Expuesto a la corrupción
Por cada acumulación:

Los monstruos de la calamidad te infligen un 1% más de daño con golpes y estados alterados

2% más de cantidad de objetos encontrados de los monstruos de la calamidad derrotados

2% más de rareza de objetos encontrados de los monstruos de la calamidad derrotados

0.5% más de corrupción absorbida por los objetos de tu Crisol de sangre
current_hellscape_stacks
hellscape_monster_item_quantity_+permyriad_final
hellscape_monster_item_rarity_+permyriad_final
hellscaping_speed_+permyriad_final
Exposed to Corruption
Attribute /7

hellscape_debuff

KeyValue
CostiLvl 1: Normal: 1xPergamino de sabiduría
AcronymIgnite
IsCharged1
BuffGroupsID31
MaxStacks300
IsBuffDefinition1
BuffMergeModesID4
Codehellscape monster item quantity +permyriad final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics7
Codehellscape monster item rarity +permyriad final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics7
Codehellscaping speed +permyriad final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics7
Codecurrent hellscape stacks
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Minimap Icons /3
HellscapeDemonBoss
HellscapeFleshBoss
HellscapePaleBoss
Scourge monstruo /34
NombreModificadoresSpectre
K'tash, Pastor del odioLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Arpía demoníacaY
Pastor demoníacoY
Diablillo demoníacoY
Bestia demoníacaY
Espectro demoníacoY
Ghorr, Fauces apresantesLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Escultor de sangre hambrientoY
Macerador hambrientoY
Homúnculo hambrientoY
Bruto hambrientoY
Devorador hambrientoY
Deforme hambrientoY
InvisibleN
Bestia de cuevaundead description [1]N
Sangre ardienteN
Caminante de mareaN
Fuego malditoEl 80% del daño físico se convierte en daño de fuegoN
Titán arruinadoN
Titán imponenteN
Rhoa de huesoundead description [1]Y
Acechahuesos antiguoundead description [1]Y
Acólito de ososundead description [1]N
Acólito de jabalíesundead description [1]
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
N
Acólito de ciervosundead description [1]N
Ahogadoundead description [1]Y
DemonioN
Beidat, Arcángel de la muerteLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Pesadilla de BeidatLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Ángel pálidoY
Serafín pálidoY
Querubín pálidoY
Servidor pálidoY
Virtuoso pálidoY
Level Life Scaling /86
NivelVida
150%
254%
358%
462%
566%
670%
774%
878%
982%
1086%
1190%
1294%
1398%
14102%
15106%
16110%
17114%
18118%
19122%
20126%
21130%
22134%
23138%
24142%
25146%
26150%
27154%
28158%
29162%
30166%
31170%
32174%
33178%
34182%
35186%
36190%
37194%
38198%
39202%
40206%
41210%
42214%
43218%
44222%
45226%
46230%
47234%
48238%
49242%
50246%
51250%
52254%
53258%
54262%
55266%
56270%
57274%
58278%
59282%
60286%
61290%
62294%
63298%
64302%
65306%
66310%
67314%
68318%
69322%
70326%
71330%
72334%
73338%
74342%
75346%
76350%
77354%
78358%
79362%
80366%
81370%
82374%
83378%
84382%
85382%
86382%
Scourge Misión /4
MasterQuest
Acto 1
Recompensa: Crisol de sangre
Una misteriosa desconocida ha llegado a Wraeclast. Habla con ella en el pueblo.
MasterQuest
Acto 1
Parece que el Crisol de sangre puede contener un objeto. Coloca una pieza de equipo dentro de él.
MasterQuest
Acto 11
Has encontrado un artefacto que parecer haber sido creado por una extraña mezcla de tecnologías. Recógelo.
MasterQuest
Acto 11
Has encontrado un artefacto que parecer haber sido creado por una extraña mezcla de tecnologías. Recógelo.
Text Audio /1
TypeNombreCantidad
ScourgeLa última en morir30

Community Wiki

Edit

Scourge league

Kalandra Patch Notes

Beyond

  • Beyond had several issues. Firstly, its art was eight years old and outdated. Secondly, the number of magic and rare monsters spawned was so much higher than the rest of the game that it provided a gigantic amount of experience and items to players who stacked it heavily, and was mostly irrelevant to everyone else. The number of rares spawned also caused problems with Archnemesis modifiers.
  • The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses. We have completely rebalanced the rate that Beyond monsters and bosses spawn at, so that it's appropriate for modern Path of Exile. The new Beyond monsters can now occasionally drop the Scourge league's Tainted currency items that allow you to modify corrupted items.

Details:

  • Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
  • The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
  • Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
  • Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb in order for these items to be suitable for core availability.
  • All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab.
  • Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
  • New Beyond monsters do not drop Scourged items.

The following changes have been made to the Atlas Passive Tree as a result:

  • The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
  • The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
  • The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".

Announcement

Daily

10/12 The Catch

10/12 Sacred Orb

10/11 Part of Delve revamp

10/10 Chasing Risk

10/9 Unrelenting Timeless Emblem

10/8 Part 3 - Auras, Curses and Elemental Damage Over Time

Auras, Curses and Elemental Damage Over Time

10/8 Guardian's Challenge

10/7 Part 2 - Core Character Defences and Recovery

Core Character Defences and Recovery

10/7 Blight-ravaged Map

10/6 Part 1 - Flasks and Ailment Mitigation

Flasks and Ailment Mitigation

10/6 Disdain

10/5 Twitch Drops

10/5 Flawless Breachstone

10/4


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.16Scourge