Ritual Unique /21 ⍟
Icon | Name |
---|---|
![]() | Minions deal (15–20)% increased Damage (150–200)% increased Armour and Energy Shield Minions have (20–40)% reduced maximum Life Minions have (15–25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical Strike (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you) |
![]() | (15–25)% increased Stun and Block Recovery +(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance +1 to Maximum Endurance Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) |
![]() | 15 uses remaining [Four random modifiers] |
![]() | +(17–23)% to Chaos Resistance +(8–12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10–15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite +(20–25)% to Fire and Chaos Resistances Withered does not expire on Enemies Ignited by you use unique blackflame ignite effect [1] (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Grants Level 20 Unhinge Skill (40–60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane Regenerate 10% Life over one second when Hit while Sane (30–40)% less Physical and Chaos Damage Taken while Sane |
![]() | 30% increased Global Critical Strike Chance (200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike (Recently refers to the past 4 seconds) |
![]() | (15–25)% increased Stun and Block Recovery +(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance Maximum Absorption Charges is equal to Maximum Power Charges +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | +(50–70) to maximum Life (70–130)% increased Armour and Energy Shield Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
![]() | (200–300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30–50)% increased Effect of Scorch (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second (Scorched Enemies have -10% to Elemental Resistances) |
![]() | (15–25)% increased Stun and Block Recovery +(600–700) to Evasion Rating +(40–60)% to Cold Resistance +1 to Maximum Frenzy Charges Maximum Affliction Charges is equal to Maximum Frenzy Charges (8–12)% increased Movement Speed Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges Gain Affliction Charges instead of Frenzy Charges (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge) |
![]() | +5% chance to Suppress Spell Damage (160–220)% increased Evasion and Energy Shield +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds Lose (10–15)% of Energy Shield when you deal a Critical Strike Lose (10–15)% of Life when you deal a Critical Strike |
![]() | 15 uses remaining [Four random modifiers] |
![]() | Has 1 Socket Socketed Gems are Supported by Level 20 Blasphemy Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 80% increased Reservation Efficiency +(20–30) to Intelligence 20% reduced Effect of Curses on you (15–25)% increased Damage with Hits and Ailments against Cursed Enemies |
![]() | +(25–35) to Strength +(800–1200) to Armour Regenerate (50–70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard (The Stun Threshold determines how much Damage can Stun something) (100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%) (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) |
![]() | 15 uses remaining [Four random modifiers] |
![]() | 15 uses remaining [Four random modifiers] |
![]() | 15 uses remaining [Four random modifiers] |
![]() | 15 uses remaining [Four random modifiers] |
![]() | 15 uses remaining [Four random modifiers] |
![]() | 15 uses remaining [Four random modifiers] |
![]() | +(1–2) to Level of Socketed Gems +(15–25)% to all Elemental Resistances (120–160)% increased Armour and Energy Shield Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot (Unlucky things are rolled twice and the worst result used) |
Ritual Item /122 ⍟
Icon | Name |
---|---|
![]() | Acclimatisation Stack Size: 1 / 2 20x Orb of Alteration |
![]() | Aetherwind Gloves Energy Shield: 28–32 Requires Level 40, 59 Int 30% reduced maximum Mana (25–30)% chance when you pay a Skill's Cost to gain that much Mana |
![]() | Archdemon Crown Armour: 185–212 Energy Shield: 38–43 Requires Level 75, 79 Str, 79 Int Socketed Skills apply Fire, Cold and Lightning Exposure on Hit -10% to all Elemental Resistances |
![]() | Atonement Mask Armour: 122–140 Evasion Rating: 122–140 Requires Level 45, 51 Str, 51 Dex -15% additional Physical Damage Reduction You are Crushed +(2–3) to maximum Fortification |
![]() | Basemetal Treads Armour: 68–78 Requires Level 20, 39 Str +(4–5)% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits |
![]() | Blizzard Crown Evasion Rating: 185–212 Energy Shield: 38–43 Requires Level 75, 79 Dex, 79 Int Adds (75–85) to (115–128) Cold Damage Your Hits treat Cold Resistance as 10% higher than actual value |
![]() | Blood-filled Vessel Monsters: Any Monster Level: Any From: Any Rituals have 20% improved Favour Rewards Rituals spawn Monsters 20% faster Rituals have 20% more maximum monsters alive 5% increased Quantity of Items found in this Area |
![]() | Bramble Valley Map Map Tier: 15, 16, 16, 16, 16 Guild Tag Editor: ™ Bonus: Kill boss of corrupted rare version of this map |
![]() | Brimstone Treads Armour: 236–271 Requires Level 80, 124 Str +(4–5)% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits |
![]() | Brotherhood in Exile Stack Size: 1 / 5 One With Nothing Corrupted |
![]() | Chromium Glennach Cairns Watchstone |
![]() | Chromium Haewark Hamlet Watchstone |
![]() | Chromium Lex Ejoris Watchstone |
![]() | Chromium Lex Proxima Watchstone |
![]() | Chromium Lira Arthain Watchstone |
![]() | Chromium New Vastir Watchstone |
![]() | Chromium Tirn's End Watchstone |
![]() | Chromium Valdo's Rest Watchstone |
![]() | Cloudwhisper Boots Evasion Rating: 68–78 Requires Level 20, 39 Dex 1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating 25% less Accuracy Rating |
![]() | Cold River Map |
![]() | ![]() Stack Size: 1 / 10 |
![]() | Crimson Township Map Map Tier: 2, 5, 9, 13, 16 Guild Tag Editor: % Bonus: Kill boss of magic or higher version of this map |
![]() | Darksteel Treads Armour: 164–189 Requires Level 50, 89 Str +(4–5)% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits |
![]() | Debilitation Gauntlets Armour: 236–271 Requires Level 70, 101 Str Exerted Attacks deal (40–50)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Demon Crown Armour: 122–140 Energy Shield: 25–29 Requires Level 45, 51 Str, 51 Int Socketed Skills apply Fire, Cold and Lightning Exposure on Hit -10% to all Elemental Resistances |
![]() | Draped in Dreams Stack Size: 1 / 5 Six-Link Astral Plate Item Level: 100 Influenced Item |
![]() | Dreamquest Slippers Energy Shield: 50–57 Requires Level 80, 124 Int 10% reduced Movement Speed (30–40)% increased Cooldown Recovery Rate of Movement Skills |
![]() | Dry Sea Map Map Tier: 5, 8, 12, 16, 16 Guild Tag Editor: ` Bonus: Kill boss of magic or higher version of this map |
![]() | Duskwalk Slippers Energy Shield: 15–18 Requires Level 20, 39 Int 10% reduced Movement Speed (30–40)% increased Cooldown Recovery Rate of Movement Skills |
![]() | Dying Light Stack Size: 1 / 10 Diamond Ring Item Level: 100 Shaper + Elder Item |
![]() | ![]() Stack Size: 1 / 10 Adds or rerolls a modifier on a Voidstone |
![]() | Fateful Meeting Stack Size: 1 / 9 League-Specific Item Double-Influenced Item Item Level: 97 Two-Implicit Corrupted |
![]() | Forbidden Woods Map |
![]() | Forking River Map Map Tier: 2, 5, 9, 13, 16 Guild Tag Editor: ^ Bonus: Kill boss of magic or higher version of this map |
![]() | Foundry Map Map Tier: 9, 12, 16, 16, 16 Guild Tag Editor: à Bonus: Kill boss of rare version of this map |
![]() | Frozen Cabins Map Map Tier: 7, 10, 14, 16, 16 Guild Tag Editor: ä Bonus: Kill boss of rare version of this map |
![]() | Gale Crown Evasion Rating: 42–49 Energy Shield: 10–12 Requires Level 15, 20 Dex, 20 Int Adds (3–4) to (5–6) Cold Damage Your Hits treat Cold Resistance as 10% higher than actual value |
![]() | Gauche Gloves Evasion Rating: 35–41 Requires Level 10, 18 Dex 25% reduced Attack Damage with Main Hand (40–50)% increased Attack Damage with Off Hand |
![]() | Grave Trough Map Map Tier: 8, 11, 15, 16, 16 Guild Tag Editor: $ Bonus: Kill boss of rare version of this map |
![]() | Gruelling Gauntlets Armour: 132–152 Requires Level 40, 59 Str Exerted Attacks deal (30–40)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Haunting Shadows Stack Size: 1 / 4 Metamorph Item |
![]() | Imp Crown Armour: 42–49 Energy Shield: 10–12 Requires Level 15, 20 Str, 20 Int Socketed Skills apply Fire, Cold and Lightning Exposure on Hit -10% to all Elemental Resistances |
![]() | Keeper's Corruption Stack Size: 1 / 7 Eldritch Bone Helmet (Concentrated Effect) Item Level: 89 Elder Item |
![]() | Leyline Gloves Energy Shield: 9–10 Requires Level 10, 18 Int 30% reduced maximum Mana (25–30)% chance when you pay a Skill's Cost to gain that much Mana |
![]() | Love Through Ice Stack Size: 1 / 4 Unnatural Instinct Two-Implicit Corrupted |
![]() | Maven's Invitation: Glennach Cairns |
![]() | Maven's Invitation: Glennach Cairns |
![]() | Maven's Invitation: Glennach Cairns |
![]() | Maven's Invitation: Glennach Cairns |
![]() | Maven's Invitation: Haewark Hamlet |
![]() | Maven's Invitation: Haewark Hamlet |
![]() | Maven's Invitation: Haewark Hamlet |
![]() | Maven's Invitation: Haewark Hamlet |
![]() | Maven's Invitation: Lex Ejoris |
![]() | Maven's Invitation: Lex Ejoris |
![]() | Maven's Invitation: Lex Ejoris |
![]() | Maven's Invitation: Lex Ejoris |
![]() | Maven's Invitation: Lex Proxima |
![]() | Maven's Invitation: Lex Proxima |
![]() | Maven's Invitation: Lex Proxima |
![]() | Maven's Invitation: Lex Proxima |
![]() | Maven's Invitation: Lira Arthain |
![]() | Maven's Invitation: Lira Arthain |
![]() | Maven's Invitation: Lira Arthain |
![]() | Maven's Invitation: Lira Arthain |
![]() | Maven's Invitation: New Vastir |
![]() | Maven's Invitation: New Vastir |
![]() | Maven's Invitation: New Vastir |
![]() | Maven's Invitation: New Vastir |
![]() | Maven's Invitation: The Feared Portal: The Maven's Crucible Area Level: 68 Boss Fights: 5 The Maven must Witness: Cortex, Chayula's Domain, The Alluring Abyss, The Shaper's Realm, Absence of Value and Meaning Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: The Forgotten Portal: The Maven's Crucible Area Level: 68 Boss Fights: 4 The Maven must Witness: Rewritten Distant Memory, Augmented Distant Memory, Altered Distant Memory, Twisted Distant Memory Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: The Formed Portal: The Maven's Crucible Area Level: 68 Boss Fights: 4 The Maven must Witness: Lair of the Hydra Map, Maze of the Minotaur Map, Forge of the Phoenix Map, Pit of the Chimera Map Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: The Hidden Portal: The Maven's Crucible Area Level: 68 Boss Fights: 4 The Maven must Witness: Uul-Netol's Domain, Xoph's Domain, Tul's Domain, Esh's Domain Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: The Twisted Portal: The Maven's Crucible Area Level: 68 Boss Fights: 4 The Maven must Witness: The Purifier, The Constrictor, The Enslaver, The Eradicator Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: Tirn's End |
![]() | Maven's Invitation: Tirn's End |
![]() | Maven's Invitation: Tirn's End |
![]() | Maven's Invitation: Tirn's End |
![]() | Maven's Invitation: Valdo's Rest |
![]() | Maven's Invitation: Valdo's Rest |
![]() | Maven's Invitation: Valdo's Rest |
![]() | Maven's Invitation: Valdo's Rest |
![]() | Nexus Gloves Energy Shield: 47–54 Requires Level 70, 101 Int 30% reduced maximum Mana (25–30)% chance when you pay a Skill's Cost to gain that much Mana |
![]() | Nightwind Slippers Energy Shield: 34–39 Requires Level 50, 89 Int 10% reduced Movement Speed (30–40)% increased Cooldown Recovery Rate of Movement Skills |
![]() | ![]() Stack Size: 1 / 10 Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier Attempting to upgrade an Elevated Modifier rerolls its values Can be used on Body Armours, Boots, Gloves and Helmets |
![]() | ![]() Stack Size: 1 / 40 Grants an atlas passive skill refund point |
![]() | Penitent Mask Armour: 185–212 Evasion Rating: 185–212 Requires Level 75, 79 Str, 79 Dex -15% additional Physical Damage Reduction You are Crushed +(2–3) to maximum Fortification |
![]() | Platinum Glennach Cairns Watchstone |
![]() | Platinum Haewark Hamlet Watchstone |
![]() | Platinum Lex Ejoris Watchstone |
![]() | Platinum Lex Proxima Watchstone |
![]() | Platinum Lira Arthain Watchstone |
![]() | Platinum New Vastir Watchstone |
![]() | Platinum Tirn's End Watchstone |
![]() | Platinum Valdo's Rest Watchstone |
![]() | Reckless Ambition Stack Size: 1 / 6 Omeyocan |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 10 Stores the monsters slain for the first time from a completed Ritual Altar for future use |
![]() | Silo Map |
![]() | Sinistral Gloves Evasion Rating: 236–271 Requires Level 70, 101 Dex 25% reduced Attack Damage with Main Hand (40–50)% increased Attack Damage with Off Hand |
![]() | Society's Remorse 10x Orb of Alteration |
![]() | Sorrow Mask Armour: 42–49 Evasion Rating: 42–49 Requires Level 15, 20 Str, 20 Dex -15% additional Physical Damage Reduction You are Crushed +(2–3) to maximum Fortification |
![]() | Southswing Gloves Evasion Rating: 132–152 Requires Level 40, 59 Dex 25% reduced Attack Damage with Main Hand (40–50)% increased Attack Damage with Off Hand |
![]() | Stagnation Map Map Tier: 16, 16, 16, 16, 16 Guild Tag Editor: ¢ Bonus: Kill boss of corrupted rare version of this map |
![]() | Stormrider Boots Evasion Rating: 236–271 Requires Level 80, 124 Dex 1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating 25% less Accuracy Rating |
![]() | Taxing Gauntlets Armour: 35–41 Requires Level 10, 18 Str Exerted Attacks deal (25–30)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | The Astromancer Stack Size: 1 / 7 The Eternity Shroud Two-Implicit Corrupted |
![]() | The Bear Woman Stack Size: 1 / 6 Fecund Ursine Pelt Warlord Item |
![]() | The Long Watch Stack Size: 1 / 3 Disabled |
![]() | The Maven's Writ Portal: Absence of Mercy and Empathy Area Level: 84 |
![]() | The Patient Stack Size: 1 / 8 The Nurse |
![]() | The Whiteout Stack Size: 1 / 8 Cospri's Malice |
![]() | Titanium Glennach Cairns Watchstone |
![]() | Titanium Haewark Hamlet Watchstone |
![]() | Titanium Lex Ejoris Watchstone |
![]() | Titanium Lex Proxima Watchstone |
![]() | Titanium Lira Arthain Watchstone |
![]() | Titanium New Vastir Watchstone |
![]() | Titanium Tirn's End Watchstone |
![]() | Titanium Valdo's Rest Watchstone |
![]() | Windbreak Boots Evasion Rating: 164–189 Requires Level 50, 89 Dex 1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating 25% less Accuracy Rating |
![]() | Winter Crown Evasion Rating: 122–140 Energy Shield: 25–29 Requires Level 45, 51 Dex, 51 Int Adds (15–20) to (28–35) Cold Damage Your Hits treat Cold Resistance as 10% higher than actual value |
Ritual Gem /2
Name | |
---|---|
![]() | Trinity Support (18) |
![]() | Hydrosphere (34) |
Ritual Monster /4 ⍟
Name | Modifiers | Spectre |
---|---|---|
Daemon | N | |
Fortress Totem | monster no drops or experience [1] Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value Cannot be Knocked Back cannot be taunted [1] | N |
Pain Totem | monster no drops or experience [1] Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value Cannot be Knocked Back cannot be taunted [1] | N |
Daemon | 100% increased Damage 80% increased Area of Effect | N |
Minimap Icons /2 ⍟
Icon | Code |
---|---|
![]() | RitualRune |
![]() | RitualRuneFinished |
Ritual Rune Types /79 ⍟
Name | Detail | Weight | Level Min | Buff |
---|---|---|---|---|
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 0 | 25% chance to Ignite enemies Gain 20% of your Physical Damage as Extra Fire Damage |
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 25 | 30% chance to Ignite enemies Gain 25% of your Physical Damage as Extra Fire Damage |
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 46 | 35% chance to Ignite enemies Gain 30% of your Physical Damage as Extra Fire Damage |
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 68 | 40% chance to Ignite enemies Gain 35% of your Physical Damage as Extra Fire Damage |
Infernal | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 100 | 78 | 50% chance to Ignite enemies Gain 40% of your Physical Damage as Extra Fire Damage |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 10 | Gain 20% of Physical Damage as Extra Cold Damage 25% chance to Freeze enemies |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 25 | Gain 25% of Physical Damage as Extra Cold Damage 30% chance to Freeze enemies |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 46 | Gain 30% of Physical Damage as Extra Cold Damage 35% chance to Freeze enemies |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 68 | Gain 35% of Physical Damage as Extra Cold Damage 40% chance to Freeze enemies |
Bitter | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 100 | 78 | Gain 40% of Physical Damage as Extra Cold Damage 50% chance to Freeze enemies |
Dreaded | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 50 | 46 | Gain 8% of Non-Chaos Damage as extra Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit |
Dreaded | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 50 | 68 | Gain 10% of Non-Chaos Damage as extra Chaos Damage 35% chance to inflict Withered for 2 seconds on Hit |
Dreaded | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 50 | 78 | Gain 12% of Non-Chaos Damage as extra Chaos Damage 45% chance to inflict Withered for 2 seconds on Hit |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 0 | Gain 20% of Physical Damage as Extra Lightning Damage 25% chance to Shock enemies |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 25 | Gain 25% of Physical Damage as Extra Lightning Damage 30% chance to Shock enemies |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 46 | Gain 30% of Physical Damage as Extra Lightning Damage 35% chance to Shock enemies |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 68 | Gain 35% of Physical Damage as Extra Lightning Damage 40% chance to Shock enemies |
Fluctuant | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 100 | 78 | Gain 40% of Physical Damage as Extra Lightning Damage 50% chance to Shock enemies |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 0 | 20% increased Physical Damage 25% chance to cause Bleeding |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 25 | 25% increased Physical Damage 30% chance to cause Bleeding |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 46 | 30% increased Physical Damage 35% chance to cause Bleeding |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 68 | 35% increased Physical Damage 40% chance to cause Bleeding |
Violent | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 100 | 78 | 40% increased Physical Damage 50% chance to cause Bleeding |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 0 | Regenerate 2% of Life per second |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 25 | Regenerate 2% of Life per second |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 46 | Regenerate 2% of Life per second |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 68 | Regenerate 2% of Life per second |
Suppressive | Monsters Regenerate Life Smothering Mist lowers your Life Regeneration | 100 | 78 | Regenerate 2% of Life per second |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 10 | Gain 30% of Maximum Life as Extra Maximum Energy Shield |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 25 | Gain 35% of Maximum Life as Extra Maximum Energy Shield |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 46 | Gain 40% of Maximum Life as Extra Maximum Energy Shield |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 68 | Gain 45% of Maximum Life as Extra Maximum Energy Shield |
Ensconced | Monsters gain extra Energy Shield based on Life Altar restores monster Energy Shield | 100 | 78 | Gain 50% of Maximum Life as Extra Maximum Energy Shield |
Charged | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | 100 | 33 | Monsters in the Rune area are much stronger |
Charged | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | 100 | 46 | Monsters in the Rune area are much stronger |
Charged | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | 100 | 68 | Monsters in the Rune area are much stronger |
Charged | Monsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters | 100 | 78 | Monsters in the Rune area are much stronger |
Fortressed | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | 100 | 33 | monster damage taken +% final from buff from ot [-20] |
Fortressed | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | 100 | 46 | monster damage taken +% final from buff from ot [-25] |
Fortressed | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | 100 | 68 | monster damage taken +% final from buff from ot [-30] |
Fortressed | Monsters take reduced Damage Fortress Totems further reduce the damage Monsters take | 100 | 78 | monster damage taken +% final from buff from ot [-35] |
Emboldening | Monsters are Massive Altar causes Monsters to grow even larger | 50 | 33 | 30% increased maximum Life 20% increased Character Size 60% increased Area of Effect |
Emboldening | Monsters are Massive Altar causes Monsters to grow even larger | 50 | 46 | 35% increased maximum Life 20% increased Character Size 70% increased Area of Effect |
Emboldening | Monsters are Massive Altar causes Monsters to grow even larger | 50 | 68 | 40% increased maximum Life 20% increased Character Size 80% increased Area of Effect |
Emboldening | Monsters are Massive Altar causes Monsters to grow even larger | 50 | 78 | 50% increased maximum Life 20% increased Character Size 90% increased Area of Effect |
Invigorating | Monsters are Fast Gales further accelerate you and Monsters | 50 | 16 | 10% increased Attack Speed 10% increased Cast Speed Buff grants 10% increased Movement Speed |
Invigorating | Monsters are Fast Gales further accelerate you and Monsters | 50 | 46 | 12% increased Attack Speed 12% increased Cast Speed Buff grants 12% increased Movement Speed |
Invigorating | Monsters are Fast Gales further accelerate you and Monsters | 50 | 68 | 15% increased Attack Speed 15% increased Cast Speed Buff grants 15% increased Movement Speed |
Invigorating | Monsters are Fast Gales further accelerate you and Monsters | 50 | 78 | 18% increased Attack Speed 18% increased Cast Speed Buff grants 18% increased Movement Speed |
Vaal | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar | 20 | 33 | dropped items are corrupted [1] |
Vaal | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar | 20 | 46 | dropped items are corrupted [1] |
Vaal | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar | 20 | 68 | dropped items are corrupted [1] |
Vaal | Items dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar | 20 | 78 | dropped items are corrupted [1] |
Haunted | Tormented Spirits haunt the Ritual | 50 | 33 | Monsters in the Rune area are much stronger |
Haunted | Tormented Spirits haunt the Ritual | 50 | 46 | Monsters in the Rune area are much stronger |
Haunted | Tormented Spirits haunt the Ritual | 50 | 68 | Monsters in the Rune area are much stronger |
Haunted | Tormented Spirits haunt the Ritual | 50 | 78 | Monsters in the Rune area are much stronger |
Foul | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | 50 | 33 | Gain 8% of your Physical Damage as Extra Chaos Damage 30% chance to Poison on Hit |
Foul | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | 50 | 46 | Gain 10% of your Physical Damage as Extra Chaos Damage 35% chance to Poison on Hit |
Foul | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | 50 | 68 | Gain 12% of your Physical Damage as Extra Chaos Damage 40% chance to Poison on Hit |
Foul | Monsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary | 50 | 78 | Gain 14% of your Physical Damage as Extra Chaos Damage 50% chance to Poison on Hit |
Opulent | Monsters have greatly increased Item Rarity and Quantity Contains cursed coin showers | 10 | 68 | monster dropped item quantity +% [100] monster dropped item rarity +% [100] |
Opulent | Monsters have greatly increased Item Rarity and Quantity Contains cursed coin showers | 10 | 73 | monster dropped item quantity +% [150] monster dropped item rarity +% [150] |
Opulent | Monsters have greatly increased Item Rarity and Quantity Contains cursed coin showers | 10 | 78 | monster dropped item quantity +% [200] monster dropped item rarity +% [200] |
Apocalyptic | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 10 | 68 | 100% chance to Ignite enemies Gain 60% of your Physical Damage as Extra Fire Damage |
Apocalyptic | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 10 | 73 | 100% chance to Ignite enemies Gain 70% of your Physical Damage as Extra Fire Damage |
Apocalyptic | Monsters deal extra Fire Damage and can Ignite Meteors fall from the sky | 10 | 78 | 100% chance to Ignite enemies Gain 80% of your Physical Damage as Extra Fire Damage |
Glacial | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 10 | 68 | Gain 60% of Physical Damage as Extra Cold Damage Always Freezes enemies |
Glacial | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 10 | 73 | Gain 70% of Physical Damage as Extra Cold Damage Always Freezes enemies |
Glacial | Monsters deal extra Cold Damage and can Freeze Icy Beams rotate | 10 | 78 | Gain 80% of Physical Damage as Extra Cold Damage Always Freezes enemies |
Volatile | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 10 | 68 | Gain 60% of Physical Damage as Extra Lightning Damage 100% chance to Shock enemies |
Volatile | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 10 | 73 | Gain 70% of Physical Damage as Extra Lightning Damage 100% chance to Shock enemies |
Volatile | Monsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other | 10 | 78 | Gain 80% of Physical Damage as Extra Lightning Damage 100% chance to Shock enemies |
Sanguine | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 10 | 68 | 60% increased Physical Damage Causes Bleeding |
Sanguine | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 10 | 73 | 70% increased Physical Damage Causes Bleeding |
Sanguine | Monsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves | 10 | 78 | 80% increased Physical Damage Causes Bleeding |
Malevolent | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 10 | 68 | Gain 15% of Non-Chaos Damage as extra Chaos Damage 30% chance to inflict Withered on Hit |
Malevolent | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 10 | 73 | Gain 18% of Non-Chaos Damage as extra Chaos Damage 40% chance to inflict Withered on Hit |
Malevolent | Monsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles | 10 | 78 | Gain 20% of Non-Chaos Damage as extra Chaos Damage 50% chance to inflict Withered on Hit |
Community Wiki
Ritual league
Ultimatum Patch Notes
Ritual Changes
- Ritual Altars can now be found once you reach maps. Each map has a 8% base chance to contain Ritual Altars. Deferred items will reappear at later Areas at a higher rate to account for these changes.
Ritual Splinters will no longer be offered as rewards from Ritual encounters in maps that have been opened with a Blood-filled Vessel.
- Added four Ritual Atlas passive nodes to the Haewark Hamlet Atlas region, which grant various bonuses to Ritual encounters. Please read the Atlas Passive Balance section for more information.
- Added three Ritual Watchstone modifiers, which grant various bonuses to Ritual encounters.
Introduction
The Ritual league is a challenge league that launched on January 15, 2021 alongside the Echoes of the Atlas expansion.
In this league, a Ritual Altar can be found in each zone. Interacting with the altar encloses the player into a ritual circle, and they must fight a wave of enemies. Rituals award Tribute which can be exchanged for items, including exclusive item bases.
League mechanic
The Ritual league introduced the Ritual mechanic, which appears during the Acts and in Maps. Rituals allow players to activate Ritual Altars, slay enemies, and gain drops. It is one of the few mechanics in the game that allows players to select a drop of their choice. After activating the ritual altar you have to fight off a wave of enemies, who give you favor by defeating them; after the fight is over you can spend Tribute at the ritual altar and pick from a list of various pre-identified items that cost favor.
Minimap
These new icons are introduced to the minimap:
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Ritual

