不完全な闇の操り人形
死体
モンスターカテゴリー: コンストラクト
死亡後に再構築する
このアイテムを右クリックしてこの死体を生成する。
Imperfect Dark Marionette
不完全な闇の操り人形 MannequinLow /8
名前全ての説明を表示
DropLevel 1
BaseType Imperfect Dark Marionette
BaseType 不完全な闇の操り人形
Class 死体
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MannequinLow
IconArt/2DItems/Currency/Azmeri/RobotMannequinCorpse
ReferenceCommunity Wiki
不完全な闇の操り人形
コンストラクト
召喚したスペクターは倒された後1秒後に再召喚される
Imperfect Dark Marionette
SpectreY
Tagsconstruct, humanoid, medium_movement, not_dex, not_int
ライフ
288%
防具
+100%
Ailment Threshold
288%
耐性
20 20 20 0
Damage
125%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
経験値
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinLow
レベル
68
ライフ
18,528
防具
57,580
回避力
4,739
エナジーシールド
0
Damage
467
スペルダメージ
467
命中
290
Attack Time
1.5
経験値
12,819
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 374–560
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinLow"] = {
    name = "Imperfect Dark Marionette",
    life = 2.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
召喚したスペクターは倒された後1秒後に再召喚される
IdAzmeriMannequinReviveAfterTime
FamilyMonsterReviveAfterTime
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • revive spectre if killed by enemies ms Min: 1000 Max: 1000 Global
  • Edit

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