Affliction Único /19
Affliction Gema/174
Affliction Area /3
Minimap Icons /3
Affliction Objeto /113
Daño de quemadura aumentado un (60–90)% con armas cuerpo a cuerpo
Dos implícitos
Corrupto
Daño de sangrado con armas cuerpo a cuerpo aumentado un (60–90)%
Efecto del escarchamiento de las armas cuerpo a cuerpo aumentado un (25–35)%
-3 modificadores de sufijo permitidos
Los modificadores implícitos no se pueden cambiar
Nivel de objeto: 100
Modificador implícito sobrenatural perfecto
-2 modificadores de sufijo permitidos
Los modificadores implícitos no se pueden cambiar
Magnitudes de modificadores explícitos aumentadas un 100%
Efecto de las electrocuciones de las armas cuerpo a cuerpo aumentado un (25–35)%
+1 modificador de sufijo permitido
Los modificadores implícitos no se pueden cambiar
Magnitudes de los modificadores de sufijo aumentadas un 50%
Duración del aturdimiento con armas cuerpo a cuerpo aumentada un (15–25)%
-2 modificadores de sufijo permitidos
Los modificadores implícitos no se pueden cambiar
Magnitudes de los modificadores de prefijo aumentadas un 50%
Daño de veneno con armas cuerpo a cuerpo aumentado un (60–90)%
+3 modificadores de sufijo permitidos
Los modificadores implícitos no se pueden cambiar
Reemplaza otros tipos de calidad
Nivel de objeto: 83
Fracturado
Affliction monstruo /161
Nombre | Modificadores | Spectre |
---|---|---|
Cambiaformas | Y | |
Demonio | N | |
La encarnación de la agonía | La velocidad de acción no se puede modificar por debajo del 50% de su valor base cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Trol chamán | N | |
Liana chamánica | N | |
Abominación del bosque | N | |
Enredadera agresiva | monster no drops or experience [1] | N |
Acechador sin nombre | Y | |
Bruto cultista | Y | |
Arquera cultista | Y | |
Bailarina de dagas cultista | Y | |
Bruja cultista | Y | |
Guerrero cultista | Y | |
Horror atrapante forestal | Y | |
Bestia dividida forestal | Y | |
Dríada forestal | Y | |
Cadáver infestado | Y | |
Cadáver pútrido | Y | |
Sapo gigante feo | monster no drops or experience [1] | N |
Oso sin nombre | Y | |
Bestia sin nombre | Y | |
Simio sin nombre | Y | |
Tunelero sin nombre | N | |
Tunelero sangriento | Y | |
La Mórrigan negra | N | |
La Mórrigan negra | N | |
El orbe invernal | monster no drops or experience [1] | N |
Bíle macabra | N | |
Bíle mordaz | N | |
Bíle maligna | N | |
Lanzacráneos | Y | |
Rompecostillas | Y | |
Huesos estremecidos | corpse cannot be destroyed [1] | Y |
Arrancamédulas | Y | |
Avispa del bosque | Y | |
Enjambre sangriento | Y | |
Cosa sin nombre | Y | |
Desgarrador fúngico | Y | |
Núcleo volátil | monster no drops or experience [1] | N |
Oficial naval perfecto | Y | |
Oficial naval imperfecto | Y | |
Oficial naval | Y | |
Espada bailarina perfecta | Y | |
Espada bailarina imperfecta | Y | |
Espada bailarina | Y | |
Horror de agujas perfecto | Efecto de Empalar aumentado un 100% | Y |
Horror de agujas imperfecto | Y | |
Horror de agujas | Efecto de Empalar aumentado un 100% | Y |
Serpiente guerrera perfecta | Aplica Marchito durante 2 segundos con cada golpe | Y |
Serpiente guerrera imperfecta | Y | |
Serpiente guerrera | Aplica Marchito durante 2 segundos con cada golpe | Y |
Artista de dolor perfecto | +250% al multiplicador global de golpe crítico | Y |
Artista de dolor imperfecto | +250% al multiplicador global de golpe crítico | Y |
Artista de dolor | +250% al multiplicador global de golpe crítico | Y |
Horror de sierras perfecto | global maim on hit [1] | Y |
Horror de sierras imperfecto | Y | |
Horror de sierras | global maim on hit [1] | Y |
Caballero inquieto perfecto | Y | |
Caballero inquieto imperfecto | Y | |
Caballero inquieto | Y | |
Demonio sangriento perfecto | Y | |
Demonio sangriento imperfecto | Y | |
Demonio sangriento | Y | |
Horror desgarrador perfecto | Y | |
Horror desgarrador imperfecto | Y | |
Horror desgarrador | Y | |
Caníbal ardiente perfecto | Y | |
Caníbal ardiente imperfecto | Y | |
Caníbal ardiente | Y | |
Conjurador de la grieta perfecto | Y | |
Conjurador de la grieta imperfecto | Y | |
Conjurador de la grieta | Y | |
Alquimista druídico perfecto | Los frascos aplicados sobre ti tienen su efecto aumentado un 200% | Y |
Alquimista druídico imperfecto | Y | |
Alquimista druídico | Los frascos aplicados sobre ti tienen su efecto aumentado un 200% | Y |
Prototipo prófugo perfecto | Y | |
Prototipo prófugo imperfecto | Y | |
Prototipo prófugo | Y | |
Blasfemo perfecto | Y | |
Blasfemo imperfecto | Y | |
Blasfemo | Y | |
Espíritu sentencioso perfecto | Y | |
Espíritu sentencioso imperfecto | Y | |
Espíritu sentencioso | Y | |
Caníbal congelado perfecto | Y | |
Caníbal congelado imperfecto | Y | |
Caníbal congelado | Y | |
Ave de trueno perfecta | Y | |
Ave de trueno imperfecta | Y | |
Ave de trueno | Y | |
Hidra perfecta | Y | |
Hidra imperfecta | Y | |
Hidra | Y | |
Espíritu de fortuna perfecto | Y | |
Espíritu de fortuna imperfecto | Y | |
Espíritu de fortuna | Y | |
Demiurgo primitivo perfecto | Y | |
Demiurgo primitivo imperfecto | Y | |
Demiurgo primitivo | Y | |
Marioneta oscura perfecta | El espectro invocado se vuelve a invocar 4 segundos después de que haya muerto | Y |
Marioneta oscura imperfecta | El espectro invocado se vuelve a invocar 4 segundos después de que haya muerto | Y |
Marioneta oscura | El espectro invocado se vuelve a invocar 4 segundos después de que haya muerto | Y |
Esqueleto rúnico perfecto | Daño Físico con Armas aumentado un 20% por cada 10 de Fuerza Machaca con cada golpe | Y |
Esqueleto rúnico imperfecto | Daño Físico con Armas aumentado un 20% por cada 10 de Fuerza | Y |
Esqueleto rúnico | Daño Físico con Armas aumentado un 20% por cada 10 de Fuerza Machaca con cada golpe | Y |
Jefe de guerra perfecto | Y | |
Jefe de guerra imperfecto | Y | |
Jefe de guerra | Y | |
Segador oscuro perfecto | Los ataques aplican sangrado life mastery nearby enemy life regeneration rate +% [-50] Puedes aplicarle sangrado a un enemigo hasta 16 veces Tu sangrado no inflige daño extra mientras el enemigo esté en movimiento | Y |
Segador oscuro imperfecto | Los ataques aplican sangrado | Y |
Segador oscuro | Los ataques aplican sangrado life mastery nearby enemy life regeneration rate +% [-50] | Y |
Anomalía colosal perfecta | Daño de ataques aumentado un 8% por cada 450 de armadura | Y |
Anomalía colosal imperfecta | Daño de ataques aumentado un 5% por cada 450 de armadura | Y |
Anomalía colosal | Daño de ataques aumentado un 5% por cada 450 de armadura | Y |
Centinela incansable | monster no drops or experience [1] | N |
Demonio sanguinolento perfecto | Y | |
Demonio sanguinolento imperfecto | Y | |
Demonio sanguinolento | Y | |
Coloso sombrío perfecto | Y | |
Coloso sombrío imperfecto | Y | |
Coloso sombrío | Y | |
Matriarca arácnida perfecta | Y | |
Matriarca arácnida imperfecta | Y | |
Matriarca arácnida | Y | |
Goliat medio olvidado perfecto | link buff effect on self +% [100] | Y |
Goliat medio olvidado imperfecto | Y | |
Goliat medio olvidado | link buff effect on self +% [50] | Y |
Saco de carne perfecto | 100% de probabilidad de provocar con cada golpe | Y |
Saco de carne imperfecto | Y | |
Saco de carne | Y | |
Ojo sobrenatural perfecto | Tu Daño de Rayo no puede Electrocutar | Y |
Ojo sobrenatural imperfecto | Tu Daño de Rayo no puede Electrocutar | Y |
Ojo sobrenatural | Tu Daño de Rayo no puede Electrocutar | Y |
Tigre del bosque perfecto | Daño de ataque aumentado un 5% por cada 450 de evasión 5% de probabilidad de otorgar una carga de frenesí a los aliados cercanos al golpear | Y |
Tigre del bosque imperfecto | Daño de ataque aumentado un 5% por cada 450 de evasión | Y |
Tigre del bosque | Daño de ataque aumentado un 5% por cada 450 de evasión 5% de probabilidad de otorgar una carga de frenesí a los aliados cercanos al golpear | Y |
Tortuga del bosque perfecta | Y | |
Tortuga del bosque imperfecta | Y | |
Tortuga del bosque | Y | |
Constructo sombrío perfecto | Y | |
Constructo sombrío imperfecto | Y | |
Constructo sombrío | Y | |
Guerrero del bosque perfecto | Golpe de gracia | Y |
Guerrero del bosque imperfecto | Y | |
Guerrero del bosque | Golpe de gracia | Y |
Arácnido patas largas | Y | |
Arácnido corrompesangre | Y | |
Maestro de lianas forestal | Y | |
Volátil | monster no drops or experience [1] | N |
Ramita forestal | Y | |
Sapo explosivo | monster no drops or experience [1] monster no beyond portal [1] | N |
Animalito del bosque | monster no drops or experience [1] monster no beyond portal [1] | N |
Rata envenenada | monster no drops or experience [1] monster no beyond portal [1] | N |
Pukeko enloquecido | N | |
Demonio | monster no drops or experience [1] | N |
Rey de las nieblas | Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% La velocidad de acción no se puede modificar por debajo del 50% de su valor base cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Rey de las nieblas | Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% La velocidad de acción no se puede modificar por debajo del 50% de su valor base cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster no drops or experience [1] | N |
Fetiche místico | monster no drops or experience [1] | N |
Tótem de aflicción | monster no drops or experience [1] | N |
Hombre lobo del bosque | Y | |
Lobo del bosque | Y |
Affliction Misión /7
Text Audio /7
Type | Nombre | Cantidad |
---|---|---|
Affliction | Guardiana de las cornisas | 69 |
Affliction | Rompejuramentos | 90 |
Affliction | Cazadora primalista | 80 |
Affliction | El rey de las nieblas | 180 |
Affliction | Vidente sin nombre | 28 |
Affliction | Paleador kalguur | 17 |
Affliction | Herrero kalguur | 91 |
Community Wiki
Affliction 3.23.0
In Path of Exile: Affliction, you'll cleanse The Viridian Wildwood of its Affliction, earn valuable rewards and learn the ancient ways of the Azmeri Wanderers.
Our December expansion introduces the Affliction challenge league, three new Wildwood Ascendancy Classes, the return of the Ultimatum League, over a hundred new Transfigured Gems, and much more!
The Affliction Challenge League
In the Affliction League, you will encounter Sacred Wisps that beckon you to enter overgrown passageways that lead to the Viridian Wildwood. A vile Affliction has covered this forest with a foreboding darkness. You'll need to uncover the forest's mysteries to put a stop to the source of the Affliction.
The Viridian Wildwood
As you approach the darkness, your Wisps burn away the affliction that shrouds the forest. Make sure you tread carefully, because your Wisps only have a limited amount of power before they run out and you are returned to Wraeclast. Be warned, the darkness is full of cursed monsters that emerge to kill you.
As you explore, you might see other types of Wisps trapped inside the darkness. Follow the trails of Wisps by collecting them, and you may uncover many different secrets such as new characters, shrines, boss battles, and new encounters. There are many rewards to earn, for those brave enough to seek them.
Control your Challenge and Reward
As you return from the Wildwood, any Wisps you have saved from the Affliction disperse into the environment and inhabit randomly-chosen monsters, increasing their power and also their rewards. The different types of Wisps have different effects, and sometimes more than one type will inhabit a single monster, making the fight even harder and even more rewarding.
Primal Wisps grant an item rarity bonus to inhabited monsters, Wild Wisps grant an item quantity bonus, and Vivid Wisps cause them to drop currency items. If a monster gets all three types, they'll drop more items of a higher rarity and a lot of currency.
Wildwood Ascendancy Classes
While exploring the Wildwood, you might find some of the last few Azmeri Wanderers who have managed to survive in the forest since it was cursed.
Choose which of the Azmeri Wanderers that you will complete quests for to unlock one of three new Ascendancy classes which you can have in addition to your regular Ascendancy class. Up to eight points for these classes are unlocked as you complete quests for the Azmeri.
Ascendancy | Wisp | Effect | Item |
---|---|---|---|
Sacred | burn affliction | ||
Wildwood Primalist | Primal | Currency | Charm |
Warlock of the Mists | Wild | Item Rarity | Corpse |
Warden of the Maji | Vivid | Item Quantity | Tincture |
Warden of the Maji
The Warden of Eaves can teach you to become a Warden of the Maji, a powerful class that takes advantage of wilderness knowledge. Wardens of the Maji can coat their weapons with Tinctures, granting them special bonuses. For example, the Ironwood Tincture always stuns enemies on full life and the Oakbranch Tincture is a great finisher for bosses.
A Warden of the Maji has many other wilderness abilities such as Barkskin, which causes Bark to grow all over your body, increasing armour. As you take damage, the Bark temporarily falls off, increasing your evasion.
Warlock of the Mists
The Breaker of Oaths can teach you to become a Warlock of the Mists, a class specialising in the darker arts of the Azmeri. One powerful ability you can choose is Blood Hunt, which lets you consume corpses to gain more damage and protection against monsters that share a creature type with the corpse. The Breaker of Oaths can sell you additional corpses of exotic types, and these can also be used as powerful spectres. The Warlock of the Mists also gets access to many other abilities including a trio of new curse skills.
Corpse Types: Humanoid、Construct、Undead、Demon、Beast、Eldritch
Wildwood Primalist
The Primal Huntress can teach you to become a Wildwood Primalist. Unlike the other new ascendancy classes, the Primal Huntress lets you customise your tree using Charms that have randomly generated skills from the regular ascendancy classes. Charms are attribute-aligned magic items that can have up to two random modifiers on them.
Wildwood Primalists get access to other powerful abilities, such as a small extra backpack, or the ability to use warcries to cause corpses to drop extra items.
Charm Types:
- Ursine Charm - Strength - Marauder, Duelist, Templar
- Lupine Charm - Dexterity - Ranger, Duelist, Shadow
- Corvine Charm - Intelligence - Witch, Templar, Shadow
Valuable New Rewards
The Affliction Challenge League has many different types of rewards. Monsters you fight throughout Wraeclast can be affected by the Wisps you have brought back from the Viridian Wildwood, dramatically increasing the quality and quantity of items they drop. As you progress through the league, you will earn a Wildwood Ascendancy Class and the Charms, Corpses or Tinctures that it utilises. The Mists hide many additional secret rewards that you will discover as you explore. Path of Exile: Affliction also contains over 15 new unique items.
The Return of Ultimatum
Ultimatum is finally going core. The Trialmaster has returned and will offer you a choice to undertake a deadly Vaal trial in exchange for great rewards. If you defeat the trial, he offers to go double or nothing with you. Do you take the risk and go for an even better reward? Or do you lock in the winnings you have already earned? We've done a full rebalance of Ultimatum and have added many new modifiers, Atlas passive skills, Keystones and rewards including both new and reworked Uniques.
Transfigured Gems
Alternate Quality Gems, Labyrinth Helmet Enchantments and Unique Threshold Jewels have been combined into a new system called Transfigured Gems - alternative versions of existing skill gems that have different functionality and balance. There are over a hundred of these, such as Frost Bomb of Instability, Detonate Dead of Scavenging, Raise Zombie of Falling, Firestorm of Meteors and many more.
The Divine Font at the end of the Eternal Labyrinth has been changed to a gem crafting device that can create Transfigured Gems, add quality or experience to gems, sacrifice a gem for one or more Treasure Keys, exchange Support Gems for Exceptional Support Gems like Empower Support or Enlighten Support, and more.
How many craft attempts do I get for completing the Labyrinth?
This depends on the difficulty of the Labyrinth.
- Normal: 1 craft, 2 options
- Cruel: 1 craft, 3 options
- Merciless: 1 craft, 4 options
- Eternal: 2 crafts, 4 options
- Gift to the Goddess: 8 crafts, 4 options
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.