Conflagration
Level: (1–20)
Cost: (9–13) Mana
Attack Damage: (30–36)% of base
Effectiveness of Added Damage: (30–36)%
Requires Level (28–70), (67–155) Dex
Requires Bows
Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
Deals (157.2–3022.8) Base Fire Damage per second
Base duration is 6 seconds
Fires 3 Projectiles
100% of Physical Damage Converted to Fire Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Arrows after the first fall within a Base radius of 3 metres
Base explosion radius is (1.5–2) metres
Impact Base radius is 1 metre
Explosion deals 50% more Damage with Hits and Ailments
Maximum 20 stuck arrows
Base Debuff Duration is 4 seconds

Additional Effects From Quality:
Explosion deals (0–30)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Level Effect /40
Implicit
Base duration is 6 seconds
Arrows after the first fall within a Base radius of 3 metres
Impact Base radius is 1 metre
Explosion deals 50% more Damage with Hits and Ailments
Maximum 20 stuck arrows
100% of Physical Damage Converted to Fire Damage
Base Debuff Duration is 4 seconds
Fires 3 Projectiles
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
LevelRequires LevelDexManaBase DamageDeals 157.2 Base Fire Damage per secondBase explosion radius is 1.5 metresExperience
12867930%, 30%157.21, 1.5199,345
23173930.3%, 30.3%198.71, 1.5285,815
334791030.6%, 30.6%249.81, 1.6401,344
437851030.9%, 30.9%312.51, 1.6554,379
540921031.2%, 31.2%389.41, 1.6477,437
642961031.5%, 31.5%449.91, 1.6583,786
7441001031.8%, 31.8%519.21, 1.7710,359
8461041132.1%, 32.1%598.21, 1.71,355,511
9481091132.4%, 32.4%688.41, 1.71,138,877
10501131132.7%, 32.7%791.21, 1.71,368,233
11521171132.9%, 32.9%908.31, 1.81,638,338
12541211133.2%, 33.2%1041.71, 1.81,956,648
13561251133.5%, 33.5%1193.61, 1.83,655,184
14581301233.8%, 33.8%1366.31, 1.83,017,327
15601341234.1%, 34.1%1562.61, 1.97,759,995
16621381234.4%, 34.4%1785.61, 1.915,138,193
17641421234.7%, 34.7%20391, 1.926,083,825
18661461235%, 35%2326.51, 1.962,620,247
19681511235.3%, 35.3%2652.81, 2211,708,088
20701551335.6%, 35.6%3022.81, 2
21721335.9%, 35.9%3442.21, 2
22741336.2%, 36.2%3917.61, 2
23761336.5%, 36.5%44561, 2.1
24781336.8%, 36.8%5065.61, 2.1
25801337.1%, 37.1%5755.71, 2.1
26821437.4%, 37.4%6536.51, 2.1
27841437.7%, 37.7%7419.71, 2.2
28861438%, 38%8418.51, 2.2
29881438.3%, 38.3%9547.51, 2.2
30901438.5%, 38.5%10823.41, 2.2
31911438.7%, 38.7%11522.21, 2.3
32921438.8%, 38.8%12264.91, 2.3
33931439%, 39%13054.21, 2.3
34941539.1%, 39.1%138931, 2.3
35951539.3%, 39.3%14784.31, 2.4
36961539.4%, 39.4%15731.31, 2.4
37971539.6%, 39.6%16737.61, 2.4
38981539.7%, 39.7%17806.61, 2.4
39991539.9%, 39.9%18942.31, 2.5
401001540%, 40%20148.71, 2.5
Attribute /11

Conflagration

NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Chance
AcronymBoss, Hit, Kill, Weapon, Trigger, Duration, Minion, Shock
DropLevel 28
BaseType Conflagration
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeAttack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, Duration
ItemTypeMetadata/Items/Gems/SkillGemConflagration
ActiveSkillsCodenapalm_arrows
Referencepoe.ninja, Community Wiki
Conflagration
Level: (1–20)
Cost: (9–13) Mana
Attack Damage: (30–36)% of base
Effectiveness of Added Damage: (30–36)%
Requires Level (28–70), (67–155) Dex
Requires Bows
Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
Deals (157.2–3022.8) Base Fire Damage per second
Base duration is 6 seconds
Fires 3 Projectiles
100% of Physical Damage Converted to Fire Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Arrows after the first fall within a Base radius of 3 metres
Base explosion radius is (1.5–2) metres
Impact Base radius is 1 metre
Explosion deals 50% more Damage with Hits and Ailments
Maximum 20 stuck arrows
Base Debuff Duration is 4 seconds
base is projectile [1]
base skill show average damage instead of dps [1]
blast rain arrow delay ms [90]
is area damage [1]
skill can fire arrows [1]

Additional Effects From Quality:
Explosion deals (0–30)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /110
  • Active Type: Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain, Duration
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture Support
    Supports attack skills.
    Windburst Support
    Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
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