Kineticism
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
No force wasted, no time wasted.
Kineticism Attr /16
Name | Show Full Descriptions |
---|---|
ID | affliction_keystone_kineticism |
Source | Cluster Jewel |
Icon | Art/2DArt/SkillIcons/passives/Kineticism.png |
isKeystone | true |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | false |
isRoyale | false |
PassiveSkillsHash | 40561 |
Reference | Community Wiki |
Kineticism Unique /1
Kineticism Unique /1
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Kineticism
Kineticism is a Keystone passive skill that causes attack projectiles to always inflict Bleeding and Maim, as well as Knocking Back enemies, at the cost of being unable to pierce], [[fork, or chain.
Mechanics
Even though it is stated that attack projectiles always knock back, certain enemies such as The Shaper or Sirus, Awakener of Worlds are immune [citation needed] to knock back effects.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.