Cluster Jewel Unique /13
Adds 7 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Added Small Passive Skills grant Nothing
[Three random notable modifiers]
(Added Passive Skills are never considered to be in Radius by other Jewels)
(All Added Passive Skills are Small unless otherwise specified)
Adds 5 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Adds 3 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Adds 1 Small Passive Skill which grants nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Enchantment Modifiers /52
Added Small Passive Skills grant: {0} | Name | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves)
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers)
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Damage with Two Handed Weapons
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Attack Damage while Dual Wielding
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Attack Damage while holding a Shield
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Attack Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Spell Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Elemental Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Physical Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Fire Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Lightning Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Cold Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Chaos Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minions deal 10% increased Damage
| Large Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Burning Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Chaos Damage over Time
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Physical Damage over Time
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Cold Damage over Time
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Damage over Time
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Damage while affected by a Herald
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minions deal 10% increased Damage while you are affected by a Herald
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exerted Attacks deal 20% increased Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15% increased Critical Strike Chance
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minions have 12% increased maximum Life
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Area Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Projectile Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Trap Damage 12% increased Mine Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Totem Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Channelling Skills deal 12% increased Damage
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6% increased Flask Effect Duration
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks
| Medium Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4% increased maximum Life
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6% increased maximum Energy Shield
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6% increased maximum Mana
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15% increased Armour
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15% increased Evasion Rating
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+2% Chance to Block Attack Damage
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2% Chance to Block Spell Damage
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+15% to Fire Resistance
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+15% to Cold Resistance
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+15% to Lightning Resistance
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+12% to Chaos Resistance
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+4% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6% increased Mana Reservation Efficiency of Skills
| Small Cluster Jewel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2% increased Effect of your Curses
| Small Cluster Jewel |
Cluster Jewel Special /307
10% more Damage taken if you haven't Consumed a Corpse Recently
(Recently refers to the past 4 seconds)
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
30% increased Attack Damage while holding a Shield
+4% Chance to Block Attack Damage
Ignore all Movement Penalties from Armour
5% increased Movement Speed while holding a Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
+4% Chance to Block Attack Damage
+0.2 metres to Melee Strike Range while Holding a Shield
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+10% Chance to Block Spell Damage while at Maximum Power Charges
+10% Chance to Block Attack Damage while at Maximum Endurance Charges
5% increased maximum Life
+30% to Critical Strike Multiplier if you have Blocked Recently
(Recently refers to the past 4 seconds)
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
30% increased Physical Damage
Impales you inflict last 1 additional Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
35% reduced Elemental Damage
35% increased Physical Damage
25% increased Physical Damage
25% increased Physical Damage
10% chance to Impale Enemies on Hit with Attacks
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
35% increased Physical Damage
You and nearby Allies Regenerate 1% of Life per second
Banner Skills have 20% increased Area of Effect
Hatred has 50% increased Mana Reservation Efficiency
(Cold Ailments are Chilled, Frozen and Brittle)
each Herald affecting you, up to 40%
Pride has 50% increased Mana Reservation Efficiency
Wrath has 50% increased Mana Reservation Efficiency
(Lightning Ailments are Shocked and Sapped)
20% increased Duration of Fire Ailments
(Fire Ailments are Ignited and Scorched)
Zealotry has 50% increased Mana Reservation Efficiency
+15% to Critical Strike Multiplier
(The Stun Threshold determines how much Damage can Stun something)
30% increased Critical Strike Chance
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
+10% to Critical Strike Multiplier
30% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
40% increased Critical Strike Chance
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
30% increased Critical Strike Chance
5% increased Movement Speed if you've dealt a Critical Strike Recently
25% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
(Recently refers to the past 4 seconds)
3% increased Area of Effect per Power Charge, up to a maximum of 50%
Area Skills have 10% chance to Knock Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
Spells which can gain Intensity have +1 to maximum Intensity
15% increased Area of Effect while wielding a Two Handed Melee Weapon
10% increased Area of Effect
10% increased Attack and Cast Speed if you've summoned a Totem Recently
(Recently refers to the past 4 seconds)
25% increased Totem Placement speed
25% increased Totem Placement range
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
Totems Hinder Enemies near them when Summoned
(Hinder reduces movement speed by 30% for 4 seconds)
You have Onslaught if you've Summoned a Totem Recently
(Recently refers to the past 4 seconds)
Totems Regenerate 2% of Life per second
Spells cast by Totems deal 25% increased Damage
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Regenerate 1.5% of Life per second while Channelling
Unaffected by Chill while Channelling
Channelling Skills deal 30% increased Damage
25% chance to gain an Endurance Charge each second while Channelling
+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second
+5% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage
Remove a Curse after Channelling for 2 seconds
Channelling Skills deal 20% increased Damage
Gain Arcane Surge after Channelling for 1 second
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
25% increased Mana Recovery from Flasks
10% increased Flask Effect Duration
Gain Alchemist's Genius when you use a Flask
(Alchemist's Genius increases Flask Charges gained by 20% and effect of Flasks by 10%, for 4 seconds)
10% increased Movement Speed while under no Flask Effects
Life Flasks gain 1 Charge every 3 seconds
Remove Bleeding when you use a Life Flask
Regenerate 2% of Life per second during any Flask Effect
40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
20% increased total Power counted by Warcries
(Intimidated enemies take 10% increased Attack Damage)
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+10% to Critical Strike Multiplier against Taunted Enemies
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
+20 to Strength
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds
(Warstaves are considered Staves)
10% increased Area of Effect per second you've been stationary, up to a maximum of 50%
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Gain 10% of Wand Physical Damage as Extra Chaos Damage
35% increased Damage with Wands if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
25% of Wand Physical Damage converted to Lightning Damage
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
40% increased Damage with Hits and Ailments against Unique Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently
(Recently refers to the past 4 seconds)
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently
(Recently refers to the past 4 seconds)
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding
30% increased Off Hand Attack Speed while wielding two different Weapon Types
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Damage while Leeching
15% increased Attack Speed while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+8% Chance to Block Spell Damage if you've Cast a Spell Recently
(Recently refers to the past 4 seconds)
10% chance to gain Arcane Surge when you Hit a Unique enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
5% increased Cast Speed
35% chance to Ignore Stuns while Casting
8% chance to Knock Enemies Back on Hit with Spell Damage
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently
(Recently refers to the past 4 seconds)
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
(Recently refers to the past 4 seconds)
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
25% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
30% increased Elemental Damage
20% increased Elemental Damage
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
10% chance to create a Smoke Cloud on Kill
Ignited Enemies Killed by your Hits are destroyed
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
Recover 2% of Life on Killing a Chilled Enemy
Enemies Hindered by you take 10% increased Chaos Damage
(Hinder reduces movement speed by 30% for 4 seconds)
Chaos Skills ignore interruption from Stuns
10% increased Attack and Cast Speed
5% increased Skill Effect Duration
Minions have 5% chance to deal Double Damage while they are on Full Life
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
Minions created Recently have 10% increased Attack and Cast Speed
Minions created Recently have 30% increased Movement Speed
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Raised Zombies have 5% chance to Taunt Enemies on Hit
Minions have +15% to Critical Strike Multiplier
Golems have 25% increased Maximum Life
40% increased Effect of Buffs granted by your Golems
Ignites you inflict deal Damage 8% faster
(They will deal the same total damage over a shorter duration)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Enemies Ignited by you have -5% to Fire Resistance
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
8% increased Area of Effect
Cannot be Chilled while Burning
5% chance to Cover Enemies in Ash on Hit while you are Burning
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
20% increased total Recovery per second from Life Leech
20% increased Damage with Bleeding
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% increased Bleeding Duration
25% chance to Blind with Hits against Bleeding Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+20 to Strength
(Recently refers to the past 4 seconds)
20% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
16% increased maximum Mana
20% increased Mana Regeneration Rate
Damaging Ailments deal damage 5% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
30% increased Critical Strike Chance
4% increased maximum Life
Regenerate 0.6% of Life per second
+30% Chaos Resistance against Damage Over Time
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently
(Recently refers to the past 4 seconds)
15% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
10% increased Flask Charges gained
20% increased Life and Mana Recovery from Flasks
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
(Cold Ailments are Chilled, Frozen and Brittle)
(Lightning Ailments are Shocked and Sapped)
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Recently refers to the past 4 seconds)
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
Freezes you inflict spread to other Enemies within 1.2 metres
Your Critical Strikes Knock Back Shocked Enemies
30% increased Critical Strike Chance
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
40% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
15% increased Mana Reservation Efficiency of Curse Aura Skills
35% increased Critical Strike Chance against Cursed Enemies
Enemies Cursed by you have Malediction if 33% of Curse Duration expired
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
(Unnerved enemies take 10% increased Spell Damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
20% increased Damage while affected by a Herald
20% increased Effect of Herald Buffs on you
Herald Skills deal 20% increased Damage
25% increased Elemental Damage while affected by a Herald
Herald Skills deal 50% increased Damage over Time
+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
(Recently refers to the past 4 seconds)
Minions have 10% increased Movement Speed for each Herald affecting you
Minions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Rate
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
Minions created Recently cannot be Damaged
(Recently refers to the past 4 seconds)
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death
(Recently refers to the past 4 seconds)
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Minions have 10% chance to Knock Enemies Back on Hit with Attacks
20% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Projectiles deal 35% increased Damage with Hits against nearby Enemies
8% increased Attack and Cast Speed
10% increased Projectile Speed
10% increased Projectile Damage
Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%
Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100%
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Skills which create Brands have 35% chance to create an additional Brand
25% increased Brand Damage
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Brand Skills have 10% increased Duration
10% increased Brand Attachment range
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
40% increased Trap Trigger Area of Effect
Skills used by Traps have 15% increased Area of Effect
Mines have a 10% chance to be Detonated an Additional Time
20% increased Mine Damage
10% increased Trap Throwing Speed
10% increased Mine Throwing Speed
5% increased Movement Speed if you've thrown a Trap or Mine Recently
(Recently refers to the past 4 seconds)
(Throwing Mines takes 10% more time for each additional Mine thrown)
20% increased Mine Damage
Gain Arcane Surge when your Mine is Detonated targeting an Enemy
Gain Arcane Surge when your Trap is Triggered by an Enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+8% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 4% Elemental Resistances
Mine Damage Penetrates 4% Elemental Resistances
15% increased Mine Damage
4% increased maximum Life
6% increased maximum Mana
20% increased Life Recovery from Flasks
10% increased maximum Life
0.4% of Attack Damage Leeched as Life
Gain 10 Life per Enemy Hit with Attacks
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8% increased maximum Life
Every 4 seconds, Regenerate 10% of Life over one second
20% increased Armour while stationary
Regenerate 2% of Life per second while stationary
6% increased Attack Speed while Leeching
5% increased Strength
80% increased Mana Regeneration Rate while stationary
20% increased Mana Recovery from Flasks
25% chance to gain a Power Charge when you use a Mana Flask
20% increased maximum Mana
0.4% of Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Mana Regeneration Rate
Damage Penetrates 5% Lightning Resistance
10% increased maximum Mana
5% increased Intelligence
10% increased maximum Mana
Gain 3 Mana per Enemy Hit with Attacks
15% increased maximum Mana
+1 Armour per 10 Unreserved Maximum Mana
Regenerate 3% of Energy Shield per second while stationary
15% increased Energy Shield Recharge Rate
5% faster start of Energy Shield Recharge
0.3% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
8% increased maximum Life
30% increased Armour
+4% Chance to Block Attack Damage
+20% to Fire Resistance
15% chance to Defend with 200% of Armour
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
8% increased maximum Life
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+20 to Dexterity
10% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
30% chance to Avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
25% reduced Elemental Ailment Duration on you
+4% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Regenerate 1.5% of Life per second
+6% Chance to Block Attack Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage
20% increased Spell Damage
20% chance to gain a Power Charge when you Block
Enemies Taunted by you take 6% increased Damage
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
5% increased Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+12% chance to Suppress Spell Damage while moving
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
25% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Regenerate 1% of Life per second
(Maximum Resistances cannot be raised above 90%)
You cannot be Ignited if you've been Ignited Recently
Unaffected by Burning Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Recently refers to the past 4 seconds)
Purity of Fire has 80% increased Mana Reservation Efficiency
+20 to Strength
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+20% to Fire Resistance
30% chance to Avoid being Ignited
(Maximum Resistances cannot be raised above 90%)
10% increased Life Recovery from Flasks
(Maximum Resistances cannot be raised above 90%)
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Chill reduces Action Speed by up to 30%)
(Recently refers to the past 4 seconds)
+20 to Dexterity
5% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
8% increased Attack and Cast Speed
20% increased Life Recovery from Flasks
+20% to Cold Resistance
30% chance to Avoid being Frozen
(Maximum Resistances cannot be raised above 90%)
+2% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
30% reduced Effect of Shock on you
Unaffected by Shocked Ground
(Shock increases Damage taken by up to 50%)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Recently refers to the past 4 seconds)
Purity of Lightning has 80% increased Mana Reservation Efficiency
+20 to Intelligence
+20% to Lightning Resistance
Regenerate 1.5% of Life per second
+20% to Lightning Resistance
30% chance to Avoid being Shocked
(Maximum Resistances cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second
10% increased maximum Mana
+13% to Chaos Resistance
+13% to Chaos Resistance
30% increased Damage with Ignites inflicted on Cursed Enemies
30% increased Duration of Freezes you inflict on Cursed Enemies
30% increased Effect of Shocks you inflict on Cursed Enemies
Recover 2% of Energy Shield when you Kill a Cursed Enemy
Recover 2% of Life when you Kill a Cursed Enemy
Discipline has 80% increased Mana Reservation Efficiency
Determination has 50% increased Mana Reservation Efficiency
(The Stun Threshold determines how much Damage can Stun something)
Grace has 50% increased Mana Reservation Efficiency
Malevolence has 50% increased Mana Reservation Efficiency
Haste has 50% increased Mana Reservation Efficiency
20% increased Damage with Hits and Ailments against Marked Enemy
You have Culling Strike against Cursed Enemies
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Enemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
+1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently
(Maximum Resistances cannot be raised above 90%)
20% increased Damage with Attack Skills while Fortified
Fortifying Hits grant 60% increased Fortification
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
Slot Information
Cluster Jewel Passive /565
Name | Enchantment | Passive | Level | Pre/Suf |
---|---|---|---|---|
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Bloodscent | 75 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Run Through | 68 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Wound Aggravation | 1 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Calamitous | 50 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Devastator | 75 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Aggressive Defence | 1 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Overlord | 75 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Expansive Might | 68 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Weight Advantage | 1 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Calamitous | 50 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Devastator | 75 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | Staff Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Warstaves are considered Staves) | Aggressive Defence | 1 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Wind-up | 68 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Fan of Blades | 75 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Disease Vector | 50 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Calamitous | 50 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Devastator | 75 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | Claw Attacks deal 12% increased Damage with Hits and Ailments Dagger Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Rune Daggers are considered Daggers) | Aggressive Defence | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Arcing Shot | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Tempered Arrowheads | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Broadside | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Calamitous | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Devastator | 75 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Explosive Force | 68 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Opportunistic Fusilade | 1 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Storm's Hand | 50 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Calamitous | 50 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Devastator | 75 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | Wand Attacks deal 12% increased Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Titanic Swings | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Battlefield Dominator | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Martial Mastery | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Surefooted Striker | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Graceful Execution | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Brutal Infamy | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Fearsome Warrior | 68 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Calamitous | 50 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Devastator | 75 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 12% increased Damage with Two Handed Weapons | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Combat Rhythm | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Hit and Run | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Insatiable Killer | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Mage Bane | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Martial Momentum | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Deadly Repartee | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Quick and Deadly | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Calamitous | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Devastator | 75 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while Dual Wielding | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Prodigious Defence | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Advance Guard | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Strike Leader | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Gladiator's Fortitude | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Precise Retaliation | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Veteran Defender | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Calamitous | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Devastator | 75 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 12% increased Attack Damage while holding a Shield | Riot Queller | 75 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Vicious Skewering | 68 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Smite the Weak | 1 | Suffix |
Large Cluster Jewel | 10% increased Attack Damage | Heavy Hitter | 50 | Suffix |
Large Cluster Jewel | 10% increased Attack Damage | Martial Prowess | 1 | Suffix |
Large Cluster Jewel | 10% increased Attack Damage | Calamitous | 50 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Devastator | 75 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Fuel the Fight | 1 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Drive the Destruction | 1 | Prefix |
Large Cluster Jewel | 10% increased Attack Damage | Feed the Fury | 50 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Ancestral Inspiration | 68 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Arcane Adept | 68 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Seal Mender | 75 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Conjured Wall | 50 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Arcane Heroism | 68 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Practiced Caster | 1 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Burden Projection | 50 | Prefix |
Large Cluster Jewel | 10% increased Spell Damage | Thaumophage | 50 | Suffix |
Large Cluster Jewel | 10% increased Spell Damage | Essence Rush | 50 | Suffix |
Large Cluster Jewel | 10% increased Spell Damage | Sap Psyche | 68 | Suffix |
Large Cluster Jewel | 10% increased Spell Damage | Mage Hunter | 68 | Prefix |
Large Cluster Jewel | 10% increased Elemental Damage | Sadist | 68 | Prefix |
Large Cluster Jewel | 10% increased Elemental Damage | Corrosive Elements | 75 | Prefix |
Large Cluster Jewel | 10% increased Elemental Damage | Doryani's Lesson | 68 | Suffix |
Large Cluster Jewel | 10% increased Elemental Damage | Disorienting Display | 50 | Suffix |
Large Cluster Jewel | 10% increased Elemental Damage | Prismatic Heart | 1 | Prefix |
Large Cluster Jewel | 10% increased Elemental Damage | Widespread Destruction | 1 | Suffix |
Large Cluster Jewel | 10% increased Elemental Damage | Inspired Oppression | 75 | Prefix |
Large Cluster Jewel | 12% increased Physical Damage | Iron Breaker | 1 | Prefix |
Large Cluster Jewel | 12% increased Physical Damage | Master the Fundamentals | 50 | Prefix |
Large Cluster Jewel | 12% increased Physical Damage | Force Multiplier | 50 | Suffix |
Large Cluster Jewel | 12% increased Physical Damage | Furious Assault | 1 | Suffix |
Large Cluster Jewel | 12% increased Physical Damage | Grim Oath | 68 | Suffix |
Large Cluster Jewel | 12% increased Physical Damage | Battle-Hardened | 50 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Sadist | 68 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Corrosive Elements | 75 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Doryani's Lesson | 68 | Suffix |
Large Cluster Jewel | 12% increased Fire Damage | Disorienting Display | 50 | Suffix |
Large Cluster Jewel | 12% increased Fire Damage | Prismatic Heart | 1 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Widespread Destruction | 1 | Suffix |
Large Cluster Jewel | 12% increased Fire Damage | Master of Fire | 75 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Smoking Remains | 50 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Cremator | 50 | Prefix |
Large Cluster Jewel | 12% increased Fire Damage | Burning Bright | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Sadist | 68 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Corrosive Elements | 75 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Doryani's Lesson | 68 | Suffix |
Large Cluster Jewel | 12% increased Lightning Damage | Disorienting Display | 50 | Suffix |
Large Cluster Jewel | 12% increased Lightning Damage | Prismatic Heart | 1 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Widespread Destruction | 1 | Suffix |
Large Cluster Jewel | 12% increased Lightning Damage | Snowstorm | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Storm Drinker | 1 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Paralysis | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Inspired Oppression | 75 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Thunderstruck | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Stormrider | 68 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Overshock | 50 | Prefix |
Large Cluster Jewel | 12% increased Lightning Damage | Scintillating Idea | 50 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Sadist | 68 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Corrosive Elements | 75 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Doryani's Lesson | 68 | Suffix |
Large Cluster Jewel | 12% increased Cold Damage | Disorienting Display | 50 | Suffix |
Large Cluster Jewel | 12% increased Cold Damage | Prismatic Heart | 1 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Widespread Destruction | 1 | Suffix |
Large Cluster Jewel | 12% increased Cold Damage | Snowstorm | 50 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Blanketed Snow | 68 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Cold to the Core | 68 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Cold-Blooded Killer | 50 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Inspired Oppression | 75 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Deep Chill | 1 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Blast-Freeze | 68 | Prefix |
Large Cluster Jewel | 12% increased Cold Damage | Stormrider | 68 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Grim Oath | 68 | Suffix |
Large Cluster Jewel | 12% increased Chaos Damage | Overwhelming Malice | 68 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Touch of Cruelty | 1 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Unwaveringly Evil | 1 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Unspeakable Gifts | 75 | Suffix |
Large Cluster Jewel | 12% increased Chaos Damage | Dark Ideation | 68 | Prefix |
Large Cluster Jewel | 12% increased Chaos Damage | Unholy Grace | 1 | Suffix |
Large Cluster Jewel | 12% increased Chaos Damage | Wicked Pall | 50 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Renewal | 50 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Raze and Pillage | 68 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Rotten Claws | 50 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Call to the Slaughter | 1 | Suffix |
Large Cluster Jewel | Minions deal 10% increased Damage | Skeletal Atrophy | 68 | Prefix |
Large Cluster Jewel | Minions deal 10% increased Damage | Vicious Bite | 75 | Suffix |
Large Cluster Jewel | Minions deal 10% increased Damage | Primordial Bond | 68 | Suffix |
Large Cluster Jewel | Minions deal 10% increased Damage | Feasting Fiends | 1 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Eye of the Storm | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Master of Fire | 75 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Smoking Remains | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Cremator | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Blowback | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Fan the Flames | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Cooked Alive | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Burning Bright | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Wrapped in Flame | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 12% increased Burning Damage | Student of Decay | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Unwaveringly Evil | 1 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Dark Ideation | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Wicked Pall | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Septic Spells | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Low Tolerance | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Steady Torment | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Eternal Suffering | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Eldritch Inspiration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 12% increased Chaos Damage over Time | Student of Decay | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Wound Aggravation | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Vivid Hues | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Rend | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Disorienting Wounds | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Compound Injury | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Blood Artist | 75 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Phlebotomist | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Steady Torment | 68 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 12% increased Physical Damage over Time | Student of Decay | 50 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Cold-Blooded Killer | 50 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Chilling Presence | 75 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Deep Chill | 1 | Prefix |
Medium Cluster Jewel | 12% increased Cold Damage over Time | Blast-Freeze | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Wasting Affliction | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Flow of Life | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Exposure Therapy | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Brush with Death | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Vile Reinvigoration | 50 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Circling Oblivion | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage over Time | Student of Decay | 50 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Eye of the Storm | 50 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Astonishing Affliction | 1 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Cold Conduction | 68 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Inspired Oppression | 75 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Chilling Presence | 75 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Deep Chill | 1 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Blast-Freeze | 68 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Stormrider | 68 | Prefix |
Medium Cluster Jewel | 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | Overshock | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Replenishing Presence | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Master of Command | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Spiteful Presence | 1 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Purposeful Harbinger | 75 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Destructive Aspect | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Electric Presence | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Volatile Presence | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Righteous Path | 1 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Pure Might | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Pure Guile | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Pure Aptitude | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Self-Control | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Uncompromising | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Sublime Form | 50 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Mortifying Aspect | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Frantic Aspect | 68 | Prefix |
Medium Cluster Jewel | 3% increased effect of Non-Curse Auras from your Skills | Introspection | 68 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Evil Eye | 1 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Doedre's Spite | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Victim Maker | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Lord of Drought | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Blizzard Caller | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Tempt the Storm | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Misery Everlasting | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Exploit Weakness | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Hound's Mark | 1 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Doedre's Gluttony | 50 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Doedre's Apathy | 68 | Prefix |
Medium Cluster Jewel | 2% increased Effect of your Curses | Master of the Maelstrom | 50 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Purposeful Harbinger | 75 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Heraldry | 75 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Endbringer | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Empowered Envoy | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Dark Messenger | 50 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Agent of Destruction | 1 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Lasting Impression | 68 | Prefix |
Medium Cluster Jewel | 10% increased Damage while affected by a Herald | Self-Fulfilling Prophecy | 68 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Purposeful Harbinger | 75 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Heraldry | 75 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Endbringer | 68 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Cult-Leader | 1 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Lasting Impression | 68 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Invigorating Portents | 50 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Pure Agony | 68 | Prefix |
Medium Cluster Jewel | Minions deal 10% increased Damage while you are affected by a Herald | Disciples | 68 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Mob Mentality | 75 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Cry Wolf | 68 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Haunting Shout | 50 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Lead By Example | 1 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Provocateur | 50 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Warning Call | 68 | Prefix |
Medium Cluster Jewel | Exerted Attacks deal 20% increased Damage | Rattling Bellow | 1 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Precise Retaliation | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Skullbreaker | 68 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Pressure Points | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Overwhelming Malice | 68 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Magnifier | 1 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Savage Response | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Eye of the Storm | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Basics of Pain | 1 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Quick Getaway | 1 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Provocateur | 50 | Prefix |
Medium Cluster Jewel | 15% increased Critical Strike Chance | Haemorrhage | 50 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Renewal | 50 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Hulking Corpses | 50 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Dread March | 1 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Blessed Rebirth | 68 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Life from Death | 50 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Feasting Fiends | 1 | Prefix |
Medium Cluster Jewel | Minions have 12% increased maximum Life | Bodyguards | 50 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Magnifier | 1 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Assert Dominance | 68 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Vast Power | 50 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Powerful Assault | 50 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Titanic Swings | 50 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Towering Threat | 68 | Prefix |
Medium Cluster Jewel | 10% increased Area Damage | Expansive Might | 68 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Follow-Through | 68 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Streamlined | 1 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Shrieking Bolts | 50 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Eye to Eye | 50 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Repeater | 1 | Prefix |
Medium Cluster Jewel | 10% increased Projectile Damage | Aerodynamics | 68 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Set and Forget | 50 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Expert Sabotage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Guerilla Tactics | 1 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Expendability | 68 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Arcane Pyrotechnics | 68 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Surprise Sabotage | 50 | Prefix |
Medium Cluster Jewel | 12% increased Trap Damage 12% increased Mine Damage | Careful Handling | 68 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Echo | 1 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Reach | 1 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Might | 50 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Preservation | 68 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Snaring Spirits | 50 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Sleepless Sentries | 68 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Guidance | 50 | Prefix |
Medium Cluster Jewel | 12% increased Totem Damage | Ancestral Inspiration | 68 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Chip Away | 50 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Seeker Runes | 68 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Remarkable | 68 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Brand Loyalty | 1 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Holy Conquest | 50 | Prefix |
Medium Cluster Jewel | 12% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | Grand Design | 68 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Vital Focus | 1 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Unrestrained Focus | 68 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Unwavering Focus | 50 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Enduring Focus | 75 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Precise Focus | 50 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Stoic Focus | 1 | Prefix |
Medium Cluster Jewel | Channelling Skills deal 12% increased Damage | Hex Breaker | 75 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Distilled Perfection | 1 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Spiked Concoction | 50 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Fasting | 50 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Mender's Wellspring | 68 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Special Reserve | 1 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Numbing Elixir | 68 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Brewed for Potency | 1 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Peak Vigour | 1 | Prefix |
Medium Cluster Jewel | 6% increased Flask Effect Duration | Liquid Inspiration | 68 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Distilled Perfection | 1 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Spiked Concoction | 50 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Fasting | 50 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Mender's Wellspring | 68 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Special Reserve | 1 | Prefix |
Medium Cluster Jewel | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks | Numbing Elixir | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Gladiator's Fortitude | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Towering Threat | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Flow of Life | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Brush with Death | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Careful Handling | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Peak Vigour | 1 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Fettle | 75 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Feast of Flesh | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Sublime Sensation | 50 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Surging Vitality | 1 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Peace Amidst Chaos | 50 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Adrenaline | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Wall of Muscle | 75 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Holistic Health | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Heart of Iron | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Natural Vigour | 50 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Vicious Guard | 1 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Rote Reinforcement | 68 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Sage | 1 | Prefix |
Small Cluster Jewel | 4% increased maximum Life | Blessed | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Brush with Death | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Vile Reinvigoration | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Sublime Sensation | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Savour the Moment | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Energy From Naught | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Will Shaper | 75 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Spring Back | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Conservation of Energy | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Mystical Ward | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Energy Shield | Self-Control | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Eldritch Inspiration | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Careful Handling | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Mindfulness | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Liquid Inspiration | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Openness | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Daring Ideas | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Clarity of Purpose | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Scintillating Idea | 50 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Holistic Health | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Genius | 75 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Improvisor | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Stubborn Student | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Will Shaper | 75 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Wizardry | 68 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Sage | 1 | Prefix |
Small Cluster Jewel | 6% increased maximum Mana | Blessed | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Battle-Hardened | 50 | Prefix |
Small Cluster Jewel | 15% increased Armour | Stubborn Student | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Heart of Iron | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Prismatic Carapace | 75 | Prefix |
Small Cluster Jewel | 15% increased Armour | Militarism | 50 | Prefix |
Small Cluster Jewel | 15% increased Armour | Second Skin | 1 | Prefix |
Small Cluster Jewel | 15% increased Armour | Dragon Hunter | 50 | Prefix |
Small Cluster Jewel | 15% increased Armour | Enduring Composure | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Blacksmith | 68 | Prefix |
Small Cluster Jewel | 15% increased Armour | Uncompromising | 50 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Battle-Hardened | 50 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Prismatic Dance | 75 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Natural Vigour | 50 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Untouchable | 1 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Shifting Shadow | 50 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Readiness | 1 | Prefix |
Small Cluster Jewel | 15% increased Evasion Rating | Sublime Form | 50 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Prodigious Defence | 1 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Strike Leader | 1 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Powerful Ward | 68 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Enduring Ward | 68 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Stoic Focus | 1 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Mage Bane | 68 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Second Skin | 1 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Vicious Guard | 1 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Mystical Ward | 1 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Rote Reinforcement | 68 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Mage Hunter | 68 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | Riot Queller | 75 | Prefix |
Small Cluster Jewel | +2% Chance to Block Attack Damage | One with the Shield | 50 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Prodigious Defence | 1 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Strike Leader | 1 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Powerful Ward | 68 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Enduring Ward | 68 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Stoic Focus | 1 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Mage Bane | 68 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Second Skin | 1 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Vicious Guard | 1 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Mystical Ward | 1 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Rote Reinforcement | 68 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Mage Hunter | 68 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | Riot Queller | 75 | Prefix |
Small Cluster Jewel | 2% Chance to Block Spell Damage | One with the Shield | 50 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Prismatic Heart | 1 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Prismatic Carapace | 75 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Dragon Hunter | 50 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Prismatic Dance | 75 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Molten One's Mark | 68 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Fire Attunement | 1 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Pure Might | 68 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Blacksmith | 68 | Prefix |
Small Cluster Jewel | +15% to Fire Resistance | Non-Flammable | 50 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Prismatic Heart | 1 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Prismatic Carapace | 75 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Prismatic Dance | 75 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Winter Prowler | 68 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Hibernator | 50 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Pure Guile | 68 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Alchemist | 1 | Prefix |
Small Cluster Jewel | +15% to Cold Resistance | Antifreeze | 50 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Prismatic Heart | 1 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Prismatic Carapace | 75 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Prismatic Dance | 75 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Flexible Sentry | 50 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Wizardry | 68 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Capacitor | 50 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Pure Aptitude | 68 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Sage | 1 | Prefix |
Small Cluster Jewel | +15% to Lightning Resistance | Insulated | 50 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Exposure Therapy | 1 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Born of Chaos | 68 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Antivenom | 50 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Rot-Resistant | 68 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Blessed | 68 | Prefix |
Small Cluster Jewel | +12% to Chaos Resistance | Student of Decay | 50 | Prefix |
Small Cluster Jewel | +4% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Hit and Run | 1 | Prefix |
Small Cluster Jewel | +4% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Untouchable | 1 | Prefix |
Small Cluster Jewel | +4% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Aerialist | 75 | Prefix |
Small Cluster Jewel | +4% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Elegant Form | 1 | Prefix |
Small Cluster Jewel | +4% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | Darting Movements | 1 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Replenishing Presence | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Master of Command | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Spiteful Presence | 1 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Purposeful Harbinger | 75 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Destructive Aspect | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Electric Presence | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Volatile Presence | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Righteous Path | 1 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Pure Might | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Pure Guile | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Pure Aptitude | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Self-Control | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Uncompromising | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Sublime Form | 50 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Mortifying Aspect | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Frantic Aspect | 68 | Prefix |
Small Cluster Jewel | 6% increased Mana Reservation Efficiency of Skills | Introspection | 68 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Evil Eye | 1 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Doedre's Spite | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Victim Maker | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Lord of Drought | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Blizzard Caller | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Tempt the Storm | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Misery Everlasting | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Exploit Weakness | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Hound's Mark | 1 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Doedre's Gluttony | 50 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Doedre's Apathy | 68 | Prefix |
Small Cluster Jewel | 2% increased Effect of your Curses | Master of the Maelstrom | 50 | Prefix |
Community Wiki
Cluster Jewel
Cluster Jewels are a class of jewels that can be socketed in the outermost sockets of the passive skill tree. These jewels extend the skill tree by creating new clusters of nodes, which can contain basic nodes, notable skills, and even keystones. They can also create more jewel sockets which can support smaller cluster jewels. They are occasionally dropped from a Delirium encounter.
Cluster jewels can be crafted to modify their properties. Like all jewels, rare cluster jewels can have a maximum of four affixes.
Mechanics
Non-unique Cluster Jewels come with two enchantments: one that determines how many passive skills are in the cluster, and one that determines what bonuses the passives in the jewel give. The latter determines what kind of mods the Cluster Jewel can roll. Like other jewels, they can have up to four explicit modifiers. The explicit mods will either modify or add bonuses to the small passives or add a notable skill or jewel sockets to the cluster. Unlike other jewels, normal rarity Cluster Jewels can drop. Medium and Large Cluster Jewels have a third enchantment that determines how many jewel sockets it has.
Jewel sockets in the cluster can support either regular or Abyss jewels or smaller cluster jewels. Jewel sockets in a Large Cluster Jewel can support Medium Cluster Jewel or Small Cluster Jewels, and jewel sockets in a Medium Cluster Jewel can support a Small Cluster Jewel. You can have a maximum of two sockets for Large and one for Medium.
Passives in the Cluster Jewel are never considered to be within radius of Jewels for unique Jewels which interact with nearby passives. Similarly, jewels with a radius have radius effects disabled if they're socketed in a Cluster Jewel jewel socket.
The passive points spent on the Cluster Jewel passives can be refunded by simply unsocketing the jewel, which refunds all passive points spent on that jewel's cluster. However, if a jewel socket or Keystone passive has been allocated, it will cost 1 refund point to unsocket it.
No jewel will have more than one of a given notable, but duplicates of the same notable skills can be stacked. If the notable has a limit to its effect, such as Purposeful Harbinger, that limit applies across all instances of the notable.
Selling 5 of the same kind(e.g. Large and Rare) will give you a new jewel of the same size and rarity. The new jewel will have the minimum item level from the 5 components, a new enchantment and new modifiers.
Small Cluster Jewel adds 2-3 passive skills, can not have sockets. It can only have a single notable passive skill; a prefix.
Medium Cluster Jewel adds 4-6 passive skills, has 1 socket. It can have up to two notable passive skills; both are prefixes.
Large Cluster Jewel adds 8-12 passive skills, has 2 sockets. It can have up to three notable passive skills; two prefixes, one suffix.
Optimal passive skill amounts
Since Cluster Jewels are able to have significantly varying amounts of passive skills, some of them are strictly better than others when it comes to optimizing for the most notable passive skills and Jewel Sockets using the least possible amount of points on the tree. This table details how many passive points need to be spent to allocate all possible notable and jewel sockets (referred to as "significant nodes" in the table) for every size variation of non-Unique Cluster Jewel base types.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.