Summon Flame Golem
Level: (1–20)
Cost: (30–54) Mana
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level (34–70), (50–98) Str, (35–68) Int
Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
(0–10)% increased Character Size
Maximum 1 Summoned Golem
Golems Grant (15–20)% increased Damage

Additional Effects From Quality:
(0–20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelStrIntCost#% increased Character SizeGolems Grant 15% increased DamageExperience
13450353015252,595
236533632115314,394
338553834116388,734
440584036216477,437
542604238216583,786
644634440316710,359
7466646423171,355,511
8486848444171,138,877
9507149444171,368,233
10527451465171,638,338
11547653485181,956,648
12567955486183,655,184
13588257506183,017,327
14608459507183,576,232
15628760527199,164,731
166490625281917,861,428
176692645281946,032,386
186895665291987,248,039
1969966754920157,972,052
20709868541020
2172561020
2274561120
2376581121
2478581221
2580601221
2682601321
2784601322
2886601422
2988621422
3090621522
3191621522
3292631523
3393631523
3494631623
3595631623
3696641623
3797641623
3898641723
3999641723
40100641724
Attribute /10

Summon Flame Golem

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymGolem
DropLevel 34
BaseType Summon Flame Golem
Class Skill Gems
TargetTypesGround
TypeTriggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemSummonFlameGolem
ActiveSkillsCodesummon_flame_golem
Referencepoe.ninja, Community Wiki
Summon Flame Golem
Level: (1–20)
Cost: (30–54) Mana
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level (34–70), (50–98) Str, (35–68) Int
Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
(0–10)% increased Character Size
Maximum 1 Summoned Golem
Golems Grant (15–20)% increased Damage
base display minion actor level [34,70]
display minion monster type [7]
infinite minion duration [1]

Additional Effects From Quality:
(0–20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /5
Clockwork Golem
Your Summoned Elemental, Chaos or Stone Golem becomes a clockwork creation.
Infernal Flame Golem Skin
Your Summoned Flame Golem becomes imbued with infernal energy.
Miracle Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a miraculous creation.
Lightbringer Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a lightbringer golem.
Darkshard Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a darkshard golem.
Supported By /25
  • Active Type: Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
  • Increased Area of Effect Support
    Supports any skill with an area of effect.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Minion Damage Support
    Supports skills which create Minions.
    Minion Speed Support
    Supports skills which create Minions.
    Minion Life Support
    Supports skills which create Minions.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Elemental Army Support
    Supports skills which create Minions.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Feeding Frenzy Support
    Supports skills which create Minions.
    Predator Support
    Supports skills which create Minions.
    Meat Shield Support
    Supports skills which create Minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Infernal Legion Support
    Supports skills which create Minions.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Minion Damage Support
    Supports skills which create Minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Fresh Meat Support
    Supports skills that create minions.
    Flame Golem
    Construct
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    Regenerate 1% of Life per second
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagsbludgeoning_weapon, caster, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    Life
    582%
    Energy Shield From Life
    100%
    Ailment Threshold
    582%
    Resistance
    70 40 40 20
    Damage
    150%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    FlameGolemSummoned
    Metadata
    FireElementalSummoned
    IsSummoned
    Y
    Level
    68
    Life
    37,442
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    560
    Spell Damage
    560
    Accuracy
    0
    Attack Time
    1
    Experience
    15,383
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    FireElementalFlameRedSummoned
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 80%
    Cast Time: 0.25 sec
    Summons a totem that fires a stream of flame at nearby enemies.
    Projectiles Pierce all Targets
    Deals 523.3 to 785 Fire Damage
    89% less Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Fire Elemental Cone
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 200%
    Cast Time: 0.935 sec
    Cooldown Time: 2 sec
    Deals 895.1 to 1399 Fire Damage
    is area damage [1]
    FireElementalMortarSummoned
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 200%
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 837.2 to 1256 Fire Damage
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteorSummoned
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Damage: 525%
    Attack Damage: 525%
    Attack Time: 1 sec
    Deals 4936.1 Base Fire Damage per second
    Deals 425% more Attack Damage
    Base duration is 5 seconds
    100% of Physical Damage Converted to Fire Damage
    active skill area of effect radius +% final [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalSummoned"] = {
        name = "Flame Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 70,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "FireElementalFlameRedSummoned",
            "FireElementalConeSummoned",
            "FireElementalMortarSummoned",
            "FireElementalMeteorSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedSummoned"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeSummoned"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarSummoned"] = {
        name = "FireElementalMortarSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteorSummoned"] = {
        name = "FireElementalMeteorSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2999999523163, 5000, 100, 80, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Regenerate 1% of Life per second
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Summon Flame Golem Monster /2
    NameModifiersSpectre
    Leli Goya, Daughter of AshMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Bin'aia, Crimson RainMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Summon Flame Golem

    Summon Flame Golem is a minion Spell, summoning a Golem that grants the player increased Damage while active. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.

    Abilities

    • Magma Ball - Projectile AoE spell, 100% Fire, targets ground like Rolling Magma so it can't pierce/chain/fork, supported by spell/AoE and some projectile supports. Has 3 charges on a base 6 second recharge cooldown.
    • Flame Wave - AoE spell in a ~120° cone, 100% fire, default range is approximately 30 units, affected by AoE radius and damage increases, supported by spell/AoE supports.
    • Immolate - Spell that releases a barrage of 4 piercing projectiles, 100% Fire, additional projectiles increase coverage, echo repeats the barrage, supported by spell/projectile supports.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Gem quality no longer grants 0–20% increased Minion Maximum Life. Now has 30% more base life at all levels.
  • Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • The golem will now be able to use its mortar spell against targets in close range. Its Mortar spell now has an Added Damage Effectiveness of 200% (previously 100%).
  • Its Incinerate spell now has an Added Damage Effectiveness of 80% (previously 20%).
  • Its Cone spell now deals approximately 30% more Damage at all levels, has an Added Damage Effectiveness of 200% (previously 100%), and has a base Critical Strike chance of 5% (previously 10%).
  • 3.16.0
  • The damage dealt by Flame, Ice and Lightning Golems has been increased by roughly 30% at all gem levels.
  • Carrion, Chaos, Flame, Ice and Lightning Golems now regenerate 1% of their Life per second.
  • 3.15.0
  • Flame Golem now has an aggro range of 50.
  • 2.0.0
  • Summon Flame Golem has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.