Ghorr, Fauces apresantes
Demonio
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ghorr, the Grasping Maw
SpectreN
Tagsanimal_claw_weapon, beyond_demon, Lanzador de hechizos, demon, flesh_armour, hellscape_flesh_boss, is_unarmed, large_model, melee, physical_affinity, red_blood, very_fast_movement
Vida
1300%
Ailment Threshold
300%
Resistencia
50 50 50 30
Damage
340%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
200%
Type
HellscapeFleshBoss
Metadata
HellscapeFleshBoss
Nivel
68
Vida
1,811,503
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
1,447
Daño de hechizos
2,159
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2297–3446
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAHellscapeFleshRangedMelee1
Triggerable, Attack
Base Damage: 2297–3446
Probabilidad de golpe crítico: 5%
Daño de ataque: 91%
Attack Time: 1.5 seg
Tiempo de recarga: 9 seg
Inflige un 9% menos de daño de ataque
+3.8 metros al alcance de los golpes cuerpo a cuerpo
Aplica sangrado
action attack or cast time uses animation length [1]
GAHellscapeFleshRangedMelee2
Triggerable, Attack
Base Damage: 2297–3446
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.5 seg
Tiempo de recarga: 9 seg
Inflige un 37.5% menos de daño de ataque
+2.8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
HellscapeFleshTentacleGrab
Spell, Damage, Area, AreaSpell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 9 seg
Inflige de 22.42 a 33.63 de daño físico
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ScourgeFleshBossCastGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 420.3 de daño físico base por segundo
La duración base es de 5 segundos
active skill area of effect radius +% final [-40]
ground blood art variation [3]
monster penalty against minions damage +% final vs player minions [-60]
GAHellscapeFleshBossSlam
Triggerable, Attack
Base Damage: 2297–3446
Probabilidad de golpe crítico: 5%
Daño de ataque: 132.5%
Attack Time: 1.5 seg
Inflige un 32.5% más de daño de ataque
is area damage [1]
MMSHellscapeFleshBossMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 239.4 a 359.1 de daño físico
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-60]
mortar projectile scale animation speed instead of projectile speed [1]
projectile uses contact position [1]
use scaled contact offset [1]
EAHellscapeFleshBossTentacle
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 17 seg
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GTHellscapeFleshBossMortar
Triggerable, Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 9 seg
GAHellscapeFleshBossSlamNearby
Triggerable, Attack
Base Damage: 2297–3446
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Attack Time: 1.5 seg
Tiempo de recarga: 9 seg
Inflige un 15% más de daño de ataque
cast time overrides attack duration [1]
is area damage [1]
SSMHellscapeFleshBossTentacleField
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [576]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTHellscapeFleshBossSummonTentacleField
Triggerable, Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
extends "Metadata/Monsters/BossLight"

Actor
{
	basic_action = "ChangeToStance1"
	slow_animations_go_to_idle = false
}

Stats
{
	set_monster_delay_item_drops_millis = 2300
}

StateMachine
{
	define_shared_state = "death; tentacle_field; slam;"

	on_state_tentacle_field_0 = "DispatchActionEvent( end );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"

extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"

extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

extends "Metadata/Monsters/BossLight"

Animated
{
	on_event_addbloodgrd_for_death_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao, 0, 1.0, 0.85, 0.0, inherit, 0, 0, 0, ContactPosition, permanentserver );"
}

MinimapIcon
{
	icon = "HellscapeFleshBoss"
}

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/EPKs/death_eyes.epk );
		DetachAllOfType( Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBossLArmTentacle.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBossRArmTentacle.ao );
	"

	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/EPKs/death_eyes.epk );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, turn_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, turn_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_off );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/EPKs/grab_player.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBoss"] = {
    name = "Ghorr, the Grasping Maw",
    life = 13,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback",
        "HellscapeFleshTentacleGrab",
        "GAHellscapeFleshRangedMelee1",
        "GAHellscapeFleshRangedMelee2",
        "GAHellscapeFleshBossSlam",
        "GAHellscapeFleshBossSlamNearby",
        "ScourgeFleshBossCastGroundEffect",
        "MMSHellscapeFleshBossMortar",
        "EAHellscapeFleshBossTentacle",
        "GTHellscapeFleshBossMortar",
        "SSMHellscapeFleshBossTentacleField",
        "GTHellscapeFleshBossSummonTentacleField",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshTentacleGrab"] = {
    name = "HellscapeFleshTentacleGrab",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshRangedMelee1"] = {
    name = "GAHellscapeFleshRangedMelee1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {38, baseMultiplier = 0.91, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshRangedMelee2"] = {
    name = "GAHellscapeFleshRangedMelee2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshBossSlam"] = {
    name = "GAHellscapeFleshBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.325, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshBossSlamNearby"] = {
    name = "GAHellscapeFleshBossSlamNearby",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ScourgeFleshBossCastGroundEffect"] = {
    name = "ScourgeFleshBossCastGroundEffect",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {2.5, 3, -40, 5000, -60, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeFleshBossMortar"] = {
    name = "MMSHellscapeFleshBossMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAHellscapeFleshBossTentacle"] = {
    name = "EAHellscapeFleshBossTentacle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeFleshBossMortar"] = {
    name = "GTHellscapeFleshBossMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMHellscapeFleshBossTentacleField"] = {
    name = "SSMHellscapeFleshBossTentacleField",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 576, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeFleshBossSummonTentacleField"] = {
    name = "GTHellscapeFleshBossSummonTentacleField",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Ghorr, Fauces apresantes Topic /1
    NPCNombre
    DiviniaDevoran. Consumen. Eso es lo único que hacen. No mostrarán piedad y nunca retrocederán.