Split Arrow
Level: 1–20
Attack Speed: 110% of base
Attack Damage: 100–119% of base
Effectiveness of Added Damage: 100–119%
Projectile Speed: 3260
Requires Level 1
Fires multiple arrows at different targets.
(1–56) to (2–85) Added Attack Physical Damage
Fires (4–8) additional Arrows
Fires (4–8) additional Arrows
Additional Effects From Quality:
(0–10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed | 50 |
Anomalous | Fires an additional Arrow | 20 |
Divergent | (0–20)% increased Damage | 100 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Ranger · Scion |
1 | Enemy at the Gate | Nessa | Duelist · Ranger · Scion · Shadow |
Split Arrow /6
A simple projectile attack that fires multiple arrows.Name | Show Full Descriptions |
---|---|
Added Fire Damage Support | Grants additional fire damage based on your physical damage. |
Mirage Archer Support | When Split Arrow hits an enemy, an apparition is created above you that fires a copy of Split Arrow at enemies, at a reduced rate and with less damage. |
Vicious Projectiles Support | Grants more physical damage with Split Arrow. It also provides more damage with inflicted bleeds and poisons. |
Pierce Support | Allows projectiles from Split Arrow to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles. |
Faster Attacks Support | Increases the attack speed of Split Arrow, allowing players to fire arrows more frequently |
Chance to Bleed Support | Increases the chance of inflicting the bleed ailment on enemies with Split Arrow. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Split Arrow. |
Level Effect /40
Level | Requires Level | Dexterity | Cost | Base Damage | 1 to 2 Added Attack Physical Damage | Fires 4 additional Arrows | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 6 | 100% | 1, 2 | 4 | 70 |
2 | 2 | 12 | 6 | 101% | 2, 3 | 4 | 308 |
3 | 4 | 16 | 6 | 102% | 2, 3 | 4 | 1,554 |
4 | 7 | 22 | 7 | 103% | 3, 4 | 5 | 6,667 |
5 | 11 | 31 | 7 | 104% | 4, 6 | 5 | 26,047 |
6 | 16 | 41 | 7 | 105% | 5, 8 | 5 | 49,725 |
7 | 20 | 50 | 7 | 106% | 7, 10 | 5 | 95,714 |
8 | 24 | 58 | 8 | 107% | 8, 12 | 6 | 169,595 |
9 | 28 | 67 | 8 | 108% | 10, 15 | 6 | 283,759 |
10 | 32 | 75 | 8 | 109% | 12, 18 | 6 | 453,996 |
11 | 36 | 83 | 8 | 110% | 15, 22 | 6 | 703,128 |
12 | 40 | 92 | 8 | 111% | 18, 26 | 7 | 1,061,223 |
13 | 44 | 100 | 9 | 112% | 21, 31 | 7 | 2,065,870 |
14 | 48 | 109 | 9 | 113% | 25, 37 | 7 | 2,507,110 |
15 | 52 | 117 | 9 | 114% | 29, 43 | 7 | 5,798,936 |
16 | 56 | 125 | 9 | 115% | 34, 50 | 7 | 15,083,919 |
17 | 60 | 134 | 9 | 116% | 39, 59 | 8 | 27,792,735 |
18 | 64 | 142 | 10 | 117% | 45, 68 | 8 | 43,869,739 |
19 | 67 | 148 | 10 | 118% | 51, 76 | 8 | 242,081,556 |
20 | 70 | 155 | 10 | 119% | 56, 85 | 8 | |
21 | 72 | 10 | 120% | 60, 91 | 9 | ||
22 | 74 | 10 | 121% | 65, 97 | 9 | ||
23 | 76 | 11 | 122% | 70, 104 | 9 | ||
24 | 78 | 11 | 123% | 75, 112 | 9 | ||
25 | 80 | 11 | 124% | 80, 120 | 10 | ||
26 | 82 | 11 | 125% | 85, 128 | 10 | ||
27 | 84 | 11 | 126% | 91, 137 | 10 | ||
28 | 86 | 12 | 127% | 98, 147 | 10 | ||
29 | 88 | 12 | 128% | 105, 157 | 10 | ||
30 | 90 | 12 | 129% | 112, 168 | 11 | ||
31 | 91 | 12 | 129.5% | 115, 173 | 11 | ||
32 | 92 | 12 | 130% | 119, 179 | 11 | ||
33 | 93 | 13 | 130.5% | 123, 185 | 11 | ||
34 | 94 | 13 | 131% | 127, 191 | 11 | ||
35 | 95 | 13 | 131.5% | 132, 197 | 11 | ||
36 | 96 | 13 | 132% | 136, 204 | 11 | ||
37 | 97 | 13 | 132.5% | 140, 211 | 12 | ||
38 | 98 | 14 | 133% | 145, 218 | 12 | ||
39 | 99 | 14 | 133.5% | 150, 225 | 12 | ||
40 | 100 | 14 | 134% | 155, 232 | 12 |
Split Arrow
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Knockback, Distance |
BaseType | Split Arrow |
Class | Active Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical |
Metadata | Metadata/Items/Gems/SkillGemSplitArrow |
Reference | ![]() |
Split Arrow Monster /22 ⍟
Name | Modifiers | Spectre |
---|---|---|
Stag Acolyte | Y | |
Ralakesh's Horn | Y | |
Elder-Blessed Acolyte | visual attached elder tentacles [1] | Y |
Fallen Azmeri | Y | |
The Animal Pack | Y | |
Ironpoint the Forsaken | Y | |
Ironpoint the Forsaken | 40% increased Attack Speed 40% increased Global Accuracy Rating monster fires a rain of arrows text [1] monster fires split arrows text [1] | Y |
Ancient Archer | undead description [1] | Y |
Brittle Archer | undead description [1] monster fires split arrows text [1] | Y |
Azmeri Ancestor | undead description [1] | Y |
Steelpoint the Avenger | monster dropped item rarity +% [15000] monster slain experience +% [100] corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Steelpoint the Avenger | 40% increased Attack Speed 40% increased Global Accuracy Rating monster fires a rain of arrows text [1] monster fires split arrows text [1] monster dropped item rarity +% [15000] monster slain experience +% [100] corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Antonio Bravadi | monster base type attack cast speed +% and damage -% final [33] Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] | Y |
Kall Foxfly | monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Nightsight | monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] | Y |
Bameth, Shifting Darkness | 50% of Physical Damage Converted to Chaos Damage display monster mod nemesis test [0] monster no beyond portal [1] display monster casts vaal detonate dead text [1] Hexproof monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Stonebeak, Battle Fowl | +1 to maximum number of Summoned Totems monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lieutenant of the Bow | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] 50% of Physical Damage Converted to Lightning Damage | Y |
Xuatl, Cutting Wind | 20% increased Movement Speed monster dropped item rarity +% [0] monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Stag Acolyte | undead description [1] | Y |
Effigy of the Wilderness | Y | |
Effigy of Virulent Undeath | Y |
Microtransactions /2 ⍟
Icon | Name |
---|---|
![]() | Verdant Split Arrow Effect Your Split Arrow becomes a verdant effect. |
![]() | Demonic Split Arrow Effect Your Split Arrow becomes a demonic effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Split Arrow Damage 1 | 25% increased Split Arrow Damage | 100 |
The Eternal Labyrinth | Enchantment Split Arrow Damage 2 | 40% increased Split Arrow Damage | 100 |
The Merciless Labyrinth | Enchantment Split Arrow Critical Strike Chance 1 | 60% increased Split Arrow Critical Strike Chance | 100 |
The Eternal Labyrinth | Enchantment Split Arrow Critical Strike Chance 2 | 90% increased Split Arrow Critical Strike Chance | 100 |
The Merciless Labyrinth | Enchantment Split Arrow Num Of Additional Projectiles 1 | Split Arrow fires 2 additional Projectiles | 100 |
The Eternal Labyrinth | Enchantment Split Arrow Num Of Additional Projectiles 2 | Split Arrow fires 3 additional Projectiles | 100 |
Supported By /104 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Split Arrow Unique /1 ⍟
Icon | Name |
---|---|
![]() | Straight and True Viridian Jewel (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5] |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Split Arrow
Split Arrow is a ranged attack skill, firing multiple arrows in a spread pattern.
Skill functions and interactions
Additional Projectiles: Like all bow attacks which fire more than one projectile simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given monster, all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered.
Arrow Spread: The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.9.0 |
|
3.8.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.1 |
|
1.0.0 |
|
0.10.0 |
|
0.9.12qq |
|
0.9.12j |
|
0.9.5c |
|
0.9.5 |
|
0.9.3c |
|
0.9.1 |
|
0.9.0 |
|
0.6.13 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.