Marionete Sombria Imperfeita
Cadáver
Categoria do Monstro:
Construto

É Reformado após ser morto
Clique com o botão direito neste item para criar seu cadáver.
Imperfect Dark Marionette

Marionete Sombria Imperfeita MannequinLow /8
Nome | Exibir Descrições Completas |
---|---|
DropLevel | 1 |
BaseType | Imperfect Dark Marionette |
BaseType | Marionete Sombria Imperfeita |
Class | Patuá |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/MannequinLow |
Icon | Art/2DItems/Currency/Azmeri/RobotMannequinCorpse |
Reference | Community Wiki |
Marionete Sombria Imperfeita




Espectro Convocado é Re-Convocado 4 segundos após ser Morto
Imperfect Dark Marionette
Spectre | Y |
---|---|
Tags | construct, humanoid, medium_movement, not_dex, not_int |
Vida
288%
Armadura
+50%
Ailment Threshold
288%
Resistência




Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Selecionar Nível dos Monstros
Nível
68
Vida
18,528
Armadura
43,185
Evasão
4,739
Damage
467
Dano Mágico
467
Precisão
580
Attack Time
1.5
Experiência
12,819
Minion Life
4,019
Minion Damage
373
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinLow"] = { name = "Imperfect Dark Marionette", life = 2.88, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Espectro Convocado é Re-Convocado 4 segundos após ser Morto
Id | AzmeriMannequinReviveAfterTime |
---|---|
Family | MonsterReviveAfterTime |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.