불완전한 어둠의 꼭두각시
시신
몬스터 유형: 구조물
죽은 후 재구성
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Imperfect Dark Marionette
불완전한 어둠의 꼭두각시 MannequinLow /8
이름상세 설명 표시
DropLevel 1
BaseType Imperfect Dark Marionette
BaseType 불완전한 어둠의 꼭두각시
Class 시신
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MannequinLow
IconArt/2DItems/Currency/Azmeri/RobotMannequinCorpse
ReferenceCommunity Wiki
불완전한 어둠의 꼭두각시
구조물
소환된 망령이 죽으면 4초 뒤 재소환됨
Imperfect Dark Marionette
SpectreY
Tagsconstruct, humanoid, medium_movement, not_dex, not_int
생명력
288%
방어도
+50%
Ailment Threshold
288%
저항
20 20 20 0
Damage
125%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinLow
레벨
68
생명력
18,528
방어도
43,185
회피
4,739
에너지 보호막
0
Damage
467
주문 피해
467
정확도
290
Attack Time
1.5
경험치
12,819
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 374–560
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinLow"] = {
    name = "Imperfect Dark Marionette",
    life = 2.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
소환된 망령이 죽으면 4초 뒤 재소환됨
IdAzmeriMannequinReviveAfterTime
FamilyMonsterReviveAfterTime
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • revive spectre if killed by enemies ms Min: 4000 Max: 4000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.