Marionnette sombre imparfaite
Cadavre
Type du monstre:
Fabrication
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Se reforme après avoir été tué
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Imperfect Dark Marionette
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Marionnette sombre imparfaite MannequinLow /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 1 |
BaseType | Imperfect Dark Marionette |
BaseType | Marionnette sombre imparfaite |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/MannequinLow |
Icon | Art/2DItems/Currency/Azmeri/RobotMannequinCorpse |
Reference | Community Wiki |
Marionnette sombre imparfaite
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Le Spectre Invoqué est Réinvoqué 4 secondes après avoir été Tué
Imperfect Dark Marionette
Spectre | Y |
---|---|
Tags | construct, humanoid, medium_movement, not_dex, not_int |
Vie
288%
Armure
+50%
Ailment Threshold
288%
Résistance
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Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
68
Vie
18,528
Armure
43,185
Score d'Évasion
4,739
Damage
467
Dégâts des sorts
467
Précision
580
Attack Time
1.5
Expérience
12,819
Minion Life
4,019
Minion Damage
373
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinLow"] = { name = "Imperfect Dark Marionette", life = 2.88, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Le Spectre Invoqué est Réinvoqué 4 secondes après avoir été Tué
Id | AzmeriMannequinReviveAfterTime |
---|---|
Family | MonsterReviveAfterTime |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Éditer
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.