Settlers Unique /16
L'Aveuglement infligé par les armes de mêlée a (25–35)% d'Augmentation d'Effet
(15–25)% d'Augmentation de la Durée d'Étourdissement avec les armes de mêlée
50% de Réduction de l'Effet des Malédictions vous affectant
50% de Réduction de l'Effet des Malédictions vous affectant
50% de Réduction de l'Effet des Malédictions vous affectant
Les armes de mêlée ont (60–90)% d'Augmentation des Dégâts avec l'Embrasement
Settlers Gemme/9
Nom | |
---|---|
Poing écrasant (4) | |
Éviscération (16) | |
Tempête d'épées (16) | |
Cri vengeur (24) | |
Soutien : Riposte maîtrisée (31) | |
Soutien : Surstimulation (38) |
Nom | |
---|---|
Balayage de bouclier glacial (16) | |
Soutien : Rupture (38) |
Nom | |
---|---|
Rétribution divine (16) |
Settlers Area /5
Minimap Icons /17
Settlers Objet /195
Les armes de mêlée ont (60–90)% d'Augmentation des Dégâts avec l'Embrasement
Les Rencontres d'Infestation de la Zone génèrent beaucoup plus de vagues d'Ennemis
Les Coffres infestés de la Zone grossissent et contiennent plus de récompenses en fonction du nombre d'Ennemis infestés vaincus
Les armes de mêlée ont (60–90)% d'Augmentation des Dégâts avec le Saignement
La Frigorification infligée par les armes de mêlée a (25–35)% d'Augmentation d'Effet
La difficulté de ces Monstres est accrue et ils ont 300% d'Augmentation du nombre de Carte cédées
Le Boss de Carte final devient plus fort et
les dégâts qu'il inflige sont augmentés en fonction du nombre de Cartes divinatoires qu'il a volé
Ce Boss de Carte final duplique toutes les Cartes divinatoires volées lorsqu'il est terrassé.
de chances de céder des Cartes divinatoires
Les Fidèles de Doedre ont 1% d'Augmentation de chances de céder une Bonne pioche
Les armes de mêlée ont (25–35)% d'Augmentation de l'Effet de l'Électrocution
Les Obélisques puissants cèdent des Éclats d'Objets monétaires lorsqu'ils sont vaincus
(15–25)% d'Augmentation de la Durée d'Étourdissement avec les armes de mêlée
Remplace les autres types de qualité
Remplace les autres types de qualité
Remplace les autres types de qualité
Remplace les autres types de qualité
Remplace les autres types de qualité
50% de Réduction de l'Effet des Malédictions vous affectant
Les armes de mêlée ont (60–90)% d'Augmentations des Dégâts avec le Poison
en deux moitiés reflétées ayant des modificateurs reflétés.
Les Flammeroles de la Sylve ont 70% d'Augmentation du Tribut octroyé aux Joueurs à proximité
Les Apparitions engendrées par les Monstres touchés par le Panthéon ont 100% d'Augemtation de Dégâts
L'Aveuglement infligé par les armes de mêlée a (25–35)% d'Augmentation d'Effet
Niveau de l'objet: 83
Les Monstres uniques de la Zone ont 30% d'Augmentation de Robustesse
Deux implicites
Corrompue
Settlers monstre /23
Nom | Modificateurs | Spectre |
---|---|---|
Sasan, le Seigneur des bandits | 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Démon | N | |
Noyau instable | monster no drops or experience [1] | N |
Prolifération corrompue | Y | |
Amiral Valérius | 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Harpie démoniaque | Y | |
Meneur démoniaque | Y | |
Diablotin démoniaque | Y | |
Bête démoniaque | Y | |
Horreur démoniaque | Y | |
Ange pâle | Y | |
Séraphin pâle | Y | |
Chérubin pâle | Y | |
Serviteur pâle | Y | |
Vertue pâle | Y | |
Bête fendue tréante | N | |
Cadavre infesté | N | |
Horreur innommée | N | |
Dogue innommé | N | |
Chose innommée | N | |
Tréant maître des filaments | N | |
Instable | monster no drops or experience [1] | N |
Le Chevalier noir | 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] 20% de Chances de Bloquer les Dégâts d'Attaque Vous subissez 10% des Dégâts que vous Bloquez | N |
Settlers Quête /7
Text Audio /12
Type | Nom | Quantité |
---|---|---|
Settlers | Gareth, Distributeur d'extrait de serpent | 187 |
Settlers | Tujen, le Maître du port | 191 |
Settlers | Rog, le Désenchanteur | 185 |
Settlers | Dannig, le Forgeron | 135 |
Settlers | Le Chevalier noir | 59 |
Settlers | Faustus, le Financier | 176 |
Settlers | Sasan, le Seigneur des bandits | 57 |
Settlers | Raulf, le Recruteur | 130 |
Settlers | Sonja, la Fermière | 176 |
Settlers | Johan, la Main du Roi | 228 |
Settlers | Pirate | 63 |
Settlers | Amiral Valérius | 29 |
Community Wiki
Settlers of Kalguur
Introduction
In Path of Exile: Settlers of Kalguur, help Kalguuran pioneers to build the town of Kingsmarch and establish trade between Wraeclast and their homeland.
Our July expansion introduces the Settlers of Kalguur challenge league, a new trade market system for currency, balance improvements including two Ascendancy Class changes, Endgame improvements, some further additions to the Campaign and some Quality of Life features.
Settlers of Kalguur Challenge League
In the Settlers of Kalguur Challenge League you will encounter some familiar faces from the Expedition league. Dannig, Rog, Tujen and Gwennen are seeking out resources in Wraeclast that can be used to begin town construction and establish a shipping trade route to Kalguur. They have recruited many characters from Wraeclast, including some you may recognise - but are also seeking the help of a powerful Exile, like yourself.
Harness the Resources of Wraeclast
On your adventures you might find minerals such as Crimson Iron, which are veins of Iron that have been overrun with corruption, spawning dangerous foes when you approach. Or perhaps Orichalcum, which you will have to liberate from the demons worshipping it. Petrified Amber attracts mindless Blighted Enemies, while Bismuth has a strong affinity to the elements and causes the area to become unstable. If you’re lucky you might find Verisium, a material as valuable as it is dangerous, and guarded by very powerful foes.
Each of these resources become available once you defeat the enemies guarding it. You’ll then be able to tag the deposit for mining. Now, who’s going to be doing the hard labour?
- Crimson Iron
- Orichalcum Ore
- Petrified Amber
- Bismuth
- Verisium
Manage Kingsmarch
Theopolis wasn't built in a day, and neither will Kingsmarch, but many hands make light work. Head to the town and hire skilled workers who will aid you in mining, smelting, disenchanting, farming and other jobs needed in Kingsmarch. You'll notice each person has their specialties, and a wage cost. It’ll be up to you to hire and fire as you please. Over the course of the league you'll be searching for your perfect employees for each job. Once you have them, you’ll have to keep them paid, safe, and alive.
Establish Trade Routes
Eventually you can build a Harbour and establish a shipping route between a number of different Kalguuran and Karui ports for trade. Pile your acquired resources onto these ships and send them to a port of your choosing, where your traders will haggle for the best deals! Each Port will return specific rewards based on what you send them. When your shipment has returned you’ll get notified, and you can return to the town to collect your rewards at your leisure.
Delegate Map Running
Aside from shipping, the Kalguurans are big on their technology. They have hired Isla, an engineer from the Heist League. Once at Endgame, Isla can help you build a series of Kalguuran-modified Map Devices which you can put a queue of Maps into. If you’ve hired a few skilled combatants, they will put themselves to work running those maps for you one after another.
Benefit from Kalguuran Crafting Techniques
Operated by Dannig himself, a Runesmithing Table is using powerful Kalguuran blacksmithing arts to engrave runic magic onto your weapons. There are many rune-types and combinations to choose from, and you can unlock new crafts that can be applied to your weapons as enchantments.
The Kalguuran tech benefits don’t end there. We’re also bringing back a community-favourite recombination system. Isla is trying to master this, she just needs you to help her with getting resources. While recombination is not entirely the same as it used to be in the Sentinel league, it still allows you to combine two items together, hoping to get the best modifiers of each onto a single item.
Discover a Currency Trade Market
In this expansion we're introducing a Currency Trade Market. The Kalguurans have recruited Faustus, another NPC from the Heist league who is proficient at Black Market trade and shady deals. He allows you to asynchronously buy and sell currency and most other stackable items with other players. All you need to do is select what currency you want, say what you have, and your ideal ratio. Faustus will make the trade happen for you, so long as there is someone selling on the other end for the same rate or less.
Defend What You've Built
As your town grows, it will attract more attention, good and bad. Settlers of Kalguur features three endgame bosses that will close in on your operations, wanting a piece of the pie. They might capture and ransom your workers, even your entire ships. You’ll have to make some tough decisions - will you take them on, or pay them off?
Pledge Your Allegiance to Glory
The Gladiator Ascendancy Class has received its long-awaited rework. Like before there are passive skills that allow you to invest in Bleeding, and Block. We’ve also designed new Skills replacing some of the old ones, and added a new branch which allows you to invest into Retaliation Skills, which are a new type of skill that allows you to unleash devastating damage upon meeting certain conditions in combat.
New Ascendancy: Warden
We're introducing the Warden, a new Ascendancy class that replaces the Raider Ascendancy. This class is largely inspired by its predecessor from the Affliction league, with a few changes. The Warden focuses on Elemental Attacks, grants Barkskin which can be used to mitigate Physical Damage from Hits, and specialises in Tinctures which have been reworked and introduced into the game as a core item type you can find throughout Wraeclast.
Massive Balance Overhaul
In Path of Exile: Settlers of Kalguur, we've done a lot of balance work including drastic alterations to Melee Skills, Block, Rage, Warcries, Banners, Bleed, Impale, added new Base Types to Endgame, buffed Modifiers on Endgame Items, buffed Critical Strike Chances on Weapons and much much more. Check out the full changes in the Path of Exile: Settlers of Kalguur Patch Notes.
Endgame Content Improvements
There are a myriad of changes coming to Endgame in Settlers of Kalguur. We're changing many Scarabs, adding a 6th Map Device Slot, introducing exciting new encounters in Tier 16 and Tier 17 Maps, updating Blight and Ritual in Endgame and more. We've also added a set of new Chisel types and massively increased the drop rate of Valdo's Puzzle Boxes.
Console Native Ports
We’ve been hard at work improving the Path of Exile experience on consoles. The game now takes full advantage of the console hardware: loading times have been reduced even further, pop-in has been reduced, and textures won't start unloading in heavy scenes.
Furthermore, overall visual fidelity has been improved for all new generation consoles. Path of Exile now uses the highest available resolution textures and water effects. We’ve installed a new upscaling algorithm that improves the crispness of dynamic resolution, with an additional anti-aliasing pass on top of that.
Timeline
Settlers of Kalguur predicted lasts 19 weeks (2024 Dec 13th)
- PoE2 Early Access expected in November
- PoE1 has averaged 16.5 weeks over the past two years
- PoE1 has never been updated in November in 11 years
- PoE1 will release the Core Supporter package in mid-December
Teaser
https://www.pathofexile.com/forum/view-thread/3530603
In Path of Exile: Settlers of Kalguur we're shipping a bunch of quality of life improvements. For example, reservation effects such as Heralds and Auras, persist through death now.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.