Mirage Archer Support
Level: (1–20)
Cost & Reservation Multiplier: 130%
Requires Level (4–70), (12–111) Dex
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
Mirage Archer can use Triggered Attacks as though they were not Triggered
Mirage Archer uses Supported Skill with 60% less Attack Speed
Mirage Archer lasts 4 seconds
Mirage Archer deals (31–40)% less Damage with Supported Skills

Additional Effects From Quality:
Supported Skills deal (0–10)% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1Mercy MissionQuest RewardRanger · Duelist
1Mercy MissionNessaDuelist · Ranger · Scion · Shadow
Mirage Archer Support /4
NameShow Full Descriptions
Ice Shot
Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact.
When Ice Shot hits an enemy, an apparition is created above you that fires a copy of Ice Shot at enemies, at a reduced rate and with less damage.
Split Arrow
A simple projectile attack that fires multiple arrows.
When Split Arrow hits an enemy, an apparition is created above you that fires a copy of Split Arrow at enemies, at a reduced rate and with less damage.
Caustic Arrow
A projectile attack that creates a patch of caustic ground on hit which deals chaos damage over time to affected enemies.
When Caustic Arrow hits an enemy, an apparition is created above you that fires a copy of Caustic Arrow at enemies, at a reduced rate and with less damage.
Galvanic Arrow
Release a ferocious burst of lightning from your bow. The burst damages close enemies and shoots three arrows in a cone infront of you. The arrows do not last long, and fizzle after a short duration. Galvanic arrow is a skill best used against nearby enemies.
Summon a Mirage Archer above your head when Galvanic Arrow hits an enemy. This Mirage Archer will fire Galvanic Arrows at nearby enemies until it disappears. This gem has many uses. Use it to attack enemies while you're moving, to attack enemies you're not facing, or to deal more damage.
Level Effect /40
Implicit
Cost & Reservation Multiplier: 130%
Mirage Archer lasts 4 seconds
Mirage Archer uses Supported Skill with 60% less Attack Speed
Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill\nMirage Archer can use Triggered Attacks as though they were not Triggered
LevelRequires LevelDexMirage Archer deals 40% less Damage with Supported SkillsExperience
141240841
2615403,099
3919397,433
412243922,895
516303849,725
620363895,714
7244237169,595
8284837283,759
9325436453,996
10366036703,128
114066351,061,223
124472352,065,870
134878342,507,110
145284342,573,731
155588337,611,351
1658933313,437,908
1761973225,052,147
18641023243,869,436
196710631242,081,178
207011131
217231
227430
237630
247829
258029
268228
278428
288627
298827
309026
319126
329225
339325
349424
359524
369623
379723
389822
399922
4010022
Attribute /7

Mirage Archer Support

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
DropLevel 4
BaseType Mirage Archer Support
Class Support Gems
IconM
ItemTypeMetadata/Items/Gems/SupportGemMirageArcher
Referencepoe.ninja, Community Wiki
Microtransactions /2 ⍟
Stygian Mirage Archer
Your Mirage Archer becomes a Stygian Effect.
Suffering Mirage Archer
Your Mirage Archer becomes a Suffering Effect.
Supported Gem /37 ⍟
  • Allow Type: MirageArcherCanUse
  • Excluded Type: Vaal, SummonsTotem, Trapped, RemoteMined, Minion
  • IconName
    Elemental Hit
    Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
    Elemental Hit of the Spectrum
    Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
    Frenzy
    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Frenzy of Onslaught
    Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Split Arrow
    Fires multiple arrows at different targets.
    Split Arrow of Splitting
    Fires an arrow that splits to hit different targets.
    Caustic Arrow
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
    Caustic Arrow of Poison
    Fires a poisonous arrow which deals chaos damage in an area on impact.
    Explosive Arrow
    Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
    Rain of Arrows
    Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
    Rain of Arrows of Artillery
    Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
    Rain of Arrows of Saturation
    Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
    Puncture
    Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
    Lightning Arrow
    Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
    Lightning Arrow of Electrocution
    Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
    Burning Arrow
    Fires a burning arrow that deals fire damage and has a chance to ignite.
    Burning Arrow of Vigour
    Fires a burning arrow that deals fire damage and has a chance to ignite.
    Ice Shot
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Ice Shot of Penetration
    Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
    Barrage
    After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
    Barrage of Volley Fire
    After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
    Tornado Shot
    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
    Tornado Shot of Cloudburst
    Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
    Blast Rain
    Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
    Galvanic Arrow
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
    Galvanic Arrow of Energy
    Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
    Galvanic Arrow of Surging
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
    Scourge Arrow
    Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
    Scourge Arrow of Menace
    Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
    Toxic Rain
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
    Toxic Rain of Sporeburst
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
    Toxic Rain of Withering
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
    Ensnaring Arrow
    Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
    Storm Rain
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
    Storm Rain of the Conduit
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
    Storm Rain of the Fence
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
    Snipe
    Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

    Community Wiki

    Edit

    Mirage Archer Support

    Mirage Archer Support is a Support gem that causes linked bow skills to summon a ghostly archer. When the player hits an enemy with the supported skill, a temporary Mirage Archer is summoned above the player which uses that skill.

    Skill Functions and Interactions

    • Distinct entity: The Mirage Archer is a distinct entity, and as such, the following apply:

      • Leech: Players do not leech from the damage dealt by the Mirage Archer.

      • Charge: Mirage Archer may have its charges, when using Frenzy or Curses which grant charges. They seeming also benefit from charge bonus from the player as well.

      • Ancestral Bond: The Mirage Archer may still deal damage if the Ancestral Bond Keystone is taken.

      • On Hit/Kill: The Mirage Archer does not trigger on hit or on kill effects on the player.

    • Dps calculation:

    Equipping Mirage Archer translates to 27.6% more damage.

    As of patch 3.9: 31% less damage and 60% less attack speed.

    1 - (31 / 100)) x (1 - (60 / 100)) = 0.276‬.

    Version history

    VersionChanges
    3.15.0d
  • Mirage Archer Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • 3.9.0
  • The Mirage Archer now deals 40% less Damage with Supported Skills at gem level 1 (from 30%), up to 31% less at gem level 20 (from 11%). Its targeting distance has been lowered to 70 units (from 105).
  • 3.7.0
  • No longer causes skills it used to vanish at the end of its duration. Those skills will persist until they are finished doing whatever it is they are doing.
  • 3.1.0
  • Mirage Archer Support has been added to the game.

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