Explosive Trap of Shrapnel
Level: (1–20)
Cost: (6–20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12/7
Requires Level (1–70), (6–98) Dex, (4–68) Int
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Deals (5–635) to (8–952) Physical Damage
Trap lasts 4 seconds
50% of Physical Damage Converted to Fire Damage
Base explosion radius is (1.2–1.8) metres
Base secondary radius is (2.4–3) metres
Base smaller explosion radius is (0.7–1.3) metres
Causes (3–7) smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random
Smaller explosions have between 30% reduced and 30% increased base radius at random
Additional Effects From Quality:
Causes +(0–2) smaller explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Shadow |
1 | Enemy at the Gate | Nessa | Ranger · Scion · Shadow · Witch |
Explosive Trap /6
Throws a trap that when triggered creates several small explosions that deal physical and fire damage to nearby enemies.Name | Show Full Descriptions |
---|---|
Trap and Mine Damage Support | Grants more damage to your Explosive Trap. It also adds a small penalty to trap throwing speed. |
Cluster Traps Support | Allows you to throw 2 additional Explosive Traps at once. |
Charged Traps Support | Grants a chance to gain frenzy and power charges when your Explosive Trap is triggered by enemies. It also grants increased trap throwing speed per frenzy charge and increased critical strike multiplier per power charge. |
Controlled Destruction Support | Grants more spell damage to Explosive Trap but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage not contingent on critical strikes. |
Elemental Focus Support | Removes the ability for Explosive Trap to inflict elemental ailments, such as ignite, on enemies. However, it significantly increases the amount of elemental damage Explosive Trap does. Converting all physical damage from Explosive Trap to elemental damage maximizes the benefit this support provides. |
Physical to Lightning Support | Converts 50% of Explosive Trap's physical damage to lightning damage, as well as providing extra lightning damage based on your physical damage. |
Level Effect /40
Level | Requires Level | Int | Dex | Cost | Deals 5 to 8 Physical Damage | Causes +3 smaller explosions | Base radius is # metres | Base secondary radius is # metres | Base tertiary radius is # metres | Experience |
---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 4 | 6 | 6 | 5, 8 | 3 | 70 | |||
2 | 2 | 5 | 7 | 6 | 7, 11 | 3 | 308 | |||
3 | 4 | 7 | 10 | 7 | 10, 15 | 3 | 0.1 | 0.1 | 0.1 | 1,554 |
4 | 7 | 10 | 14 | 8 | 15, 22 | 3 | 0.1 | 0.1 | 0.1 | 6,667 |
5 | 11 | 13 | 19 | 9 | 21, 31 | 4 | 0.1 | 0.1 | 0.1 | 26,047 |
6 | 16 | 18 | 26 | 10 | 31, 47 | 4 | 0.2 | 0.2 | 0.2 | 49,725 |
7 | 20 | 22 | 31 | 11 | 41, 62 | 4 | 0.2 | 0.2 | 0.2 | 95,714 |
8 | 24 | 25 | 37 | 12 | 54, 81 | 4 | 0.2 | 0.2 | 0.2 | 169,595 |
9 | 28 | 29 | 42 | 13 | 69, 104 | 5 | 0.3 | 0.3 | 0.3 | 283,759 |
10 | 32 | 33 | 47 | 14 | 88, 132 | 5 | 0.3 | 0.3 | 0.3 | 453,996 |
11 | 36 | 36 | 53 | 14 | 111, 166 | 5 | 0.3 | 0.3 | 0.3 | 703,128 |
12 | 40 | 40 | 58 | 15 | 139, 208 | 5 | 0.4 | 0.4 | 0.4 | 1,061,223 |
13 | 44 | 44 | 63 | 16 | 172, 258 | 6 | 0.4 | 0.4 | 0.4 | 2,065,870 |
14 | 48 | 48 | 68 | 16 | 213, 319 | 6 | 0.4 | 0.4 | 0.4 | 2,507,110 |
15 | 52 | 51 | 74 | 17 | 262, 393 | 6 | 0.5 | 0.5 | 0.5 | 5,798,936 |
16 | 56 | 55 | 79 | 18 | 321, 481 | 6 | 0.5 | 0.5 | 0.5 | 15,083,919 |
17 | 60 | 59 | 84 | 18 | 391, 587 | 7 | 0.5 | 0.5 | 0.5 | 27,792,735 |
18 | 64 | 62 | 90 | 19 | 476, 714 | 7 | 0.6 | 0.6 | 0.6 | 43,869,739 |
19 | 67 | 65 | 94 | 19 | 550, 825 | 7 | 0.6 | 0.6 | 0.6 | 242,081,556 |
20 | 70 | 68 | 98 | 20 | 635, 952 | 7 | 0.6 | 0.6 | 0.6 | |
21 | 72 | 20 | 698, 1047 | 8 | 0.7 | 0.7 | 0.7 | |||
22 | 74 | 21 | 767, 1150 | 8 | 0.7 | 0.7 | 0.7 | |||
23 | 76 | 21 | 842, 1263 | 8 | 0.7 | 0.7 | 0.7 | |||
24 | 78 | 21 | 924, 1386 | 8 | 0.8 | 0.8 | 0.8 | |||
25 | 80 | 22 | 1013, 1520 | 8 | 0.8 | 0.8 | 0.8 | |||
26 | 82 | 23 | 1111, 1666 | 9 | 0.8 | 0.8 | 0.8 | |||
27 | 84 | 23 | 1217, 1826 | 9 | 0.9 | 0.9 | 0.9 | |||
28 | 86 | 23 | 1334, 2000 | 9 | 0.9 | 0.9 | 0.9 | |||
29 | 88 | 24 | 1460, 2190 | 9 | 0.9 | 0.9 | 0.9 | |||
30 | 90 | 24 | 1598, 2397 | 9 | 1 | 1 | 1 | |||
31 | 91 | 25 | 1671, 2507 | 9 | 1 | 1 | 1 | |||
32 | 92 | 25 | 1748, 2622 | 10 | 1 | 1 | 1 | |||
33 | 93 | 25 | 1828, 2742 | 10 | 1 | 1 | 1 | |||
34 | 94 | 26 | 1912, 2867 | 10 | 1 | 1 | 1 | |||
35 | 95 | 27 | 1999, 2998 | 10 | 1.1 | 1.1 | 1.1 | |||
36 | 96 | 27 | 2090, 3134 | 10 | 1.1 | 1.1 | 1.1 | |||
37 | 97 | 27 | 2184, 3277 | 10 | 1.1 | 1.1 | 1.1 | |||
38 | 98 | 28 | 2283, 3425 | 10 | 1.1 | 1.1 | 1.1 | |||
39 | 99 | 28 | 2387, 3580 | 10 | 1.1 | 1.1 | 1.1 | |||
40 | 100 | 29 | 2494, 3741 | 10 | 1.1 | 1.1 | 1.1 |
Attribute /8
Explosive Trap
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Trap |
BaseType | Explosive Trap |
Class | Skill Gems |
TargetTypes | Enemy, Ground |
Type | Spell, Damage, Mineable, Area, Trapped, Fire, AreaSpell, Physical |
ItemType | Metadata/Items/Gems/SkillGemShrapnelTrap |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
1000 (T5) | Fire Trap and Explosive Trap Throws 2 additional Traps when used by a Mine |
Explosive Trap of Shrapnel
Level: (1–20)
Cost: (6–20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12/7
Requires Level (1–70), (6–98) Dex, (4–68) Int
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Deals (5–635) to (8–952) Physical Damage
Trap lasts 4 seconds
50% of Physical Damage Converted to Fire Damage
Base explosion radius is (1.2–1.8) metres
Base secondary radius is (2.4–3) metres
Base smaller explosion radius is (0.7–1.3) metres
Causes (3–7) smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random
Smaller explosions have between 30% reduced and 30% increased base radius at random
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
Additional Effects From Quality:
Causes +(0–2) smaller explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /77
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Multiple Traps Support
Supports traps skills, making them throw extra traps in a line.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Hypothermia Support
Supports any skill that deals damage.
Trap and Mine Damage Support
Supports skills which throw Traps or Mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Cluster Traps Support
Supports traps skills, making them throw extra traps randomly around the targeted location.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Advanced Traps Support
Supports skills which throw traps.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Charged Traps Support
Supports skills which throw traps.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Swift Assembly Support
Supports skills which throw Traps or Mines.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Explosive Trap of Shrapnel
Level: (1–40)
Cost: (6–29) Mana
Cast Time: 1.00 sec
Requires Level (1–100)
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Deals (5–2494) to (8–3741) Physical Damage
Trap lasts 4 seconds
50% of Physical Damage Converted to Fire Damage
Base explosion radius is (1.2–2.3) metres
Base secondary radius is (2.4–3.5) metres
Base smaller explosion radius is (0.7–1.8) metres
Causes (3–10) smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random
Smaller explosions have between 30% reduced and 30% increased base radius at random
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
Additional Effects From Quality:
Causes +(0–2) smaller explosions
Level Effect /40
Level | Requires Level | Cost | Deals 5 to 8 Physical Damage | Causes +3 smaller explosions | Base radius is # metres | Base secondary radius is # metres | Base tertiary radius is # metres | Experience |
---|---|---|---|---|---|---|---|---|
1 | 1 | 6 | 5, 8 | 3 | ||||
2 | 2 | 6 | 7, 11 | 3 | ||||
3 | 4 | 7 | 10, 15 | 3 | 0.1 | 0.1 | 0.1 | |
4 | 7 | 8 | 15, 22 | 3 | 0.1 | 0.1 | 0.1 | |
5 | 11 | 9 | 21, 31 | 4 | 0.1 | 0.1 | 0.1 | |
6 | 16 | 10 | 31, 47 | 4 | 0.2 | 0.2 | 0.2 | |
7 | 20 | 11 | 41, 62 | 4 | 0.2 | 0.2 | 0.2 | |
8 | 24 | 12 | 54, 81 | 4 | 0.2 | 0.2 | 0.2 | |
9 | 28 | 13 | 69, 104 | 5 | 0.3 | 0.3 | 0.3 | |
10 | 32 | 14 | 88, 132 | 5 | 0.3 | 0.3 | 0.3 | |
11 | 36 | 14 | 111, 166 | 5 | 0.3 | 0.3 | 0.3 | |
12 | 40 | 15 | 139, 208 | 5 | 0.4 | 0.4 | 0.4 | |
13 | 44 | 16 | 172, 258 | 6 | 0.4 | 0.4 | 0.4 | |
14 | 48 | 16 | 213, 319 | 6 | 0.4 | 0.4 | 0.4 | |
15 | 52 | 17 | 262, 393 | 6 | 0.5 | 0.5 | 0.5 | |
16 | 56 | 18 | 321, 481 | 6 | 0.5 | 0.5 | 0.5 | |
17 | 60 | 18 | 391, 587 | 7 | 0.5 | 0.5 | 0.5 | |
18 | 64 | 19 | 476, 714 | 7 | 0.6 | 0.6 | 0.6 | |
19 | 67 | 19 | 550, 825 | 7 | 0.6 | 0.6 | 0.6 | |
20 | 70 | 20 | 635, 952 | 7 | 0.6 | 0.6 | 0.6 | |
21 | 72 | 20 | 698, 1047 | 8 | 0.7 | 0.7 | 0.7 | |
22 | 74 | 21 | 767, 1150 | 8 | 0.7 | 0.7 | 0.7 | |
23 | 76 | 21 | 842, 1263 | 8 | 0.7 | 0.7 | 0.7 | |
24 | 78 | 21 | 924, 1386 | 8 | 0.8 | 0.8 | 0.8 | |
25 | 80 | 22 | 1013, 1520 | 8 | 0.8 | 0.8 | 0.8 | |
26 | 82 | 23 | 1111, 1666 | 9 | 0.8 | 0.8 | 0.8 | |
27 | 84 | 23 | 1217, 1826 | 9 | 0.9 | 0.9 | 0.9 | |
28 | 86 | 23 | 1334, 2000 | 9 | 0.9 | 0.9 | 0.9 | |
29 | 88 | 24 | 1460, 2190 | 9 | 0.9 | 0.9 | 0.9 | |
30 | 90 | 24 | 1598, 2397 | 9 | 1 | 1 | 1 | |
31 | 91 | 25 | 1671, 2507 | 9 | 1 | 1 | 1 | |
32 | 92 | 25 | 1748, 2622 | 10 | 1 | 1 | 1 | |
33 | 93 | 25 | 1828, 2742 | 10 | 1 | 1 | 1 | |
34 | 94 | 26 | 1912, 2867 | 10 | 1 | 1 | 1 | |
35 | 95 | 27 | 1999, 2998 | 10 | 1.1 | 1.1 | 1.1 | |
36 | 96 | 27 | 2090, 3134 | 10 | 1.1 | 1.1 | 1.1 | |
37 | 97 | 27 | 2184, 3277 | 10 | 1.1 | 1.1 | 1.1 | |
38 | 98 | 28 | 2283, 3425 | 10 | 1.1 | 1.1 | 1.1 | |
39 | 99 | 28 | 2387, 3580 | 10 | 1.1 | 1.1 | 1.1 | |
40 | 100 | 29 | 2494, 3741 | 10 | 1.1 | 1.1 | 1.1 |
Attribute /6
Explosive Trap of Shrapnel
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Explosive Trap of Shrapnel |
TargetTypes | Enemy, Ground |
Type | Spell, Damage, Mineable, Area, Trapped, Fire, AreaSpell, Physical |
ActiveSkillsCode | explosive_trap_alt_x |
Supported By /77
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Multiple Traps Support
Supports traps skills, making them throw extra traps in a line.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Hypothermia Support
Supports any skill that deals damage.
Trap and Mine Damage Support
Supports skills which throw Traps or Mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Cluster Traps Support
Supports traps skills, making them throw extra traps randomly around the targeted location.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Advanced Traps Support
Supports skills which throw traps.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Charged Traps Support
Supports skills which throw traps.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Swift Assembly Support
Supports skills which throw Traps or Mines.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.