Level: 1–20
Cost & Reservation Multiplier: 130%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
Mirage Archer uses Supported Skill with 60% less Attack Speed
Mirage Archer lasts 4 seconds
Mirage Archer deals (31–40)% less Damage with Supported Skills
Supported Skills deal (0–10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Unusual Gems /3
Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | Supported Skills deal (0–10)% increased Attack Damage | 50 |
Anomalous | Mirage Archer fires (0–2) additional Projectiles with Supported Skills Mirage Archer lasts (-2–0) seconds | 10 |
Divergent | Supported Skills have (0–20)% increased Skill Effect Duration | 50 |
Quest /2
Quest /2
Act | Quest Complete | NPC | Character |
---|---|---|---|
1 | Mercy Mission | Quest Reward | Duelist Ranger |
1 | Mercy Mission | Nessa | Duelist Ranger Scion Shadow |
Mirage Archer Support /4
Mirage Archer Support /4
Name | Show Full Descriptions |
---|---|
Ice Shot Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact. | When Ice Shot hits an enemy, an apparition is created above you that fires a copy of Ice Shot at enemies, at a reduced rate and with less damage. |
Split Arrow A simple projectile attack that fires multiple arrows. | When Split Arrow hits an enemy, an apparition is created above you that fires a copy of Split Arrow at enemies, at a reduced rate and with less damage. |
Caustic Arrow A projectile attack that creates a patch of caustic ground on hit which deals chaos damage over time to affected enemies. | When Caustic Arrow hits an enemy, an apparition is created above you that fires a copy of Caustic Arrow at enemies, at a reduced rate and with less damage. |
Galvanic Arrow Release a ferocious burst of lightning from your bow. The burst damages close enemies and shoots three arrows in a cone infront of you. The arrows do not last long, and fizzle after a short duration. Galvanic arrow is a skill best used against nearby enemies. | Summon a Mirage Archer above your head when Galvanic Arrow hits an enemy. This Mirage Archer will fire Galvanic Arrows at nearby enemies until it disappears. This gem has many uses. Use it to attack enemies while you're moving, to attack enemies you're not facing, or to deal more damage. |
Level Effect /40
Level Effect /40
Implicit |
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Cost & Reservation Multiplier: 130% Mirage Archer lasts 4 seconds Mirage Archer uses Supported Skill with 60% less Attack Speed Maximum 1 Summoned Mirage Archer When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill |
Level | Requires Level | Dexterity | Mirage Archer deals 40% less Damage with Supported Skills | Experience |
---|---|---|---|---|
1 | 4 | 12 | 40 | 841 |
2 | 6 | 15 | 40 | 3,099 |
3 | 9 | 19 | 39 | 7,433 |
4 | 12 | 24 | 39 | 22,895 |
5 | 16 | 30 | 38 | 49,725 |
6 | 20 | 36 | 38 | 95,714 |
7 | 24 | 42 | 37 | 169,595 |
8 | 28 | 48 | 37 | 283,759 |
9 | 32 | 54 | 36 | 453,996 |
10 | 36 | 60 | 36 | 703,128 |
11 | 40 | 66 | 35 | 1,061,223 |
12 | 44 | 72 | 35 | 2,065,870 |
13 | 48 | 78 | 34 | 2,507,110 |
14 | 52 | 84 | 34 | 2,573,731 |
15 | 55 | 88 | 33 | 7,611,351 |
16 | 58 | 93 | 33 | 13,437,908 |
17 | 61 | 97 | 32 | 25,052,147 |
18 | 64 | 102 | 32 | 43,869,436 |
19 | 67 | 106 | 31 | 242,081,178 |
20 | 70 | 111 | 31 | |
21 | 72 | 31 | ||
22 | 74 | 30 | ||
23 | 76 | 30 | ||
24 | 78 | 29 | ||
25 | 80 | 29 | ||
26 | 82 | 28 | ||
27 | 84 | 28 | ||
28 | 86 | 27 | ||
29 | 88 | 27 | ||
30 | 90 | 26 | ||
31 | 91 | 26 | ||
32 | 92 | 25 | ||
33 | 93 | 25 | ||
34 | 94 | 24 | ||
35 | 95 | 24 | ||
36 | 96 | 23 | ||
37 | 97 | 23 | ||
38 | 98 | 22 | ||
39 | 99 | 22 | ||
40 | 100 | 22 |
Mirage Archer Support
Reference | ![]() |
---|---|
Acronym | Hit |
DropLevel | 4 |
BaseType | Mirage Archer Support |
Class | Support Skill Gems |
Icon | M |
Metadata | Metadata/Items/Gems/SupportGemMirageArcher |
Microtransactions /2 ⍟
Microtransactions /2 ⍟
Icon | Name |
---|---|
![]() | Stygian Mirage Archer Your Mirage Archer becomes a Stygian Effect. |
![]() | Suffering Mirage Archer Your Mirage Archer becomes a Suffering Effect. |
Supported Gem /18 ⍟
Supported Gem /18 ⍟
Active Skill Gem | Description |
---|---|
Elemental Hit | Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. |
Frenzy | Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. |
Caustic Arrow | Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. |
Ice Shot | Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. |
Split Arrow | Fires multiple arrows at different targets. |
Explosive Arrow | Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. |
Rain of Arrows | Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. |
Puncture | Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. |
Lightning Arrow | Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. |
Burning Arrow | Fires a burning arrow that deals fire damage and has a chance to ignite. |
Barrage | After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. |
Tornado Shot | Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. |
Galvanic Arrow | Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing. |
Blast Rain | Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. |
Scourge Arrow | Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows. |
Toxic Rain | Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage. |
Ensnaring Arrow | Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. |
Storm Rain | Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. |
Community Wiki
Mirage Archer Support
Mirage Archer Support is a Support gem that causes linked bow skills to summon a ghostly archer. When the player hits an enemy with the supported skill, a temporary Mirage Archer is summoned above the player which uses that skill.
Skill Functions and Interactions
Distinct entity: The Mirage Archer is a distinct entity, and as such, the following apply:
Leech: Players do not leech from the damage dealt by the Mirage Archer.
Charge: Mirage Archer may have its charges, when using Frenzy or Curses which grant charges. They seeming also benefit from charge bonus from the player as well.
Ancestral Bond: The Mirage Archer may still deal damage if the Ancestral Bond Keystone is taken.
On Hit/Kill: The Mirage Archer does not trigger on hit or on kill effects on the player.
Dps calculation:
Equipping Mirage Archer translates to 27.6% more damage.
As of patch 3.9: 31% less damage and 60% less attack speed.
1 - (31 / 100)) x (1 - (60 / 100)) = 0.276.
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