残次九头蛇
灵柩
怪物类型: 古灵
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射出冰雹箭矢
右键点击该物品以产生灵柩。
Imperfect Hydra
残次九头蛇 HydraLow /8
名字 | 显示物品素质 |
---|---|
DropLevel | 81 |
BaseType | Imperfect Hydra |
BaseType | 残次九头蛇 |
Class | 灵柩 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HydraLow |
Icon | Art/2DItems/Currency/Azmeri/HydraCorpse |
Reference | Community Wiki |
残次九头蛇
古灵
Imperfect Hydra
幽魂 | Y |
---|---|
标签 | beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
86%
护甲
+30%
闪避值
+80%
异常状态临界值
86%
抗性
0 75 0 0
伤害
450%
命中
120%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 80
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
154%
类型
AzmeriCorpseHydra
Metadata
HydraLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,533
护甲
37,427
闪避值
8,530
能量护盾
0
伤害
1,681
法术伤害
1,681
命中
348
攻击间隔
1.5
经验值
15,383
异常状态临界值
5,533
冰缓
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriHydraDoomArrow
攻击, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手
基本伤害: 1345–2017
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 3 秒
伤害总增 100%
物理伤害的 50% 转化为冰霜伤害
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
物理伤害的 50% 转化为冰霜伤害
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
攻击, 投射物, 范围攻击, 技能可幻影射手
基本伤害: 1345–2017
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 3 秒
投射物贯穿所有目标
伤害总降 10%
额外发射 9 个投射物
物理伤害的 50% 转化为冰霜伤害
base is projectile [1]
伤害总降 10%
额外发射 9 个投射物
物理伤害的 50% 转化为冰霜伤害
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraLow"] = { name = "Imperfect Hydra", life = 0.86, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1.2, weaponType1 = "Bow", skillList = { "AzmeriHydraDoomArrow", "AzmeriHydraBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraDoomArrow"] = { name = "AzmeriHydraDoomArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraBarrage"] = { name = "AzmeriHydraBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }