Cluster Jewel Unique /13 ⍟
Icon | Name |
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![]() | One With Nothing Small Cluster Jewel Adds Hollow Palm Technique |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills Adds 7 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted |
![]() | Kitava's Teachings Small Cluster Jewel Adds Disciple of Kitava |
![]() | The Interrogation Small Cluster Jewel Adds Secrets of Suffering |
![]() | Calamitous Visions Small Cluster Jewel Adds Lone Messenger |
![]() | Natural Affinity Small Cluster Jewel Adds Nature's Patience |
![]() | The Siege Small Cluster Jewel Adds Kineticism |
![]() | Child of Violence Small Cluster Jewel Adds Pitfighter |
![]() | The Front Line Small Cluster Jewel Adds Veteran's Awareness |
![]() | Megalomaniac Medium Cluster Jewel Adds 4 Passive Skills Added Small Passive Skills grant Nothing [Three random notable modifiers] (Added Passive Skills are never considered to be in Radius by other Jewels) (All Added Passive Skills are Small unless otherwise specified) Corrupted |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills Adds 5 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills Adds 3 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills Adds 1 Small Passive Skill which grants nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted |
Enchantment Modifiers /52 ⍟
Added Small Passive Skills grant: {0} | Name | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4% increased maximum Life
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6% increased maximum Energy Shield
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6% increased maximum Mana
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15% increased Armour
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15% increased Evasion Rating
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+1% Chance to Block Attack Damage
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1% Chance to Block Spell Damage
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+15% to Fire Resistance
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+15% to Cold Resistance
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+15% to Lightning Resistance
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+12% to Chaos Resistance
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+2% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6% increased Mana Reservation Efficiency of Skills
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2% increased Effect of your Curses
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Burning Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Chaos Damage over Time
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Physical Damage over Time
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Cold Damage over Time
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Damage over Time
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Damage while affected by a Herald
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minions deal 10% increased Damage while you are affected by a Herald
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exerted Attacks deal 20% increased Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15% increased Critical Strike Chance
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minions have 12% increased maximum Life
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Area Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Projectile Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Trap Damage 12% increased Mine Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Totem Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Channelling Skills deal 12% increased Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6% increased Flask Effect Duration
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves)
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers)
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Damage with Two Handed Weapons
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Attack Damage while Dual Wielding
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Attack Damage while holding a Shield
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Attack Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Spell Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Elemental Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Physical Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Fire Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Lightning Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Cold Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Chaos Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minions deal 10% increased Damage
| Large Cluster Jewel |
Cluster Jewel Special /306 ⍟
Icon | Name |
---|---|
Disciple of Kitava Keystone Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently (Recently refers to the past 4 seconds) | |
Lone Messenger Keystone You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled | |
Nature's Patience Keystone Gain 2 Grasping Vines each second while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) | |
Secrets of Suffering Keystone Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) | |
Kineticism Keystone Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) | |
Veteran's Awareness Keystone +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently (Maximum Resistances cannot be raised above 90%) (Recently refers to the past 4 seconds) | |
Hollow Palm Technique Keystone You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) | |
Pitfighter Keystone 1% increased Fishing Line Strength | |
Prodigious Defence Notable 3% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield +3% Chance to Block Attack Damage | |
Advance Guard Notable Attack Skills deal 30% increased Damage while holding a Shield Ignore all Movement Penalties from Armour 5% increased Movement Speed while holding a Shield | |
Gladiatorial Combat Notable 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield | |
Strike Leader Notable Attack Skills deal 30% increased Damage while holding a Shield +2% Chance to Block Attack Damage +2 to Melee Strike Range while Holding a Shield (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Powerful Ward Notable 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges | |
Enduring Ward Notable 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges | |
Gladiator's Fortitude Notable Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life | |
Precise Retaliation Notable 60% increased Critical Strike Chance if you haven't Blocked Recently +30% to Critical Strike Multiplier if you have Blocked Recently (Recently refers to the past 4 seconds) | |
Veteran Defender Notable +15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) | |
Iron Breaker Notable Overwhelm 10% Physical Damage Reduction 35% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Deep Cuts Notable 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Master the Fundamentals Notable +10% to all Elemental Resistances 35% reduced Elemental Damage 35% increased Physical Damage | |
Force Multiplier Notable 5% chance to deal Double Damage 25% increased Physical Damage | |
Furious Assault Notable 8% increased Attack and Cast Speed 25% increased Physical Damage | |
Vicious Skewering Notable Attacks have 10% chance to cause Bleeding 10% chance to Impale Enemies on Hit with Attacks 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Grim Oath Notable Gain 10% of Physical Damage as Extra Chaos Damage | |
Battle-Hardened Notable 30% increased Evasion Rating and Armour 35% increased Physical Damage | |
Replenishing Presence Notable Non-Curse Aura Skills have 20% increased Duration You and nearby Allies Regenerate 1% of Life per second | |
Master of Command Notable 15% increased Effect of Non-Curse Auras from your Skills on Enemies 100% increased Mana Reservation Efficiency of Banner Skills | |
Spiteful Presence Notable 20% increased Effect of Cold Ailments Hatred has 50% increased Mana Reservation Efficiency (Cold Ailments are Chilled, Frozen and Brittle) | |
Purposeful Harbinger Notable Auras from your Skills have 8% increased Effect on you for each Herald affecting you, up to 40% | |
Destructive Aspect Notable 12% increased Area of Effect of Aura Skills Pride has 50% increased Mana Reservation Efficiency | |
Electric Presence Notable 20% increased Effect of Lightning Ailments Wrath has 50% increased Mana Reservation Efficiency (Lightning Ailments are Shocked and Sapped) | |
Volatile Presence Notable Anger has 50% increased Mana Reservation Efficiency 20% increased Duration of Fire Ailments (Fire Ailments are Ignited and Scorched) | |
Righteous Path Notable 10% increased Effect of Consecrated Ground you create Zealotry has 50% increased Mana Reservation Efficiency | |
Mortifying Aspect Notable +11% to Chaos Resistance Malevolence has 50% increased Mana Reservation Efficiency | |
Frantic Aspect Notable Debuffs on you expire 10% faster Haste has 50% increased Mana Reservation Efficiency | |
Introspection Notable Auras from your Skills have 10% increased Effect on you | |
Skullbreaker Notable 8% reduced Enemy Stun Threshold +15% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) | |
Pressure Points Notable Your Critical Strikes have a 5% chance to deal Double Damage 30% increased Critical Strike Chance | |
Overwhelming Malice Notable 10% chance to gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) | |
Magnifier Notable 10% increased Area of Effect +10% to Critical Strike Multiplier | |
Savage Response Notable +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently 30% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
Eye of the Storm Notable +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 40% increased Critical Strike Chance (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Basics of Pain Notable 20% increased Damage 30% increased Critical Strike Chance | |
Quick Getaway Notable 5% increased Attack and Cast Speed 5% increased Movement Speed if you've dealt a Critical Strike Recently 25% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
Assert Dominance Notable 25% increased Area of Effect if you've Killed at least 5 Enemies Recently (Recently refers to the past 4 seconds) | |
Vast Power Notable 20% increased Area Damage 3% increased Area of Effect per Power Charge, up to a maximum of 50% | |
Powerful Assault Notable 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit (Knockback pushes Enemies away when Hit) | |
Intensity Notable 10% increased Area Damage Spells which can gain Intensity have +1 to maximum Intensity | |
Titanic Swings Notable 20% increased Area Damage while wielding a Two Handed Melee Weapon 15% increased Area of Effect while wielding a Two Handed Melee Weapon | |
Towering Threat Notable 8% increased maximum Life 10% increased Area of Effect | |
Ancestral Echo Notable 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently (Recently refers to the past 4 seconds) | |
Ancestral Reach Notable 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range | |
Ancestral Might Notable 15% increased Totem Life 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds | |
Ancestral Preservation Notable Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance | |
Snaring Spirits Notable 30% increased Totem Damage Totems Hinder Enemies near them when Summoned (Hinder reduces movement speed by 30% for 4 seconds) | |
Sleepless Sentries Notable 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently (Recently refers to the past 4 seconds) | |
Ancestral Guidance Notable 30% increased Effect of Buffs your Ancestor Totems grant while Active Totems' Action Speed cannot be modified to below base value | |
Ancestral Inspiration Notable Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Vital Focus Notable Channelling Skills deal 30% increased Damage Regenerate 1.5% of Life per second while Channelling | |
Rapid Infusion Notable 50% increased Effect of Infusion 5% increased Movement Speed while you have Infusion | |
Unwavering Focus Notable 50% chance to Avoid being Stunned while Channelling Channelling Skills deal 30% increased Damage | |
Enduring Focus Notable Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling | |
Precise Focus Notable 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second | |
Stoic Focus Notable +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling Channelling Skills deal 25% increased Damage | |
Hex Breaker Notable 8% increased Attack and Cast Speed while Channelling Remove a Curse after Channelling for 2 seconds | |
Arcane Adept Notable 5% increased Attack and Cast Speed while Channelling Channelling Skills deal 20% increased Damage Gain Arcane Surge after Channelling for 1 second (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Distilled Perfection Notable 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 10% increased Flask Effect Duration | |
Spiked Concoction Notable 5% increased Attack and Cast Speed during any Flask Effect Gain Alchemist's Genius when you use a Flask (Alchemist's Genius increases Flask Charges gained by 20% and effect of Flasks by 10%, for 4 seconds) | |
Fasting Notable 20% increased Flask Charges gained 10% increased Movement Speed while under no Flask Effects | |
Mender's Wellspring Notable 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask | |
Special Reserve Notable 20% increased Damage during any Flask Effect Regenerate 2% of Life per second during any Flask Effect | |
Numbing Elixir Notable 40% reduced Effect of Curses on you during Effect of any Mana Flask 40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask | |
Mob Mentality Notable Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) | |
Cry Wolf Notable Exerted Attacks deal 30% increased Damage 20% increased total Power counted by Warcries | |
Haunting Shout Notable Enemies Taunted by your Warcries are Intimidated (Intimidated enemies take 10% increased Attack Damage) | |
Lead By Example Notable When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Provocateur Notable 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies | |
Warning Call Notable Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) | |
Rattling Bellow Notable Exerted Attacks have 8% chance to deal Double Damage +20 to Strength | |
Bloodscent Notable Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) | |
Run Through Notable Axe or Sword Attacks deal 15% increased Damage with Ailments 10% increased Impale Effect 10% chance to Impale Enemies on Hit with Axes or Swords 15% increased Physical Damage with Axes or Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Wound Aggravation Notable Axe or Sword Attacks deal 20% increased Damage with Ailments 20% increased Physical Damage with Axes or Swords +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Overlord Notable 30% increased Damage with Maces, Sceptres or Staves Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds (Warstaves are considered Staves) | |
Expansive Might Notable Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments 10% increased Area of Effect per second you've been stationary, up to a maximum of 50% (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Weight Advantage Notable Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff +20 to Strength (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Wind-up Notable +15% to Critical Strike Multiplier with Claws or Daggers 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger | |
Fan of Blades Notable Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers | |
Disease Vector Notable Enemies Poisoned by you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger | |
Arcing Shot Notable Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets | |
Tempered Arrowheads Notable Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Broadside Notable Bow Skills have 25% increased Area of Effect | |
Explosive Force Notable Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage Gain 10% of Wand Physical Damage as Extra Chaos Damage | |
Opportunistic Fusilade Notable 50% increased Critical Strike Chance with Wands 35% increased Damage with Wands if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) | |
Storm's Hand Notable Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage | |
Battlefield Dominator Notable Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently (The Stun Threshold determines how much Damage can Stun something) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) | |
Martial Mastery Notable 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength +20 to Strength | |
Surefooted Striker Notable 40% increased Critical Strike Chance with Two Handed Melee Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently (Recently refers to the past 4 seconds) | |
Graceful Execution Notable 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons +15 to Dexterity and Intelligence | |
Brutal Infamy Notable Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Fearsome Warrior Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) | |
Combat Rhythm Notable 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently (Recently refers to the past 4 seconds) | |
Hit and Run Notable Attack Skills deal 25% increased Damage while Dual Wielding +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Insatiable Killer Notable Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding | |
Mage Bane Notable +5% Chance to Block Spell Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block | |
Martial Momentum Notable 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently (Recently refers to the past 4 seconds) | |
Deadly Repartee Notable +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding | |
Quick and Deadly Notable 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types | |
Smite the Weak Notable 40% increased Attack Damage against Maimed Enemies Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) | |
Heavy Hitter Notable 30% increased Attack Damage 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration 30% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) | |
Martial Prowess Notable 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Calamitous Notable 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Devastator Notable 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Fuel the Fight Notable 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Drive the Destruction Notable 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Feed the Fury Notable 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Aggressive Defence Notable 30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified Fortifying Hits grant 60% increased Fortification (Fortifying grants an amount of Fortification based on the Damage of the Hit) | |
Seal Mender Notable Skills Supported by Unleash have 30% increased Seal gain frequency | |
Conjured Wall Notable 25% increased Spell Damage +6% Chance to Block Spell Damage if you've Cast a Spell Recently (Recently refers to the past 4 seconds) | |
Arcane Heroism Notable 30% increased Effect of Arcane Surge on you 10% chance to gain Arcane Surge when you Hit a Unique enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Practiced Caster Notable 20% increased Spell Damage 5% increased Cast Speed 35% chance to Ignore Stuns while Casting | |
Burden Projection Notable 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage | |
Thaumophage Notable 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells (Hinder reduces movement speed by 30% for 4 seconds) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Essence Rush Notable 40% increased Damage while Leeching Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Sap Psyche Notable 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently (Recently refers to the past 4 seconds) | |
Sadist Notable 15% increased Elemental Damage if you've Chilled an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently (Recently refers to the past 4 seconds) | |
Corrosive Elements Notable 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Doryani's Lesson Notable 0.2% of Elemental Damage Leeched as Life 25% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Disorienting Display Notable 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Prismatic Heart Notable +10% to all Elemental Resistances 30% increased Elemental Damage | |
Widespread Destruction Notable 6% increased Area of Effect 20% increased Elemental Damage | |
Master of Fire Notable Nearby Enemies have Fire Exposure (Fire Exposure applies -10% to Fire Resistance for 4 seconds) | |
Smoking Remains Notable 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill | |
Cremator Notable 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed | |
Snowstorm Notable Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies | |
Storm Drinker Notable Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Paralysis Notable 30% increased Lightning Damage 10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) | |
Supercharge Notable Lightning Damage with Non-Critical Strikes is Lucky | |
Blanketed Snow Notable Damage Penetrates 10% Cold Resistance against Chilled Enemies | |
Cold to the Core Notable 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength | |
Cold-Blooded Killer Notable +5% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy | |
Touch of Cruelty Notable Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage (Hinder reduces movement speed by 30% for 4 seconds) | |
Unwaveringly Evil Notable 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns | |
Unspeakable Gifts Notable Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | |
Dark Ideation Notable 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% | |
Unholy Grace Notable 30% increased Chaos Damage 10% increased Attack and Cast Speed | |
Wicked Pall Notable 30% increased Chaos Damage 5% increased Skill Effect Duration | |
Renewal Notable Minions Regenerate 1% of Life per second Minions have 5% chance to deal Double Damage while they are on Full Life | |
Raze and Pillage Notable Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage | |
Rotten Claws Notable Minions have a 12% chance to Impale on Hit with Attacks | |
Call to the Slaughter Notable Minions deal 15% increased Damage Minions created Recently have 10% increased Attack and Cast Speed Minions created Recently have 30% increased Movement Speed | |
Skeletal Atrophy Notable Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage | |
Hulking Corpses Notable Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit | |
Vicious Bite Notable Minions have 30% increased Critical Strike Chance Minions have +15% to Critical Strike Multiplier | |
Primordial Bond Notable 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life | |
Blowback Notable 10% chance to Ignite Ignites you inflict deal Damage 8% faster (They will deal the same total damage over a shorter duration) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Fan the Flames Notable Ignites you inflict spread to other Enemies within a Radius of 15 | |
Cooked Alive Notable 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Burning Bright Notable 25% increased Burning Damage 8% increased Area of Effect | |
Wrapped in Flame Notable 20% increased Fire Damage Cannot be Chilled while Burning 5% chance to Cover Enemies in Ash on Hit while you are Burning (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) | |
Vivid Hues Notable 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech 20% increased Damage with Bleeding (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Rend Notable +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration | |
Disorienting Wounds Notable 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Compound Injury Notable 35% increased Damage with Bleeding you inflict on Maimed Enemies | |
Blood Artist Notable +6% to Physical Damage over Time Multiplier if you've Spent Life Recently +20 to Strength (Recently refers to the past 4 seconds) | |
Phlebotomist Notable +6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently 20% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
Septic Spells Notable 5% increased Cast Speed Spell Skills have +5% to Damage over Time Multiplier for Poison 20% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Low Tolerance Notable Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage | |
Steady Torment Notable 15% increased Poison Duration 15% increased Bleeding Duration +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies | |
Eternal Suffering Notable 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) | |
Eldritch Inspiration Notable 20% increased Chaos Damage 16% increased maximum Mana 20% increased Mana Regeneration Rate | |
Wasting Affliction Notable 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) | |
Haemorrhage Notable +10% to Damage over Time Multiplier for Ailments from Critical Strikes 30% increased Critical Strike Chance | |
Flow of Life Notable 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second | |
Exposure Therapy Notable +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time | |
Brush with Death Notable +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill | |
Vile Reinvigoration Notable 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently (Recently refers to the past 4 seconds) | |
Circling Oblivion Notable 25% increased Damage over Time 15% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Brewed for Potency Notable 24% increased Damage over Time 10% increased Flask Charges gained 20% increased Life and Mana Recovery from Flasks | |
Astonishing Affliction Notable 20% increased Duration of Elemental Ailments on Enemies 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Cold Conduction Notable 25% increased Effect of Cold Ailments you inflict on Shocked Enemies 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies (Cold Ailments are Chilled, Frozen and Brittle) (Lightning Ailments are Shocked and Sapped) | |
Inspired Oppression Notable 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Recently refers to the past 4 seconds) | |
Chilling Presence Notable Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) | |
Deep Chill Notable +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) | |
Blast-Freeze Notable 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 | |
Thunderstruck Notable 20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance | |
Stormrider Notable 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies | |
Overshock Notable 30% increased Lightning Damage 40% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) | |
Evil Eye Notable Enemies you Curse take 6% increased Damage | |
Forbidden Words Notable 25% increased Area of Effect of Curse Aura Skills 15% increased Mana Reservation Efficiency of Curse Aura Skills | |
Doedre's Spite Notable Enfeeble can affect Hexproof Enemies 35% increased Critical Strike Chance against Cursed Enemies | |
Victim Maker Notable Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) | |
Master of Fear Notable Enemies you Curse are Unnerved (Unnerved enemies take 10% increased Spell Damage) | |
Wish for Death Notable You have Culling Strike against Cursed Enemies (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) | |
Lord of Drought Notable Flammability can affect Hexproof Enemies 30% increased Damage with Ignites inflicted on Cursed Enemies | |
Blizzard Caller Notable Frostbite can affect Hexproof Enemies 30% increased Duration of Freezes you inflict on Cursed Enemies | |
Tempt the Storm Notable Conductivity can affect Hexproof Enemies 30% increased Effect of Shocks you inflict on Cursed Enemies | |
Misery Everlasting Notable Despair can affect Hexproof Enemies Recover 2% of Energy Shield when you Kill a Cursed Enemy | |
Exploit Weakness Notable Vulnerability can affect Hexproof Enemies Recover 2% of Life when you Kill a Cursed Enemy | |
Hound's Mark Notable 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy | |
Doedre's Gluttony Notable Punishment can affect Hexproof Enemies You have Culling Strike against Cursed Enemies (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) | |
Doedre's Apathy Notable Temporal Chains can affect Hexproof Enemies Enemies you Curse are Unnerved (Unnerved enemies take 10% increased Spell Damage) | |
Master of the Maelstrom Notable Elemental Weakness can affect Hexproof Enemies +1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently (Maximum Resistances cannot be raised above 90%) | |
Heraldry Notable Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Endbringer Notable 5% increased Damage for each Herald affecting you 20% increased Damage while affected by a Herald | |
Cult-Leader Notable Minions deal 35% increased Damage while you are affected by a Herald | |
Empowered Envoy Notable Herald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you | |
Dark Messenger Notable Herald Skills have 25% increased Area of Effect Herald Skills deal 20% increased Damage | |
Agent of Destruction Notable 10% chance to Freeze, Shock and Ignite while affected by a Herald 25% increased Elemental Damage while affected by a Herald | |
Lasting Impression Notable 30% increased Damage over Time while affected by a Herald Herald Skills deal 50% increased Damage over Time | |
Self-Fulfilling Prophecy Notable +1% to Critical Strike Chance of Herald Skills +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently (Recently refers to the past 4 seconds) | |
Invigorating Portents Notable Minions deal 20% increased Damage while you are affected by a Herald Minions have 10% increased Movement Speed for each Herald affecting you | |
Pure Agony Notable +5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald | |
Disciples Notable Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Rate | |
Dread March Notable Minions have 10% increased maximum Life Minions have 10% increased Movement Speed Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance | |
Blessed Rebirth Notable Minions have 20% increased maximum Life Minions created Recently cannot be Damaged (Recently refers to the past 4 seconds) | |
Life from Death Notable Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death (Recently refers to the past 4 seconds) | |
Feasting Fiends Notable Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Bodyguards Notable Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks | |
Follow-Through Notable Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain | |
Streamlined Notable 20% increased Projectile Speed 20% increased Projectile Damage | |
Shrieking Bolts Notable 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) | |
Eye to Eye Notable 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies | |
Repeater Notable 30% increased Projectile Damage 8% increased Attack and Cast Speed | |
Aerodynamics Notable Projectiles Pierce an additional Target 10% increased Projectile Speed 10% increased Projectile Damage | |
Chip Away Notable Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% Brand Recall grants 20% increased Brand Attachment range to recalled Brands | |
Seeker Runes Notable 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
Remarkable Notable 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand | |
Brand Loyalty Notable Enemies take 3% increased Damage for each of your Brands Attached to them | |
Holy Conquest Notable Brands have 25% increased Area of Effect if 50% of Attached Duration expired 25% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
Grand Design Notable 20% increased Brand Damage Brand Skills have 10% increased Duration 10% increased Brand Attachment range (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
Set and Forget Notable 25% increased Trap Damage 40% increased Trap Trigger Area of Effect Skills used by Traps have 15% increased Area of Effect | |
Expert Sabotage Notable Mines have a 10% chance to be Detonated an Additional Time Mines have 20% increased Detonation Speed | |
Guerilla Tactics Notable 20% increased Trap Damage 20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed 5% increased Movement Speed if you've thrown a Trap or Mine Recently (Recently refers to the past 4 seconds) | |
Expendability Notable 10% chance to throw up to 1 additional Trap or Mine (Throwing Mines takes 10% more time for each additional Mine thrown) | |
Arcane Pyrotechnics Notable 20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Mine is Detonated targeting an Enemy Gain Arcane Surge when your Trap is Triggered by an Enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Surprise Sabotage Notable +8% to Critical Strike Multiplier with Traps +8% to Critical Strike Multiplier with Mines Trap Damage Penetrates 4% Elemental Resistances Mine Damage Penetrates 4% Elemental Resistances | |
Careful Handling Notable 15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana | |
Peak Vigour Notable 8% increased maximum Life 20% increased Life Recovery from Flasks | |
Fettle Notable +20 to maximum Life 10% increased maximum Life | |
Feast of Flesh Notable 8% increased maximum Life 0.4% of Attack Damage Leeched as Life Gain 10 Life per Enemy Hit with Attacks (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Sublime Sensation Notable 10% increased maximum Energy Shield 8% increased maximum Life | |
Surging Vitality Notable 8% increased maximum Life Every 4 seconds, Regenerate 10% of Life over one second | |
Peace Amidst Chaos Notable 8% increased maximum Life 20% increased Armour while stationary Regenerate 2% of Life per second while stationary | |
Adrenaline Notable 8% increased maximum Life 6% increased Attack Speed while Leeching | |
Wall of Muscle Notable 6% increased maximum Life 5% increased Strength | |
Mindfulness Notable 15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary | |
Liquid Inspiration Notable 15% increased maximum Mana 20% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask | |
Openness Notable +30 to maximum Mana 20% increased maximum Mana | |
Daring Ideas Notable 18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Clarity of Purpose Notable 15% increased maximum Mana 30% increased Mana Regeneration Rate | |
Scintillating Idea Notable 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance | |
Holistic Health Notable 8% increased maximum Life 10% increased maximum Mana | |
Genius Notable 8% increased maximum Mana 5% increased Intelligence | |
Improvisor Notable 6% increased Attack Speed 10% increased maximum Mana Gain 3 Mana per Enemy Hit with Attacks | |
Stubborn Student Notable 20% increased Armour 15% increased maximum Mana +1 Armour per 10 Unreserved Maximum Mana | |
Savour the Moment Notable 10% increased maximum Energy Shield Regenerate 3% of Energy Shield per second while stationary | |
Energy From Naught Notable +70 to maximum Energy Shield 15% increased Energy Shield Recharge Rate | |
Will Shaper Notable Gain 5% of Maximum Mana as Extra Maximum Energy Shield | |
Spring Back Notable 10% increased maximum Energy Shield 5% faster start of Energy Shield Recharge | |
Conservation of Energy Notable 10% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Self-Control Notable 25% increased Mana Regeneration Rate Discipline has 80% increased Mana Reservation Efficiency | |
Heart of Iron Notable Gain 10% of Maximum Life as Extra Armour | |
Prismatic Carapace Notable 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) | |
Militarism Notable 30% increased Armour 8% increased maximum Life | |
Second Skin Notable 3% Chance to Block Spell Damage 30% increased Armour +3% Chance to Block Attack Damage | |
Dragon Hunter Notable 30% increased Armour +20% to Fire Resistance 15% chance to Defend with 200% of Armour (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) | |
Enduring Composure Notable 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) | |
Uncompromising Notable 20% increased Stun Threshold Determination has 50% increased Mana Reservation Efficiency (The Stun Threshold determines how much Damage can Stun something) | |
Prismatic Dance Notable 30% increased Evasion Rating +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) | |
Natural Vigour Notable 30% increased Evasion Rating 8% increased maximum Life | |
Untouchable Notable +10% chance to Suppress Spell Damage 30% increased Evasion Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Shifting Shadow Notable 20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Readiness Notable 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently | |
Sublime Form Notable +10% to all Elemental Resistances Grace has 50% increased Mana Reservation Efficiency | |
Confident Combatant Notable 1% increased Damage per 1% Chance to Block Attack Damage | |
Flexible Sentry Notable 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Vicious Guard Notable 0.4% of Attack Damage Leeched as Life Regenerate 1.5% of Life per second +4% Chance to Block Attack Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Mystical Ward Notable 4% Chance to Block Spell Damage 0.3% of Spell Damage Leeched as Energy Shield Regenerate 1.5% of Energy Shield per second (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Rote Reinforcement Notable +20 to maximum Life 20% chance to gain an Endurance Charge when you Block +4% Chance to Block Attack Damage | |
Mage Hunter Notable 4% Chance to Block Spell Damage 20% increased Spell Damage 20% chance to gain a Power Charge when you Block | |
Riot Queller Notable +4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage | |
One with the Shield Notable +5% Chance to Block Attack Damage while holding a Shield Recover 50 Life when you Block 50% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Aerialist Notable +10% chance to Suppress Spell Damage 5% increased Dexterity (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Elegant Form Notable +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Darting Movements Notable 3% increased Movement Speed +12% chance to Suppress Spell Damage while moving (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
No Witnesses Notable 10% chance to gain Elusive on Kill 25% increased Elusive Effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) | |
Molten One's Mark Notable +2% to maximum Fire Resistance Regenerate 1% of Life per second (Maximum Resistances cannot be raised above 90%) | |
Fire Attunement Notable 30% reduced Ignite Duration on you You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Recently refers to the past 4 seconds) | |
Pure Might Notable 40% increased Stun and Block Recovery Purity of Fire has 80% increased Mana Reservation Efficiency +20 to Strength | |
Blacksmith Notable 25% increased Armour +20% to Fire Resistance 0.4% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Non-Flammable Notable +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited (Maximum Resistances cannot be raised above 90%) | |
Winter Prowler Notable +2% to maximum Cold Resistance 10% increased Life Recovery from Flasks (Maximum Resistances cannot be raised above 90%) | |
Hibernator Notable 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Chill reduces Action Speed by up to 30%) (Recently refers to the past 4 seconds) | |
Pure Guile Notable Purity of Ice has 80% increased Mana Reservation Efficiency +20 to Dexterity 5% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Alchemist Notable +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks | |
Antifreeze Notable +20% to Cold Resistance +1% to maximum Cold Resistance 30% chance to Avoid being Frozen (Maximum Resistances cannot be raised above 90%) | |
Wizardry Notable 8% increased maximum Mana +2% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) | |
Capacitor Notable You cannot be Shocked if you've been Shocked Recently Unaffected by Shocked Ground 30% reduced Effect of Shock on you (Shock increases Damage taken by up to 50%) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Recently refers to the past 4 seconds) | |
Pure Aptitude Notable 15% increased Energy Shield Recharge Rate Purity of Lightning has 80% increased Mana Reservation Efficiency +20 to Intelligence | |
Sage Notable 20% increased Mana Regeneration Rate +20% to Lightning Resistance Regenerate 1.5% of Life per second | |
Insulated Notable +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked (Maximum Resistances cannot be raised above 90%) | |
Born of Chaos Notable +3% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) | |
Antivenom Notable +23% to Chaos Resistance +1% to maximum Chaos Resistance 30% chance to Avoid being Poisoned (Maximum Resistances cannot be raised above 90%) | |
Rot-Resistant Notable +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second | |
Blessed Notable 6% increased maximum Life 10% increased maximum Mana +13% to Chaos Resistance | |
Student of Decay Notable 25% increased Damage over Time +13% to Chaos Resistance |
Cluster Jewel Passive /565 ⍟
Name | Enchantment | Passive | Level | Pre/Suf |
---|---|---|---|---|
Small Cluster Jewel | 4% increased maximum Life | Gladiator's Fortitude | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Towering Threat | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Flow of Life | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Brush with Death | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Careful Handling | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Peak Vigour | 1 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Fettle | 75 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Feast of Flesh | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Sublime Sensation | 50 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Surging Vitality | 1 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Peace Amidst Chaos | 50 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Adrenaline | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Wall of Muscle | 75 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Holistic Health | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Heart of Iron | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Natural Vigour | 50 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Vicious Guard | 1 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Rote Reinforcement | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Sage | 1 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Blessed | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Brush with Death | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Vile Reinvigoration | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Sublime Sensation | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Savour the Moment | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Energy From Naught | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Will Shaper | 75 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Spring Back | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Conservation of Energy | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Mystical Ward | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Self-Control | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Eldritch Inspiration | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Careful Handling | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Mindfulness | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Liquid Inspiration | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Openness | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Daring Ideas | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Clarity of Purpose | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Scintillating Idea | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Holistic Health | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Genius | 75 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Improvisor | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Stubborn Student | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Will Shaper | 75 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Wizardry | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Sage | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Blessed | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Battle-Hardened | 50 | Prefix |
Small Cluster Jewel | 15% increased Armour | Stubborn Student | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Heart of Iron | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Prismatic Carapace | 75 | Prefix |
Small Cluster Jewel | 15% increased Armour | Militarism | 50 | Prefix |
Small Cluster Jewel | 15% increased Armour | Second Skin | 1 | Prefix |
Small Cluster Jewel | 15% increased Armour | Dragon Hunter | 50 | Prefix |
Small Cluster Jewel | 15% increased Armour | Enduring Composure | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Blacksmith | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Uncompromising | 50 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Battle-Hardened | 50 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Prismatic Dance | 75 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Natural Vigour | 50 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Untouchable | 1 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Shifting Shadow | 50 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Readiness | 1 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Sublime Form | 50 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Prodigious Defence | 1 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Strike Leader | 1 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Powerful Ward | 68 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Enduring Ward | 68 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Stoic Focus | 1 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Mage Bane | 68 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Second Skin | 1 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Vicious Guard | 1 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Mystical Ward | 1 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Rote Reinforcement | 68 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Mage Hunter | 68 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | Riot Queller | 75 | Prefix |
Small Cluster Jewel | +1% Chance to Block Attack Damage | One with the Shield | 50 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Prodigious Defence | 1 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Strike Leader | 1 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Powerful Ward | 68 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Enduring Ward | 68 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Stoic Focus | 1 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Mage Bane | 68 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Second Skin | 1 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Vicious Guard | 1 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Mystical Ward | 1 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Rote Reinforcement | 68 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Mage Hunter | 68 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | Riot Queller | 75 | Prefix |
Small Cluster Jewel | 1% Chance to Block Spell Damage | One with the Shield | 50 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Prismatic Heart | 1 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Prismatic Carapace | 75 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Dragon Hunter | 50 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Prismatic Dance | 75 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Molten One's Mark | 68 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Fire Attunement | 1 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Pure Might | 68 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Blacksmith | 68 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Non-Flammable | 50 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Prismatic Heart | 1 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Prismatic Carapace | 75 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Prismatic Dance | 75 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Winter Prowler | 68 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Hibernator | 50 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Pure Guile | 68 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Alchemist | 1 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Antifreeze | 50 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Prismatic Heart | 1 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Prismatic Carapace | 75 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Prismatic Dance | 75 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Wizardry | 68 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Capacitor | 50 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Pure Aptitude | 68 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Sage | 1 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Insulated | 50 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Exposure Therapy | 1 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Born of Chaos | 68 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Antivenom | 50 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Rot-Resistant | 68 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Blessed | 68 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Student of Decay | 50 | Prefix |
Small Cluster Jewel | +2% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Hit and Run | 1 | Prefix |
Small Cluster Jewel | +2% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Untouchable | 1 | Prefix |
Small Cluster Jewel | +2% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Aerialist | 75 | Prefix |
Small Cluster Jewel | +2% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Elegant Form | 1 | Prefix |
Small Cluster Jewel | +2% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Darting Movements | 1 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Replenishing Presence | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Master of Command | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Spiteful Presence | 1 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Purposeful Harbinger | 75 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Destructive Aspect | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Electric Presence | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Volatile Presence | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Righteous Path | 1 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Pure Might | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Pure Guile | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Pure Aptitude | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Self-Control | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Uncompromising | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Sublime Form | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Mortifying Aspect | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Frantic Aspect | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Introspection | 68 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Evil Eye | 1 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Doedre's Spite | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Victim Maker | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Lord of Drought | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Blizzard Caller | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Tempt the Storm | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Misery Everlasting | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Exploit Weakness | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Hound's Mark | 1 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Doedre's Gluttony | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Doedre's Apathy | 68 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Master of the Maelstrom | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Eye of the Storm | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Master of Fire | 75 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Smoking Remains | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Cremator | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Blowback | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Fan the Flames | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Cooked Alive | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Burning Bright | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Wrapped in Flame | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Student of Decay | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Unwaveringly Evil | 1 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Dark Ideation | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Wicked Pall | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Septic Spells | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Low Tolerance | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Steady Torment | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Eternal Suffering | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Eldritch Inspiration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Student of Decay | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Wound Aggravation | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Vivid Hues | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Rend | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Disorienting Wounds | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Compound Injury | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Blood Artist | 75 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Phlebotomist | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Steady Torment | 68 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Student of Decay | 50 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Cold-Blooded Killer | 50 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Chilling Presence | 75 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Deep Chill | 1 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Blast-Freeze | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Student of Decay | 50 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Eye of the Storm | 50 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Astonishing Affliction | 1 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Cold Conduction | 68 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Inspired Oppression | 75 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Chilling Presence | 75 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Deep Chill | 1 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Blast-Freeze | 68 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Stormrider | 68 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Overshock | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Replenishing Presence | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Master of Command | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Spiteful Presence | 1 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Purposeful Harbinger | 75 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Destructive Aspect | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Electric Presence | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Volatile Presence | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Righteous Path | 1 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Pure Might | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Pure Guile | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Pure Aptitude | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Self-Control | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Uncompromising | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Sublime Form | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Mortifying Aspect | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Frantic Aspect | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Introspection | 68 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Evil Eye | 1 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Doedre's Spite | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Victim Maker | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Lord of Drought | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Blizzard Caller | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Tempt the Storm | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Misery Everlasting | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Exploit Weakness | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Hound's Mark | 1 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Doedre's Gluttony | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Doedre's Apathy | 68 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Master of the Maelstrom | 50 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Purposeful Harbinger | 75 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Heraldry | 75 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Endbringer | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Empowered Envoy | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Dark Messenger | 50 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Agent of Destruction | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Lasting Impression | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Self-Fulfilling Prophecy | 68 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Purposeful Harbinger | 75 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Heraldry | 75 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Endbringer | 68 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Cult-Leader | 1 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Lasting Impression | 68 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Invigorating Portents | 50 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Pure Agony | 68 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Disciples | 68 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Mob Mentality | 75 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Cry Wolf | 68 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Haunting Shout | 50 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Lead By Example | 1 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Provocateur | 50 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Warning Call | 68 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Rattling Bellow | 1 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Precise Retaliation | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Skullbreaker | 68 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Pressure Points | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Overwhelming Malice | 68 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Magnifier | 1 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Savage Response | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Eye of the Storm | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Basics of Pain | 1 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Quick Getaway | 1 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Provocateur | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Renewal | 50 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Hulking Corpses | 50 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Dread March | 1 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Blessed Rebirth | 68 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Life from Death | 50 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Feasting Fiends | 1 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Bodyguards | 50 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Magnifier | 1 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Assert Dominance | 68 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Vast Power | 50 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Powerful Assault | 50 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Titanic Swings | 50 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Towering Threat | 68 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Expansive Might | 68 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Follow-Through | 68 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Streamlined | 1 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Shrieking Bolts | 50 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Eye to Eye | 50 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Repeater | 1 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Aerodynamics | 68 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Set and Forget | 50 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Expert Sabotage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Guerilla Tactics | 1 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Expendability | 68 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Arcane Pyrotechnics | 68 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Surprise Sabotage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Careful Handling | 68 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Echo | 1 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Reach | 1 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Might | 50 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Preservation | 68 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Snaring Spirits | 50 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Sleepless Sentries | 68 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Guidance | 50 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Inspiration | 68 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Chip Away | 50 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Seeker Runes | 68 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Remarkable | 68 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Brand Loyalty | 1 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Holy Conquest | 50 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Grand Design | 68 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Vital Focus | 1 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Rapid Infusion | 68 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Unwavering Focus | 50 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Enduring Focus | 75 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Precise Focus | 50 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Stoic Focus | 1 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Hex Breaker | 75 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Distilled Perfection | 1 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Spiked Concoction | 50 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Fasting | 50 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Mender's Wellspring | 68 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Special Reserve | 1 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Numbing Elixir | 68 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Peak Vigour | 1 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Liquid Inspiration | 68 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Distilled Perfection | 1 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Spiked Concoction | 50 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Fasting | 50 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Mender's Wellspring | 68 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Special Reserve | 1 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Numbing Elixir | 68 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Bloodscent | 75 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Run Through | 68 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Wound Aggravation | 1 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Calamitous | 50 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Devastator | 75 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Aggressive Defence | 1 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Overlord | 75 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Expansive Might | 68 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Weight Advantage | 1 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Calamitous | 50 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Devastator | 75 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Aggressive Defence | 1 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Wind-up | 68 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Fan of Blades | 75 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Disease Vector | 50 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Calamitous | 50 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Devastator | 75 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Aggressive Defence | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Arcing Shot | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Tempered Arrowheads | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Broadside | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Calamitous | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Devastator | 75 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Explosive Force | 68 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Opportunistic Fusilade | 1 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Storm's Hand | 50 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Calamitous | 50 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Devastator | 75 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Titanic Swings | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Battlefield Dominator | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Martial Mastery | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Surefooted Striker | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Graceful Execution | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Brutal Infamy | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Fearsome Warrior | 68 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Calamitous | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Devastator | 75 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Combat Rhythm | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Hit and Run | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Insatiable Killer | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Mage Bane | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Martial Momentum | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Deadly Repartee | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Quick and Deadly | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Calamitous | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Devastator | 75 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Prodigious Defence | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Advance Guard | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Strike Leader | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Gladiator's Fortitude | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Precise Retaliation | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Veteran Defender | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Calamitous | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Devastator | 75 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Riot Queller | 75 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 10% increased Attack Damage | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 10% increased Attack Damage | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 10% increased Attack Damage | Calamitous | 50 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Devastator | 75 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Ancestral Inspiration | 68 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Arcane Adept | 68 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Seal Mender | 75 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Conjured Wall | 50 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Arcane Heroism | 68 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Practiced Caster | 1 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Burden Projection | 50 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Thaumophage | 50 | Suffix |
Large Cluster Jewel | 10% increased Spell Damage | Essence Rush | 50 | Suffix |
Large Cluster Jewel | 10% increased Spell Damage | Sap Psyche | 68 | Suffix |
Large Cluster Jewel | 10% increased Spell Damage | Mage Hunter | 68 | Prefix |
Large Cluster Jewel | 10% increased Elemental Damage | Sadist | 68 | Prefix |
Large Cluster Jewel | 10% increased Elemental Damage | Corrosive Elements | 75 | Prefix |
Large Cluster Jewel | 10% increased Elemental Damage | Doryani's Lesson | 68 | Suffix |
Large Cluster Jewel | 10% increased Elemental Damage | Disorienting Display | 50 | Suffix |
Large Cluster Jewel | 10% increased Elemental Damage | Prismatic Heart | 1 | Prefix |
Large Cluster Jewel | 10% increased Elemental Damage | Widespread Destruction | 1 | Suffix |
Large Cluster Jewel | 10% increased Elemental Damage | Inspired Oppression | 75 | Prefix |
Large Cluster Jewel | 12% increased Physical Damage | Iron Breaker | 1 | Prefix |
Large Cluster Jewel | 12% increased Physical Damage | Master the Fundamentals | 50 | Prefix |
Large Cluster Jewel | 12% increased Physical Damage | Force Multiplier | 50 | Suffix |
Large Cluster Jewel | 12% increased Physical Damage | Furious Assault | 1 | Suffix |
Large Cluster Jewel | 12% increased Physical Damage | Grim Oath | 68 | Suffix |
Large Cluster Jewel | 12% increased Physical Damage | Battle-Hardened | 50 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Sadist | 68 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Corrosive Elements | 75 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Doryani's Lesson | 68 | Suffix |
Large Cluster Jewel | 12% increased Fire Damage | Disorienting Display | 50 | Suffix |
Large Cluster Jewel | 12% increased Fire Damage | Prismatic Heart | 1 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Widespread Destruction | 1 | Suffix |
Large Cluster Jewel | 12% increased Fire Damage | Master of Fire | 75 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Smoking Remains | 50 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Cremator | 50 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Burning Bright | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Sadist | 68 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Corrosive Elements | 75 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Doryani's Lesson | 68 | Suffix |
Large Cluster Jewel | 12% increased Lightning Damage | Disorienting Display | 50 | Suffix |
Large Cluster Jewel | 12% increased Lightning Damage | Prismatic Heart | 1 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Widespread Destruction | 1 | Suffix |
Large Cluster Jewel | 12% increased Lightning Damage | Snowstorm | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Storm Drinker | 1 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Paralysis | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Inspired Oppression | 75 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Thunderstruck | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Stormrider | 68 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Overshock | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Scintillating Idea | 50 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Sadist | 68 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Corrosive Elements | 75 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Doryani's Lesson | 68 | Suffix |
Large Cluster Jewel | 12% increased Cold Damage | Disorienting Display | 50 | Suffix |
Large Cluster Jewel | 12% increased Cold Damage | Prismatic Heart | 1 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Widespread Destruction | 1 | Suffix |
Large Cluster Jewel | 12% increased Cold Damage | Snowstorm | 50 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Blanketed Snow | 68 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Cold to the Core | 68 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Cold-Blooded Killer | 50 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Inspired Oppression | 75 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Deep Chill | 1 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Blast-Freeze | 68 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Stormrider | 68 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Grim Oath | 68 | Suffix |
Large Cluster Jewel | 12% increased Chaos Damage | Overwhelming Malice | 68 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Touch of Cruelty | 1 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Unwaveringly Evil | 1 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Unspeakable Gifts | 75 | Suffix |
Large Cluster Jewel | 12% increased Chaos Damage | Dark Ideation | 68 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Unholy Grace | 1 | Suffix |
Large Cluster Jewel | 12% increased Chaos Damage | Wicked Pall | 50 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Renewal | 50 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Raze and Pillage | 68 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Rotten Claws | 50 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Call to the Slaughter | 1 | Suffix |
Large Cluster Jewel | Minions deal 10% increased Damage | Skeletal Atrophy | 68 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Vicious Bite | 75 | Suffix |
Large Cluster Jewel | Minions deal 10% increased Damage | Primordial Bond | 68 | Suffix |
Large Cluster Jewel | Minions deal 10% increased Damage | Feasting Fiends | 1 | Prefix |
Community Wiki
Cluster Jewel
Cluster Jewels are a class of jewels that can be socketed in the outermost sockets of the passive skill tree. These jewels extend the skill tree by creating new clusters of nodes, which can contain basic nodes, notable skills, and even keystones. They can also create more jewel sockets which can support smaller cluster jewels. They are occasionally dropped from a Delirium encounter.
Cluster jewels can be crafted to modify their properties. Like all jewels, rare cluster jewels can have a maximum of four affixes.
Mechanics
Non-unique Cluster Jewels come with two enchantments: one that determines how many passive skills are in the cluster, and one that determines what bonuses the passives in the jewel give. The latter determines what kind of mods the Cluster Jewel can roll. Like other jewels, they can have up to four explicit modifiers. The explicit mods will either modify or add bonuses to the small passives or add a notable skill or jewel sockets to the cluster. Unlike other jewels, normal rarity Cluster Jewels can drop. Medium and Large Cluster Jewels have a third enchantment that determines how many jewel sockets it has.
Jewel sockets in the cluster can support either regular or Abyss jewels or smaller cluster jewels. Jewel sockets in a Large Cluster Jewel can support Medium Cluster Jewel or Small Cluster Jewels, and jewel sockets in a Medium Cluster Jewel can support a Small Cluster Jewel. You can have a maximum of two sockets for Large and one for Medium.
Passives in the Cluster Jewel are never considered to be within radius of Jewels for unique Jewels which interact with nearby passives. Similarly, jewels with a radius have radius effects disabled if they're socketed in a Cluster Jewel jewel socket.
The passive points spent on the Cluster Jewel passives can be refunded by simply unsocketing the jewel, which refunds all passive points spent on that jewel's cluster. However, if a jewel socket or Keystone passive has been allocated, it will cost 1 refund point to unsocket it.
No jewel will have more than one of a given notable, but duplicates of the same notable skills can be stacked. If the notable has a limit to its effect, such as Purposeful Harbinger, that limit applies across all instances of the notable.
Selling 5 of the same kind(e.g. Large and Rare) will give you a new jewel of the same size and rarity. The new jewel will have the minimum item level from the 5 components, a new enchantment and new modifiers.
Small Cluster Jewel adds 2-3 passive skills, can not have sockets. It can only have a single notable passive skill; a prefix.
Medium Cluster Jewel adds 4-6 passive skills, has 1 socket. It can have up to two notable passive skills; both are prefixes.
Large Cluster Jewel adds 8-12 passive skills, has 2 sockets. It can have up to three notable passive skills; two prefixes, one suffix.
Optimal passive skill amounts
Since Cluster Jewels are able to have significantly varying amounts of passive skills, some of them are strictly better than others when it comes to optimizing for the most notable passive skills and Jewel Sockets using the least possible amount of points on the tree. This table details how many passive points need to be spent to allocate all possible notable and jewel sockets (referred to as "significant nodes" in the table) for every size variation of non-Unique Cluster Jewel base types.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Guide
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.