Greater Volley Support
Level: (1—20)
Cost & Reservation Multiplier: 150%
Requires Level (38—70), (63—111) Dex
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supported Skills fire 4 additional Projectiles
Supported Skills also fire Projectiles from up to 4 points on each side of you
Supported Skills deal (21—30)% less Projectile Damage
Additional Effects From Quality:
Supported Skills deal (0—20)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
| Act | Quest | NPC | Character |
|---|---|---|---|
| 4 | The Eternal Nightmare | Quest Reward | Scion · Ranger · Duelist · Shadow |
| 4 | The Eternal Nightmare | Petarus and Vanja | All Classes |
Genus
Level Effect /40
| Implicit |
|---|
| Mana: 150% |
| Supported Skills also fire Projectiles from up to 4 points on each side of you |
| Supported Skills fire 4 additional Projectiles |
| Level | Requires Level | Dex | Base Damage | Supported Skills deal 30% less Projectile Damage | Experience |
|---|---|---|---|---|---|
| 1 | 38 | 63 | 100%, 100%, 100% | 30 | 388,734 |
| 2 | 40 | 66 | 100%, 100%, 100% | 30 | 477,437 |
| 3 | 42 | 69 | 100%, 100%, 100% | 29 | 583,786 |
| 4 | 44 | 72 | 100%, 100%, 100% | 29 | 710,359 |
| 5 | 46 | 75 | 100%, 100%, 100% | 28 | 1,355,511 |
| 6 | 48 | 78 | 100%, 100%, 100% | 28 | 1,138,877 |
| 7 | 50 | 81 | 100%, 100%, 100% | 27 | 1,368,233 |
| 8 | 52 | 84 | 100%, 100%, 100% | 27 | 1,638,338 |
| 9 | 54 | 87 | 100%, 100%, 100% | 26 | 1,956,648 |
| 10 | 56 | 90 | 100%, 100%, 100% | 26 | 3,655,184 |
| 11 | 58 | 93 | 100%, 100%, 100% | 25 | 3,017,327 |
| 12 | 60 | 96 | 100%, 100%, 100% | 25 | 3,576,232 |
| 13 | 62 | 99 | 100%, 100%, 100% | 24 | 4,231,667 |
| 14 | 64 | 102 | 100%, 100%, 100% | 24 | 2,395,078 |
| 15 | 65 | 103 | 100%, 100%, 100% | 23 | 8,421,063 |
| 16 | 66 | 105 | 100%, 100%, 100% | 23 | 16,159,983 |
| 17 | 67 | 106 | 100%, 100%, 100% | 22 | 41,170,367 |
| 18 | 68 | 108 | 100%, 100%, 100% | 22 | 86,794,448 |
| 19 | 69 | 109 | 100%, 100%, 100% | 21 | 157,405,063 |
| 20 | 70 | 111 | 100%, 100%, 100% | 21 | |
| 21 | 72 | 100%, 100%, 100% | 20 | ||
| 22 | 74 | 100%, 100%, 100% | 20 | ||
| 23 | 76 | 100%, 100%, 100% | 19 | ||
| 24 | 78 | 100%, 100%, 100% | 19 | ||
| 25 | 80 | 100%, 100%, 100% | 18 | ||
| 26 | 82 | 100%, 100%, 100% | 18 | ||
| 27 | 84 | 100%, 100%, 100% | 17 | ||
| 28 | 86 | 100%, 100%, 100% | 17 | ||
| 29 | 88 | 100%, 100%, 100% | 16 | ||
| 30 | 90 | 100%, 100%, 100% | 16 | ||
| 31 | 91 | 100%, 100%, 100% | 15 | ||
| 32 | 92 | 100%, 100%, 100% | 15 | ||
| 33 | 93 | 100%, 100%, 100% | 15 | ||
| 34 | 94 | 100%, 100%, 100% | 14 | ||
| 35 | 95 | 100%, 100%, 100% | 14 | ||
| 36 | 96 | 100%, 100%, 100% | 13 | ||
| 37 | 97 | 100%, 100%, 100% | 13 | ||
| 38 | 98 | 100%, 100%, 100% | 12 | ||
| 39 | 99 | 100%, 100%, 100% | 12 | ||
| 40 | 100 | 100%, 100%, 100% | 11 |
Attribute /9
Greater Volley Support
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Projectile |
| Id | SupportGreaterVolley |
| DropLevel | 38 |
| BaseType | Greater Volley Support |
| Class | Support Gems |
| Icon | ≣ |
| ItemType | Metadata/Items/Gems/SupportGemGreaterVolley |
| Reference |
Version history /1
| Version | Changes |
|---|---|
| 3.9.0 |
Greater Volley Support
Level: (1—20)
Cost & Reservation Multiplier: 150%
Requires Level (38—70), (63—111) Dex
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supported Skills fire 4 additional Projectiles
Supported Skills also fire Projectiles from up to 4 points on each side of you
Supported Skills deal (21—30)% less Projectile Damage
greater volley additional projectiles fire parallel x dist [80]
Additional Effects From Quality:
Supported Skills deal (0—20)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /105
Holy Flame Totem
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Summon Flame Golem
Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
Summon Flame Golem of Hordes
Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
Summon Flame Golem of the Meteor
Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
Elemental Hit of the Spectrum
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
Frenzy
Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Unearth
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Split Arrow
Fires multiple arrows at different targets.
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Caustic Arrow of Poison
Fires a poisonous arrow which deals chaos damage in an area on impact.
Explosive Arrow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Puncture
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
Lightning Arrow
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
Lightning Arrow of Electrocution
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
Burning Arrow
Fires a burning arrow that deals fire damage and has a chance to ignite.
Burning Arrow of Vigour
Fires a burning arrow that deals fire damage and has a chance to ignite.
Vaal Burning Arrow
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Ethereal Knives
Fires an arc of knives outwards in front of the caster which deal physical damage.
Ethereal Knives of the Massacre
Fires a circle of knives outwards around the caster which deal physical damage.
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Ice Shot of Penetration
Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Spectral Throw of Materialising
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
Spectral Throw of Trarthus
Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.
Vaal Spectral Throw
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Animate Weapon
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Animate Weapon of Self Reflection
Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.
Animate Weapon of Ranged Arms
Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Barrage
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Barrage of Volley Fire
After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Tornado Shot
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Blink Arrow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Blink Arrow of Prismatic Clones
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Mirror Arrow
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
Mirror Arrow of Prismatic Clones
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Summon Ice Golem
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
Summon Ice Golem of Hordes
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
Summon Ice Golem of Shattering
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
Galvanic Arrow
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
Galvanic Arrow of Surging
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
Siege Ballista
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Siege Ballista of Splintering
Summons a ballista totem that attacks with forking arrows.
Requires a Bow.
Siege Ballista of Trarthus
Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.
Scourge Arrow
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
Scourge Arrow of Menace
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
Shattering Steel
Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
Shattering Steel of Ammunition
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Cobra Lash
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
Venom Gyre
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Shrapnel Ballista
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Shrapnel Ballista of Steel
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
Ensnaring Arrow
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Spectral Helix
Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Spectral Helix of Trarthus
Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.
Explosive Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Explosive Concoction of Destruction
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Poisonous Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Poisonous Concoction of Bouncing
Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Vaal Caustic Arrow
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Vaal Animate Weapon
Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Vaal Lightning Arrow
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Snipe
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Spark of the Nova
Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Spark of Unpredictability
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Ice Spear of Splitting
Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
Raise Spectre
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
Raise Spectre of Transience
Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
Freezing Pulse
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Summon Skeletons
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
Summon Skeletons of Archers
Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.
Summon Skeletons of Mages
Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.
Vaal Summon Skeletons
Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
Power Siphon
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
Power Siphon of the Archmage
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
Icicle Mine
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Icicle Mine of Fanning
Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Icicle Mine of Sabotage
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Creeping Frost
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Creeping Frost of Floes
Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.
Lightning Trap
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Lightning Trap of Sparking
Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Vaal Lightning Trap
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Ball Lightning
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Kinetic Blast
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
Kinetic Blast of Clustering
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
Summon Lightning Golem
Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
Summon Lightning Golem of Hordes
Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
Rolling Magma
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
Essence Drain
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
Essence Drain of Desperation
Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
Essence Drain of Wickedness
Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
Frostbolt
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
Soulrend
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Soulrend of Reaping
Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
Kinetic Bolt
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Kinetic Bolt of Fragmentation
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
Blazing Salvo
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Forbidden Rite
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Forbidden Rite of Soul Sacrifice
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
Somatic Shell
Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.
Kinetic Fusillade
Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.
Kinetic Fusillade of Detonation
Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.
Microtransactions /1
Cannonade Volley Effect
Your Volley or Greater Volley becomes a Cannonade Effect.
Greater Volley Support Unique /1
Socketed Gems are Supported by Level 20 Greater Volley
(50—75)% increased Physical Damage
Adds (10—16) to (45—60) Physical Damage
(8—12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Greater Volley Support
Greater Volley Support is a Support gem that adds additional projectile to a linked projectile gem, similar to Greater Multiple Projectiles Support (GMP). While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either side of the player.
Version history
| Version | Changes |
|---|---|
| 3.15.0d |
|
| 3.15.0 |
|
| 3.9.0 |
|
| 3.5.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

