Bows Unique /31 ⍟
IconName
Bow1UniqueSilverbranch Crude Bow
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
WidowhailBowWidowhail Crude Bow
(150–250)% increased bonuses gained from Equipped Quiver
Bow2uniqueQuill Rain Short Bow
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Bow2uniqueReplica Quill Rain Short Bow
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
StormcloudStorm Cloud Long Bow
No Physical Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
StormcloudThe Tempest Long Bow
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
SarkhamsReachRoth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
DoomFletchDoomfletch Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
DoomFletchDoomfletch's Prism Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
DeathsharpDeath's Harp Death Bow
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
IronCommendantIron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
DeathsharpDeath's Opus Death Bow
(30–50)% increased Critical Strike Chance
Adds (6–12) to (20–25) Physical Damage
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
IronCommendantReplica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
InfractemInfractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(70–80)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
InfractemReplica Infractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(70–80)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks Fork an additional time
FortificationsUniqueThe Crimson Storm Steelwood Bow
6% increased Movement Speed
(60–80)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
veiled mod seed [1,30000]
veiled mod type [2]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
BloodPerigreeBREACHXoph's Nurture Citadel Bow
Socketed Gems are Supported by Level 20 Ignite Proliferation
(165–195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
BloodPerigreeXoph's Inception Citadel Bow
(160–190)% increased Physical Damage
Gain (200–300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
FrenziedTentaclesThe Gluttonous Tide Citadel Bow
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
NullBowNull's Inclination Ranger Bow
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
ElderBowHopeshredder Ranger Bow
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Bow5uniqueChin Sol Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
Bow Knockback at Close Range
50% more Damage with Arrow Hits at Close Range
(Knockback pushes Enemies away when Hit)
DarkscornDarkscorn Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Adds (15–20) to (25–30) Physical Damage
(60–80)% increased Physical Damage
(15–30)% increased Global Accuracy Rating
20% increased Attack Speed
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VerdantGuardianBowArborix Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Iron Reflexes
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
VoidshaftVoltaxic Rift Spine Bow
Adds 1 to (600–750) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
Adds (10–16) to (45–60) Physical Damage
(50–75)% increased Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the fourth firing points Chain +2 times
Arrows fired from the third firing points Return to you
Bow8uniqueLioneye's Glare Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (7–14) to (24–34) Physical Damage
(180–200)% increased Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
EagleWindripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
EagleReplica Windripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
NurosPurifyingHarpNuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
SilverTongueSlivertongue Harbinger Bow
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
Vaal Orb Corrupted Implicit /21
175200attackBow Attacks fire an additional Arrow
111000#% chance to gain a Frenzy Charge on Kill
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
3842250damage physical attackAdds # to # Physical Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
2851100damage physical attack#% increased Physical Damage
111000gemSocketed Gems are supported by Level # Blind
111000gemSocketed Gems are supported by Level # Faster Projectiles
111000gemSocketed Gems are Supported by Level # Momentum
1630085Total
Bows Synthesis Implicit Corrupted /1 ⍟
Item ClassesMods
Bows
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Bows Synthesis Implicit
    34480resource life physical attack#% of Physical Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Critical Strike Chance
    #% increased Critical Strike Chance for Spells
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    146650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    Bow Attacks fire an additional Arrow
    #% increased Damage with Poison
    #% increased Poison Duration
    #% chance to cause Bleeding on Hit
    Adds # to # Fire Damage to Spells
    Adds # to # Cold Damage to Spells
    Adds # to # Lightning Damage to Spells
    #% increased Chaos Damage
    #% increased Elemental Damage
    Damage Penetrates #% Elemental Resistances
    #% increased Attack Damage
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
    +# to all Attributes
    #% increased Flammability Curse Effect
    #% increased Frostbite Curse Effect
    #% increased Conductivity Curse Effect
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    #% chance to gain an Endurance Charge on Kill
    # to Level of Socketed Gems
    +#% to Quality of Socketed Support Gems
    # to Level of Socketed Support Gems
    # to Level of Socketed Fire Gems
    # to Level of Socketed Cold Gems
    # to Level of Socketed Lightning Gems
    # to Level of Socketed Chaos Gems
    # to Level of Socketed Bow Gems
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    13480resource life attackGrants # Life per Enemy Hit
    #% of Physical Attack Damage Leeched as Mana
    #% increased Projectile Speed
    86600resource mana#% increased Mana Regeneration Rate
    Regenerate #% of Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    Adds # to # Fire Damage
    Attacks with this Weapon Penetrate #% Elemental Resistances
    #% increased Global Accuracy Rating
    Triggered Spells deal #% increased Spell Damage
    +#% to Quality of Socketed Gems
    +#% to Quality of Socketed Fire Gems
    +#% to Quality of Socketed Cold Gems
    +#% to Quality of Socketed Lightning Gems
    +#% to Quality of Socketed Chaos Gems
    +#% to Quality of Socketed Bow Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% chance to Intimidate Enemies for # seconds on Hit
    #% increased Attack Damage if Corrupted
    31700poison chaos attack ailment#% chance to Poison on Hit
    #% increased Damage with Bleeding
    #% increased Bleeding Duration
    Gain #% of Fire Damage as Extra Chaos Damage
    Gain #% of Cold Damage as Extra Chaos Damage
    Gain #% of Lightning Damage as Extra Chaos Damage
    Gain #% of Physical Damage as Extra Chaos Damage
    Spells have a #% chance to deal Double Damage
    Adds # to # Fire Damage to Attacks with this Weapon per # Strength
    Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
    #% chance to deal Double Damage
    #% increased Attack Speed
    #% increased Damage with Hits and Ailments against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    4480poison damage chaos ailmentPoisons you inflict deal Damage #% faster
    Bleeding you inflict deals Damage #% faster
    21550damage#% increased Damage
    Adds # to # Cold Damage
    You and nearby Allies deal #% increased Damage
    #% increased Damage per Endurance Charge
    #% increased Damage per Frenzy Charge
    #% increased Damage per Power Charge
    #% increased Light Radius
    47600damage elemental fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    Adds # to # Lightning Damage
    #% increased Endurance Charge Duration
    #% increased Frenzy Charge Duration
    #% chance to gain a Frenzy Charge on Kill
    # to Maximum Frenzy Charges
    #% increased Power Charge Duration
    #% chance to gain a Power Charge on Kill
    23750damage physical attack#% increased Physical Damage
    Adds # to # Physical Damage
    Adds # to # Chaos Damage
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
    075Total
    Two Hand Ranged Crafting Bench /205 ⍟
    ModRequireUnlock
    Two Sockets1x CurrencyRerollSocketNumbersJeweller's OrbThe Grand Arena
    Three Sockets3x CurrencyRerollSocketNumbersJeweller's OrbThe Grand Arena
    Four Sockets10x CurrencyRerollSocketNumbersJeweller's OrbThe Grand Arena
    Five Sockets70x CurrencyRerollSocketNumbersJeweller's OrbArachnid Tomb Map
    Six Sockets350x CurrencyRerollSocketNumbersJeweller's OrbBeach Map
    Two Linked Sockets1x CurrencyRerollSocketLinksOrb of FusingKaom's Stronghold
    Three Linked Sockets3x CurrencyRerollSocketLinksOrb of FusingKaom's Stronghold
    Four Linked Sockets5x CurrencyRerollSocketLinksOrb of FusingKaom's Stronghold
    Five Linked Sockets150x CurrencyRerollSocketLinksOrb of FusingJungle Valley Map
    Six Linked Sockets1500x CurrencyRerollSocketLinksOrb of FusingDig Map
    At Least One Red Socket4x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least One Green Socket4x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least One Blue Socket4x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x CurrencyRerollSocketColoursChromatic OrbThe Mines Level 1
    +(16–20)% to Fire Resistance1x CurrencyUpgradeToMagicOrb of TransmutationDefault
    +(16–20)% to Cold Resistance1x CurrencyUpgradeToMagicOrb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x CurrencyUpgradeToMagicOrb of TransmutationDefault
    +(15–20) to Strength1x CurrencyAddModToMagicOrb of AugmentationDefault
    +(15–20) to Dexterity1x CurrencyAddModToMagicOrb of AugmentationDefault
    +(15–20) to Intelligence1x CurrencyAddModToMagicOrb of AugmentationDefault
    Remove Crafted Mods1x CurrencyConvertToNormalOrb of ScouringDefault
    +(21–28)% to Fire Resistance1x CurrencyUpgradeToRareOrb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x CurrencyRerollRareChaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x CurrencyUpgradeToRareOrb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x CurrencyRerollRareChaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x CurrencyUpgradeToRareOrb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x CurrencyRerollRareChaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x CurrencyUpgradeToMagicOrb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x CurrencyUpgradeToRareOrb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x CurrencyRerollRareChaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x CurrencyRerollRareChaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x CurrencyRerollRareChaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x CurrencyUpgradeToRareOrb of AlchemyThe Western Forest
    +(26–30) to Strength2x CurrencyRerollRareChaos OrbResidence Map
    +(21–25) to Dexterity2x CurrencyUpgradeToRareOrb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x CurrencyRerollRareChaos OrbResidence Map
    +(21–25) to Intelligence2x CurrencyUpgradeToRareOrb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x CurrencyRerollRareChaos OrbResidence Map
    +(6–9) to all Attributes3x CurrencyUpgradeRandomlyOrb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x CurrencyUpgradeRandomlyOrb of ChanceLabyrinth Trial in The Tunnel
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x CurrencyUpgradeRandomlyOrb of ChanceAtoll Map
    (0.2–0.4)% of Physical Attack Damage Leeched as Mana1x CurrencyUpgradeMagicToRareRegal OrbSiege Map
    +(35–44) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationDefault
    +(45–54) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationThe Beacon
    +(55–64) to maximum Mana2x CurrencyRerollRareChaos OrbThe Feeding Trough
    +(65–74) to maximum Mana4x CurrencyRerollRareChaos OrbShrine Map
    (20–30)% increased Mana Regeneration Rate6x CurrencyRerollMagicOrb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyPhantasmagoria Map
    (40–59)% increased Physical Damage4x CurrencyRerollMagicOrb of AlterationThe Sewers
    (60–79)% increased Physical Damage8x CurrencyRerollMagicOrb of AlterationThe Ossuary
    (80–99)% increased Physical Damage4x CurrencyRerollRareChaos OrbThe Quarry
    (100–129)% increased Physical Damage1x CurrencyAddModToRareExalted OrbMalformation Map
    (11–20)% increased Damage over Time6x CurrencyRerollMagicOrb of AlterationLabyrinth Trial in The Crypt
    (21–30)% increased Damage over Time2x CurrencyRerollRareChaos OrbPit Map
    (15–23)% increased Elemental Damage with Attack Skills6x CurrencyRerollMagicOrb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x CurrencyUpgradeToRareOrb of AlchemyLair Map
    (8–10)% increased Attack Speed6x CurrencyRerollMagicOrb of AlterationThe Dried Lake
    (11–13)% increased Attack Speed1x CurrencyAddModToRareExalted OrbLeyline Map
    (9–12)% increased Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Solaris Temple Level 2
    (13–16)% increased Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Dread Thicket
    (9–12)% increased Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Crystal Veins
    (13–16)% increased Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Causeway
    (9–12)% increased Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Chamber of Sins Level 1
    (9–12)% increased Chaos Damage3x CurrencyUpgradeRandomlyOrb of ChanceThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage3x CurrencyUpgradeToRareOrb of AlchemyThe Ossuary
    +(91–120) to Accuracy Rating4x CurrencyUpgradeToMagicOrb of TransmutationThe Reliquary
    +(121–200) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyThe Desecrated Chambers
    +(201–300) to Accuracy Rating2x CurrencyRerollRareChaos OrbCourtyard Map
    Adds (19–21) to (32–41) Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Solaris Temple Level 2
    Adds (38–46) to (73–85) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Dread Thicket
    Adds (60–72) to (110–128) Fire Damage4x CurrencyRerollRareChaos OrbFlooded Mine Map
    Adds (19–21) to (32–41) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Crystal Veins
    Adds (38–46) to (73–85) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Causeway
    Adds (60–72) to (110–128) Cold Damage4x CurrencyRerollRareChaos OrbCrystal Ore Map
    Adds (2–5) to (46–64) Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Lunaris Temple Level 2
    Adds (6–9) to (104–139) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Chamber of Sins Level 1
    Adds (10–14) to (162–197) Lightning Damage4x CurrencyRerollRareChaos OrbArmoury Map
    Adds (9–12) to (18–21) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationThe Sewers
    Adds (11–15) to (23–27) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Ossuary
    Adds (18–24) to (36–42) Physical Damage4x CurrencyRerollRareChaos OrbThe Quarry
    (17–19)% increased Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationCemetery Map
    (20–24)% increased Critical Strike Chance2x CurrencyUpgradeToRareOrb of AlchemyCrimson Temple Map
    (25–27)% increased Critical Strike Chance4x CurrencyRerollRareChaos OrbTerrace Map
    +(17–19)% to Global Critical Strike Multiplier6x CurrencyRerollMagicOrb of AlterationCemetery Map
    +(20–24)% to Global Critical Strike Multiplier2x CurrencyUpgradeToRareOrb of AlchemyCrimson Temple Map
    +(25–28)% to Global Critical Strike Multiplier4x CurrencyRerollRareChaos OrbTerrace Map
    Minions deal (37–51)% increased Damage4x CurrencyAddModToMagicOrb of AugmentationThe Lunaris Temple Level 2
    Minions deal (52–66)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyPromenade Map
    Minions deal (67–81)% increased Damage4x CurrencyRerollRareChaos OrbArid Lake Map
    (52–66)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Solaris Temple Level 2
    (67–81)% increased Trap Damage4x CurrencyRerollRareChaos OrbMarshes Map
    (52–66)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyThe Solaris Temple Level 2
    (67–81)% increased Mine Damage4x CurrencyRerollRareChaos OrbMarshes Map
    (17–20)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationThe Solaris Temple Level 2
    (21–23)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyMarshes Map
    (17–20)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationThe Solaris Temple Level 2
    (21–23)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyMarshes Map
    Remove Enchantments3x CurrencyConvertToNormalOrb of ScouringDefault
    (81–85)% increased Physical Damage
    (13–15)% chance to Impale Enemies on Hit with Attacks
    3x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Impale Enemies on Hit with Attacks
    3x CurrencyRerollRareChaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Impale Enemies on Hit with Attacks
    8x CurrencyRerollRareChaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to cause Bleeding on Hit
    3x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to cause Bleeding on Hit
    3x CurrencyRerollRareChaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to cause Bleeding on Hit
    8x CurrencyRerollRareChaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Blind Enemies on hit
    3x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Blind Enemies on hit
    3x CurrencyRerollRareChaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Blind Enemies on hit
    8x CurrencyRerollRareChaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Poison on Hit
    3x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Poison on Hit
    3x CurrencyRerollRareChaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Poison on Hit
    8x CurrencyRerollRareChaos OrbBetrayal Unveil
    Minions have (26–32)% increased maximum Life
    Minions deal (26–32)% increased Damage
    8x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    Minions have (33–38)% increased maximum Life
    Minions deal (33–38)% increased Damage
    4x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    Minions have (39–45)% increased maximum Life
    Minions deal (39–45)% increased Damage
    4x CurrencyRerollRareChaos OrbBetrayal Unveil
    Minions have (19–21)% increased Attack Speed
    Minions have (19–21)% increased Cast Speed
    8x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    Minions have (22–24)% increased Attack Speed
    Minions have (22–24)% increased Cast Speed
    2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
    4x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(14–15)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    +(16–17)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    +(18–20)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(14–15)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    +(16–17)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    +(18–20)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(14–15)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    +(16–17)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    +(18–20)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(14–15)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    +(16–17)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    +(18–20)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x CurrencyRerollRareChaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x CurrencyAddModToRareExalted OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x CurrencyRerollRareChaos OrbBetrayal Unveil
    (6–7)% chance to deal Double Damage2x CurrencyRerollRareChaos OrbBetrayal Unveil
    (8–10)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbBetrayal Unveil
    (5–6)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbBetrayal Unveil
    (5–6)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbBetrayal Unveil
    (5–6)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbBetrayal Unveil
    (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbBetrayal Unveil
    (16–20)% chance to deal Double Damage while Focused
    grant focus skill [1]
    4x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    (21–25)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    (26–30)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x CurrencyRerollRareChaos OrbBetrayal Unveil
    +1 to Level of Socketed Support Gems8x CurrencyRerollRareChaos OrbBetrayal Unveil, Catarina
    +2 to Level of Socketed Support Gems2x CurrencyAddModToRareExalted OrbBetrayal Unveil, Catarina
    +(6–7)% to Quality of Socketed Gems8x CurrencyGemQualityGemcutter's PrismBetrayal Unveil, Haku
    +(7–8)% to Quality of Socketed Gems1x CurrencyAddModToRareExalted OrbBetrayal Unveil, Haku
    Adds (11–13) to (16–17) Physical Damage
    35% chance to cause Bleeding on Hit
    2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil, Tora
    Adds (14–16) to (18–20) Physical Damage
    40% chance to cause Bleeding on Hit
    4x CurrencyRerollRareChaos OrbBetrayal Unveil, Tora
    Gain (11–13)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbBetrayal Unveil, It That Fled
    Gain (14–16)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbBetrayal Unveil, It That Fled
    Gain (11–13)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbBetrayal Unveil, It That Fled
    Gain (14–16)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbBetrayal Unveil, It That Fled
    Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbBetrayal Unveil, It That Fled
    Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbBetrayal Unveil, It That Fled
    Gain (11–13)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbBetrayal Unveil, It That Fled
    Gain (14–16)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbBetrayal Unveil, It That Fled
    +(15–19) to Dexterity and Intelligence
    (8–10)% increased Attack Speed
    4x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(15–19) to Strength and Intelligence
    (15–20)% increased Critical Strike Chance
    2x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(20–24) to Strength and Intelligence
    (21–25)% increased Critical Strike Chance
    1x CurrencyAddModToRareExalted OrbBetrayal Unveil
    +(15–19) to Strength and Dexterity
    +(161–200) to Accuracy Rating
    4x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    +(20–24) to Strength and Dexterity
    +(201–250) to Accuracy Rating
    4x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (8–10)% increased Attack Speed
    4x CurrencyRerollRareChaos OrbBetrayal Unveil
    (12–14)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x CurrencyRerollMagicOrb of AlterationBetrayal Unveil
    (15–18)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    (19–24)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x CurrencyRerollRareChaos OrbBetrayal Unveil
    Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    3x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(9–10)% to Fire and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x CurrencyRerollRareChaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x CurrencyRerollRareChaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x CurrencyModValuesDivine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x CurrencyModValuesDivine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x CurrencyModValuesDivine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x CurrencyModValuesDivine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x CurrencyModValuesDivine OrbWhakawairua Tuahu
    Bows Item /29 ⍟
    IconName
    Bow1Crude Bow
    Physical Damage: 5-13
    Critical Strike Chance: 5%
    Attacks per Second: 1.4
    Requires 14 Dex
    Bow2Short Bow
    Physical Damage: 6-16
    Critical Strike Chance: 5%
    Attacks per Second: 1.5
    Requires Level 5, 26 Dex
    Bow3Long Bow
    Physical Damage: 8-33
    Critical Strike Chance: 6%
    Attacks per Second: 1.3
    Requires Level 9, 38 Dex
    Bow4Composite Bow
    Physical Damage: 16-34
    Critical Strike Chance: 6%
    Attacks per Second: 1.3
    Requires Level 14, 53 Dex
    Bow5Recurve Bow
    Physical Damage: 15-45
    Critical Strike Chance: 6.7%
    Attacks per Second: 1.25
    Requires Level 18, 65 Dex
    +(15–25)% to Global Critical Strike Multiplier
    Bow6Bone Bow
    Physical Damage: 15-45
    Critical Strike Chance: 6.5%
    Attacks per Second: 1.4
    Requires Level 23, 80 Dex
    Bow7Royal Bow
    Physical Damage: 14-56
    Critical Strike Chance: 5%
    Attacks per Second: 1.45
    Requires Level 28, 95 Dex
    (20–24)% increased Elemental Damage with Attack Skills
    Bow8Death Bow
    Physical Damage: 28-73
    Critical Strike Chance: 5%
    Attacks per Second: 1.2
    Requires Level 32, 107 Dex
    (30–50)% increased Critical Strike Chance
    Bow9Reflex Bow
    Physical Damage: 37-56
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.4
    Requires Level 36, 124 Dex
    6% increased Movement Speed
    Bow2Grove Bow
    Physical Damage: 20-61
    Critical Strike Chance: 5%
    Attacks per Second: 1.5
    Requires Level 35, 116 Dex
    Bow3Decurve Bow
    Physical Damage: 24-96
    Critical Strike Chance: 6%
    Attacks per Second: 1.25
    Requires Level 38, 125 Dex
    Bow4Compound Bow
    Physical Damage: 37-76
    Critical Strike Chance: 6%
    Attacks per Second: 1.3
    Requires Level 41, 134 Dex
    Bow5Sniper Bow
    Physical Damage: 32-96
    Critical Strike Chance: 6.7%
    Attacks per Second: 1.25
    Requires Level 44, 143 Dex
    +(15–25)% to Global Critical Strike Multiplier
    Bow6Ivory Bow
    Physical Damage: 29-86
    Critical Strike Chance: 6.5%
    Attacks per Second: 1.4
    Requires Level 47, 152 Dex
    Bow7Highborn Bow
    Physical Damage: 24-94
    Critical Strike Chance: 5%
    Attacks per Second: 1.45
    Requires Level 50, 161 Dex
    (20–24)% increased Elemental Damage with Attack Skills
    Bow8Decimation Bow
    Physical Damage: 44-116
    Critical Strike Chance: 5%
    Attacks per Second: 1.2
    Requires Level 53, 170 Dex
    (30–50)% increased Critical Strike Chance
    Bow9Steelwood Bow
    Physical Damage: 58-86
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.4
    Requires Level 57, 190 Dex
    6% increased Movement Speed
    Bow2Thicket Bow
    Physical Damage: 32-96
    Critical Strike Chance: 5%
    Attacks per Second: 1.5
    Requires Level 56, 179 Dex
    Bow3Citadel Bow
    Physical Damage: 36-144
    Critical Strike Chance: 6%
    Attacks per Second: 1.25
    Requires Level 58, 185 Dex
    Bow4Ranger Bow
    Physical Damage: 56-117
    Critical Strike Chance: 6%
    Attacks per Second: 1.3
    Requires Level 60, 212 Dex
    Bow5Assassin Bow
    Physical Damage: 43-130
    Critical Strike Chance: 6.7%
    Attacks per Second: 1.25
    Requires Level 62, 212 Dex
    +(15–25)% to Global Critical Strike Multiplier
    Bow6Spine Bow
    Physical Damage: 38-115
    Critical Strike Chance: 6.5%
    Attacks per Second: 1.4
    Requires Level 64, 212 Dex
    Bow7Imperial Bow
    Physical Damage: 29-117
    Critical Strike Chance: 5%
    Attacks per Second: 1.45
    Requires Level 66, 212 Dex
    (20–24)% increased Elemental Damage with Attack Skills
    Bow8Harbinger Bow
    Physical Damage: 50-133
    Critical Strike Chance: 5%
    Attacks per Second: 1.2
    Requires Level 68, 212 Dex
    (30–50)% increased Critical Strike Chance
    Bow9Maraketh Bow
    Physical Damage: 61-92
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.4
    Requires Level 71, 222 Dex
    10% increased Movement Speed
    HeistBowFireHedron Bow
    Physical Damage: 9-13
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.3
    Requires Level 30, 101 Dex
    Adds (40–48) to (60–72) Fire Damage
    HeistBowFireFoundry Bow
    Physical Damage: 13-20
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.3
    Requires Level 50, 161 Dex
    Adds (70–84) to (110–124) Fire Damage
    HeistBowFireSolarine Bow
    Physical Damage: 16-24
    Critical Strike Chance: 5.5%
    Attacks per Second: 1.3
    Requires Level 70, 212 Dex
    Adds (105–116) to (160–172) Fire Damage
    Bow1Royale Crude Bow
    Physical Damage: 4-10
    Critical Strike Chance: 5%
    Attacks per Second: 1.35
    Requires 14 Dex
    Bow Gem /29
    Attack Melee Strike Channelling Physical Fire Cold Lightning Chaos Bow Projectile Minion Totem Movement Travel AoE Vaal Duration
    Name
    VaalIceShotVaal Ice Shot (1)
    Attack, Projectile, AoE, Cold, Vaal, Duration, Bow
    VaalPoisonArrowVaal Caustic Arrow (1)
    Attack, Projectile, AoE, Duration, Chaos, Vaal, Bow
    VaalSplitArrowVaal Split Arrow (1)
    Attack, Projectile, Physical, Vaal, Bow
    BurningArrowBurning Arrow (1)
    Attack, Projectile, Fire, Bow
    IceShotIce Shot (1)
    Attack, Projectile, AoE, Cold, Bow
    PoisonArrowCaustic Arrow (1)
    Attack, Projectile, AoE, Duration, Chaos, Bow
    ShrapnelShotGalvanic Arrow (1)
    Lightning, Attack, Projectile, AoE, Bow
    SplitArrowSplit Arrow (1)
    Attack, Projectile, Physical, Bow
    VaalBurningArrowVaal Burning Arrow (1)
    Attack, Projectile, AoE, Vaal, Fire, Bow
    PuncturePuncture (4)
    Attack, Projectile, Duration, Melee, Strike, Physical, Bow
    ShotgunTotemBowSkillGemShrapnel Ballista (4)
    Attack, Projectile, Totem, Physical, Bow
    DexterityGemSnipe (5)
    Attack, Projectile, Bow
    BlinkArrowBlink Arrow (10)
    Attack, Minion, Duration, Movement, Travel, Bow
    MirrorArrowMirror Arrow (10)
    Attack, Minion, Duration, Movement, Travel, Bow
    VaalLightningArrowVaal Lightning Arrow (12)
    Attack, AoE, Projectile, Lightning, Vaal, Bow
    BarrageBarrage (12)
    Attack, Projectile, Bow
    CrossBowTotemGemSiege Ballista (12)
    Attack, Projectile, Totem, Bow
    LightningArrowLightning Arrow (12)
    Attack, AoE, Projectile, Lightning, Bow
    RainofArrowsRain of Arrows (12)
    Attack, AoE, Projectile, Bow
    RainofSporesGemToxic Rain (12)
    Attack, AoE, Chaos, Duration, Projectile, Bow
    VaalRainofArrowsVaal Rain of Arrows (12)
    Attack, AoE, Projectile, Vaal, Bow
    EnsnaringArrowEnsnaring Arrow (16)
    Attack, Projectile, AoE, Bow
    BlastRainGemBlast Rain (28)
    Fire, Attack, AoE, Projectile, Bow
    ExplosiveArrowExplosive Arrow (28)
    Attack, Projectile, AoE, Duration, Fire, Bow
    MortarTotemBowSkillGemArtillery Ballista (28)
    Attack, Totem, AoE, Fire, Projectile, Bow
    PrismaticRainStorm Rain (28)
    Attack, AoE, Lightning, Projectile, Bow
    TornadoShotTornado Shot (28)
    Attack, Projectile, Bow
    VirulentArrowScourge Arrow (28)
    Attack, Projectile, Channelling, Chaos, Bow
    SniperSkillGemSnipe (34)
    Attack, Projectile, Channelling, Physical, Bow
    Bows Weapon /531 ⍟
    WeightDesc
    250 (T1)Adds 11 to 25 Physical Damage
    6% reduced Attack Speed
    125 (T1)Adds 14 to 33 Physical Damage
    6% reduced Attack Speed
    1000 (T1)Adds 4 to 9 Physical Damage
    1000 (T1)Adds 6 to 11 Physical Damage
    1000 (T1)Adds 7 to 16 Physical Damage
    500 (T1)Adds 8 to 19 Physical Damage
    250 (T1)Adds 11 to 26 Physical Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    25 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    12 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 2 to 6 Physical Damage
    35% of Physical Damage converted to a random Element
    50 (T1)Adds 3 to 8 Physical Damage
    35% of Physical Damage converted to a random Element
    50 (T1)Adds 3 to 10 Physical Damage
    35% of Physical Damage converted to a random Element
    25 (T1)Adds 5 to 13 Physical Damage
    35% of Physical Damage converted to a random Element
    12 (T1)Adds 6 to 15 Physical Damage
    35% of Physical Damage converted to a random Element
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 3 to 8 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 3 to 10 Physical Damage
    15% chance to cause Bleeding on Hit
    125 (T1)Adds 5 to 13 Physical Damage
    15% chance to cause Bleeding on Hit
    63 (T1)Adds 6 to 15 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 3 to 8 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 3 to 10 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    125 (T1)Adds 5 to 13 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    63 (T1)Adds 6 to 15 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 52 to 77 Fire Damage
    6% reduced Attack Speed
    125 (T1)Adds 102 to 153 Fire Damage
    6% reduced Attack Speed
    1000 (T1)Adds 8 to 10 Fire Damage
    1000 (T1)Adds 13 to 19 Fire Damage
    1000 (T1)Adds 24 to 35 Fire Damage
    500 (T1)Adds 39 to 61 Fire Damage
    250 (T1)Adds 78 to 118 Fire Damage
    250 (T1)Adds 4 to 9 Fire Damage
    20% chance to Ignite
    250 (T1)Adds 7 to 11 Fire Damage
    20% chance to Ignite
    250 (T1)Adds 13 to 22 Fire Damage
    20% chance to Ignite
    125 (T1)Adds 23 to 36 Fire Damage
    20% chance to Ignite
    63 (T1)Adds 48 to 71 Fire Damage
    20% chance to Ignite
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 4 to 9 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 7 to 11 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 13 to 22 Fire Damage
    125 (T1)25% increased Implicit Modifier magnitudes
    Adds 23 to 36 Fire Damage
    63 (T1)25% increased Implicit Modifier magnitudes
    Adds 48 to 71 Fire Damage
    250 (T1)Adds 47 to 73 Cold Damage
    Your Cold Damage cannot Chill
    125 (T1)Adds 95 to 144 Cold Damage
    Your Cold Damage cannot Chill
    1000 (T1)Adds 5 to 10 Cold Damage
    1000 (T1)Adds 10 to 17 Cold Damage
    1000 (T1)Adds 21 to 34 Cold Damage
    500 (T1)Adds 37 to 55 Cold Damage
    250 (T1)Adds 74 to 111 Cold Damage
    250 (T1)Adds 4 to 6 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 7 to 11 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 13 to 21 Cold Damage
    20% chance to Freeze
    125 (T1)Adds 23 to 35 Cold Damage
    20% chance to Freeze
    63 (T1)Adds 45 to 66 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 4 to 6 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 7 to 11 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 13 to 21 Cold Damage
    4% increased Attack Speed
    125 (T1)Adds 23 to 35 Cold Damage
    4% increased Attack Speed
    63 (T1)Adds 45 to 66 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 6 to 124 Lightning Damage
    6% increased Lightning Damage taken
    125 (T1)Adds 13 to 242 Lightning Damage
    6% increased Lightning Damage taken
    1000 (T1)Adds 1 to 16 Lightning Damage
    1000 (T1)Adds 1 to 29 Lightning Damage
    1000 (T1)Adds 3 to 58 Lightning Damage
    500 (T1)Adds 4 to 94 Lightning Damage
    250 (T1)Adds 10 to 186 Lightning Damage
    250 (T1)Adds 1 to 10 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 1 to 19 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 3 to 34 Lightning Damage
    20% chance to Shock
    125 (T1)Adds 4 to 58 Lightning Damage
    20% chance to Shock
    63 (T1)Adds 6 to 112 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 1 to 10 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 1 to 19 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 3 to 34 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 4 to 58 Lightning Damage
    10% increased Critical Strike Chance
    63 (T1)Adds 6 to 112 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 34 to 51 Chaos Damage
    7% reduced maximum Life
    63 (T1)Adds 66 to 99 Chaos Damage
    7% reduced maximum Life
    500 (T1)Adds 4 to 6 Chaos Damage
    500 (T1)Adds 7 to 13 Chaos Damage
    500 (T1)Adds 15 to 24 Chaos Damage
    250 (T1)Adds 26 to 39 Chaos Damage
    125 (T1)Adds 50 to 77 Chaos Damage
    125 (T1)Adds 1 to 5 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 5 to 8 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 9 to 14 Chaos Damage
    15% chance to Poison on Hit
    63 (T1)Adds 15 to 24 Chaos Damage
    15% chance to Poison on Hit
    31 (T1)Adds 31 to 46 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 1 to 5 Chaos Damage
    20% increased Effect of Withered
    125 (T1)Adds 5 to 8 Chaos Damage
    20% increased Effect of Withered
    125 (T1)Adds 9 to 14 Chaos Damage
    20% increased Effect of Withered
    63 (T1)Adds 15 to 24 Chaos Damage
    20% increased Effect of Withered
    31 (T1)Adds 31 to 46 Chaos Damage
    20% increased Effect of Withered
    500 (T1)Adds 10 to 17 Fire Damage
    Adds 10 to 17 Cold Damage
    Adds 3 to 0 Lightning Damage
    250 (T1)Adds 17 to 26 Fire Damage
    Adds 17 to 26 Cold Damage
    Adds 3 to 0 Lightning Damage
    125 (T1)Adds 34 to 49 Fire Damage
    Adds 34 to 49 Cold Damage
    Adds 4 to 0 Lightning Damage
    125 (T1)Adds 7 to 11 Fire Damage
    Adds 7 to 11 Cold Damage
    Adds 3 to 0 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    63 (T1)Adds 12 to 20 Fire Damage
    Adds 12 to 20 Cold Damage
    Adds 3 to 0 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    31 (T1)Adds 24 to 35 Fire Damage
    Adds 24 to 35 Cold Damage
    Adds 4 to 0 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    125 (T1)Adds 7 to 10 Fire Damage
    Adds 7 to 10 Cold Damage
    Adds 3 to 0 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    63 (T1)Adds 9 to 17 Fire Damage
    Adds 9 to 17 Cold Damage
    Adds 3 to 0 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    31 (T1)Adds 20 to 29 Fire Damage
    Adds 20 to 29 Cold Damage
    Adds 4 to 0 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    63 (T1)56% increased Damage over Time
    16% reduced Life Recovery rate
    31 (T1)68% increased Damage over Time
    16% reduced Life Recovery rate
    250 (T1)16% increased Damage over Time
    250 (T1)24% increased Damage over Time
    250 (T1)32% increased Damage over Time
    125 (T1)40% increased Damage over Time
    63 (T1)48% increased Damage over Time
    125 (T1)11% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)16% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)21% increased Damage over Time
    10% increased Skill Effect Duration
    63 (T1)26% increased Damage over Time
    10% increased Skill Effect Duration
    31 (T1)32% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)11% increased Damage over Time
    25% reduced Duration of Ailments on You
    125 (T1)16% increased Damage over Time
    25% reduced Duration of Ailments on You
    125 (T1)21% increased Damage over Time
    25% reduced Duration of Ailments on You
    63 (T1)26% increased Damage over Time
    25% reduced Duration of Ailments on You
    31 (T1)32% increased Damage over Time
    25% reduced Duration of Ailments on You
    1000 (T1)+1 to Level of Socketed Bow Gems
    500 (T1)+1 to Level of Socketed Dexterity Gems
    1000 (T1)Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity
    250 (T1)Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
    500 (T1)40% increased Global Damage
    20% increased Cost of Skills
    500 (T1)50% increased Global Damage
    20% increased Cost of Skills
    250 (T1)60% increased Global Damage
    20% increased Cost of Skills
    1000 (T1)20% increased Global Damage
    1000 (T1)30% increased Global Damage
    500 (T1)40% increased Global Damage
    500 (T1)6% increased Attributes
    15% increased Global Damage
    500 (T1)6% increased Attributes
    20% increased Global Damage
    250 (T1)6% increased Attributes
    25% increased Global Damage
    250 (T2)+4% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+5% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+6% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+60% to Global Critical Strike Multiplier
    -3% to Critical Strike Chance
    250 (T2)+80% to Global Critical Strike Multiplier
    -3% to Critical Strike Chance
    250 (T2)+100% to Global Critical Strike Multiplier
    -3% to Critical Strike Chance
    1000 (T2)+0.4% to Critical Strike Chance
    1000 (T2)+0.6% to Critical Strike Chance
    1000 (T2)+0.8% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +0.9% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.2% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.5% to Critical Strike Chance
    500 (T2)+0.9% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.2% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.5% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)24% increased Attack Speed
    15% less Global Damage
    500 (T2)27% increased Attack Speed
    15% less Global Damage
    500 (T2)30% increased Attack Speed
    15% less Global Damage
    1000 (T2)5% increased Attack Speed
    1000 (T2)6% increased Attack Speed
    1000 (T2)7% increased Attack Speed
    250 (T2)3% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)4% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)3% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)4% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    500 (T2)20% reduced Attack Speed
    Attacks with this Weapon have 15% chance to deal Double Damage
    500 (T2)20% reduced Attack Speed
    Attacks with this Weapon have 20% chance to deal Double Damage
    500 (T2)20% reduced Attack Speed
    Attacks with this Weapon have 25% chance to deal Double Damage
    625 (T2)50% reduced Attack Speed
    Hits can't be Evaded
    625 (T2)-5% to Critical Strike Chance
    Hits can't be Evaded
    500 (T2)+150 to Accuracy Rating
    500 (T2)+250 to Accuracy Rating
    500 (T2)+350 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +80 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +160 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +240 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +80 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +160 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +240 to Accuracy Rating
    40 (T2)Elemental Equilibrium
    40 (T2)Point Blank
    40 (T2)Acrobatics
    40 (T2)Perfect Agony
    40 (T2)Supreme Ego
    40 (T2)Lethe Shade
    40 (T2)Ghost Dance
    40 (T2)Magebane
    40 (T2)Wind Dancer
    40 (T2)Arrow Dancing
    40 (T2)Precise Technique
    40 (T2)Iron Reflexes
    100 (T2)Allocates Avatar of the Hunt
    100 (T2)Allocates Deadly Draw
    100 (T2)Allocates Heavy Draw
    100 (T2)Allocates Farsight
    100 (T2)Allocates Master Fletcher
    100 (T2)Allocates King of the Hill
    100 (T2)Allocates Aspect of the Eagle
    500 (T2)+8% to Quality
    500 (T2)+12% to Quality
    500 (T2)+16% to Quality
    250 (T3, T4)+24% to Fire Damage over Time Multiplier
    -30% to Fire Resistance
    250 (T3, T4)+32% to Fire Damage over Time Multiplier
    -30% to Fire Resistance
    250 (T3, T4)+24% to Chaos Damage over Time Multiplier
    -30% to Chaos Resistance
    250 (T3, T4)+32% to Chaos Damage over Time Multiplier
    -30% to Chaos Resistance
    250 (T3, T4)+24% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 12% of Physical Damage Reduction
    250 (T3, T4)+32% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 12% of Physical Damage Reduction
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 8% Elemental Resistances
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 10% Elemental Resistances
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 8% Chaos Resistance
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 10% Chaos Resistance
    400 (T3, T4)20% reduced Area of Effect
    50% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)20% reduced Area of Effect
    60% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)32% increased Area of Effect
    20% reduced Area of Effect if you've Killed Recently
    400 (T3, T4)40% increased Area of Effect
    20% reduced Area of Effect if you've Killed Recently
    500 (T3, T4)40% increased Projectile Speed
    30% reduced Projectile Damage
    500 (T3, T4)55% increased Projectile Speed
    30% reduced Projectile Damage
    500 (T3, T4)Arrows Chain +1 times
    50% reduced Chaining range
    200 (T3, T4)40% increased Chaining range
    200 (T3, T4)60% increased Chaining range
    300 (T3, T4)Projectiles Pierce an additional Target
    300 (T3, T4)Projectiles Pierce 2 additional Targets
    200 (T3, T4)Projectiles have 50% chance for an additional Projectile when Forking
    200 (T3, T4)Projectiles have 75% chance for an additional Projectile when Forking
    250 (T3, T4)30% increased Effect of your Marks
    200% increased Mana Cost of Mark Skills
    250 (T3, T4)40% increased Effect of your Marks
    200% increased Mana Cost of Mark Skills
    250 (T3, T4)20% reduced Effect of your Marks
    12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    250 (T3, T4)20% reduced Effect of your Marks
    20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    250 (T3, T4)15% reduced Accuracy Rating against Marked Enemy
    Culling Strike against Marked Enemy
    500 (T3, T4)60% increased total Recovery per second from Life Leech
    1% of Attack Damage Leeched as Life
    500 (T3, T4)60% increased total Recovery per second from Life Leech
    1.6% of Attack Damage Leeched as Life
    500 (T3, T4)60% increased total Recovery per second from Mana Leech
    1% of Attack Damage Leeched as Mana
    500 (T3, T4)60% increased total Recovery per second from Mana Leech
    1.6% of Attack Damage Leeched as Mana
    500 (T3, T4)10% reduced Movement Speed
    40% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)10% reduced Movement Speed
    60% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)14% increased Movement Speed
    Your Travel Skills are Disabled
    500 (T3, T4)18% increased Movement Speed
    Your Travel Skills are Disabled
    300 (T3, T4)40% increased Effect of Onslaught on you
    Buffs on you expire 20% faster
    300 (T3, T4)50% increased Effect of Onslaught on you
    Buffs on you expire 20% faster
    300 (T3, T4)20% reduced Effect of Onslaught on you
    20% chance to gain Onslaught for 4 seconds on Kill
    300 (T3, T4)20% reduced Effect of Onslaught on you
    30% chance to gain Onslaught for 4 seconds on Kill
    300 (T3, T4)20% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    300 (T3, T4)30% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)20% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)30% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)30% increased Enemy Stun Threshold
    35% chance to double Stun Duration
    500 (T3, T4)30% increased Enemy Stun Threshold
    45% chance to double Stun Duration
    300 (T3, T4)30% increased Skill Effect Duration
    20% reduced Cooldown Recovery Rate
    300 (T3, T4)40% increased Skill Effect Duration
    20% reduced Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    20% increased Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    25% increased Cooldown Recovery Rate
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    80% chance to gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    Gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)20% reduced Flask Charges gained
    Flasks applied to you have 12% increased Effect
    300 (T3, T4)20% reduced Flask Charges gained
    Flasks applied to you have 15% increased Effect
    100 (T3, T4)15% increased bonuses gained from Equipped Quiver
    100 (T3, T4)20% increased bonuses gained from Equipped Quiver
    250 (T3, T4)60% reduced Trap Trigger Area of Effect
    18% increased Trap Throwing Speed
    250 (T3, T4)60% reduced Trap Trigger Area of Effect
    25% increased Trap Throwing Speed
    250 (T3, T4)25% reduced Trap Spread
    Traps from Skills are thrown randomly around targeted location
    250 (T3, T4)25% reduced Totem Placement speed
    Skills that would Summon a Totem have 50% chance to Summon two Totems instead
    250 (T3, T4)25% reduced Totem Placement speed
    Skills that would Summon a Totem have 70% chance to Summon two Totems instead
    250 (T3, T4)25% reduced Totem Life
    Totems Explode on Death, dealing 400% of their Life as Physical Damage
    250 (T3, T4)25% reduced Totem Life
    Totems Explode on Death, dealing 600% of their Life as Physical Damage