Minimap Icons /3
AzmeriWoodsEntrance
WardenTrackerRareMonster
WardenTrackerUniqueMonster
Affliction monstruo /165
NombreModificadoresSpectre
CambiaformasY
DemonioN
La encarnación de la agoníaLa velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Trol chamánN
Liana chamánicaN
Abominación del bosqueN
Enredadera agresivamonster no drops or experience [1]N
Acechador sin nombreY
Bruto cultistaY
Bruto cultistaLos jefes de mapa están potenciados por 200 fuegos fatuos salvajes del bosque viridino al morirY
Arquera cultistaY
Bailarina de dagas cultistaY
Bruja cultistaY
Guerrero cultistaY
Horror atrapante forestalY
Bestia dividida forestalY
Dríada forestalY
Dríada forestalLos jefes de mapa están potenciados por 200 fuegos fatuos vívidos del bosque viridino al morirY
Cadáver infestadoY
Cadáver pútridoY
Sapo gigante feomonster no drops or experience [1]N
Oso sin nombreY
Bestia sin nombreY
Bestia sin nombreLos jefes de mapa están potenciados por 200 fuegos fatuos primitivos del bosque viridino al morirY
Simio sin nombreY
Tunelero sin nombreN
Tunelero sangrientoY
La Mórrigan negraN
La Mórrigan negraN
El orbe invernalmonster no drops or experience [1]N
Bíle macabraN
Bíle mordazN
Bíle malignaN
LanzacráneosY
RompecostillasY
Huesos estremecidoscorpse cannot be destroyed [1]Y
ArrancamédulasY
Avispa del bosqueY
Enjambre sangrientoY
Cosa sin nombreY
Desgarrador fúngicoY
Núcleo volátilmonster no drops or experience [1]N
Oficial naval perfectoY
Oficial naval imperfectoY
Oficial navalY
Espada bailarina perfectaY
Espada bailarina imperfectaY
Espada bailarinaY
Horror de agujas perfectoEfecto de Empalar aumentado un 100%Y
Horror de agujas imperfectoY
Horror de agujasEfecto de Empalar aumentado un 100%Y
Serpiente guerrera perfectaAplica Marchito durante 2 segundos con cada golpeY
Serpiente guerrera imperfectaY
Serpiente guerreraAplica Marchito durante 2 segundos con cada golpeY
Artista de dolor perfecto+250% al multiplicador global de golpe críticoY
Artista de dolor imperfecto+250% al multiplicador global de golpe críticoY
Artista de dolor+250% al multiplicador global de golpe críticoY
Horror de sierras perfectoglobal maim on hit [1]Y
Horror de sierras imperfectoY
Horror de sierrasglobal maim on hit [1]Y
Caballero inquieto perfectoY
Caballero inquieto imperfectoY
Caballero inquietoY
Demonio sangriento perfectoY
Demonio sangriento imperfectoY
Demonio sangrientoY
Horror desgarrador perfectoY
Horror desgarrador imperfectoY
Horror desgarradorY
Caníbal ardiente perfectoY
Caníbal ardiente imperfectoY
Caníbal ardienteY
Conjurador de la grieta perfectoY
Conjurador de la grieta imperfectoY
Conjurador de la grietaY
Alquimista druídico perfectoLos frascos aplicados sobre ti tienen su efecto aumentado un 200%Y
Alquimista druídico imperfectoY
Alquimista druídicoLos frascos aplicados sobre ti tienen su efecto aumentado un 200%Y
Prototipo prófugo perfectoY
Prototipo prófugo imperfectoY
Prototipo prófugoY
Blasfemo perfectoY
Blasfemo imperfectoY
BlasfemoY
Espíritu sentencioso perfectoY
Espíritu sentencioso imperfectoY
Espíritu sentenciosoY
Caníbal congelado perfectoY
Caníbal congelado imperfectoY
Caníbal congeladoY
Ave de trueno perfectaY
Ave de trueno imperfectaY
Ave de truenoY
Hidra perfectaY
Hidra imperfectaY
HidraY
Espíritu de fortuna perfectoY
Espíritu de fortuna imperfectoY
Espíritu de fortunaY
Demiurgo primitivo perfectoY
Demiurgo primitivo imperfectoY
Demiurgo primitivoY
Marioneta oscura perfectaEl espectro invocado se vuelve a invocar 4 segundos después de que haya muertoY
Marioneta oscura imperfectaEl espectro invocado se vuelve a invocar 4 segundos después de que haya muertoY
Marioneta oscuraEl espectro invocado se vuelve a invocar 4 segundos después de que haya muertoY
Esqueleto rúnico perfectoDaño Físico con Armas aumentado un 20% por cada 10 de Fuerza
Machaca con cada golpe
Y
Esqueleto rúnico imperfectoDaño Físico con Armas aumentado un 20% por cada 10 de FuerzaY
Esqueleto rúnicoDaño Físico con Armas aumentado un 20% por cada 10 de Fuerza
Machaca con cada golpe
Y
Jefe de guerra perfectoY
Jefe de guerra imperfectoY
Jefe de guerraY
Segador oscuro perfectoLos ataques aplican sangrado
life mastery nearby enemy life regeneration rate +% [-50]
Puedes aplicarle sangrado a un enemigo hasta 16 veces
Tu sangrado no inflige daño extra mientras el enemigo esté en movimiento
Y
Segador oscuro imperfectoLos ataques aplican sangradoY
Segador oscuroLos ataques aplican sangrado
life mastery nearby enemy life regeneration rate +% [-50]
Y
Anomalía colosal perfectaDaño de ataques aumentado un 8% por cada 450 de armaduraY
Anomalía colosal imperfectaDaño de ataques aumentado un 5% por cada 450 de armaduraY
Anomalía colosalDaño de ataques aumentado un 5% por cada 450 de armaduraY
Centinela incansablemonster no drops or experience [1]N
Demonio sanguinolento perfectoY
Demonio sanguinolento imperfectoY
Demonio sanguinolentoY
Coloso sombrío perfectoY
Coloso sombrío imperfectoY
Coloso sombríoY
Matriarca arácnida perfectaY
Matriarca arácnida imperfectaY
Matriarca arácnidaY
Goliat medio olvidado perfectolink buff effect on self +% [100]Y
Goliat medio olvidado imperfectoY
Goliat medio olvidadolink buff effect on self +% [50]Y
Saco de carne perfectoProvoca al golpearY
Saco de carne imperfectoY
Saco de carneY
Ojo sobrenatural perfectoTu Daño de Rayo no puede ElectrocutarY
Ojo sobrenatural imperfectoTu Daño de Rayo no puede ElectrocutarY
Ojo sobrenaturalTu Daño de Rayo no puede ElectrocutarY
Tigre del bosque perfectoDaño de ataque aumentado un 5% por cada 450 de evasión
5% de probabilidad de otorgar una carga de frenesí a los aliados cercanos al golpear
Y
Tigre del bosque imperfectoDaño de ataque aumentado un 5% por cada 450 de evasiónY
Tigre del bosqueDaño de ataque aumentado un 5% por cada 450 de evasión
5% de probabilidad de otorgar una carga de frenesí a los aliados cercanos al golpear
Y
Tortuga del bosque perfectaY
Tortuga del bosque imperfectaY
Tortuga del bosqueY
Constructo sombrío perfectoY
Constructo sombrío imperfectoY
Constructo sombríoY
Guerrero del bosque perfectoGolpe de graciaY
Guerrero del bosque imperfectoY
Guerrero del bosqueGolpe de graciaY
Arácnido patas largasY
Arácnido corrompesangreY
Maestro de lianas forestalY
Volátilmonster no drops or experience [1]N
Ramita forestalY
Sapo explosivomonster no drops or experience [1]
monster no beyond portal [1]
N
SapoY
Animalito del bosquemonster no drops or experience [1]
monster no beyond portal [1]
N
Rata envenenadamonster no drops or experience [1]
monster no beyond portal [1]
N
Pukeko enloquecidoN
Demoniomonster no drops or experience [1]N
Rey de las nieblasLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Rey de las nieblasLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
N
Fetiche místicomonster no drops or experience [1]N
Tótem de aflicciónmonster no drops or experience [1]N
Hombre lobo del bosqueY
Lobo del bosqueY
Affliction Misión /7
MasterQuest
Acto -1
La Cazadora primalista te ha pedido que encuentres a 500 criaturas sin nombre y acabes con su sufrimiento.
MasterQuest
Acto -1
La Cazadora primalista te ha pedido que encuentres y derrotes a la Morrigan negra.
MasterQuest
Acto -1
Se te ha encomendado la tarea de encontrar y derrotar al Rey de las nieblas. Encuentra su fortaleza.
MasterQuest
Acto -1
El Rompejuramentos te ha pedido que mates a 500 cultistas del Rey de las nieblas.
MasterQuest
Acto -1
El Rompejuramentos te ha pedido que encuentres e interrumpas al Rey de las nieblas antes de que cree un altar de ritual.
MasterQuest
Acto -1
La Guardiana de las cornisas te ha pedido que rescates 4000 fuegos fatuos vívidos destruyendo treants afligidos.
MasterQuest
Acto -1
La Guardiana de las cornisas te ha pedido que derrotes a las tres Bíles, un trio de árboles sagrados que están bajo el efecto de la aflicción y que quieren traer el invierno al bosque de forma prematura.
Text Audio /7
TypeNombreCantidad
AfflictionGuardiana de las cornisas69
AfflictionRompejuramentos90
AfflictionCazadora primalista80
AfflictionEl rey de las nieblas180
AfflictionVidente sin nombre28
AfflictionPaleador kalguur17
AfflictionHerrero kalguur91

Community Wiki

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Affliction 3.23.0

In Path of Exile: Affliction, you'll cleanse The Viridian Wildwood of its Affliction, earn valuable rewards and learn the ancient ways of the Azmeri Wanderers.

Our December expansion introduces the Affliction challenge league, three new Wildwood Ascendancy Classes, the return of the Ultimatum League, over a hundred new Transfigured Gems, and much more!

The Affliction Challenge League

In the Affliction League, you will encounter Sacred Wisps that beckon you to enter overgrown passageways that lead to the Viridian Wildwood. A vile Affliction has covered this forest with a foreboding darkness. You'll need to uncover the forest's mysteries to put a stop to the source of the Affliction.

The Viridian Wildwood

As you approach the darkness, your Wisps burn away the affliction that shrouds the forest. Make sure you tread carefully, because your Wisps only have a limited amount of power before they run out and you are returned to Wraeclast. Be warned, the darkness is full of cursed monsters that emerge to kill you.

As you explore, you might see other types of Wisps trapped inside the darkness. Follow the trails of Wisps by collecting them, and you may uncover many different secrets such as new characters, shrines, boss battles, and new encounters. There are many rewards to earn, for those brave enough to seek them.

Control your Challenge and Reward

As you return from the Wildwood, any Wisps you have saved from the Affliction disperse into the environment and inhabit randomly-chosen monsters, increasing their power and also their rewards. The different types of Wisps have different effects, and sometimes more than one type will inhabit a single monster, making the fight even harder and even more rewarding.

Primal Wisps grant an item rarity bonus to inhabited monsters, Wild Wisps grant an item quantity bonus, and Vivid Wisps cause them to drop currency items. If a monster gets all three types, they'll drop more items of a higher rarity and a lot of currency.

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Wildwood Ascendancy Classes

While exploring the Wildwood, you might find some of the last few Azmeri Wanderers who have managed to survive in the forest since it was cursed.

Choose which of the Azmeri Wanderers that you will complete quests for to unlock one of three new Ascendancy classes which you can have in addition to your regular Ascendancy class. Up to eight points for these classes are unlocked as you complete quests for the Azmeri.

Ascendancy Wisp Effect Item
Sacred burn affliction
Wildwood Primalist Primal Currency Charm
Warlock of the Mists Wild Item Rarity Corpse
Warden of the Maji Vivid Item Quantity Tincture
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Warden of the Maji

The Warden of Eaves can teach you to become a Warden of the Maji, a powerful class that takes advantage of wilderness knowledge. Wardens of the Maji can coat their weapons with Tinctures, granting them special bonuses. For example, the Ironwood Tincture always stuns enemies on full life and the Oakbranch Tincture is a great finisher for bosses.

A Warden of the Maji has many other wilderness abilities such as Barkskin, which causes Bark to grow all over your body, increasing armour. As you take damage, the Bark temporarily falls off, increasing your evasion.

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Warlock of the Mists

The Breaker of Oaths can teach you to become a Warlock of the Mists, a class specialising in the darker arts of the Azmeri. One powerful ability you can choose is Blood Hunt, which lets you consume corpses to gain more damage and protection against monsters that share a creature type with the corpse. The Breaker of Oaths can sell you additional corpses of exotic types, and these can also be used as powerful spectres. The Warlock of the Mists also gets access to many other abilities including a trio of new curse skills.

Corpse Types: Humanoid、Construct、Undead、Demon、Beast、Eldritch

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Wildwood Primalist

The Primal Huntress can teach you to become a Wildwood Primalist. Unlike the other new ascendancy classes, the Primal Huntress lets you customise your tree using Charms that have randomly generated skills from the regular ascendancy classes. Charms are attribute-aligned magic items that can have up to two random modifiers on them.

Wildwood Primalists get access to other powerful abilities, such as a small extra backpack, or the ability to use warcries to cause corpses to drop extra items.

Charm Types:

Valuable New Rewards

The Affliction Challenge League has many different types of rewards. Monsters you fight throughout Wraeclast can be affected by the Wisps you have brought back from the Viridian Wildwood, dramatically increasing the quality and quantity of items they drop. As you progress through the league, you will earn a Wildwood Ascendancy Class and the Charms, Corpses or Tinctures that it utilises. The Mists hide many additional secret rewards that you will discover as you explore. Path of Exile: Affliction also contains over 15 new unique items.

The Return of Ultimatum

Ultimatum is finally going core. The Trialmaster has returned and will offer you a choice to undertake a deadly Vaal trial in exchange for great rewards. If you defeat the trial, he offers to go double or nothing with you. Do you take the risk and go for an even better reward? Or do you lock in the winnings you have already earned? We've done a full rebalance of Ultimatum and have added many new modifiers, Atlas passive skills, Keystones and rewards including both new and reworked Uniques.

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Transfigured Gems

Alternate Quality Gems, Labyrinth Helmet Enchantments and Unique Threshold Jewels have been combined into a new system called Transfigured Gems - alternative versions of existing skill gems that have different functionality and balance. There are over a hundred of these, such as Frost Bomb of Instability, Detonate Dead of Scavenging, Raise Zombie of Falling, Firestorm of Meteors and many more.

The Divine Font at the end of the Eternal Labyrinth has been changed to a gem crafting device that can create Transfigured Gems, add quality or experience to gems, sacrifice a gem for one or more Treasure Keys, exchange Support Gems for Exceptional Support Gems like Empower Support or Enlighten Support, and more.

How many craft attempts do I get for completing the Labyrinth?

This depends on the difficulty of the Labyrinth.

  • Normal: 1 craft, 2 options
  • Cruel: 1 craft, 3 options
  • Merciless: 1 craft, 4 options
  • Eternal: 2 crafts, 4 options
  • Gift to the Goddess: 8 crafts, 4 options

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