Bows Unique /30 ⍟

Bows Unique /30 ⍟

NameShow Full Descriptions
Bow1UniqueSilverbranch Crude Bow
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
Bow2uniqueQuill Rain Short Bow
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Gain 2 Mana per Enemy Hit with Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Bow2uniqueReplica Quill Rain Short Bow
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Gain 2 Mana per Enemy Hit with Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
StormcloudStorm Cloud Long Bow
No Physical Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
StormcloudThe Tempest Long Bow
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
SarkhamsReachRoth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
BloodPerigreeXoph's Inception Bone Bow
(70–90)% increased Physical Damage
Gain (20–30) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DoomFletchDoomfletch Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
DoomFletchDoomfletch's Prism Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
DeathsharpDeath's Harp Death Bow
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
IronCommendantIron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
DeathsharpDeath's Opus Death Bow
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
Adds (6–12) to (20–25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
IronCommendantReplica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
InfractemInfractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
InfractemReplica Infractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks Fork an additional time
FortificationsUniqueThe Crimson Storm Steelwood Bow
6% increased Movement Speed
(60–80)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
BloodPerigreeBREACHXoph's Nurture Citadel Bow
Socketed Gems are Supported by Level 20 Ignite Proliferation
(165–195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
FrenziedTentaclesThe Gluttonous Tide Citadel Bow
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
NullBowNull's Inclination Ranger Bow
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
ElderBowHopeshredder Ranger Bow
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Bow5uniqueChin Sol Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Knockback pushes Enemies away when Hit)
DarkscornDarkscorn Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VerdantGuardianBowArborix Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
VoidshaftVoltaxic Rift Spine Bow
Adds 1 to (275–325) Lightning Damage
(10–15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
Bow8uniqueLioneye's Glare Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
(90–105)% increased Physical Damage
Adds (6–12) to (20–32) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
EagleWindripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
EagleReplica Windripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
NurosPurifyingHarpNuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
SilverTongueSlivertongue Harbinger Bow
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
Vaal Orb Corrupted Implicit /21

Vaal Orb Corrupted Implicit /21

175200attackBow Attacks fire an additional Arrow
111000#% chance to gain a Frenzy Charge on Kill
3842250elemental_damage damage elemental cold attackAdds # to # Cold Damage
3842250elemental_damage damage elemental fire attackAdds # to # Fire Damage
3842250elemental_damage damage elemental lightning attackAdds # to # Lightning Damage
3842250physical_damage damage physical attackAdds # to # Physical Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
2851100physical_damage damage physical attack#% increased Physical Damage
111000gemSocketed Gems are supported by Level # Blind
111000gemSocketed Gems are supported by Level # Faster Projectiles
111000gemSocketed Gems are Supported by Level # Onslaught
1630085Total
Bows Synthesis Implicit Corrupted /1 ⍟

Bows Synthesis Implicit Corrupted /1 ⍟

Item ClassesMods
Bows
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Bows Synthesis Implicit

    Bows Synthesis Implicit

    39480resource life physical attack#% of Physical Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Critical Strike Chance
    #% increased Critical Strike Chance for Spells
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    #% increased Projectile Speed
    146650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    Bow Attacks fire an additional Arrow
    #% increased Damage with Poison
    #% increased Poison Duration
    #% chance to cause Bleeding on Hit
    Adds # to # Fire Damage to Spells
    Adds # to # Cold Damage to Spells
    Adds # to # Lightning Damage to Spells
    #% increased Chaos Damage
    #% increased Elemental Damage
    Damage Penetrates #% Elemental Resistances
    #% increased Attack Damage
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
    +# to all Attributes
    #% increased Flammability Curse Effect
    #% increased Frostbite Curse Effect
    #% increased Conductivity Curse Effect
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    #% chance to gain an Endurance Charge on Kill
    # to Level of Socketed Gems
    +#% to Quality of Socketed Support Gems
    # to Level of Socketed Support Gems
    # to Level of Socketed Fire Gems
    # to Level of Socketed Cold Gems
    # to Level of Socketed Lightning Gems
    # to Level of Socketed Chaos Gems
    # to Level of Socketed Bow Gems
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    8360resource life attackGain # Life per Enemy Hit by Attacks
    #% of Physical Attack Damage Leeched as Mana
    87650resource mana#% increased Mana Regeneration Rate
    Regenerate #% of Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    Adds # to # Fire Damage
    Attacks with this Weapon Penetrate #% Elemental Resistances
    #% increased Global Accuracy Rating
    Triggered Spells deal #% increased Spell Damage
    +#% to Quality of Socketed Gems
    +#% to Quality of Socketed Fire Gems
    +#% to Quality of Socketed Cold Gems
    +#% to Quality of Socketed Lightning Gems
    +#% to Quality of Socketed Chaos Gems
    +#% to Quality of Socketed Bow Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% chance to Intimidate Enemies for # seconds on Hit
    #% increased Attack Damage if Corrupted
    31700poison chaos attack ailment#% chance to Poison on Hit
    #% increased Damage with Bleeding
    #% increased Bleeding Duration
    Gain #% of Fire Damage as Extra Chaos Damage
    Gain #% of Cold Damage as Extra Chaos Damage
    Gain #% of Lightning Damage as Extra Chaos Damage
    Gain #% of Physical Damage as Extra Chaos Damage
    Spells have a #% chance to deal Double Damage
    Adds # to # Fire Damage to Attacks with this Weapon per # Strength
    Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
    #% chance to deal Double Damage
    #% increased Attack Speed
    #% increased Damage against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    4480chaos_damage poison damage chaos ailmentPoisons you inflict deal Damage #% faster
    Bleeding you inflict deals Damage #% faster
    21550damage#% increased Damage
    Adds # to # Cold Damage
    You and nearby Allies deal #% increased Damage
    #% increased Damage per Endurance Charge
    #% increased Damage per Frenzy Charge
    #% increased Damage per Power Charge
    #% increased Light Radius
    47600elemental_damage damage elemental fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    Adds # to # Lightning Damage
    #% increased Endurance Charge Duration
    #% increased Frenzy Charge Duration
    #% chance to gain a Frenzy Charge on Kill
    # to Maximum Frenzy Charges
    #% increased Power Charge Duration
    #% chance to gain a Power Charge on Kill
    23750physical_damage damage physical attack#% increased Physical Damage
    Adds # to # Physical Damage
    Adds # to # Chaos Damage
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    Enemies you Kill Explode, dealing #% of their Life as Physical Damage
    075Total
    Two Hand Ranged Crafting Bench /205 ⍟

    Two Hand Ranged Crafting Bench /205 ⍟

    IDModRequireUnlock
    NikoTwo Sockets1x CurrencyRerollSocketNumbersJeweller's OrbThe Grand Arena
    NikoThree Sockets3x CurrencyRerollSocketNumbersJeweller's OrbThe Grand Arena
    NikoFour Sockets10x CurrencyRerollSocketNumbersJeweller's OrbThe Grand Arena
    NikoFive Sockets70x CurrencyRerollSocketNumbersJeweller's OrbColonnade Map
    NikoSix Sockets350x CurrencyRerollSocketNumbersJeweller's OrbSummit Map
    NikoTwo Linked Sockets1x CurrencyRerollSocketLinksOrb of FusingKaom's Stronghold
    NikoThree Linked Sockets3x CurrencyRerollSocketLinksOrb of FusingKaom's Stronghold
    NikoFour Linked Sockets5x CurrencyRerollSocketLinksOrb of FusingKaom's Stronghold
    NikoFive Linked Sockets150x CurrencyRerollSocketLinksOrb of FusingCrater Map
    NikoSix Linked Sockets1500x CurrencyRerollSocketLinksOrb of FusingAncient City Map
    NikoAt Least One Red Socket4x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Two Red Sockets25x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Three Red Sockets120x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least One Green Socket4x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Two Green Sockets25x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Three Green Sockets120x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least One Blue Socket4x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Two Blue Sockets25x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Three Blue Sockets120x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least One Red and One Green Socket15x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least One Red and One Blue Socket15x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least One Green and One Blue Socket15x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Two Red and One Green Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Two Red and One Blue Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Two Green and One Red Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Two Green and One Blue Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Two Blue and One Green Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    NikoAt Least Two Blue and One Red Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    Helena+(16–20)% to Fire Resistance1x CurrencyUpgradeToMagicOrb of TransmutationDefault
    Helena+(16–20)% to Cold Resistance1x CurrencyUpgradeToMagicOrb of TransmutationDefault
    Helena+(16–20)% to Lightning Resistance1x CurrencyUpgradeToMagicOrb of TransmutationDefault
    Helena+(15–20) to Strength1x CurrencyAddModToMagicOrb of AugmentationDefault
    Helena+(15–20) to Dexterity1x CurrencyAddModToMagicOrb of AugmentationDefault
    Helena+(15–20) to Intelligence1x CurrencyAddModToMagicOrb of AugmentationDefault
    HelenaRemove Crafted Mods1x CurrencyConvertToNormalOrb of ScouringDefault
    Helena+(21–28)% to Fire Resistance1x CurrencyUpgradeToRareOrb of AlchemyThe Belly of the Beast Level 2
    Helena+(29–35)% to Fire Resistance3x CurrencyRerollRareChaos OrbDoedre's Cesspool
    Helena+(21–28)% to Cold Resistance1x CurrencyUpgradeToRareOrb of AlchemyThe Belly of the Beast Level 2
    Helena+(29–35)% to Cold Resistance3x CurrencyRerollRareChaos OrbDoedre's Cesspool
    Helena+(21–28)% to Lightning Resistance1x CurrencyUpgradeToRareOrb of AlchemyThe Belly of the Beast Level 2
    Helena+(29–35)% to Lightning Resistance3x CurrencyRerollRareChaos OrbDoedre's Cesspool
    Helena+(10–12)% to Fire and Cold Resistances6x CurrencyUpgradeToMagicOrb of TransmutationLabyrinth Trial in The Lower Prison, The Lower Prison
    Helena+(13–16)% to Fire and Cold Resistances1x CurrencyUpgradeToRareOrb of AlchemyCruel Aspirant's Trial, Aspirant's Trial
    Helena+(17–20)% to Fire and Cold Resistances3x CurrencyRerollRareChaos OrbMerciless Aspirant's Trial, Aspirant's Trial
    Helena+(10–12)% to Cold and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationLabyrinth Trial in The Lower Prison, The Lower Prison
    Helena+(13–16)% to Cold and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyCruel Aspirant's Trial, Aspirant's Trial
    Helena+(17–20)% to Cold and Lightning Resistances3x CurrencyRerollRareChaos OrbMerciless Aspirant's Trial, Aspirant's Trial
    Helena+(10–12)% to Fire and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationLabyrinth Trial in The Lower Prison, The Lower Prison
    Helena+(13–16)% to Fire and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyCruel Aspirant's Trial, Aspirant's Trial
    Helena+(17–20)% to Fire and Lightning Resistances3x CurrencyRerollRareChaos OrbMerciless Aspirant's Trial, Aspirant's Trial
    Helena+(21–25) to Strength2x CurrencyUpgradeToRareOrb of AlchemyThe Western Forest
    Helena+(26–30) to Strength2x CurrencyRerollRareChaos OrbResidence Map
    Helena+(21–25) to Dexterity2x CurrencyUpgradeToRareOrb of AlchemyThe Western Forest
    Helena+(26–30) to Dexterity2x CurrencyRerollRareChaos OrbResidence Map
    Helena+(21–25) to Intelligence2x CurrencyUpgradeToRareOrb of AlchemyThe Western Forest
    Helena+(26–30) to Intelligence2x CurrencyRerollRareChaos OrbResidence Map
    Helena+(6–9) to all Attributes3x CurrencyUpgradeRandomlyOrb of ChanceLabyrinth Trial in The Imperial Gardens, The Imperial Gardens
    Helena+(10–13) to all Attributes6x CurrencyUpgradeRandomlyOrb of ChanceLabyrinth Trial in The Tunnel, The Tunnel
    Helena(0.3–0.5)% of Physical Attack Damage Leeched as Life3x CurrencyUpgradeRandomlyOrb of ChanceAtoll Map
    Helena(0.2–0.4)% of Physical Attack Damage Leeched as Mana1x CurrencyUpgradeMagicToRareRegal OrbCanyon Map
    Helena+(35–44) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationDefault
    Helena+(45–54) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationThe Beacon
    Helena+(55–64) to maximum Mana2x CurrencyRerollRareChaos OrbThe Feeding Trough
    Helena+(65–74) to maximum Mana4x CurrencyRerollRareChaos OrbCrimson Township Map
    Helena(20–30)% increased Mana Regeneration Rate6x CurrencyRerollMagicOrb of AlterationLabyrinth Trial in The Chamber of Sins Level 2, The Chamber of Sins Level 2
    Helena(31–40)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyPeninsula Map
    Helena(40–59)% increased Physical Damage4x CurrencyRerollMagicOrb of AlterationThe Sewers
    Helena(60–79)% increased Physical Damage8x CurrencyRerollMagicOrb of AlterationThe Ossuary
    Helena(80–99)% increased Physical Damage4x CurrencyRerollRareChaos OrbThe Quarry
    Helena(100–129)% increased Physical Damage1x CurrencyAddModToRareExalted OrbDig Map
    Helena(11–20)% increased Damage over Time6x CurrencyRerollMagicOrb of AlterationLabyrinth Trial in The Crypt, The Crypt
    Helena(21–30)% increased Damage over Time2x CurrencyRerollRareChaos OrbVaal Pyramid Map
    Helena(15–23)% increased Elemental Damage with Attack Skills6x CurrencyRerollMagicOrb of AlterationLabyrinth Trial in The Catacombs, The Catacombs
    Helena(24–32)% increased Elemental Damage with Attack Skills4x CurrencyUpgradeToRareOrb of AlchemyLair Map
    Helena(8–10)% increased Attack Speed6x CurrencyRerollMagicOrb of AlterationThe Dried Lake
    Helena(11–13)% increased Attack Speed1x CurrencyAddModToRareExalted OrbCrimson Temple Map
    Helena(9–12)% increased Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Solaris Temple Level 2
    Helena(13–16)% increased Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Dread Thicket
    Helena(9–12)% increased Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Crystal Veins
    Helena(13–16)% increased Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Causeway
    Helena(9–12)% increased Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Lunaris Temple Level 2
    Helena(13–16)% increased Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Chamber of Sins Level 1
    Helena(9–12)% increased Chaos Damage3x CurrencyUpgradeRandomlyOrb of ChanceThe Temple of Decay Level 2
    Helena(13–16)% increased Chaos Damage3x CurrencyUpgradeToRareOrb of AlchemyThe Ossuary
    Helena+(91–120) to Accuracy Rating4x CurrencyUpgradeToMagicOrb of TransmutationThe Reliquary
    Helena+(121–200) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyThe Desecrated Chambers
    Helena+(201–300) to Accuracy Rating2x CurrencyRerollRareChaos OrbAcid Caverns Map
    HelenaAdds (19–21) to (32–41) Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Solaris Temple Level 2
    HelenaAdds (38–46) to (73–85) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Dread Thicket
    HelenaAdds (60–72) to (110–128) Fire Damage4x CurrencyRerollRareChaos OrbFoundry Map
    HelenaAdds (19–21) to (32–41) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Crystal Veins
    HelenaAdds (38–46) to (73–85) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Causeway
    HelenaAdds (60–72) to (110–128) Cold Damage4x CurrencyRerollRareChaos OrbArid Lake Map
    HelenaAdds (2–5) to (46–64) Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Lunaris Temple Level 2
    HelenaAdds (6–9) to (104–139) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Chamber of Sins Level 1
    HelenaAdds (10–14) to (162–197) Lightning Damage4x CurrencyRerollRareChaos OrbLeyline Map
    HelenaAdds (9–12) to (18–21) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Sewers
    HelenaAdds (11–15) to (23–27) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Ossuary
    HelenaAdds (18–24) to (36–42) Physical Damage4x CurrencyRerollRareChaos OrbThe Quarry
    Helena(17–19)% increased Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationThicket Map
    Helena(20–24)% increased Critical Strike Chance2x CurrencyUpgradeToRareOrb of AlchemyMaze Map
    Helena(25–27)% increased Critical Strike Chance4x CurrencyRerollRareChaos OrbPort Map
    Helena+(17–19)% to Global Critical Strike Multiplier6x CurrencyRerollMagicOrb of AlterationThicket Map
    Helena+(20–24)% to Global Critical Strike Multiplier2x CurrencyUpgradeToRareOrb of AlchemyMaze Map
    Helena+(25–28)% to Global Critical Strike Multiplier4x CurrencyRerollRareChaos OrbPort Map
    HelenaMinions deal (37–51)% increased Damage4x CurrencyAddModToMagicOrb of AugmentationThe Lunaris Temple Level 2
    HelenaMinions deal (52–66)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyShrine Map
    HelenaMinions deal (67–81)% increased Damage4x CurrencyRerollRareChaos OrbPromenade Map
    Helena(52–66)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Solaris Temple Level 2
    Helena(67–81)% increased Trap Damage4x CurrencyRerollRareChaos OrbRacecourse Map
    Helena(52–66)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Solaris Temple Level 2
    Helena(67–81)% increased Mine Damage4x CurrencyRerollRareChaos OrbRacecourse Map
    Helena(17–20)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationThe Solaris Temple Level 2
    Helena(21–23)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyRacecourse Map
    Helena(17–20)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationThe Solaris Temple Level 2
    Helena(21–23)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyRacecourse Map
    HelenaRemove Enchantments3x CurrencyConvertToNormalOrb of ScouringDefault
    Jun(81–85)% increased Physical Damage
    (13–15)% chance to Impale Enemies on Hit with Attacks
    3x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun(86–94)% increased Physical Damage
    (16–17)% chance to Impale Enemies on Hit with Attacks
    3x CurrencyRerollRareChaos OrbUnveil
    Jun(95–105)% increased Physical Damage
    (18–20)% chance to Impale Enemies on Hit with Attacks
    8x CurrencyRerollRareChaos OrbUnveil
    Jun(81–85)% increased Physical Damage
    (13–15)% chance to cause Bleeding on Hit
    3x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun(86–94)% increased Physical Damage
    (16–17)% chance to cause Bleeding on Hit
    3x CurrencyRerollRareChaos OrbUnveil
    Jun(95–105)% increased Physical Damage
    (18–20)% chance to cause Bleeding on Hit
    8x CurrencyRerollRareChaos OrbUnveil
    Jun(81–85)% increased Physical Damage
    (13–15)% chance to Blind Enemies on hit
    3x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun(86–94)% increased Physical Damage
    (16–17)% chance to Blind Enemies on hit
    3x CurrencyRerollRareChaos OrbUnveil
    Jun(95–105)% increased Physical Damage
    (18–20)% chance to Blind Enemies on hit
    8x CurrencyRerollRareChaos OrbUnveil
    Jun(81–85)% increased Physical Damage
    (13–15)% chance to Poison on Hit
    3x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun(86–94)% increased Physical Damage
    (16–17)% chance to Poison on Hit
    3x CurrencyRerollRareChaos OrbUnveil
    Jun(95–105)% increased Physical Damage
    (18–20)% chance to Poison on Hit
    8x CurrencyRerollRareChaos OrbUnveil
    JunMinions have (26–32)% increased maximum Life
    Minions deal (26–32)% increased Damage
    8x CurrencyRerollMagicOrb of AlterationUnveil
    JunMinions have (33–38)% increased maximum Life
    Minions deal (33–38)% increased Damage
    4x CurrencyUpgradeToRareOrb of AlchemyUnveil
    JunMinions have (39–45)% increased maximum Life
    Minions deal (39–45)% increased Damage
    4x CurrencyRerollRareChaos OrbUnveil
    JunMinions have (19–21)% increased Attack Speed
    Minions have (19–21)% increased Cast Speed
    8x CurrencyRerollMagicOrb of AlterationUnveil
    JunMinions have (22–24)% increased Attack Speed
    Minions have (22–24)% increased Cast Speed
    2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    JunMinions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
    4x CurrencyRerollRareChaos OrbUnveil
    Jun+(14–15)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationUnveil
    Jun+(16–17)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun+(18–20)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbUnveil
    Jun+(14–15)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationUnveil
    Jun+(16–17)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun+(18–20)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbUnveil
    Jun+(14–15)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationUnveil
    Jun+(16–17)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun+(18–20)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbUnveil
    Jun+(14–15)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationUnveil
    Jun+(16–17)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun+(18–20)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbUnveil
    JunAttacks with this Weapon Penetrate (6–7)% Elemental Resistances4x CurrencyUpgradeToRareOrb of AlchemyUnveil
    JunAttacks with this Weapon Penetrate (8–10)% Elemental Resistances4x CurrencyRerollRareChaos OrbUnveil
    JunAttacks with this Weapon Penetrate (11–13)% Elemental Resistances1x CurrencyAddModToRareExalted OrbUnveil
    JunAttacks with this Weapon Penetrate (6–7)% Chaos Resistance8x CurrencyRerollMagicOrb of AlterationUnveil
    JunAttacks with this Weapon Penetrate (8–10)% Chaos Resistance4x CurrencyUpgradeToRareOrb of AlchemyUnveil
    JunAttacks with this Weapon Penetrate (11–13)% Chaos Resistance4x CurrencyRerollRareChaos OrbUnveil
    Jun(6–7)% chance to deal Double Damage2x CurrencyRerollRareChaos OrbUnveil
    Jun(8–10)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbUnveil
    Jun(5–6)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbUnveil
    Jun(5–6)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbUnveil
    Jun(5–6)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbUnveil
    Jun+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationUnveil
    Jun+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbUnveil
    Jun(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationUnveil
    Jun(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbUnveil
    Jun(16–20)% chance to deal Double Damage while Focused
    grant focus skill [1]
    4x CurrencyRerollMagicOrb of AlterationUnveil
    Jun(21–25)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun(26–30)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x CurrencyRerollRareChaos OrbUnveil
    Jun+1 to Level of Socketed Support Gems8x CurrencyRerollRareChaos OrbUnveil, Catarina
    Jun+2 to Level of Socketed Support Gems2x CurrencyAddModToRareExalted OrbUnveil, Catarina
    Jun+(6–7)% to Quality of Socketed Gems8x CurrencyGemQualityGemcutter's PrismUnveil, Haku
    Jun+(7–8)% to Quality of Socketed Gems1x CurrencyAddModToRareExalted OrbUnveil, Haku
    JunAdds (11–13) to (16–17) Physical Damage
    35% chance to cause Bleeding on Hit
    2x CurrencyUpgradeToRareOrb of AlchemyUnveil, Tora
    JunAdds (14–16) to (18–20) Physical Damage
    40% chance to cause Bleeding on Hit
    4x CurrencyRerollRareChaos OrbUnveil, Tora
    JunGain (11–13)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbUnveil, It That Fled
    JunGain (14–16)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbUnveil, It That Fled
    JunGain (11–13)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbUnveil, It That Fled
    JunGain (14–16)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbUnveil, It That Fled
    JunGain (11–13)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbUnveil, It That Fled
    JunGain (14–16)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbUnveil, It That Fled
    JunGain (11–13)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbUnveil, It That Fled
    JunGain (14–16)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbUnveil, It That Fled
    Jun+(15–19) to Dexterity and Intelligence
    (8–10)% increased Attack Speed
    4x CurrencyRerollRareChaos OrbUnveil
    Jun+(15–19) to Strength and Intelligence
    (15–20)% increased Critical Strike Chance
    2x CurrencyRerollRareChaos OrbUnveil
    Jun+(20–24) to Strength and Intelligence
    (21–25)% increased Critical Strike Chance
    1x CurrencyAddModToRareExalted OrbUnveil
    Jun+(15–19) to Strength and Dexterity
    +(161–200) to Accuracy Rating
    4x CurrencyRerollMagicOrb of AlterationUnveil
    Jun+(20–24) to Strength and Dexterity
    +(201–250) to Accuracy Rating
    4x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (8–10)% increased Attack Speed
    4x CurrencyRerollRareChaos OrbUnveil
    Jun(12–14)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x CurrencyRerollMagicOrb of AlterationUnveil
    Jun(15–18)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun(19–24)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x CurrencyRerollRareChaos OrbUnveil
    JunTrigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    3x CurrencyRerollRareChaos OrbUnveil
    Jun+(9–10)% to Fire and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationUnveil
    Jun+(11–12)% to Fire and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun+(13–15)% to Fire and Chaos Resistances3x CurrencyRerollRareChaos OrbUnveil
    Jun+(9–10)% to Lightning and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationUnveil
    Jun+(11–12)% to Lightning and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun+(13–15)% to Lightning and Chaos Resistances3x CurrencyRerollRareChaos OrbUnveil
    Jun+(9–10)% to Cold and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationUnveil
    Jun+(11–12)% to Cold and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyUnveil
    Jun+(13–15)% to Cold and Chaos Resistances3x CurrencyRerollRareChaos OrbUnveil
    Prefixes Cannot Be Changed2x CurrencyModValuesDivine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x CurrencyModValuesDivine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x CurrencyModValuesDivine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x CurrencyModValuesDivine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x CurrencyModValuesDivine OrbWhakawairua Tuahu
    Bows Item /29 ⍟

    Bows Item /29 ⍟

    IconName
    Crude Bow
    Physical Damage: 5-13
    Critical Strike Chance: 5%
    Attacks per Second: 1.4
    Requires 14 Dex
    Short Bow
    Physical Damage: 6-16
    Critical Strike Chance: 5%
    Attacks per Second: 1.5
    Requires Level 5, 26 Dex
    Long Bow
    Physical Damage: 8-33
    Critical Strike Chance: 6%
    Attacks per Second: 1.3
    Requires Level 9, 38 Dex
    Composite Bow
    Physical Damage: 16-34
    Critical Strike Chance: 6%
    Attacks per Second: 1.3
    Requires Level 14, 53 Dex
    Recurve Bow
    Physical Damage: 15-45
    Critical Strike Chance: 6.7%
    Attacks per Second: 1.25
    Requires Level 18, 65 Dex
    +(15–25)% to Global Critical Strike Multiplier
    Bone Bow
    Physical Damage: 15-45
    Critical Strike Chance: 6.5%
    Attacks per Second: 1.4
    Requires Level 23, 80 Dex
    Royal Bow
    Physical Damage: 14-56
    Critical Strike Chance: 5%
    Attacks per Second: 1.45
    Requires Level 28, 95 Dex
    (20–24)% increased Elemental Damage with Attack Skills
    Death Bow
    Physical Damage: 28-73
    Critical Strike Chance: 5%
    Attacks per Second: 1.2
    Requires Level 32, 107 Dex
    (30–50)% increased Critical Strike Chance
    Reflex Bow
    Physical Damage: 37-56
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.4
    Requires Level 36, 124 Dex
    6% increased Movement Speed
    Grove Bow
    Physical Damage: 20-61
    Critical Strike Chance: 5%
    Attacks per Second: 1.5
    Requires Level 35, 116 Dex
    Decurve Bow
    Physical Damage: 24-96
    Critical Strike Chance: 6%
    Attacks per Second: 1.25
    Requires Level 38, 125 Dex
    Compound Bow
    Physical Damage: 37-76
    Critical Strike Chance: 6%
    Attacks per Second: 1.3
    Requires Level 41, 134 Dex
    Sniper Bow
    Physical Damage: 32-96
    Critical Strike Chance: 6.7%
    Attacks per Second: 1.25
    Requires Level 44, 143 Dex
    +(15–25)% to Global Critical Strike Multiplier
    Ivory Bow
    Physical Damage: 29-86
    Critical Strike Chance: 6.5%
    Attacks per Second: 1.4
    Requires Level 47, 152 Dex
    Highborn Bow
    Physical Damage: 24-94
    Critical Strike Chance: 5%
    Attacks per Second: 1.45
    Requires Level 50, 161 Dex
    (20–24)% increased Elemental Damage with Attack Skills
    Decimation Bow
    Physical Damage: 44-116
    Critical Strike Chance: 5%
    Attacks per Second: 1.2
    Requires Level 53, 170 Dex
    (30–50)% increased Critical Strike Chance
    Steelwood Bow
    Physical Damage: 58-86
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.4
    Requires Level 57, 190 Dex
    6% increased Movement Speed
    Thicket Bow
    Physical Damage: 32-96
    Critical Strike Chance: 5%
    Attacks per Second: 1.5
    Requires Level 56, 179 Dex
    Citadel Bow
    Physical Damage: 36-144
    Critical Strike Chance: 6%
    Attacks per Second: 1.25
    Requires Level 58, 185 Dex
    Ranger Bow
    Physical Damage: 56-117
    Critical Strike Chance: 6%
    Attacks per Second: 1.3
    Requires Level 60, 212 Dex
    Assassin Bow
    Physical Damage: 43-130
    Critical Strike Chance: 6.7%
    Attacks per Second: 1.25
    Requires Level 62, 212 Dex
    +(15–25)% to Global Critical Strike Multiplier
    Spine Bow
    Physical Damage: 38-115
    Critical Strike Chance: 6.5%
    Attacks per Second: 1.4
    Requires Level 64, 212 Dex
    Imperial Bow
    Physical Damage: 29-117
    Critical Strike Chance: 5%
    Attacks per Second: 1.45
    Requires Level 66, 212 Dex
    (20–24)% increased Elemental Damage with Attack Skills
    Harbinger Bow
    Physical Damage: 50-133
    Critical Strike Chance: 5%
    Attacks per Second: 1.2
    Requires Level 68, 212 Dex
    (30–50)% increased Critical Strike Chance
    Maraketh Bow
    Physical Damage: 61-92
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.4
    Requires Level 71, 222 Dex
    10% increased Movement Speed
    Hedron Bow
    Physical Damage: 9-13
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.3
    Requires Level 30, 101 Dex
    Adds (40–48) to (60–72) Fire Damage
    Foundry Bow
    Physical Damage: 13-20
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.3
    Requires Level 50, 161 Dex
    Adds (70–84) to (110–124) Fire Damage
    Solarine Bow
    Physical Damage: 16-24
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.3
    Requires Level 70, 212 Dex
    Adds (105–116) to (160–172) Fire Damage
    Royale Crude Bow
    Physical Damage: 4-10
    Critical Strike Chance: 5%
    Attacks per Second: 1.35
    Requires 14 Dex
    Bow Gem /23

    Bow Gem /23

    Attack Melee Strike Channelling Physical Fire Cold Lightning Chaos Bow Projectile Minion Totem Movement Travel AoE Duration Vaal
    Name
    BurningArrowBurning Arrow (1)
    Attack, Projectile, Fire, Bow
    IceShotIce Shot (1)
    Attack, Projectile, AoE, Cold, Bow
    PoisonArrowCaustic Arrow (1)
    Attack, Projectile, AoE, Duration, Chaos, Bow
    ShrapnelShotGalvanic Arrow (1)
    Lightning, Attack, Projectile, AoE, Bow
    SplitArrowSplit Arrow (1)
    Attack, Projectile, Physical, Bow
    VaalBurningArrowVaal Burning Arrow (1)
    Attack, Projectile, AoE, Vaal, Fire, Bow
    PuncturePuncture (4)
    Attack, Projectile, Duration, Melee, Strike, Physical, Bow
    ShotgunTotemBowSkillGemShrapnel Ballista (4)
    Attack, Projectile, Totem, Physical, Bow
    BlinkArrowBlink Arrow (10)
    Attack, Minion, Duration, Movement, Travel, Bow
    MirrorArrowMirror Arrow (10)
    Attack, Minion, Duration, Movement, Travel, Bow
    BarrageBarrage (12)
    Attack, Projectile, Bow
    CrossBowTotemGemSiege Ballista (12)
    Attack, Projectile, Totem, Bow
    LightningArrowLightning Arrow (12)
    Attack, AoE, Projectile, Lightning, Bow
    RainofArrowsRain of Arrows (12)
    Attack, AoE, Projectile, Bow
    RainofSporesGemToxic Rain (12)
    Attack, AoE, Chaos, Duration, Projectile, Bow
    VaalRainofArrowsVaal Rain of Arrows (12)
    Attack, AoE, Projectile, Vaal, Bow
    EnsnaringArrowEnsnaring Arrow (16)
    Attack, Projectile, AoE, Bow
    BlastRainGemBlast Rain (28)
    Fire, Attack, AoE, Projectile, Bow
    ExplosiveArrowExplosive Arrow (28)
    Attack, Projectile, AoE, Duration, Fire, Bow
    MortarTotemBowSkillGemArtillery Ballista (28)
    Attack, Totem, AoE, Fire, Projectile, Bow
    PrismaticRainStorm Rain (28)
    Attack, AoE, Lightning, Projectile, Bow
    TornadoShotTornado Shot (28)
    Attack, Projectile, Bow
    VirulentArrowScourge Arrow (28)
    Attack, Projectile, Channelling, Chaos, Bow

    Community Wiki

    Wiki Edit

    Bows

    Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.

    Bows generally do not have implicit modifiers. There are 5 sets of bows (of each three) with the following implicit, however:

    • x% increased Elemental Damage with Weapons
    • x% increased Critical Strike Chance
    • x% to Global Critical Strike Multiplier
    • x% increased Movement Speed ( Maraketh weapons )
    • Adds x to y Fire Damage (Experimented Base Types)

    In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.