Hydre imparfaite
Cadavre
Type du monstre: Surnaturel
Tire des Barrages de flèches
Tire des Rafales de flèches
Tire des Rafales de flèches
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Imperfect Hydra
Hydre imparfaite HydraLow /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 81 |
BaseType | Imperfect Hydra |
BaseType | Hydre imparfaite |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HydraLow |
Icon | Art/2DItems/Currency/Azmeri/HydraCorpse |
Reference | Community Wiki |
Hydre imparfaite
Surnaturel
Imperfect Hydra
Spectre | Y |
---|---|
Tags | beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vie
86%
Armure
+30%
Évasion
+80%
Ailment Threshold
86%
Résistance
0 75 0 0
Damage
450%
Précision
120%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
154%
Type
AzmeriCorpseHydra
Metadata
HydraLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
5,533
Armure
37,427
Évasion
8,530
Bouclier d'énergie
0
Damage
1,681
Dégâts des sorts
1,681
Précision
348
Attack Time
1.5
Expérience
15,383
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriHydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 3 sec.
100% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de froid
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
50% des Dégâts physiques sont Convertis en Dégâts de froid
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 3 sec.
Les Projectiles Transpercent toutes les cibles
10% de Perte de Dégâts
Tire 9 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
10% de Perte de Dégâts
Tire 9 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraLow"] = { name = "Imperfect Hydra", life = 0.86, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1.2, weaponType1 = "Bow", skillList = { "AzmeriHydraDoomArrow", "AzmeriHydraBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraDoomArrow"] = { name = "AzmeriHydraDoomArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraBarrage"] = { name = "AzmeriHydraBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }