Hidra imperfecta
Cadáver
Categoría de monstruo: Sobrenatural
Dispara Aluvión de flechas
Dispara Andanada de flechas
Dispara Andanada de flechas
Haz clic derecho en este objeto para crear este cadáver.
Imperfect Hydra
Hidra imperfecta HydraLow /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 81 |
BaseType | Imperfect Hydra |
BaseType | Hidra imperfecta |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HydraLow |
Icon | Art/2DItems/Currency/Azmeri/HydraCorpse |
Reference | Community Wiki |
Hidra imperfecta
Sobrenatural
Imperfect Hydra
Spectre | Y |
---|---|
Tags | beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
86%
Armadura
+30%
Evasión
+80%
Ailment Threshold
86%
Resistencia
0 75 0 0
Damage
450%
Precisión
120%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
154%
Type
AzmeriCorpseHydra
Metadata
HydraLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,533
Armadura
37,427
Evasión
8,530
Escudo de energía
0
Damage
1,681
Daño de hechizos
1,681
Precisión
348
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriHydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Inflige un 100% más de daño
El 50% del daño físico se convierte en daño de hielo
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
El 50% del daño físico se convierte en daño de hielo
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Los proyectiles perforan a todos los objetivos
Inflige un 10% menos de daño
Dispara 9 proyectiles adicionales
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
Inflige un 10% menos de daño
Dispara 9 proyectiles adicionales
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraLow"] = { name = "Imperfect Hydra", life = 0.86, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1.2, weaponType1 = "Bow", skillList = { "AzmeriHydraDoomArrow", "AzmeriHydraBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraDoomArrow"] = { name = "AzmeriHydraDoomArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraBarrage"] = { name = "AzmeriHydraBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }