Supported Skills throw Traps randomly around targeted location
Supported Skills can have up to 5 additional Traps placed at a time
Supported Skills deal (55–61)% less Damage
Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
4 | The Eternal Nightmare | Quest Reward | Shadow |
4 | The Eternal Nightmare | Petarus and Vanja | Ranger · Scion · Shadow · Witch |
Genus
Cluster Traps Support /1
Name | Show Full Descriptions |
---|---|
Explosive Trap Throws a trap that when triggered creates several small explosions that deal physical and fire damage to nearby enemies. | Allows you to throw 2 additional Explosive Traps at once. |
Level Effect /40
Implicit |
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Cost & Reservation Multiplier: 140% Supported Skills throw up to 2 additional Traps Supported Skills can have up to 5 additional Traps placed at a time Supported Skills throw Traps randomly around targeted location |
Level | Requires Level | Int | Dex | Supported Skills deal 61% less Damage | Experience |
---|---|---|---|---|---|
1 | 38 | 27 | 40 | 61 | 388,734 |
2 | 40 | 29 | 41 | 61 | 477,437 |
3 | 42 | 30 | 43 | 61 | 583,786 |
4 | 44 | 31 | 45 | 60 | 710,359 |
5 | 46 | 33 | 47 | 60 | 1,355,511 |
6 | 48 | 34 | 49 | 60 | 1,138,877 |
7 | 50 | 35 | 51 | 59 | 1,368,233 |
8 | 52 | 37 | 53 | 59 | 1,638,338 |
9 | 54 | 38 | 55 | 59 | 1,956,648 |
10 | 56 | 39 | 57 | 58 | 3,655,184 |
11 | 58 | 40 | 58 | 58 | 3,017,327 |
12 | 60 | 42 | 60 | 58 | 3,576,232 |
13 | 62 | 43 | 62 | 57 | 4,231,667 |
14 | 64 | 44 | 64 | 57 | 2,395,078 |
15 | 65 | 45 | 65 | 57 | 8,421,063 |
16 | 66 | 46 | 66 | 56 | 16,159,983 |
17 | 67 | 46 | 67 | 56 | 41,170,367 |
18 | 68 | 47 | 68 | 56 | 86,794,448 |
19 | 69 | 48 | 69 | 55 | 157,405,063 |
20 | 70 | 48 | 70 | 55 | |
21 | 72 | 55 | |||
22 | 74 | 54 | |||
23 | 76 | 54 | |||
24 | 78 | 54 | |||
25 | 80 | 53 | |||
26 | 82 | 53 | |||
27 | 84 | 53 | |||
28 | 86 | 52 | |||
29 | 88 | 52 | |||
30 | 90 | 52 | |||
31 | 91 | 51 | |||
32 | 92 | 51 | |||
33 | 93 | 51 | |||
34 | 94 | 50 | |||
35 | 95 | 50 | |||
36 | 96 | 50 | |||
37 | 97 | 49 | |||
38 | 98 | 49 | |||
39 | 99 | 49 | |||
40 | 100 | 48 |
Attribute /8
Cluster Traps Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Alchemy |
Acronym | Trap |
DropLevel | 38 |
BaseType | Cluster Traps Support |
Class | Support Gems |
Icon | L |
ItemType | Metadata/Items/Gems/SupportGemClusterTrap |
Reference | poe.ninja, Community Wiki |
Supported Gem /23 ⍟
Icon | Name |
---|---|
Conversion Trap Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. | |
Bear Trap Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage. | |
Bear Trap of Skewers Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage. | |
Fire Trap Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. | |
Fire Trap of Blasting Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies. | |
Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. | |
Lightning Trap of Sparking Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. | |
Vaal Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground. | |
Ice Trap Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts. | |
Ice Trap of Hollowness Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts. | |
Explosive Trap Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first. | |
Explosive Trap of Shrapnel Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first. | |
Explosive Trap of Magnitude Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it. | |
Siphoning Trap Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies. | |
Flamethrower Trap Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage. | |
Lightning Spire Trap Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. | |
Lightning Spire Trap of Zapping Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. | |
Lightning Spire Trap of Overloading Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. | |
Seismic Trap Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. | |
Seismic Trap of Swells Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. | |
Blade Trap Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through. | |
Blade Trap of Greatswords Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through | |
Blade Trap of Laceration Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through. |
Cluster Traps Support Unique /1 ⍟
Socketed Gems are Supported by Level 16 Cluster Trap
Socketed Gems are Supported by Level 16 Trap And Mine Damage
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
Community Wiki
Cluster Traps Support
Cluster Traps Support is a Support gem that changes the laying behavior of any supported trap. Instead of throwing a single trap, three traps are thrown at once, but these traps will be placed randomly in a radius around the targeted location and do less damage than normal. The maximum number of traps of the linked skill is also increased by five.
Skill Functions and Interactions
Multiple traps - When a trap skill is supported by Multiple Traps Support and Cluster Traps, the resulting trap spread will throw a total of 5 traps in the same random spread as Cluster Trap alone.
Throwing function - Cluster Trap skills can be thrown to locations of different heights, across gaps, and, unlike Multiple Traps Support, do not have a minimum throwing range. When paired with Multiple Traps, the rules for trap placement follow Cluster Trap's throwing patterns.
Cluster radius - Traps thrown with Cluster Trap will always land within 20 units of the targeted enemy or location. Notably, this means with enough % increased Trap Trigger Area of Effect it is possible to increase your traps' trigger radius enough that they will always trigger against a stationary target. For standard sized enemies (radius of 2 units), this is achieved with a trap trigger radius of 18, a total of 224% increased Trap Trigger Area of Effect. The unique jewel Hair Trigger may be useful or even necessary to achieve this much trigger area.
Version history
Version | Changes |
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3.17.0 |
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3.15.0d |
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3.4.0 |
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2.2.0 |
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