Siege Ballista
Attack, Projectile, Totem, Bow
Level: 1–20
Cost: 6–11 Mana
Attack Speed: 50% of base
Attack Damage: 100–145% of base
Effectiveness of Added Damage: 100–145%
Projectile Speed: 3260
Requires Level 12
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Arrows Pierce (6–9) additional Targets
+(2–3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill


Additional Effects From Quality:
(0–20)% increased Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–20)% increased Projectile Damage50
Anomalous Fires (0–2) additional Projectiles
(0–20)% reduced Attack Speed
100
Divergent (0–20)% increased Projectile Speed100
Phantasmal (0–20)% chance to Impale Enemies on Hit100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Summons a Ballista Totem which uses this Skill
base is projectile [1]
base skill is totemified [1]
skill can fire arrows [1]
Totem lasts 8 seconds
LevelRequires LevelDexterityCostBase Damage+2 to maximum number of Summoned TotemsArrows Pierce 6 additional TargetsExperience
112336100%2615,249
215396102.4%2641,517
319487104.7%2681,983
423567107.1%26147,968
527647109.5%26250,557
631737111.8%27405,086
735818114.2%27447,718
838888116.6%27615,318
941948118.9%27834,639
10441008121.3%271,570,760
11471069123.7%381,633,987
12501139126.1%382,151,030
13531199128.4%382,812,189
14561259130.8%385,099,360
155913210133.2%389,400,731
166213810135.5%3915,273,366
176414210137.9%3926,286,582
186614610140.3%3962,890,590
196815111142.6%39212,046,017
207015511145%39
217211147.4%310
227412149.7%410
237612152.1%410
247812154.5%410
258012156.8%410
268213159.2%411
278413161.6%411
288613163.9%411
298813166.3%411
309014168.7%411
319114169.9%411
329214171.1%412
339314172.2%412
349415173.4%412
359515174.6%412
369615175.8%412
379715177%412
389816178.2%412
399916179.3%412
4010016180.5%412

Siege Ballista

Referencepoe.ninja, Community Wiki
AcronymTotem, Pierce
DropLevel 12
BaseType Siege Ballista
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeAttack, Projectile, ProjectilesFromUser, RangedAttack, Trappable, Mineable, SummonsTotem, AttackInPlaceIsDefault
MetadataMetadata/Items/Gems/SkillGemSiegeBallista
Siege Ballista Monster /2 ⍟

Siege Ballista Monster /2 ⍟

NameModifiersSpectre
Ailentia Racmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
20% increased Attack Speed
+5 to maximum number of Summoned Totems
Y
DaemonY
Totem
SpectreN
Tagsconstruct, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, very_slow_movement
100%Life
+100%Armour
100%Ailment Threshold
40 40 40 20Resistance
100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
TotemType
YIsSummoned


Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	monster_inherent_damage_taken_+%_final = -80
	damage_taken_+%_final_from_self = 400
}

Life
{
	prevent_corpse_sinking = true
}

Actor
{
     slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ShotgunTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Microtransactions /10 ⍟

Microtransactions /10 ⍟

IconName
Tiki Totem Skin
Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
Olmec Totem Skin
Your Spell or Ballista totem becomes a carved stone totem with two faces.
Eagle Guardian Totem Skin
Your Spell or Ballista totem becomes an eagle guardian.
Ziggurat Totem Skin
Your Spell or Ballista totem becomes an ancient ziggurat.
Dragon Totem Skin
Your Spell or Ballista totem becomes a golden dragon.
Arcane Tome Totem Skin
Your Spell or Ballista totem becomes an Arcane Tome.
Pylon of Pain Totem Skin
Your Spell or Ballista totem becomes a Pylon of Pain.
Demonic Arctic Ballista Totem Skin
Replaces the default skin on your ballista totems with a Demonic Arctic version.
Twisted Skull Totem Skin
Your Spell or Ballista totem becomes a twisted skull totem.
Darkshard Totem Skin
Your Spell or Ballista totem becomes a darkshard totem.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Siege Ballista Damage 1Siege Ballista deals 25% increased Damage100
The Eternal LabyrinthEnchantment Siege Ballista Damage 2Siege Ballista deals 40% increased Damage100
The Merciless LabyrinthEnchantment Siege Ballista Attack Speed 1Siege Ballista has 10% increased Attack Speed100
The Eternal LabyrinthEnchantment Siege Ballista Attack Speed 2Siege Ballista has 15% increased Attack Speed100
The Merciless LabyrinthEnchantment Siege Ballista Totem Placement Speed 1Siege Ballista has 30% increased Totem Placement Speed100
The Eternal LabyrinthEnchantment Siege Ballista Totem Placement Speed 2Siege Ballista has 45% increased Totem Placement Speed100
Supported By /95 ⍟

Supported By /95 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Greater Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce SupportSupports projectile skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank SupportSupports projectile skills.
Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Slower Projectiles SupportSupports projectile skills.
Vicious Projectiles SupportSupports projectile attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Hypothermia SupportSupports any skill that deals damage.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Multiple Totems SupportSupports skills which summon totems.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale SupportSupports attack skills.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Arrow Nova SupportSupports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Barrage SupportSupports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Arrow Nova SupportSupports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Vicious Projectiles SupportSupports projectile attack skills.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Cruelty SupportSupports any skill that hits enemies.
Focused Ballista SupportSupports skills that summon ballista totems. Cannot modify the skills of minions.
Siege Ballista Unique /1 ⍟

Siege Ballista Unique /1 ⍟

Community Wiki

Wiki Edit

Siege Ballista


Siege Ballista is a bow attack skill. It summons a ballista totem that fires a powerful, piercing bolt after a build-up time. The bolts scale on the player's weapon damage. The totem suffers an attack speed penalty but deals increased base damage. Siege Ballista's range is 80 units.



Skill Functions and Interactions

Ballista: Siege Ballista is part of the ballista sub-class of totems. Ballista totems have inherent added totem limit. They have a much shorter summoning range, spawning much closer to the summoner.

Bow: Siege Ballista requires that a bow is equipped in order to be cast and has a Bow Gem tag.

Since Siege Ballista's attacks are also bow attacks, effects such as Point Blank and [[Chin Sol's]] close range bonus apply. For the range-dependent effects, bonus damage is based on the target's distance from the totem making the attacks.

Attack: Siege Ballista fires ranged attacks that scale off of base attack damage, and thus scale directly off of the player's equipped bow and other attack stats. Siege Ballista fires at 50% of the attack speed of the equipped bow. Siege Ballista attacks can be evaded.

With the unique IronCommendantIron Commander, one can summon 1 additional Siege Ballista Totem per 200 Dexterity.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.