Boots Gloves Two Hand Axes Two Hand Swords Bows Helmets Staves Warstaves Body Armours Amulets Rings Quivers Belts Shields One Hand Swords Thrusting One Hand Swords One Hand Axes One Hand Maces Claws Sceptres Daggers Rune Daggers Wands Two Hand Maces

The Shaper Prefix /114

Item LevelModTag
68Unaffected by Chilled GroundBoots
68Unaffected by Burning GroundBoots
68Socketed Gems are supported by Level 15 Life LeechBoots
68Socketed Gems are Supported by Level 15 Mana LeechGloves
68Socketed Gems are Supported by Level 16 Slower Projectiles
(15–18)% increased Projectile Damage
Gloves
75Socketed Gems are Supported by Level 18 Slower Projectiles
(19–22)% increased Projectile Damage
Gloves
83Socketed Gems are Supported by Level 20 Slower Projectiles
(23–25)% increased Projectile Damage
Gloves
68(4–6)% chance to gain a Frenzy Charge on KillTwo Hand Axes
Two Hand Swords
Bows
84(7–10)% chance to gain a Frenzy Charge on KillTwo Hand Axes
Two Hand Swords
Bows
68Socketed Gems are Supported by Level 16 Increased Area of Effect
(7–9)% increased Area of Effect
Helmets
75Socketed Gems are Supported by Level 18 Increased Area of Effect
(10–12)% increased Area of Effect
Helmets
83Socketed Gems are Supported by Level 20 Increased Area of Effect
(13–15)% increased Area of Effect
Helmets
68(4–6)% chance to gain a Power Charge on KillHelmets
Staves
Warstaves
84(7–10)% chance to gain a Power Charge on KillHelmets
Staves
Warstaves
68Adds (14–18) to (27–32) Cold Damage to SpellsHelmets
75Adds (17–23) to (34–40) Cold Damage to SpellsHelmets
83Adds (21–28) to (41–48) Cold Damage to SpellsHelmets
68Adds (2–5) to (58–61) Lightning Damage to SpellsHelmets
75Adds (2–6) to (73–77) Lightning Damage to SpellsHelmets
84Adds (2–7) to (88–93) Lightning Damage to SpellsHelmets
80+1 to Level of Socketed Skill GemsBody Armours
68(8–12)% of Physical Damage from Hits taken as Cold DamageBody Armours
83(13–15)% of Physical Damage from Hits taken as Cold DamageBody Armours
68(8–12)% of Physical Damage from Hits taken as Lightning DamageBody Armours
82(13–15)% of Physical Damage from Hits taken as Lightning DamageBody Armours
68You and your Minions take 100% reduced Reflected Elemental DamageBody Armours
68(9–11)% increased maximum ManaBody Armours
75(12–15)% increased maximum ManaBody Armours
68(0.3–0.5)% of Cold Damage Leeched as LifeAmulets
68(0.3–0.5)% of Lightning Damage Leeched as LifeAmulets
68(4–6)% increased Movement SpeedAmulets
84(7–8)% increased Movement SpeedAmulets
68Gain (8–11)% of Physical Damage as Extra Cold DamageAmulets
75Gain (12–15)% of Physical Damage as Extra Cold DamageAmulets
68Gain (8–11)% of Physical Damage as Extra Lightning DamageAmulets
75Gain (12–15)% of Physical Damage as Extra Lightning DamageAmulets
68Damage Penetrates (4–7)% Elemental ResistancesAmulets
801% increased Damage per 15 DexterityAmulets
801% increased Damage per 15 IntelligenceAmulets
68You and your Minions take (31–45)% reduced Reflected Elemental DamageRings
75You and your Minions take (46–55)% reduced Reflected Elemental DamageRings
85(2–3)% increased Experience gainRings
68Gain (2–3) Mana per Enemy Hit with AttacksQuivers
68Gain (8–12) Life per Enemy Hit with SpellsRings
75Gain (13–15) Life per Enemy Hit with SpellsRings
68Gain (2–3) Mana per Enemy Hit with SpellsRings
68Adds (17–23) to (35–41) Cold Damage against Chilled or Frozen EnemiesRings
75Adds (20–26) to (41–48) Cold Damage against Chilled or Frozen EnemiesRings
68Adds (3–7) to (68–73) Lightning Damage against Shocked EnemiesRings
75Adds (4–8) to (82–86) Lightning Damage against Shocked EnemiesRings
68Grants Level 22 Intimidating Cry SkillBelts
68(11–15)% increased Elemental DamageBelts
75(16–20)% increased Elemental DamageBelts
80(21–25)% increased Elemental DamageBelts
75(21–25)% increased Energy Shield from Equipped Body ArmourBelts
80(26–30)% increased Energy Shield from Equipped Body ArmourBelts
68Gain (5–10)% of Physical Damage as Extra Cold DamageQuivers
75Gain (11–15)% of Physical Damage as Extra Cold DamageQuivers
75(3–6)% increased Movement SpeedQuivers
80(7–10)% increased Movement SpeedQuivers
70+1 to maximum number of Summoned TotemsShields
68Socketed Gems are Supported by Level 1 Arcane SurgeStaves
68Socketed Gems are Supported by Level 16 Added Fire Damage
(101–115)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
75Socketed Gems are Supported by Level 18 Added Fire Damage
(116–126)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
80Socketed Gems are Supported by Level 20 Added Fire Damage
(127–134)% increased Physical Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
68Socketed Gems are supported by Level 18 Elemental Damage with Attacks
(28–32)% increased Elemental Damage with Attack Skills
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
75Socketed Gems are supported by Level 20 Elemental Damage with Attacks
(33–37)% increased Elemental Damage with Attack Skills
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
68Gain (7–12)% of Physical Damage as Extra Fire DamageTwo Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Sceptres
Staves
Warstaves
75Gain (13–17)% of Physical Damage as Extra Fire DamageTwo Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Sceptres
Staves
Warstaves
80Gain (18–20)% of Physical Damage as Extra Fire DamageTwo Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Sceptres
Staves
Warstaves
68Gain (7–12)% of Physical Damage as Extra Cold DamageBows
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
Claws
Daggers
Rune Daggers
75Gain (13–17)% of Physical Damage as Extra Cold DamageBows
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
Claws
Daggers
Rune Daggers
80Gain (18–20)% of Physical Damage as Extra Cold DamageBows
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
Claws
Daggers
Rune Daggers
68Gain (7–12)% of Physical Damage as Extra Lightning DamageClaws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
75Gain (13–17)% of Physical Damage as Extra Lightning DamageClaws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
80Gain (18–20)% of Physical Damage as Extra Lightning DamageClaws
Sceptres
Daggers
Rune Daggers
Wands
Staves
Warstaves
68Damage Penetrates 4% Elemental ResistancesOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
75Damage Penetrates 5% Elemental ResistancesOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
83Damage Penetrates 6% Elemental ResistancesOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
68Damage Penetrates (7–8)% Elemental ResistancesTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
75Damage Penetrates (9–10)% Elemental ResistancesTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
83Damage Penetrates (11–12)% Elemental ResistancesTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
83Socketed Skills deal 40% more Attack DamageOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
83Socketed Skills deal 20% more Attack DamageTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
83Socketed Skills deal 40% more Spell DamageSceptres
Rune Daggers
Wands
83Socketed Skills deal 20% more Spell DamageStaves
68Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 StrengthOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Sceptres
68Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 StrengthTwo Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
68Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 DexterityOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
Claws
Daggers
Rune Daggers
Bows
68Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 DexterityTwo Hand Swords
Two Hand Axes
68Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 IntelligenceClaws
Sceptres
Daggers
Rune Daggers
Wands
68Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 IntelligenceStaves
Warstaves
68Socketed Gems are supported by Level 18 Cast On Critical StrikeBows
Two Hand Axes
Two Hand Swords
75Socketed Gems are supported by Level 20 Cast On Critical StrikeBows
Two Hand Axes
Two Hand Swords
68Socketed Gems are Supported by Level 18 Cast On Melee KillTwo Hand Maces
Two Hand Axes
Two Hand Swords
Staves
Warstaves
75Socketed Gems are Supported by Level 20 Cast On Melee KillTwo Hand Maces
Two Hand Axes
Two Hand Swords
Staves
Warstaves
68Socketed Gems are Supported by Level 18 Cast While ChannellingStaves
Warstaves
75Socketed Gems are Supported by Level 20 Cast While ChannellingStaves
Warstaves
68Socketed Gems are Supported by Level 16 Controlled Destruction
(45–52)% increased Spell Damage
Sceptres
Rune Daggers
Wands
75Socketed Gems are Supported by Level 18 Controlled Destruction
(53–56)% increased Spell Damage
Sceptres
Rune Daggers
Wands
80Socketed Gems are Supported by Level 20 Controlled Destruction
(57–60)% increased Spell Damage
Sceptres
Rune Daggers
Wands
68Socketed Gems are Supported by Level 16 Elemental Focus
(45–52)% increased Elemental Damage
Sceptres
75Socketed Gems are Supported by Level 18 Elemental Focus
(53–56)% increased Elemental Damage
Sceptres
80Socketed Gems are Supported by Level 20 Elemental Focus
(57–60)% increased Elemental Damage
Sceptres
68Socketed Gems are Supported by Level 16 Cold Penetration
(45–52)% increased Cold Damage
Rune Daggers
Wands
75Socketed Gems are Supported by Level 18 Cold Penetration
(53–56)% increased Cold Damage
Rune Daggers
Wands
80Socketed Gems are Supported by Level 20 Cold Penetration
(57–60)% increased Cold Damage
Rune Daggers
Wands
68Socketed Gems are Supported by Level 16 Lightning Penetration
(45–52)% increased Lightning Damage
Sceptres
Rune Daggers
Wands
75Socketed Gems are Supported by Level 18 Lightning Penetration
(53–56)% increased Lightning Damage
Sceptres
Rune Daggers
Wands
80Socketed Gems are Supported by Level 20 Lightning Penetration
(57–60)% increased Lightning Damage
Sceptres
Rune Daggers
Wands
75Gain (5–6)% of Elemental Damage as Extra Chaos DamageSceptres
Daggers
Rune Daggers
Wands
85Gain (7–8)% of Elemental Damage as Extra Chaos DamageSceptres
Daggers
Rune Daggers
Wands
75Gain (10–12)% of Elemental Damage as Extra Chaos DamageStaves
Warstaves
85Gain (13–15)% of Elemental Damage as Extra Chaos DamageStaves
Warstaves

The Shaper Suffix /190

Item LevelModTag
80(10–15)% increased Cooldown Recovery RateBoots
81(31–35)% chance to Avoid Elemental AilmentsBoots
68(6–9)% chance to avoid ProjectilesBoots
84(10–12)% chance to avoid ProjectilesBoots
68Socketed Gems are Supported by Level 18 Ballista Totem
(20–25)% increased Totem Damage
Boots
75Socketed Gems are Supported by Level 20 Ballista Totem
(26–30)% increased Totem Damage
Boots
80Socketed Gems are Supported by Level 22 Ballista Totem
(31–35)% increased Totem Damage
Boots
68Socketed Gems are Supported by Level 18 Ballista Totem
(8–12)% increased Totem Placement speed
Boots
75Socketed Gems are Supported by Level 20 Ballista Totem
(13–16)% increased Totem Placement speed
Boots
80Socketed Gems are Supported by Level 22 Ballista Totem
(17–20)% increased Totem Placement speed
Boots
68Grants Level 20 Decoy Totem SkillBoots
68Socketed Gems are Supported by Level 16 Faster Casting
(7–9)% increased Cast Speed
Gloves
75Socketed Gems are Supported by Level 18 Faster Casting
(10–12)% increased Cast Speed
Gloves
84Socketed Gems are Supported by Level 20 Faster Casting
(13–14)% increased Cast Speed
Gloves
68(15–20)% chance to Ignore Stuns while CastingGloves
75(21–25)% chance to Ignore Stuns while CastingGloves
80(26–30)% chance to Ignore Stuns while CastingGloves
68Socketed Gems are Supported by Level 18 Trap
(20–25)% increased Trap Damage
Gloves
75Socketed Gems are Supported by Level 20 Trap
(26–30)% increased Trap Damage
Gloves
80Socketed Gems are Supported by Level 22 Trap
(31–35)% increased Trap Damage
Gloves
68Socketed Gems are Supported by Level 16 Advanced Traps
(20–25)% increased Trap Damage
Gloves
75Socketed Gems are Supported by Level 18 Advanced Traps
(26–30)% increased Trap Damage
Gloves
80Socketed Gems are Supported by Level 20 Advanced Traps
(31–35)% increased Trap Damage
Gloves
68Socketed Gems are Supported by Level 16 Advanced Traps
(8–12)% increased Trap Throwing Speed
Gloves
75Socketed Gems are Supported by Level 18 Advanced Traps
(13–16)% increased Trap Throwing Speed
Gloves
80Socketed Gems are Supported by Level 20 Advanced Traps
(17–20)% increased Trap Throwing Speed
Gloves
68Socketed Gems are Supported by Level 16 Trap And Mine Damage
(20–25)% increased Trap Damage
Gloves
75Socketed Gems are Supported by Level 18 Trap And Mine Damage
(26–30)% increased Trap Damage
Gloves
80Socketed Gems are Supported by Level 20 Trap And Mine Damage
(31–35)% increased Trap Damage
Gloves
68Socketed Gems are supported by Level 16 Blind
(5–6)% Global chance to Blind Enemies on hit
Gloves
75Socketed Gems are supported by Level 18 Blind
(7–8)% Global chance to Blind Enemies on hit
Gloves
80Socketed Gems are supported by Level 20 Blind
(9–10)% Global chance to Blind Enemies on hit
Gloves
68Socketed Spells have +30% to Critical Strike MultiplierGloves
75Socketed Spells have +50% to Critical Strike MultiplierGloves
83Socketed Spells have +70% to Critical Strike MultiplierGloves
68Socketed Gems are Supported by Level 18 Blastchain Mine
(20–25)% increased Mine Damage
Helmets
75Socketed Gems are Supported by Level 20 Blastchain Mine
(26–30)% increased Mine Damage
Helmets
80Socketed Gems are Supported by Level 22 Blastchain Mine
(31–35)% increased Mine Damage
Helmets
68Socketed Gems are Supported by Level 16 Trap And Mine Damage
(20–25)% increased Mine Damage
Helmets
75Socketed Gems are Supported by Level 18 Trap And Mine Damage
(26–30)% increased Mine Damage
Helmets
80Socketed Gems are Supported by Level 20 Trap And Mine Damage
(31–35)% increased Mine Damage
Helmets
68Socketed Gems are Supported by Level 16 Hypothermia
(8–12)% increased Effect of Cold Ailments
Helmets
75Socketed Gems are Supported by Level 18 Hypothermia
(13–16)% increased Effect of Cold Ailments
Helmets
80Socketed Gems are Supported by Level 20 Hypothermia
(17–20)% increased Effect of Cold Ailments
Helmets
68Socketed Gems are Supported by Level 16 Innervate
(8–12)% increased Effect of Lightning Ailments
Helmets
75Socketed Gems are Supported by Level 18 Innervate
(13–16)% increased Effect of Lightning Ailments
Helmets
80Socketed Gems are Supported by Level 20 Innervate
(17–20)% increased Effect of Lightning Ailments
Helmets
68(41–55)% increased Mana Regeneration RateHelmets
75(56–70)% increased Mana Regeneration RateHelmets
68Regenerate (3–5) Mana per secondHelmets
80Regenerate (6–8) Mana per secondHelmets
68Socketed Spells have +1% to Critical Strike ChanceHelmets
75Socketed Spells have +2% to Critical Strike ChanceHelmets
84Socketed Spells have +3% to Critical Strike ChanceHelmets
85Nearby Enemies take 6% increased Elemental DamageHelmets
68Recover (3–4)% of Mana on KillBody Armours
75Recover (5–6)% of Mana on KillBody Armours
68Recover (3–4)% of Energy Shield on KillBody Armours
75Recover (5–6)% of Energy Shield on KillBody Armours
68(5–8)% increased IntelligenceBody Armours
83(9–12)% increased IntelligenceBody Armours
68Socketed Gems are Supported by Level 10 Item Rarity
(8–12)% increased Rarity of Items found from Slain Unique Enemies
Body Armours
85Socketed Gems are Supported by Level 15 Item Rarity
(13–18)% increased Rarity of Items found from Slain Unique Enemies
Body Armours
68+(0.5–1)% to Spell Critical Strike ChanceBody Armours
84+(1.1–1.5)% to Spell Critical Strike ChanceBody Armours
68Grants Level 22 Determination SkillAmulets
68Grants Level 22 Grace SkillAmulets
68Grants Level 22 Discipline SkillAmulets
68Grants Level 22 Haste SkillAmulets
68Grants Level 22 Vitality SkillAmulets
68Grants Level 22 Clarity SkillAmulets
68Items and Gems have (5–10)% reduced Attribute RequirementsAmulets
75Items and Gems have (11–15)% reduced Attribute RequirementsAmulets
68(4–5)% Chance to Block Spell DamageAmulets
75(6–7)% Chance to Block Spell DamageAmulets
68(6–9)% increased AttributesAmulets
82(6–10)% increased Mana Reservation Efficiency of SkillsAmulets
68(3–6)% chance to gain a Power, Frenzy or Endurance Charge on KillAmulets
75(7–10)% chance to gain a Power, Frenzy or Endurance Charge on KillAmulets
68+2% to maximum Chance to Block Attack DamageAmulets
75(35–40)% reduced Effect of Curses on youRings
68(10–15)% increased Global Critical Strike ChanceRings
75(16–20)% increased Global Critical Strike ChanceRings
80(21–25)% increased Global Critical Strike ChanceRings
68Grants Level 22 Herald of Ice SkillRings
68Grants Level 22 Herald of Thunder SkillRings
68(-35–-25) Physical Damage taken from Attack HitsBelts
75(-45–-36) Physical Damage taken from Attack HitsBelts
75(10–15)% increased Cooldown Recovery RateBelts
84(16–20)% increased Cooldown Recovery RateBelts
68(7–9)% increased Energy Shield Recovery rateBelts
75(10–12)% increased Energy Shield Recovery rateBelts
68(7–9)% increased Mana Recovery rateBelts
75(10–12)% increased Mana Recovery rateBelts
81(6–10)% increased Movement Speed during any Flask EffectBelts
75Remove Chill and Freeze when you use a FlaskBelts
75Remove Shock when you use a FlaskBelts
68(8–14)% increased Cast Speed during any Flask EffectBelts
68(20–25)% increased Spell Damage during any Flask EffectBelts
75(26–30)% increased Spell Damage during any Flask EffectBelts
80(31–35)% increased Spell Damage during any Flask EffectBelts
68Attacks have 15% chance to Maim on HitQuivers
75Attacks have 20% chance to Maim on HitQuivers
68Socketed Gems have 20% increased Reservation EfficiencyShields
80Socketed Gems have 30% increased Reservation EfficiencyShields
68Gain an Endurance, Frenzy or Power charge when you BlockShields
68(25–40)% chance to Chill Attackers for 4 seconds on BlockShields
75(41–50)% chance to Chill Attackers for 4 seconds on BlockShields
68(25–40)% chance to Shock Attackers for 4 seconds on BlockShields
75(41–50)% chance to Shock Attackers for 4 seconds on BlockShields
68Recover (3–5)% of Life when you BlockShields
68Recover (3–5)% of your maximum Mana when you BlockShields
68Recover (3–5)% of Energy Shield when you BlockShields
68Socketed Gems are supported by Level 16 Melee Splash
(23–27)% increased Area Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
75Socketed Gems are supported by Level 18 Melee Splash
(28–32)% increased Area Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
80Socketed Gems are supported by Level 20 Melee Splash
(33–37)% increased Area Damage
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
68Socketed Gems are Supported by Level 18 Faster Attacks
(17–19)% increased Attack Speed
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
75Socketed Gems are Supported by Level 20 Faster Attacks
(20–21)% increased Attack Speed
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
68Socketed Gems are Supported by Level 18 Faster Attacks
(8–10)% increased Attack Speed
Wands
75Socketed Gems are Supported by Level 20 Faster Attacks
(11–12)% increased Attack Speed
Wands
68(17–19)% increased Attack Speed
(4–6)% chance to deal Double Damage
Two Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
75(20–21)% increased Attack Speed
(4–6)% chance to deal Double Damage
Two Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
68(8–10)% increased Attack Speed
(4–6)% chance to deal Double Damage
Bows
75(11–12)% increased Attack Speed
(4–6)% chance to deal Double Damage
Bows
68Socketed Gems are Supported by Level 18 Increased Critical Strikes
(22–25)% increased Critical Strike Chance
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
75Socketed Gems are Supported by Level 20 Increased Critical Strikes
(26–29)% increased Critical Strike Chance
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Sceptres
Daggers
Rune Daggers
Wands
68(22–25)% increased Critical Strike Chance
50% increased Critical Strike Chance if you have Killed Recently
Two Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
Bows
75(26–29)% increased Critical Strike Chance
50% increased Critical Strike Chance if you have Killed Recently
Two Hand Swords
Two Hand Axes
Two Hand Maces
Staves
Warstaves
Bows
68+(22–25)% to Global Critical Strike Multiplier
(5–8)% chance to gain a Power Charge on Critical Strike
Bows
75+(26–29)% to Global Critical Strike Multiplier
(9–10)% chance to gain a Power Charge on Critical Strike
Bows
68Socketed Gems are Supported by Level 18 Maim
15% chance to Maim on Hit
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Daggers
Rune Daggers
75Socketed Gems are Supported by Level 20 Maim
20% chance to Maim on Hit
One Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
Daggers
Rune Daggers
68(5–6)% chance to gain Onslaught for 4 seconds on KillBows
Two Hand Axes
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
Quivers
One Hand Axes
Claws
75(7–8)% chance to gain Onslaught for 4 seconds on KillBows
Two Hand Axes
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
Quivers
One Hand Axes
Claws
83(9–10)% chance to gain Onslaught for 4 seconds on KillBows
Two Hand Axes
Two Hand Swords
One Hand Swords
Thrusting One Hand Swords
Quivers
One Hand Axes
Claws
68(5–6)% chance to Blind Enemies on Hit with AttacksQuivers
75(7–8)% chance to Blind Enemies on Hit with AttacksQuivers
81(9–10)% chance to Blind Enemies on Hit with AttacksQuivers
68+(2–4)% Chance to Block Attack Damage while Dual WieldingOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
75+(5–7)% Chance to Block Attack Damage while Dual WieldingOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
80+(8–9)% Chance to Block Attack Damage while Dual WieldingOne Hand Swords
Thrusting One Hand Swords
One Hand Axes
One Hand Maces
Claws
75(3–6)% increased Movement SpeedTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
84(7–10)% increased Movement SpeedTwo Hand Swords
Two Hand Axes
Two Hand Maces
Bows
Staves
Warstaves
68Projectiles Pierce an additional TargetBows
Wands
75Projectiles Pierce 2 additional TargetsBows
Wands
68Socketed Gems are Supported by Level 18 Faster Casting
(15–17)% increased Cast Speed
Sceptres
Rune Daggers
Wands
75Socketed Gems are Supported by Level 20 Faster Casting
(18–20)% increased Cast Speed
Sceptres
Rune Daggers
Wands
68(15–17)% increased Cast Speed
20% increased Cast Speed if you've Killed Recently
Staves
75(18–20)% increased Cast Speed
20% increased Cast Speed if you've Killed Recently
Staves
68Socketed Gems are Supported by Level 18 Increased Critical Strikes
(60–74)% increased Spell Critical Strike Chance
Sceptres
Rune Daggers
Wands
75Socketed Gems are Supported by Level 20 Increased Critical Strikes
(75–82)% increased Spell Critical Strike Chance
Sceptres
Rune Daggers
Wands
68(60–74)% increased Spell Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
Staves
75(75–82)% increased Spell Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
Staves
68Socketed Gems are Supported by Level 18 Elemental Proliferation
(5–7)% chance to Freeze, Shock and Ignite
Sceptres
75Socketed Gems are Supported by Level 20 Elemental Proliferation
(8–10)% chance to Freeze, Shock and Ignite
Sceptres
68Socketed Gems are Supported by Level 18 Chance to Poison
(19–23)% increased Damage with Poison
Daggers
Rune Daggers
75Socketed Gems are Supported by Level 20 Chance to Poison
(24–26)% increased Damage with Poison
Daggers
Rune Daggers
68Socketed Gems are Supported by Level 16 Spell Cascade
(5–8)% increased Area of Effect
Sceptres
Rune Daggers
Wands
75Socketed Gems are Supported by Level 18 Spell Cascade
(9–12)% increased Area of Effect
Sceptres
Rune Daggers
Wands
80Socketed Gems are Supported by Level 20 Spell Cascade
(13–15)% increased Area of Effect
Sceptres
Rune Daggers
Wands
68Socketed Gems are Supported by Level 16 Volley
(15–18)% increased Projectile Speed
Wands
75Socketed Gems are Supported by Level 18 Volley
(19–22)% increased Projectile Speed
Wands
80Socketed Gems are Supported by Level 20 Volley
(23–25)% increased Projectile Speed
Wands
85Socketed Gems Chain 1 additional timesBows
84+1 to Maximum Endurance ChargesTwo Hand Maces
Two Hand Swords
Two Hand Axes
Staves
Warstaves
84+1 to Maximum Frenzy ChargesTwo Hand Swords
Two Hand Axes
Bows
84+1 to Maximum Power ChargesStaves
Warstaves
68+5% Chance to Block Attack Damage while wielding a Staff
+(35–45)% to Critical Strike Multiplier if you have Blocked Recently
Staves
Warstaves
68+(15–25)% to Global Critical Strike Multiplier
(80–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently
Staves
Warstaves
68Gain a Power Charge after Spending a total of 200 ManaWands
68Projectiles deal (20–30)% increased Damage with Hits and Ailments for each Enemy PiercedBows
68+(50–60)% to Critical Strike Multiplier against Enemies that are on Full LifeDaggers
Rune Daggers
68Enemies have 20% reduced Evasion if you have Hit them RecentlyClaws
68(80–100)% increased Critical Strike Chance against Blinded EnemiesClaws
685% increased Accuracy Rating per Frenzy Charge
(20–25)% chance to gain a Frenzy Charge when you Block
One Hand Swords
Thrusting One Hand Swords
68Socketed Movement Skills Cost no ManaTwo Hand Swords
One Hand Swords
Thrusting One Hand Swords
68(15–20)% increased Critical Strike Chance
(5–10)% chance to gain an Endurance Charge on Critical Strike
Two Hand Axes
One Hand Axes
68(80–100)% increased Critical Strike Chance if you have Killed RecentlyOne Hand Axes
68Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire DamageTwo Hand Maces
One Hand Maces
68Melee Hits which Stun have (10–20)% chance to FortifyOne Hand Maces
68Hits with Melee Movement Skills have (30–50)% chance to FortifyTwo Hand Swords
68(15–30)% chance to gain an Endurance Charge when you Taunt an EnemyTwo Hand Axes
68(20–30)% reduced Enemy Stun Threshold
(20–30)% increased Stun Duration on Enemies
Two Hand Maces
68Gain (7–9)% of Physical Damage as Extra Damage of a random ElementSceptres
75Gain (10–12)% of Physical Damage as Extra Damage of a random ElementSceptres
80Gain (13–15)% of Physical Damage as Extra Damage of a random ElementSceptres
68+(11–15)% to Cold Damage over Time MultiplierGloves
Amulets
80+(16–20)% to Cold Damage over Time MultiplierGloves
Amulets
68+(11–15)% to Fire Damage over Time MultiplierGloves
Amulets
80+(16–20)% to Fire Damage over Time MultiplierGloves
Amulets
The Shaper Unique /11
(125–150)% increased Charges per use
(40–60)% less Duration
(10–20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Socketed Warcry Skills have +1 Cooldown Use
(80–120)% increased Armour
+(50–70) to maximum Life
When you Attack, take (15–20)% of Life as Physical Damage for
each Warcry Exerting the Attack
Skills deal (10–15)% more Damage for each Warcry Exerting them
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
[Aura Bonus Modifier]
+(260–320) to Armour and Evasion Rating
100% increased Life Recovery from Flasks
100% increased Mana Recovery from Flasks
Flasks applied to you have 25% increased Effect
Life Flasks gain (0–3) Charges every 3 seconds
Mana Flasks gain (0–3) Charges every 3 seconds
Utility Flasks gain (0–3) Charges every 3 seconds
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Fragment of Knowledge
Stack Size: 1 / 10
Limit: 1
Area Level: 84
10% increased Quantity of Items found in this Area
Fragment of Shape
Stack Size: 1 / 10
Limit: 1
Area Level: 84
10% increased Quantity of Items found in this Area
Orb of Dominance
Stack Size: 1 / 10
Removes one Influenced Modifier from an item with at least two Influenced
Modifiers and upgrades another Influenced Modifier
Upgrading a modifier of the highest tier transforms the
modifier into an Elevated Modifier
Attempting to upgrade an Elevated Modifier rerolls its values
Can be used on Body Armours, Boots, Gloves and Helmets
The Shaper Influence Unique /20
+(20–30)% to Cold Resistance
+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
Socketed Warcry Skills have +1 Cooldown Use
(80–120)% increased Armour
+(50–70) to maximum Life
When you Attack, take (15–20)% of Life as Physical Damage for
each Warcry Exerting the Attack
Skills deal (10–15)% more Damage for each Warcry Exerting them
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(150–180)% increased Energy Shield
(6–10)% increased maximum Mana
Non-instant Mana Recovery from Flasks is also Recovered as Life
(50–60)% increased Cost of Skills for each 200 total Mana Spent Recently
(20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
Recover (8–10)% of Life when you use a Mana Flask
(Recently refers to the past 4 seconds)
(15–25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
[Aura Bonus Modifier]
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
The Shaper
Humanoid
Pinnacle Atlas Boss
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Cannot be Knocked Back
SpectreN
AreaThe Shaper's Realm
Tagscaster, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
Life
2560%
Energy Shield From Life
33%
Evasion
+33%
Ailment Threshold
504%
Resistance
50 50 50 30
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experience
400%
Model Size
125%
Type
TheShaperBoss
Metadata
TheShaperBoss
Level
84
Life
75,193,704
Armour
99,834
Evasion
10,800
Energy Shield
5,367
Damage
2,171
Spell Damage
3,241
Accuracy
538
Attack Time
1.17585
Experience
291,500
Ailment Threshold
6,957,767
Chill
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
ShaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3448–5172
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
33% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 5384.5 Base Fire Damage per second
Base duration is 3 seconds
Deals 4415.3 Base Cold Damage per second
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
Spell, Damage, Projectile, Cold
Critical Strike Chance: 5%
Cast Time: 1.4 sec
Deals 5639 to 8459 Cold Damage
Projectiles Pierce all Targets
Penetrates 25% Cold Resistance
base is projectile [1]
projectile uses contact position [1]
AtlasBossRetreat
Spell
Cast Time: 2 sec
Cooldown Time: 10 sec
AtlasBossTeleportPlayer
Spell
Cast Time: 1 sec
AtlasBossFlickerSlam
Attack, Area
Base Damage: 3448–5172
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Cooldown Time: 15 sec
Deals 200% more Damage
50% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
Spell
Cast Time: 2 sec
Cooldown Time: 75 sec
Base duration is 25 seconds
AtlasBulletHell
Projectile, Spell, Damage, ProjectilesNotFromUser
Cast Time: 5 sec
Cooldown Time: 45 sec
Deals 5639 to 8459 Cold Damage
Projectiles Pierce all Targets
Fires 11 additional Projectiles
Fires Projectiles in a circle
Penetrates 25% Cold Resistance
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
ShaperSummonFragment
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1 sec
Cooldown Time: 20 sec
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
AtlasBulletHellUberPhase1
Projectile, Spell, Damage, ProjectilesNotFromUser
Cast Time: 5 sec
Cooldown Time: 35 sec
Deals 5639 to 8459 Cold Damage
Projectiles Pierce all Targets
Fires 5 additional Projectiles
Fires Projectiles in a circle
Penetrates 25% Cold Resistance
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase2
Projectile, Spell, Damage, ProjectilesNotFromUser
Cast Time: 5 sec
Cooldown Time: 35 sec
Deals 5639 to 8459 Cold Damage
Projectiles Pierce all Targets
Fires 6 additional Projectiles
Fires Projectiles in a circle
Penetrates 25% Cold Resistance
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase3
Projectile, Spell, Damage, ProjectilesNotFromUser
Cast Time: 5 sec
Cooldown Time: 35 sec
Deals 5639 to 8459 Cold Damage
Projectiles Pierce all Targets
Fires 7 additional Projectiles
Fires Projectiles in a circle
Penetrates 25% Cold Resistance
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

NPC
{
	marker_enabled = false
}

MinimapIcon
{
	icon = "NPC"
}

Transitionable
{
	num_states = 13
	
	// this.1 = Pre-battle
	// this.2 = Talking
	// this.3 = Fighting / Banishing
	// this.4 = Waiting
	// this.5 = Talking 1
	// this.6 = Talking 2
	// this.7 = Talking 3
	// this.8 = Fighting / Banishing
	// this.9 = Waiting
	// this.10 = Talking 1
	// this.11 = Talking 2
	// this.12 = Talking 3
	// this.13 = Fighting
}

Stats
{
	set_immune_vaal_lighting_warp = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

Render
{
	has_light = true
	fade_arrows = true
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
}

Transitionable
{
	on_transition_to_2 = "PlayTextAudio( ShaperIntro , Metadata/NPC/Shaper, 0); StartTimer( 7.0 );"
	on_transition_to_3 = "HideMinimapIcon();"
	on_transition_to_4 = "ShowMinimapIcon();"
	on_transition_to_5 = "PlayTextAudio( ShaperHalfHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( removehood );"
	on_transition_to_7 = "PlayTextAudio( ShaperHalfHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase2_dialogue );"
	on_transition_to_8 = "HideMinimapIcon();"
	on_transition_to_9 = "ShowMinimapIcon();"
	on_transition_to_10 = "PlayTextAudio( ShaperQuarterHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue1 );"
	on_transition_to_12 = "PlayTextAudio( ShaperQuarterHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue2 );"
	on_transition_to_13 = "HideMinimapIcon();"
	
	create_state_3 = "HideMinimapIcon();"
	create_state_8 = "HideMinimapIcon();"
	create_state_13 = "HideMinimapIcon();"
}

Timer
{
	on_finish = "PlayAnimationByName( phase2_dialogue_hood );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBoss"] = {
    name = "The Shaper",
    life = 25.6,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "ShaperMelee",
        "ShaperSummonFragment",
        "AtlasBossRetreat",
        "AtlasBossPortalWarp",
        "AtlasBossFlickerSlam",
        "AtlasBossTeleportPlayer",
        "AtlasBossCelestialBeam",
        "AtlasBossAcceleratingProjectiles",
        "AtlasBulletHell",
        "AtlasBulletHellUberPhase1",
        "AtlasBulletHellUberPhase2",
        "AtlasBulletHellUberPhase3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperSummonFragment"] = {
    name = "ShaperSummonFragment",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossRetreat"] = {
    name = "AtlasBossRetreat",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossPortalWarp"] = {
    name = "AtlasBossPortalWarp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {25000, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossFlickerSlam"] = {
    name = "AtlasBossFlickerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossTeleportPlayer"] = {
    name = "AtlasBossTeleportPlayer",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossCelestialBeam"] = {
    name = "AtlasBossCelestialBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossAcceleratingProjectiles"] = {
    name = "AtlasBossAcceleratingProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Cold] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHell"] = {
    name = "AtlasBulletHell",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHellUberPhase1"] = {
    name = "AtlasBulletHellUberPhase1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHellUberPhase2"] = {
    name = "AtlasBulletHellUberPhase2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHellUberPhase3"] = {
    name = "AtlasBulletHellUberPhase3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceShaperBoss
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Shaper
    Humanoid
    Pinnacle Atlas Boss
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    Cannot be Knocked Back
    SpectreN
    Tagscaster, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, very_slow_movement
    Life
    2560%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    125%
    Type
    TheShaperBoss
    Metadata
    TheShaperBossStandalone
    Level
    68
    Life
    3,567,267
    Armour
    28,790
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    290
    Attack Time
    1.17585
    Experience
    225,610
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    ShaperMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    33% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]
    AtlasBossCelestialBeam
    Spell
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Deals 2466.7 Base Fire Damage per second
    Base duration is 3 seconds
    Deals 2022.7 Base Cold Damage per second
    base lightning damage to deal per minute [167241]
    monster penalty against minions damage +% final vs player minions [-60]
    AtlasBossAcceleratingProjectiles
    Spell, Damage, Projectile, Cold
    Critical Strike Chance: 5%
    Cast Time: 1.4 sec
    Deals 2583 to 3875 Cold Damage
    Projectiles Pierce all Targets
    Penetrates 25% Cold Resistance
    base is projectile [1]
    projectile uses contact position [1]
    AtlasBossFlickerSlam
    Attack, Area
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Cooldown Time: 15 sec
    Deals 200% more Damage
    50% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ShaperSummonFragment
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1 sec
    Cooldown Time: 20 sec
    alternate minion [194]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [120]
    summoned monsters are minions [1]
    SSMStandaloneShaperAnomaly
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1 sec
    alternate minion [541]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
    }
    
    Animated
    {
    	on_end_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossStandalone"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "ShaperMelee",
            "ShaperSummonFragment",
            "SSMStandaloneShaperAnomaly",
            "AtlasBossFlickerSlam",
            "AtlasBossCelestialBeam",
            "AtlasBossAcceleratingProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperSummonFragment"] = {
        name = "ShaperSummonFragment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneShaperAnomaly"] = {
        name = "SSMStandaloneShaperAnomaly",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 541, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossFlickerSlam"] = {
        name = "AtlasBossFlickerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeam"] = {
        name = "AtlasBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectiles"] = {
        name = "AtlasBossAcceleratingProjectiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceShaperBoss
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Shaper
    Humanoid
    Pinnacle Atlas Boss
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    Cannot be Knocked Back
    SpectreN
    Tagscaster, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
    Life
    2560%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    125%
    Type
    TheShaperBoss
    Metadata
    TheShaperBossGauntlet
    Level
    68
    Life
    3,567,267
    Armour
    28,790
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    290
    Attack Time
    1.17585
    Experience
    225,610
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    ShaperMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    33% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]
    AtlasBossCelestialBeam
    Spell
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Deals 2466.7 Base Fire Damage per second
    Base duration is 3 seconds
    Deals 2022.7 Base Cold Damage per second
    base lightning damage to deal per minute [167241]
    monster penalty against minions damage +% final vs player minions [-60]
    AtlasBossAcceleratingProjectiles
    Spell, Damage, Projectile, Cold
    Critical Strike Chance: 5%
    Cast Time: 1.4 sec
    Deals 2583 to 3875 Cold Damage
    Projectiles Pierce all Targets
    Penetrates 25% Cold Resistance
    base is projectile [1]
    projectile uses contact position [1]
    AtlasBossRetreat
    Spell
    Cast Time: 2 sec
    Cooldown Time: 10 sec
    AtlasBossTeleportPlayer
    Spell
    Cast Time: 1 sec
    AtlasBossFlickerSlam
    Attack, Area
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Cooldown Time: 15 sec
    Deals 200% more Damage
    50% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    AtlasBossPortalWarp
    Spell
    Cast Time: 2 sec
    Cooldown Time: 75 sec
    Base duration is 25 seconds
    AtlasBulletHell
    Projectile, Spell, Damage, ProjectilesNotFromUser
    Cast Time: 5 sec
    Cooldown Time: 45 sec
    Deals 2583 to 3875 Cold Damage
    Projectiles Pierce all Targets
    Fires 11 additional Projectiles
    Fires Projectiles in a circle
    Penetrates 25% Cold Resistance
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    ShaperSummonFragment
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1 sec
    Cooldown Time: 20 sec
    alternate minion [194]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [120]
    summoned monsters are minions [1]
    AtlasBulletHellUberPhase1
    Projectile, Spell, Damage, ProjectilesNotFromUser
    Cast Time: 5 sec
    Cooldown Time: 35 sec
    Deals 2583 to 3875 Cold Damage
    Projectiles Pierce all Targets
    Fires 5 additional Projectiles
    Fires Projectiles in a circle
    Penetrates 25% Cold Resistance
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AtlasBulletHellUberPhase2
    Projectile, Spell, Damage, ProjectilesNotFromUser
    Cast Time: 5 sec
    Cooldown Time: 35 sec
    Deals 2583 to 3875 Cold Damage
    Projectiles Pierce all Targets
    Fires 6 additional Projectiles
    Fires Projectiles in a circle
    Penetrates 25% Cold Resistance
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AtlasBulletHellUberPhase3
    Projectile, Spell, Damage, ProjectilesNotFromUser
    Cast Time: 5 sec
    Cooldown Time: 35 sec
    Deals 2583 to 3875 Cold Damage
    Projectiles Pierce all Targets
    Fires 7 additional Projectiles
    Fires Projectiles in a circle
    Penetrates 25% Cold Resistance
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossGauntlet"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "ShaperMelee",
            "ShaperSummonFragment",
            "AtlasBossRetreat",
            "AtlasBossPortalWarp",
            "AtlasBossFlickerSlam",
            "AtlasBossTeleportPlayer",
            "AtlasBossCelestialBeam",
            "AtlasBossAcceleratingProjectiles",
            "AtlasBulletHell",
            "AtlasBulletHellUberPhase1",
            "AtlasBulletHellUberPhase2",
            "AtlasBulletHellUberPhase3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperSummonFragment"] = {
        name = "ShaperSummonFragment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossRetreat"] = {
        name = "AtlasBossRetreat",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossPortalWarp"] = {
        name = "AtlasBossPortalWarp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {25000, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossFlickerSlam"] = {
        name = "AtlasBossFlickerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossTeleportPlayer"] = {
        name = "AtlasBossTeleportPlayer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeam"] = {
        name = "AtlasBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectiles"] = {
        name = "AtlasBossAcceleratingProjectiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHell"] = {
        name = "AtlasBulletHell",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHellUberPhase1"] = {
        name = "AtlasBulletHellUberPhase1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHellUberPhase2"] = {
        name = "AtlasBulletHellUberPhase2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHellUberPhase3"] = {
        name = "AtlasBulletHellUberPhase3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceShaperBoss
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Shaper
    Humanoid
    Pinnacle Atlas Boss
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    SpectreN
    Tagselder_map_boss, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement
    Life
    2560%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    125%
    Type
    TheShaperBoss
    Metadata
    TheShaperBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossElder"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Shaper
    Eldritch
    Pinnacle Atlas Boss
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    SpectreN
    AreaThe Shaper's Realm
    Tagscaster, cold_affinity, eldritch, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
    Life
    1648%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    125%
    Type
    TheShaperBossUberElder
    Metadata
    TheShaperBossUberElder
    Level
    84
    Life
    48,405,947
    Armour
    99,834
    Evasion
    10,800
    Energy Shield
    5,367
    Damage
    2,171
    Spell Damage
    3,241
    Accuracy
    538
    Attack Time
    1.17585
    Experience
    291,500
    Ailment Threshold
    6,957,767
    Chill
    22,000
    Shock
    22,000
    Brittle
    124,467
    Scorch
    22,000
    Sap
    60,783
    ShaperMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3448–5172
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    33% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]
    AtlasBossCelestialBeam
    Spell
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Deals 5384.5 Base Fire Damage per second
    Base duration is 3 seconds
    Deals 4415.3 Base Cold Damage per second
    base lightning damage to deal per minute [365066]
    monster penalty against minions damage +% final vs player minions [-60]
    AtlasBossAcceleratingProjectiles
    Spell, Damage, Projectile, Cold
    Critical Strike Chance: 5%
    Cast Time: 1.4 sec
    Deals 5639 to 8459 Cold Damage
    Projectiles Pierce all Targets
    Penetrates 25% Cold Resistance
    base is projectile [1]
    projectile uses contact position [1]
    AtlasBossFlickerSlam
    Attack, Area
    Base Damage: 3448–5172
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Cooldown Time: 15 sec
    Deals 200% more Damage
    50% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    AtlasBossPortalWarp
    Spell
    Cast Time: 2 sec
    Cooldown Time: 75 sec
    Base duration is 25 seconds
    AtlasBulletHell
    Projectile, Spell, Damage, ProjectilesNotFromUser
    Cast Time: 5 sec
    Cooldown Time: 45 sec
    Deals 5639 to 8459 Cold Damage
    Projectiles Pierce all Targets
    Fires 11 additional Projectiles
    Fires Projectiles in a circle
    Penetrates 25% Cold Resistance
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    TeleportShaperUber
    Spell, Movement
    Cast Time: 1.17 sec
    Cooldown Time: 2 sec
    AtlasBulletHellUberElder
    Projectile, Spell, Damage, ProjectilesNotFromUser
    Cast Time: 5 sec
    Cooldown Time: 55 sec
    Deals 5639 to 8459 Cold Damage
    Projectiles Pierce all Targets
    Fires 6 additional Projectiles
    Fires Projectiles in a circle
    Penetrates 25% Cold Resistance
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    NPC
    {
    	marker_enabled = false
    }
    
    MinimapIcon
    {
    	icon = "NPC"
    }
    
    Stats
    {
    	set_immune_vaal_lighting_warp = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/elder_puppet/TheShaper/elder_puppet.epk );"
    }
    
    Buffs
    {
    	on_lose_uber_shaper_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/immune_shield/immune_shield_off.ao );"
    }
    
    Transitionable
    {
    	on_transition = "HideMinimapIcon();"
    	create_transitioned = "HideMinimapIcon();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossUberElder"] = {
        name = "The Shaper",
        life = 16.48,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "ShaperMelee",
            "AtlasBossPortalWarp",
            "AtlasBossFlickerSlam",
            "AtlasBossCelestialBeam",
            "AtlasBossAcceleratingProjectiles",
            "AtlasBulletHell",
            "AtlasBulletHellUberElder",
            "TeleportShaperUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossPortalWarp"] = {
        name = "AtlasBossPortalWarp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {25000, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossFlickerSlam"] = {
        name = "AtlasBossFlickerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeam"] = {
        name = "AtlasBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectiles"] = {
        name = "AtlasBossAcceleratingProjectiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHell"] = {
        name = "AtlasBulletHell",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHellUberElder"] = {
        name = "AtlasBulletHellUberElder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportShaperUber"] = {
        name = "TeleportShaperUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Shaper
    Eldritch
    Pinnacle Atlas Boss
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    monster no drops or experience [1]
    Cannot be Knocked Back
    Cannot be Stunned
    SpectreN
    Tagseldritch, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement
    Life
    67%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    67%
    Resistance
    0 0 0 0
    Damage
    50%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    125%
    Type
    TheShaperBossElderEncounter
    Metadata
    TheShaperBossElderEncounter

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    Stats
    {
    	set_immune_vaal_lighting_warp = 1
    	set_is_tiki_totem = 1
    	set_immune_to_auras_from_other_entities = 1
    	set_monster_no_additional_player_scaling = 1
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasBosses/TheShaper/TheShaper.ao"
    }
    
    StateMachine
    {
    	define_shared_state = "beam;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
    }
    
    Render
    {
    	has_light = true
    	fade_arrows = true
    }
    
    Transitionable
    {
    	//Transition from Loop to Start
    	on_transition = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao );"
    }
    
    StateMachine
    {
    	on_state_beam_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, start );
    	"
    
    	create_state_beam_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, loop );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossElderEncounter"] = {
        name = "The Shaper",
        life = 0.67,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Cannot be Stunned
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • The Shaper
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, human, humanoid, is_unarmed, large_height, light_armour, not_str, red_blood, very_slow_movement
    Life
    2560%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    125%
    Type
    TheShaperBoss
    Metadata
    TheShaperBossBeamOnly
    Level
    68
    Life
    3,567,267
    Armour
    28,790
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    290
    Attack Time
    1.17585
    Experience
    225,610
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossCelestialBeamFragment
    Spell
    Cast Time: 1 sec
    Cooldown Time: 5 sec
    Deals 2466.7 Base Fire Damage per second
    Base duration is 3 seconds
    Deals 2022.7 Base Cold Damage per second
    base lightning damage to deal per minute [167241]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    }
    
    Render
    {
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossBeamOnly"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossCelestialBeamFragment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeamFragment"] = {
        name = "AtlasBossCelestialBeamFragment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • The Shaper
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement
    Life
    2560%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    125%
    Type
    TheShaperBoss
    Metadata
    TheShaperBossProjectilesOnly
    Level
    68
    Life
    3,567,267
    Armour
    28,790
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    290
    Attack Time
    1.17585
    Experience
    225,610
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossAcceleratingProjectilesFragment
    Spell, Damage, Projectile, Cold
    Critical Strike Chance: 5%
    Cast Time: 1.4 sec
    Deals 2583 to 3875 Cold Damage
    Projectiles Pierce all Targets
    Penetrates 25% Cold Resistance
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    }
    
    Render
    {
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnly"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossAcceleratingProjectilesFragment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectilesFragment"] = {
        name = "AtlasBossAcceleratingProjectilesFragment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • The Shaper
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement
    Life
    2560%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    125%
    Type
    TheShaperBoss
    Metadata
    TheShaperBossProjectilesOnlyAmbush
    Level
    68
    Life
    3,567,267
    Armour
    28,790
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    290
    Attack Time
    1.17585
    Experience
    225,610
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossAcceleratingProjectilesFragmentInfluence
    Spell, Damage, Projectile, Cold
    Critical Strike Chance: 5%
    Cast Time: 1.4 sec
    Cooldown Time: 20 sec
    Deals 680.3 to 1020 Cold Damage
    Projectiles Pierce all Targets
    Penetrates 25% Cold Resistance
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    DiesAfterTime
    {
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbush"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossAcceleratingProjectilesFragmentInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectilesFragmentInfluence"] = {
        name = "AtlasBossAcceleratingProjectilesFragmentInfluence",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • The Shaper
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement
    Life
    2560%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    125%
    Type
    TheShaperBoss
    Metadata
    TheShaperBossProjectilesOnlyAmbushUber
    Level
    68
    Life
    3,567,267
    Armour
    28,790
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    290
    Attack Time
    1.17585
    Experience
    225,610
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossAcceleratingProjectilesFragmentInfluenceUber
    Spell, Damage, Projectile, Cold
    Critical Strike Chance: 5%
    Cast Time: 1.4 sec
    Cooldown Time: 10 sec
    Deals 1020 to 1531 Cold Damage
    Projectiles Pierce all Targets
    Fires 4 additional Projectiles
    Penetrates 35% Cold Resistance
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    DiesAfterTime
    {
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbushUber"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossAcceleratingProjectilesFragmentInfluenceUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectilesFragmentInfluenceUber"] = {
        name = "AtlasBossAcceleratingProjectilesFragmentInfluenceUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, 4, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • The Shaper
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagshuman, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement
    Life
    2560%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    125%
    Type
    TheShaperBoss
    Metadata
    TheShaperBossMeleeOnly
    Level
    68
    Life
    3,567,267
    Armour
    28,790
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    290
    Attack Time
    1.17585
    Experience
    225,610
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    ShaperMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    33% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    }
    
    Render
    {
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossMeleeOnly"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "ShaperMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • The Shaper
    Humanoid
    monster base type attack cast speed +% and damage -% final [33]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement
    Life
    2560%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    400%
    Model Size
    130%
    Type
    TheShaperBoss
    Metadata
    UberMapShaperDaemon
    Level
    68
    Life
    3,567,267
    Armour
    28,790
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    290
    Attack Time
    1.17585
    Experience
    225,610
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossCelestialBeamFragment
    Spell
    Cast Time: 1 sec
    Cooldown Time: 5 sec
    Deals 2466.7 Base Fire Damage per second
    Base duration is 3 seconds
    Deals 2022.7 Base Cold Damage per second
    base lightning damage to deal per minute [167241]
    monster penalty against minions damage +% final vs player minions [-60]
    AtlasBossAcceleratingProjectilesFragment
    Spell, Damage, Projectile, Cold
    Critical Strike Chance: 5%
    Cast Time: 1.4 sec
    Deals 2583 to 3875 Cold Damage
    Projectiles Pierce all Targets
    Penetrates 25% Cold Resistance
    base is projectile [1]
    projectile uses contact position [1]
    AtlasBossFlickerSlam
    Attack, Area
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Cooldown Time: 15 sec
    Deals 200% more Damage
    50% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    DiesAfterTime
    {
    	
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    }
    
    Render
    {
    	fade_arrows = true
    }
    
    Functions
    {
    	HideSelf = "DisableRendering();"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/UberMapShaperDaemon"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossFlickerSlam",
            "AtlasBossCelestialBeamFragment",
            "AtlasBossAcceleratingProjectilesFragment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossFlickerSlam"] = {
        name = "AtlasBossFlickerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeamFragment"] = {
        name = "AtlasBossCelestialBeamFragment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectilesFragment"] = {
        name = "AtlasBossAcceleratingProjectilesFragment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • The Shaper Topic /7
    NPCName
    Zana, Master CartographerI think I understand it now... This Atlas, these maps... they aren't so much worlds as they are like the performance stage in the Theopolis Amphitheatre. These worlds are merely disguises for what truly lies behind the curtain.

    This place... this is the nexus of the Elder's worlds, the place from which all its hunting grounds are formed... We are close to the void from which it was birthed, yet my Father has chosen this as his home. Curious indeed. Hiding in plain sight perhaps? Though, what captain regularly frequents the bowels of his ship? Maybe the Elder rarely visits this place. It is busy, I suppose, hunting and feasting elsewhere in the maps...

    Exile, I will ready my Father's memories. You go on ahead, scout this place, find my Father, but be wary of what horrors might lurk down here in the belly of this evil machine.
    Zana, Master CartographerHe's been forced back for now, but without all the fragments of my father's memories, he'll never free him from his mental prison. Exile, please, let's continue on this path. My father doesn't deserve this. He should be at peace.
    Mark of the ShaperLet madness take control.
    The Shaper's KeyI spent my life shining a light on truth...
    but some things should remain in darkness,
    locked away for all eternity.
    The Shaper's Realm
    Influencing Scarab of the ShaperA sea of stars awaits those who dare imagine.
    Allflame Ember of The Shaper
    The Shaper Text Audio /191
    Name
    The first step in a dream takes you further than a thousand in this world.
    ShaperMaps1
    Unending filth spills forth, like blood ... From a severed jugular.
    ShaperMaps2
    Turn back, trespasser. Cease this madness.
    ShaperMiniboss1Killed
    You tamper with things you do not understand.
    ShaperMiniboss2Killed
    Your recklessness will not go unpunished.
    ShaperMiniboss3Killed
    This is your final warning: Leave, or perish.
    ShaperMiniboss4Killed
    The mediocre turned remarkable
    ShaperPCUseSextant
    Curiosity is followed by ambition. Ambition is followed by madness.
    ShaperPCUseShapersOrb
    Failure. Ambivalence. Death. A final abyss of unending darkness.
    ShaperPCDeath
    What can be found in a dream? A bigger dream.
    ShaperNewMapDrops
    This is the key to a crucible that stretches the sanity of the mind.
    ShaperAtlasMapDrops
    We create so that some part of us may remain after death.
    ShaperMapArcade
    As the torch flickers, brilliance emerges in boundless variance.
    ShaperMapCrystalOre
    Heat. Dust. Wind. These are what forge strong minds and bodies.
    ShaperMapDrySea
    Verdant canopies shroud the world in darkness.
    ShaperMapJungleValley
    A paradise, forever replenished by endless waves teeming with life.
    ShaperMapBeach
    Repetition. Convention. Duplication. Creation distilled to perfection.
    ShaperMapThaumaturgy
    Amongst the rabble, brutality is the law.
    ShaperMapGhetto
    As mirage becomes reality, hardship is briefly quenched.
    ShaperMapDesertSpring
    Water vanishes; an impromptu prison becomes a tomb.
    ShaperMapAridLake
    In darkness, beast and man alike clamour to survive.
    ShaperMapFloodedMine
    The stone cannot stop the torrent. It can only divert it.
    ShaperMapChannel
    Trapped in absolute darkness. Despair. Panic. Terror.
    ShaperMapGrotto
    Embraced by mud. Grasped by roots. The careless are silently swallowed.
    ShaperMapForkingRiver
    Affluence and effluence, separated by a few feet of soil.
    ShaperMapToxicSewer
    A good slave is driven by only two thoughts: service and sacrifice.
    ShaperMapVaalPyramid
    They came for enlightenment, but were imprisoned by madness.
    ShaperMapAcademy
    Clear water springs forth. A moment of purity before it too gathers filth.
    ShaperMapAcidLakes
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.
    ShaperMapDungeon
    Unknown legacies. Untold stories.
    ShaperMapGraveyard
    Every movement is watched, recorded, remembered.
    ShaperMapPhantasmagoria
    Wealth is powerless to stop the corroding force of time.
    ShaperMapVilla
    Verdant life blossoms amidst death.
    ShaperMapWastePool
    Vile fiends hide beneath the peaceful plains.
    ShaperMapBurialChambers
    The farmer no longer plows or sows. Only the flattened soil remains.
    ShaperMapPeninsula
    Shifting, morphing, expanding. A reminder of the virtues of an agile mind.
    ShaperMapDunes
    Barren and sun-bleached. Emptiness as far as the eye can reach.
    ShaperMapMesa
    Blood turns the soil to mud.
    ShaperMapPit
    A dough of bad blood. A yeast of ill will.
    ShaperMapPrimordialPool
    Panic only hastens the venom's passage to the heart.
    ShaperMapSpiderLair
    We ascend to great heights to commit low acts.
    ShaperMapTower
    A deep wound in the land. One that will never heal.
    ShaperMapCanyon
    Many hands may move a mountain.
    ShaperMapGeode
    Rats chase their tails for the amusement of fools.
    ShaperMapRacecourse
    A wall is the surest sign for raiders that there is something of value to take.
    ShaperMapRamparts
    Each branch, each leaf, an extension of a web that spans sanity.
    ShaperMapSpiderForest
    Nothing good washes up on this dark shore.
    ShaperMapStrand
    Little light enters. No life escapes.
    ShaperMapForbiddenWoods
    This was not the first civilization to believe itself the greatest. And it will not be the last.
    ShaperMapAncientCity
    Reach out into the abyss, and the abyss reaches back.
    ShaperMapWharf
    They feel your every move, your every breath, with a million little wires.
    ShaperMapArachnidTomb
    When the castle falls, it has failed its only purpose.
    ShaperMapCastleRuins
    The dead ask to be remembered, but such requests are seldom met.
    ShaperMapBoneCrypt
    Life crushed together. Left to crumble to dust.
    ShaperMapCells
    Small minds demand the largest structures.
    ShaperMapColonnade
    Desperately reaching skyward and digging downwards. Sustenance is an eternal struggle.
    ShaperMapAshenWood
    Filth springs forth like blood from a severed jugular.
    ShaperMapMudGeyser
    Man is not the only beast to bend nature to its will.
    ShaperMapArachnidNest
    The sound of a thousand calls for blood echo for eternity.
    ShaperMapArena
    Layer upon layer of death and rot. Disgusting.
    ShaperMapBog
    A stone forest of forgotten names.
    ShaperMapBurn
    Man burrows for only the eternal hibernation.
    ShaperMapBarrows
    Time turns even the vicious volcanoes to hollow shells.
    ShaperMapAtoll
    Man's reach extends into the ocean, clawing at its infinite depths.
    ShaperMapPier
    Each life, each act, as fleeting as footprints in the sand.
    ShaperMapShore
    The temptations of paradise draw forth the good and the bad alike.
    ShaperMapTropicalIsland
    The dark seas swallow the careless and spit them against sharp rocks.
    ShaperMapCoves
    Saints and heathens look the same once the rot takes hold.
    ShaperMapCursedCrypt
    Ancient artefacts and beautiful baubles. All paid for in blood.
    ShaperMapMuseum
    The fruit that grows from bloody ground tastes sweetest.
    ShaperMapOrchard
    A once great monument, now a forgotten memorial.
    ShaperMapOvergrownShrine
    Even the greatest achievements will eventually be abandoned.
    ShaperMapPromenade
    Each plank of rotting wood, each dead sailor, feeds the island and makes it grow.
    ShaperMapReef
    Immaculate white stone rises from the abyss. Perfection.
    ShaperMapTemple
    There is no war. There is no army. Only fear lingers.
    ShaperMapArmoury
    There is no war. There is no army. Only rage lingers.
    ShaperMapArsenal
    An elaborate, beautiful garden, hidden from the public. Selfish.
    ShaperMapCourtyard
    Boils swell from the earth. Foul malignant flesh without purpose.
    ShaperMapMalformation
    The wealthy foolishly battle the ocean for domain.
    ShaperMapPort
    Vibrant colours dash across the grey, consuming Man's work.
    ShaperMapGardens
    Life, like still water, becomes trapped. Stagnant. Foul.
    ShaperMapUndergroundRiver
    Greed is the only god here.
    ShaperMapBazaar
    Beauty and brutality in such close proximity.
    ShaperMapChateau
    Two unexplored frontiers remain: The skies and the soil.
    ShaperMapExcavation
    Crushed together and fenced in, to live out their lives like cattle.
    ShaperMapPrecinct
    Who is the true criminal, the one behind bars, or the one who tortures him?
    ShaperMapTortureChamber
    Silent stillness. The waters are as cold as they are black.
    ShaperMapUndergroundSea
    A white bone stripped of its fertile flesh. Life spirals towards its end.
    ShaperMapWasteland
    Fiend and fortune-hunter alike turned to ash. A sorry alliance of unending agony.
    ShaperMapSilo
    Where land springs from water, life will shortly follow.
    ShaperMapEstuary
    Even in death, we long to be close to one another.
    ShaperMapNecropolis
    Steep cliffs divide where the trees may grow, and where they may not.
    ShaperMapPlateau
    Man and nature intertwined, but only for the chosen few.
    ShaperMapIvoryTemple
    Home only to misery now.
    ShaperMapResidence
    The stone and lumber sleeps. The captains are long dead. Only the sea knows their end.
    ShaperMapShipyard
    Wealth beyond imagining, locked beyond reach.
    ShaperMapVault
    In darkness, the alpha rises. The companionship of beasts is fragile indeed.
    ShaperMapLair
    Fire ignites the sky. A signal to keep away. An invitation to invade.
    ShaperMapLighthouse
    So much power in the hands of so few.
    ShaperMapGorge
    A garden on a stone pedestal. An incredible, and foolish, feat.
    ShaperMapTerrace
    Drought took the plants, famine took the people.
    ShaperMapPlaza
    Knowledge balanced atop a vast pit. Hold on, or perish in the darkness of ignorance.
    ShaperMapScriptorium
    Amidst the barren wastes, a slender strand of life blooms.
    ShaperMapLeyline
    A river in the sky, far from that which so desperately needs it.
    ShaperMapWaterways
    They live trapped forever in darkness and confusion. We are no different.
    ShaperMapMaze
    God's jar of raw materials. Life lying dormant, waiting to sprout.
    ShaperMapMineralPools
    Death forces even the most determined of despots to pass the crown.
    ShaperMapPalace
    Black tiles don't stain so easily.
    ShaperMapShrine
    The water brings life, the poison takes it away.
    ShaperMapSprings
    Tremble in the might of the flames.
    ShaperMapVolcano
    From the heart of fire, rivers of burning rage billow forth.
    ShaperMapCaldera
    Life means as little as a passing moment of entertainment. Let them rot.
    ShaperMapColosseum
    Black monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.
    ShaperMapCore
    The trees grow twisted and gnarled, without a hint of light. A curse lingers here.
    ShaperMapBrambleFall
    Only fear remains unforgotten, where once magnificent rites drew important crowds.
    ShaperMapOvergrownRuin
    One of my captors hid a beast within his heart. Now his true self can be seen by all.
    ShaperMapChimera
    One of my captors wore many faces, yet kept her true face hidden. Now she cannot escape her true face.
    ShaperMapHydra
    One of my captors felt no emotion. He did not hesitate to inflict pain. Now all he feels is intense, unstoppable agony.
    ShaperMapMinotaur
    One of my captors refused redemption. He did not see value in a new life. Now new life surrounds him.
    ShaperMapPhoenix
    I see you, little mouse... you don't belong here. Run along!
    ShaperMapShapersRealm
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.
    ShaperMapVaalTemple
    An unwashed gutter, where wretches cut purses and throats alike.
    ShaperMapAlleyways
    A glorious vista once exclusive to emperors. Not anymore.
    ShaperMapLookout
    Slaves held like cattle. A blood-soaked revolution, just waiting to happen.
    ShaperMapPen
    Icy fangs seek tender hulls to sink themselves into.
    ShaperMapFrozenCabins
    Treat a man like a wild animal, and he will soon learn to bite.
    ShaperMapCage
    Countless generations have walked these time-worn stones.
    ShaperMapCitySquare
    Relics of a forbidden past. Hidden away. Forgotten.
    ShaperMapRelicChambers
    Justice born of love is a surrender. Justice born of law is a punishment.
    ShaperMapCourthouse
    Ornate, elaborate, ostentatious... and dripping with death.
    ShaperMapConservatory
    The creatures that prowl the wildest extremes, nature anoints with cruel efficacy to defend her.
    ShaperMapSulphurVents
    Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.
    ShaperMapHauntedMansion
    A vault for the dead, as if they were valuable. Pathetic.
    ShaperMapMausoleum
    They pleaded for the gods to bless their land. Now they lie under the soil.
    ShaperMapFields
    We must all walk the narrow, winding path. The end is always the same.
    ShaperMapTribunal
    Thrust above the waves, still teeming with horrors from the depths.
    ShaperMapCoralRuins
    My last waking moments looked very much like this place... I miss it. I miss her.
    ShaperMapLaboratory
    Should we feel disgusted at how the weak predate the strong, or should we feel... admiration?
    ShaperMapInfestedValley
    Night's promises are dark, for even the stars must be harvested.
    ShaperMapIceRiver
    Lives come and go. Only bones and dust remain.
    ShaperMapSepulchre
    No rest, no peace, no negotiation. Only War.
    ShaperMapSiege
    Bells are rung in celebration, and in sorrow. And, finally, in despair.
    ShaperMapBelfry
    Crafted with reverence. Defiled with ease.
    ShaperMapCrimsonTownship
    We are swept ever upwards by our ambition, with no thought of what awaits us at the peak.
    ShaperMapSummit
    A brief respite in a sea of obligation and uncertainty.
    ShaperMapPark
    A sanguine supplication to death and depravity.
    ShaperMapCrimsonTemple
    A hollow echo of bygone times in a land where none lived long.
    ShaperMapDig
    At the heart of a peaceful, secluded valley, an island of burning, consuming fury.
    ShaperMapLavaLake
    Built so the prayers would echo. A resonance no god could hear.
    ShaperMapBasilica
    From the walls, water, and ferns... Death comes crawling on ancient steps.
    ShaperMapSunkenCity
    Life's wet, reproductive stink abates, relenting to death's chaste ritual of decay.
    ShaperMapCarcass
    You force my hand again, little mouse... So be it. You've chosen to side with Chaos. This is my world, and you shall obey my Order!
    ShaperIntro
    Behold the face of your unmaking!
    ShaperHalfHealthA
    The horror must be stopped, obstacles destroyed!
    ShaperHalfHealthB
    These memories are mine! I cannot lose them!
    ShaperQuarterHealthA
    To save the future, the past must be sacrificed!
    ShaperQuarterHealthB
    What's this? A little mouse, running in my maze... I hope you've said your prayers... and lost your faith. The gods do not answer us here.
    ShaperQuest1a
    Well done, little mouse. But there are far worse things lurking in these realms...
    ShaperQuest1b
    The void nourishes, elevates, perfects. Break yourself upon my creation!
    ShaperQuest2a
    Another lost... no matter. The void will provide. Insignificant.
    ShaperQuest2b
    You tread on the foundations of a new empire, behold!
    ShaperQuest3a
    The strong feed upon the weak. It's only a matter of time.
    ShaperQuest3b
    What drives you to such violence, little mouse? We shall see...
    ShaperQuest4a
    Your actions betray your true nature.
    ShaperQuest4b
    You shall trespass no further. It is time to end this... Argh!
    ShaperQuest5
    Oh... Where am I...? Zana? My little girl? You're all grown up...
    ShaperTrueDefeat1_ExtraAudio
    The creature... Gods, how could we have known...?
    ShaperTrueDefeat2_NoAudio
    I'm so glad to see your face again.
    ShaperTrueDefeat3_NoAudio
    Zana, my study... you must unlock my private study!
    ShaperTrueDefeat4_NoAudio
    The weapon, it's our only chance! I have the key here somewhere... ah!
    ShaperTrueDefeat5_NoAudio
    Foul beast! Once more into the abyss with you!
    ShaperTrueDefeat6_NoAudio
    Argh! No, my mind! My memories... fading... Argh!
    ShaperTrueDefeat7_NoAudio
    Cast once more into the infinite void. Inconsequential...
    ShaperOutroGenericRandom
    Death comes for us all, eventually. Even you...
    ShaperOutroGeneric2
    You should pray that it does not reach you first...
    ShaperOutroGeneric3
    Savour this moment of victory. There will not be another.
    ShaperOutroGeneric4
    Your vile acts ripple outwards... can't you feel it...?
    ShaperOutroGeneric5
    Tread no further, villain.
    ShaperIntroGenericRandom
    These worlds are not yours.
    ShaperIntroGeneric2
    You reek of imperfection.
    ShaperIntroGeneric3
    Cast yourself into oblivion.
    ShaperIntroGeneric4
    Prepare to face your unmaking.
    ShaperIntroGeneric5
    You do not belong here.
    ShaperIntroGeneric6
    Imperfect!
    ShaperBanishRandom
    Imperfect!
    ShaperBanish2
    Irrelevant!
    ShaperBanish3
    Insubstantial!
    ShaperBanish4
    Insignificant!
    ShaperBanish5
    Inconsequential!
    ShaperBanish6
    I may not remember... Ah!
    ShaperUberElderMid
    Putrefy, rot, spoil and fester!
    ShaperUberElderIntro