Unvollkommene dunkle Marionette
Leiche
Monsterkategorie: Konstrukt
Setzt sich nach dem Tod wieder zusammen
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Imperfect Dark Marionette
Unvollkommene dunkle Marionette MannequinLow /8
NameVollständige Beschreibung zeigen
DropLevel 1
BaseType Imperfect Dark Marionette
BaseType Unvollkommene dunkle Marionette
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MannequinLow
IconArt/2DItems/Currency/Azmeri/RobotMannequinCorpse
ReferenceCommunity Wiki
Unvollkommene dunkle Marionette
Konstrukt
Beschworener Schemen wird nach 4 Sekunden wieder beschworen, nachdem er getötet wurde
Imperfect Dark Marionette
SpectreY
Tagsconstruct, humanoid, medium_movement, not_dex, not_int
Leben
288%
Rüstung
+50%
Ailment Threshold
288%
Widerstand
20 20 20 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinLow
Stufe
68
Leben
18,528
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.5
Erfahrung
12,819
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinLow"] = {
    name = "Imperfect Dark Marionette",
    life = 2.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Beschworener Schemen wird nach 4 Sekunden wieder beschworen, nachdem er getötet wurde
IdAzmeriMannequinReviveAfterTime
FamilyMonsterReviveAfterTime
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • revive spectre if killed by enemies ms Min: 4000 Max: 4000 Global
  • Edit

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