Kineticism
Keystone
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
No force wasted, no time wasted.
Kineticism
Kineticism Attr /15 ⍟

Kineticism Attr /15 ⍟

NameShow Full Descriptions
IDaffliction_keystone_kineticism
SourceCluster Jewel
ReferenceCommunity Wiki
IconArt/2DArt/SkillIcons/passives/Kineticism.png
IsKeystonetrue
IsNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
IsSocketfalse
IsJustIconfalse
isUsedfalse
isRoyalefalse
PassiveID40561
Stats
  • keystone_barbed_tips 1
  • Kineticism Unique /1 ⍟

    Kineticism Unique /1 ⍟

    NameShow Full Descriptions
    KineticismJewelThe Siege Small Cluster Jewel
    Adds Kineticism

    Community Wiki

    Wiki Edit

    Kineticism

    Kineticism is a Keystone passive skill that causes attack projectiles to always inflict Bleeding and Maim, as well as Knocking Back enemies, at the cost of being unable to [[pierce], [[fork]], or chain.

    Mechanics

    Even though it is stated that attack projectiles always knock back, certain enemies such as The Shaper or Sirus, Awakener of Worlds are immune [citation needed] to knock back effects.


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