Ghorr, the Grasping Maw
SpectreN
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Cannot be fully Slowed
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagsred_blood, demon, not_dex, not_int
+1600%Life
+100%Armour
1600%Ailment Threshold
50 50 50 30Resistance
+340%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
4 ~ 12Attack Distance
1.5 SecondAttack Time
20%Damage Spread
200%Experience
200%Model Size
HellscapeFleshBossType
47,351,702Life
32,530Armour
8,120Evasion
0Energy Shield
8,175Damage
538Accuracy
1.01Attack Time
218,625Experience
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 6540–9810
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length
base knockback speed +% [300]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
GAHellscapeFleshRangedMelee1
Triggerable, Attack
Base Damage: 6540–9810
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 9% less Attack Damage
+38 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length
GAHellscapeFleshRangedMelee2
Triggerable, Attack
Base Damage: 6540–9810
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 37.5% less Attack Damage
+28 to Melee Strike Range
action attack or cast time uses animation length
HellscapeFleshTentacleGrab
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 9 Second
Deals 27.03 to 40.54 Physical Damage
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
ScourgeFleshBossCastGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 5 Second
Deals 811.9 Base Physical Damage per second
ground blood art variation [3]
GAHellscapeFleshBossSlam
Triggerable, Attack
Base Damage: 6540–9810
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 32.5% more Attack Damage
is area damage
MMSHellscapeFleshBossMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 448.4 to 672.5 Physical Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
projectile uses contact position
use scaled contact offset
EAHellscapeFleshBossTentacle
Cooldown Time: 17 Second
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
GTHellscapeFleshBossMortar
Triggerable
Cooldown Time: 9 Second
GAHellscapeFleshBossSlamNearby
Triggerable, Attack
Base Damage: 6540–9810
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 15% more Attack Damage
cast time overrides attack duration
is area damage
SSMHellscapeFleshBossTentacleField
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
alternate minion [576]
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions
GTHellscapeFleshBossSummonTentacleField
Triggerable
33,658,603Life
28,850Armour
7,608Evasion
0Energy Shield
7,420Damage
499Accuracy
1.01Attack Time
214,599Experience
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 5936–8904
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length
base knockback speed +% [300]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
GAHellscapeFleshRangedMelee1
Triggerable, Attack
Base Damage: 5936–8904
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 9% less Attack Damage
+38 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length
GAHellscapeFleshRangedMelee2
Triggerable, Attack
Base Damage: 5936–8904
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 37.5% less Attack Damage
+28 to Melee Strike Range
action attack or cast time uses animation length
HellscapeFleshTentacleGrab
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 9 Second
Deals 26.45 to 39.68 Physical Damage
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
ScourgeFleshBossCastGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 5 Second
Deals 749.1 Base Physical Damage per second
ground blood art variation [3]
GAHellscapeFleshBossSlam
Triggerable, Attack
Base Damage: 5936–8904
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 32.5% more Attack Damage
is area damage
MMSHellscapeFleshBossMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 415.3 to 623 Physical Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
projectile uses contact position
use scaled contact offset
EAHellscapeFleshBossTentacle
Cooldown Time: 17 Second
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
GTHellscapeFleshBossMortar
Triggerable
Cooldown Time: 9 Second
GAHellscapeFleshBossSlamNearby
Triggerable, Attack
Base Damage: 5936–8904
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 15% more Attack Damage
cast time overrides attack duration
is area damage
SSMHellscapeFleshBossTentacleField
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
alternate minion [576]
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions
GTHellscapeFleshBossSummonTentacleField
Triggerable
16,074,473Life
22,656Armour
6,667Evasion
0Energy Shield
6,106Damage
428Accuracy
1.01Attack Time
204,221Experience
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4885–7327
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length
base knockback speed +% [300]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
GAHellscapeFleshRangedMelee1
Triggerable, Attack
Base Damage: 4885–7327
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 9% less Attack Damage
+38 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length
GAHellscapeFleshRangedMelee2
Triggerable, Attack
Base Damage: 4885–7327
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 37.5% less Attack Damage
+28 to Melee Strike Range
action attack or cast time uses animation length
HellscapeFleshTentacleGrab
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 9 Second
Deals 25.3 to 37.95 Physical Damage
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
ScourgeFleshBossCastGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 5 Second
Deals 636.8 Base Physical Damage per second
ground blood art variation [3]
GAHellscapeFleshBossSlam
Triggerable, Attack
Base Damage: 4885–7327
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 32.5% more Attack Damage
is area damage
MMSHellscapeFleshBossMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 355.8 to 533.7 Physical Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
projectile uses contact position
use scaled contact offset
EAHellscapeFleshBossTentacle
Cooldown Time: 17 Second
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
GTHellscapeFleshBossMortar
Triggerable
Cooldown Time: 9 Second
GAHellscapeFleshBossSlamNearby
Triggerable, Attack
Base Damage: 4885–7327
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 15% more Attack Damage
cast time overrides attack duration
is area damage
SSMHellscapeFleshBossTentacleField
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
alternate minion [576]
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions
GTHellscapeFleshBossSummonTentacleField
Triggerable
6,375,917Life
16,696Armour
5,633Evasion
0Energy Shield
4,771Damage
352Accuracy
1.01Attack Time
187,902Experience
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3817–5726
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length
base knockback speed +% [300]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
GAHellscapeFleshRangedMelee1
Triggerable, Attack
Base Damage: 3817–5726
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 9% less Attack Damage
+38 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length
GAHellscapeFleshRangedMelee2
Triggerable, Attack
Base Damage: 3817–5726
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 37.5% less Attack Damage
+28 to Melee Strike Range
action attack or cast time uses animation length
HellscapeFleshTentacleGrab
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 9 Second
Deals 23.86 to 35.79 Physical Damage
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
ScourgeFleshBossCastGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 5 Second
Deals 518.3 Base Physical Damage per second
ground blood art variation [3]
GAHellscapeFleshBossSlam
Triggerable, Attack
Base Damage: 3817–5726
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 32.5% more Attack Damage
is area damage
MMSHellscapeFleshBossMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 292.4 to 438.6 Physical Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
projectile uses contact position
use scaled contact offset
EAHellscapeFleshBossTentacle
Cooldown Time: 17 Second
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
GTHellscapeFleshBossMortar
Triggerable
Cooldown Time: 9 Second
GAHellscapeFleshBossSlamNearby
Triggerable, Attack
Base Damage: 3817–5726
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 15% more Attack Damage
cast time overrides attack duration
is area damage
SSMHellscapeFleshBossTentacleField
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
alternate minion [576]
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions
GTHellscapeFleshBossSummonTentacleField
Triggerable
2,327,329Life
12,254Armour
4,739Evasion
0Energy Shield
3,716Damage
290Accuracy
1.01Attack Time
169,208Experience
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2973–4459
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length
base knockback speed +% [300]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
GAHellscapeFleshRangedMelee1
Triggerable, Attack
Base Damage: 2973–4459
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 9% less Attack Damage
+38 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length
GAHellscapeFleshRangedMelee2
Triggerable, Attack
Base Damage: 2973–4459
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 37.5% less Attack Damage
+28 to Melee Strike Range
action attack or cast time uses animation length
HellscapeFleshTentacleGrab
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 9 Second
Deals 22.42 to 33.63 Physical Damage
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
ScourgeFleshBossCastGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 5 Second
Deals 420.3 Base Physical Damage per second
ground blood art variation [3]
GAHellscapeFleshBossSlam
Triggerable, Attack
Base Damage: 2973–4459
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 32.5% more Attack Damage
is area damage
MMSHellscapeFleshBossMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 239.4 to 359.1 Physical Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
projectile uses contact position
use scaled contact offset
EAHellscapeFleshBossTentacle
Cooldown Time: 17 Second
action attack or cast time uses animation length
skill cannot be interrupted
skill cannot be knocked back
skill cannot be stunned
GTHellscapeFleshBossMortar
Triggerable
Cooldown Time: 9 Second
GAHellscapeFleshBossSlamNearby
Triggerable, Attack
Base Damage: 2973–4459
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Deals 15% more Attack Damage
cast time overrides attack duration
is area damage
SSMHellscapeFleshBossTentacleField
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
alternate minion [576]
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions
GTHellscapeFleshBossSummonTentacleField
Triggerable
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GeometryAttack GAHellscapeFleshRangedMelee1 90 ForceTargetEnemy TargetNotNear
GeometryAttack GAHellscapeFleshRangedMelee1 30TargetIsPlayer
GeometryAttack GAHellscapeFleshRangedMelee1 3
GeometryAttack GAHellscapeFleshRangedMelee290 ForceTargetEnemy TargetNotFar
GeometryAttack GAHellscapeFleshRangedMelee23TargetNotFar
GeometryAttack GAHellscapeFleshBossSlamNearby90ForceTargetEnemy TargetNear TargetIsPlayer
GeometryAttack GAHellscapeFleshBossSlamNearby3ForceTargetEnemy TargetNear
GeometryAttack GAHellscapeFleshBossSlamNearby-1ForceTargetEnemy ShiftAttack IsInState=(state::slam, 1)
HellscapeTentacleGrab HellscapeFleshTentacleGrab 30 ForceTargetEnemy TargetNotNear TargetIsPlayer
HellscapeTentacleGrab HellscapeFleshTentacleGrab 3 TargetNotNear
EmptyActionSpellLoop EAHellscapeFleshBossTentacle 30 TargetIsPlayer !TargetInRange=30 TargetInRange=90 ShiftAttack
GeometryTrigger GTHellscapeFleshBossMortar 30 ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
extends "Metadata/Monsters/BossLight"

Actor
{
	basic_action = "ChangeToStance1"
	slow_animations_go_to_idle = false
}

Stats
{
	set_monster_delay_item_drops_millis = 2300
}

StateMachine
{
	define_shared_state = "death; aggro; tentacle_field; slam;"

	on_state_tentacle_field_0 = "DispatchActionEvent( end );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"

extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"

extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

extends "Metadata/Monsters/BossLight"

Animated
{
	on_event_addbloodgrd_for_death_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao, 0, 1.0, 0.85, 0.0, inherit, 0, 0, 0, ContactPosition, permanentserver );"
}

MinimapIcon
{
	icon = "HellscapeFleshBoss"
}

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/EPKs/death_eyes.epk );
		DetachAllOfType( Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBossLArmTentacle.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBossRArmTentacle.ao );
	"

	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/EPKs/death_eyes.epk );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, turn_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, turn_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_corpus_defiler/OnActs/boss_light.ao, idle_off );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBoss"] = {
    name = "Ghorr, the Grasping Maw",
    life = 16,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback",
        "HellscapeFleshTentacleGrab",
        "GAHellscapeFleshRangedMelee1",
        "GAHellscapeFleshRangedMelee2",
        "GAHellscapeFleshBossSlam",
        "GAHellscapeFleshBossSlamNearby",
        "ScourgeFleshBossCastGroundEffect",
        "MMSHellscapeFleshBossMortar",
        "EAHellscapeFleshBossTentacle",
        "GTHellscapeFleshBossMortar",
        "SSMHellscapeFleshBossTentacleField",
        "GTHellscapeFleshBossSummonTentacleField",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshTentacleGrab"] = {
    name = "HellscapeFleshTentacleGrab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.8, 1.2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshRangedMelee1"] = {
    name = "GAHellscapeFleshRangedMelee1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {38, baseMultiplier = 0.91, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshRangedMelee2"] = {
    name = "GAHellscapeFleshRangedMelee2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshBossSlam"] = {
    name = "GAHellscapeFleshBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.325, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshBossSlamNearby"] = {
    name = "GAHellscapeFleshBossSlamNearby",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ScourgeFleshBossCastGroundEffect"] = {
    name = "ScourgeFleshBossCastGroundEffect",
    hidden = true,
    color = 4,
    baseEffectiveness = 3,
    incrementalEffectiveness = 0.0299,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_blood_art_variation",
        "base_physical_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {3, 2.5, levelRequirement = 1, statInterpolation = {1, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeFleshBossMortar"] = {
    name = "MMSHellscapeFleshBossMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.69,
    incrementalEffectiveness = 0.0279,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAHellscapeFleshBossTentacle"] = {
    name = "EAHellscapeFleshBossTentacle",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeFleshBossMortar"] = {
    name = "GTHellscapeFleshBossMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMHellscapeFleshBossTentacleField"] = {
    name = "SSMHellscapeFleshBossTentacleField",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 576, -99, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeFleshBossSummonTentacleField"] = {
    name = "GTHellscapeFleshBossSummonTentacleField",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • unique boss curse effect on self +% final [-66]

    unique boss curse effect on self +% final [-66]

    Mod IdMapMonsterReducedCurseEffectUber
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -66 Max: -66 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Cannot be fully Slowed

    Cannot be fully Slowed

    Mod IdCannotBeSlowedBelowValueBosses
    GroupCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Wiki Edit

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