Fire
You are burning spiders and taking Fire Damage over time
base_fire_damage_%_of_maximum_life_taken_per_minute_in_normal
base_fire_damage_%_of_maximum_es_taken_per_minute_in_normal
base_fire_damage_%_of_maximum_life_taken_per_minute_in_cruel
base_fire_damage_%_of_maximum_es_taken_per_minute_in_cruel
base_fire_damage_%_of_maximum_life_taken_per_minute_in_merciless
base_fire_damage_%_of_maximum_es_taken_per_minute_in_merciless
in_lava
BuffGroupsID
38
IsBuffDefinition
1
BuffMergeModesID
3
| Code | base fire damage % of maximum es taken per minute in normal |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base fire damage % of maximum es taken per minute in cruel |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base fire damage % of maximum es taken per minute in merciless |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base fire damage % of maximum life taken per minute in normal |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base fire damage % of maximum life taken per minute in cruel |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base fire damage % of maximum life taken per minute in merciless |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | in lava |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
fire GemTags /157
intelligence, grants_active_skill, Projectile, Spell, AoE, Fire
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.intelligence, grants_active_skill, Projectile, Spell, AoE, Duration, Fire
Unleashes a ball of fire ahead that inflicts a short but powerful fire damage over time debuff to each enemy in an area around it.intelligence, grants_active_skill, Projectile, Spell, AoE, Vaal, Fire
Launches a series of fireballs in a spiral around the caster.dexterity, grants_active_skill, Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.dexterity, grants_active_skill, Attack, Projectile, Fire, Cold, Lightning, AoE, Bow
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.dexterity, grants_active_skill, Spell, AoE, Fire
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.dexterity, grants_active_skill, Spell, AoE, Fire
Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.dexterity, grants_active_skill, Spell, AoE, Fire
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.dexterity, grants_active_skill, Spell, AoE, Vaal, Fire
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.dexterity, grants_active_skill, Spell, AoE, Fire
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.dexterity, grants_active_skill, Spell, AoE, Fire, Duration
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.dexterity, grants_active_skill, Spell, AoE, Fire
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fire, Physical, strength, Support
Supports any skill that hits enemies.intelligence, grants_active_skill, Spell, AoE, Fire
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.intelligence, grants_active_skill, Spell, AoE, Fire
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.intelligence, grants_active_skill, Spell, AoE, Fire, Vaal, Duration
Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.intelligence, grants_active_skill, Spell, Duration, Fire
Infuse the player's current weapon with additional fire damage for a short time.intelligence, grants_active_skill, Spell, AoE, Fire, Cold, Lightning, Nova
Discharge all the character's charges to deal elemental damage to all nearby monsters.intelligence, grants_active_skill, Spell, AoE, Fire, Cold, Lightning, Nova
Discharge all the character's charges to deal elemental damage to all nearby monsters.strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Duration
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Duration
Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.dexterity, grants_active_skill, Attack, Projectile, AoE, Duration, Fire, Bow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Cold, Fire, strength, Support
Supports any skill that hits enemies.Fire, intelligence, Support
Supports any skill that hits enemies.intelligence, grants_active_skill, Spell, AoE, Duration, Fire
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.intelligence, grants_active_skill, Spell, AoE, Fire
A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.intelligence, grants_active_skill, Spell, AoE, Duration, Fire
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.strength, grants_active_skill, Spell, AoE, Duration, Fire, Physical, Guard
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.strength, grants_active_skill, Spell, AoE, Duration, Fire, Physical, Vaal, Guard
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Aura, strength, grants_active_skill, Spell, AoE, Fire
Casts an aura that adds fire damage to the attacks and spells of you and your allies.dexterity, grants_active_skill, Attack, Projectile, Fire, Bow
Fires a burning arrow that deals fire damage and has a chance to ignite.dexterity, grants_active_skill, Attack, Projectile, Fire, Bow
Fires a burning arrow that deals fire damage and has a chance to ignite.dexterity, grants_active_skill, Attack, Projectile, AoE, Vaal, Fire, Bow
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Cold, Fire, Lightning, intelligence, Support, AoE
Supports any skill that hits enemies, or could otherwise apply elemental ailments.Trap, dexterity, grants_active_skill, Spell, Duration, AoE, Fire
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap, dexterity, grants_active_skill, Spell, Duration, AoE, Fire
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.Trap, dexterity, grants_active_skill, Spell, Duration, AoE, Vaal, Fire
Throws multiple traps that explode when triggered, dealing fire damage to surrounding enemies and leaving areas of burning ground that damages enemies who walk through them.Totem, strength, grants_active_skill, Spell, Projectile, Fire, Channelling, Physical, AoE
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Totem, strength, grants_active_skill, Spell, Projectile, Fire, Channelling, Physical, AoE
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Fire, strength, Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.intelligence, grants_active_skill, Spell, AoE, Duration, Fire, Curse, Hex
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.intelligence, grants_active_skill, Spell, Fire, Channelling, AoE
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.intelligence, grants_active_skill, Spell, Fire, Channelling, AoE
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.intelligence, grants_active_skill, Spell, Fire, Channelling, AoE
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.strength, grants_active_skill, Spell, Totem, Fire
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.strength, grants_active_skill, Spell, Totem, Fire, AoE, Duration
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration. Fire, strength, Support
Supports any skill that hits enemies, or can deal burning damage directly.Aura, strength, grants_active_skill, Spell, AoE, Fire
Casts an aura that grants fire resistance to you and your allies.Aura, strength, grants_active_skill, Spell, AoE, Duration, Vaal, Fire
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance. intelligence, grants_active_skill, Spell, AoE, Fire, Channelling
Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.intelligence, grants_active_skill, Spell, AoE, Fire, Channelling
Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.intelligence, grants_active_skill, Spell, AoE, Fire, Channelling
Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.intelligence, grants_active_skill, Spell, AoE, Vaal, Fire, Channelling
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.intelligence, grants_active_skill, Spell, Chaining, AoE, Fire
Fire damages and ignites those around a targeted enemy. This effect chains and repeats on other enemy targets.intelligence, grants_active_skill, Spell, Minion, Duration, Fire
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.intelligence, grants_active_skill, Spell, Minion, Duration, Fire
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.intelligence, grants_active_skill, Spell, AoE, Fire, Duration
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.intelligence, grants_active_skill, Spell, AoE, Fire, Duration
Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.strength, grants_active_skill, Attack, Projectile, AoE, Melee, Strike, Fire
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.strength, grants_active_skill, Attack, Projectile, AoE, Melee, Strike, Fire
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Mine, intelligence, grants_active_skill, Spell, Projectile, Fire, AoE, Aura, Nova
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.Mine, intelligence, grants_active_skill, Spell, Projectile, Fire, AoE, Aura, Nova
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.strength, grants_active_skill, Spell, AoE, Fire, Herald, Duration
Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).strength, grants_active_skill, Fire, Minion, Spell, Golem
Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.strength, grants_active_skill, Fire, Minion, Spell, Golem
Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.strength, grants_active_skill, Fire, Minion, Spell, Golem
Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.Warcry, strength, grants_active_skill, AoE, Duration, Fire, Attack, Melee, Trigger
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.intelligence, grants_active_skill, Spell, Movement, Duration, Fire, Travel, Blink
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.intelligence, grants_active_skill, Spell, Movement, Duration, Fire
Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.intelligence, grants_active_skill, Spell, AoE, Fire, Projectile, Chaining
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.dexterity, grants_active_skill, Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.dexterity, grants_active_skill, Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Fire, dexterity, grants_active_skill, Attack, AoE, Projectile, Bow
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fire, dexterity, grants_active_skill, Attack, AoE, Projectile, Duration, Bow
Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.intelligence, grants_active_skill, Spell, Fire, Duration, Channelling
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.intelligence, grants_active_skill, Spell, Fire, Duration, Channelling
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Fire, intelligence, Support, AoE
Supports any skill that hits enemies.Fire, intelligence, Support
Supports any skill that hits enemies.strength, grants_active_skill, Attack, AoE, Melee, Fire
dexterity, grants_active_skill, Spell, AoE, Fire, Duration, Projectile, Orb
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.dexterity, grants_active_skill, Spell, AoE, Fire, Duration, Projectile, Orb
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.dexterity, grants_active_skill, Spell, AoE, Fire, Duration, Projectile, Orb
Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.intelligence, grants_active_skill, Movement, Spell, AoE, Fire, Travel
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.intelligence, grants_active_skill, Movement, Spell, AoE, Fire, Travel, Minion
Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Fire, strength, grants_active_skill, Attack, AoE, Melee, Slam
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Fire, strength, grants_active_skill, Attack, AoE, Melee, Slam
Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Trap, dexterity, grants_active_skill, Spell, AoE, Fire, Physical
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Trap, dexterity, grants_active_skill, Spell, AoE, Fire, Physical
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Trap, dexterity, grants_active_skill, Spell, Duration, AoE, Fire
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Trap, dexterity, grants_active_skill, Spell, Duration, AoE, Fire
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration repeatedly dealing damage.Fire, strength, grants_active_skill, Melee, Attack, AoE, Movement, Duration, Slam
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Fire, strength, grants_active_skill, Melee, Attack, AoE, Movement, Duration, Slam
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Brand
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Brand
Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Brand
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Fire, intelligence, grants_active_skill, Spell, AoE, Duration, Physical
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Fire, intelligence, grants_active_skill, Spell, AoE, Duration, Physical
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.intelligence, grants_active_skill, Spell, AoE, Duration, Fire, Lightning, Physical
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeintelligence, grants_active_skill, Spell, AoE, Duration, Physical, Fire, Nova
An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a timeFire, AoE, intelligence, Support, Minion
Supports skills which create Minions.dexterity, grants_active_skill, Attack, Totem, AoE, Fire, Projectile, Bow
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.dexterity, grants_active_skill, Attack, Totem, AoE, Fire, Projectile, Bow
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.dexterity, grants_active_skill, Attack, Totem, AoE, Fire, Projectile, Bow
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.Fire, Physical, awakened, strength, Support
Supports any skill that hits enemies.Fire, awakened, strength, Support
Supports any skill that hits enemies, or can deal burning damage directly.Fire, awakened, strength, Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.intelligence, grants_active_skill, Spell, AoE, Fire, Projectile
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.intelligence, grants_active_skill, Spell, AoE, Duration, Fire
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.dexterity, grants_active_skill, Attack, Projectile, AoE, Duration, Fire, Bow
[UNUSED] The environmentally unsustainable child of Explosive Arrow and Flame Wallstrength, grants_active_skill, Attack, Projectile, AoE, Melee, Strike, Fire
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fire, dexterity, grants_active_skill, Attack, AoE, Projectile, Bow
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.dexterity, grants_active_skill, Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.intelligence, grants_active_skill, Spell, AoE, Duration, Fire
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Fire, intelligence, grants_active_skill, Spell, AoE, Duration, Physical
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.intelligence, grants_active_skill, Spell, AoE, Fire, Projectile, Chaining
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.dexterity, grants_active_skill, Spell, AoE, Fire, Duration, Projectile, Orb
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.intelligence, grants_active_skill, Spell, AoE, Duration, Fire, Lightning, Physical
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeTotem, strength, grants_active_skill, Spell, Projectile, Fire, Channelling, Physical, AoE
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.dexterity, grants_active_skill, Attack, Totem, AoE, Fire, Projectile, Bow
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Trap, dexterity, grants_active_skill, Spell, Duration, AoE, Fire
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap, dexterity, grants_active_skill, Spell, Duration, AoE, Fire
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.intelligence, grants_active_skill, Spell, Movement, Duration, Fire, Travel, Blink
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.strength, grants_active_skill, Spell, Totem, Fire
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.dexterity, grants_active_skill, Attack, Projectile, Fire, Bow
Fires a burning arrow that deals fire damage and has a chance to ignite.intelligence, grants_active_skill, Spell, Minion, Duration, Fire
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.dexterity, grants_active_skill, Spell, AoE, Fire
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.intelligence, grants_active_skill, Spell, AoE, Fire, Projectile
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.intelligence, grants_active_skill, Projectile, Spell, AoE, Fire
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.dexterity, grants_active_skill, Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Duration
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.dexterity, grants_active_skill, Attack, Projectile, AoE, Duration, Fire, Bow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.intelligence, grants_active_skill, Spell, Fire, Channelling, AoE
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.strength, grants_active_skill, Attack, Melee, AoE, Fire
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.dexterity, grants_active_skill, Attack, AoE, Fire, Cold, Lightning, Projectile
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.Critical, dexterity, grants_active_skill, Attack, AoE, Fire, Cold, Lightning, Projectile
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.dexterity, grants_active_skill, Spell, Duration, Physical, AoE, Orb, Fire, Cold, Lightning, Prismatic
Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.strength, grants_active_skill, Spell, Duration, Link, Fire
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.dexterity, grants_active_skill, Spell, Curse, Mark, AoE, Duration, Fire, Chaos
Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Melee, strength, grants_active_skill, Attack, Projectile, AoE, Slam, Fire
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Melee, strength, grants_active_skill, Attack, AoE, Slam, Fire
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Melee, strength, grants_active_skill, Attack, Projectile, AoE, Slam, Fire, Vaal
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.intelligence, grants_active_skill, Spell, AoE, Duration, Fire, Vaal
A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.intelligence, Support, grants_active_skill, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.dexterity, grants_active_skill, Attack, Fire, AoE, Projectile, Duration, Bow
Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.strength, grants_active_skill, AoE, Attack, Physical, Duration, Fire
Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.strength, grants_active_skill, AoE, Attack, Physical, Duration, Fire, Orb
Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration as an orb, periodically releasing larger explosions. Increases and reductions to attack speed affect the rate at which explosions occur.strength, Support, Totem, grants_active_skill, Spell, AoE, Fire, Projectile, Trigger
Supports skills which summon totems. Cannot modify the skills of minions.Fire, strength, Support, Melee, Attack
Supports melee attack skills.low_max_level, Exceptional, strength, Support, Melee, Attack, grants_active_skill, Fire, AoE, Trigger
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Dropped by: Vruun, Marshal of Xesht
low_max_level, Exceptional, strength, Support, grants_active_skill, Attack, AoE, Melee, Slam, Fire, Trigger
Supports slam skills you use yourself, causing them to create fissures when impacting the ground.Dropped by: K'Tash, the Hate Shepherd
strength, grants_active_skill, Spell, AoE, Projectile, Fire, Duration, Guard
When you are missing Life, this Graft will apply a Buff that takes some Damage from Hits for you before being depleted. When you are struck while the Buff is active, this skill will fire a nova of fiery projectiles which explode on impact.strength, grants_active_skill, Duration, AoE, Projectile, Attack, Fire, Bow
When commanded, this Graft will cause a cataclysmic eruption that leaves multiple geysers of flame in its wake. These geysers will regularly fire off fiery mortars, firing more in a burst whenever you use a warcry. Triggering warcries will not cause these bursts of mortars.strength, grants_active_skill, Fire, AoE, Attack, Melee, Bow
When you Attack with this Graft equipped, it will call forth pillars of ashen flame. These pillars deal Fire damage in an area, and cover Enemies they hit in Ash.dexterity, grants_active_skill, Duration, Fire, Cold, Lightning
When you apply exposure to an enemy, this Graft will apply a buff which takes elemental damage from hits for you while active.Lightning, Fire, Physical, strength, Support, Melee, Attack, Duration
Supports melee attacks. Does not modify skills used by minions.Physical, Fire, strength, Support, Melee, Attack
Supports melee attacks you use yourself. Does not modify skills used by minions.Fire MTX /21
Cost: 320
Adds the Fire Wings Back Attachment to any equipped body armour.
Cost: 110
Your Summoned Flame Golem becomes imbued with infernal energy.
Cost: 250
Changes the appearance of any equipped body armour to the Fire Body Armour.
Cost: 230
Adds the Fire Cloak Back Attachment to any equipped body armour.
Adds the Fire Ball Frame to this character.
Cost: 90
Changes the appearance of any equipped helmet to the Fiery Phoenix Helmet. Its effect scales with the number of fire skills you have used in the last 16 seconds.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































































































































