Несовершенная гидра
Труп
Категория монстра: Древний
Выпускает очередь стрел
Выпускает град стрел
Выпускает град стрел
Щёлкните ПКМ по этому предмету, чтобы создать этот труп.
Imperfect Hydra
Несовершенная гидра HydraLow /8
Имя | Показывать полное описание |
---|---|
DropLevel | 81 |
BaseType | Imperfect Hydra |
BaseType | Несовершенная гидра |
Class | Трупы |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HydraLow |
Icon | Art/2DItems/Currency/Azmeri/HydraCorpse |
Reference | Community Wiki |
Несовершенная гидра
Древний
Imperfect Hydra
Spectre | Y |
---|---|
Tags | beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
86%
Броня
+30%
Уклонение
+80%
Ailment Threshold
86%
Сопротивление
0 75 0 0
Damage
450%
Точность
120%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
154%
Type
AzmeriCorpseHydra
Metadata
HydraLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,533
Броня
37,427
Уклонение
8,530
Энергетический щит
0
Damage
1,681
Урон от чар
1,681
Точность
348
Attack Time
1.5
Опыт
15,383
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriHydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 3 сек.
Наносит на 100% больше урона
50% физического урона становится уроном от холода
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
50% физического урона становится уроном от холода
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 3 сек.
Снаряды пронзают все цели
Наносит на 10% меньше урона
Выпускает дополнительных снарядов: 9
50% физического урона становится уроном от холода
base is projectile [1]
Наносит на 10% меньше урона
Выпускает дополнительных снарядов: 9
50% физического урона становится уроном от холода
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraLow"] = { name = "Imperfect Hydra", life = 0.86, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1.2, weaponType1 = "Bow", skillList = { "AzmeriHydraDoomArrow", "AzmeriHydraBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraDoomArrow"] = { name = "AzmeriHydraDoomArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraBarrage"] = { name = "AzmeriHydraBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.