Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /21
175200attackBow Attacks fire an additional Arrow
111000#% chance to gain a Frenzy Charge on Kill
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
3842250damage physical attackAdds # to # Physical Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
2851100damage physical attack#% increased Physical Damage
111000gemSocketed Gems are supported by Level # Blind
111000gemSocketed Gems are supported by Level # Faster Projectiles
111000gemSocketed Gems are Supported by Level # Momentum
1630085Total
Bows Unique /28
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
(150–250)% increased bonuses gained from Equipped Quiver
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
No Physical Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
6% increased Movement Speed
(60–80)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
veiled mod seed [1,30000]
veiled mod type [2]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
Socketed Gems are Supported by Level 20 Ignite Proliferation
(165–195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(160–190)% increased Physical Damage
Gain (200–300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Adds 1 to (600–750) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
(20–24)% increased Elemental Damage with Attack Skills
(180–200)% increased Physical Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Rarity of Items Dropped by Frozen Enemies
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
Bows Item /30
Crude Bow
Physical Damage: 5-13
Critical Strike Chance: 5%
Attacks per Second: 1.4
Requires 14 Dex
Short Bow
Physical Damage: 6-16
Critical Strike Chance: 5%
Attacks per Second: 1.5
Requires Level 5, 26 Dex
Long Bow
Physical Damage: 8-33
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 9, 38 Dex
Composite Bow
Physical Damage: 16-34
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 14, 53 Dex
Recurve Bow
Physical Damage: 15-45
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 18, 65 Dex
+(15–25)% to Global Critical Strike Multiplier
Bone Bow
Physical Damage: 15-45
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Requires Level 23, 80 Dex
Royal Bow
Physical Damage: 14-56
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 28, 95 Dex
(20–24)% increased Elemental Damage with Attack Skills
Death Bow
Physical Damage: 28-73
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 32, 107 Dex
(30–50)% increased Critical Strike Chance
Reflex Bow
Physical Damage: 37-56
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 36, 124 Dex
6% increased Movement Speed
Grove Bow
Physical Damage: 20-61
Critical Strike Chance: 5%
Attacks per Second: 1.5
Requires Level 35, 116 Dex
Decurve Bow
Physical Damage: 24-96
Critical Strike Chance: 6%
Attacks per Second: 1.25
Requires Level 38, 125 Dex
Compound Bow
Physical Damage: 37-76
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 41, 134 Dex
Sniper Bow
Physical Damage: 32-96
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 44, 143 Dex
+(15–25)% to Global Critical Strike Multiplier
Ivory Bow
Physical Damage: 29-86
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Requires Level 47, 152 Dex
Highborn Bow
Physical Damage: 24-94
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 50, 161 Dex
(20–24)% increased Elemental Damage with Attack Skills
Decimation Bow
Physical Damage: 44-116
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 53, 170 Dex
(30–50)% increased Critical Strike Chance
Steelwood Bow
Physical Damage: 58-86
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 57, 190 Dex
6% increased Movement Speed
Thicket Bow
Physical Damage: 32-96
Critical Strike Chance: 5%
Attacks per Second: 1.5
Requires Level 56, 179 Dex
Citadel Bow
Physical Damage: 36-144
Critical Strike Chance: 6%
Attacks per Second: 1.25
Requires Level 58, 185 Dex
Ranger Bow
Physical Damage: 56-117
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 60, 212 Dex
Assassin Bow
Physical Damage: 43-130
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 62, 212 Dex
+(15–25)% to Global Critical Strike Multiplier
Spine Bow
Physical Damage: 38-115
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Requires Level 64, 212 Dex
Imperial Bow
Physical Damage: 29-117
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 66, 212 Dex
(20–24)% increased Elemental Damage with Attack Skills
Harbinger Bow
Physical Damage: 50-133
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 68, 212 Dex
(30–50)% increased Critical Strike Chance
Maraketh Bow
Physical Damage: 61-92
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 71, 222 Dex
10% increased Movement Speed
Hedron Bow
Physical Damage: 9-13
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 30, 101 Dex
Adds (46–55) to (69–83) Fire Damage
Foundry Bow
Physical Damage: 13-20
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 50, 161 Dex
Adds (80–97) to (126–144) Fire Damage
Solarine Bow
Physical Damage: 16-24
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 70, 212 Dex
Adds (121–133) to (184–197) Fire Damage
Crude Bow
Physical Damage: 4-10
Critical Strike Chance: 5%
Attacks per Second: 1.35
Requires 14 Dex
Ethereal Bow
Physical Damage: 5-9
Critical Strike Chance: 6%
Attacks per Second: 1.5
Requires 14 Dex
Bows Synthesis Implicit Corrupted /1
Item ClassesMods
Bows
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Bows Synthesis Implicit
    34480resource life physical attack#% of Physical Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Critical Strike Chance
    #% increased Spell Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    134650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    Bow Attacks fire an additional Arrow
    #% increased Poison Duration
    #% chance to cause Bleeding on Hit
    Adds # to # Fire Damage to Spells
    Adds # to # Cold Damage to Spells
    Adds # to # Lightning Damage to Spells
    #% increased Chaos Damage
    #% increased Elemental Damage
    Damage Penetrates #% Elemental Resistances
    #% increased Attack Damage
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
    +# to all Attributes
    #% increased Flammability Curse Effect
    #% increased Frostbite Curse Effect
    #% increased Conductivity Curse Effect
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    #% chance to gain an Endurance Charge on Kill
    # to Level of Socketed Gems
    +#% to Quality of Socketed Support Gems
    # to Level of Socketed Support Gems
    # to Level of Socketed Fire Gems
    # to Level of Socketed Cold Gems
    # to Level of Socketed Lightning Gems
    # to Level of Socketed Chaos Gems
    # to Level of Socketed Bow Gems
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    13480resource life attackGrants # Life per Enemy Hit
    #% of Physical Attack Damage Leeched as Mana
    #% increased Projectile Speed
    86600resource mana#% increased Mana Regeneration Rate
    Regenerate #% of Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    Adds # to # Fire Damage
    Attacks with this Weapon Penetrate #% Elemental Resistances
    #% increased Global Accuracy Rating
    Triggered Spells deal #% increased Spell Damage
    +#% to Quality of Socketed Gems
    +#% to Quality of Socketed Fire Gems
    +#% to Quality of Socketed Cold Gems
    +#% to Quality of Socketed Lightning Gems
    +#% to Quality of Socketed Chaos Gems
    +#% to Quality of Socketed Bow Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% chance to Intimidate Enemies for # seconds on Hit
    #% increased Attack Damage if Corrupted
    43700poison damage chaos ailment#% increased Damage with Poison
    #% chance to Poison on Hit
    #% increased Damage with Bleeding
    #% increased Bleeding Duration
    Gain #% of Fire Damage as Extra Chaos Damage
    Gain #% of Cold Damage as Extra Chaos Damage
    Gain #% of Lightning Damage as Extra Chaos Damage
    Gain #% of Physical Damage as Extra Chaos Damage
    Spells have a #% chance to deal Double Damage
    Adds # to # Fire Damage to Attacks with this Weapon per # Strength
    Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
    #% chance to deal Double Damage
    #% increased Attack Speed
    #% increased Damage with Hits and Ailments against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    4480poison damage chaos ailmentPoisons you inflict deal Damage #% faster
    Bleeding you inflict deals Damage #% faster
    21550damage#% increased Damage
    Adds # to # Cold Damage
    You and nearby Allies deal #% increased Damage
    #% increased Damage per Endurance Charge
    #% increased Damage per Frenzy Charge
    #% increased Damage per Power Charge
    #% increased Light Radius
    47600damage elemental fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    Adds # to # Lightning Damage
    #% increased Endurance Charge Duration
    #% increased Frenzy Charge Duration
    #% chance to gain a Frenzy Charge on Kill
    # to Maximum Frenzy Charges
    #% increased Power Charge Duration
    #% chance to gain a Power Charge on Kill
    23750damage physical attack#% increased Physical Damage
    Adds # to # Physical Damage
    Adds # to # Chaos Damage
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
    075Total
    Bow Crafting Bench /46
    ModRequireUnlock
    Adds (14–20) to (29–33) Fire Damage1x Sun Rune
    Adds (23–31) to (47–54) Fire Damage8x Sun Rune
    Adds (32–44) to (65–76) Fire Damage55x Sun Rune
    (20–25)% chance to Ignite1x Sun Rune
    Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage18x Sun Rune
    Adds 3 to (46–53) Lightning Damage1x Bound Rune
    Adds (4–5) to (76–88) Lightning Damage8x Bound Rune
    Adds (5–8) to (106–123) Lightning Damage55x Bound Rune
    (20–25)% chance to Shock1x Bound Rune
    Trigger Level 10 Shock Ground on Hit16x Bound Rune
    (15–29)% increased Spell Damage1x Life Rune
    (30–44)% increased Spell Damage6x Life Rune
    (45–59)% increased Spell Damage45x Life Rune
    Minions deal (15–29)% increased Damage1x Life Rune
    Minions deal (30–44)% increased Damage6x Life Rune
    Minions deal (45–59)% increased Damage45x Life Rune
    (30–35)% increased Spell Critical Strike Chance20x Life Rune
    15x Bound Rune
    Culling Strike12x Life Rune
    Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life8x Life Rune
    (11–15)% increased Physical Damage3x War Rune
    (16–20)% increased Physical Damage10x War Rune
    (21–25)% increased Physical Damage50x War Rune
    Adds (12–17) to (26–30) Chaos Damage1x War Rune
    1x Life Rune
    Adds (21–28) to (42–48) Chaos Damage5x War Rune
    5x Life Rune
    Adds (29–40) to (58–68) Chaos Damage25x War Rune
    25x Life Rune
    (21–25)% reduced Enemy Stun Threshold with this Weapon8x War Rune
    10% chance to Poison on Hit10x War Rune
    10% chance to cause Bleeding on Hit10x War Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
    30x Sun Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
    30x Bound Rune
    (5–7)% increased Critical Strike Chance35x War Rune
    30x Bound Rune
    Trigger Level 1 Stalking Pustule on Kill10x War Rune
    Adds (12–17) to (26–30) Cold Damage1x River Rune
    Adds (21–28) to (42–48) Cold Damage5x River Rune
    Adds (29–40) to (58–68) Cold Damage40x River Rune
    (20–25)% chance to Freeze5x River Rune
    (3–6)% increased Attack Speed25x River Rune
    20x War Rune
    (13–18)% increased Cast Speed26x River Rune
    22x Life Rune
    Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies85x River Rune
    70x Sun Rune
    Gain Elusive on Critical Strike55x Time Rune
    65x River Rune
    Gain Onslaught after Spending a total of 200 Mana8x Time Rune
    55x Bound Rune
    78x River Rune
    Adds 5% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon44x Time Rune
    66x Mountain Rune
    22x River Rune
    +1 to maximum number of Summoned Golems16x Time Rune
    36x Life Rune
    52x Sun Rune
    Damage cannot be Reflected11x Time Rune
    19x Mountain Rune
    11x Life Rune
    You can apply an additional Curse3x Power Rune
    30x Life Rune
    30x Time Rune
    Increases and Reductions to Minion Damage also affect you at 150% of their value3x Power Rune
    50x Life Rune
    50x Mountain Rune
    Two Hand Ranged Crafting Bench /205
    ModRequireUnlock
    Two Sockets1x Jeweller's OrbThe Grand Arena
    Three Sockets3x Jeweller's OrbThe Grand Arena
    Four Sockets10x Jeweller's OrbThe Grand Arena
    Five Sockets70x Jeweller's OrbArachnid Tomb Map
    Six Sockets350x Jeweller's OrbPier Map
    Two Linked Sockets1x Orb of FusingKaom's Stronghold
    Three Linked Sockets3x Orb of FusingKaom's Stronghold
    Four Linked Sockets5x Orb of FusingKaom's Stronghold
    Five Linked Sockets150x Orb of FusingInfested Valley Map
    Six Linked Sockets1500x Orb of FusingLighthouse Map
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbGraveyard Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbGraveyard Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceCells Map
    (0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbBasilica Map
    +(35–44) to maximum Mana3x Orb of AugmentationDefault
    +(45–54) to maximum Mana6x Orb of AugmentationThe Beacon
    +(55–64) to maximum Mana2x Chaos OrbThe Feeding Trough
    +(65–74) to maximum Mana4x Chaos OrbFungal Hollow Map
    (20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate2x Orb of AlchemyEstuary Map
    (40–59)% increased Physical Damage4x Orb of AlterationThe Sewers
    (60–79)% increased Physical Damage8x Orb of AlterationThe Ossuary
    (80–99)% increased Physical Damage4x Chaos OrbThe Quarry
    (100–129)% increased Physical Damage1x Exalted OrbPort Map
    (11–20)% increased Damage over Time6x Orb of AlterationLabyrinth Trial in The Crypt
    (21–30)% increased Damage over Time2x Chaos OrbShore Map
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyMarshes Map
    (8–10)% increased Attack Speed6x Orb of AlterationThe Dried Lake
    (11–13)% increased Attack Speed1x Exalted OrbGlacier Map
    (9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    (13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
    (9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
    (13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
    (9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    (9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage3x Orb of AlchemyThe Ossuary
    +(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
    +(121–200) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
    +(201–300) to Accuracy Rating2x Chaos OrbCourtyard Map
    Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyThe Dread Thicket
    Adds (60–72) to (110–128) Fire Damage4x Chaos OrbSilo Map
    Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationThe Crystal Veins
    Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyThe Causeway
    Adds (60–72) to (110–128) Cold Damage4x Chaos OrbCold River Map
    Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbDesert Map
    Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationThe Sewers
    Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyThe Ossuary
    Adds (18–24) to (36–42) Physical Damage4x Chaos OrbThe Quarry
    (17–19)% increased Critical Strike Chance6x Orb of AlterationCemetery Map
    (20–24)% increased Critical Strike Chance2x Orb of AlchemyJungle Valley Map
    (25–27)% increased Critical Strike Chance4x Chaos OrbMaze Map
    +(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationCemetery Map
    +(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyJungle Valley Map
    +(25–28)% to Global Critical Strike Multiplier4x Chaos OrbMaze Map
    Minions deal (37–51)% increased Damage4x Orb of AugmentationThe Lunaris Temple Level 2
    Minions deal (52–66)% increased Damage2x Orb of AlchemyPromenade Map
    Minions deal (67–81)% increased Damage4x Chaos OrbArcade Map
    (52–66)% increased Trap Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (67–81)% increased Trap Damage4x Chaos OrbFields Map
    (52–66)% increased Mine Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (67–81)% increased Mine Damage4x Chaos OrbFields Map
    (17–20)% increased Trap Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (21–23)% increased Trap Throwing Speed2x Orb of AlchemyFields Map
    (17–20)% increased Mine Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (21–23)% increased Mine Throwing Speed2x Orb of AlchemyFields Map
    Remove Enchantments3x Orb of ScouringDefault
    Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    3x Chaos OrbThe Refinery
    (81–85)% increased Physical Damage
    (13–15)% chance to Impale Enemies on Hit with Attacks
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Impale Enemies on Hit with Attacks
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Impale Enemies on Hit with Attacks
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to cause Bleeding on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to cause Bleeding on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to cause Bleeding on Hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Blind Enemies on hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Blind Enemies on hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Blind Enemies on hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Poison on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Poison on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Poison on Hit
    8x Chaos OrbBetrayal Unveil
    Minions have (26–32)% increased maximum Life
    Minions deal (26–32)% increased Damage
    8x Orb of AlterationBetrayal Unveil
    Minions have (33–38)% increased maximum Life
    Minions deal (33–38)% increased Damage
    4x Orb of AlchemyBetrayal Unveil
    Minions have (39–45)% increased maximum Life
    Minions deal (39–45)% increased Damage
    4x Chaos OrbBetrayal Unveil
    Minions have (19–21)% increased Attack Speed
    Minions have (19–21)% increased Cast Speed
    8x Orb of AlterationBetrayal Unveil
    Minions have (22–24)% increased Attack Speed
    Minions have (22–24)% increased Cast Speed
    2x Orb of AlchemyBetrayal Unveil
    Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
    4x Chaos OrbBetrayal Unveil
    +(14–15)% to Chaos Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(18–20)% to Chaos Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(14–15)% to Physical Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(18–20)% to Physical Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(14–15)% to Cold Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(18–20)% to Cold Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(14–15)% to Fire Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(18–20)% to Fire Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbBetrayal Unveil
    (6–7)% chance to deal Double Damage2x Chaos OrbBetrayal Unveil
    (8–10)% chance to deal Double Damage8x Chaos OrbBetrayal Unveil
    (5–6)% increased Damage per Endurance Charge3x Chaos OrbBetrayal Unveil
    (5–6)% increased Damage per Frenzy Charge3x Chaos OrbBetrayal Unveil
    (5–6)% increased Damage per Power Charge3x Chaos OrbBetrayal Unveil
    +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    (16–20)% chance to deal Double Damage while Focused
    grant focus skill [1]
    4x Orb of AlterationBetrayal Unveil
    (21–25)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Orb of AlchemyBetrayal Unveil
    (26–30)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Chaos OrbBetrayal Unveil
    +1 to Level of Socketed Support Gems8x Chaos OrbBetrayal Unveil
    +2 to Level of Socketed Support Gems2x Exalted OrbBetrayal Unveil
    +(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismBetrayal Unveil
    +(7–8)% to Quality of Socketed Gems1x Exalted OrbBetrayal Unveil
    Adds (11–13) to (16–17) Physical Damage
    35% chance to cause Bleeding on Hit
    2x Orb of AlchemyBetrayal Unveil
    Adds (14–16) to (18–20) Physical Damage
    40% chance to cause Bleeding on Hit
    4x Chaos OrbBetrayal Unveil
    Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    +(15–19) to Dexterity and Intelligence
    (8–10)% increased Attack Speed
    4x Chaos OrbBetrayal Unveil
    +(15–19) to Strength and Intelligence
    (15–20)% increased Critical Strike Chance
    2x Chaos OrbBetrayal Unveil
    +(20–24) to Strength and Intelligence
    (21–25)% increased Critical Strike Chance
    1x Exalted OrbBetrayal Unveil
    +(15–19) to Strength and Dexterity
    +(161–200) to Accuracy Rating
    4x Orb of AlterationBetrayal Unveil
    +(20–24) to Strength and Dexterity
    +(201–250) to Accuracy Rating
    4x Orb of AlchemyBetrayal Unveil
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (8–10)% increased Attack Speed
    4x Chaos OrbBetrayal Unveil
    (12–14)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlterationBetrayal Unveil
    (15–18)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlchemyBetrayal Unveil
    (19–24)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Chaos OrbBetrayal Unveil
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Bow Gem/56
    Attack Melee Strike Channelling Physical Fire Cold Lightning Chaos Bow Projectile Prismatic Minion Totem Movement Travel AoE Duration Vaal
    Name
    Burning Arrow (1)
    Attack, Projectile, Fire, Bow
    Burning Arrow of Vigour (1)
    Attack, Projectile, Fire, Bow
    Caustic Arrow (1)
    Attack, Projectile, AoE, Duration, Chaos, Bow
    Caustic Arrow of Poison (1)
    Attack, Projectile, AoE, Chaos, Bow
    Galvanic Arrow (1)
    Lightning, Attack, Projectile, AoE, Bow
    Galvanic Arrow of Energy (1)
    Lightning, Attack, AoE, Bow
    Galvanic Arrow of Surging (1)
    Lightning, Attack, Projectile, AoE, Bow
    Ice Shot (1)
    Attack, Projectile, AoE, Cold, Bow
    Ice Shot of Penetration (1)
    Attack, Projectile, AoE, Cold, Bow
    Split Arrow (1)
    Attack, Projectile, Bow
    Split Arrow of Splitting (1)
    Attack, Projectile, Bow
    Vaal Burning Arrow (1)
    Attack, Projectile, AoE, Vaal, Fire, Bow
    Vaal Caustic Arrow (1)
    Attack, Projectile, AoE, Duration, Chaos, Vaal, Bow
    Vaal Ice Shot (1)
    Attack, Projectile, AoE, Cold, Vaal, Duration, Bow
    Puncture (4)
    Attack, Projectile, Duration, Physical, Bow
    Puncture of Shanking (4)
    Attack, Melee, Strike, Duration, Physical
    Shrapnel Ballista (4)
    Attack, Projectile, Totem, Bow
    Shrapnel Ballista of Steel (4)
    Attack, Projectile, Totem, Physical, Bow
    Blink Arrow (10)
    Attack, Minion, Duration, Movement, Travel, Bow
    Blink Arrow of Bombarding Clones (10)
    Attack, Minion, Duration, Movement, Travel, Bow
    Blink Arrow of Prismatic Clones (10)
    Attack, Minion, Duration, Movement, Travel, Prismatic, Bow
    Mirror Arrow (10)
    Attack, Minion, Duration, Movement, Travel, Bow
    Mirror Arrow of Bombarding Clones (10)
    Attack, Minion, Duration, Movement, Travel, Bow
    Mirror Arrow of Prismatic Clones (10)
    Attack, Minion, Duration, Movement, Travel, Prismatic, Bow
    Barrage (12)
    Attack, Projectile, Bow
    Barrage of Volley Fire (12)
    Attack, Projectile, Bow
    Elemental Hit (12)
    Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Elemental Hit of the Spectrum (12)
    Attack, Projectile, Fire, Cold, Lightning, AoE, Bow
    Lightning Arrow (12)
    Attack, AoE, Projectile, Lightning, Bow
    Lightning Arrow of Electrocution (12)
    Attack, Projectile, Lightning, Bow
    Rain of Arrows (12)
    Attack, AoE, Projectile, Bow
    Rain of Arrows of Artillery (12)
    Attack, AoE, Projectile, Bow
    Rain of Arrows of Saturation (12)
    Attack, AoE, Projectile, Bow
    Siege Ballista (12)
    Attack, Projectile, Totem, Bow
    Siege Ballista of Splintering (12)
    Attack, Projectile, Totem, Bow
    Toxic Rain (12)
    Attack, AoE, Chaos, Duration, Projectile, Bow
    Toxic Rain of Sporeburst (12)
    Attack, AoE, Chaos, Duration, Projectile, Bow
    Toxic Rain of Withering (12)
    Attack, AoE, Chaos, Duration, Projectile, Bow
    Vaal Lightning Arrow (12)
    Attack, AoE, Projectile, Lightning, Vaal, Bow
    Vaal Rain of Arrows (12)
    Attack, AoE, Projectile, Vaal, Bow
    Ensnaring Arrow (16)
    Attack, Projectile, AoE, Bow
    Frenzy (16)
    Attack, Projectile, Bow
    Frenzy of Onslaught (16)
    Attack, Melee, Strike
    Artillery Ballista (28)
    Attack, Totem, AoE, Fire, Projectile, Bow
    Artillery Ballista of Cross Strafe (28)
    Attack, Totem, AoE, Fire, Projectile, Bow
    Artillery Ballista of Focus Fire (28)
    Attack, Totem, AoE, Fire, Projectile, Bow
    Blast Rain (28)
    Fire, Attack, AoE, Projectile, Bow
    Explosive Arrow (28)
    Attack, Projectile, AoE, Duration, Fire, Bow
    Scourge Arrow (28)
    Attack, Projectile, Channelling, Chaos, Bow
    Scourge Arrow of Menace (28)
    Attack, Projectile, Chaos, Bow
    Storm Rain (28)
    Attack, AoE, Lightning, Projectile, Bow
    Storm Rain of the Conduit (28)
    Attack, AoE, Lightning, Projectile, Bow
    Storm Rain of the Fence (28)
    Attack, AoE, Lightning, Projectile, Bow
    Tornado Shot (28)
    Attack, Projectile, Bow
    Tornado Shot of Cloudburst (28)
    Attack, Projectile, Bow
    Snipe (34)
    Attack, Projectile, Channelling, Physical, Bow
    Bows Crucible Weapon /531
    WeightDesc
    250 (T1)Adds 11 to 25 Physical Damage
    6% reduced Attack Speed
    125 (T1)Adds 14 to 33 Physical Damage
    6% reduced Attack Speed
    1000 (T1)Adds 4 to 9 Physical Damage
    1000 (T1)Adds 6 to 11 Physical Damage
    1000 (T1)Adds 7 to 16 Physical Damage
    500 (T1)Adds 8 to 19 Physical Damage
    250 (T1)Adds 11 to 26 Physical Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    25 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    12 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 2 to 6 Physical Damage
    35% of Physical Damage converted to a random Element
    50 (T1)Adds 3 to 8 Physical Damage
    35% of Physical Damage converted to a random Element
    50 (T1)Adds 3 to 10 Physical Damage
    35% of Physical Damage converted to a random Element
    25 (T1)Adds 5 to 13 Physical Damage
    35% of Physical Damage converted to a random Element
    12 (T1)Adds 6 to 15 Physical Damage
    35% of Physical Damage converted to a random Element
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 3 to 8 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 3 to 10 Physical Damage
    15% chance to cause Bleeding on Hit
    125 (T1)Adds 5 to 13 Physical Damage
    15% chance to cause Bleeding on Hit
    63 (T1)Adds 6 to 15 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 3 to 8 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 3 to 10 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    125 (T1)Adds 5 to 13 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    63 (T1)Adds 6 to 15 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 52 to 77 Fire Damage
    6% reduced Attack Speed
    125 (T1)Adds 102 to 153 Fire Damage
    6% reduced Attack Speed
    1000 (T1)Adds 8 to 10 Fire Damage
    1000 (T1)Adds 13 to 19 Fire Damage
    1000 (T1)Adds 24 to 35 Fire Damage
    500 (T1)Adds 39 to 61 Fire Damage
    250 (T1)Adds 78 to 118 Fire Damage
    250 (T1)Adds 4 to 9 Fire Damage
    20% chance to Ignite
    250 (T1)Adds 7 to 11 Fire Damage
    20% chance to Ignite
    250 (T1)Adds 13 to 22 Fire Damage
    20% chance to Ignite
    125 (T1)Adds 23 to 36 Fire Damage
    20% chance to Ignite
    63 (T1)Adds 48 to 71 Fire Damage
    20% chance to Ignite
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 4 to 9 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 7 to 11 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 13 to 22 Fire Damage
    125 (T1)25% increased Implicit Modifier magnitudes
    Adds 23 to 36 Fire Damage
    63 (T1)25% increased Implicit Modifier magnitudes
    Adds 48 to 71 Fire Damage
    250 (T1)Adds 47 to 73 Cold Damage
    Your Cold Damage cannot Chill
    125 (T1)Adds 95 to 144 Cold Damage
    Your Cold Damage cannot Chill
    1000 (T1)Adds 5 to 10 Cold Damage
    1000 (T1)Adds 10 to 17 Cold Damage
    1000 (T1)Adds 21 to 34 Cold Damage
    500 (T1)Adds 37 to 55 Cold Damage
    250 (T1)Adds 74 to 111 Cold Damage
    250 (T1)Adds 4 to 6 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 7 to 11 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 13 to 21 Cold Damage
    20% chance to Freeze
    125 (T1)Adds 23 to 35 Cold Damage
    20% chance to Freeze
    63 (T1)Adds 45 to 66 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 4 to 6 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 7 to 11 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 13 to 21 Cold Damage
    4% increased Attack Speed
    125 (T1)Adds 23 to 35 Cold Damage
    4% increased Attack Speed
    63 (T1)Adds 45 to 66 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 6 to 124 Lightning Damage
    6% increased Lightning Damage taken
    125 (T1)Adds 13 to 242 Lightning Damage
    6% increased Lightning Damage taken
    1000 (T1)Adds 1 to 16 Lightning Damage
    1000 (T1)Adds 1 to 29 Lightning Damage
    1000 (T1)Adds 3 to 58 Lightning Damage
    500 (T1)Adds 4 to 94 Lightning Damage
    250 (T1)Adds 10 to 186 Lightning Damage
    250 (T1)Adds 1 to 10 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 1 to 19 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 3 to 34 Lightning Damage
    20% chance to Shock
    125 (T1)Adds 4 to 58 Lightning Damage
    20% chance to Shock
    63 (T1)Adds 6 to 112 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 1 to 10 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 1 to 19 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 3 to 34 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 4 to 58 Lightning Damage
    10% increased Critical Strike Chance
    63 (T1)Adds 6 to 112 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 34 to 51 Chaos Damage
    7% reduced maximum Life
    63 (T1)Adds 66 to 99 Chaos Damage
    7% reduced maximum Life
    500 (T1)Adds 4 to 6 Chaos Damage
    500 (T1)Adds 7 to 13 Chaos Damage
    500 (T1)Adds 15 to 24 Chaos Damage
    250 (T1)Adds 26 to 39 Chaos Damage
    125 (T1)Adds 50 to 77 Chaos Damage
    125 (T1)Adds 1 to 5 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 5 to 8 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 9 to 14 Chaos Damage
    15% chance to Poison on Hit
    63 (T1)Adds 15 to 24 Chaos Damage
    15% chance to Poison on Hit
    31 (T1)Adds 31 to 46 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 1 to 5 Chaos Damage
    20% increased Effect of Withered
    125 (T1)Adds 5 to 8 Chaos Damage
    20% increased Effect of Withered
    125 (T1)Adds 9 to 14 Chaos Damage
    20% increased Effect of Withered
    63 (T1)Adds 15 to 24 Chaos Damage
    20% increased Effect of Withered
    31 (T1)Adds 31 to 46 Chaos Damage
    20% increased Effect of Withered
    500 (T1)Adds 10 to 17 Fire Damage
    Adds 10 to 17 Cold Damage
    Adds 3 to 26 Lightning Damage
    250 (T1)Adds 17 to 26 Fire Damage
    Adds 17 to 26 Cold Damage
    Adds 3 to 42 Lightning Damage
    125 (T1)Adds 34 to 49 Fire Damage
    Adds 34 to 49 Cold Damage
    Adds 4 to 78 Lightning Damage
    125 (T1)Adds 7 to 11 Fire Damage
    Adds 7 to 11 Cold Damage
    Adds 3 to 15 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    63 (T1)Adds 12 to 20 Fire Damage
    Adds 12 to 20 Cold Damage
    Adds 3 to 25 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    31 (T1)Adds 24 to 35 Fire Damage
    Adds 24 to 35 Cold Damage
    Adds 4 to 46 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    125 (T1)Adds 7 to 10 Fire Damage
    Adds 7 to 10 Cold Damage
    Adds 3 to 15 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    63 (T1)Adds 9 to 17 Fire Damage
    Adds 9 to 17 Cold Damage
    Adds 3 to 25 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    31 (T1)Adds 20 to 29 Fire Damage
    Adds 20 to 29 Cold Damage
    Adds 4 to 46 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    63 (T1)56% increased Damage over Time
    16% reduced Life Recovery rate
    31 (T1)68% increased Damage over Time
    16% reduced Life Recovery rate
    250 (T1)16% increased Damage over Time
    250 (T1)24% increased Damage over Time
    250 (T1)32% increased Damage over Time
    125 (T1)40% increased Damage over Time
    63 (T1)48% increased Damage over Time
    125 (T1)11% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)16% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)21% increased Damage over Time
    10% increased Skill Effect Duration
    63 (T1)26% increased Damage over Time
    10% increased Skill Effect Duration
    31 (T1)32% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)11% increased Damage over Time
    25% reduced Duration of Ailments on You
    125 (T1)16% increased Damage over Time
    25% reduced Duration of Ailments on You
    125 (T1)21% increased Damage over Time
    25% reduced Duration of Ailments on You
    63 (T1)26% increased Damage over Time
    25% reduced Duration of Ailments on You
    31 (T1)32% increased Damage over Time
    25% reduced Duration of Ailments on You
    1000 (T1)+1 to Level of Socketed Bow Gems
    500 (T1)+1 to Level of Socketed Dexterity Gems
    1000 (T1)Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity
    250 (T1)Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
    500 (T1)40% increased Global Damage
    20% increased Cost of Skills
    500 (T1)50% increased Global Damage
    20% increased Cost of Skills
    250 (T1)60% increased Global Damage
    20% increased Cost of Skills
    1000 (T1)20% increased Global Damage
    1000 (T1)30% increased Global Damage
    500 (T1)40% increased Global Damage
    500 (T1)6% increased Attributes
    15% increased Global Damage
    500 (T1)6% increased Attributes
    20% increased Global Damage
    250 (T1)6% increased Attributes
    25% increased Global Damage
    250 (T2)+4% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+5% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+6% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)-3% to Critical Strike Chance
    +60% to Global Critical Strike Multiplier
    250 (T2)-3% to Critical Strike Chance
    +80% to Global Critical Strike Multiplier
    250 (T2)-3% to Critical Strike Chance
    +100% to Global Critical Strike Multiplier
    1000 (T2)+0.4% to Critical Strike Chance
    1000 (T2)+0.6% to Critical Strike Chance
    1000 (T2)+0.8% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +0.9% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.2% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.5% to Critical Strike Chance
    500 (T2)+0.9% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.2% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.5% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)24% increased Attack Speed
    15% less Global Damage
    500 (T2)27% increased Attack Speed
    15% less Global Damage
    500 (T2)30% increased Attack Speed
    15% less Global Damage
    1000 (T2)5% increased Attack Speed
    1000 (T2)6% increased Attack Speed
    1000 (T2)7% increased Attack Speed
    250 (T2)3% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)4% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)3% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)4% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    500 (T2)20% reduced Attack Speed
    Attacks with this Weapon have 15% chance to deal Double Damage
    500 (T2)20% reduced Attack Speed
    Attacks with this Weapon have 20% chance to deal Double Damage
    500 (T2)20% reduced Attack Speed
    Attacks with this Weapon have 25% chance to deal Double Damage
    625 (T2)50% reduced Attack Speed
    Hits can't be Evaded
    625 (T2)-5% to Critical Strike Chance
    Hits can't be Evaded
    500 (T2)+150 to Accuracy Rating
    500 (T2)+250 to Accuracy Rating
    500 (T2)+350 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +80 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +160 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +240 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +80 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +160 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +240 to Accuracy Rating
    40 (T2)Elemental Equilibrium
    40 (T2)Point Blank
    40 (T2)Acrobatics
    40 (T2)Perfect Agony
    40 (T2)Supreme Ego
    40 (T2)Lethe Shade
    40 (T2)Ghost Dance
    40 (T2)Magebane
    40 (T2)Wind Dancer
    40 (T2)Arrow Dancing
    40 (T2)Precise Technique
    40 (T2)Iron Reflexes
    100 (T2)Allocates Avatar of the Hunt
    100 (T2)Allocates Deadly Draw
    100 (T2)Allocates Heavy Draw
    100 (T2)Allocates Farsight
    100 (T2)Allocates Master Fletcher
    100 (T2)Allocates King of the Hill
    100 (T2)Allocates Aspect of the Eagle
    500 (T2)+8% to Quality
    500 (T2)+12% to Quality
    500 (T2)+16% to Quality
    250 (T3, T4)+24% to Fire Damage over Time Multiplier
    -30% to Fire Resistance
    250 (T3, T4)+32% to Fire Damage over Time Multiplier
    -30% to Fire Resistance
    250 (T3, T4)+24% to Chaos Damage over Time Multiplier
    -30% to Chaos Resistance
    250 (T3, T4)+32% to Chaos Damage over Time Multiplier
    -30% to Chaos Resistance
    250 (T3, T4)+24% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 12% of Physical Damage Reduction
    250 (T3, T4)+32% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 12% of Physical Damage Reduction
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 8% Elemental Resistances
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 10% Elemental Resistances
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 8% Chaos Resistance
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 10% Chaos Resistance
    400 (T3, T4)20% reduced Area of Effect
    50% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)20% reduced Area of Effect
    60% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)32% increased Area of Effect
    20% reduced Area of Effect if you've Killed Recently
    400 (T3, T4)40% increased Area of Effect
    20% reduced Area of Effect if you've Killed Recently
    500 (T3, T4)40% increased Projectile Speed
    30% reduced Projectile Damage
    500 (T3, T4)55% increased Projectile Speed
    30% reduced Projectile Damage
    500 (T3, T4)Arrows Chain +1 times
    50% reduced Chaining range
    200 (T3, T4)40% increased Chaining range
    200 (T3, T4)60% increased Chaining range
    300 (T3, T4)Projectiles Pierce an additional Target
    300 (T3, T4)Projectiles Pierce 2 additional Targets
    200 (T3, T4)Projectiles have 50% chance for an additional Projectile when Forking
    200 (T3, T4)Projectiles have 75% chance for an additional Projectile when Forking
    250 (T3, T4)30% increased Effect of your Marks
    200% increased Mana Cost of Mark Skills
    250 (T3, T4)40% increased Effect of your Marks
    200% increased Mana Cost of Mark Skills
    250 (T3, T4)20% reduced Effect of your Marks
    12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    250 (T3, T4)20% reduced Effect of your Marks
    20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    250 (T3, T4)15% less Accuracy Rating against Marked Enemy
    Culling Strike against Marked Enemy
    500 (T3, T4)60% increased total Recovery per second from Life Leech
    1% of Attack Damage Leeched as Life
    500 (T3, T4)60% increased total Recovery per second from Life Leech
    1.6% of Attack Damage Leeched as Life
    500 (T3, T4)60% increased total Recovery per second from Mana Leech
    1% of Attack Damage Leeched as Mana
    500 (T3, T4)60% increased total Recovery per second from Mana Leech
    1.6% of Attack Damage Leeched as Mana
    500 (T3, T4)10% reduced Movement Speed
    40% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)10% reduced Movement Speed
    60% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)14% increased Movement Speed
    Your Travel Skills are Disabled
    500 (T3, T4)18% increased Movement Speed
    Your Travel Skills are Disabled
    300 (T3, T4)40% increased Effect of Onslaught on you
    Buffs on you expire 20% faster
    300 (T3, T4)50% increased Effect of Onslaught on you
    Buffs on you expire 20% faster
    300 (T3, T4)20% reduced Effect of Onslaught on you
    20% chance to gain Onslaught for 4 seconds on Kill
    300 (T3, T4)20% reduced Effect of Onslaught on you
    30% chance to gain Onslaught for 4 seconds on Kill
    300 (T3, T4)20% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    300 (T3, T4)30% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)20% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)30% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)30% increased Enemy Stun Threshold
    35% chance to double Stun Duration
    500 (T3, T4)30% increased Enemy Stun Threshold
    45% chance to double Stun Duration
    300 (T3, T4)30% increased Skill Effect Duration
    20% reduced Cooldown Recovery Rate
    300 (T3, T4)40% increased Skill Effect Duration
    20% reduced Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    20% increased Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    25% increased Cooldown Recovery Rate
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    80% chance to gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    Gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)20% reduced Flask Charges gained
    Flasks applied to you have 12% increased Effect
    300 (T3, T4)20% reduced Flask Charges gained
    Flasks applied to you have 15% increased Effect
    100 (T3, T4)15% increased bonuses gained from Equipped Quiver
    100 (T3, T4)20% increased bonuses gained from Equipped Quiver
    250 (T3, T4)60% reduced Trap Trigger Area of Effect
    18% increased Trap Throwing Speed
    250 (T3, T4)60% reduced Trap Trigger Area of Effect
    25% increased Trap Throwing Speed
    250 (T3, T4)25% reduced Trap Spread
    Traps from Skills are thrown randomly around targeted location
    250 (T3, T4)25% reduced Totem Placement speed
    Skills that would Summon a Totem have 50% chance to Summon two Totems instead
    250 (T3, T4)25% reduced Totem Placement speed
    Skills that would Summon a Totem have 70% chance to Summon two Totems instead
    250 (T3, T4)25% reduced Totem Life
    Totems Explode on Death, dealing 20% of their Life as Physical Damage
    250 (T3, T4)25% reduced Totem Life
    Totems Explode on Death, dealing 30% of their Life as Physical Damage
    300 (T3, T4)30% increased Effect of Chill on you
    Unaffected by Chill while Channelling
    300 (T3, T4)30% increased Effect of Shock on you
    Unaffected by Shock while Channelling
    250 (T3, T4)12% chance to Scorch Enemies
    Cannot inflict Ignite
    250 (T3, T4)20% chance to Scorch Enemies
    Cannot inflict Ignite
    250 (T3, T4)12% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    250 (T3, T4)20% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    250 (T3, T4)12% chance to Sap Enemies
    Cannot inflict Shock
    250 (T3, T4)20% chance to Sap Enemies
    Cannot inflict Shock
    300 (T3, T4)Inflict Fire Exposure on Hit
    25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
    300 (T3, T4)Inflict Cold Exposure on Hit
    25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
    300 (T3, T4)Inflict Lightning Exposure on Hit
    25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
    300 (T3, T4)Inflict Fire, Cold, and Lightning Exposure on Hit
    25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
    150 (T3, T4)10% chance to inflict Withered for 2 seconds on Hit
    50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
    150 (T3, T4)15% chance to inflict Withered for 2 seconds on Hit
    50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
    500 (T3, T4)Overwhelm 24% Physical Damage Reduction
    Hits against you Overwhelm 10% of Physical Damage Reduction
    500 (T3, T4)Overwhelm 32% Physical Damage Reduction
    Hits against you Overwhelm 10% of Physical Damage Reduction
    300 (T3, T4)60% increased Stun Duration on Enemies
    30% increased Stun Duration on you
    300 (T3, T4)80% increased Stun Duration on Enemies
    40% increased Stun Duration on you
    300 (T3, T4)35% increased Freeze Duration on Enemies
    30% increased Freeze Duration on you
    300 (T3, T4)50% increased Freeze Duration on Enemies
    40% increased Freeze Duration on you
    300 (T3, T4)35% increased Ignite Duration on Enemies
    30% increased Ignite Duration on you
    300 (T3, T4)50% increased Ignite Duration on Enemies
    40% increased Ignite Duration on you
    300 (T3, T4)35% increased Bleeding Duration
    30% increased Bleed Duration on you
    300 (T3, T4)50% increased Bleeding Duration
    40% increased Bleed Duration on you
    300 (T3, T4)18% increased Poison Duration
    30% increased Poison Duration on you
    300 (T3, T4)24% increased Poison Duration
    40% increased Poison Duration on you
    300 (T3, T4)30% increased Effect of Chill on you
    60% increased Effect of Chill
    300 (T3, T4)40% increased Effect of Chill on you
    80% increased Effect of Chill
    300 (T3, T4)60% increased Effect of Shock
    30% increased Effect of Shock on you
    300 (T3, T4)80% increased Effect of Shock
    40% increased Effect of Shock on you
    300 (T3, T4)18% increased Impale Effect
    Attack Hits against you have 30% chance to Impale
    300 (T3, T4)24% increased Impale Effect
    Attack Hits against you have 40% chance to Impale
    1000 (T3, T4)20% reduced Attribute Requirements
    1000 (T3, T4)30% reduced Attribute Requirements
    200 (T3, T4)+90 to Dexterity
    Gain no inherent bonuses from Dexterity
    200 (T3, T4)+120 to Dexterity
    Gain no inherent bonuses from Dexterity
    500 (T3, T4)+90 to Intelligence
    Gain no inherent bonuses from Intelligence
    500 (T3, T4)+120 to Intelligence
    Gain no inherent bonuses from Intelligence
    500 (T3, T4)+90 to Strength
    Gain no inherent bonuses from Strength
    500 (T3, T4)+120 to Strength
    Gain no inherent bonuses from Strength
    500 (T3, T4)6% increased Dexterity
    6% increased Intelligence
    500 (T3, T4)10% increased Dexterity
    10% increased Intelligence
    500 (T3, T4)6% increased Strength
    6% increased Dexterity
    500 (T3, T4)10% increased Strength
    10% increased Dexterity
    500 (T3, T4)6% increased Strength
    6% increased Intelligence
    500 (T3, T4)10% increased Strength
    10% increased Intelligence
    200 (T3, T4)14% increased Movement Speed if Dexterity is below 100
    200 (T3, T4)20% increased Movement Speed if Dexterity is below 100
    500 (T3, T4)24% increased Area of Effect if Intelligence is below 100
    500 (T3, T4)32% increased Area of Effect if Intelligence is below 100
    500 (T3, T4)12% chance to deal Double Damage if Strength is below 100
    500 (T3, T4)16% chance to deal Double Damage if Strength is below 100
    300 (T3, T4)10% increased Explicit Elemental Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Elemental Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Physical and Chaos Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Physical and Chaos Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Critical Modifier magnitudes
    300 (T3, T4)15% increased Explicit Critical Modifier magnitudes
    300 (T3, T4)10% increased Explicit Speed Modifier magnitudes
    300 (T3, T4)15% increased Explicit Speed Modifier magnitudes
    150 (T3, T4)10% increased Explicit Attribute Modifier magnitudes
    150 (T3, T4)15% increased Explicit Attribute Modifier magnitudes
    300 (T3, T4)100% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)120% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)140% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    300 (T3, T4)20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    300 (T3, T4)25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
    Gain a Power, Frenzy or Endurance Charge on Kill
    400 (T3, T4)50% reduced Frenzy Charge Duration
    Gain a Frenzy Charge on Kill
    400 (T3, T4)50% reduced Power Charge Duration
    Gain a Power Charge on Kill
    400 (T3, T4)50% reduced Endurance Charge Duration
    Gain an Endurance Charge on Kill
    300 (T3, T4)+2 to Minimum Frenzy Charges
    +2 to Minimum Power Charges
    -2 to Maximum Endurance Charges
    300 (T3, T4)+2 to Minimum Endurance Charges
    -2 to Maximum Frenzy Charges
    +2 to Minimum Power Charges
    300 (T3, T4)+2 to Minimum Endurance Charges
    +2 to Minimum Frenzy Charges
    -2 to Maximum Power Charges
    150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
    +2 to Minimum Endurance, Frenzy and Power Charges
    500 (T4)+2 to Maximum Frenzy Charges
    -2 to Maximum Power Charges
    -2 to Maximum Endurance Charges
    500 (T4)-2 to Maximum Frenzy Charges
    +2 to Maximum Power Charges
    -2 to Maximum Endurance Charges
    500 (T4)-2 to Maximum Frenzy Charges
    -2 to Maximum Power Charges
    +2 to Maximum Endurance Charges
    150 (T4)6% increased Movement Speed per Frenzy Charge
    -1 to Maximum Frenzy Charges
    150 (T4)-1 to Maximum Power Charges
    6% increased Cooldown Recovery Rate per Power Charge
    150 (T4)-1 to Maximum Endurance Charges
    12% increased Area of Effect per Endurance Charge
    150 (T4)25% increased Damage per Endurance, Frenzy or Power Charge
    -1 to Maximum Endurance, Frenzy and Power Charges
    500 (T4)Rampage
    150 (T3, T4)Herald of Agony has 50% increased Buff Effect
    Herald of Agony has 50% increased Reservation
    150 (T3, T4)Herald of Agony has 70% increased Buff Effect
    Herald of Agony has 50% increased Reservation
    150 (T3, T4)Herald of Agony has 90% increased Buff Effect
    Herald of Agony has 50% increased Reservation
    150 (T3, T4)Herald of Ash has 50% increased Reservation
    Herald of Ash has 50% increased Buff Effect
    150 (T3, T4)Herald of Ash has 50% increased Reservation
    Herald of Ash has 70% increased Buff Effect
    150 (T3, T4)Herald of Ash has 50% increased Reservation
    Herald of Ash has 90% increased Buff Effect
    150 (T3, T4)Herald of Ice has 50% increased Reservation
    Herald of Ice has 50% increased Buff Effect
    150 (T3, T4)Herald of Ice has 50% increased Reservation
    Herald of Ice has 70% increased Buff Effect
    150 (T3, T4)Herald of Ice has 50% increased Reservation
    Herald of Ice has 90% increased Buff Effect
    150 (T3, T4)Herald of Purity has 50% increased Buff Effect
    Herald of Purity has 50% increased Reservation
    150 (T3, T4)Herald of Purity has 70% increased Buff Effect
    Herald of Purity has 50% increased Reservation
    150 (T3, T4)Herald of Purity has 90% increased Buff Effect
    Herald of Purity has 50% increased Reservation
    150 (T3, T4)Herald of Thunder has 50% increased Reservation
    Herald of Thunder has 50% increased Buff Effect
    150 (T3, T4)Herald of Thunder has 50% increased Reservation
    Herald of Thunder has 70% increased Buff Effect
    150 (T3, T4)Herald of Thunder has 50% increased Reservation
    Herald of Thunder has 90% increased Buff Effect
    150 (T3, T4)Anger has 40% increased Aura Effect
    Anger has 50% increased Reservation
    150 (T3, T4)Anger has 50% increased Aura Effect
    Anger has 50% increased Reservation
    150 (T3, T4)Anger has 60% increased Aura Effect
    Anger has 50% increased Reservation
    150 (T3, T4)Wrath has 40% increased Aura Effect
    Wrath has 50% increased Reservation
    150 (T3, T4)Wrath has 50% increased Aura Effect
    Wrath has 50% increased Reservation
    150 (T3, T4)Wrath has 60% increased Aura Effect
    Wrath has 50% increased Reservation
    150 (T3, T4)Hatred has 40% increased Aura Effect
    Hatred has 50% increased Reservation
    150 (T3, T4)Hatred has 50% increased Aura Effect
    Hatred has 50% increased Reservation
    150 (T3, T4)Hatred has 60% increased Aura Effect
    Hatred has 50% increased Reservation
    150 (T3, T4)Zealotry has 40% increased Aura Effect
    Zealotry has 50% increased Reservation
    150 (T3, T4)Zealotry has 50% increased Aura Effect
    Zealotry has 50% increased Reservation
    150 (T3, T4)Zealotry has 60% increased Aura Effect
    Zealotry has 50% increased Reservation
    150 (T3, T4)Pride has 40% increased Aura Effect
    Pride has 50% increased Reservation
    150 (T3, T4)Pride has 50% increased Aura Effect
    Pride has 50% increased Reservation
    150 (T3, T4)Pride has 60% increased Aura Effect
    Pride has 50% increased Reservation
    150 (T3, T4)Malevolence has 40% increased Aura Effect
    Malevolence has 50% increased Reservation
    150 (T3, T4)Malevolence has 50% increased Aura Effect
    Malevolence has 50% increased Reservation
    150 (T3, T4)Malevolence has 60% increased Aura Effect
    Malevolence has 50% increased Reservation
    150 (T3, T4)Haste has 40% increased Aura Effect
    Haste has 50% increased Reservation
    150 (T3, T4)Haste has 50% increased Aura Effect
    Haste has 50% increased Reservation
    150 (T3, T4)Haste has 60% increased Aura Effect
    Haste has 50% increased Reservation
    150 (T3, T4)Precision has 40% increased Aura Effect
    Precision has 50% increased Reservation
    150 (T3, T4)Precision has 50% increased Aura Effect
    Precision has 50% increased Reservation
    150 (T3, T4)Precision has 60% increased Aura Effect
    Precision has 50% increased Reservation
    100 (T4)Socketed Gems are Supported by Level 10 Mana Leech
    100 (T4)Socketed Gems are supported by Level 15 Additional Accuracy
    100 (T4)Socketed Gems are Supported by Level 25 Arrogance
    100 (T4)Socketed Gems are supported by Level 10 Fork
    100 (T4)Socketed Gems are Supported by Level 10 Chance to Poison
    100 (T4)Socketed Gems are supported by Level 10 Life Leech
    100 (T4)Socketed Gems are supported by Level 10 Faster Projectiles
    100 (T4)Socketed Gems are supported by Level 10 Stun
    100 (T4)Socketed Gems are Supported by Level 10 Increased Area of Effect
    100 (T4)Socketed Gems are Supported by Level 10 Knockback
    100 (T4)Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
    100 (T4)Socketed Gems are supported by Level 10 Blind
    100 (T4)Socketed Gems are supported by Level 10 Chance to Flee
    100 (T4)Socketed Gems are Supported by Level 10 Item Rarity
    100 (T4)Socketed Gems are Supported by Level 10 Combustion
    100 (T4)Socketed Gems are Supported by Level 15 Life Gain On Hit
    100 (T4)Socketed Gems are Supported by Level 10 Culling Strike
    100 (T4)Socketed Gems are Supported by Level 10 Point Blank
    100 (T4)Socketed Gems are Supported by Level 10 Iron Grip
    100 (T4)Socketed Gems are Supported by Level 10 Chain
    500 (T4)Socketed Gems are Supported by Level 3 Empower
    100 (T4)Socketed Gems are Supported by Level 10 Slower Projectiles
    100 (T4)Socketed Gems are Supported by Level 10 Less Duration
    500 (T4)Socketed Gems are Supported by Level 3 Enhance
    500 (T4)Socketed Gems are Supported by Level 3 Enlighten
    100 (T4)Socketed Gems are Supported by Level 10 Physical To Lightning
    100 (T4)Socketed Gems are Supported by Level 10 Advanced Traps
    100 (T4)Socketed Gems are Supported by Level 10 Ignite Proliferation
    100 (T4)Socketed Gems are Supported by Level 10 Chance To Bleed
    100 (T4)Socketed Gems are Supported by Level 15 Decay
    100 (T4)Socketed Gems are Supported by Level 10 Maim
    100 (T4)Socketed Gems are Supported by Level 10 Momentum
    100 (T4)Socketed Gems are Supported by Level 10 Arrow Nova
    100 (T4)Socketed Gems are supported by Level 10 Pierce
    100 (T4)Socketed Gems are Supported by Level 25 Generosity
    100 (T4)Socketed Gems are Supported by Level 10 Elemental Proliferation
    100 (T4)Socketed Gems are Supported by Level 10 Volley
    100 (T4)Socketed Gems are Supported by Level 10 Withering Touch
    100 (T4)Socketed Gems are Supported by Level 10 Energy Leech
    100 (T4)Socketed Gems are Supported by Level 10 Impale
    100 (T4)Socketed Gems are Supported by Level 10 Swift Assembly
    100 (T4)Socketed Gems are Supported by Level 25 Second Wind
    100 (T4)Socketed Gems are Supported by Level 10 Lifetap
    100 (T4)Socketed Gems are Supported by Level 25 Divine Blessing
    100 (T4)Socketed Gems are Supported by Level 25 Eternal Blessing
    100 (T4)Socketed Gems are Supported by Level 10 Overcharge
    25 (T4)Socketed Gems are Supported by Level 10 Mana Leech
    25 (T4)Socketed Gems are supported by Level 15 Additional Accuracy
    25 (T4)Socketed Gems are Supported by Level 25 Arrogance
    25 (T4)Socketed Gems are supported by Level 10 Fork
    25 (T4)Socketed Gems are Supported by Level 10 Chance to Poison
    25 (T4)Socketed Gems are supported by Level 10 Life Leech
    25 (T4)Socketed Gems are supported by Level 10 Faster Projectiles
    25 (T4)Socketed Gems are supported by Level 10 Stun
    25 (T4)Socketed Gems are Supported by Level 10 Increased Area of Effect
    25 (T4)Socketed Gems are Supported by Level 10 Knockback
    25 (T4)Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
    25 (T4)Socketed Gems are supported by Level 10 Blind
    25 (T4)Socketed Gems are supported by Level 10 Chance to Flee
    25 (T4)Socketed Gems are Supported by Level 10 Combustion
    25 (T4)Socketed Gems are Supported by Level 15 Life Gain On Hit
    25 (T4)Socketed Gems are Supported by Level 10 Culling Strike
    25 (T4)Socketed Gems are Supported by Level 10 Point Blank
    25 (T4)Socketed Gems are Supported by Level 10 Iron Grip
    25 (T4)Socketed Gems are Supported by Level 10 Chain
    125 (T4)Socketed Gems are Supported by Level 3 Empower
    25 (T4)Socketed Gems are Supported by Level 10 Slower Projectiles
    25 (T4)Socketed Gems are Supported by Level 10 Less Duration
    125 (T4)Socketed Gems are Supported by Level 3 Enhance
    125 (T4)Socketed Gems are Supported by Level 3 Enlighten
    25 (T4)Socketed Gems are Supported by Level 10 Physical To Lightning
    25 (T4)Socketed Gems are Supported by Level 10 Advanced Traps
    25 (T4)Socketed Gems are Supported by Level 10 Ignite Proliferation
    25 (T4)Socketed Gems are Supported by Level 10 Chance To Bleed
    25 (T4)Socketed Gems are Supported by Level 15 Decay
    25 (T4)Socketed Gems are Supported by Level 10 Maim
    25 (T4)Socketed Gems are Supported by Level 10 Momentum
    25 (T4)Socketed Gems are Supported by Level 10 Arrow Nova
    25 (T4)Socketed Gems are supported by Level 10 Pierce
    25 (T4)Socketed Gems are Supported by Level 25 Generosity
    25 (T4)Socketed Gems are Supported by Level 10 Elemental Proliferation
    25 (T4)Socketed Gems are Supported by Level 10 Volley
    25 (T4)Socketed Gems are Supported by Level 10 Withering Touch
    25 (T4)Socketed Gems are Supported by Level 10 Energy Leech
    25 (T4)Socketed Gems are Supported by Level 10 Impale
    25 (T4)Socketed Gems are Supported by Level 10 Swift Assembly
    25 (T4)Socketed Gems are Supported by Level 25 Second Wind
    25 (T4)Socketed Gems are Supported by Level 10 Lifetap
    25 (T4)Socketed Gems are Supported by Level 25 Divine Blessing
    25 (T4)Socketed Gems are Supported by Level 25 Eternal Blessing
    25 (T4)Socketed Gems are Supported by Level 10 Overcharge
    1000 (T5)Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot
    1000 (T5)Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow
    Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow
    1000 (T5)Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen
    1000 (T5)All Damage from Blast Rain and Artillery Ballista Hits can Poison
    25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage
    1000 (T5)50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem
    45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem
    45% reduced Siege Ballista attack speed per Siege Ballista Totem
    1000 (T5)All Damage from Lightning Arrow and Ice Shot Hits can Ignite
    25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
    1000 (T5)Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine
    500 (T5)Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
    Cannot Ignite, Chill, Freeze or Shock
    1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
    1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
    1000 (T5)Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding
    -60% of Toxic Rain Physical Damage Converted to Chaos Damage
    1000 (T5)Caustic Arrow and Scourge Arrow fire 25% more projectiles
    1000 (T5)Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
    100 (T3, T4)Item sells for an additional Unique of this Base Type
    750 (T3, T4)Item sells for an additional Magmatic Ore
    200 (T3)Item sells for 20 additional Orbs of Scouring
    100 (T4)Item sells for 40 additional Orbs of Scouring
    240 (T3)Item sells for 20 additional Chaos Orbs
    120 (T4)Item sells for 40 additional Chaos Orbs
    134 (T3)Item sells for 15 additional Orbs of Regret
    67 (T4)Item sells for 30 additional Orbs of Regret
    60 (T3)Item sells for 10 additional Regal Orbs
    30 (T4)Item sells for 20 additional Regal Orbs
    134 (T3)Item sells for 15 additional Vaal Orbs
    67 (T4)Item sells for 30 additional Vaal Orbs
    54 (T3)Item sells for 15 additional Gemcutter's Prisms
    27 (T4)Item sells for 30 additional Gemcutter's Prisms
    80 (T3)Item sells for 10 additional Blessed Orbs
    40 (T4)Item sells for 20 additional Blessed Orbs
    140 (T3)Item sells for an additional Cartography Scarab of every type
    70 (T4)Item sells for 2 additional Cartography Scarabs of every type
    40 (T3)Item sells for an additional Orb of Annulment
    14 (T4)Item sells for 3 additional Orbs of Annulment
    100 (T3)Item sells for an additional Exalted Orb
    34 (T4)Item sells for 3 additional Exalted Orbs
    100 (T3)Item sells for an additional Divine Orb
    34 (T4)Item sells for 3 additional Divine Orbs
    5 (T3)Item sells for an additional Sacred Orb
    2 (T4)Item sells for 3 additional Sacred Orbs
    1250 (T3)Item sells for an additional Igneous Geode
    134 (T4)Item sells for an additional Crystalline Geode
    200 (T5)Crucible Passives that sell for items sell for twice as much

    Community Wiki

    Edit

    Bows

    Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.

    Bows generally do not have implicit modifiers. There are 5 sets of bows (of each three) with the following implicit, however:

    • x% increased Elemental Damage with Weapons
    • x% increased Critical Strike Chance
    • x% to Global Critical Strike Multiplier
    • x% increased Movement Speed ( Maraketh weapons )
    • Adds x to y Fire Damage (Experimented Base Types)

    In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.