Fenumus, la Primera de la Noche Único /4
+(30–40) de inteligencia
Escudo de energía aumentado un (120–140)%
Regeneras (80–100) de escudo de energía por segundo
Los Enemigos afectados por tus Telarañas infligen Daño reducido un 10%
Los Enemigos afectados por tus Telarañas tienen -10% a Todas las Resistencias
Área de Efecto de Aspecto de la Araña aumentado un (50–70)%
Escudo de energía aumentado un (120–140)%
Regeneras (80–100) de escudo de energía por segundo
Los Enemigos afectados por tus Telarañas infligen Daño reducido un 10%
Los Enemigos afectados por tus Telarañas tienen -10% a Todas las Resistencias
Área de Efecto de Aspecto de la Araña aumentado un (50–70)%
Evasión y escudo de energía aumentados un (160–200)%
+(20–30)% de resistencia al rayo
+(17–23)% de resistencia al caos
Velocidad de movimiento aumentada un 25%
Aspecto de la Araña puede aplicar Telaraña en Enemigos una vez adicional
Gana (15–20) de Escudo de Energía por cada Enemigo que Golpeas que esté afectado por una Telaraña
Duración de Penalidad de Aspecto de la Araña aumentada un (40–50)%
+(20–30)% de resistencia al rayo
+(17–23)% de resistencia al caos
Velocidad de movimiento aumentada un 25%
Aspecto de la Araña puede aplicar Telaraña en Enemigos una vez adicional
Gana (15–20) de Escudo de Energía por cada Enemigo que Golpeas que esté afectado por una Telaraña
Duración de Penalidad de Aspecto de la Araña aumentada un (40–50)%
Agrega de (16–21) a (31–36) de daño de caos a los hechizos
Escudo de energía aumentado un (220–250)%
10% de probabilidad de ganar una carga de poder al golpear a un enemigo afectado por Telaraña
(6–10)% de probabilidad de envenenar por cada carga de poder
Daño con veneno aumentado un (15–20)% por cada carga de poder
Aspecto de la Araña aplica Telarañas y Entumecer cada 0.5 Segundos en su lugar
Escudo de energía aumentado un (220–250)%
10% de probabilidad de ganar una carga de poder al golpear a un enemigo afectado por Telaraña
(6–10)% de probabilidad de envenenar por cada carga de poder
Daño con veneno aumentado un (15–20)% por cada carga de poder
Aspecto de la Araña aplica Telarañas y Entumecer cada 0.5 Segundos en su lugar
Otorga la Habilidad Aspecto de la Araña Nivel 20
Evasión y escudo de energía aumentados un (120–170)%
+(40–50) de vida máxima
Velocidades de ataque y de lanzamiento de hechizos aumentadas un (6–9)%
Daño aumentado un (40–60)% con golpes y estados alterados contra los enemigos afectados por 3 Telarañas
Agrega de (8–10) a (13–15) de daño de caos por cada telaraña en el enemigo
(Los estados alterados dañinos, o estados alterados que infligen daño, son sangrado, quemado y envenenado)
Evasión y escudo de energía aumentados un (120–170)%
+(40–50) de vida máxima
Velocidades de ataque y de lanzamiento de hechizos aumentadas un (6–9)%
Daño aumentado un (40–60)% con golpes y estados alterados contra los enemigos afectados por 3 Telarañas
Agrega de (8–10) a (13–15) de daño de caos por cada telaraña en el enemigo
(Los estados alterados dañinos, o estados alterados que infligen daño, son sangrado, quemado y envenenado)
Receta de Bestiario /2
Nombre | Recipe |
---|---|
Fabrica una habilidad de aspecto en un objeto: Habilidad Aspecto de la araña Aspecto de la araña | |
Fabrica una habilidad de aspecto en un objeto: Habilidad Aspecto de la araña de nivel 30 |
Fenumus, la Primera de la Noche
Bestia
Área: Madriguera de Fenumus
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
Fenumus, First of the Night
Spectre | N |
---|---|
Area | Madriguera de Fenumus |
Tags | animal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, Lanzador de hechizos, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider |
Packs |
Vida
2100%
Ailment Threshold
2100%
Resistencia
40 40 40 25
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.95 Second
Damage Spread
±20%
Experiencia
250%
Model Size
90%
Type
SpiderPlatedBestiarySpiritBoss
Metadata
SpiderPlatedBestiarySpiritBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
77
Vida
13,469,477
Armadura
58,245
Evasión
6,448
Escudo de energía
0
Damage
907
Daño de hechizos
1,354
Precisión
412
Attack Time
1.3065
Experiencia
167,640
Ailment Threshold
6,734,739
Chill
21,295
Shock
21,295
Brittle
120,478
Scorch
21,295
Sap
58,835
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1440–2160
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiarySpiderBossSpitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 1331 a 1996 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderBossSpitMortarLong
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 1331 a 1996 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderSpiritBossTailSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1440–2160
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Tiempo de recarga: 0.5 seg
Los proyectiles perforan a todos los objetivos
Baile Carmesí
Velocidad de proyectiles reducida un 25%
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
Baile Carmesí
Velocidad de proyectiles reducida un 25%
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
BestiarySpiderHallucinate
Tiempo de recarga: 20 seg
La duración base es de 5 segundos
BestiarySpiderSpiritBossTailSpikeSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1440–2160
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Tiempo de recarga: 7.5 seg
Los proyectiles perforan a todos los objetivos
Baile Carmesí
Velocidad de proyectiles reducida un 25%
22% menos Velocidad de Ataque
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
Baile Carmesí
Velocidad de proyectiles reducida un 25%
22% menos Velocidad de Ataque
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
BestiarySpiderGroundStab
Spell
Tiempo de lanzamiento: 1.4 seg
Tiempo de recarga: 18 seg
Inflige 1770.5 de daño de caos base por segundo
La duración base es de 3 segundos
La duración secundaria base es de 12 segundos
Área de efecto reducida un 80%
Velocidad de movimiento reducida un 50%
29% menos Velocidad de Ataque
monster penalty against minions damage +% final vs player minions [-50]
La duración base es de 3 segundos
La duración secundaria base es de 12 segundos
Área de efecto reducida un 80%
Velocidad de movimiento reducida un 50%
29% menos Velocidad de Ataque
monster penalty against minions damage +% final vs player minions [-50]
BestiarySpiderPlateSpiritBossSummon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1.3 seg
Tiempo de recarga: 10 seg
alternate minion [335]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Life { } Transitionable { on_transition = "PauseAnimation(); RemoveCollidability();" } MinimapIcon { icon = "BestiaryLegendaryBeast" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Transitionable { on_transition = "DisableRendering(); HideMinimapIcon( );" create_transitioned = "DisableRendering(); RemoveCollidability(); HideMinimapIcon( );" } Animated { on_event_teleport_for_burrow_emerge_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/ambush/groundchurn.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBoss"] = { name = "Fenumus, First of the Night", life = 21, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiarySpiderBossSpitMortar", "BestiarySpiderBossSpitMortarLong", "BestiarySpiderSpiritBossTailSpike", "BestiarySpiderSpiritBossTailSpikeSwing", "BestiarySpiderPlateSpiritBossSummon", "BestiarySpiderGroundStab", "BestiarySpiderHallucinate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortar"] = { name = "BestiarySpiderBossSpitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortarLong"] = { name = "BestiarySpiderBossSpitMortarLong", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpike"] = { name = "BestiarySpiderSpiritBossTailSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpikeSwing"] = { name = "BestiarySpiderSpiritBossTailSpikeSwing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlateSpiritBossSummon"] = { name = "BestiarySpiderPlateSpiritBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderGroundStab"] = { name = "BestiarySpiderGroundStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_attack_speed_+%_final", "base_skill_area_of_effect_+%", "base_movement_velocity_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderHallucinate"] = { name = "BestiarySpiderHallucinate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Duración del veneno aumentada un 200%
Envenena con cada Golpe
Id | BestiarySpiderSpiritBossPoisonOnHit |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Fenumus, la Primera de la Noche
Bestia
Área: Madriguera de Fenumus
Género: Brujas marinas
Grupo: Arácnidos
Familia: Las Cavernas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fenumus, First of the Night
Spectre | N |
---|---|
Area | Madriguera de Fenumus |
Tags | animal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, Lanzador de hechizos, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider |
Vida
2100%
Ailment Threshold
2100%
Resistencia
40 40 40 25
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.95 Second
Damage Spread
±20%
Experiencia
250%
Model Size
90%
Type
SpiderPlatedBestiarySpiritBoss
Metadata
SpiderPlatedBestiarySpiritBossMine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
77
Vida
13,469,477
Armadura
58,245
Evasión
6,448
Escudo de energía
0
Damage
907
Daño de hechizos
1,354
Precisión
412
Attack Time
1.3065
Experiencia
167,640
Ailment Threshold
6,734,739
Chill
21,295
Shock
21,295
Brittle
120,478
Scorch
21,295
Sap
58,835
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1440–2160
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiarySpiderBossSpitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 1331 a 1996 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderBossSpitMortarLong
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 1331 a 1996 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderSpiritBossTailSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1440–2160
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Tiempo de recarga: 0.5 seg
Los proyectiles perforan a todos los objetivos
Baile Carmesí
Velocidad de proyectiles reducida un 25%
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
Baile Carmesí
Velocidad de proyectiles reducida un 25%
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
BestiarySpiderHallucinate
Tiempo de recarga: 20 seg
La duración base es de 5 segundos
BestiarySpiderSpiritBossTailSpikeSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1440–2160
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Tiempo de recarga: 7.5 seg
Los proyectiles perforan a todos los objetivos
Baile Carmesí
Velocidad de proyectiles reducida un 25%
22% menos Velocidad de Ataque
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
Baile Carmesí
Velocidad de proyectiles reducida un 25%
22% menos Velocidad de Ataque
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
BestiarySpiderGroundStab
Spell
Tiempo de lanzamiento: 1.4 seg
Tiempo de recarga: 18 seg
Inflige 1770.5 de daño de caos base por segundo
La duración base es de 3 segundos
La duración secundaria base es de 12 segundos
Área de efecto reducida un 80%
Velocidad de movimiento reducida un 50%
29% menos Velocidad de Ataque
monster penalty against minions damage +% final vs player minions [-50]
La duración base es de 3 segundos
La duración secundaria base es de 12 segundos
Área de efecto reducida un 80%
Velocidad de movimiento reducida un 50%
29% menos Velocidad de Ataque
monster penalty against minions damage +% final vs player minions [-50]
BestiarySpiderPlateSpiritBossSummon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1.3 seg
Tiempo de recarga: 10 seg
alternate minion [335]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
BestiarySpiderTeleportSlam
Damage, Area, Attack
Base Damage: 1440–2160
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Tiempo de recarga: 5 seg
Inflige un 100% más de daño
50% menos Velocidad de Ataque
active skill area of effect radius +% final [-33]
is area damage [1]
50% menos Velocidad de Ataque
active skill area of effect radius +% final [-33]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Life { initial_life_percentage = 50 } Transitionable { } MinimapIcon { icon = "BestiaryLegendaryBeast" } Stats { set_corpse_cannot_be_destroyed = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } Animated { on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMine"] = { name = "Fenumus, First of the Night", life = 21, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiarySpiderBossSpitMortar", "BestiarySpiderBossSpitMortarLong", "BestiarySpiderSpiritBossTailSpike", "BestiarySpiderSpiritBossTailSpikeSwing", "BestiarySpiderPlateSpiritBossSummon", "BestiarySpiderGroundStab", "BestiarySpiderHallucinate", "BestiarySpiderTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortar"] = { name = "BestiarySpiderBossSpitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortarLong"] = { name = "BestiarySpiderBossSpitMortarLong", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpike"] = { name = "BestiarySpiderSpiritBossTailSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpikeSwing"] = { name = "BestiarySpiderSpiritBossTailSpikeSwing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlateSpiritBossSummon"] = { name = "BestiarySpiderPlateSpiritBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderGroundStab"] = { name = "BestiarySpiderGroundStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_attack_speed_+%_final", "base_skill_area_of_effect_+%", "base_movement_velocity_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderHallucinate"] = { name = "BestiarySpiderHallucinate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderTeleportSlam"] = { name = "BestiarySpiderTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Duración del veneno aumentada un 200%
Envenena con cada Golpe
Id | BestiarySpiderSpiritBossPoisonOnHit |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Fenumus, la Primera de la Noche
Bestia
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Duración del veneno aumentada un 200%
Envenena con cada Golpe
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fenumus, First of the Night
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, bestiary_beast_boss, Lanzador de hechizos, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider |
Vida
2100%
Ailment Threshold
2100%
Resistencia
40 40 40 25
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.95 Second
Damage Spread
±20%
Experiencia
250%
Model Size
90%
Type
SpiderPlatedBestiarySpiritBoss
Metadata
SpiderPlatedBestiarySpiritBossMenagerie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
2,926,274
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
532
Daño de hechizos
794
Precisión
290
Attack Time
1.3065
Experiencia
141,006
Ailment Threshold
1,843,552
Chill
5,829
Shock
5,829
Brittle
32,979
Scorch
5,829
Sap
16,105
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 845–1267
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiarySpiderBossSpitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 934.8 a 1402 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderBossSpitMortarLong
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 934.8 a 1402 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
Tus golpes no pueden aturdir a los enemigos
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderSpiritBossTailSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 845–1267
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Tiempo de recarga: 0.5 seg
Los proyectiles perforan a todos los objetivos
Baile Carmesí
Velocidad de proyectiles reducida un 25%
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
Baile Carmesí
Velocidad de proyectiles reducida un 25%
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
BestiarySpiderSpiritBossTailSpikeSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 845–1267
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Tiempo de recarga: 7.5 seg
Los proyectiles perforan a todos los objetivos
Baile Carmesí
Velocidad de proyectiles reducida un 25%
22% menos Velocidad de Ataque
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
Baile Carmesí
Velocidad de proyectiles reducida un 25%
22% menos Velocidad de Ataque
Aplica sangrado
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
BestiarySpiderGroundStab
Spell
Tiempo de lanzamiento: 1.4 seg
Tiempo de recarga: 18 seg
Inflige 1141.3 de daño de caos base por segundo
La duración base es de 3 segundos
La duración secundaria base es de 12 segundos
Área de efecto reducida un 80%
Velocidad de movimiento reducida un 50%
29% menos Velocidad de Ataque
monster penalty against minions damage +% final vs player minions [-50]
La duración base es de 3 segundos
La duración secundaria base es de 12 segundos
Área de efecto reducida un 80%
Velocidad de movimiento reducida un 50%
29% menos Velocidad de Ataque
monster penalty against minions damage +% final vs player minions [-50]
BestiarySpiderPlateSpiritBossSummon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1.3 seg
Tiempo de recarga: 10 seg
alternate minion [335]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
BestiarySpiderTeleportSlam
Damage, Area, Attack
Base Damage: 845–1267
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Tiempo de recarga: 5 seg
Inflige un 100% más de daño
50% menos Velocidad de Ataque
active skill area of effect radius +% final [-33]
is area damage [1]
50% menos Velocidad de Ataque
active skill area of effect radius +% final [-33]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Render { //turn_duration = 0.35 } Animated { on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMenagerie"] = { name = "Fenumus, First of the Night", life = 21, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiarySpiderBossSpitMortar", "BestiarySpiderBossSpitMortarLong", "BestiarySpiderSpiritBossTailSpike", "BestiarySpiderSpiritBossTailSpikeSwing", "BestiarySpiderPlateSpiritBossSummon", "BestiarySpiderGroundStab", "BestiarySpiderTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortar"] = { name = "BestiarySpiderBossSpitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortarLong"] = { name = "BestiarySpiderBossSpitMortarLong", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpike"] = { name = "BestiarySpiderSpiritBossTailSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpikeSwing"] = { name = "BestiarySpiderSpiritBossTailSpikeSwing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlateSpiritBossSummon"] = { name = "BestiarySpiderPlateSpiritBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderGroundStab"] = { name = "BestiarySpiderGroundStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_attack_speed_+%_final", "base_skill_area_of_effect_+%", "base_movement_velocity_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderTeleportSlam"] = { name = "BestiarySpiderTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Duración del veneno aumentada un 200%
Envenena con cada Golpe
Id | BestiarySpiderSpiritBossPoisonOnHit |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Fenumus, la Primera de la noche Topic /1
NPC | Nombre |
---|---|
Einhar, Maestro de bestias | Einhar es un explorador valiente. ¿El secreto de mi valentía? No pienso. Un día no pensé cuando entré a una cueva. Fue muy valiente. Pero entonces me perdí. Estaba oscuro. No pensé, así que no pensé en traer una antorcha. Caminé en total oscuridad, con la ayuda del tacto hasta que vi... una luz. Luego dos. ¡Luego muchas! ¡Cuántas luces! Me acerqué cada vez más y más. Las luces se tornaron más y más brillantes. Entonces... me resbalé. Me caí muy lejos. Einhar estaba seguro de que estaba muerto. Pero entonces me atraparon en una telaraña. Las luces se movieron y se arremolinaron. Insectos. Y delante de ellos había una sombra de araña. Fenumus... un Avatar de los Primeros. Su telaraña era fuerte, pero la espada de Einhar era más fuerte. Me liberé. Caí al río de abajo. Fui arrastrado hasta la orilla. Una aventura divertida. El camino hacia Fenumus se encuentra en la sangre de los insectos. Arañas. Insectos. Reinas de Carroña. Tráelos, y Fenumus les seguirá. |