Zana, Master Cartographer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Regenerate 4% of Life per second
stance movement speed +% final [-300]
stance movement speed +% final [-300]
Spectre | N |
---|---|
Tags | caster, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
12%
Energy Shield From Life
33%
Evasion
+33%
Ailment Threshold
12%
Resistance
40 40 40 25
Damage
2%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
Zana
Metadata
Zana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
16,722
Armour
28,790
Evasion
6,303
Energy Shield
2,022
Damage
9
Spell Damage
13
Accuracy
290
Attack Time
0.9045
Experience
112,805
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 14–20
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
Cast Time: 1 sec
33% less Attack Speed
base is projectile [1]
base is projectile [1]
ZanaRestoreLife
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 5 sec
Base duration is 3 seconds
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
ZanaDisruptPortal
Cooldown Time: 3 sec
Base duration is 15 seconds
ZanaExtendShield
Spell
Cast Time: 0.7 sec
ZanaRetreat
Spell
Cast Time: 1 sec
DeceleratingProjectileZanaExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 465.5 to 698.2 Physical Damage
Deals 250% more Damage
is area damage [1]
Deals 250% more Damage
is area damage [1]
ZanaSwordTest
Attack
Base Damage: 14–20
Critical Strike Chance: 5%
Attack Time: 1.35 sec
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 } InteractionAction { } Actor { basic_action = "ChangeToStance1" } NPC { } StateMachine { define_shared_state = "shaper_half" define_shared_state = "shaper_quarter" define_shared_state = "shaper_dead" } MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true fade_arrows = true } StateMachine { on_state_shaper_half_1 = "PlayTextAudio( ZanaShaperFightHalf , Metadata/NPC/Epilogue/ZanaShaper, 0 );" on_state_shaper_quarter_1 = "PlayTextAudio( ZanaShaperFightQuarter , Metadata/NPC/Epilogue/ZanaShaper, 0 );" on_state_shaper_dead_1 = " DisableTargetable(); HideNPCMarker(); " define_state = "enable" on_state_enable_1 = " PlayAnimationByName( idle_sad_01 ); ShowNPCMarker(); EnableTargetable(); " create_state_shaper_dead_0 = " HideNPCMarker(); globals.zana = this; " create_state_shaper_dead_1 = "PlayAnimationByName( idle_sad_01 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/Zana"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRestoreLife", "ZanaDisruptPortal", "ZanaExtendShield", "ZanaRetreat", "DeceleratingProjectileZanaExplode", "DeceleratingProjectileZana", "ZanaSwordTest", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRestoreLife"] = { name = "ZanaRestoreLife", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "restore_skill_es_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {600, 600, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaDisruptPortal"] = { name = "ZanaDisruptPortal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.63, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {15000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaExtendShield"] = { name = "ZanaExtendShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRetreat"] = { name = "ZanaRetreat", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana"] = { name = "DeceleratingProjectileZana", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaSwordTest"] = { name = "ZanaSwordTest", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Regenerate 4% of Life per second
stance movement speed +% final [-300]
Id | ZanaLifeRegeneration |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life speed |
Zana, Master Cartographer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
Life
12%
Energy Shield From Life
33%
Evasion
+33%
Ailment Threshold
12%
Resistance
40 40 40 25
Damage
2%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" } Positioned { team = 1 on_initial_position_set = "SetOrientation( 180 );" } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "QueueAnimation( expand_shield_end_01 );" on_transition_to_3 = "PlayAnimation( idle_to_relaxed_01 );" } Animated { on_end_expand_shield_start_01 = "PlayAnimation( expand_shield_01 );" on_end_idle_to_relaxed_01 = "PlayAnimation( idle_relaxed_01 );" } MinimapIcon { icon = "PartyMember" } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "DisableAnimationSounds();" } Render { has_light = true preload_buff_visual = "zana_immune_buff" } Animated { preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" on_expand_shield_start_01 = "PlayTextAudio( ZanaElderBossWarning, Metadata/NPC/Epilogue/ZanaShaper );" on_end_expand_shield_start_01 = " AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao,); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 2 ); " on_expand_shield_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 1 );" } Transitionable { on_transition_to_2 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );" on_transition_to_3 = "PlayTextAudio( ZanaElderBossComplete, Metadata/NPC/Epilogue/ZanaElder, 1000 );" create_state_1 = "PlayAnimation( idle_01 );" create_state_2 = " AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 ); " create_state_3 = "PlayAnimation( idle_relaxed_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaElder"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { }, modList = { }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Zana, Master Cartographer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
Life
12%
Energy Shield From Life
33%
Evasion
+33%
Ailment Threshold
12%
Resistance
40 40 40 25
Damage
2%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaUberElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" on_end_glyph_start_01 = "PlayAnimation( glyph_01 );" } Positioned { team = 1 } NPC { } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_emerge_speed_+% = -75 set_base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" basic_action = "ShavronnePossess" basic_action = "ChangeToStance3" } MinimapIcon { icon = "NPC" } Transitionable { num_states = 3 on_transition_to_3 = "PlayAnimation( glyph_start_01 );" on_untransition_to_2 = "PlayAnimation( glyph_end_01 );" } InteractionAction { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true preload_buff_visual = "zana_immune_buff" } Animated { preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" on_glyph_end_01 = "PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channelEnd );" on_glyph_start_01 = "StartTimer();" } Transitionable { //this.Untransitioned = Beam Loop create_state_3 = " AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao,); PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); " //Untransition from Start to Loop on_untransition_to_1 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );" //Transition from Loop to Start on_transition_to_3 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );" } Timer { time = 0.1 on_finish = " AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, ); PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channel ); Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); } ); " } Life { on_spawned_alive = "AddAttached( Metadata/Monsters/AtlasBosses/ZanaCosmicBackpackHeld.ao, backpack_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaUberElder"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { }, modList = { }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Zana, Master Cartographer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
400%
Energy Shield From Life
33%
Evasion
+33%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
6,303
Energy Shield
2,022
Damage
851
Spell Damage
1,270
Accuracy
290
Attack Time
0.9045
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1351–2027
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
Cast Time: 1 sec
33% less Attack Speed
base is projectile [1]
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 465.5 to 698.2 Physical Damage
Deals 250% more Damage
is area damage [1]
Deals 250% more Damage
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
Cast Time: 1 sec
Deals 913.8 to 1371 Physical Damage
Deals 250% more Damage
Maim on Hit
is area damage [1]
Deals 250% more Damage
Maim on Hit
is area damage [1]
ZanaRoseGround
Triggerable, Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
Cast Time: 1.17 sec
Base duration is 8 seconds
EmptyActionZanaMeleeScourge
Spell
Cast Time: 1.67 sec
Cooldown Time: 10 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3655 to 5483 Physical Damage
Projectiles Pierce all Targets
Deals 250% more Damage
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
Projectiles Pierce all Targets
Deals 250% more Damage
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
Cast Time: 1.5 sec
ZanaRosePodExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1828 to 2741 Physical Damage
Deals 250% more Damage
is area damage [1]
Deals 250% more Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } NPC { } MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaGauntlet"] = { name = "Zana, Master Cartographer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRoseScourgeProjectile", "DeceleratingProjectileZanaExplode", "ZanaRosePodExplode", "EmptyActionZanaMeleeScourge", "DeceleratingProjectileZana", "ZanaRoseGroundHit", "ZanaRoseGround", "ZanaRosePod", "ZanaPlayerBubble", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseScourgeProjectile"] = { name = "ZanaRoseScourgeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePodExplode"] = { name = "ZanaRosePodExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionZanaMeleeScourge"] = { name = "EmptyActionZanaMeleeScourge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana"] = { name = "DeceleratingProjectileZana", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGroundHit"] = { name = "ZanaRoseGroundHit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGround"] = { name = "ZanaRoseGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePod"] = { name = "ZanaRosePod", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaPlayerBubble"] = { name = "ZanaPlayerBubble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Zana, Master Cartographer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
400%
Energy Shield From Life
33%
Evasion
+33%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaSynthesisTip
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
6,303
Energy Shield
2,022
Damage
851
Spell Damage
1,270
Accuracy
290
Attack Time
0.9045
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1351–2027
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana2
Spell, Projectile, Triggerable
Cast Time: 1 sec
Fires 2 additional Projectiles
base is projectile [1]
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 465.5 to 698.2 Physical Damage
Deals 250% more Damage
is area damage [1]
Deals 250% more Damage
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
Cast Time: 1 sec
Deals 913.8 to 1371 Physical Damage
Deals 250% more Damage
Maim on Hit
is area damage [1]
Deals 250% more Damage
Maim on Hit
is area damage [1]
ZanaRoseGround
Triggerable, Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
Cast Time: 1.17 sec
Base duration is 8 seconds
EmptyActionZanaMeleeScourge
Spell
Cast Time: 1.67 sec
Cooldown Time: 10 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3655 to 5483 Physical Damage
Projectiles Pierce all Targets
Deals 250% more Damage
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
Projectiles Pierce all Targets
Deals 250% more Damage
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
Cast Time: 1.5 sec
ZanaRosePodExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1828 to 2741 Physical Damage
Deals 250% more Damage
is area damage [1]
Deals 250% more Damage
is area damage [1]
Object Type
version 2 abstract extends "Metadata/Monsters/Monster" BaseEvents { league_category = "Synthesis" } Animated { animated_object = "Metadata/Monsters/AtlasBosses/ZanaSynthesis.ao" } StateMachine { define_shared_state = " appear; visible; reveal = 1; engage; " } Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } NPC {} MinimapIcon { icon = "NPC" } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_appear_0 = " PlayAnimation( emerge_memory_01 ); PauseAnimation(); DisableTargetable(); " create_state_visible_0 = " DisableRendering(); HideMinimapIcon(); DisableTargetable(); " on_state_engage_1 = "EnableTargetable();" create_state_engage_1 = "EnableTargetable();" on_state_appear_1 = " AddEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk ); AddEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon ); Delay( 0.05, { EnableRendering(); AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao,); QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal ); } ); ShowMinimapIcon(); " on_state_appear_2 = " QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportalclose ); RemoveEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk ); RemoveEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon ); " create_state_appear_1 = " AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, ); QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal ); ShowMinimapIcon(); " } Render { has_light = true } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaSynthesisTip"] = { name = "Zana, Master Cartographer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRoseScourgeProjectile", "DeceleratingProjectileZanaExplode", "ZanaRosePodExplode", "EmptyActionZanaMeleeScourge", "DeceleratingProjectileZana2", "ZanaRoseGroundHit", "ZanaRoseGround", "ZanaRosePod", "ZanaPlayerBubble", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseScourgeProjectile"] = { name = "ZanaRoseScourgeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePodExplode"] = { name = "ZanaRosePodExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionZanaMeleeScourge"] = { name = "EmptyActionZanaMeleeScourge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana2"] = { name = "DeceleratingProjectileZana2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGroundHit"] = { name = "ZanaRoseGroundHit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGround"] = { name = "ZanaRoseGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePod"] = { name = "ZanaRosePod", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaPlayerBubble"] = { name = "ZanaPlayerBubble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Zana, Master Cartographer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, red_blood |
Life
12%
Energy Shield From Life
33%
Evasion
+33%
Ailment Threshold
12%
Resistance
40 40 40 25
Damage
2%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
Zana
Metadata
ZanaOrionThroneRoom
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
16,722
Armour
28,790
Evasion
6,303
Energy Shield
2,022
Damage
9
Spell Damage
13
Accuracy
290
Attack Time
0.9045
Experience
112,805
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 14–20
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" on_end_heal_start_01 = "PlayAnimation( heal_loop_01 );" on_end_idle_reaction_01 = "PlayAnimation( idle_01 );" } StateMachine { define_shared_state = " weary; healing; run; react; " on_state_weary_1 = "PlayAnimation( idle_01 );" on_state_healing_1 = "PlayAnimation( heal_start_01 );" on_state_healing_0 = "PlayAnimation( heal_end_01 );" on_state_react_1 = "PlayAnimation( idle_reaction_01 );" } InteractionAction { } NPC { } Stats { set_phase_through_objects = 1 set_suppress_phasing_visual = 1 set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 }
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { create_state_weary_0 = "PlayAnimation( idle_relaxed_01 );" create_state_weary_1 = "PlayAnimation( idle_01 );" create_state_healing_1 = "PlayAnimation( heal_loop_01 );" on_state_healing_1 = "kirac_throne_room.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_heal.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Masters/ZanaOrionThroneRoom"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Zana, Master Cartographer Topic /1
NPC | Name |
---|---|
Krillson, Master Fisherman | Zana has offered to take me to every corner of Wraeclast. I declined. I would miss my fish too much. |
Zana Topic /10
NPC | Name |
---|---|
Jun, Veiled Master | The rules of my {akhara} forbid women ever feeling the touch of a man. No families, no loose lips, no loose ends. But it makes no mention of two women... When our jobs are done at last, I believe I would like a stronger bond with her. Perhaps we could find some orphans of our own to take in. |
Helena | I heard of Zana, back in Oriath. I even experienced some of the contempt for her and people like her that Dominus wanted the "church-approved" scientific community to feel. With those lies broken, now I see that she is a woman of science like me, and utterly dedicated to her cause. The forces she faces are orthogonal to the concerns of this life. I must worry about the real-world logistical and political concerns of Wraeclast first and foremost, but I recognize that she is protecting us in her own way. |
Niko, Master of the Depths | Zana's bright. Brighter than anyone else I can think of, actually, and since I live surrounded by literal darkness, I know a thing or two about bright. When I hit a wall with my own machinery, she's the one I talk to. |
Niko, Master of the Depths | There aren't many people worthy of praise left in this world, but Zana is one of them. She outwitted the Templar, built a magnificent device, and hasn't tried to kill anyone in front of me yet. A rare gem indeed. |
Niko, Master of the Depths | Clever and ambitious, that Zana. And with a kind heart! That's a particularly rare find in this day and age. Still... I can't shake the feeling there's something she's not telling me. Something... important. |
Niko, Master of the Depths | Zana's hiding something. She's very clever, so it's not obvious, but I've seen her... fidgeting. And fretting. What is there to fret about? Something she hasn't told us, that's what. She's lucky I like her... |
Niko, Master of the Depths | Shh. Don't want her hearing. I think she's found something she doesn't want the rest of us to know about. Know what I think it is?... That's right, exile... another mine. A secret load of Azurite. And she's keeping it all for herself. But her secret's safe with me! ...err... Us, I guess. |
Einhar, Beastmaster | Einhar loves Zana! Her hair reminds me of the inside of a Devourer, all red and stringy. She says many things that I do not understand, and marks down locations of places I have never been, even though I have been everywhere! So mysterious! Einhar loves mystery and locations. She has not seen her father in a very long time, so I try to be her father. I try to feed her meat as red as her hair. "This will keep it red and stringy!" I say, and she tells me to close my eyes while she eats it. It is so red and stringy, it must be working! |
Alva, Master Explorer | I've never met anyone as protective of their creations as Zana. It's not like her astrolabe thing can send us back in time... wait, can it? What does that thing do, anyway? I've seen the places it takes her. Some of them are truly horrifying! They make the Vaal look tame as kittens. Not Zana though... she's a lion with a kitten's face. |
Cadiro Perandus | I do business with her as well, but she has asked me to keep those dealings private for now... |