MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Minimap Icons /3
AzmeriWoodsEntrance
AzmeriWoodsEntrance
WardenTrackerRareMonster
WardenTrackerRareMonster
WardenTrackerUniqueMonster
WardenTrackerUniqueMonster
Affliction monstruo /160
NombreDamage%Vida%Spectre
Cambiaformas
Demonio
La encarnación de la agonía
Trol chamán
Liana chamánica
Abominación del bosque
Enredadera agresiva
Acechador sin nombre
Bruto cultista
Arquera cultista
Bailarina de dagas cultista
Bruja cultista
Guerrero cultista
Horror atrapante forestal
Bestia dividida forestal
Dríada forestal
Cadáver infestado
Cadáver pútrido
Sapo gigante feo
Oso sin nombre
Bestia sin nombre
Simio sin nombre
Tunelero sin nombre
Tunelero sangriento
La Mórrigan negra
La Mórrigan negra
El orbe invernal
Bíle macabra
Bíle mordaz
Bíle maligna
Lanzacráneos
Rompecostillas
Huesos estremecidos
Arrancamédulas
Avispa del bosque
Enjambre sangriento
Cosa sin nombre
Desgarrador fúngico
Núcleo volátil
Oficial naval perfecto
Oficial naval imperfecto
Oficial naval
Espada bailarina perfecta
Espada bailarina imperfecta
Espada bailarina
Horror de agujas perfecto
Horror de agujas imperfecto
Horror de agujas
Serpiente guerrera perfecta
Serpiente guerrera imperfecta
Serpiente guerrera
Artista de dolor perfecto
Artista de dolor imperfecto
Artista de dolor
Horror de sierras perfecto
Horror de sierras imperfecto
Horror de sierras
Caballero inquieto perfecto
Caballero inquieto imperfecto
Caballero inquieto
Demonio sangriento perfecto
Demonio sangriento imperfecto
Demonio sangriento
Horror desgarrador perfecto
Horror desgarrador imperfecto
Horror desgarrador
Caníbal ardiente perfecto
Caníbal ardiente imperfecto
Caníbal ardiente
Conjurador de la grieta perfecto
Conjurador de la grieta imperfecto
Conjurador de la grieta
Alquimista druídico perfecto
Alquimista druídico imperfecto
Alquimista druídico
Prototipo prófugo perfecto
Prototipo prófugo imperfecto
Prototipo prófugo
Blasfemo perfecto
Blasfemo imperfecto
Blasfemo
Espíritu sentencioso perfecto
Espíritu sentencioso imperfecto
Espíritu sentencioso
Caníbal congelado perfecto
Caníbal congelado imperfecto
Caníbal congelado
Ave de trueno perfecta
Ave de trueno imperfecta
Ave de trueno
Hidra perfecta
Hidra imperfecta
Hidra
Espíritu de fortuna perfecto
Espíritu de fortuna imperfecto
Espíritu de fortuna
Demiurgo primitivo perfecto
Demiurgo primitivo imperfecto
Demiurgo primitivo
Marioneta oscura perfecta
Marioneta oscura imperfecta
Marioneta oscura
Esqueleto rúnico perfecto
Esqueleto rúnico imperfecto
Esqueleto rúnico
Jefe de guerra perfecto
Jefe de guerra imperfecto
Jefe de guerra
Segador oscuro perfecto
Segador oscuro imperfecto
Segador oscuro
Anomalía colosal perfecta
Anomalía colosal imperfecta
Anomalía colosal
Centinela incansable
Demonio sanguinolento perfecto
Demonio sanguinolento imperfecto
Demonio sanguinolento
Coloso sombrío perfecto
Coloso sombrío imperfecto
Coloso sombrío
Matriarca arácnida perfecta
Matriarca arácnida imperfecta
Matriarca arácnida
Goliat medio olvidado perfecto
Goliat medio olvidado imperfecto
Goliat medio olvidado
Saco de carne perfecto
Saco de carne imperfecto
Saco de carne
Ojo sobrenatural perfecto
Ojo sobrenatural imperfecto
Ojo sobrenatural
Tigre del bosque perfecto
Tigre del bosque imperfecto
Tigre del bosque
Tortuga del bosque perfecta
Tortuga del bosque imperfecta
Tortuga del bosque
Constructo sombrío perfecto
Constructo sombrío imperfecto
Constructo sombrío
Guerrero del bosque perfecto
Guerrero del bosque imperfecto
Guerrero del bosque
Arácnido patas largas
Arácnido corrompesangre
Maestro de lianas forestal
Volátil
Ramita forestal
Sapo explosivo
Sapo
Animalito del bosque
Rata envenenada
Pukeko enloquecido
Rey de las nieblas
Fetiche místico
Tótem de aflicción
Hombre lobo del bosque
Lobo del bosque
Affliction Misión /7
WardenWisps
MasterQuest
Acto -1
La Cazadora primalista te ha pedido que encuentres a 500 criaturas sin nombre y acabes con su sufrimiento.
KillCrowMiniboss
MasterQuest
Acto -1
La Cazadora primalista te ha pedido que encuentres y derrotes a la Morrigan negra.
KillFinalVoodooKingBoss
MasterQuest
Acto -1
Se te ha encomendado la tarea de encontrar y derrotar al Rey de las nieblas. Encuentra su fortaleza.
VoodooShamanWisps
MasterQuest
Acto -1
El Rompejuramentos te ha pedido que mates a 500 cultistas del Rey de las nieblas.
KillVoodooKingMiniboss
MasterQuest
Acto -1
El Rompejuramentos te ha pedido que encuentres e interrumpas al Rey de las nieblas antes de que cree un altar de ritual.
PrimalistWisps
MasterQuest
Acto -1
La Guardiana de las cornisas te ha pedido que rescates 4000 fuegos fatuos vívidos destruyendo treants afligidos.
KillSaplingMiniboss
MasterQuest
Acto -1
La Guardiana de las cornisas te ha pedido que derrotes a las tres Bíles, un trio de árboles sagrados que están bajo el efecto de la aflicción y que quieren traer el invierno al bosque de forma prematura.
Text Audio /7
TypeNombreCantidad
AfflictionGuardiana de las cornisas69
AfflictionRompejuramentos90
AfflictionCazadora primalista80
AfflictionEl rey de las nieblas180
AfflictionVidente sin nombre28
AfflictionPaleador kalguur17
AfflictionHerrero kalguur91
Quest Misión /7
PrimalistWisps
MasterQuest
Acto -1
La Guardiana de las cornisas te ha pedido que rescates 4000 fuegos fatuos vívidos destruyendo treants afligidos.
KillSaplingMiniboss
MasterQuest
Acto -1
La Guardiana de las cornisas te ha pedido que derrotes a las tres Bíles, un trio de árboles sagrados que están bajo el efecto de la aflicción y que quieren traer el invierno al bosque de forma prematura.
VoodooShamanWisps
MasterQuest
Acto -1
El Rompejuramentos te ha pedido que mates a 500 cultistas del Rey de las nieblas.
KillVoodooKingMiniboss
MasterQuest
Acto -1
El Rompejuramentos te ha pedido que encuentres e interrumpas al Rey de las nieblas antes de que cree un altar de ritual.
WardenWisps
MasterQuest
Acto -1
La Cazadora primalista te ha pedido que encuentres a 500 criaturas sin nombre y acabes con su sufrimiento.
KillCrowMiniboss
MasterQuest
Acto -1
La Cazadora primalista te ha pedido que encuentres y derrotes a la Morrigan negra.
KillFinalVoodooKingBoss
MasterQuest
Acto -1
Se te ha encomendado la tarea de encontrar y derrotar al Rey de las nieblas. Encuentra su fortaleza.

Community Wiki

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Affliction 3.23.0

In Path of Exile: Affliction, you'll cleanse The Viridian Wildwood of its Affliction, earn valuable rewards and learn the ancient ways of the Azmeri Wanderers.

Our December expansion introduces the Affliction challenge league, three new Wildwood Ascendancy Classes, the return of the Ultimatum League, over a hundred new Transfigured Gems, and much more!

The Affliction Challenge League

In the Affliction League, you will encounter Sacred Wisps that beckon you to enter overgrown passageways that lead to the Viridian Wildwood. A vile Affliction has covered this forest with a foreboding darkness. You'll need to uncover the forest's mysteries to put a stop to the source of the Affliction.

The Viridian Wildwood

As you approach the darkness, your Wisps burn away the affliction that shrouds the forest. Make sure you tread carefully, because your Wisps only have a limited amount of power before they run out and you are returned to Wraeclast. Be warned, the darkness is full of cursed monsters that emerge to kill you.

As you explore, you might see other types of Wisps trapped inside the darkness. Follow the trails of Wisps by collecting them, and you may uncover many different secrets such as new characters, shrines, boss battles, and new encounters. There are many rewards to earn, for those brave enough to seek them.

Control your Challenge and Reward

As you return from the Wildwood, any Wisps you have saved from the Affliction disperse into the environment and inhabit randomly-chosen monsters, increasing their power and also their rewards. The different types of Wisps have different effects, and sometimes more than one type will inhabit a single monster, making the fight even harder and even more rewarding.

Primal Wisps grant an item rarity bonus to inhabited monsters, Wild Wisps grant an item quantity bonus, and Vivid Wisps cause them to drop currency items. If a monster gets all three types, they'll drop more items of a higher rarity and a lot of currency.

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Wildwood Ascendancy Classes

While exploring the Wildwood, you might find some of the last few Azmeri Wanderers who have managed to survive in the forest since it was cursed.

Choose which of the Azmeri Wanderers that you will complete quests for to unlock one of three new Ascendancy classes which you can have in addition to your regular Ascendancy class. Up to eight points for these classes are unlocked as you complete quests for the Azmeri.

Ascendancy Wisp Effect Item
Sacred burn affliction
Wildwood Primalist Primal Currency Charms
Warlock of the Mists Wild Item Rarity Corpses
Warden of the Maji Vivid Item Quantity Tinctures
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Warden of the Maji

The Warden of Eaves can teach you to become a Warden of the Maji, a powerful class that takes advantage of wilderness knowledge. Wardens of the Maji can coat their weapons with Tinctures, granting them special bonuses. For example, the Ironwood Tincture always stuns enemies on full life and the Oakbranch Tincture is a great finisher for bosses.

A Warden of the Maji has many other wilderness abilities such as Barkskin, which causes Bark to grow all over your body, increasing armour. As you take damage, the Bark temporarily falls off, increasing your evasion.

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Warlock of the Mists

The Breaker of Oaths can teach you to become a Warlock of the Mists, a class specialising in the darker arts of the Azmeri. One powerful ability you can choose is Blood Hunt, which lets you consume corpses to gain more damage and protection against monsters that share a creature type with the corpse. The Breaker of Oaths can sell you additional corpses of exotic types, and these can also be used as powerful spectres. The Warlock of the Mists also gets access to many other abilities including a trio of new curse skills.

Corpse Types: Humanoid、Construct、Undead、Demon、Beast、Eldritch

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Wildwood Primalist

The Primal Huntress can teach you to become a Wildwood Primalist. Unlike the other new ascendancy classes, the Primal Huntress lets you customise your tree using Charms that have randomly generated skills from the regular ascendancy classes. Charms are attribute-aligned magic items that can have up to two random modifiers on them.

Wildwood Primalists get access to other powerful abilities, such as a small extra backpack, or the ability to use warcries to cause corpses to drop extra items.

Charm Types:

Valuable New Rewards

The Affliction Challenge League has many different types of rewards. Monsters you fight throughout Wraeclast can be affected by the Wisps you have brought back from the Viridian Wildwood, dramatically increasing the quality and quantity of items they drop. As you progress through the league, you will earn a Wildwood Ascendancy Class and the Charms, Corpses or Tinctures that it utilises. The Mists hide many additional secret rewards that you will discover as you explore. Path of Exile: Affliction also contains over 15 new unique items.

The Return of Ultimatum

Ultimatum is finally going core. The Trialmaster has returned and will offer you a choice to undertake a deadly Vaal trial in exchange for great rewards. If you defeat the trial, he offers to go double or nothing with you. Do you take the risk and go for an even better reward? Or do you lock in the winnings you have already earned? We've done a full rebalance of Ultimatum and have added many new modifiers, Atlas passive skills, Keystones and rewards including both new and reworked Uniques.

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Transfigured Gems

Alternate Quality Gems, Labyrinth Helmet Enchantments and Unique Threshold Jewels have been combined into a new system called Transfigured Gems - alternative versions of existing skill gems that have different functionality and balance. There are over a hundred of these, such as Frost Bomb of Instability, Detonate Dead of Scavenging, Raise Zombie of Falling, Firestorm of Meteors and many more.

The Divine Font at the end of the Eternal Labyrinth has been changed to a gem crafting device that can create Transfigured Gems, add quality or experience to gems, sacrifice a gem for one or more Treasure Keys, exchange Support Gems for Exceptional Support Gems like Empower Support or Enlighten Support, and more.

How many craft attempts do I get for completing the Labyrinth?

This depends on the difficulty of the Labyrinth.

  • Normal: 1 craft, 2 options
  • Cruel: 1 craft, 3 options
  • Merciless: 1 craft, 4 options
  • Eternal: 2 crafts, 4 options
  • Gift to the Goddess: 8 crafts, 4 options

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