マスターカートグラファー、ザナ
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
毎秒ライフの4%を自動回復する
stance movement speed +% final [-300]
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
毎秒ライフの4%を自動回復する
stance movement speed +% final [-300]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | キャスター, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
ライフ
12%
Energy Shield From Life
33%
回避力
+33%
Ailment Threshold
12%
耐性
40 40 40 25
Damage
2%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
Zana
Metadata
Zana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
16,722
アーマー
28,790
回避力
6,303
エナジーシールド
2,022
Damage
9
スペルダメージ
13
命中
290
Attack Time
0.9045
経験値
112,805
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 14–20
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
キャストタイム: 1 秒
アタックスピードが33%低下する
base is projectile [1]
base is projectile [1]
ZanaRestoreLife
Spell, Triggerable
キャストタイム: 1 秒
クールダウン時間: 5 秒
基礎持続時間は3秒
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
ZanaDisruptPortal
クールダウン時間: 3 秒
基礎持続時間は15秒
ZanaExtendShield
Spell
キャストタイム: 0.7 秒
ZanaRetreat
Spell
キャストタイム: 1 秒
DeceleratingProjectileZanaExplode
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
465.5から698.2の物理ダメージを与える
ダメージが250%上昇する
is area damage [1]
ダメージが250%上昇する
is area damage [1]
ZanaSwordTest
Attack
Base Damage: 14–20
クリティカル率: 5%
Attack Time: 1.35 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 } InteractionAction { } Actor { basic_action = "ChangeToStance1" } NPC { } StateMachine { define_shared_state = "shaper_half" define_shared_state = "shaper_quarter" define_shared_state = "shaper_dead" } MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true fade_arrows = true } StateMachine { on_state_shaper_half_1 = "PlayTextAudio( ZanaShaperFightHalf , Metadata/NPC/Epilogue/ZanaShaper, 0 );" on_state_shaper_quarter_1 = "PlayTextAudio( ZanaShaperFightQuarter , Metadata/NPC/Epilogue/ZanaShaper, 0 );" on_state_shaper_dead_1 = " DisableTargetable(); HideNPCMarker(); " define_state = "enable" on_state_enable_1 = " PlayAnimationByName( idle_sad_01 ); ShowNPCMarker(); EnableTargetable(); " create_state_shaper_dead_0 = " HideNPCMarker(); globals.zana = this; " create_state_shaper_dead_1 = "PlayAnimationByName( idle_sad_01 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/Zana"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRestoreLife", "ZanaDisruptPortal", "ZanaExtendShield", "ZanaRetreat", "DeceleratingProjectileZanaExplode", "DeceleratingProjectileZana", "ZanaSwordTest", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRestoreLife"] = { name = "ZanaRestoreLife", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "restore_skill_es_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {600, 600, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaDisruptPortal"] = { name = "ZanaDisruptPortal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.63, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {15000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaExtendShield"] = { name = "ZanaExtendShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRetreat"] = { name = "ZanaRetreat", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana"] = { name = "DeceleratingProjectileZana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaSwordTest"] = { name = "ZanaSwordTest", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
毎秒ライフの4%を自動回復する
stance movement speed +% final [-300]
Id | ZanaLifeRegeneration |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life speed |
マスターカートグラファー、ザナ
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
ライフ
12%
Energy Shield From Life
33%
回避力
+33%
Ailment Threshold
12%
耐性
40 40 40 25
Damage
2%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" } Positioned { team = 1 on_initial_position_set = "SetOrientation( 180 );" } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "QueueAnimation( expand_shield_end_01 );" on_transition_to_3 = "PlayAnimation( idle_to_relaxed_01 );" } Animated { on_end_expand_shield_start_01 = "PlayAnimation( expand_shield_01 );" on_end_idle_to_relaxed_01 = "PlayAnimation( idle_relaxed_01 );" } MinimapIcon { icon = "PartyMember" } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "DisableAnimationSounds();" } Render { has_light = true preload_buff_visual = "zana_immune_buff" } Animated { preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" on_expand_shield_start_01 = "PlayTextAudio( ZanaElderBossWarning, Metadata/NPC/Epilogue/ZanaShaper );" on_end_expand_shield_start_01 = " AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao,); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 2 ); " on_expand_shield_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 1 );" } Transitionable { on_transition_to_2 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );" on_transition_to_3 = "PlayTextAudio( ZanaElderBossComplete, Metadata/NPC/Epilogue/ZanaElder, 1000 );" create_state_1 = "PlayAnimation( idle_01 );" create_state_2 = " AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 ); " create_state_3 = "PlayAnimation( idle_relaxed_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaElder"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { }, modList = { }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
マスターカートグラファー、ザナ
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
ライフ
12%
Energy Shield From Life
33%
回避力
+33%
Ailment Threshold
12%
耐性
40 40 40 25
Damage
2%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaUberElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" on_end_glyph_start_01 = "PlayAnimation( glyph_01 );" } Positioned { team = 1 } NPC { } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_emerge_speed_+% = -75 set_base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" basic_action = "ShavronnePossess" basic_action = "ChangeToStance3" } MinimapIcon { icon = "NPC" } Transitionable { num_states = 3 on_transition_to_3 = "PlayAnimation( glyph_start_01 );" on_untransition_to_2 = "PlayAnimation( glyph_end_01 );" } InteractionAction { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true preload_buff_visual = "zana_immune_buff" } Animated { preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" on_glyph_end_01 = "PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channelEnd );" on_glyph_start_01 = "StartTimer();" } Transitionable { //this.Untransitioned = Beam Loop create_state_3 = " AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao,); PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); " //Untransition from Start to Loop on_untransition_to_1 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );" //Transition from Loop to Start on_transition_to_3 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );" } Timer { time = 0.1 on_finish = " AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, ); PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channel ); Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); } ); " } Life { on_spawned_alive = "AddAttached( Metadata/Monsters/AtlasBosses/ZanaCosmicBackpackHeld.ao, backpack_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaUberElder"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { }, modList = { }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
マスターカートグラファー、ザナ
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | キャスター, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
ライフ
400%
Energy Shield From Life
33%
回避力
+33%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
557,385
アーマー
28,790
回避力
6,303
エナジーシールド
2,022
Damage
851
スペルダメージ
1,270
命中
290
Attack Time
0.9045
経験値
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1351–2027
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
キャストタイム: 1 秒
アタックスピードが33%低下する
base is projectile [1]
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
465.5から698.2の物理ダメージを与える
ダメージが250%上昇する
is area damage [1]
ダメージが250%上昇する
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
キャストタイム: 1 秒
913.8から1371の物理ダメージを与える
ダメージが250%上昇する
ヒット時に重傷を与える
is area damage [1]
ダメージが250%上昇する
ヒット時に重傷を与える
is area damage [1]
ZanaRoseGround
Triggerable, Spell
キャストタイム: 1.5 秒
クールダウン時間: 10 秒
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
キャストタイム: 1.17 秒
基礎持続時間は8秒
EmptyActionZanaMeleeScourge
Spell
キャストタイム: 1.67 秒
クールダウン時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
3655から5483の物理ダメージを与える
投射物は全ての対象を貫通する
ダメージが250%上昇する
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
投射物は全ての対象を貫通する
ダメージが250%上昇する
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
キャストタイム: 1.5 秒
ZanaRosePodExplode
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
1828から2741の物理ダメージを与える
ダメージが250%上昇する
is area damage [1]
ダメージが250%上昇する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } NPC { } MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaGauntlet"] = { name = "Zana, Master Cartographer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRoseScourgeProjectile", "DeceleratingProjectileZanaExplode", "ZanaRosePodExplode", "EmptyActionZanaMeleeScourge", "DeceleratingProjectileZana", "ZanaRoseGroundHit", "ZanaRoseGround", "ZanaRosePod", "ZanaPlayerBubble", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseScourgeProjectile"] = { name = "ZanaRoseScourgeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePodExplode"] = { name = "ZanaRosePodExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionZanaMeleeScourge"] = { name = "EmptyActionZanaMeleeScourge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana"] = { name = "DeceleratingProjectileZana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGroundHit"] = { name = "ZanaRoseGroundHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGround"] = { name = "ZanaRoseGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePod"] = { name = "ZanaRosePod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaPlayerBubble"] = { name = "ZanaPlayerBubble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
マスターカートグラファー、ザナ
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | キャスター, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
ライフ
400%
Energy Shield From Life
33%
回避力
+33%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaSynthesisTip
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
557,385
アーマー
28,790
回避力
6,303
エナジーシールド
2,022
Damage
851
スペルダメージ
1,270
命中
290
Attack Time
0.9045
経験値
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1351–2027
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana2
Spell, Projectile, Triggerable
キャストタイム: 1 秒
追加の投射物を2個放つ
base is projectile [1]
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
465.5から698.2の物理ダメージを与える
ダメージが250%上昇する
is area damage [1]
ダメージが250%上昇する
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
キャストタイム: 1 秒
913.8から1371の物理ダメージを与える
ダメージが250%上昇する
ヒット時に重傷を与える
is area damage [1]
ダメージが250%上昇する
ヒット時に重傷を与える
is area damage [1]
ZanaRoseGround
Triggerable, Spell
キャストタイム: 1.5 秒
クールダウン時間: 10 秒
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
キャストタイム: 1.17 秒
基礎持続時間は8秒
EmptyActionZanaMeleeScourge
Spell
キャストタイム: 1.67 秒
クールダウン時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
3655から5483の物理ダメージを与える
投射物は全ての対象を貫通する
ダメージが250%上昇する
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
投射物は全ての対象を貫通する
ダメージが250%上昇する
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
キャストタイム: 1.5 秒
ZanaRosePodExplode
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
1828から2741の物理ダメージを与える
ダメージが250%上昇する
is area damage [1]
ダメージが250%上昇する
is area damage [1]
Object Type
version 2 abstract extends "Metadata/Monsters/Monster" BaseEvents { league_category = "Synthesis" } Animated { animated_object = "Metadata/Monsters/AtlasBosses/ZanaSynthesis.ao" } StateMachine { define_shared_state = " appear; visible; reveal = 1; engage; " } Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } NPC {} MinimapIcon { icon = "NPC" } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_appear_0 = " PlayAnimation( emerge_memory_01 ); PauseAnimation(); DisableTargetable(); " create_state_visible_0 = " DisableRendering(); HideMinimapIcon(); DisableTargetable(); " on_state_engage_1 = "EnableTargetable();" create_state_engage_1 = "EnableTargetable();" on_state_appear_1 = " AddEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk ); AddEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon ); Delay( 0.05, { EnableRendering(); AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao,); QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal ); } ); ShowMinimapIcon(); " on_state_appear_2 = " QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportalclose ); RemoveEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk ); RemoveEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon ); " create_state_appear_1 = " AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, ); QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal ); ShowMinimapIcon(); " } Render { has_light = true } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaSynthesisTip"] = { name = "Zana, Master Cartographer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRoseScourgeProjectile", "DeceleratingProjectileZanaExplode", "ZanaRosePodExplode", "EmptyActionZanaMeleeScourge", "DeceleratingProjectileZana2", "ZanaRoseGroundHit", "ZanaRoseGround", "ZanaRosePod", "ZanaPlayerBubble", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseScourgeProjectile"] = { name = "ZanaRoseScourgeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePodExplode"] = { name = "ZanaRosePodExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionZanaMeleeScourge"] = { name = "EmptyActionZanaMeleeScourge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana2"] = { name = "DeceleratingProjectileZana2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGroundHit"] = { name = "ZanaRoseGroundHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGround"] = { name = "ZanaRoseGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePod"] = { name = "ZanaRosePod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaPlayerBubble"] = { name = "ZanaPlayerBubble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
マスターカートグラファー、ザナ
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
ドロップするアイテムのレアリティが15000%増加する
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, red_blood |
ライフ
12%
Energy Shield From Life
33%
回避力
+33%
Ailment Threshold
12%
耐性
40 40 40 25
Damage
2%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
Zana
Metadata
ZanaOrionThroneRoom
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
16,722
アーマー
28,790
回避力
6,303
エナジーシールド
2,022
Damage
9
スペルダメージ
13
命中
290
Attack Time
0.9045
経験値
112,805
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 14–20
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" on_end_heal_start_01 = "PlayAnimation( heal_loop_01 );" on_end_idle_reaction_01 = "PlayAnimation( idle_01 );" } StateMachine { define_shared_state = " weary; healing; run; react; " on_state_weary_1 = "PlayAnimation( idle_01 );" on_state_healing_1 = "PlayAnimation( heal_start_01 );" on_state_healing_0 = "PlayAnimation( heal_end_01 );" on_state_react_1 = "PlayAnimation( idle_reaction_01 );" } InteractionAction { } NPC { } Stats { set_phase_through_objects = 1 set_suppress_phasing_visual = 1 set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 }
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { create_state_weary_0 = "PlayAnimation( idle_relaxed_01 );" create_state_weary_1 = "PlayAnimation( idle_01 );" create_state_healing_1 = "PlayAnimation( heal_loop_01 );" on_state_healing_1 = "kirac_throne_room.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_heal.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Masters/ZanaOrionThroneRoom"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
マスターカートグラファー、ザナ Topic /1
NPC | 名前 |
---|---|
マスターフィッシャーマン、クリルソン | ザナは私をレイクラストの隅々まで連れて行ってくれると言った。私は断った。魚が恋しくなりすぎる。 |
ザナ Topic /11
NPC | 名前 |
---|---|
ヴェールの達人、ジュン | 私の{アカーラ}の規律では、女性は男性に触れることを禁じています。家族を作らず、言葉を交わさず、例外はありません。ですが女性同士では、規定されていません...いつか仕事が終わったとき、私は彼女ともっと強い絆で結ばれたいと思っています。きっと、私達自身の孤児を迎え入れることができるでしょう。 |
ヘレナ | オリアスにいる頃にザナについては聞いたことがあるわ。ドミナスが「教会に承認された」科学者のコミュニティに扇動していた彼女や彼女のような者への悪感情を感じたこともある。その嘘が破られた今なら、彼女が私と同じように科学の徒であり、自分の目的に忠実であることが分かるわ。 彼女が対峙している勢力はこの世の問題には関わりがない。私はレイクラストの実社会における制度や政治の問題を最優先に考えなければならないけれど、彼女も彼女なりの方法で私たちを守っているというのは分かっているわ。 |
深淵のマスター、ニコ | Zana's bright. Brighter than anyone else I can think of, actually, and since I live surrounded by literal darkness, I know a thing or two about bright. When I hit a wall with my own machinery, she's the one I talk to. |
深淵のマスター、ニコ | There aren't many people worthy of praise left in this world, but Zana is one of them. She outwitted the Templar, built a magnificent device, and hasn't tried to kill anyone in front of me yet. A rare gem indeed. |
深淵のマスター、ニコ | Clever and ambitious, that Zana. And with a kind heart! That's a particularly rare find in this day and age. Still... I can't shake the feeling there's something she's not telling me. Something... important. |
深淵のマスター、ニコ | Zana's hiding something. She's very clever, so it's not obvious, but I've seen her... fidgeting. And fretting. What is there to fret about? Something she hasn't told us, that's what. She's lucky I like her... |
深淵のマスター、ニコ | Shh. Don't want her hearing. I think she's found something she doesn't want the rest of us to know about. Know what I think it is?... That's right, exile... another mine. A secret load of Azurite. And she's keeping it all for herself. But her secret's safe with me! ...err... Us, I guess. |
ビーストマスター、アイナー | Einhar loves Zana! Her hair reminds me of the inside of a Devourer, all red and stringy. She says many things that I do not understand, and marks down locations of places I have never been, even though I have been everywhere! So mysterious! Einhar loves mystery and locations. She has not seen her father in a very long time, so I try to be her father. I try to feed her meat as red as her hair. "This will keep it red and stringy!" I say, and she tells me to close my eyes while she eats it. It is so red and stringy, it must be working! |
探検のマスター、アルヴァ | I've never met anyone as protective of their creations as Zana. It's not like her astrolabe thing can send us back in time... wait, can it? What does that thing do, anyway? I've seen the places it takes her. Some of them are truly horrifying! They make the Vaal look tame as kittens. Not Zana though... she's a lion with a kitten's face. |
カディーロ・ぺランダス | 彼女とも取引はしていますが、今の所はその取引は秘密にしておいて欲しいと言われています... |
ザナの像 |
マスターカートグラファー、ザナ Text Audio /442
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.