Barrage Support
Bow, Attack, Support, Projectile
Level: 1–20
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (62–68)% less Damage
Supported Skills Fire Projectiles sequentially
Supported Skills fire 3 additional Projectiles
Supported Skills have 5% more Attack Time per Projectile
Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
Supported Skills can only be used with Bows or Wands
Additional Effects From Quality:
Supported Skills deal (0–10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Level: 1–20
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (62–68)% less Damage
Supported Skills Fire Projectiles sequentially
Supported Skills fire 3 additional Projectiles
Supported Skills have 5% more Attack Time per Projectile
Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
Supported Skills can only be used with Bows or Wands
Supported Skills deal (0–10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Unusual Gems /3 ⍟
Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Anomalous | Projectiles from Supported Skills Pierce (0–2) additional Targets | 10 |
Divergent | Projectiles Fired by Supported Skills have (0–100)% increased Projectile spread | 20 |
Quest /2 ⍟
Quest /2 ⍟
Act | Quest Complete | NPC | Character |
---|---|---|---|
4 | The Eternal Nightmare | Quest Reward | Duelist Ranger Scion Shadow |
4 | The Eternal Nightmare | Petarus and Vanja | All Classes |
Barrage Support /2 ⍟
Barrage Support /2 ⍟
Name | Show Full Descriptions |
---|---|
Galvanic Arrow Release a ferocious burst of lightning from your bow. The burst damages close enemies and shoots three arrows in a cone infront of you. The arrows do not last long, and fizzle after a short duration. Galvanic arrow is a skill best used against nearby enemies. | Let loose a flurry of arrows with the Barrage support gem. With each Galvanic Arrow fired, lightning will burst from your bow.This will stop your arrows from firing in a cone, and instead make them fire in sequence. This gem is invaluable for unleashing a flurry of attacks on strong enemies, like bosses. Be careful using it in dangerous dangerous situations. You cannot move while firing, so you cannot escape dangerous enemies. |
Kinetic Bolt Launch a damaging bolt from your wand that zig zags in front of you. The darting bolt launches a projectile as it turns, damaging enemies. | Fire a flurry of Kinetic Bolts in quick succession, damaging enemies consistently over a wide area. You cannot stop or move while firing. This gem improves damage but be careful not to get stuck taking damage while monsters attack you. |
Level Effect /40
Level Effect /40
Implicit |
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Cost & Reservation Multiplier: 150% Supported Skills fire 3 additional Projectiles Supported Skills have 5% more Attack Time per Projectile Supported Skills have 5% more Trap and Mine Throwing Time per Projectile Supported Skills Fire Projectiles sequentially Supported Skills can only be used with Bows or Wands |
Level | Requires Level | Dexterity | Supported Skills deal 68% less Damage | Experience |
---|---|---|---|---|
1 | 38 | 63 | 68 | 388,734 |
2 | 40 | 66 | 68 | 477,437 |
3 | 42 | 69 | 67 | 583,786 |
4 | 44 | 72 | 67 | 710,359 |
5 | 46 | 75 | 67 | 1,355,511 |
6 | 48 | 78 | 66 | 1,138,877 |
7 | 50 | 81 | 66 | 1,368,233 |
8 | 52 | 84 | 66 | 1,638,338 |
9 | 54 | 87 | 65 | 1,956,648 |
10 | 56 | 90 | 65 | 3,655,184 |
11 | 58 | 93 | 65 | 3,017,327 |
12 | 60 | 96 | 65 | 3,576,232 |
13 | 62 | 99 | 64 | 4,231,667 |
14 | 64 | 102 | 64 | 2,395,078 |
15 | 65 | 103 | 64 | 8,421,063 |
16 | 66 | 105 | 63 | 16,159,983 |
17 | 67 | 106 | 63 | 41,170,367 |
18 | 68 | 108 | 63 | 86,794,448 |
19 | 69 | 109 | 62 | 157,405,063 |
20 | 70 | 111 | 62 | |
21 | 72 | 62 | ||
22 | 74 | 61 | ||
23 | 76 | 61 | ||
24 | 78 | 61 | ||
25 | 80 | 60 | ||
26 | 82 | 60 | ||
27 | 84 | 60 | ||
28 | 86 | 59 | ||
29 | 88 | 59 | ||
30 | 90 | 59 | ||
31 | 91 | 59 | ||
32 | 92 | 58 | ||
33 | 93 | 58 | ||
34 | 94 | 58 | ||
35 | 95 | 57 | ||
36 | 96 | 57 | ||
37 | 97 | 57 | ||
38 | 98 | 56 | ||
39 | 99 | 56 | ||
40 | 100 | 56 |
Barrage Support
Reference | ![]() |
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Acronym | Trap, Mine, Projectile |
DropLevel | 38 |
BaseType | Barrage Support |
Class | Support Skill Gems |
Icon | N |
Metadata | Metadata/Items/Gems/SupportGemBarrage |
Supported Gem /47 ⍟
Supported Gem /47 ⍟
Active Skill Gem | Description |
---|---|
Spectral Shield Throw | Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. |
Elemental Hit | Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. |
Frenzy | Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. |
Caustic Arrow | Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. |
Ice Shot | Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. |
Split Arrow | Fires multiple arrows at different targets. |
Explosive Arrow | Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. |
Rain of Arrows | Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. |
Lightning Strike | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. |
Power Siphon | Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit. |
Puncture | Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. |
Lightning Arrow | Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. |
Burning Arrow | Fires a burning arrow that deals fire damage and has a chance to ignite. |
Spectral Throw | Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. |
Barrage | After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. |
Vaal Burning Arrow | Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them. |
Vaal Power Siphon | Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley. |
Vaal Rain of Arrows | Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. |
Vaal Spectral Throw | Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path. |
Vaal Lightning Strike | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to. |
Molten Strike | Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land. |
Tornado Shot | Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. |
Kinetic Blast | Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. |
Frost Blades | Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon. |
Wild Strike | Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. |
Galvanic Arrow | Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing. |
Blast Rain | Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. |
Siege Ballista | Summons a ballista totem that attacks with piercing arrows. Requires a Bow. |
Toxic Rain | Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage. |
Lancing Steel | Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill. |
Shattering Steel | Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. |
Cobra Lash | Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw. |
Venom Gyre | Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw. |
Shrapnel Ballista | Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. |
Ensnaring Arrow | Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. |
Artillery Ballista | Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow. |
Kinetic Bolt | Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. |
Splitting Steel | Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. |
Spectral Helix | Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. |
Storm Rain | Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. |
Explosive Concoction | Throws an explosive bottle that deals unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. |
Poisonous Concoction | Throws an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. |
Volcanic Fissure | Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed. |
Vaal Molten Strike | Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land. |
Vaal Volcanic Fissure | Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed. |
Vaal Caustic Arrow | Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time. |
Vaal Venom Gyre | Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw. |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Barrage Support
Barrage Support is a Support gem which modifies bow and wand Attack skills to fire additional projectiles in succession, much like the
Barrage skill.
Skill functions and interactions
By default, the support causes the bow and wand skill fire 4 arrows (Split Arrow and
Power Siphon are other cases), but also has 20% more attack time as a penalty. The support also has (68-62)% less Damage multiplier. With this support gem, the damage can be further scales with
Dying Sun, as well as item modifiers such as Skills fire # additional Projectile(s), Bow Attacks fire # additional Arrow(s), etc.
Num of Arrows | attack time | average attack time |
---|---|---|
1 (w/o the support) | 1.0x | 1.0x |
4 (default with support) | 1.20x | 0.30 x |
5 | 1.25x | 0.25x |
6 | 1.30x | 0.21667x |
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.