Bows Unique /30 ⍟
Bows Unique /30 ⍟
Name | Show Full Descriptions |
---|---|
![]() | Silverbranch Crude Bow +1 to Level of Socketed Bow Gems (80–100)% increased Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy Rating |
![]() | Quill Rain Short Bow +(10–20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating 30% less Damage |
![]() | Replica Quill Rain Short Bow Socketed Gems are Supported by Level 1 Arrow Nova +(10–20) to Dexterity 100% increased Physical Damage (25–30)% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating |
![]() | Storm Cloud Long Bow No Physical Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
![]() | The Tempest Long Bow No Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
![]() | Roth's Reach Recurve Bow +(15–25)% to Global Critical Strike Multiplier(60–80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60–80)% increased Elemental Damage with Attack Skills |
![]() | Xoph's Inception Bone Bow (70–90)% increased Physical Damage Gain (20–30) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Doomfletch Royal Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element |
![]() | Doomfletch's Prism Royal Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element |
![]() | Death's Harp Death Bow (30–50)% increased Critical Strike Chance(90–105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional Arrows |
![]() | Iron Commander Death Bow (30–50)% increased Critical Strike ChanceAdds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity |
![]() | Death's Opus Death Bow (30–50)% increased Critical Strike Chance(90–105)% increased Physical Damage Adds (6–12) to (20–25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3 additional Arrows |
![]() | Replica Iron Commander Death Bow (30–50)% increased Critical Strike ChanceAdds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
![]() | Infractem Decimation Bow (30–50)% increased Critical Strike Chance+(20–30) to Dexterity (70–80)% increased Physical Damage Adds (25–35) to (36–45) Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Life Arrows Pierce all Targets |
![]() | Replica Infractem Decimation Bow (30–50)% increased Critical Strike Chance+(20–30) to Dexterity (70–80)% increased Physical Damage Adds (25–35) to (36–45) Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Mana Projectiles from Attacks Fork Projectiles from Attacks Fork an additional time |
![]() | The Crimson Storm Steelwood Bow 6% increased Movement Speed(60–80)% increased Physical Damage (25–35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks veiled mod seed [1,30000] veiled mod type [2] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) ![]() |
![]() | Xoph's Nurture Citadel Bow Socketed Gems are Supported by Level 20 Ignite Proliferation (165–195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40–60) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Gluttonous Tide Citadel Bow (120–160)% increased Physical Damage (16–20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge (20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike |
![]() | Null's Inclination Ranger Bow Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +212 Intelligence Requirement Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance Minions deal 1% increased Damage per 5 Dexterity |
![]() | Hopeshredder Ranger Bow Adds (130–150) to (270–300) Cold Damage (15–25)% increased Attack Speed 4% increased Movement Speed per Frenzy Charge +(400–500) to Accuracy Rating 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 12 to 14 Added Cold Damage per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving charge elder art variation [1] (No chance to avoid damage can be higher than 75%) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Chin Sol Assassin Bow +(15–25)% to Global Critical Strike Multiplier+(10–20) to Dexterity (100–140)% increased Physical Damage Adds 25 to 50 Fire Damage (10–14)% increased Attack Speed 50% More Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Knockback pushes Enemies away when Hit) |
![]() | Darkscorn Assassin Bow +(15–25)% to Global Critical Strike Multiplier(60–80)% increased Physical Damage Adds (15–20) to (25–30) Physical Damage 20% increased Attack Speed (15–30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arborix Assassin Bow +(15–25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80–100) to (200–225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20–30)% increased Attack Speed if you haven't Cast Dash recently (100–160)% increased Evasion Rating if you've Cast Dash recently (20–30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes (Recently refers to the past 4 seconds) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Voltaxic Rift Spine Bow Adds 1 to (600–750) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of Shock use unique purple shock effect [1] (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Base Maximum Effect of Shock is 50% increased Damage taken) |
![]() | Reach of the Council Spine Bow Socketed Gems are Supported by Level 20 Greater Volley (50–75)% increased Physical Damage Adds (10–16) to (45–60) Physical Damage (8–12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times |
![]() | Lioneye's Glare Imperial Bow (20–24)% increased Elemental Damage with Attack Skills(180–200)% increased Physical Damage Adds (7–14) to (24–34) Physical Damage (10–20)% increased Attack Speed +(80–100) to maximum Mana Hits can't be Evaded Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
![]() | Replica Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy |
![]() | Nuro's Harp Harbinger Bow (30–50)% increased Critical Strike ChanceNo Physical Damage Adds (120–140) to (180–210) Cold Damage (10–15)% increased Attack Speed (10–30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground (You are Chilled while standing in Chilled Ground) (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
![]() | Slivertongue Harbinger Bow (30–50)% increased Critical Strike ChanceAdds (80–95) to (220–240) Physical Damage (150–200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
Vaal Orb Corrupted Implicit /21
Vaal Orb Corrupted Implicit /21
175200attackBow Attacks fire an additional Arrow
111000#% chance to gain a Frenzy Charge on Kill
3842250elemental_damage damage elemental cold attackAdds # to # Cold Damage
3842250elemental_damage damage elemental fire attackAdds # to # Fire Damage
3842250elemental_damage damage elemental lightning attackAdds # to # Lightning Damage
3842250physical_damage damage physical attackAdds # to # Physical Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
2851100physical_damage damage physical attack#% increased Physical Damage
111000gemSocketed Gems are supported by Level # Blind
111000gemSocketed Gems are supported by Level # Faster Projectiles
111000gemSocketed Gems are Supported by Level # Onslaught
1630085Total
Bows Synthesis Implicit Corrupted /1 ⍟
Bows Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
Bows |
Bows Synthesis Implicit
Bows Synthesis Implicit
39480resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Critical Strike Chance for Spells
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Projectile Speed
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Critical Strike Chance for Spells
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Projectile Speed
146650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
Bow Attacks fire an additional Arrow
#% increased Damage with Poison
#% increased Poison Duration
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Bow Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
Bow Attacks fire an additional Arrow
#% increased Damage with Poison
#% increased Poison Duration
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Bow Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
8360resource life attackGrants # Life per Enemy Hit
#% of Physical Attack Damage Leeched as Mana
#% of Physical Attack Damage Leeched as Mana
86600resource mana#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Bow Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Bow Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
31700poison chaos attack ailment#% chance to Poison on Hit
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
4480chaos_damage poison damage chaos ailmentPoisons you inflict deal Damage #% faster
Bleeding you inflict deals Damage #% faster
Bleeding you inflict deals Damage #% faster
21550damage#% increased Damage
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
47600elemental_damage damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
# to Maximum Frenzy Charges
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
# to Maximum Frenzy Charges
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
23750physical_damage damage physical attack#% increased Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
075Total
Two Hand Ranged Crafting Bench /205 ⍟
Two Hand Ranged Crafting Bench /205 ⍟
ID | Mod | Require | Unlock |
---|---|---|---|
Niko | Two Sockets | 1x ![]() | The Grand Arena |
Niko | Three Sockets | 3x ![]() | The Grand Arena |
Niko | Four Sockets | 10x ![]() | The Grand Arena |
Niko | Five Sockets | 70x ![]() | Dungeon Map |
Niko | Six Sockets | 350x ![]() | Infested Valley Map |
Niko | Two Linked Sockets | 1x ![]() | Kaom's Stronghold |
Niko | Three Linked Sockets | 3x ![]() | Kaom's Stronghold |
Niko | Four Linked Sockets | 5x ![]() | Kaom's Stronghold |
Niko | Five Linked Sockets | 150x ![]() | Cemetery Map |
Niko | Six Linked Sockets | 1500x ![]() | Toxic Sewer Map |
Niko | At Least One Red Socket | 4x ![]() | The Mines Level 1 |
Niko | At Least Two Red Sockets | 25x ![]() | The Mines Level 1 |
Niko | At Least Three Red Sockets | 120x ![]() | The Mines Level 1 |
Niko | At Least One Green Socket | 4x ![]() | The Mines Level 1 |
Niko | At Least Two Green Sockets | 25x ![]() | The Mines Level 1 |
Niko | At Least Three Green Sockets | 120x ![]() | The Mines Level 1 |
Niko | At Least One Blue Socket | 4x ![]() | The Mines Level 1 |
Niko | At Least Two Blue Sockets | 25x ![]() | The Mines Level 1 |
Niko | At Least Three Blue Sockets | 120x ![]() | The Mines Level 1 |
Niko | At Least One Red and One Green Socket | 15x ![]() | The Mines Level 1 |
Niko | At Least One Red and One Blue Socket | 15x ![]() | The Mines Level 1 |
Niko | At Least One Green and One Blue Socket | 15x ![]() | The Mines Level 1 |
Niko | At Least Two Red and One Green Socket | 100x ![]() | The Mines Level 1 |
Niko | At Least Two Red and One Blue Socket | 100x ![]() | The Mines Level 1 |
Niko | At Least Two Green and One Red Socket | 100x ![]() | The Mines Level 1 |
Niko | At Least Two Green and One Blue Socket | 100x ![]() | The Mines Level 1 |
Niko | At Least Two Blue and One Green Socket | 100x ![]() | The Mines Level 1 |
Niko | At Least Two Blue and One Red Socket | 100x ![]() | The Mines Level 1 |
Helena | +(16–20)% to Fire Resistance | 1x ![]() | Default |
Helena | +(16–20)% to Cold Resistance | 1x ![]() | Default |
Helena | +(16–20)% to Lightning Resistance | 1x ![]() | Default |
Helena | +(15–20) to Strength | 1x ![]() | Default |
Helena | +(15–20) to Dexterity | 1x ![]() | Default |
Helena | +(15–20) to Intelligence | 1x ![]() | Default |
Helena | Remove Crafted Mods | 1x ![]() | Default |
Helena | +(21–28)% to Fire Resistance | 1x ![]() | The Belly of the Beast Level 2 |
Helena | +(29–35)% to Fire Resistance | 3x ![]() | Doedre's Cesspool |
Helena | +(21–28)% to Cold Resistance | 1x ![]() | The Belly of the Beast Level 2 |
Helena | +(29–35)% to Cold Resistance | 3x ![]() | Doedre's Cesspool |
Helena | +(21–28)% to Lightning Resistance | 1x ![]() | The Belly of the Beast Level 2 |
Helena | +(29–35)% to Lightning Resistance | 3x ![]() | Doedre's Cesspool |
Helena | +(10–12)% to Fire and Cold Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison, The Lower Prison |
Helena | +(13–16)% to Fire and Cold Resistances | 1x ![]() | Cruel Aspirant's Trial, Aspirant's Trial |
Helena | +(17–20)% to Fire and Cold Resistances | 3x ![]() | Merciless Aspirant's Trial, Aspirant's Trial |
Helena | +(10–12)% to Cold and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison, The Lower Prison |
Helena | +(13–16)% to Cold and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial, Aspirant's Trial |
Helena | +(17–20)% to Cold and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial, Aspirant's Trial |
Helena | +(10–12)% to Fire and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison, The Lower Prison |
Helena | +(13–16)% to Fire and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial, Aspirant's Trial |
Helena | +(17–20)% to Fire and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial, Aspirant's Trial |
Helena | +(21–25) to Strength | 2x ![]() | The Western Forest |
Helena | +(26–30) to Strength | 2x ![]() | Residence Map |
Helena | +(21–25) to Dexterity | 2x ![]() | The Western Forest |
Helena | +(26–30) to Dexterity | 2x ![]() | Residence Map |
Helena | +(21–25) to Intelligence | 2x ![]() | The Western Forest |
Helena | +(26–30) to Intelligence | 2x ![]() | Residence Map |
Helena | +(6–9) to all Attributes | 3x ![]() | Labyrinth Trial in The Imperial Gardens, The Imperial Gardens |
Helena | +(10–13) to all Attributes | 6x ![]() | Labyrinth Trial in The Tunnel, The Tunnel |
Helena | (0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x ![]() | Atoll Map |
Helena | (0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x ![]() | Bazaar Map |
Helena | +(35–44) to maximum Mana | 3x ![]() | Default |
Helena | +(45–54) to maximum Mana | 6x ![]() | The Beacon |
Helena | +(55–64) to maximum Mana | 2x ![]() | The Feeding Trough |
Helena | +(65–74) to maximum Mana | 4x ![]() | Plateau Map |
Helena | (20–30)% increased Mana Regeneration Rate | 6x ![]() | Labyrinth Trial in The Chamber of Sins Level 2, The Chamber of Sins Level 2 |
Helena | (31–40)% increased Mana Regeneration Rate | 2x ![]() | Peninsula Map |
Helena | (40–59)% increased Physical Damage | 4x ![]() | The Sewers |
Helena | (60–79)% increased Physical Damage | 8x ![]() | The Ossuary |
Helena | (80–99)% increased Physical Damage | 4x ![]() | The Quarry |
Helena | (100–129)% increased Physical Damage | 1x ![]() | Wasteland Map |
Helena | (11–20)% increased Damage over Time | 6x ![]() | Labyrinth Trial in The Crypt, The Crypt |
Helena | (21–30)% increased Damage over Time | 2x ![]() | Vaal Pyramid Map |
Helena | (15–23)% increased Elemental Damage with Attack Skills | 6x ![]() | Labyrinth Trial in The Catacombs, The Catacombs |
Helena | (24–32)% increased Elemental Damage with Attack Skills | 4x ![]() | Phantasmagoria Map |
Helena | (8–10)% increased Attack Speed | 6x ![]() | The Dried Lake |
Helena | (11–13)% increased Attack Speed | 1x ![]() | Lair Map |
Helena | (9–12)% increased Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
Helena | (13–16)% increased Fire Damage | 2x ![]() | The Dread Thicket |
Helena | (9–12)% increased Cold Damage | 4x ![]() | The Crystal Veins |
Helena | (13–16)% increased Cold Damage | 2x ![]() | The Causeway |
Helena | (9–12)% increased Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
Helena | (13–16)% increased Lightning Damage | 2x ![]() | The Chamber of Sins Level 1 |
Helena | (9–12)% increased Chaos Damage | 3x ![]() | The Temple of Decay Level 2 |
Helena | (13–16)% increased Chaos Damage | 3x ![]() | The Ossuary |
Helena | +(91–120) to Accuracy Rating | 4x ![]() | The Reliquary |
Helena | +(121–200) to Accuracy Rating | 2x ![]() | The Desecrated Chambers |
Helena | +(201–300) to Accuracy Rating | 2x ![]() | Acid Caverns Map |
Helena | Adds (19–21) to (32–41) Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
Helena | Adds (38–46) to (73–85) Fire Damage | 2x ![]() | The Dread Thicket |
Helena | Adds (60–72) to (110–128) Fire Damage | 4x ![]() | Estuary Map |
Helena | Adds (19–21) to (32–41) Cold Damage | 4x ![]() | The Crystal Veins |
Helena | Adds (38–46) to (73–85) Cold Damage | 2x ![]() | The Causeway |
Helena | Adds (60–72) to (110–128) Cold Damage | 4x ![]() | Frozen Cabins Map |
Helena | Adds (2–5) to (46–64) Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
Helena | Adds (6–9) to (104–139) Lightning Damage | 2x ![]() | The Chamber of Sins Level 1 |
Helena | Adds (10–14) to (162–197) Lightning Damage | 4x ![]() | Leyline Map |
Helena | Adds (9–12) to (18–21) Physical Damage | 4x ![]() | The Sewers |
Helena | Adds (11–15) to (23–27) Physical Damage | 2x ![]() | The Ossuary |
Helena | Adds (18–24) to (36–42) Physical Damage | 4x ![]() | The Quarry |
Helena | (17–19)% increased Critical Strike Chance | 6x ![]() | Thicket Map |
Helena | (20–24)% increased Critical Strike Chance | 2x ![]() | Arsenal Map |
Helena | (25–27)% increased Critical Strike Chance | 4x ![]() | Maze Map |
Helena | +(17–19)% to Global Critical Strike Multiplier | 6x ![]() | Thicket Map |
Helena | +(20–24)% to Global Critical Strike Multiplier | 2x ![]() | Arsenal Map |
Helena | +(25–28)% to Global Critical Strike Multiplier | 4x ![]() | Maze Map |
Helena | Minions deal (37–51)% increased Damage | 4x ![]() | The Lunaris Temple Level 2 |
Helena | Minions deal (52–66)% increased Damage | 2x ![]() | Promenade Map |
Helena | Minions deal (67–81)% increased Damage | 4x ![]() | Shrine Map |
Helena | (52–66)% increased Trap Damage | 2x ![]() | The Solaris Temple Level 2 |
Helena | (67–81)% increased Trap Damage | 4x ![]() | Pier Map |
Helena | (52–66)% increased Mine Damage | 2x ![]() | The Solaris Temple Level 2 |
Helena | (67–81)% increased Mine Damage | 4x ![]() | Pier Map |
Helena | (17–20)% increased Trap Throwing Speed | 6x ![]() | The Solaris Temple Level 2 |
Helena | (21–23)% increased Trap Throwing Speed | 2x ![]() | Pier Map |
Helena | (17–20)% increased Mine Throwing Speed | 6x ![]() | The Solaris Temple Level 2 |
Helena | (21–23)% increased Mine Throwing Speed | 2x ![]() | Pier Map |
Helena | Remove Enchantments | 3x ![]() | Default |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | Unveil |
Jun | Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x ![]() | Unveil |
Jun | Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x ![]() | Unveil |
Jun | Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x ![]() | Unveil |
Jun | Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x ![]() | Unveil |
Jun | Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x ![]() | Unveil |
Jun | Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x ![]() | Unveil |
Jun | +(14–15)% to Chaos Damage over Time Multiplier | 8x ![]() | Unveil |
Jun | +(16–17)% to Chaos Damage over Time Multiplier | 2x ![]() | Unveil |
Jun | +(18–20)% to Chaos Damage over Time Multiplier | 4x ![]() | Unveil |
Jun | +(14–15)% to Physical Damage over Time Multiplier | 8x ![]() | Unveil |
Jun | +(16–17)% to Physical Damage over Time Multiplier | 2x ![]() | Unveil |
Jun | +(18–20)% to Physical Damage over Time Multiplier | 4x ![]() | Unveil |
Jun | +(14–15)% to Cold Damage over Time Multiplier | 8x ![]() | Unveil |
Jun | +(16–17)% to Cold Damage over Time Multiplier | 2x ![]() | Unveil |
Jun | +(18–20)% to Cold Damage over Time Multiplier | 4x ![]() | Unveil |
Jun | +(14–15)% to Fire Damage over Time Multiplier | 8x ![]() | Unveil |
Jun | +(16–17)% to Fire Damage over Time Multiplier | 2x ![]() | Unveil |
Jun | +(18–20)% to Fire Damage over Time Multiplier | 4x ![]() | Unveil |
Jun | Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Unveil |
Jun | Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Unveil |
Jun | Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x ![]() | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Unveil |
Jun | Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Unveil |
Jun | (6–7)% chance to deal Double Damage | 2x ![]() | Unveil |
Jun | (8–10)% chance to deal Double Damage | 8x ![]() | Unveil |
Jun | (5–6)% increased Damage per Endurance Charge | 3x ![]() | Unveil |
Jun | (5–6)% increased Damage per Frenzy Charge | 3x ![]() | Unveil |
Jun | (5–6)% increased Damage per Power Charge | 3x ![]() | Unveil |
Jun | +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Unveil |
Jun | +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Unveil |
Jun | +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Unveil |
Jun | (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | Unveil |
Jun | (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Unveil |
Jun | (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Unveil |
Jun | (16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | Unveil |
Jun | (21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Unveil |
Jun | (26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Unveil |
Jun | +1 to Level of Socketed Support Gems | 8x ![]() | Unveil, Catarina |
Jun | +2 to Level of Socketed Support Gems | 2x ![]() | Unveil, Catarina |
Jun | +(6–7)% to Quality of Socketed Gems | 8x ![]() | Unveil, Haku |
Jun | +(7–8)% to Quality of Socketed Gems | 1x ![]() | Unveil, Haku |
Jun | Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Unveil, Tora |
Jun | Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Unveil, Tora |
Jun | Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Unveil, It That Fled |
Jun | Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Unveil, It That Fled |
Jun | Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x ![]() | Unveil, It That Fled |
Jun | Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x ![]() | Unveil, It That Fled |
Jun | Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Unveil, It That Fled |
Jun | Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Unveil, It That Fled |
Jun | Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Unveil, It That Fled |
Jun | Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x ![]() | Unveil, It That Fled |
Jun | +(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x ![]() | Unveil |
Jun | +(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | Unveil |
Jun | +(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | Unveil |
Jun | +(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x ![]() | Unveil |
Jun | +(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | Unveil |
Jun | 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x ![]() | Unveil |
Jun | (12–14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Unveil |
Jun | (15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Unveil |
Jun | (19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Unveil |
Jun | Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | Unveil |
Jun | +(9–10)% to Fire and Chaos Resistances | 8x ![]() | Unveil |
Jun | +(11–12)% to Fire and Chaos Resistances | 2x ![]() | Unveil |
Jun | +(13–15)% to Fire and Chaos Resistances | 3x ![]() | Unveil |
Jun | +(9–10)% to Lightning and Chaos Resistances | 8x ![]() | Unveil |
Jun | +(11–12)% to Lightning and Chaos Resistances | 2x ![]() | Unveil |
Jun | +(13–15)% to Lightning and Chaos Resistances | 3x ![]() | Unveil |
Jun | +(9–10)% to Cold and Chaos Resistances | 8x ![]() | Unveil |
Jun | +(11–12)% to Cold and Chaos Resistances | 2x ![]() | Unveil |
Jun | +(13–15)% to Cold and Chaos Resistances | 3x ![]() | Unveil |
Prefixes Cannot Be Changed | 2x ![]() | The Coward's Trial | |
Suffixes Cannot Be Changed | 2x ![]() | Oba's Cursed Trove | |
Can have up to 3 Crafted Modifiers | 2x ![]() | The Putrid Cloister | |
Cannot roll Attack Modifiers | 1x ![]() | Caer Blaidd, Wolfpack's Den | |
Cannot roll Caster Modifiers | 1x ![]() | Whakawairua Tuahu |
Bows Item /29 ⍟
Bows Item /29 ⍟
Icon | Name |
---|---|
![]() | Crude Bow Physical Damage: 5-13 Critical Strike Chance: 5% Attacks per Second: 1.4Requires 14 Dex |
![]() | Short Bow Physical Damage: 6-16 Critical Strike Chance: 5% Attacks per Second: 1.5Requires Level 5, 26 Dex |
![]() | Long Bow Physical Damage: 8-33 Critical Strike Chance: 6% Attacks per Second: 1.3Requires Level 9, 38 Dex |
![]() | Composite Bow Physical Damage: 16-34 Critical Strike Chance: 6% Attacks per Second: 1.3Requires Level 14, 53 Dex |
![]() | Recurve Bow Physical Damage: 15-45 Critical Strike Chance: 6.7% Attacks per Second: 1.25Requires Level 18, 65 Dex+(15–25)% to Global Critical Strike Multiplier |
![]() | Bone Bow Physical Damage: 15-45 Critical Strike Chance: 6.5% Attacks per Second: 1.4Requires Level 23, 80 Dex |
![]() | Royal Bow Physical Damage: 14-56 Critical Strike Chance: 5% Attacks per Second: 1.45Requires Level 28, 95 Dex(20–24)% increased Elemental Damage with Attack Skills |
![]() | Death Bow Physical Damage: 28-73 Critical Strike Chance: 5% Attacks per Second: 1.2Requires Level 32, 107 Dex(30–50)% increased Critical Strike Chance |
![]() | Reflex Bow Physical Damage: 37-56 Critical Strike Chance: 5.5% Attacks per Second: 1.4Requires Level 36, 124 Dex6% increased Movement Speed |
![]() | Grove Bow Physical Damage: 20-61 Critical Strike Chance: 5% Attacks per Second: 1.5Requires Level 35, 116 Dex |
![]() | Decurve Bow Physical Damage: 24-96 Critical Strike Chance: 6% Attacks per Second: 1.25Requires Level 38, 125 Dex |
![]() | Compound Bow Physical Damage: 37-76 Critical Strike Chance: 6% Attacks per Second: 1.3Requires Level 41, 134 Dex |
![]() | Sniper Bow Physical Damage: 32-96 Critical Strike Chance: 6.7% Attacks per Second: 1.25Requires Level 44, 143 Dex+(15–25)% to Global Critical Strike Multiplier |
![]() | Ivory Bow Physical Damage: 29-86 Critical Strike Chance: 6.5% Attacks per Second: 1.4Requires Level 47, 152 Dex |
![]() | Highborn Bow Physical Damage: 24-94 Critical Strike Chance: 5% Attacks per Second: 1.45Requires Level 50, 161 Dex(20–24)% increased Elemental Damage with Attack Skills |
![]() | Decimation Bow Physical Damage: 44-116 Critical Strike Chance: 5% Attacks per Second: 1.2Requires Level 53, 170 Dex(30–50)% increased Critical Strike Chance |
![]() | Steelwood Bow Physical Damage: 58-86 Critical Strike Chance: 5.5% Attacks per Second: 1.4Requires Level 57, 190 Dex6% increased Movement Speed |
![]() | Thicket Bow Physical Damage: 32-96 Critical Strike Chance: 5% Attacks per Second: 1.5Requires Level 56, 179 Dex |
![]() | Citadel Bow Physical Damage: 36-144 Critical Strike Chance: 6% Attacks per Second: 1.25Requires Level 58, 185 Dex |
![]() | Ranger Bow Physical Damage: 56-117 Critical Strike Chance: 6% Attacks per Second: 1.3Requires Level 60, 212 Dex |
![]() | Assassin Bow Physical Damage: 43-130 Critical Strike Chance: 6.7% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15–25)% to Global Critical Strike Multiplier |
![]() | Spine Bow Physical Damage: 38-115 Critical Strike Chance: 6.5% Attacks per Second: 1.4Requires Level 64, 212 Dex |
![]() | Imperial Bow Physical Damage: 29-117 Critical Strike Chance: 5% Attacks per Second: 1.45Requires Level 66, 212 Dex(20–24)% increased Elemental Damage with Attack Skills |
![]() | Harbinger Bow Physical Damage: 50-133 Critical Strike Chance: 5% Attacks per Second: 1.2Requires Level 68, 212 Dex(30–50)% increased Critical Strike Chance |
![]() | Maraketh Bow Physical Damage: 61-92 Critical Strike Chance: 5.5% Attacks per Second: 1.4Requires Level 71, 222 Dex10% increased Movement Speed |
![]() | Hedron Bow Physical Damage: 9-13 Critical Strike Chance: 5.5% Attacks per Second: 1.3Requires Level 30, 101 DexAdds (40–48) to (60–72) Fire Damage |
![]() | Foundry Bow Physical Damage: 13-20 Critical Strike Chance: 5.5% Attacks per Second: 1.3Requires Level 50, 161 DexAdds (70–84) to (110–124) Fire Damage |
![]() | Solarine Bow Physical Damage: 16-24 Critical Strike Chance: 5.5% Attacks per Second: 1.3Requires Level 70, 212 DexAdds (105–116) to (160–172) Fire Damage |
![]() | Royale Crude Bow Physical Damage: 4-10 Critical Strike Chance: 5% Attacks per Second: 1.35Requires 14 Dex |
Bow Gem /24
Bow Gem /24
Name | |
---|---|
![]() | Vaal Caustic Arrow (1) |
![]() | Burning Arrow (1) |
![]() | Ice Shot (1) |
![]() | Caustic Arrow (1) |
![]() | Galvanic Arrow (1) |
![]() | Split Arrow (1) |
![]() | Vaal Burning Arrow (1) |
![]() | Puncture (4) |
![]() | Shrapnel Ballista (4) |
![]() | Blink Arrow (10) |
![]() | Mirror Arrow (10) |
![]() | Barrage (12) |
![]() | Siege Ballista (12) |
![]() | Lightning Arrow (12) |
![]() | Rain of Arrows (12) |
![]() | Toxic Rain (12) |
![]() | Vaal Rain of Arrows (12) |
![]() | Ensnaring Arrow (16) |
![]() | Blast Rain (28) |
![]() | Explosive Arrow (28) |
![]() | Artillery Ballista (28) |
![]() | Storm Rain (28) |
![]() | Tornado Shot (28) |
![]() | Scourge Arrow (28) |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Bows
Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.
Bows generally do not have implicit modifiers. There are 5 sets of bows (of each three) with the following implicit, however:
- x% increased Elemental Damage with Weapons
- x% increased Critical Strike Chance
- x% to Global Critical Strike Multiplier
- x% increased Movement Speed ( Maraketh weapons )
- Adds x to y Fire Damage (Experimented Base Types)
In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.