Split Arrow
Level: 1–20
Attack Speed: 110% of base
Attack Damage: 100–119% of base
Effectiveness of Added Damage: 100–119%
Projectile Speed: 3260
Requires Level 1
Fires multiple arrows at different targets.
(1–56) to (2–85) Added Attack Physical Damage
Fires (4–8) additional Arrows

Additional Effects From Quality:
(0–10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior (0–10)% increased Attack Speed50
Anomalous Fires an additional Arrow20
Divergent (0–20)% increased Damage100
Quest /2
ActQuestNPCCharacter
1Enemy at the GateQuest RewardRanger · Scion
1Enemy at the GateNessaDuelist · Ranger · Scion · Shadow
Split Arrow /6
A simple projectile attack that fires multiple arrows.
NameShow Full Descriptions
Added Fire Damage SupportGrants additional fire damage based on your physical damage.
Mirage Archer SupportWhen Split Arrow hits an enemy, an apparition is created above you that fires a copy of Split Arrow at enemies, at a reduced rate and with less damage.
Vicious Projectiles SupportGrants more physical damage with Split Arrow. It also provides more damage with inflicted bleeds and poisons.
Pierce SupportAllows projectiles from Split Arrow to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles.
Faster Attacks SupportIncreases the attack speed of Split Arrow, allowing players to fire arrows more frequently
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Split Arrow. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Split Arrow.
Level Effect /40
LevelRequires LevelDexterityCostBase Damage1 to 2 Added Attack Physical DamageFires 4 additional ArrowsExperience
11106100%1, 2470
22126101%2, 34308
34166102%2, 341,554
47227103%3, 456,667
511317104%4, 6526,047
616417105%5, 8549,725
720507106%7, 10595,714
824588107%8, 126169,595
928678108%10, 156283,759
1032758109%12, 186453,996
1136838110%15, 226703,128
1240928111%18, 2671,061,223
13441009112%21, 3172,065,870
14481099113%25, 3772,507,110
15521179114%29, 4375,798,936
16561259115%34, 50715,083,919
17601349116%39, 59827,792,735
186414210117%45, 68843,869,739
196714810118%51, 768242,081,556
207015510119%56, 858
217210120%60, 919
227410121%65, 979
237611122%70, 1049
247811123%75, 1129
258011124%80, 12010
268211125%85, 12810
278411126%91, 13710
288612127%98, 14710
298812128%105, 15710
309012129%112, 16811
319112129.5%115, 17311
329212130%119, 17911
339313130.5%123, 18511
349413131%127, 19111
359513131.5%132, 19711
369613132%136, 20411
379713132.5%140, 21112
389814133%145, 21812
399914133.5%150, 22512
4010014134%155, 23212

Split Arrow

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymKnockback, Distance
BaseType Split Arrow
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
MetadataMetadata/Items/Gems/SkillGemSplitArrow
Referencepoe.ninja, Community Wiki
Split Arrow Monster /22 ⍟
NameModifiersSpectre
Stag AcolyteY
Ralakesh's HornY
Elder-Blessed Acolytevisual attached elder tentacles [1]Y
Fallen AzmeriY
The Animal PackY
Ironpoint the ForsakenY
Ironpoint the Forsaken40% increased Attack Speed
40% increased Global Accuracy Rating
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Y
Ancient Archerundead description [1]Y
Brittle Archerundead description [1]
monster fires split arrows text [1]
Y
Azmeri Ancestorundead description [1]Y
Steelpoint the Avengermonster dropped item rarity +% [15000]
monster slain experience +% [100]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Steelpoint the Avenger40% increased Attack Speed
40% increased Global Accuracy Rating
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Antonio Bravadimonster base type attack cast speed +% and damage -% final [33]
Traps cannot be Damaged for +2 seconds after being Thrown
Mines cannot be Damaged for +2 seconds after being thrown
kill traps mines and totems on death [1]
Y
Kall Foxflymonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
Nightsightmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
Y
Bameth, Shifting Darkness50% of Physical Damage Converted to Chaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Stonebeak, Battle Fowl+1 to maximum number of Summoned Totems
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Lieutenant of the Bowdamage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% of Physical Damage Converted to Lightning Damage
Y
Xuatl, Cutting Wind20% increased Movement Speed
monster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Stag Acolyteundead description [1]Y
Effigy of the WildernessY
Effigy of Virulent UndeathY
Microtransactions /2 ⍟
IconName
GreenSplitArrowVerdant Split Arrow Effect
Your Split Arrow becomes a verdant effect.
DemonicSplitArrowDemonic Split Arrow Effect
Your Split Arrow becomes a demonic effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Split Arrow Damage 125% increased Split Arrow Damage100
The Eternal LabyrinthEnchantment Split Arrow Damage 240% increased Split Arrow Damage100
The Merciless LabyrinthEnchantment Split Arrow Critical Strike Chance 160% increased Split Arrow Critical Strike Chance100
The Eternal LabyrinthEnchantment Split Arrow Critical Strike Chance 290% increased Split Arrow Critical Strike Chance100
The Merciless LabyrinthEnchantment Split Arrow Num Of Additional Projectiles 1Split Arrow fires 2 additional Projectiles100
The Eternal LabyrinthEnchantment Split Arrow Num Of Additional Projectiles 2Split Arrow fires 3 additional Projectiles100
Supported By /104 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
GreaterMultipleProjectilesGreater Multiple Projectiles Support
Supports projectile skills.
LesserMultipleProjectilesLesser Multiple Projectiles Support
Supports projectile skills.
GreaterVolleySupportGreater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
PointBlankPoint Blank Support
Supports projectile skills.
IronGripIron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
RangedAttackTotemBallista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
RangedPhysicalAttackDamageVicious Projectiles Support
Supports projectile attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ParallelProjectileVolley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
MirageArcherMirage Archer Support
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
impaleImpale Support
Supports attack skills.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
GreenRainSupportGemArrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
GreenBarrageSupportGemBarrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
GreenRainPlusAwakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support
Supports projectile skills.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support
Supports projectile attack skills.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
Split Arrow Unique /1 ⍟
IconName
SplitArrowThresholdStraight and True Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5]

Community Wiki

Edit

Split Arrow


Split Arrow is a ranged attack skill, firing multiple arrows in a spread pattern.

Skill functions and interactions

Additional Projectiles: Like all bow attacks which fire more than one projectile simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given monster, all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered.

Arrow Spread: The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer.

Version history

VersionChanges
3.15.0
  • Now has an Attack Speed of 110% of Base.
  • 3.9.0
  • Now adds 1 to 2 Attack Physical Damage at gem level 1, up to 56 to 85 at gem level 20.
  • 3.8.0
  • Now deals 100% of base damage at gem level 1 (from 90%), up to 119% at gem level 20 (from 109%).
  • Now fires additional arrows as the gem levels up, up to 8 additional arrows at gem level 20 (from 6).
  • 2.1.0
  • The number of additional arrows that Split Arrow grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
  • 2.0.0
  • Fires 4 additional projectiles at level 1 (up from 2 additional) and fires one additional projectile every 4 gem levels.
  • Base Damage has been increased from 80% to 90%. Instead of gaining 3% Physical Damage per level, Split Arrow now gains 1% Base Damage per level.
  • 1.3.1
  • (PVP) Split Arrow damage has been increased by 10%.
  • 1.0.0
  • Reduced the mana cost.
  • 0.10.0
  • Is now player level 1 (was 4).
  • 0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • From 1% attack speed per quality point to 0.35%.
  • 0.9.12j
  • Fixed a bug where firing a Split Arrow when you are out of mana would not correctly fall back to a normal attack.
  • 0.9.5c
  • Reduced the mana cost so that it increases by 3 per arrow rather than by 6.
  • 0.9.5
  • Mana costs increased based on number of arrows.
  • 0.9.3c
  • Fixed a bug that caused damage bonuses to not appear
  • Increased damage by raising its flat damage penalty from -30% to -20%.
  • 0.9.1
  • Split Arrow now fires additional arrows at higher levels.
  • 0.9.0
  • Increased Split Arrow damage.
  • 0.6.13
  • Added Split Arrow skill

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