Ice Trap
Level: (1–20)
Cost: (13–22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (230–290)%
AoE Radius: 18/9/6
Requires Level (28–70), (42–98) Dex, (29–68) Int
Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
Deals (88–1275) to (132–1912) Cold Damage
Trap lasts 4 seconds
Base radius is 1.8 metres
Base secondary radius is 0.9 metres
Base tertiary radius is 0.6 metres

Additional Effects From Quality:
(0–15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Level Effect /40
LevelRequires LevelIntDexCostDeals 88 to 132 Cold DamageExperience
12829421388, 132199,345
231324613109, 163285,815
334355014134, 201401,344
437375414164, 246554,379
540405815201, 301477,437
642426015229, 343583,786
744446316260, 391710,359
846466616296, 4441,355,511
948486817336, 5041,138,877
1050497117381, 5721,368,233
1152517418432, 6481,638,338
1254537618489, 7331,956,648
1356557919553, 8293,655,184
1458578219624, 9363,017,327
1560598420704, 10577,759,995
1662608720794, 119215,138,193
1764629021895, 134326,083,825
18666492211008, 151262,620,247
19686695221134, 1701211,708,088
20706898221275, 1912
2172231433, 2149
2274231609, 2413
2376241806, 2709
2478242026, 3038
2580252271, 3407
2682252545, 3817
2784262851, 4276
2886263192, 4787
2988273572, 5357
3090273995, 5993
3191284225, 6338
3292284467, 6701
3393294723, 7085
3494294994, 7490
3595305279, 7918
3696305579, 8369
3797315897, 8845
3898316232, 9348
3999326585, 9878
40100326958, 10437
Attribute /9

Ice Trap

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymTrap
DropLevel 28
BaseType Ice Trap
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Damage, Mineable, Area, Trapped, Cold, AreaSpell
ItemTypeMetadata/Items/Gems/SkillGemIceTrap
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
Ice Traps and Lightning Traps cannot be triggered by Enemies
1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
Ice Traps and Lightning Traps cannot be triggered by Enemies
Ice Trap
Level: (1–20)
Cost: (13–22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (230–290)%
AoE Radius: 18/9/6
Requires Level (28–70), (42–98) Dex, (29–68) Int
Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
Deals (88–1275) to (132–1912) Cold Damage
Trap lasts 4 seconds
Base radius is 1.8 metres
Base secondary radius is 0.9 metres
Base tertiary radius is 0.6 metres
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]

Additional Effects From Quality:
(0–15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Frostflower Ice Trap Effect
Your Ice Trap becomes a frostflower effect.
Supported By /77
  • Active Type: Spell, Damage, Mineable, Area, Trapped, Cold, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Multiple Traps Support
    Supports traps skills, making them throw extra traps in a line.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Trap and Mine Damage Support
    Supports skills which throw Traps or Mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Cluster Traps Support
    Supports traps skills, making them throw extra traps randomly around the targeted location.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Advanced Traps Support
    Supports skills which throw traps.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Charged Traps Support
    Supports skills which throw traps.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Swift Assembly Support
    Supports skills which throw Traps or Mines.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Ice Trap Monster /5
    NameModifiersSpectre
    Moontouched ZealotY
    Harbinger WorshipperY
    DaemonY
    Talisman DaemonCan have up to 12 additional Traps placed at a time
    Traps cannot be Damaged for +10 seconds after being Thrown
    Mines cannot be Damaged for +10 seconds after being thrown
    kill traps mines and totems on death [1]
    Y
    AuriotMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Can have up to 9 additional Traps placed at a time
    Traps cannot be Damaged for +30 seconds after being Thrown
    Mines cannot be Damaged for +30 seconds after being thrown
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Ice Trap


    Ice Trap is a spell which throws a trap to a targeted location, creating a series of cold damage explosions when triggered.



    Skill functions and interactions

    For general trap mechanics, see trap.

    Version history

    VersionChanges
    3.17.0
  • Ice Trap now deals 88 to 132 Cold Damage at gem level 1 (previously 88 to 133), up to 1275 to 1912 at gem level 20 (previously 898 to 1347).
  • Now has 290% Effectiveness of Added Damage at all gem levels (previously 200%).
  • 3.11.0
  • Now has an added Damage effectiveness of 200% (from 150%).
  • 3.6.0
  • Circles now have a 20-25% larger radius.
  • Now deals 88 to 133 Cold damage at gem level 1 (from 67 to 101) and 898 to 1347 Cold damage at gem level 20 (from 579 to 869).
  • Now has an added damage effectiveness of 150% (from 90%).
  • 3.4.0
  • Base damage increased by 40% at all gem levels.
  • 3.3.0
  • No longer has a cooldown.
  • Now deals 48 -72 cold damage at gem level 1 (from 60-90), up to 414-620 at gem level 20 (from 519-778).
  • Now has a lower mana cost at higher gem levels, up to 22 mana at gem level 20 (from 25).
  • 3.2.0
  • Base duration lowered to 4 seconds (from 16).Trap will now trigger at the end of its duration.
  • 2.2.0
  • Added to the game

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