不完美九頭蛇
屍體
怪物種類: 異能
發射彈幕箭矢
發射冰雹箭矢
右鍵點擊此物品來製造屍體。
Imperfect Hydra
不完美九頭蛇 HydraLow /8
名字顯示物品素質
DropLevel 81
BaseType Imperfect Hydra
BaseType 不完美九頭蛇
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/HydraLow
IconArt/2DItems/Currency/Azmeri/HydraCorpse
ReferenceCommunity Wiki
不完美九頭蛇
異能
Imperfect Hydra
幽魂Y
標籤beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
生命
86%
護甲
+30%
閃避
+80%
異常狀態臨界值
86%
抗性
0 75 0 0
傷害
450%
命中
120%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
154%
類型
AzmeriCorpseHydra
Metadata
HydraLow
等級
68
生命
5,533
護甲
37,427
閃避
8,530
能量護盾
0
傷害
1,681
法術傷害
1,681
命中
348
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
5,533
冰緩
17
感電
17
易碎
99
焦灼
17
殘喘
48
AzmeriHydraDoomArrow
攻擊, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手
基本傷害: 1345–2017
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
造成 100% 更多傷害
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
攻擊, 投射物, 範圍攻擊, 技能可幻影射手
基本傷害: 1345–2017
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
投射物穿透全部目標
造成 10% 更少傷害
發射 9 個額外投射物
50% 物理傷害轉化至冰冷傷害
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraLow"] = {
    name = "Imperfect Hydra",
    life = 0.86,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1.2,
    weaponType1 = "Bow",
    skillList = {
        "AzmeriHydraDoomArrow",
        "AzmeriHydraBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraDoomArrow"] = {
    name = "AzmeriHydraDoomArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "doom_arrow_number_of_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraBarrage"] = {
    name = "AzmeriHydraBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}