Siege Ballista
Level: (1–20)
Cost: (8–13) Mana
Attack Speed: 50% of base
Attack Damage: (100–145)% of base
Effectiveness of Added Damage: (100–145)%
Projectile Speed: 3260
Requires Level (12–70), (33–155) Dex
Requires Bows
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Arrows Pierce (6–9) additional Targets
+(2–3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill

Additional Effects From Quality:
(0–5)% increased Attack Speed per maximum Totem
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelDexCostBase Damage+2 to maximum number of Summoned TotemsArrows Pierce 6 additional TargetsExperience
112338100%2615,249
215398102.4%2641,517
319488104.7%2681,983
423569107.1%26147,968
527649109.5%26250,557
631739111.8%27405,086
7358110114.2%27447,718
8388810116.6%27615,318
9419410118.9%27834,639
104410010121.3%271,570,760
114710611123.7%381,633,987
125011311126.1%382,151,030
135311911128.4%382,812,189
145612511130.8%385,099,360
155913212133.2%389,400,731
166213812135.5%3915,273,366
176414212137.9%3926,286,582
186614612140.3%3962,890,590
196815112142.6%39212,046,017
207015513145%39
217213147.4%310
227413149.7%410
237613152.1%410
247813154.5%410
258013156.8%410
268214159.2%411
278414161.6%411
288614163.9%411
298814166.3%411
309014168.7%411
319114169.9%411
329214171.1%412
339314172.2%412
349415173.4%412
359515174.6%412
369615175.8%412
379715177%412
389815178.2%412
399915179.3%412
4010015180.5%412
Attribute /10

Siege Ballista

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymTotem, Pierce
DropLevel 12
BaseType Siege Ballista
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeAttack, Projectile, ProjectilesFromUser, RangedAttack, Trappable, Mineable, SummonsTotem, AttackInPlaceIsDefault, TotemsAreBallistae
ItemTypeMetadata/Items/Gems/SkillGemSiegeBallista
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem
45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem
45% reduced Siege Ballista attack speed per Siege Ballista Totem
Siege Ballista
Level: (1–20)
Cost: (8–13) Mana
Attack Speed: 50% of base
Attack Damage: (100–145)% of base
Effectiveness of Added Damage: (100–145)%
Projectile Speed: 3260
Requires Level (12–70), (33–155) Dex
Requires Bows
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Arrows Pierce (6–9) additional Targets
+(2–3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill
base is projectile [1]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]

Additional Effects From Quality:
(0–5)% increased Attack Speed per maximum Totem
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /13
Tiki Totem Skin
Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
Olmec Totem Skin
Your Spell or Ballista totem becomes a carved stone totem with two faces.
Eagle Guardian Totem Skin
Your Spell or Ballista totem becomes an eagle guardian.
Ziggurat Totem Skin
Your Spell or Ballista totem becomes an ancient ziggurat.
Dragon Totem Skin
Your Spell or Ballista totem becomes a golden dragon.
Arcane Tome Totem Skin
Your Spell or Ballista totem becomes an Arcane Tome.
Pylon of Pain Totem Skin
Your Spell or Ballista totem becomes a Pylon of Pain.
Demonic Arctic Ballista Totem Skin
Replaces the default skin on your ballista totems with a Demonic Arctic version.
Twisted Skull Totem Skin
Your Spell or Ballista totem becomes a twisted skull totem.
Darkshard Totem Skin
Your Spell or Ballista totem becomes a darkshard totem.
Ghastly Mariner's Totem Skin
Your Spell or Ballista totem becomes a Ghastly Mariner's totem.
Challenger's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Challenger's Ancestral totem.
Defender's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Defender's Ancestral totem.
Supported By /104
  • Active Type: Attack, Projectile, ProjectilesFromUser, RangedAttack, Trappable, Mineable, SummonsTotem, AttackInPlaceIsDefault, TotemsAreBallistae
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Multiple Totems Support
    Supports skills which summon totems.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Focused Ballista Support
    Supports skills that summon ballista totems. Cannot modify the skills of minions.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Flamewood Support
    Supports skills which summon totems. Cannot modify the skills of minions.
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Rupture Support
    Supports attack skills.
    Siege Ballista Unique /1
    (30–50)% increased Critical Strike Chance
    Adds (8–12) to (16–24) Physical Damage
    (14–20)% increased Attack Speed
    (14–20)% increased Totem Life
    (14–20)% increased Totem Placement speed
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    ShotgunTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    Actor
    {
         slow_animations_go_to_idle = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/ShotgunTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Siege Ballista Monster /3
    NameModifiersSpectre
    Ailentia Racmonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    +5 to maximum number of Summoned Totems
    Y
    Ailentia Racmonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    +5 to maximum number of Summoned Totems
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    DaemonY

    Community Wiki

    Edit

    Siege Ballista


    Siege Ballista is a bow attack skill. It summons a ballista totem that fires a powerful, piercing bolt after a build-up time. The bolts scale on the player's weapon damage. The totem suffers an attack speed penalty but deals increased base damage. Siege Ballista's range is 80 units.



    Skill Functions and Interactions

    Ballista: Siege Ballista is part of the ballista sub-class of totems. Ballista totems have inherent added totem limit. They have a much shorter summoning range, spawning much closer to the summoner.

    Bow: Siege Ballista requires that a bow is equipped in order to be cast and has a Bow Gem tag.

    Since Siege Ballista's attacks are also bow attacks, effects such as Point Blank and Chin Sol's close range bonus apply. For the range-dependent effects, bonus damage is based on the target's distance from the totem making the attacks.

    Attack: Siege Ballista fires ranged attacks that scale off of base attack damage, and thus scale directly off of the player's equipped bow and other attack stats. Siege Ballista fires at 50% of the attack speed of the equipped bow. Siege Ballista attacks can be evaded.

    With the unique Iron Commander, one can summon 1 additional Siege Ballista Totem per 200 Dexterity.

    Version history

    VersionChanges
    3.13.0
  • Now allows you to place an additional totem at gem level 11, and again at gem level 22.
  • 3.12.0
  • Now has alternative gem quality
  • 3.9.0
  • Now a Ballista totem skill
  • Now requires level 12 at gem level 1 (from level 4).
  • Now deals 100% of base damage at gem level 1 (from 140%), up to 145% at gem level 20 (from 170%).
  • Now grants +2 to your maximum number of summoned totems at all gem levels.
  • Now grants 1% increased Projectile Damage per 1% gem quality (previously granted 1% increased Totem Placement Speed per 1% gem quality)
  • 3.0.0
  • Siege Ballista pierces 6 targets at level 1, up to 9 at level 20.
  • 2.1.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.