Zana, Master Cartographer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Regenerate 4% of Life per second
stance movement speed +% final [-300]
SpectreN
Tagscaster, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Life
12%
Energy Shield From Life
33%
Evasion
+33%
Ailment Threshold
12%
Resistance
40 40 40 25
Damage
2%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
Zana
Metadata
Zana
Level
68
Life
16,722
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
9
Spell Damage
13
Accuracy
0
Attack Time
0.9045
Experience
112,805
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 14–20
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
Cast Time: 1 sec
33% less Attack Speed
base is projectile [1]
ZanaRestoreLife
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 5 sec
Base duration is 3 seconds
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
ZanaDisruptPortal
Cooldown Time: 3 sec
Base duration is 15 seconds
ZanaExtendShield
Spell
Cast Time: 0.7 sec
ZanaRetreat
Spell
Cast Time: 1 sec
DeceleratingProjectileZanaExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 465.5 to 698.2 Physical Damage
Deals 250% more Damage
is area damage [1]
ZanaSwordTest
Attack
Base Damage: 14–20
Critical Strike Chance: 5%
Attack Time: 1.35 sec
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 1
}

Stats
{
	set_immune_to_auras_from_other_entities = 1
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
}

InteractionAction
{
}

Actor
{
	basic_action = "ChangeToStance1"
}

NPC
{
}

StateMachine
{
	define_shared_state = "shaper_half"
	define_shared_state = "shaper_quarter"
	define_shared_state = "shaper_dead"
}

MinimapIcon
{
	icon = "NPC"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
	fade_arrows = true
}

StateMachine
{
	on_state_shaper_half_1 = "PlayTextAudio( ZanaShaperFightHalf , Metadata/NPC/Epilogue/ZanaShaper, 0 );"
	on_state_shaper_quarter_1 = "PlayTextAudio( ZanaShaperFightQuarter , Metadata/NPC/Epilogue/ZanaShaper, 0 );"

	on_state_shaper_dead_1 =
	"
		DisableTargetable();
		HideNPCMarker();
	"

	define_state = "enable"

	on_state_enable_1 =
	"
		PlayAnimationByName( idle_sad_01 );
		ShowNPCMarker();
		EnableTargetable();
	"

	create_state_shaper_dead_0 =
	"
		HideNPCMarker();
		globals.zana = this;
	"

	create_state_shaper_dead_1 = "PlayAnimationByName( idle_sad_01 );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/Zana"] = {
    name = "Zana, Master Cartographer",
    life = 0.12,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.02,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    skillList = {
        "Melee",
        "ZanaRestoreLife",
        "ZanaDisruptPortal",
        "ZanaExtendShield",
        "ZanaRetreat",
        "DeceleratingProjectileZanaExplode",
        "DeceleratingProjectileZana",
        "ZanaSwordTest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZanaRestoreLife"] = {
    name = "ZanaRestoreLife",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "restore_skill_life_regeneration_rate_per_minute_%",
        "restore_skill_es_regeneration_rate_per_minute_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {600, 600, 3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZanaDisruptPortal"] = {
    name = "ZanaDisruptPortal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.63,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15000, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZanaExtendShield"] = {
    name = "ZanaExtendShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZanaRetreat"] = {
    name = "ZanaRetreat",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
    name = "DeceleratingProjectileZanaExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana"] = {
    name = "DeceleratingProjectileZana",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZanaSwordTest"] = {
    name = "ZanaSwordTest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Regenerate 4% of Life per second
    stance movement speed +% final [-300]
    IdZanaLifeRegeneration
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -300 Max: -300 Global
  • life regeneration rate per minute % Min: 240 Max: 240 Global
  • Craft Tagsresource life speed
    Zana, Master Cartographer
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagshas_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood
    Life
    12%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    12%
    Resistance
    40 40 40 25
    Damage
    2%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    ZanaElder
    Metadata
    ZanaElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
    }
    
    Positioned
    {
    	team = 1
    	on_initial_position_set = "SetOrientation( 180 );"
    }
    
    Stats
    {
    	set_immune_to_auras_from_other_entities = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "QueueAnimation( expand_shield_end_01 );"
    	on_transition_to_3 = "PlayAnimation( idle_to_relaxed_01 );"
    }
    
    Animated
    {
    	on_end_expand_shield_start_01 = "PlayAnimation( expand_shield_01 );"
    	on_end_idle_to_relaxed_01 = "PlayAnimation( idle_relaxed_01 );"
    }
    
    MinimapIcon
    {
    	icon = "PartyMember"
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "DisableAnimationSounds();"
    }
    
    Render
    {
    	has_light = true
    	preload_buff_visual = "zana_immune_buff"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
    	on_expand_shield_start_01 = "PlayTextAudio( ZanaElderBossWarning, Metadata/NPC/Epilogue/ZanaShaper );"
    
    	on_end_expand_shield_start_01 =
    	"
    		AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 2 );
    	"
    
    	on_expand_shield_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 1 );"
    }
    
    Transitionable
    {
    	on_transition_to_2 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );"
    	on_transition_to_3 = "PlayTextAudio( ZanaElderBossComplete, Metadata/NPC/Epilogue/ZanaElder, 1000 );"
    	create_state_1 = "PlayAnimation( idle_01 );"
    
    	create_state_2 =
    	"
    		AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );
    	"
    
    	create_state_3 = "PlayAnimation( idle_relaxed_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ZanaElder"] = {
        name = "Zana, Master Cartographer",
        life = 0.12,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.02,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Zana, Master Cartographer
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagshas_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood
    Life
    12%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    12%
    Resistance
    40 40 40 25
    Damage
    2%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    ZanaElder
    Metadata
    ZanaUberElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
    	on_end_glyph_start_01 = "PlayAnimation( glyph_01 );"
    }
    
    Positioned
    {
    	team = 1
    }
    
    NPC
    {
    }
    
    Stats
    {
    	set_immune_to_auras_from_other_entities = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_emerge_speed_+% = -75
    	set_base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ShavronnePossess"
    	basic_action = "ChangeToStance3"
    }
    
    MinimapIcon
    {
    	icon = "NPC"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_3 = "PlayAnimation( glyph_start_01 );"
    	on_untransition_to_2 = "PlayAnimation( glyph_end_01 );"
    }
    
    InteractionAction
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    	preload_buff_visual = "zana_immune_buff"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
    	on_glyph_end_01 = "PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channelEnd );"
    	on_glyph_start_01 = "StartTimer();"
    }
    
    Transitionable
    {
    	//this.Untransitioned = Beam Loop
    	create_state_3 =
    	"
    		AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop );
    	"
    
    	//Untransition from Start to Loop
    	on_untransition_to_1 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );"
    	//Transition from Loop to Start
    	on_transition_to_3 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );"
    }
    
    Timer
    {
    	time = 0.1
    
    	on_finish =
    	"
    		AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channel );
    		Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); } );
    	"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/AtlasBosses/ZanaCosmicBackpackHeld.ao, backpack_jntBnd );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ZanaUberElder"] = {
        name = "Zana, Master Cartographer",
        life = 0.12,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.02,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Zana, Master Cartographer
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    master damage +% final vs unique monsters [-90]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Life
    400%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    ZanaGauntlet
    Metadata
    ZanaGauntlet
    Level
    68
    Life
    557,385
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    0
    Attack Time
    0.9045
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DeceleratingProjectileZana
    Spell, Projectile, Triggerable
    Cast Time: 1 sec
    33% less Attack Speed
    base is projectile [1]
    DeceleratingProjectileZanaExplode
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 465.5 to 698.2 Physical Damage
    Deals 250% more Damage
    is area damage [1]
    ZanaRoseGroundHit
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 913.8 to 1371 Physical Damage
    Deals 250% more Damage
    Maim on Hit
    is area damage [1]
    ZanaRoseGround
    Triggerable, Spell
    Cast Time: 1.5 sec
    Cooldown Time: 10 sec
    ZanaPlayerBubble
    Spell, Area, Buff, AreaSpell
    Cast Time: 1.17 sec
    Base duration is 8 seconds
    EmptyActionZanaMeleeScourge
    Spell
    Cast Time: 1.67 sec
    Cooldown Time: 10 sec
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ZanaRoseScourgeProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 3655 to 5483 Physical Damage
    Projectiles Pierce all Targets
    Deals 250% more Damage
    base is projectile [1]
    monster projectile variation [80]
    projectile uses contact position [1]
    ZanaRosePod
    Triggerable, Spell
    Cast Time: 1.5 sec
    ZanaRosePodExplode
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 1828 to 2741 Physical Damage
    Deals 250% more Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	team = 1
    }
    
    Stats
    {
    	set_immune_to_auras_from_other_entities = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_base_cannot_be_damaged = 1
    }
    
    NPC
    {
    }
    
    MinimapIcon
    {
    	icon = "NPC"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ZanaGauntlet"] = {
        name = "Zana, Master Cartographer",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
            "ZanaRoseScourgeProjectile",
            "DeceleratingProjectileZanaExplode",
            "ZanaRosePodExplode",
            "EmptyActionZanaMeleeScourge",
            "DeceleratingProjectileZana",
            "ZanaRoseGroundHit",
            "ZanaRoseGround",
            "ZanaRosePod",
            "ZanaPlayerBubble",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRoseScourgeProjectile"] = {
        name = "ZanaRoseScourgeProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileZanaExplode"] = {
        name = "DeceleratingProjectileZanaExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRosePodExplode"] = {
        name = "ZanaRosePodExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionZanaMeleeScourge"] = {
        name = "EmptyActionZanaMeleeScourge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileZana"] = {
        name = "DeceleratingProjectileZana",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRoseGroundHit"] = {
        name = "ZanaRoseGroundHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRoseGround"] = {
        name = "ZanaRoseGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRosePod"] = {
        name = "ZanaRosePod",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaPlayerBubble"] = {
        name = "ZanaPlayerBubble",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • master damage +% final vs unique monsters [-90]
    IdMasterDamageFinalVsUniqueMonsters
    FamilyMasterDamageFinalVsUniqueMonsters
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Zana, Master Cartographer
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    master damage +% final vs unique monsters [-90]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Life
    400%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    ZanaGauntlet
    Metadata
    ZanaSynthesisTip
    Level
    68
    Life
    557,385
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    851
    Spell Damage
    1,270
    Accuracy
    0
    Attack Time
    0.9045
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1351–2027
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DeceleratingProjectileZana2
    Spell, Projectile, Triggerable
    Cast Time: 1 sec
    Fires 2 additional Projectiles
    base is projectile [1]
    DeceleratingProjectileZanaExplode
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 465.5 to 698.2 Physical Damage
    Deals 250% more Damage
    is area damage [1]
    ZanaRoseGroundHit
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 913.8 to 1371 Physical Damage
    Deals 250% more Damage
    Maim on Hit
    is area damage [1]
    ZanaRoseGround
    Triggerable, Spell
    Cast Time: 1.5 sec
    Cooldown Time: 10 sec
    ZanaPlayerBubble
    Spell, Area, Buff, AreaSpell
    Cast Time: 1.17 sec
    Base duration is 8 seconds
    EmptyActionZanaMeleeScourge
    Spell
    Cast Time: 1.67 sec
    Cooldown Time: 10 sec
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ZanaRoseScourgeProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 3655 to 5483 Physical Damage
    Projectiles Pierce all Targets
    Deals 250% more Damage
    base is projectile [1]
    monster projectile variation [80]
    projectile uses contact position [1]
    ZanaRosePod
    Triggerable, Spell
    Cast Time: 1.5 sec
    ZanaRosePodExplode
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 1828 to 2741 Physical Damage
    Deals 250% more Damage
    is area damage [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	league_category = "Synthesis"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasBosses/ZanaSynthesis.ao"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		appear;
    		visible;
    		reveal = 1;
    		engage;
    	"
    }
    
    Positioned
    {
    	team = 1
    }
    
    Stats
    {
    	set_immune_to_auras_from_other_entities = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_base_cannot_be_damaged = 1
    }
    
    NPC {}
    
    MinimapIcon
    {
    	icon = "NPC"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_appear_0 =
    	"
    		PlayAnimation( emerge_memory_01 );
    		PauseAnimation();
    		DisableTargetable();
    	"
    
    	create_state_visible_0 =
    	"
    		DisableRendering();
    		HideMinimapIcon();
    		DisableTargetable();
    	"
    
    	on_state_engage_1 = "EnableTargetable();"
    	create_state_engage_1 = "EnableTargetable();"
    
    	on_state_appear_1 =
    	"
    		AddEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk );
    		AddEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon );
    		Delay( 0.05,
    		{
    			EnableRendering();
    			AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao,  );
    			QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal );
    		} );
    		ShowMinimapIcon();
    	"
    
    	on_state_appear_2 =
    	"
    		QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportalclose );
    		RemoveEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk );
    		RemoveEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon );
    	"
    
    	create_state_appear_1 =
    	"
    		AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao,  );
    		QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal );
    		ShowMinimapIcon();
    	"
    }
    
    Render
    {
    	has_light = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/ZanaSynthesisTip"] = {
        name = "Zana, Master Cartographer",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
            "ZanaRoseScourgeProjectile",
            "DeceleratingProjectileZanaExplode",
            "ZanaRosePodExplode",
            "EmptyActionZanaMeleeScourge",
            "DeceleratingProjectileZana2",
            "ZanaRoseGroundHit",
            "ZanaRoseGround",
            "ZanaRosePod",
            "ZanaPlayerBubble",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRoseScourgeProjectile"] = {
        name = "ZanaRoseScourgeProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileZanaExplode"] = {
        name = "DeceleratingProjectileZanaExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRosePodExplode"] = {
        name = "ZanaRosePodExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionZanaMeleeScourge"] = {
        name = "EmptyActionZanaMeleeScourge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileZana2"] = {
        name = "DeceleratingProjectileZana2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRoseGroundHit"] = {
        name = "ZanaRoseGroundHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRoseGround"] = {
        name = "ZanaRoseGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaRosePod"] = {
        name = "ZanaRosePod",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZanaPlayerBubble"] = {
        name = "ZanaPlayerBubble",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • master damage +% final vs unique monsters [-90]
    IdMasterDamageFinalVsUniqueMonsters
    FamilyMasterDamageFinalVsUniqueMonsters
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Zana, Master Cartographer
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagsfast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, red_blood
    Life
    12%
    Energy Shield From Life
    33%
    Evasion
    +33%
    Ailment Threshold
    12%
    Resistance
    40 40 40 25
    Damage
    2%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    Zana
    Metadata
    ZanaOrionThroneRoom
    Level
    68
    Life
    16,722
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    9
    Spell Damage
    13
    Accuracy
    0
    Attack Time
    0.9045
    Experience
    112,805
    Ailment Threshold
    10,535
    Chill
    33
    Shock
    33
    Brittle
    188
    Scorch
    33
    Sap
    92
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 14–20
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	team = 1
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
    	on_end_heal_start_01 = "PlayAnimation( heal_loop_01 );"
    	on_end_idle_reaction_01 = "PlayAnimation( idle_01 );"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weary;
    		healing;
    		run;
    		react;
    	"
    
    	on_state_weary_1 = "PlayAnimation( idle_01 );"
    	on_state_healing_1 = "PlayAnimation( heal_start_01 );"
    	on_state_healing_0 = "PlayAnimation( heal_end_01 );"
    	on_state_react_1 = "PlayAnimation( idle_reaction_01 );"
    }
    
    InteractionAction
    {
    }
    
    NPC
    {
    
    }
    
    Stats
    {
    	set_phase_through_objects = 1
    	set_suppress_phasing_visual = 1
    	set_immune_to_auras_from_other_entities = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_base_cannot_be_damaged = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/NPC/NPC"
    
    StateMachine
    {
    	create_state_weary_0 = "PlayAnimation( idle_relaxed_01 );"
    	create_state_weary_1 = "PlayAnimation( idle_01 );"
    	create_state_healing_1 = "PlayAnimation( heal_loop_01 );"
    	on_state_healing_1 = "kirac_throne_room.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_heal.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Masters/ZanaOrionThroneRoom"] = {
        name = "Zana, Master Cartographer",
        life = 0.12,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.02,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Zana, Master Cartographer Topic /1
    NPCName
    Krillson, Master FishermanZana has offered to take me to every corner of Wraeclast. I declined. I would miss my fish too much.
    Zana Topic /10
    NPCName
    Jun, Veiled MasterThe rules of my {akhara} forbid women ever feeling the touch of a man. No families, no loose lips, no loose ends. But it makes no mention of two women... When our jobs are done at last, I believe I would like a stronger bond with her. Perhaps we could find some orphans of our own to take in.
    HelenaI heard of Zana, back in Oriath. I even experienced some of the contempt for her and people like her that Dominus wanted the "church-approved" scientific community to feel. With those lies broken, now I see that she is a woman of science like me, and utterly dedicated to her cause.

    The forces she faces are orthogonal to the concerns of this life. I must worry about the real-world logistical and political concerns of Wraeclast first and foremost, but I recognize that she is protecting us in her own way.
    Niko, Master of the DepthsZana's bright. Brighter than anyone else I can think of, actually, and since I live surrounded by literal darkness, I know a thing or two about bright. When I hit a wall with my own machinery, she's the one I talk to.
    Niko, Master of the DepthsThere aren't many people worthy of praise left in this world, but Zana is one of them. She outwitted the Templar, built a magnificent device, and hasn't tried to kill anyone in front of me yet. A rare gem indeed.
    Niko, Master of the DepthsClever and ambitious, that Zana. And with a kind heart! That's a particularly rare find in this day and age. Still... I can't shake the feeling there's something she's not telling me. Something... important.
    Niko, Master of the DepthsZana's hiding something. She's very clever, so it's not obvious, but I've seen her... fidgeting. And fretting. What is there to fret about? Something she hasn't told us, that's what. She's lucky I like her...
    Niko, Master of the DepthsShh. Don't want her hearing. I think she's found something she doesn't want the rest of us to know about. Know what I think it is?... That's right, exile... another mine. A secret load of Azurite. And she's keeping it all for herself. But her secret's safe with me! ...err... Us, I guess.
    Einhar, BeastmasterEinhar loves Zana! Her hair reminds me of the inside of a Devourer, all red and stringy. She says many things that I do not understand, and marks down locations of places I have never been, even though I have been everywhere! So mysterious! Einhar loves mystery and locations. She has not seen her father in a very long time, so I try to be her father. I try to feed her meat as red as her hair. "This will keep it red and stringy!" I say, and she tells me to close my eyes while she eats it. It is so red and stringy, it must be working!
    Alva, Master ExplorerI've never met anyone as protective of their creations as Zana. It's not like her astrolabe thing can send us back in time... wait, can it? What does that thing do, anyway? I've seen the places it takes her. Some of them are truly horrifying! They make the Vaal look tame as kittens. Not Zana though... she's a lion with a kitten's face.
    Cadiro PerandusI do business with her as well, but she has asked me to keep those dealings private for now...
    Zana, Master Cartographer Text Audio /442
    Name
    I need your help checking and securing a map. I apologise for the intrusion, but it's somewhat urgent.
    Introduction
    There is plenty of work to be done, and who knows how long before we all vanish into the void. Let's get to work.
    MissionStrDexInt0GiveQuest2
    Every one of our forays into the Atlas makes our homes just a little bit safer. It may not mean much to you, but it means the world to me.
    _give_reward
    Mistakes happen. I just hope the consequences aren't too dire.
    Talk to Zana
    Mistakes happen. I just hope the consequences aren't too dire.
    MissionStrDexInt1Failed1
    I'm busy. Let's talk later.
    MissionStrDexInt1Rewarded
    Back for more? I could use a hand turning back the tides of madness.
    Introduction
    Again, you prove yourself more than capable out in the atlas. I feel hopeful about this admittedly desperate alliance. I've got to take a closer look at a few of the strange corpses you left behind. I think they hold the key to what is happening.

    Come find me later in the Eternal Laboratory. I've collected some maps that could be useful for you.
    MissionStrDexInt1GiveReward
    Whatever is out in the Atlas changing and augmenting the land is extraordinarily dangerous, and it's got the potential to spill out into our home. We need to put a stop to it. Head out there and see what you can find.
    MissionStrDexInt2GiveQuest1
    Every moment we spend talking is time better spent finding a way to protect our homes. Let's get to work.
    Introduction
    Darkness looms on the horizon and we need to stop it. Let's get ready to work.
    MissionStrDexInt2GiveQuest3
    Back for more? I could use a hand turning back the tides of madness.
    MissionStrDexInt2GiveQuest4
    Every successful expedition buys us a little more time. I just hope it's enough.
    MissionStrDexInt2GiveReward
    What you saw out there is... not a good sign. I need some time to think it over.
    MissionStrDexInt2Rewarded1
    I'm glad you're so eager to help, but I need more time to work out the next step.
    MissionStrDexInt2Rewarded2
    It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
    MissionStrDexInt2Rewarded3
    Your job for now is done. Go get some rest, and I'll figure out what's next.
    MissionStrDexInt2Rewarded4
    I was wrong to ever doubt you when we met, exile.
    MissionStrDexInt3GiveReward1
    Fantastic! Let's just hope it makes a difference.
    _give_reward
    Wraeclast's survival is a race against time. A race I think we can win.
    _give_reward
    I think we're on the brink of a breakthrough.
    _give_reward
    My name's Zana, but I already know who you are. I also know what you did, exile. If it weren't for you, none of us would be standing here. There mightn't have been a "here" to even stand on.
    ZanaLabIntro
    This map device is a miracle of both engineering and thaumaturgy. It's truly astounding.

    Given the right coordinates from a map, this device can take you to places that... well, honestly I think it's easier for you to see for yourself just what it is capable of.

    What lies beyond is dangerous, but so are you. Yet even the godslayer may not be dangerous enough.

    Take a Map and use it in this device. I'll wait for you on the other side.
    ZanaUseMapDevice
    How fares your mind? Everything still intact? Good. Then there's something I need to show you. I've spent some time out there, exploring the maps, and despite their apparent randomness, there are threads that connect them. Threads we should follow.

    The more we understand these connections, the more each of these maps can offer us, and the closer we'll be to finding out the secrets that twist them.

    This is the Atlas of Worlds, and we can use it to track these connections; we can use it to chart a path.
    ZanaGiveAtlas
    I know out here a quick kill solves a lot of problems, but Vorici's eagerness is... unsettling. Plus, he looks at me like I'm another one of his marks.
    ZanaOnVorici
    When I utilise my map device, I usually have a pretty good idea of what's on the other side. But I will never know any place the way Tora knows Wraeclast.
    ZanaOnTora
    What can I say? I admire Catarina's... resourcefulness. I think it's all a bit unnecessary, and how she can bear the smell is beyond me, but I admire it all the same.
    ZanaOnCatarina
    He's handsome, charming, and a good dancer. And he knows it. Vagan is a piece of work, alright.
    ZanaOnVagan
    What Elreon says and what I've seen... Well, they just don't add up, do they? Don't bother trying to convince him though. Debating with him is about as pleasant as a stroll through Sarn's sewers.
    ZanaOnElreon
    Well, let me put it this way. Haku once asked me if I could make the map device's portals wide enough for an army to march through. That's not a road I want to go down.
    ZanaOnHaku
    My mother died not long after I was born, and my father, too, was gone only a handful of years later. Orphaned, my family's assets were seized and I was handed off to a series of well-off foster homes as an indentured servant.

    But children are curious creatures, and even by those standards I was extremely curious indeed. I grew up reading everything I could get my hands on, and questioning everything they tried to teach me. I was too smart for my own good, I suppose, because eventually, I started drawing the attention of the Templar.

    Luckily for me, Dominus was much less subtle than the previous High Templars, so I managed to leave Oriath on my own terms, mostly, before my impending exile.
    ZanaOnExile
    Good riddance. In all honesty, I thought the gods were just fairy tales the Templars would tell children to keep them in line. I'd have much preferred that.

    No one is happy about what occurred here, but if a silver lining can be found, we all have the opportunity to start again. All our past deeds, good or bad, now lie beneath the rubble.
    ZanaOnKitava
    Good quality stone is scarce on this island. It's plentiful on Wraeclast, but shipping it back is slow, and those ships are put to better use bringing back survivors.

    I know of a way that we might be able to source vast quantities of not just stone, but any resource you could possibly imagine. I just need to make sure it's safe.
    ZanaOnRebuilding
    Still sane, exile?
    ZanaWildAttention
    I really appreciate the help. There's a lot out there I don't understand, but two minds may be able to make sense of it all.

    Meet me in the Eternal Laboratory. We have much to discuss.
    ZanaWildUpTo2
    Bizarre. The more we uncover, the more questions are raised. I think we need to consider establishing some sort of base of operations. Look for me once you're back on familiar soil. I've got a proposal for you.
    ZanaWildLevelUp3
    The more we learn, the more we question.
    ZanaWildLevelUp1
    We have only just begun to pull back the curtain that obscures the nature of existence.
    ZanaWildLevelUp2
    I don't presume to know your motivations for helping me. Honestly, it doesn't even matter, since if you didn't, there's a good chance we'd be wiped off the face of the continent. But I'm glad you're here anyway!
    ZanaUpTo4
    I understand you've created a little hideout for yourself. If you have the room, cohabitation could allow us to strengthen our alliance. What do you think?
    ZanaUpTo2Hideout
    I've been thinking. We've been seeing a lot of strange things out there, and without a safe place to call home, it can all start to affect one's sanity. Fortunately, I have a nice little place that's out of the way, with enough room for the both of us... maybe more. Interested?
    ZanaUpTo3
    I've been thinking. We've been seeing a lot of strange things out there, and without a safe place to call home, it can all start to affect one's sanity. Your home here is... well, it's fine, but it never hurts to have options.

    I have a nice little place that's out of the way, with enough room for the both of us... maybe more. Interested?
    ZanaUpTo3Hideout
    You know, even if our very existence weren't at risk, I think I'd still enjoy this work.
    ZanaUpTo5
    My father once told me: You cannot examine a shadow by shining a light on it. I'm finally beginning to understand what he meant.
    ZanaUpTo6
    I've been thinking lately: You can't truly find yourself if you are never lost. The deeper we get, the less I think I understand myself or where I come from...
    ZanaUpTo7
    Do you remember when we first met? The godslayer, so full of confidence... But I wasn't sure you'd make it out there.

    I thought I knew everything I would ever need to know. I thought I was ready to go out and make the world my playground, but living amongst my father's books and papers prepared me no more than someone who spent years gazing out a window. Knowledge can only be tested when it is put to use.

    Thank you for helping me test my knowledge. I have learnt just how much there is left to learn.
    ZanaUpTo8
    Stay sane, exile.
    ZanaDismissHideout
    Let me give you the grand tour...
    ZanaCreateHideout
    With a handful of torches, a bookshelf, perhaps a nice little reading nook, this place could be very homey indeed.
    ZanaHideoutDemo
    I think this will work out nicely for us. There's even room for a few friends.
    ZanaInviteHideout
    I'd like to keep my map device here, if you'll allow me. I found designs for it in my father's belongings and I spent much of my youth working on it. I wouldn't be able to forgive myself if I let it be damaged somehow. Of course, you are welcome to use it as much as you like. And, I think it would look rather fetching sitting here.
    ZanaHideoutGiveCraft
    Not too long ago I'd have told you that maps were a beautiful mix of science, thaumaturgy, and imagination, that I need only picture a place to conjure a path to it.

    I thought them a paradise waiting to happen, but they're more like a tempting morsel sitting below a massive cage. The hunter may be no more, but all the traps are still set.
    ZanaOnMaps
    While you're here, I've got a favour to ask of you. Follow me, and I'll fill you in on the details.
    ZanaHideoutDaily
    I've discovered a location in the Atlas with some... unique properties. Even by Atlas standards, this place is strange. I want you to check it out. It could be nothing, but I'd feel better knowing either way.
    _extra_mission_info
    Thaumaturgically-charged Lodestones placed throughout this map were providing a stable footing for me and my former allies. They've since been knocked out of alignment. I don't think we need much guesswork to figure out who is behind it, but that's a matter for later. Right now, I need those Lodestones realigned.
    _extra_mission_info
    There's a powerful presence in this map, and I think we'd be fools to leave it unchecked. Head on through and put it out of its misery before it can overcomplicate things.
    _extra_mission_info
    In my attempts to evade capture by my former allies, I lost track of some maps I'd been working on. I believe at least one is in the area I'm sending you to. I don't need it back, but I do need it kept out of dangerous hands.
    _extra_mission_info
    From time to time I'd come across items of curious origin. The Elderslayers were particularly interested in such finds, often adding them to their growing arsenal. There's one such item where I'm sending you, and I need you to get to it before they do.
    _extra_mission_info
    I'm trying to enlist the help of one of our friends, but it seems one favour demands another. If you can go and help me help them, then I can in turn help you.
    _extra_mission_info
    The group of exiles that slew the Elder was, unfortunately, not the first group I'd enlisted. The rest went mad or were slain much more quickly, and yet even the dead ones are still rattling around out there. I don't think they will cause much of a problem for you, unless one of my former allies gets to them first.
    _extra_mission_info
    The map I'm sending you to is infested with one of the Atlas' many strange manifestations -- this time, groups of corrupted monsters. It's not integral to our defense of Oriath, but ridding the Atlas of these fiends will make our efforts at least somewhat safer.
    _extra_mission_info
    Strange anomalies spring up throughout the Atlas from time to time, tempting fools to their deaths. One such anomaly has appeared in the map I'm sending you to -- it's a gauntlet of deadly traps. I'm not sure what's at the end of it, but I don't want any of the Elderslayers getting there before you do.
    _extra_mission_info
    The Atlas contains many strange manifestations, the least of which are mirror-cultures of Wraeclast. I've come across a few groups of mercenaries that, if left alone, may become a real thorn in our sides. Exile, I need you to find and eliminate them.
    _extra_mission_info
    Something on the other side of my map device has gotten ahold of a divination card, one that radiates with enough energy that I can detect it even from here. Find that card before any of our rivals do. I know they'll be hunting for it.
    _extra_mission_info
    There's a strange object of Wraeclast origin in this map, and as far as I can tell, it didn't come from myself or any of my previous companions. Can you track it down? I just need to ensure we don't have yet another eager explorer like yourself making a mess.
    _extra_mission_info
    Something in this next map is exhibiting some extremely strange energies, but... It's immobilised. I'm worried about what could happen if someone else gets to it before we do. And if it poses a danger, well, you know what to do.
    _extra_mission_info
    I've discovered the presence of a strange shrine in this map. Normally such things wouldn't concern me, but if one of my former allies were to discover it, it could pose a problem for us later. Get there before they do, and make sure they can't use it.
    _extra_mission_info
    Even among the erratic swarms of fiends, I've accidentally stumbled across an oddity. It's strong and dangerous, and doesn't belong in this map, so please make sure it doesn't stay there either.
    _extra_mission_info
    A group of fiends is putting out a strange energy -- the sort usually associated with monsters from beyond the Atlas. I'm worried they are trying to bring something into the map. Make sure whatever it is doesn't cause us trouble.
    _extra_mission_info
    I've managed to track down a potent cache of goods that might help us. That was the easy part. Now I need you to do the hard part: securing it before someone else with more nefarious intentions does. Whatever is in there is yours, so long as you get there first.
    _extra_mission_info
    By the way, I've limited the access into and out of this map. You'll only get one shot at this, I'm afraid. We simply can't risk anything or anyone coming out of that portal besides you! So, watch yourself.
    _extra_mission_info
    Another thing: Someone or something is tampering with my map device's ability to provide a stable connection between here and there. We've only got a small time window to do this before we'll need to call it off, so once inside, you'll need to be quick.
    _extra_mission_info
    There's a caveat. The connection between here and there is tenuous. I believe the creatures that lie on the other side are the source of the instability. Each one you slay should allow you to stay there a little longer. But if the connection becomes too weak, we'll have to call it off.
    _extra_mission_info
    Also, this connection appears to be inherently unstable, so I'm not sure how long I can keep it open. That said, if you can activate any standing stones on the other side, then I should be able to buy you a little more time.
    _extra_mission_info
    Father, it's me! Let me help you!
    ZanaShaperFightHalf
    They lie to you, Father. I'm your true memory!
    ZanaShaperFightQuarter
    I'm so sorry father. I'm so sorry it came to this.
    ZanaShaperFightDeath
    He's injured, but not for long. We need to get back!
    ZanaShaperGauntletRandom
    He's recovering! We need to find a way back, quickly!
    ZanaShaperGauntlet2
    He's trying to recover. Hurry! Let's find a way back!
    ZanaShaperGauntlet3
    Before Kitava tore this city apart, the Templar kept many artefacts hidden deep beneath the city streets. The only surviving remnants of the Templar theocracy are what they hoped to hide forever.

    I think it's time to pull back the veil. There's an entrance to the Templar Laboratory not far from here. My father used to sneak me inside as a child. He never could stand the long work days apart...

    Come, there's something there I think you need to see.
    ZanaGoToLab
    These worlds, they've changed since last I remember. They've become darker, more... twisted in a way that betrays their true origin.

    I no longer believe these are realms of chance, rather, they must have been formulated by a sentient mind... a designer or architect. Every shadow in this place creeps about with an unforeseen purpose.

    Whatever is out there forming these worlds concerns me. We should find the source of the darkness and put an end to it before something leaks out into our reality.
    ZanaArchitectQuest
    I've not been entirely honest... I'd suspected my father was involved in all this, now this memory fragment proves his engagement in ways I hadn't anticipated... I'm sorry for keeping the truth from you. I was worried that, had you known the truth, you would not have followed me into this nightmare...

    Let's start over. I need your help. My memory is cloudy, but I'll tell you all I can recall. When I was a child, my father and I, we were... separated. I was told he was lost to that unearthly realm when the Atlas closed, and the men who feared it took it apart. I spent my whole life trying to track down its pieces and repair his machine. A few years ago, I did just that. But now that we've found him, something is not right... My father was a kind, temperate man. A good person and a loving human being. Nothing like that... thing you just saw!

    Please, take this. I found it while exploring. Hopefully it will help smooth things over... and if you continue to help me, I promise I'll find a way to make it all worth your while.
    ZanaArchitectComplete
    That creature you encountered out in the maps, he was... shaping things. Perhaps he's the architect we seek.

    There was something off about him exile, something I can't place... Perhaps... no. This "Shaper" may have the answers.

    Continue in your explorations, track this mystery man down once more and question him, so that we might be able to learn what exactly these worlds are for.
    ZanaShaperClue
    I'm sure you've noticed as much as I have, exile, that you, me, and my father... we are not the first people to have set foot in this world. There are signs of the Elder's victims everywhere, as well as memories and references to those who first stood against it.

    The Watchers of Decay. A sect we could perhaps learn a great deal from. While you've busied yourself cutting through the swarms of abominations, I took some time to explore my Father's Laboratory once more in search of any references he might have collected regarding these "Watchers." Though I couldn't ascertain anything relating to them in our modern age, there were some remaining scrolls hidden beneath the floorboards that detailed this group as having existed far back in the smoke of history.

    The Watchers claim to have gotten their start when a nameless god of Wraeclast endowed an Azmeri mother with knowledge of the Elder's existence. She had lost her boy to it months before, you see, and sought revenge. Somehow the god saw it fit to help the woman in her quest. Perhaps he took pity on her? Or did he consider the knowledge a curse?
    ZanaOnWatchersOfDecay
    This... thing, it appears to have been feeding on my father's memories. Should it eat its fill, he will be merely a hollowed out husk... A wraith and nothing more. Unless... If we were to locate more of these memory fragments, then perhaps we could restore his mind to him and free him from this nightmare.

    This other creature complicates things however... It is alien, yet to me, it seems somehow familiar, like a bad dream once forgotten. All I remember is a sense of malevolent dread...

    It must be stopped, whatever it is. It seems to bleed Decay into the surrounding areas. If that voracious... mould that grows from its very shadow were to ever find its way into Oriath or Wraeclast... We cannot let that happen.
    ZanaMemoryEaterQuest
    This... this should be enough. If he is to remember anything that might help, the story of how he got here is what we require. Thank you for finding these, exile. I can't imagine it was an easy task.

    We must now try restore them to my father's mind. In the meantime, here - take this. I found it while doing my own investigations into this world. See it as a reward for your labour.
    ZanaOnDeliveredMemoryFragment15
    It appears my Father encountered this "Elder" sometime before his entrapment in its lair. Many of his most recent diaries make reference to the creature and his learnings around it. There wasn't much, just second-hand myths from the research journals of the Watchers of Decay.

    One concept however, came up time and time again. This Elder is not a lord unto itself. It serves a greater master, or... a greater purpose... I'm unsure. It's confusing; both my father and the Watchers refer to the Elder as "coming from the nothing" while also being "a carrier for the nothing." There are also mentions of an unholy desire to spoil and decay... perhaps it all relates somehow to those fungal growths we've seen in the maps...
    ZanaOnElder
    I've been doing more research into the Elder and its battle with the Watchers of Decay. It's truly mortifying the things they've endured at the creature's hands.

    These Watchers, they were all... parents. It seems the Elder prefers its prey young. These men and women fought tooth and nail to avenge their children, perhaps even succeeding for a time... But the Elder has been free for the better part of two decades. Its taste in food could explain the steady disappearance of children in the upper class of Oriath.

    What if those children are still here, in this place? Twisted, tormented creatures, clinging to whatever fragments of happy memories they've left... We must alleviate their sufferings.
    ZanaOnVictims
    Exile, it is time to make our move. We must save my father. These memories were sundered from his mind in a moment of great violence. I fear only great violence will provide us the opportunity to return them.

    I've scouted these worlds and I'm certain my father lies deep within the centre of the Atlas, but as suspected, he does not reside there unguarded. Four great brutes surround him, unpassable by me. If you were to go on ahead and remove those threats, then we will have a clear path to my father, and our little "operation" can begin.
    ZanaRequiemQuest
    The way is clear. Though our agenda won't be without difficulty, exile. My father was a kind but stubborn man. If any of that stubbornness has survived, then restoring his memories will be no easy task.

    We must enter this new realm of shadows at the centre of the Atlas and beat his madness into submission. Only then will his mind be pliable enough to remember these fragments as they are returned to his flesh.
    ZanaRequiemQuestUpdate
    A fragment of my Father's memory! Even then, the Atlas called to him. Please, take this for your help...
    ZanaOnDeliveredMemoryFragment2
    Another fragment! So, like a temptress, the dreamlands seduced him... Oh, yes - forgive me. For you, Exile.
    ZanaOnDeliveredMemoryFragment3
    More memories! What is this Shade? Such things can't exist in the real world, can they? Thank you Exile - here's a little something for you.
    ZanaOnDeliveredMemoryFragment4
    This fragment, I remember! I saw how his work consumed him... Please, take this, and don't be overwhelmed by this place.
    ZanaOnDeliveredMemoryFragment5
    Another memory! Could this Shade be the creature we saw? Here's your bounty, now let's continue our search!
    ZanaOnDeliveredMemoryFragment6
    A fragment I hold in memorial. I thought my bones would break, he held me so tight, whimpering into the night... Oh yes, here, for your efforts.
    ZanaOnDeliveredMemoryFragment7
    Ah yes, another memory. Uncle Eramir. I wonder, what ever happened to him? Perhaps with you in my pocket, we'll soon find out?
    ZanaOnDeliveredMemoryFragment8
    A memory I'm sure he would've preferred to forget. Ugh, a cold fear creeps through my very veins... Please, take this and let us be done with our quest!
    ZanaOnDeliveredMemoryFragment9
    A hopeful memory perhaps? I wonder what this invention of my fathers could be? Oh yes, here's your reward.
    ZanaOnDeliveredMemoryFragment10
    Another sad fragment. Venarius was a cruel and petty master. Here's a gift for a job well done.
    ZanaOnDeliveredMemoryFragment11
    More memories! I remember these things, as if they were half-painted images on canvas... Here, take your reward, now let's get back to work.
    ZanaOnDeliveredMemoryFragment12
    Another fragment... That bastard... Here is what you are owed Exile, now let's end this already. I am sick of remembering.
    ZanaOnDeliveredMemoryFragment13
    An important memory. It's as if my mind has blacked out the horrific truth of these events... Your reward. Hopefully you'll get some use out of this.
    ZanaOnDeliveredMemoryFragment14
    It's all a blur... My father was the chief Arkhon for High Templar Venarius - a cruel and pernicious ruler. Venarius wished to hold the world ransom with his occult relics from the rubble of Wraeclast, he believed they could venerate him even higher in his status.

    My father was forced to experiment on the map device for him, in hopes that he would uncover some kind of weapon. I don't need to tell you that my father found something worthy of attention. And instead of handing it over, he made sure its power could not be misused, a surety that cost him his freedom and me... my childhood.
    ZanaOnTheShaper
    My father's memories litter this place, like the first leaves of autumn. They may very well be the last precious things I have from him. I've stored them for safe keeping in a Book Of Memories back in the Laboratory. That way, even if we fail in our quest, I shall always have a record of his last acts. Feel free to have a look through them, should you find yourself there.
    ZanaOnBookOfMemories
    I think I understand it now... This Atlas, these maps... they aren't so much worlds as they are like the performance stage in the Theopolis Amphitheatre. These worlds are merely disguises for what truly lies behind the curtain.

    This place... this is the nexus of the Elder's worlds, the place from which all its hunting grounds are formed... We are close to the void from which it was birthed, yet my Father has chosen this as his home. Curious indeed. Hiding in plain sight perhaps? Though, what captain regularly frequents the bowels of his ship? Maybe the Elder rarely visits this place. It is busy, I suppose, hunting and feasting elsewhere in the maps...

    Exile, I will ready my Father's memories. You go on ahead, scout this place, find my Father, but be wary of what horrors might lurk down here in the belly of this evil machine.
    The Shaper
    I think I understand now. This Atlas, these maps... they aren't so much worlds as they are like the performance stage in the Theopolis Amphitheatre. These worlds are merely disguises for what truly lies behind the curtain. And here we are, brave explorers, peeking backstage. What treasures might we find here? What horrors?
    ZanaInTheShapersRealmWithoutAllMemories
    He's been forced back for now, but without all the fragments of my father's memories, he'll never free him from his mental prison. Exile, please, let's continue on this path. My father doesn't deserve this. He should be at peace.
    The Shaper
    His memories... of me... gone. Devoured by that abomination! Curse it! My Father will... he'll never know me again.

    At least... At least I got to speak with him one last time. He recognized me. Did you see that, Exile? He knew my face! ...and now he's in torment once again.

    If we cannot restore his memories, then we must free him from this prison. I can't believe I am to ask this of you, but we must defeat this Elder. Perhaps with it gone, my Father will give up his ghost and be finally laid to rest.
    ZanaOnFathersMemories
    What did you discover, exile? Ah! The key to his private study back in Oriath! If what he said is true, then there must be some kind of weapon inside that can stop this "Elder". And stop it, we must.

    I know I ask more than you've signed on for, but this creature - we've both seen the effects it has had on the maps. The Decay it spreads... that it births from its victims. If that Decay were to reach out of the maps, as I'm certain is its intention, all the world would be lost to those malignant spores!

    Let us depart now, back to Theopolis and investigate this lead. Please, if there's decency in you exile, meet me there when you're ready and we shall begin to plot our attack.
    ZanaShaperKeyQuest
    You're fast on your feet exile. I'm glad you have decided to stick through this with me. Look, it seems my concerns were... justified. The Decay we've seen throughout the Atlas, it's here. Perhaps our activities in the Atlas might have weakened the barriers between this world and the maps. Without my Father's full strength to keep it at bay, the Elder's true master - Decay - is seeping through.

    I promised you a reward for helping me find my father, well here it is - an item from my Father's secret study. Please, take it and stay on this journey with me - there is yet more we can accomplish together.
    ZanaShaperKeyQuestReward
    This is it. The device that can save us. "The Cosmic Arcana." With it, we can force the Elder from the maps and into the abstract of non-reality. The only catch? We must use it at the Atlas center. The nexus of worlds where the veil is the thinnest.

    That's where you come in, Exile. I need you to lure the Elder into that place. I will use the weapon to remove it from our world. Keep your wits about you though, my father is still at large. He was weakened in that last battle, but knowing his current lunacy, I doubt he's stopped fighting against the Elder. We must conduct this final effort with considerable care...
    ZanaCosmicArcanaQuest
    I remember almost everything now about my Father's studies into the map device. I remember how he locked himself away to work on this weapon. I've managed to read his notes on the weapon while I was waiting for you to arrive. The science is... incomprehensible at best. Nearest I can tell, the Arcana exhibits a blast of wrath once it has been fully charged, and when directed at the Elder will force it to take on the form it held before it entered our dimension.

    We know that form to be, as my father puts it, non-corporeal. In short - that which is not physical cannot exist in a dimension of physics. It will be forced out and back to where it belongs, hopefully unable to return. As I said, it is tenuous, but I trust my father, and this is the only hope we have.
    ZanaOnCosmicArcana
    It's happening, isn't it? The Elder is on its way. We are at the end of the road, Exile. Does it look off into success? Or does the horizon hold nothing but death and decay? I hope you're ready, my friend.

    We need to weaken the creature before the Cosmic Arcana can do its job. I wish you luck, and should we not meet again... it's been an honour to fight by your side.

    The Elder
    We did it... It's over... it's finally over. My father, wherever he is, I can sense him. He's at peace... Thank you, exile.

    The Arcana! It worked! And I wasn't worried for a second! Though... The Elder and the Decay... Although we have banished them both, the encounter has... changed me somehow. I feel the creature, scratching at the skin between our dimensions. It's desperate. It's hungry. It's... trying to find a way back in.

    I don't think I'll sleep again for a long while. I need to make sure we are prepared in case it returns. Perhaps I'll restore the Watchers of Decay to guard our world... This place - the Atlas, is of the Elder. With more research it could give us further clues to the exact nature of the Decay. If you wish to, you're free to study and explore these worlds alongside me. Perhaps you could still do some good in this place - the Elder's victims - all those children... there must be thousands of them, wandering these lands, twisted and corrupted, alone - perhaps even afraid. Like my Father, they beg to be set free from their torment. Killing them would be an act of mercy. You could be an agent of that mercy, my friend.

    For now, I must leave you. I need to prepare for my next expedition.
    The Elder
    I first started exploring the Atlas as a way to grow closer to my estranged father. I had no idea just how close I would get to him, though there was not much left of his mind by then...

    Looking back, I think I was overly optimistic about what the Atlas could mean for... well, for everyone. Imagine limitless worlds, limitless resources, limitless open space in which to live.

    But now I understand that it all comes at an insurmountable price. To dwell there is to leave yourself vulnerable to unspeakable madness. It's inescapable and insidious. It taps into your greatest desires, offering you a glimpse of what might be, and that temptation... it's all I could do to stop myself from falling into the same patterns as my friends...

    The work we're doing is important, but it's also risky. Please, if you start to feel your sanity slip away, you need to tell me.
    ZanaOnResearch
    I returned to Oriath with one of the early survivor fleets, excited to finally have the opportunity to put my knowledge to good use. During the rebuilding effort, we stumbled across the golden device -- a device I later learned once belonged to my father.

    I'd hoped that it might be useful in the resettlement effort at first, but when we discovered the Elder, it became clear that what lay beyond the device's portals was more likely to harm than help. I assembled a team in absolute secrecy, comprised of exiles who had proved their combat know-how in Wraeclast, and set to work sealing the Elder away. We were successful. The relief I felt... it was indescribable. But...

    The Atlas is a dangerous place. It assaults both body and mind. It makes Wraeclast seem positively tame. My team, my friends, they were deeply affected by the journey. The allure of power finally caused them to lose their grip on reality.

    And it was only a matter of time until I joined them.
    ZanaOnReturnToOriath
    I long thought corruption a phenomenon unique to Wraeclast, but you need only a passing glance at any one of the lands in the Atlas to see that something frighteningly similar, if not identical, has taken hold there.

    Is it the corruption that is unique to Wraeclast, or is it the apparent lack of corruption elsewhere that's truly the rarity? Instead of lamenting the cursed continent, perhaps we should be counting our uncorrupted blessings.
    ZanaOnCorruption
    As if we didn't have enough problems already, there's something trying to tear a literal hole in the fabric of reality in this map. You need to stop it, or else I think our problems will continue to multiply.
    _extra_mission_info
    This map contains certain inexplicable entities that we Elderslayers faced a few times. They appear to be the advance scouts of an invasion from some unknown realm. I strongly suggest you do not give them time to gain a foothold in the Atlas.
    _extra_mission_info
    The area I'm sending you to was displaying some curious seismic activity. At first I thought it was a quirk of the location, but I could hear... movement... below my feet. Exile, please stabilise this location by destroying whatever it is that's causing those tremors.
    _extra_mission_info
    Alas, though my father is no more, some of the maps continue to resonate with echoes of his presence. I know not what shape it may take, so be ready for anything.
    _extra_mission_info
    We may have defeated the Elder, but there are still traces of whatever cosmic force it served. Be careful of the Decay. It lingers in this map, germinating unknown dangers, so stay on high alert.
    _extra_mission_info
    To me, exile! Quickly!
    ZanaElderBossWarning
    So that was the Elder... what terrible, monstrous power! We must find a way to defeat it, exile. We seem to have driven it from this world. There must be a way to defeat it for good...
    ZanaElderBossComplete
    ZanaShaperDefeat0_AudioOnly
    ZanaShaperDefeat0_AudioOnly
    Father! Are you alright?
    ZanaShaperDefeat1_NoAudio
    We'll stop it. You and I...
    ZanaShaperDefeat2_NoAudio
    Father!
    ZanaShaperDefeat3_NoAudio
    Father, no!
    ZanaUberElderMid
    Exile, do something!
    ZanaUberElderIntro
    Apologies for the intrusion, Exile, but when we found my father's memory fragment, I thought we could explore it with Cavas' help... Now I know what a mistake that would have been. Cavas has altered this memory and he has likely been altering many others.
    ZanaSynthCavasEventA
    Of course they do... you've made sure of that. You're no stranger to rewriting history... High Templar.
    ZanaSynthCavasEventB
    Oh, yes.
    ZanaSynthCavasEventC
    Stop! Can't you see what you're doing?

    ZanaSynthCavasEventD
    ... Protect Wraeclast?
    ZanaSynthCavasEventE
    And what does that mean?
    ZanaSynthCavasEventF
    Then we are on the same side. The entity that fed on your memories is doing the same thing to my father. Help us stop it!
    ZanaSynthCavasEventG
    We won't let you get away!
    SynthesisTipZanaFlee
    I've seen men and women turn mad, but I've never seen a case like Niko... I think the ores and compounds he's been handling have been affecting his mind. He seems to be aware of it, too.

    Can it really be called madness when it is of your own doing?

    It's a shame. I'm sure we will encounter many subterranean environments where his expertise would be invaluable, but I simply can't risk our safety. The Atlas presents its own potential threats to sanity... putting additional pressure on Niko might send him right over the brink.

    ZanaSynthOnNiko
    When I was a young girl I used to play with the neighbourhood stray cat, and one day it started bringing me mice. Einhar is that stray cat. Has he been trying to feed you raw meat too? I just don't have the heart to tell him how inedible it is.

    The first time he handed me a big raw steak, I began to cook it over the fire, and he told me I was 'ruining all the good red.' Since then, I've just hidden it when he isn't looking. Sometimes I open up a map and hurl it in there. I know how irresponsible it is, but... Einhar's a sweetheart. I don't need to see under the mask to know how deeply he feels emotions, and I can't bear to hurt him.

    Watch your step out there. You may land on some of my rotten scraps.

    ZanaSynthOnEinhar
    As a fellow explorer, I must admit admiration for Alva. Her motivations may not be as philanthropic as mine, but you can't deny that her methods get results. Do I wonder what kind of repercussions all her time travel is having on us? Of course! But we don't really know what the consequences of our travel through the Atlas are either, and I'm not interested in throwing stones while living in my own little glass house.

    I do wish she'd look past profits, but we've all benefited from her finds in one way or another.

    ZanaSynthOnAlva
    Navali's powers are impressive, yes, but they are not without their limits. It seems her knowledge of things to come is restricted to our realm, however broad that may be. When it comes to the Atlas, her predictions don't seem as reliable.

    I wonder how much of this is due to the source of her powers... she claims to have been given the gift of second sight by the Karui goddess Hinekora, but since the gods returned I've heard nothing of Hinekora. Is Navali being misled by a deceptive entity? Or is Hinekora keeping a low profile? Perhaps the goddess simply has no interest in us, as she has her own flock to tend.

    Regardless, it may be worth remembering that although Navali is a good friend to have, she has her own agenda like anyone else; an agenda she may have been given by her benefactor.

    ZanaSynthOnNavali
    I've tried getting to know Jun, and maybe I'm reading into things a little bit here, but I don't think she likes me. Whenever I try to talk to her, she gets quiet and averts her eyes. I've seen her fight, so I don't think she's exactly shy... and I catch her staring at me every so often. Long stares. The kind you do when you're lost in thought.

    I wonder what I did to offend her...

    No matter! I'll just stay the course. I'm sure with a little more alone time we'll become fast friends.

    ZanaSynthOnJun
    I wish I could say I trust Helena, but I've seen one too many of Dominus's blackguards suddenly snap. The training and indoctrination they go through does not leave much room for one's own judgement.

    I'm not trying to sound ungracious. She's done a lot for us, but I'd be telling a fib if I claimed I didn't sleep with a blade beneath my pillow when she's around.

    ZanaSynthOnHelena
    What a strange entity you found, Exile. Completely devoid of memory, yet cognisant, and even driven... I hope to find the time to really get to know him, but I've been so caught up with the happenings out in the Atlas.

    Perhaps I'll join you on one of your memory ventures soon.

    ZanaSynthOnCavas
    I can't... I don't...

    Exile, did you know? No, of course not. I don't think Venarius even knew who he was, how could you? But he knows now, and it seems he may remember many other things as well.

    If Venarius is capable of rewriting memories, he could plant very dangerous ideas into the minds of the vulnerable. We need to find those memories before he does. Don't worry, you're not alone in this. We are a team.

    Venarius
    Fantastic work, Exile. Here, take one of these. It will help us continue to pursue that entity.
    ZanaQuestMapReward1
    We have to keep laying the pressure on him. Here, this should help.
    ZanaQuestMapReward2
    As long as he keeps running, we'll keep chasing. Here, take this, and be careful out there.
    ZanaQuestMapReward3
    He's retreating deeper into the Atlas. We must keep up the chase! Use this wisely.
    ZanaQuestMapReward4
    We're cornering him now, Exile. He must be running out of tricks. Keep pushing onwards!
    ZanaQuestMapReward5
    Exile, to me! That thing is about to explode!
    ZanaSynthUnstableElderRandom
    It's too unstable, Exile! Come here! Quickly!
    ZanaSynthUnstableElder2
    Exile, it's almost ready! Just a little longer.
    ZanaSynthElderLastPhase
    For the men and women who died fighting you...
    For the children you fed upon...
    I banish you to the void between voids!
    May you never be free!

    ZanaSynthElderSealing
    I'm hurt - I can't protect you right now!
    ZanaSynthElderBulletHell
    Protect me while I seal the portal!
    ZanaSynthElderProtectMe
    Bloom!
    ZanaSynthRoses
    Begone!
    ZanaSynthSpaceSlash
    I've got your back, Exile!
    ZanaSynthBeam
    Interesting... It seems as though there may be more to that memory. We'll have to keep looking!
    __reaction__
    I think perhaps that isn't the whole story... Let's keep looking.
    __reaction__
    There's more to that memory, I just know it. Perhaps we'll find the rest somewhere else.
    __reaction__
    I'm sorry Exile, that memory is gone. We were just not quick enough.
    Lost Memory
    Oh... We were just too slow to save that memory... At least Venarius won't get his hands on it.
    Lost Memory
    We've collected a lot of memories, Exile. Now might be a good time to visit the Memory Nexus. Perhaps we can lure that vicious little snake Venarius out of wherever he is hiding...
    __reaction__
    I don't know that we will ever be able to truly destroy Venarius, Exile, but we can prevent him from taking away people's autonomy. We didn't ask for this duty, but it is our duty all the same, for if we don't stop him, who will?
    ZanaSynthVenariusDefeated
    It's funny... I thought once we finally defeated Venarius I would feel happy... Instead I feel frustrated. Frustrated that a man like that was able to lead the Templar. Frustrated that he took my father from me. Frustrated that he released that entity into the Atlas... Frustrated that after all we've done, dangers still lurk out there. When will it stop, Exile? When will we finally be safe?
    ZanaSynthVenariusDefeatedAlt
    Breaking rocks to mine voltaxic sulphite... but I'm so small...
    ZanaSynthMemoryAcidCaveA
    Such pain... such despair... I'm going to die down here, and I never even had the chance to know what life was.
    ZanaSynthMemoryAcidCaveB
    Monsters... To use a child like that... The Eternal Empire was truly cruel.
    __reaction__
    I awake to the sound of screaming. My eyes and throat sting. Smoke billows into the hut from the outside. Something is terribly wrong. I dash outside and am confronted by a wall of heat. Smoke makes it difficult to see, but the village is in flames.
    ZanaSynthMemoryAshenWoodA
    I flee from the smoke and, to my horror, realise we're trapped. A rival tribe stands at the only exit, cutting my brothers and sisters down as they flee. We've been ambushed. I run towards the flames and leap, praying to Valako for protection.
    ZanaSynthMemoryAshenWoodB
    What devious maliciousness. War truly brings out the worst in people, doesn't it. It's clear to me this belongs to some unfortunate Karui.

    __reaction__
    I see you. You are seeking answers, because you can find them only in the stories we will leave behind when Malachai and Voll cause our destruction. In this final hour, I entertain the notion that the words I write exist in some form beyond me. Do they go on as dreams? As memories?
    ZanaSynthMemoryBazaarA
    I have the wildest notion that perhaps you will find a way to pick up scraps of memory, and you, whoever you are, will come across this one someday. If you do, I ask only this: slay Malachai. Slay him for yourself, or slay him for all the lost citizens of the Empire, but, most of all, slay him for Marylene.
    ZanaSynthMemoryBazaarB
    That was exhilarating, Exile! Like truly seeing the mind and heart of another person, living and breathing right here with me. Why was his memory so intense? I can still feel Victario, as if he has just left the room only now.
    __reaction__
    You and I, we're the only ones that made it to shore... alive, anyway. This place is crawling with criminals. Find something you can defend yourself with.
    ZanaSynthMemoryBeachA
    That'll do for now. I thought I saw some smoke rising just north of here. Could be worth checking if there's--
    ZanaSynthMemoryBeachB
    Ugh, my neck feels stiff. Was that you, Exile? You were in that memory, though looking a little worse for wear!
    __reaction__
    I take no pleasure in this. It simply must be done. Humanity's purpose has been fulfilled... in me. Within this sanctum of flesh lay the tools I shall use to reshape the world.
    ZanaSynthMemoryBellyA
    With this act, I sweep away the trappings of mortality, and bring about a new age. A world of Thaumaturgy, and I, its ruler. Farewell, my Gemling Queen...
    ZanaSynthMemoryBellyB
    Ugh, I am left sickened and dirtied by the vile thoughts of someone intensely self-absorbed. Was that... Malachai? The monster who brought about the Cataclysm? Did I just relive that moment?
    __reaction__
    It's him! He sails back to me, my Daresso! I shall sing for him. I shall show him the way. Come, my love. Come to me. We shall be together at last.
    ZanaSynthMemoryCaveA
    No, turn away! Don't listen to my singing, you'll die upon the rocks! Turn away...! Turn away... Turn away...
    ZanaSynthMemoryCaveB
    Was that Merveil? That poor woman. Somewhere within her monstrous form lived the woman she once was. What a terrible curse.
    __reaction__
    The Courts are burning. Accusations fly. Sinner! Heretic! I am but an initiate, and my patron urges silence. We will keep our heads down while one High Templar supplants another. It's all about power, my patron whispers, and we have none.
    ZanaSynthMemoryChambersA
    Should an accusation fall our way, we shall be doomed to die with the other accused. Be unseen and unheard, he whispers. This is what happens when men who seek power refuse to wait. I learned a valuable lesson that day: Trust without leverage is vulnerability.
    ZanaSynthMemoryChambersB
    Exile! That was the moment Venarius decided to seize life and vie for power. That was the moment doom for men like my father was assured.
    __reaction__
    Master's orders were clear; I am to wait here until his return. I cast my eyes to the horizon and see smoke billowing from Sarn. The city burns, and I fear my master burns with it.
    ZanaSynthMemoryFissureA
    The sky grows red. I hear screaming from the village by the Crossroads, but I will not abandon my post. Master will return, and I will await him. No matter how long, I will wait for Maligaro's return...
    ZanaSynthMemoryFissureB
    A memory from someone close to the Inquisitor. How exciting! I bet there are many historians who would be interested in such a find.
    __reaction__
    Another child was taken last night, so tonight we wait, praying the demon does not return, but it does. It soars through the air and passes through the wall of the hut. We catch only a glimpse of its grey skin beneath the moonlight. We pursue the demon on foot to the edge of the woods. The child it carries does not cry out.
    ZanaSynthMemoryForestA
    Anaris follows closely, but I hesitate out of fear. I gather my will and I leap into the shadows, tracking the demon by the tendrils left in its wake. But I am too late. The demon and child are gone, and Anaris stands frozen, pale as the moon. He whispers something I do not understand and falls, dead. I fear we will be hunted to extinction.
    ZanaSynthMemoryForestB
    Could it be...? Exile, this sounds just like the entity hunting my father. But... the memory is so old. How is this possible?
    __reaction__
    A man in uniform visits. He is from the Courts. He says the Templar have alms for widows like my mother, but she must collect it in person. We go to the church together, and I wait outside in the gardens. The sun is setting. I don't know how long I've been sitting here.
    ZanaSynthMemoryGardenA
    Mother comes from around the rear. She looks pale. Her eyes are red, and her clothes are torn. She doesn't look at me but she grabs my hand. We walk home in silence. I lay awake in bed. I hear her crying. The man comes over often after that, with toys and food, but I don't like him...
    ZanaSynthMemoryGardenB
    I think... I think this is a memory from Venarius. How horrible. Why would he want to join an organisation like this?
    __reaction__
    Help! Please, somebody, help me! I've fallen down here! I think I've hurt my leg! Hello?!... Stay calm. I'm sure someone will come soon. I'm so hungry... If I get desperate, maybe I can eat some of the mushrooms down here.
    ZanaSynthMemoryMushCaveA
    I feel strange. My head feels like it is filled with bubbles. Are the walls breathing? The colours here are so vibrant... oh... My stomach... I'm ill. The world is spinning and, oh, my gut! What did I eat? I feel--
    ZanaSynthMemoryMushCaveB
    Well, I'm not sure whose memory that was, but it's safe to say you shouldn't eat mushrooms you don't know.
    __reaction__
    Sapinti went on her first fishing trip alone and did not return. When her body finally washed ashore, it looked as though it had been mummified for a thousand years. The fish did not touch her flesh.
    ZanaSynthMemoryCoastA
    She was perfectly preserved, but drained of her blood. We buried her, but within days the earth rejected her. Whatever killed her took root in that place. The earth soured and we had to move, abandoning her body.
    ZanaSynthMemoryCoastB
    Hmm, this memory seems too ancient to have belonged to Venarius.
    __reaction__
    Ha! Lioneye's failure against Kaom comes as no surprise. He was always more arrogant than skilled. It is time a real man showed the Karui the might of the Eternal Empire.
    ZanaSynthMemoryDungeonA
    Shavronne assures me that my process will be relatively painless, and that my duties as warden can continue unhindered, but as my flesh swells and ruptures, I realise I am just another test subject. At least I can fulfill my duties to the Empire before my mind--
    ZanaSynthMemoryDungeonB
    I felt so... so strong! Yet I couldn't shake the feeling I was at my breaking point. What a terrible sensation! Was that the Warden of Axiom?
    __reaction__
    People stream down the street towards Oriath Square. I hear their shouts and cheers, and when my mother isn't looking, sneak out to join the merry crowd. Just outside the pens, a Karui boy, no older than I, stands atop the gallows.
    ZanaSynthMemoryParkA
    I see by the sign around his neck he has been caught stealing. I swear I will not look away, but fear overtakes me. I hear the rope snap taut and the crowd cheer, but I fight back the tears...
    ZanaSynthMemoryParkB
    Was that Venarius as a child? I think perhaps it was... society has not changed much since he was young.
    __reaction__
    Out of sight, out of mind. No one speaks of the cursed land anymore. That has made it quite simple to send our smugglers out in search of powerful Eternal artefacts.
    ZanaSynthMemoryPierA
    We knew of the gems, but we did not know of what Malachai called his 'muse.' The smugglers have returned with rubbings of the device they found. They call it 'miraculous.' I know a thing or two about miracles, so I will be the judge of that.
    ZanaSynthMemoryPierB
    This was almost certainly one of the High Templar's memories. In fact, I think this was not long before he spoke to my father!
    __reaction__
    The stench convenes around me thicker than the press of the vagabonds themselves. Though starving, their strength while holding on to one another is surprising. I am trapped in a knot of ragged bodies, and the men of the Church clap me in irons despite my cries.
    ZanaSynthMemoryPier2A
    I am not one of them! Can't you hear me? I'm not Maraketh, nor homeless, and I have committed no sins. That ship is not for me! Why won't you listen?!
    ZanaSynthMemoryPier2B
    A young Venarius, innocent and helpless. If only he'd stayed that way. It never ceases to amaze me how much a person can change over their lifetime.
    __reaction__
    The shackles cut into my wrists and ankles. The guards are deaf to my pleading, but I am no murderer. If I am guilty of anything, it is falling in love with the wrong person. Ugh! Justice served, they claim.
    ZanaSynthMemoryPrisonA
    This is not justice. Any chance of justice evaporated the moment I walked into the courtroom and saw her husband held the gavel. I'm just the scapegoat. It's easy to get away with murder when you're the judge.
    ZanaSynthMemoryPrisonB
    The most upsetting thing about this memory is how unsurprising it is. It's hard to tell whose memory this was. Certainly not Venarius, but I wouldn't be shocked to hear he was the judge.
    __reaction__
    I strike the earth once more as I have countless times, but my strike feels unfamiliar. Instead of the crack of stone, I am met with flexing sinew. I examine my pick axe. A dark red liquid froths on its tip.
    ZanaSynthMemoryQuarryA
    The metal beneath rapidly corrodes. Have I found it at last? I run to alert the General. I'm told not to speak of what I found. The other slaves must continue to dig, but I am set free.
    ZanaSynthMemoryQuarryB
    This must have been one of the Eternal slaves... an Ezomyte, maybe. But sinew beneath stone? What could that be?
    __reaction__
    Indexing artefact one-twelve in lot ten, an ancient jawbone. Carvings on the side attribute it to... Valako? This can't actually be the jawbone from the myth... and this... Tukohama's tooth? Hinekora's hair?
    ZanaSynthMemoryAntiquaryA
    These were in the archives for centuries. Are these what those thieves were after? Who would want these relics except for... followers of Kitava? But that's absurd... best not to mention the robbery attempt.
    ZanaSynthMemoryAntiquaryB
    A single decision made out of fear had such grave consequences. I wonder, if that researcher had spoken up, could the cult of Kitava have been stopped before ravaging Oriath?
    __reaction__
    I used to pride myself on taking care of these tomes, but the ancient treatises concerning the Vaal... should be burned. He's making me research for him, and the things I'm reading about concern the destruction of all mankind.
    ZanaSynthMemoryArchivesA
    I would think my fears of the end of the world ridiculous... except... it's happened before. I must run... I must flee... and take my secrets with me.
    ZanaSynthMemoryArchivesB
    I've never met him directly, but I think I know whose memory this was. It's someone Helena talks about: Eramir. I believe he lives with the Azmeri now.
    __reaction__
    Sometimes, we in the Brotherhood don't need to harm anyone at all. We surround Drusus in the Baths. He has a family, and that means he's vulnerable.
    ZanaSynthMemoryBathsA
    He doesn't even protest. He knows what this is. Wordlessly, he backs into the baths and sinks to the bottom. All that remains are the bubbles of his last breath.
    ZanaSynthMemoryBathsB
    You know what I find most disturbing about this memory, Exile? None of the bystanders so much as lifted a finger to help poor Drusus.
    __reaction__
    These shiny baubles we pull out of the rock are worth more than their weight in gold, yet we hardly get paid at all! We should stop work and demand our fair share.
    ZanaSynthMemoryCaveMineA
    Don't worry! They're just sealing the entrance as a way to intimidate us! They wouldn't dare leave a thousand men down here just to die.
    ZanaSynthMemoryCaveMineB
    Human beings seem to believe the world has an inherent decency. It cost those men their lives.
    __reaction__
    The defendant is accused of Unlawful Avarice, Pecuniary Sloth, two counts of resisting Templar authority, Civil Envy, and one count of pandering.
    ZanaSynthMemoryChambers2A
    You have been found guilty by the power of the Court, and will hereby be exiled to Wraeclast as penance for your sins.
    ZanaSynthMemoryChambers2B
    You know all too well how little true justice the Templar meted out. I hope you at least got to argue your case.
    __reaction__
    He wasn't a pious man, and certainly had a gambling problem, but he didn't deserve to end up like this. I feel like somebody should say something as we cover his tomb, but nobody does.
    ZanaSynthMemoryCryptA
    The others begin to file away while I linger by the tomb a moment. A muffled banging sounds from within, and I consider rushing to get help... but then I remember, and leave without another word.
    ZanaSynthMemoryCryptB
    I wish I could tell you what he remembered, Exile. It seems these memories have their limits.
    __reaction__
    Farrul, lend us your eyes, that we may see past the darkness in our hearts. Fenumus, lend us your web, that we may bind our tribes together.
    ZanaSynthMemoryDarkForestA
    Craiceann, lend us your shell, that we may hold out against our oppressors. Saqawal, lend us your feathers, that we may be carried to a better future. We call out in your name!
    ZanaSynthMemoryDarkForestB
    So that's what faith feels like... I'm no stranger to religion, but I never truly believed what the Templars taught us. I just had a brief glimpse into a life without doubt. I must say, I understand the allure.
    __reaction__
    I come here on sunny days to get away from the squalor of the streets and alleyways around my home. It's not the cutpurses that bother me. It's the city guard. Even so, a legionnaire approaches me and asks me my intent in the fields.
    ZanaSynthMemoryFieldsA
    I do not answer him, instead shaking my head and holding a finger over my lips. Better to act mute than risk being clapped in irons for the sin of being born Ezomyte.
    ZanaSynthMemoryFieldsB
    It's hard to believe, but the Eternals of Sarn back then were even more rotten than the people of Oriath today. Sometimes I wonder if the Empire was doomed with or without the Cataclysm.
    __reaction__
    Rami waits at the cavern entrance for the passing aspirants. One at a time he pulls them in from the snowstorm and covers their mouth as I slice their throats. Blood stains the cavern floor.
    ZanaSynthMemoryGlacierA
    Rami pulls in the last straggler and we make quick work of her. Just we two remain. Before Rami makes this realisation I plunge my blade into his eye. I alone will lead the Mutewind.
    ZanaSynthMemoryGlacierB
    That was quite a brutal memory. You know, I'd never dare ask her, but is Jun Mutewind?
    __reaction__
    As I kneel over her grave, the night sky joins my tears. The earth becomes scattershot, stained by sputtering torchlight. She reaches out to me, and I smile...
    ZanaSynthMemoryGraveYardA
    ...until I see other lost loved ones reaching up through dirt. The rain smells like leather-grease, and my torch goes out as the first of the dead breaks free.
    ZanaSynthMemoryGraveYardB
    Gods, the terror that gripped him in those final moments. I hope I never feel that again!
    __reaction__
    I know I have no voice as a servant, but there is something deeply troubling here. This manor holds a dreadful presence which permeates the very air.
    ZanaSynthMemoryHauntA
    When they find the third dead and disemboweled maid, I speak up, but the master of the household doesn't listen. He refuses to even look at me. It is then that I realise... I am already dead...
    ZanaSynthMemoryHauntB
    Exile, how does a ghost form memories without a brain? It seems there's much more left to discover in this world.
    __reaction__
    Nineteen more days in the mountains... I'll never survive, never earn my Mutewind name... I'm already starving and dying after ten... and is that... a wolf?!
    ZanaSynthMemoryIcebergA
    Kindest friend, kindred wolf. You kept me warm for nineteen days. I will return one day, when I am old, and let your descendants feast upon my remains.
    ZanaSynthMemoryIcebergB
    I never knew barren mountains could be so beautiful.
    __reaction__
    I move through the stacks, seeking that one perfect moment from my youth. I once read a book here, its name lost to me, that perfectly struck the chords of my heart.
    ZanaSynthMemoryLibraryA
    It was as if that book was written for me, and yet, I cannot find it now. There are more tomes here than I could ever pick up and check in an entire lifetime.
    ZanaSynthMemoryLibraryB
    So many books have been destroyed by Wraeclast's troubles through the years. I hope one day I can help rebuild Oriath's libraries with new knowledge.
    __reaction__
    I don't know much longer I can do this. Every day, we cart in the poor folk the General has rounded up for the Witch's experiments. I used to count, but I stopped at two thousand.
    ZanaSynthMemoryLunarisA
    This is not the career the Blackguards promised me. We're worse than monsters. Look at this place! Rivers of blood! Piles of corpses! We were just following orders...
    ZanaSynthMemoryLunarisB
    Just following orders... spineless little--! How many lives were lost because someone wouldn't stand up for what's right? Wouldn't think for themselves?
    __reaction__
    We're trapped down here. Though we strike it again and again, the Sekhema's seal remains unharmed. No one down here can sleep. My throat is parched, yet I feel no thirst.
    ZanaSynthMemoryMineshaftA
    The foreman is beginning to show signs of madness. He claims the walls, earth, and even his pick have become sticky as honey. I pray death comes for us soon, but I fear we will receive something far worse.
    ZanaSynthMemoryMineshaftB
    It seems the mines of Highgate were sealed before everyone could be evacuated... what a terrible fate...
    __reaction__
    Lunaris, help me find calm. Help me find peace. Help me silence those who trouble me!
    ZanaSynthMemoryMoonTempleA
    Lunaris, help me destroy my enemies! Help me take what is rightfully mine!
    ZanaSynthMemoryMoonTempleB
    Somewhere in history, the old religions lost their way. Or perhaps this is the journey every religion takes eventually...
    __reaction__
    I cannot escape the feeling that I am being cooked by the sun in a cauldron made of sand. As I dream of water, walking, dying, I see it: an oasis.
    ZanaSynthMemoryOasisA
    I slake my thirst with chill liquid that sparkles in the sun. I dunk my head, then lie down, exhausted and exhilarated. Today, I get to live.
    ZanaSynthMemoryOasisB
    At long last, a memory that didn't make me want to curl up into a ball and weep!
    __reaction__
    The last three weeks feel like they've passed in an instant. The atmosphere here since the High Templar's disappearance has been so relaxed, but, while enjoying the sun on my roof this morning, I saw the black smoke billowing from the Chamber of Innocence turn red.
    ZanaSynthMemoryRooftopA
    The Seneschals have at last elected a new High Templar. Rumour has it they've sought young blood. Someone who can revitalise the Templar. Someone who can bring them into the modern age. Whoever it is, he can't be worse than the last one. Bastard set us back fifty years!
    ZanaSynthMemoryRooftopB
    That was Dominus' ascension to power. I remember seeing the smoke from the orphanage... it was so soon after my father's disappearance.
    __reaction__
    What is it? You know I am not to be disturbed during my communion with God-- it's here? Well get it to the lab immediately, and do not disturb me again, lest I take your head!
    ZanaSynthMemorySanctuaryA
    I feel a rush of excitement as I review the contents of the crate. The pieces, aged as they are, still hum with energy. I can feel its potential, and it fills me with hope and terror. I cannot assemble it, but I know who can. I need only apply a little pressure...
    ZanaSynthMemorySanctuaryB
    Exile, who was that? How did he come to have pieces of the map device? Were they then delivered to my father?
    __reaction__
    I am so very late. This is deeply embarrassing. I fear the wait will be too long now. But this is the one chance I get to meet the great Laureate and I will not let it go to waste!
    ZanaSynthMemoryScepterA
    Malachai says he has perfected new techniques that will unlock the raw power hidden within the Virtue Gems. I have volunteered my body to the cause. I feel no fear, no hunger, no pleasure... nothing. I only hear his voice. I must obey...
    ZanaSynthMemoryScepterB
    Ugh, I feel disgusting after that. Even within that memory I could feel Malachai's presence wrapping around my mind like grasping little fingers.
    __reaction__
    We walk in absolute silence through the murk. It's after midnight, but the streets above are still abuzz with activity. Hours pass before the streets fall silent. We emerge one by one into a pitch-black room.
    ZanaSynthMemorySewersA
    As I help our last out of the sewers, a flint is struck, and we are surrounded by light and gleaming imperial armour. There's a dagger at my throat. A setup! Dragged into a cell, the guards laughing. I still reek of the sewers...
    ZanaSynthMemorySewersB
    There are times, Exile, when I wish those memories weren't so vivid. Sometimes I don't need to know what a memory smells like.
    __reaction__
    Tonight is a celebration. On this, the night of a Thousand Ribbons, we honour Emperor Chitus for his heroic defense of our beloved capital. Long may he reign!
    ZanaSynthMemorySolarisA
    I feel fear... and hatred. The Emperor stands before me, and I know this is my chance. I strike at him. I pierce his belly, but it is not immediately lethal. I lock eyes with the man. I watch him raise his axe...
    ZanaSynthMemorySolarisB
    I felt my body split into two. Agony! That's the last thing I remember. This memory must have belonged to Ondar, the Betrayer. For some reason, I always thought that was a myth... but apparently not.
    __reaction__
    Exile, if you ever find me trapped in webbing like that... put me out of my misery.
    __reaction__
    Beneath the summer sun we follow Tarcus in search of the promised land. Before long, hunger grips our stomachs. The doomlands take their toll. Our numbers dwindle, and discord spreads amongst the tribesmen.
    ZanaSynthMemorySwampBogA
    Veruso's words quell our hearts, but not our stomachs. In the dead of night, a woman goes missing, and our hunger is abated. We reach the ruins of Azala Vaal alive, but dark deeds hide in our bellies.
    ZanaSynthMemorySwampBogB
    How horrible... the founders of Sarn! Not such a promising start.
    __reaction__
    He told me to meet him out here at midnight. Well, it's midnight and he isn't here, and I can hear wolves nearby. He better hurry up or I'm leaving.
    ZanaSynthMemoryThicketA
    That's it. I'm out of here. Now which way did I come from? Was it this way? No. Must have been this way. Hmm... this doesn't look familiar either. None of this looks familiar, and I think I hear the wolves coming closer...
    ZanaSynthMemoryThicketB
    Huh... I've never felt lost like that before... I didn't care for it. I think I prefer knowing exactly where I stand.
    __reaction__
    We pack up our camp just before sunrise and journey towards the capital, Azala Vaal. We hear the crowd before we see them. Word of our victory spread quickly, and even the Queen has come to meet us.
    ZanaSynthMemoryCausewayA
    My family has come to watch the ceremony. As I lay on the stone altar, I hear them chanting my name. It's the last thing I hear before the Queen's dagger is plunged into my chest.
    ZanaSynthMemoryCausewayB
    I saw her, Exile... I saw the Queen of the Vaal! She had such a terrible presence...
    __reaction__
    Six moons have passed since the earth supped the rain. The riverbed is dry, and the lake is but a puddle. The beasts here have become desperate and dangerous.
    ZanaSynthMemoryDriedLakeA
    There are rumours that Lord Yriel's blood-fed crops have swelled, but the fruit they bear can send a man mad. We look to our children for the answer. A child cannot hunt, but it can still provide. The taste is hard to forget.
    ZanaSynthMemoryDriedLakeB
    They ate-- Gods, Exile...! I feel sick to my stomach.
    __reaction__
    You can't just keep me locked up! I have rights you know! I deserve a fair trial! Hey! You hear me!?
    ZanaSynthMemoryCellsA
    Hello?! Guard!? I smell smoke! Get me out of here-- please! Don't just leave me to die! Someone please help! Please!
    ZanaSynthMemoryCellsB
    After everything that has happened, this one hits too close to home.
    __reaction__
    I don't understand... I saw Bryn die. I held him. The fever that took him was so intense... I remember the moment his body went cold. But now he lives once more.
    ZanaSynthMemoryLushCraterA
    Yet it is not truly him. I know that. A mother knows her son and this creature is not my son. It is a hollow imposter. My son's spirit is with Innocence. So I go to him at last.
    ZanaSynthMemoryLushCraterB
    She leapt, Exile. I felt her fall... What terrible anguish she felt...
    __reaction__
    Everyone is dead and I am alone. The Karui swept through the watch so quickly, we didn't have a chance to flee. Men, women, even children, slaughtered. I'm lucky to be alive. But I cannot return home now. No.
    ZanaSynthMemoryRidgeA
    I'd be branded a coward, imprisoned, and hung for desertion. I have no choice. I must make do out in the wilds. Perhaps a farmer will take pity on me. And if not, I have my blade. I will take what I need by force.
    ZanaSynthMemoryRidgeB
    It's hard to feel pity for a man like that, desperate as he was.
    __reaction__
    My legs ache, but at last they can rest. We are two days journey from the nearest city, and the trickle of water sets me at ease. I begin to set up camp.
    ZanaSynthMemoryPoolsAndStreamsA
    My wife bathes naked in the stream. I appreciate her form from the banks. With any luck, we will never see another person as long as we live.
    ZanaSynthMemoryPoolsAndStreamsB
    It's not all doom and gloom, Exile. It's worth remembering that.
    __reaction__
    The storm is bad now. The ship rocks to and fro. The other exiles exchange glances as a guard struggles to regain his footing. Then, we hit the rocks.
    ZanaSynthMemoryReefA
    When I come to, I'm alone on a tiny island. Little more than a rock, really. I can't see any other land. Even Wraeclast would've been better than this.
    ZanaSynthMemoryReefB
    Just goes to show, even as the world around us lays in ruins, things could always be worse.
    __reaction__
    The world is changing in dark and subtle ways around us as I run. My arms burn from the weight of my young children. The sun is turning blood red, and there's only one place of safety I can imagine.
    ZanaSynthMemoryForestCaveA
    The walls of the cave we huddle in tremble. The screaming outside keeps us from fleeing into the open air. Life has gone mad, and the sky is burning. The children cry out for their mother, but I haven't the heart to tell them what she became in front of my eyes.
    ZanaSynthMemoryForestCaveB
    How horrible... I wonder what ever happened to those children. Perhaps it's better not to know.
    __reaction__
    The boats are the only way out of the city! Don't you understand? The sky is burning! We have to go!
    ZanaSynthMemoryForestCanalsA
    Everyone had the same idea. The crowded boats aren't moving at all. The others scream and wail. Everything begins to burn. I hold my son under the water and pray his death is quicker than mine.
    ZanaSynthMemoryForestCanalsB
    The most horrible thing is, I'm certain that parent was doing their child a mercy.
    __reaction__
    My grandparents worshipped here, back when it was still a place of faith. I wonder, did the gods ever hear them?
    ZanaSynthMemoryRuinedTempleA
    I choose to believe the gods did listen, and that I am here now out of that benevolence. It is the only way I can explain surviving the troubles.
    ZanaSynthMemoryRuinedTempleB
    Knowing what we now know about the gods, I think we can safely say benevolence was not the cause.
    __reaction__
    Where am I? What happened? I remember a massive spider coming at me, and then... huh, I'm stuck in webbing...
    ZanaSynthMemorySpiderThicketA
    My stomach is really rumbling... and it hurts... and it's bulging... and rippling...
    ZanaSynthMemorySpiderThicketB
    Ugh, what a horrid way to die. Exile, if you ever find me in that state, you know what to do, right?
    __reaction__
    Sarn is the city of opportunity, they said. The cradle of civilisation. Pardon me if I don't feel swaddled and taken care of in this 'cradle.'
    ZanaSynthMemoryCitySlumsA
    It's starve or steal. I think I know which one I like better.
    ZanaSynthMemoryCitySlumsB
    With Oriath in the state it's in, I worry we're not far from tumbling down this same road. At least we can rule Venarius out of that memory.
    __reaction__
    With one motion, I cleave a man in twain. A kick sends another flying, and the roar of the crowd swells. I am their idol!
    ZanaSynthMemoryColosseumA
    I was always meant to be at the top of the pile. Nobody else can compare. And this tiny man, this new challenger, Daresso, will fall like the rest to the might of Barkhul.
    ZanaSynthMemoryColosseumB
    Ha! We know how that ended, don't we?
    __reaction__
    I've thirsted for adventure my entire life, but I suppose, at eighty-two, the most I can do now is walk along the village plateau.
    ZanaSynthMemoryMesaA
    I dreamt of magic and adventure when I was younger. It's a shame this world isn't more exciting.
    ZanaSynthMemoryMesaB
    Ah, what I would give for a boring life...
    __reaction__
    I wear the armor of a Templar, and I walk among the guards, but I am not one of them. My soul is Kitava's to consume.
    ZanaSynthMemoryControlBlocksA
    The time nears. At the appointed hour, I will open the gates... all the gates.
    ZanaSynthMemoryControlBlocksB
    Bastard... that bastard! Do you think he knew what he was about to loose upon us? No... I can't believe anyone would knowingly do that.
    __reaction__
    Centuries of my predecessors line these walls. It is supposedly the ultimate honor to rest with them, but I have my doubts.
    ZanaSynthMemoryOssuaryA
    How would anyone know which bones are mine? How would anyone know that I am even here? Because I recognise none of these remains myself...
    ZanaSynthMemoryOssuaryB
    Confronting one's mortality is always troubling, isn't it? I believe Venarius would not be so humble as the owner of this memory.
    __reaction__
    I feel very nervous. Am I sweating? I think I'm sweating. I hope she doesn't notice how much I'm sweating. Oh no, she looked at me. She can definitely see how sweaty I am. I should say something. Your face is good?! Why would you say that!?
    ZanaSynthMemoryCanalsA
    She laughed at you. Now she's gonna tell all the women in Sarn how stupid and useless you are. You're gonna die alone. Wait... is she-- she's holding your hand! You did it! Your face is good! Classic line. Works every time.
    ZanaSynthMemoryCanalsB
    That was... deeply uncomfortable to witness.
    __reaction__
    This is not good. I can't believe I fell asleep. Now I'm in the middle of the bloody ocean without a bloody paddle. Micah, you stupid shite. Why couldn't you just follow the bloody captain's orders?
    ZanaSynthMemoryReef2A
    Now you've gone and got yourself killed. Unless... what is that? Is that a ship on the horizon? It looks like Roth's! Long as he doesn't hold a grudge, I'm saved!
    ZanaSynthMemoryReef2B
    Roth? Could it be-- no, that is simply too much of a coincidence. Still, I can't help but wonder...
    __reaction__
    You... idiot! What are you doing!?
    ZanaInitialAttention
    Do you have any idea what you've done!? No one was meant to ever come back here. No one was ever meant to even know this place existed! Your brash stupidity may have just doomed everyone back home!

    We need to talk, but it isn't safe here. Follow me through this portal.
    ZanaIntroduction
    I suppose I was a fool for thinking I could just lock us all away -- it was always only a matter of time before someone's curiosity got the better of them.

    Exile, I know who you are and what you've done. I know you are strong. Capable of slaying gods! But the other exiles in the Atlas... they are beyond compare.

    Yet, they must be stopped. We have a small window while they do not understand that there is a way back to Wraeclast. They are trying to find other ways out.

    I've begun finding altars like this one hidden in the spaces between maps. I'm worried the others are building them as a means of escape. We need to find a way to stop them.

    I'm sorry. I know you've done so much... but who else can possibly do what I ask?

    These Exiles have found hidden pathways like this one. I'm not sure where they hide, but if you can find out, I can get us there. I'll be waiting in your hideout.
    ZanaQuest
    I don't know for sure where the exiles are hiding, but it's probably safe to assume they are going to move deeper into the Atlas to evade us. I'd suggest moving farther out in your search for them.
    ZanaGoCorner
    No... Sirus is still alive? Gods, I thought he was dead! He took the brunt of the energy released when we sealed the Elder. How did he survive?

    Sirus was the leader of the group of Exiles I recruited. Brilliant and determined, and a force to be reckoned with even before we travelled the Atlas together. We... grew close. I was distraught when he vanished with the Elder. At first I thought the other Exiles were looking for him as I was, but perhaps they knew he was still alive...

    I have a terrible feeling that Sirus may be tied to the madness of the others. Or perhaps he is just as mad as they are. We need to find and stop him -- if the others are looking for a way out, I'm certain he is too.
    ZanaSirusDiscovered
    I'd never have thought the others were masking Sirus's location... He'd been using them as a barrier the whole time! Listen, be sure you are ready for this. Sirus will not leave without a fight. He has spent all this time in the heart of the Atlas, growing more and more powerful. I've drawn up a map to get you to his location.

    Exile, please, be careful. I really can't bear to lose any more friends.
    ZanaSirusLocation
    Exile, I think it's important you understand what you're up against. Words don't adequately convey just how dangerous the Elderslayers are. So to that end, I've managed to recover a memory of one of the trials they had to endure, so you can see for yourself just what they're made of. This map is identical to one they conquered on their journey to face my father, the Shaper.
    _extra_mission_info
    You must think me a fool for taking so long to understand just how mad the Elderslayers have become, but... you don't know what we were up against. Look, I'm going to show you a memory of a battle against one of the Elder's guardians. Perhaps then you'll see why it wasn't so clear.
    _extra_mission_info
    My father was dragged into the Atlas by the High Templar Venarius. Surely you remember just how cruel and conniving he was before he "disappeared". Well, I discovered he didn't simply disappear... He was trapped and slain in the Atlas, and now his soul haunts the fragmented memories that are scattered across the Atlas. See for yourself, but... be careful.
    _extra_mission_info
    This will no doubt sound strange, but there's a map with an odd stone monolith in it, and everything seems to indicate it's actually of Wraeclast origin. To make things even stranger, it appears to be surrounded by people from Wraeclast, except... not. I know, it sounds like nonsense. That's why I need you to see what's really going on.
    _extra_mission_info
    I'm no stranger to madness, as you know, and Niko's definitely heading down that path. The madness of the Atlas creeps up slowly and almost imperceptibly until you're too far gone to be rescued. Niko seems to be aware, to some degree, of what's happening to him, and even what the cause is, yet he continues to expose himself to it, and even craves it.

    Exile, I urge you to keep an eye on him. I know I will.
    ZanaOnNiko
    I've spent far more time with far worse people than Einhar. He's eccentric, sure, but his actions come from a place of love. Well, not for his game, but for us. Yes, he keeps bringing me slabs of completely inedible animal flesh, and yes, he is loud enough to draw every fiend in a ten mile radius towards us, but you can be damned sure he'll stand and fight each and every fiend that comes running.

    The meat I could do without.
    ZanaOnEinhar
    I worry about that girl... I don't think she fully understands what she is getting herself into. I used to be like her -- headstrong, impulsive and results-focused, and all it got me was more trouble. Alva has completely glossed over what a miracle she has access to.
    ZanaOnAlva
    If it weren't for the surprising accuracy of Navali's predictions in Wraeclast, I'd have thought she was as mad as the exiles in the Atlas. In my experience, anyone who claims to know the future is a few cogs short of a timepiece, or they're trying to trick you.

    I have to question her motives though... She claims to be an agent of Hinekora, and so far even the most benevolent of gods tend to cause utter chaos. Let alone a god of death...
    ZanaOnNavali
    I don't think Jun trusts me yet. When we speak, she always averts her eyes and keeps her sentences short, like she wants to leave. I've caught her staring at me too. I understand why she might be suspicious, especially given what she has been through, but... We need all the close friends we can get. We need to be able to trust each other!

    What can I do to win her over?
    ZanaOnJun
    Not long ago I would have had a tough time trusting someone like Helena. The training the Blackguards underwent borders on brainwashing, and it's tough to undo something like that. But I've learned that trust isn't about someone's past -- it's about someone's actions.

    Helena's actions have gone a long way to prove just how trustworthy she is.
    ZanaOnHelena
    Like many of those once loyal to the Templar regime, Baran held particular contempt for his former brethren. Our mutual disdain for Dominus helped us bond. We stayed up far too late on many nights, discussing where science and spirituality overlapped... and where they clashed.

    While I tended to agree with Veritania's secular view that people must be responsible for their own actions, Baran was still a firm believer that trust in God was necessary for good moral judgement. Despite everything the Templar put him through, his faith was unshaken.

    We didn't always see eye-to-eye, but we respected each other's positions. Of course, once the madness set in, that respect vanished, replaced by fevered argument and name-calling. As the group dwindled, he found reasons to cast doubt on each of the departed. In our last fight before the two of us went our separate ways, he accused me of being sent by a shadowy demon to draw him away from the righteous path...

    And then I was alone.
    ZanaOnBaran
    When I met her, Veritania was a paradox. She was quiet and reserved to the point of reclusiveness, yet she seemed to feel compelled to help others by a humanistic moral code she'd profess by the campfire. Before, she took care of the hungry, the down-on-their-luck, the homeless, the addicted, and the enslaved alike. She was, in fact, exiled for her charity work... helping one too many mistreated Maraketh or Karui made powerful people in Oriath very angry.

    As we explored the Atlas, Veritania's mind became an invaluable resource. Thanks to her, we were able to stretch our limited resources farther than I could've possibly hoped, avoiding fruitless confrontations and conserving our strength for moments that mattered most. She'd see a bad situation coming sooner than anyone, and help steer us away from it.

    But her mind, like the others, soon broke beneath the weight of the Atlas, and the once-merciful Veritania became contemptuous of all we encountered. It was impossible for anyone but Drox to meet her increasingly high standards. She broke away from the group not long after we left him. The last time I saw her, she accused me of using the mysteries of Atlas as a drug to distract myself from the loss of my father. After that barb, you can imagine I'm not too eager to see her again.
    ZanaOnVeritania
    I've seen my fair share of combat, Exile, but never have I seen someone more comfortable on the battlefield than Drox. Though he was not our leader, he was our commander. When an impossible decision had to be made in the midst of battle, somehow, Drox always found the right path forward. He led us through numerous situations we thought fatal with an unflagging warm grin that let us know he believed in us.

    But at some point, almost imperceptibly, Drox stopped making decisions for the group, and started focusing only on his new dream. His smiles turned to scowls. He remained fixated on this mad idea of building a kingdom in the Atlas. He became cold to Veritania and distant to the rest of us. All his efforts went towards securing the Atlas and establishing law. His obsession was putting us in danger, and that is something I could not tolerate.

    When I led the group away from him, he either didn't notice, or didn't care.
    ZanaOnDrox
    When you spend as much time in the Atlas as we did, basic survival skills no longer suffice, and it becomes necessary to master the lay of the land. That's a tall ask in a place where the land changes from day to day, and yet Al-Hezmin took to it like a rhoa to mud. I could not count the number of times he saved us from getting lost in endless twisting caverns, or spotted the tracks of a dangerous beast far sooner than the rest of us would have.

    Our praise must have gone to his head, because he began to strive to be the best at all times. If Drox brought back two boars from a hunt, he needed to bring back three. In battle, he had to deal the flashiest and most devastating blows, and he had to make sure we all saw him do it.

    His fixation on honing his skills was actually quite useful during our campaign against the Elder, so at the time we thought nothing of it, but... It hollowed him out in some fundamental way. He was full of bravado, yet at the same time desperately afraid of being exposed as merely second or third best. He was never unkind to me, even as the madness crept upon him, but for capable warriors like Drox that threatened his self-image... A clash was inevitable. We slipped away in the dead of night, but I doubt we've escaped a man of his talents. He's out there, lurking and watching, waiting for the best time to strike...
    ZanaOnAl-Hezmin
    Baran did mention he had a brother who served on a distant deployment, a career military man. I'd like to think that Kirac could bring Baran back to reality, but I think he may be too far gone. I think they all might be.
    ZanaOnKirac
    During my first forays into the Atlas, I felt like every bit of progress unlocked deeper understanding about the nature of existence. Now I'm beginning to wonder if it isn't the reverse.

    There are times when I feel like the Atlas is watching me, observing me, and offering me a glimpse of my desires to keep me coming back. It's as though the deeper into it I explore, the more it wraps itself around my mind.
    ZanaHideoutOnExperience2
    My home... Our home... It's... it's just... gone. After everything it has been through, I still thought Oriath could recover, could become the place I always hoped it would be...

    Now...? Now it's just ash. There's not even enough rubble left for us to scavenge through.

    Sirus, why did you have to--...?

    I'm sorry, Exile. I should be happy. I should be thanking you for your help. I should be focused on the future. But I don't even know where to begin. Oriath, and the people who were in it, are scattered to the wind. We'll just... keep going, I suppose. What else can we do? Perhaps we can settle here... Stay in one place for a change.

    But at least you're done now, right, Exile? You'll leave the Atlas alone... right?
    ZanaPostSirus
    Kirac says he's pinpointed the location of an Exile Citadel. It seems they must anchor their Citadel to an existing location, which should make getting there straightforward.

    I've drawn up a map that should land you there. Be careful, though. You have no idea just how strong these Exiles are.
    ZanaCitadelFound
    Kirac has located another Citadel, so I've taken the liberty of drawing up another map. Good luck out there. We're counting on you.
    ZanaCitadelFound2
    Unfortunately, we've lost track of one of the Exile citadels. You'll have to hunt it down again. I'm sure Kirac could be of help there.
    ZanaCitadelMoved
    Sirus, please, we want to help you. Don't do anything hasty.
    ZanaEncounterSirus
    No, don't -
    ZanaEncounterSirusTwo
    Kirac!
    ZanaEncounterSirusThree
    Exile, go. I'll stay with Kirac. Get Sirus out of Oriath. Go!
    ZanaEncounterSirusFour
    ZanaEncounterSirusFive
    ZanaEncounterSirusFive
    Kirac, now!
    ZanaEncounterSirusSix
    I'm sorry... Sirus... This was all my fault. I'm sorry. I'm so, so sorry.
    ZanaEncounterSirusSeven
    While you've been pursuing the exiles, I've been tinkering with the map device. I've added some new functionality. I've set it up so you can try it out immediately, but after that you'll need to provide some reagents.
    ZanaCraftUnlocked
    I'm not sure if it's my former allies or simply manifestations of the Atlas itself, but there are foul creatures plaguing this map, and I need them gone.
    _extra_mission_info
    I'm sorry if I came across as harsh, but by entering the Atlas, you may have jeopardised all of humanity.

    My name is Zana, and some time ago I took a group of exiles like yourself into the Atlas. Our task, to ensure a creature named the Elder never reached our world, was of immeasurable importance. Even though the exiles I recruited were adept combatants, the journey was difficult. Yet we succeeded. We defeated the Elder. Though we couldn't save--... we still succeeded.

    I thought we were done, but... but my companions just kept... returning. Over and over again, they would enter the Atlas, wiping clean entire worlds. It wasn't about saving Oriath, or discovery, it was just... killing.

    The Atlas does strange things to one's thought processes. I thought at first the madness was a symptom of the Elder, but now... it's the Atlas itself. I'm sure of it.

    But these exiles are now so strong... I saw no other choice but to destroy our only way out. I sealed us all in and waited for death to find us.

    Instead, I found you.
    ZanaBackInHideout
    When Baran fled, he left a stone behind. Superficially, it resembles a virtue gem, but I don't think that's quite what it is.

    When we defeated the Elder, we didn't kill it. I don't think something like that can be killed. Instead, we sealed the Elder using a device designed by my father -- a design we salvaged from physical memories of his we found. When we sealed the demon, some of my father's memories were expelled, along with those of the Elder's countless other victims. They were muddled together, completely unparsable.

    These stones are what's left of the Elder's victims from across aeons. Crystallised and concentrated, and drawing the latent energies of the Atlas towards them. To hold one is to hold countless lives in your hand, to fill your mind with a maddening mix of sounds and images and emotions.

    I don't know if Baran knew what he had, but I think he knew what it did. They are intoxicatingly powerful. It took all my willpower to lift my hand from the stone and step away. I can't in good conscience let you take them, but that doesn't mean we can't use them in our fight against the Elderslayers.
    ZanaWatchstoneFound
    Each Watchstone contains an immense amount of information from the earliest explorers of the Atlas. As the Exiles seek to hide from us, they will undoubtedly move into deeper territories, masking their paths. But these paths are known to the souls in these stones.

    I know of places in the Atlas where these stones might be used to reveal those paths. Show me on the Atlas where you want to explore more deeply, and I can use the stones to reveal locations long-hidden. Be careful, though, for these Watchstones will empower everything near them, and are certain to draw our foes out of hiding.
    ZanaWatchstoneExplanation
    I have some good news and some bad news. The Watchstones we placed in the Atlas have been captured by one of the Elderslayers. The good news is Kirac can now track the location of this Elderslayer. The bad news, they are not going to give up the stones without a fight.
    ZanaWatchstonesCaptured
    The map device Kirac assembled is very similar to the one Venarius had my father put together. My clever father managed to find a few optimisations he could make. I've taken the liberty of enhancing yours in the same way. It's nothing major, but it will help you scavenge a little more out of each map.
    ZanaOnMapDevice
    There are two sources of entities within the Atlas that I know of, and I'm certain no one has entered from this side.

    Whatever that thing is, it has come from somewhere beyond the Atlas; some unknown parallel realm. It is entirely possible it has the same provenance as The Elder, though I desperately hope not. We simply don't have the tools to seal away another such creature.

    Perhaps we're lucky. Perhaps we are too insignificant for it to take notice of us. We are on a small island of safety for the time being, but the waters are rising, and strange new things are beginning to wash ashore. Be careful, Exile. We know not what we are dealing with, and we should all fear the unknown.
    ZanaOnTheMaven
    I hope you know what you're doing, Exile. We don't have the tools we need to seal away another creature like The Elder, or even begin constructing anything like the Cosmic Arcana. We barely have what we need to get by day to day.

    If that... that {thing} were to turn its gaze towards us, toward our home... We have no idea what it is capable of, or what it wants. Not really.
    ZanaOnTheMavenPostSirus
    I've never seen anything quite like it. It's clearly mechanical in part, almost like the map device itself. But there's an energy that swirls within it that fills me with dread. It's reminiscent of The Elder, but there's something less malignant, less in-control about it.

    I'd find some way to destroy it if I were you. The forces of the Atlas are not to be trifled with. They are beyond any reason or sense. They are chaotic, and you cannot expect to be able to wield chaos without it turning on you. I fear no good can come of this.
    ZanaOnGettingMapDeviceAugment
    Do you have any idea what you've just done?! Because I don't, and we are meant to be cooperating!

    How do you know this isn't some sort of scrying orb designed to allow that entity to peer into our realm, or even pass into it uncontested? Or perhaps it will simply turn you into dust when you next attempt to journey into the Atlas! You're playing with tools you have no comprehension of, Exile. You're following in the footsteps of my father and Venarius when they released The Elder.

    I want to work with you, for the sake of Wraeclast's safety, but... I can't help but question your judgement right now.
    ZanaOnMapDeviceAugmented
    Tane, a young but ambitious friend of mine, is researching manifestations of what he calls the intrinsic darkness, some primordial essence of ill intent that he believes pervades every living creature. I'd like you to help him source samples to further his research.

    He's waiting for you on the other side of those portals.
    _extra_mission_info
    I'm picking up a presence that, well, I just don't have any explanation for. It's not unlike that left in the wake of the Elderslayers, but it's... indistinct. I've tried to find a source, but it's as if it is concentrated one moment and everywhere the next. Just as I think I'm making progress, something changes. It's maddening.

    I'm hoping you will have better luck. Look for something -- {anything} -- out of the ordinary.
    _extra_mission_info
    I've found something highly unusual. Plants supported by mechanisms that are remarkably similar in style to the kind employed by modern-day Oriathans. It seems someone has been carefully maintaining a crop of some kind, though not one likely to whet the appetite.

    Please investigate this strange garden, and be wary of its fruits.
    _extra_mission_info
    Sister Cassia has alerted me to a fungal growth that seems to have completely taken over a landmass of some significance. I'll send you her way. She's got her pump set up, but needs someone combat-capable to help hold back the fungal defenders.
    _extra_mission_info
    I'm sending you to a location that shows signs of a malign fungal infestation. Sister Cassia is already there, and setting up her equipment. I need you to help her exterminate the Blight before it can spread and infect other regions of the Atlas. Cassia can provide more information, should you need it.
    _extra_mission_info
    Sirus, please, stop! You're not well! Please, let us help!
    ZanaPleadsWithSirus
    The man Sirus was and the entity that destroyed our homes are night and day. Whatever happened to him in the wake of The Elder's sealing stole the very essence of his being. When Sirus returned, he returned incomplete, missing that vital essence.

    Not long ago I might've held hope that we'd find that piece out there, that the true Sirus might be drifting through the Atlas, waiting for us to find him and bring him home.

    I know better now than to hope. Perhaps the Atlas has eroded that part of me, as well.
    ZanaOnSirusDeath
    Kirac is fixated on saving Baran, and I can't blame him. I've been in his shoes. I know the desperation and powerlessness that comes from losing a loved one out there. It's why he works tirelessly to track the movements of the Elderslayers. It's why we keep plunging headlong into that mad place. For Kirac's sake, I hope we do save Baran.
    ZanaOnKiracTwo
    Kirac blames me for Baran's affliction. Maybe he's right. I led these people into the Atlas. I put them in the path of The Elder. But he can't yet understand the importance of our mission - not really. He didn't see what the Elder was capable of. He doesn't know the fate worse than death that would have befallen our entire world were it not for our sacrifice. Were it not for... Sirus' sacrifice. Kirac will come around in time. Perhaps even Sirus will, as well.
    ZanaOnKiracThree
    Sirus attempted to kill me, and were it not for Kirac's quick thinking and selflessness, he would have succeeded. That beam carried a unique type of disintegrating energy I still can't identify or heal... I don't know why Kirac did what he did, but just as he will remain forever scarred, I will remain forever grateful.

    With Oriath now in ruins, it seems I'm off the hook in the eyes of the Citizen Vanguard as well. Perhaps Kirac vouched for me, or perhaps they simply have their hands full with other things. Either way, it's one small relief amongst a mountain of new worries... but it is something.
    ZanaOnKiracFour
    Exile, this is urgent. While you were gone, our Map Device began acting strangely. Vibrating, humming, aligning its gears as though being tugged by invisible strings. I fear I know the cause...

    There's an enormous storm at the heart of the Atlas that has masked all information in that region since Sirus' return. Sirus wants to escape, and he may have found a way. A Map Device of his own creation, built inside the Atlas, for a journey back to Wraeclast. That's the only possible explanation for our own Map Device's erratic movements. Even that storm wouldn't be able to diffuse the energies of another Device.

    We must hurry, Exile. If Sirus makes it back to Oriath... Gods... We must destroy that device, or all is lost.
    ZanaToTheEyeOfTheStorm

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