Witch Text Audio /67 ⍟
The very sand shivers with malice. There's a power here that welcomes me.
I'd rather burn than call such a place home.
The sirens appear to be dining well.
The air stinks of thaumaturgy. I could learn a thing or two here.
Sad creatures in dark corners... seems they've been sad for a very long time.
I'd love to see the insides of this spell. I can't abide housework.
The dead will soon rise for me, not against me.
Had you been my creation, brute, you'd not have fallen so easily.
And that's how you die properly, sailor boy. No half-measures, thank you.
Poor fishwife! 'Twas love that did this to you.
This land has no time for avaricious little despots like you, Oak.
It's kind of disappointing, really. I usually like rats.
You missed a valuable lesson, Sister. Never let the power go to your head.
A pity. I think we could've been friends.
You wanted me burned back in Oriath, Gravicius. That wasn't very nice.
I loved your work, Piety. It was you I wasn't very fond of.
No-one will cry for you, Dominus. Not a soul.
How fascinating.
A moment to catch my breath.
I need more mana.
Too. Much. Clutter.
Ah, satisfying indeed.
Life is fleeting!
I've not the muscle for that.
I'm perplexed about that one.
I'll need to be more lithe for that.
This item whispers of destiny.
That would just make life complicated.
And I thought I'd be a dead woman by now.
To learn is to live.
I think this Wraeclast will serve.
Fate smiles with sharp teeth.
I barely recognise myself.
The very land learns to heed my demands.
I no longer need fear. Destiny has seen to that.
I know that stench. Just like my sisters... upon the pyre.
It's nice to see there's still some life in this twitching corpse of a continent.
Sarn, the city that gave birth to an empire. Oh, you have so much to answer for.
When you build something like this, you make persecution a way of life.
Poor sailor boy. Doomed to go wherever the winds blow him.
Remember, Dominus. What goes up, must come down.
That water just reeks of corruption. Let's see where it comes from.
How do I keep ending up in such lovely places?
Thaumaturgy just keeps getting the better of you, doesn't it Voll?
Yes, little mountain. I'm pleased to see you too!
I think it likes me.
There are so many more trapped spirits in this place. I can feel them.
Don't be frightened little mountain. It'll all be over soon.
I'm sorry to have to break this to you, Daresso, but... she's not real.
So this is what the inside of a Karui king's head looks like. I hope they're not all like this.
Now that's what you get for losing your temper, Kaom.
It's not every day you get to walk into a living, breathing nightmare.
It seems I've underestimated Piety. Good! I like surprises.
I hate to be critical, but... I've seen better.
After Brutus, I'm glad I won't be seeing any more of your work.
Oh, Doedre. We witches have to have some standards.
I hope he doesn't listen, Piety. That'll make it even more fun!
Poor Malachai, you were so frightened of Death, weren't you? Now the two of you can get better acquainted. It's really not so bad once you get to know it.
When I'm ready and not before.
When I'm ready and not before.
Life is short. Deal with it.
Oops! Clumsy me.
Everything dies.
I like you better this way.
Life is too precious to waste on you.
You either master Nightmare, or it masters you.
Why do the keen of mind seek to satiate their curiosity in darkness and depravity?

Innocence is our Father, Oriath is our Mother. When a daughter strays from the light, she makes herself an orphan.

Learn well the lessons that Wraeclast will teach you, Witch. It is your only hope of finding your way home.

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The Witch is Path of Exile's pure Intelligence class, making her an unmatched master of the elemental and dark arts. She wields the power of raw magic to decimate her foes from a distance. Her tremendous will surrounds her with a shimmering barrier against physical and magical attacks, a barrier that must first be pierced before the Witch herself is vulnerable. In addition to pure damage-based magic, the Witch can also cripple and kill her enemies with curses and diseases. She is a leery friend, and a dangerous enemy.

The armours associated with the Witch's intelligence are circlets, robes, fabric gloves, slippers/boots, and spirit shields, and her typical weapon is Wands.

In general a Witch can be a very dangerous class, but also quite difficult to build. There are effectively 4 separate subclasses of Witch based on what passives/skills you focus on:

  • Fire Witch: The Fire skills are typically focused on dealing raw damage, both through direct effects and Damage Over Time.

  • Lightning Witch: Lightning skills are also typically focused on dealing raw damage, both through direct effects and a Shock effect that makes subsequent hits to a shocked target more damaging.

  • Ice Witch: The Ice skills are more defensive in nature. They won't necessarily do as much damage over time as Fire or Lightning, but many of them can Chill or Freeze opponents either slowing them down or stopping them entirely, making it easy for the Witch to avoid damage, and MANY of them are AoE.

  • Summoner: This relates to a focus on summoning and enhancing Minions, which the blue passive skill sector has a large number of buffs for. This can be fairly effective in PvE but has proven extremely weak in PvP, as the minions have extremely predictable and avoidable movements and are very vulnerable to classes with decent AoE attacks (like other Witches of other builds).

It would be best to choose and focus into only one of the above builds, so that you can get very powerful skills instead of a mix of weak ones. Quite a number of the available passives only affect a single element, or only Minions.

Defensively, the Witch with a pure Energy Shield focus surprisingly has one of the most effective defenses; while Evasion and Armour only work for physical attacks, Energy Shield works for absolutely everything except Chaos damage and there are even items that can prevent that; it can even protect against damage from Traps such as those found in the Labyrinth. The Energy Shield regenerates on a percentage-over-time basis, which means a large Energy Shield can regenerate a very large raw point value over time. If a Witch can avoid damage for only a couple of seconds they effectively get a very large free heal.

There are a couple of skills that are extremely useful no matter how you build a Witch, and are well worth considering:

  • Clarity: This reservation-cheap Aura combined with a couple of Mana Regeneration passives or equipment pieces will give you such a strong mana regeneration you won't need to wear Mana Flasks, letting you constantly cast spells and saving up some Flask slots for healing or buff ones
  • Purity of Elements: Another reservation-cheap Aura easily useable simultaneously with Clarity that can give good resists to every Element, which is particularly useful once you start taking permanent debuffs to them through the campaign.

Base stats

Stat Value
Intelligence 32
Dexterity 14
Strength 14
Life 57
Mana 56
Damage per second 3.5
Chance to hit 83%
Attacks per second* 1.2
Main hand total combined damage 2-5
Main hand physical damage 2-5
Main hand accuracy rating 28
Main hand critical strike damage multiplier* 150%
Endurance charges* 0/3
Physical damage reduction per endurance charge* 4%
Additional elemental reduction per endurance charge* 4%
Frenzy charges* 0/3
Attack speed increase per frenzy charge* 4%
Cast speed increase per frenzy charge* 4%
Damage modifier per frenzy charge* 4% more
Power charges* 0/3
Critical strike chance increase per power charge* 50%
Evasion rating 58
Chance to evade* 32%
Fire resistance* 0%
Cold resistance* 0%
Lightning resistance* 0%
Chaos resistance* 0%
Mana regen per second 1
  • Same for all classes

Ascendancy classes

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