Vaal Orb Corrupted Implicit /21
175200attackBow Attacks fire an additional Arrow
111000#% chance to gain a Frenzy Charge on Kill
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
3842250damage physical attackAdds # to # Physical Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
2851100damage physical attack#% increased Physical Damage
111000gemSocketed Gems are supported by Level # Blind
111000gemSocketed Gems are supported by Level # Faster Projectiles
111000gemSocketed Gems are Supported by Level # Momentum
1630085Total
Bows Unique /28
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
(150–250)% increased bonuses gained from Equipped Quiver
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
6% increased Movement Speed
(60–80)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
veiled mod seed [1,30000]
veiled mod type [2]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
Socketed Gems are Supported by Level 20 Ignite Proliferation
(165–195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(160–190)% increased Physical Damage
Gain (200–300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Adds 1 to (600–750) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
(20–24)% increased Elemental Damage with Attack Skills
(180–200)% increased Physical Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Rarity of Items Dropped by Frozen Enemies
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
Bows Item /30
Crude Bow
Physical Damage: 5-13
Critical Strike Chance: 5%
Attacks per Second: 1.4
Requires 14 Dex
Short Bow
Physical Damage: 6-16
Critical Strike Chance: 5%
Attacks per Second: 1.5
Requires Level 5, 26 Dex
Long Bow
Physical Damage: 8-33
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 9, 38 Dex
Composite Bow
Physical Damage: 16-34
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 14, 53 Dex
Recurve Bow
Physical Damage: 15-45
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 18, 65 Dex
+(15–25)% to Global Critical Strike Multiplier
Bone Bow
Physical Damage: 15-45
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Requires Level 23, 80 Dex
Royal Bow
Physical Damage: 14-56
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 28, 95 Dex
(20–24)% increased Elemental Damage with Attack Skills
Death Bow
Physical Damage: 28-73
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 32, 107 Dex
(30–50)% increased Critical Strike Chance
Reflex Bow
Physical Damage: 37-56
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 36, 124 Dex
6% increased Movement Speed
Grove Bow
Physical Damage: 20-61
Critical Strike Chance: 5%
Attacks per Second: 1.5
Requires Level 35, 116 Dex
Decurve Bow
Physical Damage: 24-96
Critical Strike Chance: 6%
Attacks per Second: 1.25
Requires Level 38, 125 Dex
Compound Bow
Physical Damage: 37-76
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 41, 134 Dex
Sniper Bow
Physical Damage: 32-96
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 44, 143 Dex
+(15–25)% to Global Critical Strike Multiplier
Ivory Bow
Physical Damage: 29-86
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Requires Level 47, 152 Dex
Highborn Bow
Physical Damage: 24-94
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 50, 161 Dex
(20–24)% increased Elemental Damage with Attack Skills
Decimation Bow
Physical Damage: 44-116
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 53, 170 Dex
(30–50)% increased Critical Strike Chance
Steelwood Bow
Physical Damage: 58-86
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 57, 190 Dex
6% increased Movement Speed
Thicket Bow
Physical Damage: 32-96
Critical Strike Chance: 5%
Attacks per Second: 1.5
Requires Level 56, 179 Dex
Citadel Bow
Physical Damage: 36-144
Critical Strike Chance: 6%
Attacks per Second: 1.25
Requires Level 58, 185 Dex
Ranger Bow
Physical Damage: 56-117
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 60, 212 Dex
Assassin Bow
Physical Damage: 43-130
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 62, 212 Dex
+(15–25)% to Global Critical Strike Multiplier
Spine Bow
Physical Damage: 38-115
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Requires Level 64, 212 Dex
Imperial Bow
Physical Damage: 29-117
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 66, 212 Dex
(20–24)% increased Elemental Damage with Attack Skills
Harbinger Bow
Physical Damage: 50-133
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 68, 212 Dex
(30–50)% increased Critical Strike Chance
Maraketh Bow
Physical Damage: 61-92
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 71, 222 Dex
10% increased Movement Speed
Hedron Bow
Physical Damage: 9-13
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 30, 101 Dex
Adds (46–55) to (69–83) Fire Damage
Foundry Bow
Physical Damage: 13-20
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 50, 161 Dex
Adds (80–97) to (126–144) Fire Damage
Solarine Bow
Physical Damage: 16-24
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 70, 212 Dex
Adds (121–133) to (184–197) Fire Damage
Crude Bow
Physical Damage: 4-10
Critical Strike Chance: 5%
Attacks per Second: 1.35
Requires 14 Dex
Ethereal Bow
Physical Damage: 5-9
Critical Strike Chance: 6%
Attacks per Second: 1.5
Requires 14 Dex
Bows Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
Bows |
Bows Synthesis Implicit
34480resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
134650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
Bow Attacks fire an additional Arrow
#% increased Poison Duration
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Bow Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
Bow Attacks fire an additional Arrow
#% increased Poison Duration
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Bow Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
13480resource life attackGrants # Life per Enemy Hit
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
86600resource mana#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Bow Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Bow Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
43700poison damage chaos ailment#% increased Damage with Poison
#% chance to Poison on Hit
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
#% chance to Poison on Hit
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
4480poison damage chaos ailmentPoisons you inflict deal Damage #% faster
Bleeding you inflict deals Damage #% faster
Bleeding you inflict deals Damage #% faster
21550damage#% increased Damage
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
47600damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
# to Maximum Frenzy Charges
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
# to Maximum Frenzy Charges
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
23750damage physical attack#% increased Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
075Total
Bow Crafting Bench /46
Mod | Require | Unlock |
---|---|---|
Adds (14–20) to (29–33) Fire Damage | 1x Sun Rune | |
Adds (23–31) to (47–54) Fire Damage | 8x Sun Rune | |
Adds (32–44) to (65–76) Fire Damage | 55x Sun Rune | |
(20–25)% chance to Ignite | 1x Sun Rune | |
Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | 18x Sun Rune | |
Adds 3 to (46–53) Lightning Damage | 1x Bound Rune | |
Adds (4–5) to (76–88) Lightning Damage | 8x Bound Rune | |
Adds (5–8) to (106–123) Lightning Damage | 55x Bound Rune | |
(20–25)% chance to Shock | 1x Bound Rune | |
Trigger Level 10 Shock Ground on Hit | 16x Bound Rune | |
(15–29)% increased Spell Damage | 1x Life Rune | |
(30–44)% increased Spell Damage | 6x Life Rune | |
(45–59)% increased Spell Damage | 45x Life Rune | |
Minions deal (15–29)% increased Damage | 1x Life Rune | |
Minions deal (30–44)% increased Damage | 6x Life Rune | |
Minions deal (45–59)% increased Damage | 45x Life Rune | |
(30–35)% increased Spell Critical Strike Chance | 20x Life Rune 15x Bound Rune | |
Culling Strike | 12x Life Rune | |
Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life | 8x Life Rune | |
(11–15)% increased Physical Damage | 3x War Rune | |
(16–20)% increased Physical Damage | 10x War Rune | |
(21–25)% increased Physical Damage | 50x War Rune | |
Adds (12–17) to (26–30) Chaos Damage | 1x War Rune 1x Life Rune | |
Adds (21–28) to (42–48) Chaos Damage | 5x War Rune 5x Life Rune | |
Adds (29–40) to (58–68) Chaos Damage | 25x War Rune 25x Life Rune | |
(21–25)% reduced Enemy Stun Threshold with this Weapon | 8x War Rune | |
10% chance to Poison on Hit | 10x War Rune | |
10% chance to cause Bleeding on Hit | 10x War Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x War Rune 30x Sun Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Mana | 20x War Rune 30x Bound Rune | |
(5–7)% increased Critical Strike Chance | 35x War Rune 30x Bound Rune | |
Trigger Level 1 Stalking Pustule on Kill | 10x War Rune | |
Adds (12–17) to (26–30) Cold Damage | 1x River Rune | |
Adds (21–28) to (42–48) Cold Damage | 5x River Rune | |
Adds (29–40) to (58–68) Cold Damage | 40x River Rune | |
(20–25)% chance to Freeze | 5x River Rune | |
(3–6)% increased Attack Speed | 25x River Rune 20x War Rune | |
(13–18)% increased Cast Speed | 26x River Rune 22x Life Rune | |
Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies | 85x River Rune 70x Sun Rune | |
Gain Elusive on Critical Strike | 55x Time Rune 65x River Rune | |
Gain Onslaught after Spending a total of 200 Mana | 8x Time Rune 55x Bound Rune 78x River Rune | |
Adds 5% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon | 44x Time Rune 66x Mountain Rune 22x River Rune | |
+1 to maximum number of Summoned Golems | 16x Time Rune 36x Life Rune 52x Sun Rune | |
Damage cannot be Reflected | 11x Time Rune 19x Mountain Rune 11x Life Rune | |
You can apply an additional Curse | 3x Power Rune 30x Life Rune 30x Time Rune | |
Increases and Reductions to Minion Damage also affect you at 150% of their value | 3x Power Rune 50x Life Rune 50x Mountain Rune |
Two Hand Ranged Crafting Bench /205
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x Jeweller's Orb | The Grand Arena |
Three Sockets | 3x Jeweller's Orb | The Grand Arena |
Four Sockets | 10x Jeweller's Orb | The Grand Arena |
Five Sockets | 70x Jeweller's Orb | Arachnid Tomb Map |
Six Sockets | 350x Jeweller's Orb | Pier Map |
Two Linked Sockets | 1x Orb of Fusing | Kaom's Stronghold |
Three Linked Sockets | 3x Orb of Fusing | Kaom's Stronghold |
Four Linked Sockets | 5x Orb of Fusing | Kaom's Stronghold |
Five Linked Sockets | 150x Orb of Fusing | Infested Valley Map |
Six Linked Sockets | 1500x Orb of Fusing | Lighthouse Map |
At Least One Red Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Red Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Red Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Green Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Green Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Green Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Blue Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Blue Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Blue Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Green Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | Default |
+(15–20) to Strength | 1x Orb of Augmentation | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | Default |
Remove Crafted Mods | 1x Orb of Scouring | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | Labyrinth Trial in The Tunnel |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Cells Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | Basilica Map |
+(35–44) to maximum Mana | 3x Orb of Augmentation | Default |
+(45–54) to maximum Mana | 6x Orb of Augmentation | The Beacon |
+(55–64) to maximum Mana | 2x Chaos Orb | The Feeding Trough |
+(65–74) to maximum Mana | 4x Chaos Orb | Fungal Hollow Map |
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | Estuary Map |
(40–59)% increased Physical Damage | 4x Orb of Alteration | The Sewers |
(60–79)% increased Physical Damage | 8x Orb of Alteration | The Ossuary |
(80–99)% increased Physical Damage | 4x Chaos Orb | The Quarry |
(100–129)% increased Physical Damage | 1x Exalted Orb | Port Map |
(11–20)% increased Damage over Time | 6x Orb of Alteration | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x Chaos Orb | Shore Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | Marshes Map |
(8–10)% increased Attack Speed | 6x Orb of Alteration | The Dried Lake |
(11–13)% increased Attack Speed | 1x Exalted Orb | Glacier Map |
(9–12)% increased Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
(9–12)% increased Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
(13–16)% increased Cold Damage | 2x Orb of Alchemy | The Causeway |
(9–12)% increased Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
(9–12)% increased Chaos Damage | 3x Orb of Chance | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x Orb of Alchemy | The Ossuary |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | The Reliquary |
+(121–200) to Accuracy Rating | 2x Orb of Alchemy | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x Chaos Orb | Courtyard Map |
Adds (19–21) to (32–41) Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (38–46) to (73–85) Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
Adds (60–72) to (110–128) Fire Damage | 4x Chaos Orb | Silo Map |
Adds (19–21) to (32–41) Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
Adds (38–46) to (73–85) Cold Damage | 2x Orb of Alchemy | The Causeway |
Adds (60–72) to (110–128) Cold Damage | 4x Chaos Orb | Cold River Map |
Adds (2–5) to (46–64) Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (6–9) to (104–139) Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (10–14) to (162–197) Lightning Damage | 4x Chaos Orb | Desert Map |
Adds (9–12) to (18–21) Physical Damage | 4x Orb of Transmutation | The Sewers |
Adds (11–15) to (23–27) Physical Damage | 2x Orb of Alchemy | The Ossuary |
Adds (18–24) to (36–42) Physical Damage | 4x Chaos Orb | The Quarry |
(17–19)% increased Critical Strike Chance | 6x Orb of Alteration | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x Orb of Alchemy | Jungle Valley Map |
(25–27)% increased Critical Strike Chance | 4x Chaos Orb | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | Jungle Valley Map |
+(25–28)% to Global Critical Strike Multiplier | 4x Chaos Orb | Maze Map |
Minions deal (37–51)% increased Damage | 4x Orb of Augmentation | The Lunaris Temple Level 2 |
Minions deal (52–66)% increased Damage | 2x Orb of Alchemy | Promenade Map |
Minions deal (67–81)% increased Damage | 4x Chaos Orb | Arcade Map |
(52–66)% increased Trap Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(67–81)% increased Trap Damage | 4x Chaos Orb | Fields Map |
(52–66)% increased Mine Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(67–81)% increased Mine Damage | 4x Chaos Orb | Fields Map |
(17–20)% increased Trap Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |
(21–23)% increased Trap Throwing Speed | 2x Orb of Alchemy | Fields Map |
(17–20)% increased Mine Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |
(21–23)% increased Mine Throwing Speed | 2x Orb of Alchemy | Fields Map |
Remove Enchantments | 3x Orb of Scouring | Default |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x Chaos Orb | The Refinery |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x Chaos Orb | Betrayal Unveil |
Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x Orb of Alteration | Betrayal Unveil |
Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x Orb of Alchemy | Betrayal Unveil |
Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x Chaos Orb | Betrayal Unveil |
Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x Orb of Alteration | Betrayal Unveil |
Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x Orb of Alchemy | Betrayal Unveil |
Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Physical Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Cold Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x Orb of Alchemy | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x Chaos Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x Exalted Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x Orb of Alteration | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x Orb of Alchemy | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x Chaos Orb | Betrayal Unveil |
(6–7)% chance to deal Double Damage | 2x Chaos Orb | Betrayal Unveil |
(8–10)% chance to deal Double Damage | 8x Chaos Orb | Betrayal Unveil |
(5–6)% increased Damage per Endurance Charge | 3x Chaos Orb | Betrayal Unveil |
(5–6)% increased Damage per Frenzy Charge | 3x Chaos Orb | Betrayal Unveil |
(5–6)% increased Damage per Power Charge | 3x Chaos Orb | Betrayal Unveil |
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Betrayal Unveil |
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Betrayal Unveil |
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Betrayal Unveil |
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Betrayal Unveil |
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Betrayal Unveil |
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Betrayal Unveil |
(16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x Orb of Alteration | Betrayal Unveil |
(21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Orb of Alchemy | Betrayal Unveil |
(26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Chaos Orb | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x Chaos Orb | Betrayal Unveil |
+2 to Level of Socketed Support Gems | 2x Exalted Orb | Betrayal Unveil |
+(6–7)% to Quality of Socketed Gems | 8x Gemcutter's Prism | Betrayal Unveil |
+(7–8)% to Quality of Socketed Gems | 1x Exalted Orb | Betrayal Unveil |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | Betrayal Unveil |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | Betrayal Unveil |
Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x Chaos Orb | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x Chaos Orb | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x Exalted Orb | Betrayal Unveil |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x Orb of Alteration | Betrayal Unveil |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x Orb of Alchemy | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x Chaos Orb | Betrayal Unveil |
(12–14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alteration | Betrayal Unveil |
(15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alchemy | Betrayal Unveil |
(19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Chaos Orb | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x Divine Orb | The Coward's Trial |
Suffixes Cannot Be Changed | 2x Divine Orb | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x Divine Orb | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x Divine Orb | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x Divine Orb | Whakawairua Tuahu |
Bow Gem/56
Bows Crucible Weapon /531
Weight | Desc |
---|---|
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
1000 (T1) | +1 to Level of Socketed Bow Gems |
500 (T1) | +1 to Level of Socketed Dexterity Gems |
1000 (T1) | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 40% increased Global Damage 20% increased Cost of Skills |
500 (T1) | 50% increased Global Damage 20% increased Cost of Skills |
250 (T1) | 60% increased Global Damage 20% increased Cost of Skills |
1000 (T1) | 20% increased Global Damage |
1000 (T1) | 30% increased Global Damage |
500 (T1) | 40% increased Global Damage |
500 (T1) | 6% increased Attributes 15% increased Global Damage |
500 (T1) | 6% increased Attributes 20% increased Global Damage |
250 (T1) | 6% increased Attributes 25% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 24% increased Attack Speed 15% less Global Damage |
500 (T2) | 27% increased Attack Speed 15% less Global Damage |
500 (T2) | 30% increased Attack Speed 15% less Global Damage |
1000 (T2) | 5% increased Attack Speed |
1000 (T2) | 6% increased Attack Speed |
1000 (T2) | 7% increased Attack Speed |
250 (T2) | 3% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 15% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
40 (T2) | Elemental Equilibrium |
40 (T2) | Point Blank |
40 (T2) | Acrobatics |
40 (T2) | Perfect Agony |
40 (T2) | Supreme Ego |
40 (T2) | Lethe Shade |
40 (T2) | Ghost Dance |
40 (T2) | Magebane |
40 (T2) | Wind Dancer |
40 (T2) | Arrow Dancing |
40 (T2) | Precise Technique |
40 (T2) | Iron Reflexes |
100 (T2) | Allocates Avatar of the Hunt |
100 (T2) | Allocates Deadly Draw |
100 (T2) | Allocates Heavy Draw |
100 (T2) | Allocates Farsight |
100 (T2) | Allocates Master Fletcher |
100 (T2) | Allocates King of the Hill |
100 (T2) | Allocates Aspect of the Eagle |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
500 (T3, T4) | 40% increased Projectile Speed 30% reduced Projectile Damage |
500 (T3, T4) | 55% increased Projectile Speed 30% reduced Projectile Damage |
500 (T3, T4) | Arrows Chain +1 times 50% reduced Chaining range |
200 (T3, T4) | 40% increased Chaining range |
200 (T3, T4) | 60% increased Chaining range |
300 (T3, T4) | Projectiles Pierce an additional Target |
300 (T3, T4) | Projectiles Pierce 2 additional Targets |
200 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
200 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
250 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
100 (T3, T4) | 15% increased bonuses gained from Equipped Quiver |
100 (T3, T4) | 20% increased bonuses gained from Equipped Quiver |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |
300 (T3, T4) | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you |
300 (T3, T4) | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you |
300 (T3, T4) | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you |
300 (T3, T4) | 35% increased Bleeding Duration 30% increased Bleed Duration on you |
300 (T3, T4) | 50% increased Bleeding Duration 40% increased Bleed Duration on you |
300 (T3, T4) | 18% increased Poison Duration 30% increased Poison Duration on you |
300 (T3, T4) | 24% increased Poison Duration 40% increased Poison Duration on you |
300 (T3, T4) | 30% increased Effect of Chill on you 60% increased Effect of Chill |
300 (T3, T4) | 40% increased Effect of Chill on you 80% increased Effect of Chill |
300 (T3, T4) | 60% increased Effect of Shock 30% increased Effect of Shock on you |
300 (T3, T4) | 80% increased Effect of Shock 40% increased Effect of Shock on you |
300 (T3, T4) | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale |
300 (T3, T4) | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
200 (T3, T4) | +90 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +120 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +90 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +120 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +90 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +120 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 10% increased Dexterity 10% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 10% increased Strength 10% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 10% increased Strength 10% increased Intelligence |
200 (T3, T4) | 14% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 20% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 24% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 32% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 12% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 16% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +2 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 50% increased Reservation Herald of Ash has 90% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 50% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 70% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 50% increased Reservation Herald of Ice has 90% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 50% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 70% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 50% increased Reservation Herald of Thunder has 90% increased Buff Effect |
150 (T3, T4) | Anger has 40% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 50% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Anger has 60% increased Aura Effect Anger has 50% increased Reservation |
150 (T3, T4) | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation |
150 (T3, T4) | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation |
150 (T3, T4) | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation |
150 (T3, T4) | Pride has 40% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 50% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Pride has 60% increased Aura Effect Pride has 50% increased Reservation |
150 (T3, T4) | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation |
150 (T3, T4) | Haste has 40% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 50% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Haste has 60% increased Aura Effect Haste has 50% increased Reservation |
150 (T3, T4) | Precision has 40% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 50% increased Aura Effect Precision has 50% increased Reservation |
150 (T3, T4) | Precision has 60% increased Aura Effect Precision has 50% increased Reservation |
100 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T4) | Socketed Gems are supported by Level 10 Fork |
100 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Stun |
100 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T4) | Socketed Gems are supported by Level 10 Blind |
100 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T4) | Socketed Gems are Supported by Level 10 Arrow Nova |
100 (T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T4) | Socketed Gems are supported by Level 10 Fork |
25 (T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Stun |
25 (T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T4) | Socketed Gems are supported by Level 10 Blind |
25 (T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T4) | Socketed Gems are Supported by Level 10 Arrow Nova |
25 (T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot |
1000 (T5) | Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow |
1000 (T5) | Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen |
1000 (T5) | All Damage from Blast Rain and Artillery Ballista Hits can Poison 25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage |
1000 (T5) | 50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem 45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem 45% reduced Siege Ballista attack speed per Siege Ballista Totem |
1000 (T5) | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage |
1000 (T5) | Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage |
1000 (T5) | Caustic Arrow and Scourge Arrow fire 25% more projectiles |
1000 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Bows
Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.
Bows generally do not have implicit modifiers. There are 5 sets of bows (of each three) with the following implicit, however:
- x% increased Elemental Damage with Weapons
- x% increased Critical Strike Chance
- x% to Global Critical Strike Multiplier
- x% increased Movement Speed ( Maraketh weapons )
- Adds x to y Fire Damage (Experimented Base Types)
In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.