MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Ghorr der Greifende Schlund
Dämon
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ghorr, the Grasping Maw
Spectre
Tagsanimal_claw_weapon, beyond_demon, Zauberer, demon, flesh_armour, hellscape_flesh_boss, is_unarmed, large_model, melee, physical_affinity, red_blood, very_fast_movement
Leben
1300%
Ailment Threshold
300%
Widerstand
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
340%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
200%
Type
HellscapeFleshBoss
Metadata
HellscapeFleshBoss
Stufe
68
Leben
1,811,503
Rüstung
28,790
Ausweichwert
4,739
Damage
1,447
Zauberschaden
2,159
Genauigkeit
580
Attack Time
1.005
Erfahrung
112,805
Minion Life
392,931
Minion Damage
1,155
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
Phys Convert Ele
240%
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 22973446
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
100% erhöhte Rückstoßdistanz
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
global knockback [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAHellscapeFleshRangedMelee1
Triggerable, Attack
Base Damage: 22973446
Kritische Trefferchance: 5%
Angriffsschaden: 91%
Attack Time: 1.5 Sek.
Abklingzeit: 9 Sek.
Verursacht 9% weniger Angriffsschaden
+3.8 Meter zur Nahkampfschlagreichweite
Verursacht Bluten
action attack or cast time uses animation length [1]
GAHellscapeFleshRangedMelee2
Triggerable, Attack
Base Damage: 22973446
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 1.5 Sek.
Abklingzeit: 9 Sek.
Verursacht 37.5% weniger Angriffsschaden
+2.8 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
HellscapeFleshTentacleGrab
Spell, Damage, Area, AreaSpell
Zauberzeit: 1.5 Sek.
Abklingzeit: 9 Sek.
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum base physical damage [33.63]
spell minimum base physical damage [22.42]
ScourgeFleshBossCastGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Basisdauer beträgt 5 Sekunden
active skill area of effect radius +% final [-40]
base physical damage to deal per minute [25216]
ground blood art variation [3]
monster penalty against minions damage +% final vs player minions [-60]
GAHellscapeFleshBossSlam
Triggerable, Attack
Base Damage: 22973446
Kritische Trefferchance: 5%
Angriffsschaden: 132.5%
Attack Time: 1.5 Sek.
Verursacht 32.5% mehr Angriffsschaden
is area damage [1]
MMSHellscapeFleshBossMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-60]
mortar projectile scale animation speed instead of projectile speed [1]
projectile uses contact position [1]
spell maximum base physical damage [359.1]
spell minimum base physical damage [239.4]
use scaled contact offset [1]
EAHellscapeFleshBossTentacle
Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 17 Sek.
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GTHellscapeFleshBossMortar
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 9 Sek.
GAHellscapeFleshBossSlamNearby
Triggerable, Attack
Base Damage: 22973446
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Attack Time: 1.5 Sek.
Abklingzeit: 9 Sek.
Verursacht 15% mehr Angriffsschaden
cast time overrides attack duration [1]
is area damage [1]
SSMHellscapeFleshBossTentacleField
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [576]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTHellscapeFleshBossSummonTentacleField
Triggerable, Spell
Zauberzeit: 1 Sek.

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
extends "Metadata/Monsters/BossLight"

Actor
{
	basic_action = "ChangeToStance1"
	slow_animations_go_to_idle = false
}

Stats
{
	set_monster_delay_item_drops_millis = 2300
}

StateMachine
{
	define_shared_state = "death; tentacle_field; slam;"

	on_state_tentacle_field_0 = "DispatchActionEvent( end );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Ghorr, the Grasping Maw",
    life = 13,
    damage = 3.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback",
        "HellscapeFleshTentacleGrab",
        "GAHellscapeFleshRangedMelee1",
        "GAHellscapeFleshRangedMelee2",
        "GAHellscapeFleshBossSlam",
        "GAHellscapeFleshBossSlamNearby",
        "ScourgeFleshBossCastGroundEffect",
        "MMSHellscapeFleshBossMortar",
        "EAHellscapeFleshBossTentacle",
        "GTHellscapeFleshBossMortar",
        "SSMHellscapeFleshBossTentacleField",
        "GTHellscapeFleshBossSummonTentacleField",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshTentacleGrab"] = {
    name = "HellscapeFleshTentacleGrab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshRangedMelee1"] = {
    name = "GAHellscapeFleshRangedMelee1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {38, baseMultiplier = 0.91, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshRangedMelee2"] = {
    name = "GAHellscapeFleshRangedMelee2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshBossSlam"] = {
    name = "GAHellscapeFleshBossSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.325, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshBossSlamNearby"] = {
    name = "GAHellscapeFleshBossSlamNearby",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ScourgeFleshBossCastGroundEffect"] = {
    name = "ScourgeFleshBossCastGroundEffect",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {2.5, 3, -40, 5000, -60, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeFleshBossMortar"] = {
    name = "MMSHellscapeFleshBossMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAHellscapeFleshBossTentacle"] = {
    name = "EAHellscapeFleshBossTentacle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeFleshBossMortar"] = {
    name = "GTHellscapeFleshBossMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMHellscapeFleshBossTentacleField"] = {
    name = "SSMHellscapeFleshBossTentacleField",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 576, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeFleshBossSummonTentacleField"] = {
    name = "GTHellscapeFleshBossSummonTentacleField",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • keyval
    StateMachine.define_shared_statepoint_light, death; tentacle_field; slam;
    StateMachine.on_state_tentacle_field_0DispatchActionEvent( end );
    Actor.basic_actionChangeToStance1
    Actor.slow_animations_go_to_idlefalse
    Stats.monster_delay_item_drops_millis2300
    Ghorr der Greifende Schlund Topic /1
    NPCName
    DiviniaSie fressen. Sie verschlingen. Das ist alles, was sie tun. Sie werden keine Gnade zeigen und sie werden niemals aufhören.
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.