Ritual Unique /21 ⍟
Minions deal (15–20)% increased Damage
(150–200)% increased Armour and Energy Shield
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
15 uses remaining
[Four random modifiers]
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Grants Level 20 Unhinge Skill
(40–60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(30–40)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while Sane
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
15 uses remaining
[Four random modifiers]
Has 1 Socket
Socketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
+(1–2) to Level of Socketed Gems
(120–160)% increased Armour and Energy Shield
+(15–25)% to all Elemental Resistances
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
You are Hexproof if you have a Magic Ring in right slot
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
(Unlucky things are rolled twice and the worst result used)
Ritual Item /122 ⍟
Acclimatisation
Stack Size: 1 / 2
20x Orb of Alteration
Aetherwind Gloves
Energy Shield: 28–32
Requires Level 40, 59 Int
30% reduced maximum Mana
(25–30)% chance when you pay a Skill's Cost to gain that much Mana
Archdemon Crown
Armour: 185–212
Energy Shield: 38–43
Requires Level 75, 79 Str, 79 Int
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
-10% to all Elemental Resistances
Atonement Mask
Armour: 122–140
Evasion Rating: 122–140
Requires Level 45, 51 Str, 51 Dex
-15% additional Physical Damage Reduction
You are Crushed
+(2–3) to maximum Fortification
Basemetal Treads
Armour: 68–78
Requires Level 20, 39 Str
+(4–5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Blizzard Crown
Evasion Rating: 185–212
Energy Shield: 38–43
Requires Level 75, 79 Dex, 79 Int
Adds (75–85) to (115–128) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Blood-filled Vessel
Monsters: Any
Monster Level: Any
From: Any
Rituals have 20% improved Favour Rewards
Rituals spawn Monsters 20% faster
Rituals have 20% more maximum monsters alive
5% increased Quantity of Items found in this Area
Bramble Valley Map
Map Tier: 15, 16, 16, 16, 16
Guild Tag Editor:
Bonus: Kill boss of corrupted rare version of this map
Brimstone Treads
Armour: 236–271
Requires Level 80, 124 Str
+(4–5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Brotherhood in Exile
Stack Size: 1 / 5
One With Nothing
Corrupted
Cloudwhisper Boots
Evasion Rating: 68–78
Requires Level 20, 39 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Crescent Splinter
Stack Size: 1 / 10
Crimson Township Map
Map Tier: 2, 5, 9, 13, 16
Guild Tag Editor: %
Bonus: Kill boss of magic or higher version of this map
Darksteel Treads
Armour: 164–189
Requires Level 50, 89 Str
+(4–5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Debilitation Gauntlets
Armour: 236–271
Requires Level 70, 101 Str
Exerted Attacks deal (40–50)% increased Damage
Warcry Skills have +2 seconds to Cooldown
Demon Crown
Armour: 122–140
Energy Shield: 25–29
Requires Level 45, 51 Str, 51 Int
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
-10% to all Elemental Resistances
Draped in Dreams
Stack Size: 1 / 5
Six-Link Astral Plate
Item Level: 100
Influenced Item
Dreamquest Slippers
Energy Shield: 50–57
Requires Level 80, 124 Int
10% reduced Movement Speed
(30–40)% increased Cooldown Recovery Rate of Movement Skills
Dry Sea Map
Map Tier: 5, 8, 12, 16, 16
Guild Tag Editor: `
Bonus: Kill boss of magic or higher version of this map
Duskwalk Slippers
Energy Shield: 15–18
Requires Level 20, 39 Int
10% reduced Movement Speed
(30–40)% increased Cooldown Recovery Rate of Movement Skills
Dying Light
Stack Size: 1 / 10
Diamond Ring
Item Level: 100
Shaper + Elder Item
Elevated Sextant
Stack Size: 1 / 10
Adds or rerolls a modifier on a Voidstone
Fateful Meeting
Stack Size: 1 / 9
League-Specific Item
Double-Influenced Item
Item Level: 97
Two-Implicit
Corrupted
Forking River Map
Map Tier: 2, 5, 9, 13, 16
Guild Tag Editor: ^
Bonus: Kill boss of magic or higher version of this map
Foundry Map
Map Tier: 9, 12, 16, 16, 16
Guild Tag Editor: à
Bonus: Kill boss of rare version of this map
Frozen Cabins Map
Map Tier: 7, 10, 14, 16, 16
Guild Tag Editor: ä
Bonus: Kill boss of rare version of this map
Gale Crown
Evasion Rating: 42–49
Energy Shield: 10–12
Requires Level 15, 20 Dex, 20 Int
Adds (3–4) to (5–6) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Gauche Gloves
Evasion Rating: 35–41
Requires Level 10, 18 Dex
25% reduced Attack Damage with Main Hand
(40–50)% increased Attack Damage with Off Hand
Grave Trough Map
Map Tier: 8, 11, 15, 16, 16
Guild Tag Editor: $
Bonus: Kill boss of rare version of this map
Gruelling Gauntlets
Armour: 132–152
Requires Level 40, 59 Str
Exerted Attacks deal (30–40)% increased Damage
Warcry Skills have +2 seconds to Cooldown
Haunting Shadows
Stack Size: 1 / 4
Metamorph Item
Imp Crown
Armour: 42–49
Energy Shield: 10–12
Requires Level 15, 20 Str, 20 Int
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
-10% to all Elemental Resistances
Keeper's Corruption
Stack Size: 1 / 7
Eldritch Bone Helmet (Concentrated Effect)
Item Level: 89
Elder Item
Leyline Gloves
Energy Shield: 9–10
Requires Level 10, 18 Int
30% reduced maximum Mana
(25–30)% chance when you pay a Skill's Cost to gain that much Mana
Love Through Ice
Stack Size: 1 / 4
Unnatural Instinct
Two-Implicit
Corrupted
Maven's Invitation: The Feared
Area Level: 68
Boss Fights: 5
Modifiers to Item Quantity will affect the number of encounter rewards dropped
Maven's Invitation: The Forgotten
Area Level: 68
Boss Fights: 4
Modifiers to Item Quantity will affect the number of encounter rewards dropped
Maven's Invitation: The Formed
Area Level: 68
Boss Fights: 4
Modifiers to Item Quantity will affect the number of encounter rewards dropped
Maven's Invitation: The Hidden
Area Level: 68
Boss Fights: 4
Modifiers to Item Quantity will affect the number of encounter rewards dropped
Maven's Invitation: The Twisted
Area Level: 68
Boss Fights: 4
Modifiers to Item Quantity will affect the number of encounter rewards dropped
Nexus Gloves
Energy Shield: 47–54
Requires Level 70, 101 Int
30% reduced maximum Mana
(25–30)% chance when you pay a Skill's Cost to gain that much Mana
Nightwind Slippers
Energy Shield: 34–39
Requires Level 50, 89 Int
10% reduced Movement Speed
(30–40)% increased Cooldown Recovery Rate of Movement Skills
Orb of Dominance
Stack Size: 1 / 10
Removes one Influenced Modifier from an item with at least two Influenced
Modifiers and upgrades another Influenced Modifier
Upgrading a modifier of the highest tier transforms the
modifier into an Elevated Modifier
Attempting to upgrade an Elevated Modifier rerolls its values
Can be used on Body Armours, Boots, Gloves and Helmets
Orb of Unmaking
Stack Size: 1 / 40
Grants an atlas passive skill refund point
Penitent Mask
Armour: 185–212
Evasion Rating: 185–212
Requires Level 75, 79 Str, 79 Dex
-15% additional Physical Damage Reduction
You are Crushed
+(2–3) to maximum Fortification
Reckless Ambition
Stack Size: 1 / 6
Omeyocan
Ritual Splinter
Stack Size: 1 / 100
Ritual Vessel
Stack Size: 1 / 10
Stores the monsters slain for the first time from a completed Ritual Altar for future use
Sinistral Gloves
Evasion Rating: 236–271
Requires Level 70, 101 Dex
25% reduced Attack Damage with Main Hand
(40–50)% increased Attack Damage with Off Hand
Society's Remorse
10x Orb of Alteration
Sorrow Mask
Armour: 42–49
Evasion Rating: 42–49
Requires Level 15, 20 Str, 20 Dex
-15% additional Physical Damage Reduction
You are Crushed
+(2–3) to maximum Fortification
Southswing Gloves
Evasion Rating: 132–152
Requires Level 40, 59 Dex
25% reduced Attack Damage with Main Hand
(40–50)% increased Attack Damage with Off Hand
Stagnation Map
Map Tier: 16, 16, 16, 16, 16
Guild Tag Editor: ¢
Bonus: Kill boss of corrupted rare version of this map
Stormrider Boots
Evasion Rating: 236–271
Requires Level 80, 124 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Taxing Gauntlets
Armour: 35–41
Requires Level 10, 18 Str
Exerted Attacks deal (25–30)% increased Damage
Warcry Skills have +2 seconds to Cooldown
The Astromancer
Stack Size: 1 / 7
The Eternity Shroud
Two-Implicit
Corrupted
The Bear Woman
Stack Size: 1 / 6
Fecund Ursine Pelt
Warlord Item
The Long Watch
Stack Size: 1 / 3
Disabled
The Patient
Stack Size: 1 / 8
The Nurse
The Whiteout
Stack Size: 1 / 8
Cospri's Malice
Windbreak Boots
Evasion Rating: 164–189
Requires Level 50, 89 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Winter Crown
Evasion Rating: 122–140
Energy Shield: 25–29
Requires Level 45, 51 Dex, 51 Int
Adds (15–20) to (28–35) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Ritual Gem /2
Spell Orb Physical Cold Lightning Support AoE Duration
Name
Trinity Support (18)
Support
Hydrosphere (34)
Spell, AoE, Duration, Cold, Orb, Lightning, Physical
Ritual Monster /4 ⍟
NameModifiersSpectre
DaemonN
Fortress Totemmonster no drops or experience [1]
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Cannot be Knocked Back
cannot be taunted [1]
N
Pain Totemmonster no drops or experience [1]
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Cannot be Knocked Back
cannot be taunted [1]
N
Daemon100% increased Damage
80% increased Area of Effect
N
Minimap Icons /2 ⍟
RitualRune
RitualRuneFinished
Ritual Rune Types /79 ⍟
NameDetailWeightLevel MinBuff
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky100025% chance to Ignite enemies
Gain 20% of your Physical Damage as Extra Fire Damage
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1002530% chance to Ignite enemies
Gain 25% of your Physical Damage as Extra Fire Damage
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1004635% chance to Ignite enemies
Gain 30% of your Physical Damage as Extra Fire Damage
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1006840% chance to Ignite enemies
Gain 35% of your Physical Damage as Extra Fire Damage
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1007850% chance to Ignite enemies
Gain 40% of your Physical Damage as Extra Fire Damage
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10010Gain 20% of Physical Damage as Extra Cold Damage
25% chance to Freeze enemies
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10025Gain 25% of Physical Damage as Extra Cold Damage
30% chance to Freeze enemies
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10046Gain 30% of Physical Damage as Extra Cold Damage
35% chance to Freeze enemies
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10068Gain 35% of Physical Damage as Extra Cold Damage
40% chance to Freeze enemies
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10078Gain 40% of Physical Damage as Extra Cold Damage
50% chance to Freeze enemies
DreadedMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles5046Gain 8% of Non-Chaos Damage as extra Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
DreadedMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles5068Gain 10% of Non-Chaos Damage as extra Chaos Damage
35% chance to inflict Withered for 2 seconds on Hit
DreadedMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles5078Gain 12% of Non-Chaos Damage as extra Chaos Damage
45% chance to inflict Withered for 2 seconds on Hit
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other1000Gain 20% of Physical Damage as Extra Lightning Damage
25% chance to Shock enemies
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other10025Gain 25% of Physical Damage as Extra Lightning Damage
30% chance to Shock enemies
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other10046Gain 30% of Physical Damage as Extra Lightning Damage
35% chance to Shock enemies
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other10068Gain 35% of Physical Damage as Extra Lightning Damage
40% chance to Shock enemies
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other10078Gain 40% of Physical Damage as Extra Lightning Damage
50% chance to Shock enemies
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves100020% increased Physical Damage
25% chance to cause Bleeding
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves1002525% increased Physical Damage
30% chance to cause Bleeding
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves1004630% increased Physical Damage
35% chance to cause Bleeding
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves1006835% increased Physical Damage
40% chance to cause Bleeding
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves1007840% increased Physical Damage
50% chance to cause Bleeding
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration1000Regenerate 2% of Life per second
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration10025Regenerate 2% of Life per second
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration10046Regenerate 2% of Life per second
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration10068Regenerate 2% of Life per second
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration10078Regenerate 2% of Life per second
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10010Gain 30% of Maximum Life as Extra Maximum Energy Shield
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10025Gain 35% of Maximum Life as Extra Maximum Energy Shield
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10046Gain 40% of Maximum Life as Extra Maximum Energy Shield
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10068Gain 45% of Maximum Life as Extra Maximum Energy Shield
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10078Gain 50% of Maximum Life as Extra Maximum Energy Shield
ChargedMonsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters10033Monsters in the Rune area are much stronger
ChargedMonsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters10046Monsters in the Rune area are much stronger
ChargedMonsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters10068Monsters in the Rune area are much stronger
ChargedMonsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters10078Monsters in the Rune area are much stronger
FortressedMonsters take reduced Damage Fortress Totems further reduce the damage Monsters take10033monster damage taken +% final from buff from ot [-20]
FortressedMonsters take reduced Damage Fortress Totems further reduce the damage Monsters take10046monster damage taken +% final from buff from ot [-25]
FortressedMonsters take reduced Damage Fortress Totems further reduce the damage Monsters take10068monster damage taken +% final from buff from ot [-30]
FortressedMonsters take reduced Damage Fortress Totems further reduce the damage Monsters take10078monster damage taken +% final from buff from ot [-35]
EmboldeningMonsters are Massive Altar causes Monsters to grow even larger503330% increased maximum Life
20% increased Character Size
60% increased Area of Effect
EmboldeningMonsters are Massive Altar causes Monsters to grow even larger504635% increased maximum Life
20% increased Character Size
70% increased Area of Effect
EmboldeningMonsters are Massive Altar causes Monsters to grow even larger506840% increased maximum Life
20% increased Character Size
80% increased Area of Effect
EmboldeningMonsters are Massive Altar causes Monsters to grow even larger507850% increased maximum Life
20% increased Character Size
90% increased Area of Effect
InvigoratingMonsters are Fast Gales further accelerate you and Monsters501610% increased Attack Speed
10% increased Cast Speed
Buff grants 10% increased Movement Speed
InvigoratingMonsters are Fast Gales further accelerate you and Monsters504612% increased Attack Speed
12% increased Cast Speed
Buff grants 12% increased Movement Speed
InvigoratingMonsters are Fast Gales further accelerate you and Monsters506815% increased Attack Speed
15% increased Cast Speed
Buff grants 15% increased Movement Speed
InvigoratingMonsters are Fast Gales further accelerate you and Monsters507818% increased Attack Speed
18% increased Cast Speed
Buff grants 18% increased Movement Speed
VaalItems dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar2033dropped items are corrupted [1]
VaalItems dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar2046dropped items are corrupted [1]
VaalItems dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar2068dropped items are corrupted [1]
VaalItems dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar2078dropped items are corrupted [1]
HauntedTormented Spirits haunt the Ritual5033Monsters in the Rune area are much stronger
HauntedTormented Spirits haunt the Ritual5046Monsters in the Rune area are much stronger
HauntedTormented Spirits haunt the Ritual5068Monsters in the Rune area are much stronger
HauntedTormented Spirits haunt the Ritual5078Monsters in the Rune area are much stronger
FoulMonsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary5033Gain 8% of your Physical Damage as Extra Chaos Damage
30% chance to Poison on Hit
FoulMonsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary5046Gain 10% of your Physical Damage as Extra Chaos Damage
35% chance to Poison on Hit
FoulMonsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary5068Gain 12% of your Physical Damage as Extra Chaos Damage
40% chance to Poison on Hit
FoulMonsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary5078Gain 14% of your Physical Damage as Extra Chaos Damage
50% chance to Poison on Hit
OpulentMonsters have greatly increased Item Rarity and Quantity Contains cursed coin showers1068monster dropped item quantity +% [100]
monster dropped item rarity +% [100]
OpulentMonsters have greatly increased Item Rarity and Quantity Contains cursed coin showers1073monster dropped item quantity +% [150]
monster dropped item rarity +% [150]
OpulentMonsters have greatly increased Item Rarity and Quantity Contains cursed coin showers1078monster dropped item quantity +% [200]
monster dropped item rarity +% [200]
ApocalypticMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1068100% chance to Ignite enemies
Gain 60% of your Physical Damage as Extra Fire Damage
ApocalypticMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1073100% chance to Ignite enemies
Gain 70% of your Physical Damage as Extra Fire Damage
ApocalypticMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1078100% chance to Ignite enemies
Gain 80% of your Physical Damage as Extra Fire Damage
GlacialMonsters deal extra Cold Damage and can Freeze Icy Beams rotate1068Gain 60% of Physical Damage as Extra Cold Damage
Always Freezes enemies
GlacialMonsters deal extra Cold Damage and can Freeze Icy Beams rotate1073Gain 70% of Physical Damage as Extra Cold Damage
Always Freezes enemies
GlacialMonsters deal extra Cold Damage and can Freeze Icy Beams rotate1078Gain 80% of Physical Damage as Extra Cold Damage
Always Freezes enemies
VolatileMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other1068Gain 60% of Physical Damage as Extra Lightning Damage
100% chance to Shock enemies
VolatileMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other1073Gain 70% of Physical Damage as Extra Lightning Damage
100% chance to Shock enemies
VolatileMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other1078Gain 80% of Physical Damage as Extra Lightning Damage
100% chance to Shock enemies
SanguineMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves106860% increased Physical Damage
Causes Bleeding
SanguineMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves107370% increased Physical Damage
Causes Bleeding
SanguineMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves107880% increased Physical Damage
Causes Bleeding
MalevolentMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles1068Gain 15% of Non-Chaos Damage as extra Chaos Damage
30% chance to inflict Withered on Hit
MalevolentMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles1073Gain 18% of Non-Chaos Damage as extra Chaos Damage
40% chance to inflict Withered on Hit
MalevolentMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles1078Gain 20% of Non-Chaos Damage as extra Chaos Damage
50% chance to inflict Withered on Hit
Ritual Quest /1 ⍟
Normal
Act: 1
There are always multiple Ritual Altars in an area. Seek another out and complete the Ritual.

Community Wiki

Edit

Ritual league

Ultimatum Patch Notes

Ritual Changes

  • Ritual Altars can now be found once you reach maps. Each map has a 8% base chance to contain Ritual Altars. Deferred items will reappear at later Areas at a higher rate to account for these changes.
  • Ritual Splinters will no longer be offered as rewards from Ritual encounters in maps that have been opened with a Blood-filled Vessel.
  • Added four Ritual Atlas passive nodes to the Haewark Hamlet Atlas region, which grant various bonuses to Ritual encounters. Please read the Atlas Passive Balance section for more information.
  • Added three Ritual Watchstone modifiers, which grant various bonuses to Ritual encounters.

Introduction

The Ritual league is a challenge league that launched on January 15, 2021 alongside the Echoes of the Atlas expansion.

In this league, a Ritual Altar can be found in each zone. Interacting with the altar encloses the player into a ritual circle, and they must fight a wave of enemies. Rituals award Tribute which can be exchanged for items, including exclusive item bases.

League mechanic

The Ritual league introduced the Ritual mechanic, which appears during the Acts and in Maps. Rituals allow players to activate Ritual Altars, slay enemies, and gain drops. It is one of the few mechanics in the game that allows players to select a drop of their choice. After activating the ritual altar you have to fight off a wave of enemies, who give you favor by defeating them; after the fight is over you can spend Tribute at the ritual altar and pick from a list of various pre-identified items that cost favor.

Minimap

These new icons are introduced to the minimap:


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