Marioneta oscura imperfecta
Cadáver
Categoría de monstruo: Constructo
Se reconstruye después de morir
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Imperfect Dark Marionette
Marioneta oscura imperfecta MannequinLow /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 1 |
BaseType | Imperfect Dark Marionette |
BaseType | Marioneta oscura imperfecta |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/MannequinLow |
Icon | Art/2DItems/Currency/Azmeri/RobotMannequinCorpse |
Reference | Community Wiki |
Marioneta oscura imperfecta
Constructo
El espectro invocado se vuelve a invocar 4 segundos después de que haya muerto
Imperfect Dark Marionette
Spectre | Y |
---|---|
Tags | construct, humanoid, medium_movement, not_dex, not_int |
Vida
288%
Armadura
+50%
Ailment Threshold
288%
Resistencia
20 20 20 0
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,528
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
467
Daño de hechizos
467
Precisión
290
Attack Time
1.5
Experiencia
12,819
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinLow"] = { name = "Imperfect Dark Marionette", life = 2.88, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
El espectro invocado se vuelve a invocar 4 segundos después de que haya muerto
Id | AzmeriMannequinReviveAfterTime |
---|---|
Family | MonsterReviveAfterTime |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |