The Vast Horizon

The Vast Horizon
Platinum New Vastir Watchstone
Atlas Region Upgrade Item
Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item
Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack
Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas
Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality
15 uses remaining
"Where once a mountain stood there was now but fields and dust.
One by one, the stones were moved and placed with intention,
the consequences borne by the destination and the origin."
Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
poe.ninjaThe Vast Horizon
Release Version3.13
BaseTypePlatinum New Vastir Watchstone
Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item

Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item

GroupWatchstoneSpecificMonsterItemDropChance
DomainsWatchstone (25)
GenerationTypeUnique (3)
Req. level1
Stats
  • influence monster chance to drop currency item % Min: 20 Max: 25 Global
  • Tags
  • unique_map 0
  • no_monster_packs 0
  • default 1000
  • Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack

    Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack

    GroupWatchstoneStackCurrency
    DomainsWatchstone (25)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map currency jeweller drops full stack permillage chance Min: 12 Max: 15 Global
  • Tags
  • unique_map 0
  • no_monster_packs 0
  • default 1000
  • Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas

    Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas

    GroupWatchstoneUniqueMapReplacementChance
    DomainsWatchstone (25)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map dropped map as random unique map permilliage Min: 25 Max: 30 Global
  • Tags
  • unique_map 0
  • no_monster_packs 0
  • default 1000
  • Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality

    Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality

    GroupWatchstoneSpecificMonsterItemDropChance
    DomainsWatchstone (25)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • rare monster chance to drop quality gem % Min: 20 Max: 25 Global
  • Tags
  • unique_map 0
  • no_monster_packs 0
  • default 1000
  • 15 uses remaining

    15 uses remaining

    GroupUniqueWatchstoneUses
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • watchstone uses remaining Min: 15 Max: 15 Local
  • Tags
  • unique_map 0
  • no_monster_packs 0
  • default 1000
  • Description
    12% increased Quantity of Items found in Areas
    Imprisoned Monsters in Areas have (40–50)% chance to have an additional Essence
    Timeless Splinters dropped in Areas have (0.2–0.25)% chance to drop as Timeless Emblems instead
    Items have 0.8% chance to drop fully Linked in Areas
    Items found in Areas have 1.2% chance to have the maximum number of Sockets
    Items found in Areas have (0.7–0.8)% chance to have a White Socket
    Weapons found in Areas have (14–16)% chance to drop with 20% Quality
    Armour Items found in Areas have (14–16)% chance to drop with 20% Quality
    Gems found in Areas have 3% chance to drop with 20% Quality
    Flasks found in Areas have (16–20)% chance to drop with 20% Quality
    Unique Bosses drop 3 additional Basic Currency Items
    Rare Maps found in Areas have (30–40)% chance to be Corrupted
    Items found in Areas have (140–160)% increased chance to be Influenced
    Chests have (80–100)% increased Item Quantity
    Found Items have 5% chance to drop Corrupted in Areas
    Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Weapon
    Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Armour Item
    Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Jewellery Item
    Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item
    Influenced Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality
    Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Weapon
    Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Armour Item
    Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Jewellery Item
    Magic Monsters in Areas have (2–2.5)% chance to drop an additional Basic Currency Item
    Magic Monsters in Areas have (2–2.5)% chance to drop an additional Gem with Quality
    Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Weapon
    Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Item
    Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Jewellery Item
    Rare Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item
    Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality
    Legion Encounters in Areas have (200–250)% increased chance to include a Karui army
    Legion Encounters in Areas have (200–250)% increased chance to include an Eternal Empire army
    Legion Encounters in Areas have (200–250)% increased chance to include a Vaal army
    Legion Encounters in Areas have (200–250)% increased chance to include a Templar army
    Legion Encounters in Areas have (200–250)% increased chance to include a Maraketh army
    Breaches in Areas have (200–250)% increased chance to belong to Xoph
    Breaches in Areas have (200–250)% increased chance to belong to Tul
    Breaches in Areas have (200–250)% increased chance to belong to Esh
    Breaches in Areas have (200–250)% increased chance to belong to Uul-Netol
    Breaches in Areas have (200–250)% increased chance to belong to Chayula
    Oils found in Areas have (40–50)% chance to be 1 tier higher
    Breach Splinters have (0.2–0.25)% chance to drop as Breachstones instead in Areas
    Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas
    Harbingers in Areas drop rarer value Currency Shards
    Abysses in Areas have (80–100)% increased chance to lead to an Abyssal Depths
    Red Beasts in Areas have (130–150)% increased chance to be from The Deep
    Red Beasts in Areas have (130–150)% increased chance to be from The Wilds
    Red Beasts in Areas have (130–150)% increased chance to be from The Caverns
    Red Beasts in Areas have (130–150)% increased chance to be from The Sands
    Voltaxic Sulphite Veins and Chests in Areas have (16–20)% chance to contain double Sulphite
    Blight Chests in Areas have (13–15)% chance to Duplicate contained Items
    Metamorph Samples dropped in Areas have (50–60)% increased chance to have a Reward
    Delirium Encounters in Areas have (16–20)% chance to generate an additional Reward type
    (16–20)% increased Stack size of Simulacrum Splinters found in Areas
    Delirium Monsters in Areas have (30–40)% increased chance to drop Cluster Jewels
    Plants Harvested in Areas have (13–15)% chance to give an additional Crafting option
    Harvest Crops in Areas have an extra chance to grow higher Tier Plants
    Harvest Crops in Areas have (30–40)% increased chance to contain a Tier 4 Plant
    Areas have (40–50)% increased chance to contain a Smuggler’s Cache
    (25–30)% more Blueprints found in Areas
    (50–60)% increased Stack size of Rogue's Markers found in Areas
    (16–20)% chance on completing a Map influenced by a Conqueror of the Atlas
    to gain double progress towards locating their Citadel
    Areas have +(25–30)% chance to contain a Vaal Side Area
    Areas have +35% chance to contain a Trial of Ascendancy
    Monsters and Chests in Areas have (16–20)% chance to drop Items with +1 to Item Level
    Unique Bosses have (50–60)% chance to drop an additional Divination Card
    Unique Bosses have (50–60)% chance to drop an additional Item with random Influence
    Rogue Exiles in Areas have (50–60)% chance to be Possessed by a Tormented Spirit
    Strongboxes in Areas have (200–250)% increased chance to be Rare
    (130–150)% increased Quantity of Items found in Perandus Chests in Areas
    Perandus Chests in Areas have (130–150)% increased chance to be Hoards
    Perandus Chests in Areas have (130–150)% increased chance to be Catalogues
    Perandus Chests in Areas have (130–150)% increased chance to be Archives
    Perandus Chests in Areas have (130–150)% increased chance to be Coffers
    Perandus Chests in Areas have (130–150)% increased chance to be Treasuries
    Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier
    Tormented Spirits in Areas have (130–150)% increased Duration
    3% chance in Areas for Exalted Orbs to drop as 3 Exalted Orbs instead
    Missions in Areas grant (100–120)% increased Favour
    (12–15)% more Magic Monsters
    (12–15)% more Rare Monsters
    Areas contain 3 additional Magic Monster packs
    Areas contain 3 additional packs with a Rare monster
    2% increased Experience gain
    8% increased Pack size
    (35–40)% increased Rarity of Items found in Areas
    10% increased effect of Modifiers on non-unique Maps
    Areas have a 100% chance to contain an additional Rogue Exile
    (130–150)% increased Duration of Shrine Effects on Players
    Areas have a 100% chance to contain an additional Shrine
    (200–250)% increased chance for Strongboxes in Areas to be Unique
    (20–25)% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas
    Areas have a 100% chance to contain an additional Tormented Spirit
    Harbingers in Areas have (40–50)% chance to drop an additional Stack of Currency Shards
    Areas have a 100% chance to contain an additional Harbinger
    Areas have a 100% chance to contain an additional Invasion Boss
    Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
    Beyond Portals in Areas have (12–15)% chance to spawn an additional Beyond Demon
    Beyond Demons in Areas grant (20–25)% increased Experience
    Areas have (15–20)% chance to contain Cadiro Perandus
    Breach Monsters in Areas grant (20–25)% increased Experience
    Abyss Monsters in Areas grant (20–25)% increased Experience
    Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket
    Blight Chests in Areas have (50–60)% increased chance to contain Blighted Maps or Oils
    +5 Metamorph Monster Samples in Areas have Rewards
    5% chance for Rewards from Metamorphs in Areas to be Doubled
    Orbs of Fusing found in Areas have (1.2–1.5)% chance to drop as a full stack
    Chromatic Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack
    Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack
    Chaos Orbs found in Areas have (1.6–2)% chance to drop as a full stack
    Orbs of Alchemy found in Areas have (2.5–3)% chance to drop as a full stack
    Orbs of Alteration found in Areas have (1.2–1.5)% chance to drop as a full stack
    Orbs of Scouring found in Areas have 0.8% chance to drop as a full stack
    Orbs of Chance found in Areas have (1.2–1.5)% chance to drop as a full stack
    Cartographer's Chisels found in Areas have (1.2–1.5)% chance to drop as a full stack
    Orbs of Transmutation found in Areas have (1.2–1.5)% chance to drop as a full stack
    Blacksmith's Whetstones found in Areas have (2.5–3)% chance to drop as a full stack
    Armourer's Scraps found in Areas have (1.2–1.5)% chance to drop as a full stack
    (3–4)% chance in Areas for Gemcutter's Prisms to drop as 6 Gemcutter's Prisms instead
    (3–4)% chance in Areas for Regal Orbs to drop as 5 Regal Orbs instead
    (4–5)% chance in Areas for Divine Orbs to drop as 4 Divine Orbs instead
    (6–7)% chance in Areas for Orbs of Annulment to drop as 3 Orbs of Annulment instead
    (1–1.2)% chance in Areas for Orbs of Regret to drop as 20 Orbs of Regret instead
    (2.5–3)% chance in Areas for Blessed Orbs to drop as 8 Blessed Orbs instead
    10% chance in Areas for Mirrors of Kalandra to drop as 2 Mirrors of Kalandra instead
    (3–4)% chance in Areas for Vaal Orbs to drop as 7 Vaal Orbs instead
    1% chance in Areas for Amulets to drop as Anointed Talismans instead
    Randomly encountered Masters in Areas have (250–300)% increased chance to be Niko
    Master Missions from completing Maps have {0}% increased chance to be Niko
    Randomly encountered Masters in Areas have (250–300)% increased chance to be Zana
    Master Missions from completing Maps have {0}% increased chance to be Zana
    Randomly encountered Masters in Areas have (250–300)% increased chance to be Jun
    Master Missions from completing Maps have {0}% increased chance to be Jun
    Randomly encountered Masters in Areas have (250–300)% increased chance to be Alva
    Master Missions from completing Maps have {0}% increased chance to be Alva
    Randomly encountered Masters in Areas have (250–300)% increased chance to be Einhar
    Master Missions from completing Maps have {0}% increased chance to be Einhar
    Areas have +(8–10)% chance to grant an Atlas Mission on Completion
    Areas that contain capturable Beasts have (30–40)% chance to contain an additional Red Beast
    (25–30)% chance create a copy of Beasts Captured in Areas
    100% chance for Red Beasts in Areas to be the less common of two varieties
    Red Beasts in Areas have (60–70)% chance to grant double Experience
    (25–30)% increased Quantity of Items dropped in Incursions in Areas
    Incursion Architects in Areas grant double Experience
    Incursion Architects in Areas have a (30–40)% chance to drop an additional Rare Incursion Item
    (30–40)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit
    Immortal Syndicate Members in Areas are (20–25)% more
    likely to be accompanied by reinforcements
    Immortal Syndicate Members in Areas have (40–50)% chance to grant double Experience
    Immortal Syndicate Members Executed in Areas have (40–50)% chance to gain an additional Rank
    Immortal Syndicate Members have (40–50)% chance to drop an additional Veiled Item
    (40–50)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsters
    Zana Missions in Areas have 3 additional Map options
    +(15–20)% to Quality of Maps offered by Zana Missions in Areas
    Map options offered by Zana Missions in Areas have (130–150)% increased chance to be Unique
    Map options offered by Zana Missions in Areas have (130–150)% increased chance to be Synthesis Maps
    Map options offered by Zana Missions in Areas have (130–150)% increased chance to have 8 Modifiers
    Unique Bosses have (23–25)% chance to drop an additional Scarab
    Unique Map Bosses have (30–40)% chance to drop an additional Unique Item
    Unique Map Bosses have (30–40)% chance to drop additional Map Currency Items
    Unique Bosses have (30–40)% chance to drop an additional Talisman
    Unique Bosses have (60–70)% chance to drop an additional Essence
    Unique Bosses have (60–70)% chance to drop an additional Silver Coin
    Unique Bosses have (25–30)% chance to drop an additional Map Item
    Unique Bosses have (60–70)% chance to drop an additional Sacrifice Fragment
    Unique Map Bosses have (12–15)% chance to drop an additional Atlas Base Type