지도의 대가 자나
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1초마다 생명력의 4% 재생
stance movement speed +% final [-300]
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1초마다 생명력의 4% 재생
stance movement speed +% final [-300]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | 시전, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
12%
Energy Shield From Life
33%
회피
+33%
Ailment Threshold
12%
저항
40 40 40 25
Damage
2%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
Zana
Metadata
Zana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
16,722
방어도
28,790
회피
6,303
에너지 보호막
2,022
Damage
9
주문 피해
13
정확도
290
Attack Time
0.9045
경험치
112,805
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 14–20
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
시전 속도: 1 초
공격 속도 33% 감폭
base is projectile [1]
base is projectile [1]
ZanaRestoreLife
Spell, Triggerable
시전 속도: 1 초
재사용 대기시간: 5 초
기본 지속시간 3초
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
ZanaDisruptPortal
재사용 대기시간: 3 초
기본 지속시간 15초
ZanaExtendShield
Spell
시전 속도: 0.7 초
ZanaRetreat
Spell
시전 속도: 1 초
DeceleratingProjectileZanaExplode
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
465.5~698.2 물리 피해
주는 피해 250% 증폭
is area damage [1]
주는 피해 250% 증폭
is area damage [1]
ZanaSwordTest
Attack
Base Damage: 14–20
치명타 확률: 5%
Attack Time: 1.35 초
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 } InteractionAction { } Actor { basic_action = "ChangeToStance1" } NPC { } StateMachine { define_shared_state = "shaper_half" define_shared_state = "shaper_quarter" define_shared_state = "shaper_dead" } MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true fade_arrows = true } StateMachine { on_state_shaper_half_1 = "PlayTextAudio( ZanaShaperFightHalf , Metadata/NPC/Epilogue/ZanaShaper, 0 );" on_state_shaper_quarter_1 = "PlayTextAudio( ZanaShaperFightQuarter , Metadata/NPC/Epilogue/ZanaShaper, 0 );" on_state_shaper_dead_1 = " DisableTargetable(); HideNPCMarker(); " define_state = "enable" on_state_enable_1 = " PlayAnimationByName( idle_sad_01 ); ShowNPCMarker(); EnableTargetable(); " create_state_shaper_dead_0 = " HideNPCMarker(); globals.zana = this; " create_state_shaper_dead_1 = "PlayAnimationByName( idle_sad_01 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/Zana"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRestoreLife", "ZanaDisruptPortal", "ZanaExtendShield", "ZanaRetreat", "DeceleratingProjectileZanaExplode", "DeceleratingProjectileZana", "ZanaSwordTest", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRestoreLife"] = { name = "ZanaRestoreLife", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "restore_skill_es_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {600, 600, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaDisruptPortal"] = { name = "ZanaDisruptPortal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.63, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {15000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaExtendShield"] = { name = "ZanaExtendShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRetreat"] = { name = "ZanaRetreat", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana"] = { name = "DeceleratingProjectileZana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaSwordTest"] = { name = "ZanaSwordTest", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
1초마다 생명력의 4% 재생
stance movement speed +% final [-300]
Id | ZanaLifeRegeneration |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life speed |
지도의 대가 자나
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
생명력
12%
Energy Shield From Life
33%
회피
+33%
Ailment Threshold
12%
저항
40 40 40 25
Damage
2%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" } Positioned { team = 1 on_initial_position_set = "SetOrientation( 180 );" } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "QueueAnimation( expand_shield_end_01 );" on_transition_to_3 = "PlayAnimation( idle_to_relaxed_01 );" } Animated { on_end_expand_shield_start_01 = "PlayAnimation( expand_shield_01 );" on_end_idle_to_relaxed_01 = "PlayAnimation( idle_relaxed_01 );" } MinimapIcon { icon = "PartyMember" } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "DisableAnimationSounds();" } Render { has_light = true preload_buff_visual = "zana_immune_buff" } Animated { preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" on_expand_shield_start_01 = "PlayTextAudio( ZanaElderBossWarning, Metadata/NPC/Epilogue/ZanaShaper );" on_end_expand_shield_start_01 = " AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao,); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 2 ); " on_expand_shield_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 1 );" } Transitionable { on_transition_to_2 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );" on_transition_to_3 = "PlayTextAudio( ZanaElderBossComplete, Metadata/NPC/Epilogue/ZanaElder, 1000 );" create_state_1 = "PlayAnimation( idle_01 );" create_state_2 = " AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 ); " create_state_3 = "PlayAnimation( idle_relaxed_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaElder"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { }, modList = { }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
지도의 대가 자나
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
생명력
12%
Energy Shield From Life
33%
회피
+33%
Ailment Threshold
12%
저항
40 40 40 25
Damage
2%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaUberElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" on_end_glyph_start_01 = "PlayAnimation( glyph_01 );" } Positioned { team = 1 } NPC { } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_emerge_speed_+% = -75 set_base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" basic_action = "ShavronnePossess" basic_action = "ChangeToStance3" } MinimapIcon { icon = "NPC" } Transitionable { num_states = 3 on_transition_to_3 = "PlayAnimation( glyph_start_01 );" on_untransition_to_2 = "PlayAnimation( glyph_end_01 );" } InteractionAction { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true preload_buff_visual = "zana_immune_buff" } Animated { preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" on_glyph_end_01 = "PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channelEnd );" on_glyph_start_01 = "StartTimer();" } Transitionable { //this.Untransitioned = Beam Loop create_state_3 = " AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao,); PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); " //Untransition from Start to Loop on_untransition_to_1 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );" //Transition from Loop to Start on_transition_to_3 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );" } Timer { time = 0.1 on_finish = " AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, ); PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channel ); Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); } ); " } Life { on_spawned_alive = "AddAttached( Metadata/Monsters/AtlasBosses/ZanaCosmicBackpackHeld.ao, backpack_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaUberElder"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { }, modList = { }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
지도의 대가 자나
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | 시전, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
400%
Energy Shield From Life
33%
회피
+33%
Ailment Threshold
400%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
28,790
회피
6,303
에너지 보호막
2,022
Damage
851
주문 피해
1,270
정확도
290
Attack Time
0.9045
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1351–2027
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
시전 속도: 1 초
공격 속도 33% 감폭
base is projectile [1]
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
465.5~698.2 물리 피해
주는 피해 250% 증폭
is area damage [1]
주는 피해 250% 증폭
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
시전 속도: 1 초
913.8~1371 물리 피해
주는 피해 250% 증폭
명중 시 힘줄 절단
is area damage [1]
주는 피해 250% 증폭
명중 시 힘줄 절단
is area damage [1]
ZanaRoseGround
Triggerable, Spell
시전 속도: 1.5 초
재사용 대기시간: 10 초
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
시전 속도: 1.17 초
기본 지속시간 8초
EmptyActionZanaMeleeScourge
Spell
시전 속도: 1.67 초
재사용 대기시간: 10 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3655~5483 물리 피해
투사체가 모든 대상 관통
주는 피해 250% 증폭
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
투사체가 모든 대상 관통
주는 피해 250% 증폭
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
시전 속도: 1.5 초
ZanaRosePodExplode
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
1828~2741 물리 피해
주는 피해 250% 증폭
is area damage [1]
주는 피해 250% 증폭
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } NPC { } MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaGauntlet"] = { name = "Zana, Master Cartographer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRoseScourgeProjectile", "DeceleratingProjectileZanaExplode", "ZanaRosePodExplode", "EmptyActionZanaMeleeScourge", "DeceleratingProjectileZana", "ZanaRoseGroundHit", "ZanaRoseGround", "ZanaRosePod", "ZanaPlayerBubble", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseScourgeProjectile"] = { name = "ZanaRoseScourgeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePodExplode"] = { name = "ZanaRosePodExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionZanaMeleeScourge"] = { name = "EmptyActionZanaMeleeScourge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana"] = { name = "DeceleratingProjectileZana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGroundHit"] = { name = "ZanaRoseGroundHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGround"] = { name = "ZanaRoseGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePod"] = { name = "ZanaRosePod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaPlayerBubble"] = { name = "ZanaPlayerBubble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
지도의 대가 자나
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | 시전, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
400%
Energy Shield From Life
33%
회피
+33%
Ailment Threshold
400%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaSynthesisTip
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
28,790
회피
6,303
에너지 보호막
2,022
Damage
851
주문 피해
1,270
정확도
290
Attack Time
0.9045
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1351–2027
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana2
Spell, Projectile, Triggerable
시전 속도: 1 초
투사체 2개 추가 발사
base is projectile [1]
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
465.5~698.2 물리 피해
주는 피해 250% 증폭
is area damage [1]
주는 피해 250% 증폭
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
시전 속도: 1 초
913.8~1371 물리 피해
주는 피해 250% 증폭
명중 시 힘줄 절단
is area damage [1]
주는 피해 250% 증폭
명중 시 힘줄 절단
is area damage [1]
ZanaRoseGround
Triggerable, Spell
시전 속도: 1.5 초
재사용 대기시간: 10 초
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
시전 속도: 1.17 초
기본 지속시간 8초
EmptyActionZanaMeleeScourge
Spell
시전 속도: 1.67 초
재사용 대기시간: 10 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3655~5483 물리 피해
투사체가 모든 대상 관통
주는 피해 250% 증폭
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
투사체가 모든 대상 관통
주는 피해 250% 증폭
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
시전 속도: 1.5 초
ZanaRosePodExplode
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
1828~2741 물리 피해
주는 피해 250% 증폭
is area damage [1]
주는 피해 250% 증폭
is area damage [1]
Object Type
version 2 abstract extends "Metadata/Monsters/Monster" BaseEvents { league_category = "Synthesis" } Animated { animated_object = "Metadata/Monsters/AtlasBosses/ZanaSynthesis.ao" } StateMachine { define_shared_state = " appear; visible; reveal = 1; engage; " } Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } NPC {} MinimapIcon { icon = "NPC" } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_appear_0 = " PlayAnimation( emerge_memory_01 ); PauseAnimation(); DisableTargetable(); " create_state_visible_0 = " DisableRendering(); HideMinimapIcon(); DisableTargetable(); " on_state_engage_1 = "EnableTargetable();" create_state_engage_1 = "EnableTargetable();" on_state_appear_1 = " AddEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk ); AddEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon ); Delay( 0.05, { EnableRendering(); AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao,); QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal ); } ); ShowMinimapIcon(); " on_state_appear_2 = " QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportalclose ); RemoveEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk ); RemoveEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon ); " create_state_appear_1 = " AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, ); QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal ); ShowMinimapIcon(); " } Render { has_light = true } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaSynthesisTip"] = { name = "Zana, Master Cartographer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRoseScourgeProjectile", "DeceleratingProjectileZanaExplode", "ZanaRosePodExplode", "EmptyActionZanaMeleeScourge", "DeceleratingProjectileZana2", "ZanaRoseGroundHit", "ZanaRoseGround", "ZanaRosePod", "ZanaPlayerBubble", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseScourgeProjectile"] = { name = "ZanaRoseScourgeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePodExplode"] = { name = "ZanaRosePodExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionZanaMeleeScourge"] = { name = "EmptyActionZanaMeleeScourge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana2"] = { name = "DeceleratingProjectileZana2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGroundHit"] = { name = "ZanaRoseGroundHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGround"] = { name = "ZanaRoseGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePod"] = { name = "ZanaRosePod", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaPlayerBubble"] = { name = "ZanaPlayerBubble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
지도의 대가 자나
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
떨어지는 아이템 희귀도 15000% 증가
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Zana, Master Cartographer
Spectre | N |
---|---|
Tags | fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, red_blood |
생명력
12%
Energy Shield From Life
33%
회피
+33%
Ailment Threshold
12%
저항
40 40 40 25
Damage
2%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
Zana
Metadata
ZanaOrionThroneRoom
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
16,722
방어도
28,790
회피
6,303
에너지 보호막
2,022
Damage
9
주문 피해
13
정확도
290
Attack Time
0.9045
경험치
112,805
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 14–20
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" on_end_heal_start_01 = "PlayAnimation( heal_loop_01 );" on_end_idle_reaction_01 = "PlayAnimation( idle_01 );" } StateMachine { define_shared_state = " weary; healing; run; react; " on_state_weary_1 = "PlayAnimation( idle_01 );" on_state_healing_1 = "PlayAnimation( heal_start_01 );" on_state_healing_0 = "PlayAnimation( heal_end_01 );" on_state_react_1 = "PlayAnimation( idle_reaction_01 );" } InteractionAction { } NPC { } Stats { set_phase_through_objects = 1 set_suppress_phasing_visual = 1 set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 }
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { create_state_weary_0 = "PlayAnimation( idle_relaxed_01 );" create_state_weary_1 = "PlayAnimation( idle_01 );" create_state_healing_1 = "PlayAnimation( heal_loop_01 );" on_state_healing_1 = "kirac_throne_room.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_heal.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Masters/ZanaOrionThroneRoom"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
지도의 대가 자나 Topic /1
NPC | 이름 |
---|---|
낚시의 대가 크릴슨 | 자나가 레이클라스트 곳곳을 둘러보는 게 어떻겠냐고 물어보더군. 난 거절했어. 낚시를 하지 못할 게 뻔했거든. |
자나 Topic /11
NPC | 이름 |
---|---|
장막의 대가 준 | 내 {아카라}에서는 남녀 간의 접촉이 금기였어. 가족을 가져서도, 말을 섞어서도 안 되었지. 그런데 여자들 간의 관계에 관해서는 언급이 없거든... 이번 일이 끝나면, 자나와의 관계를 진전시켜 보려고. 고아를 하나 입양해 보는 것도 괜찮을 것 같아. |
헬레나 | 오리아스에 있을 적에 들어본 적이 있어. 그때는 도미누스가 유도했던 대로 "교회가 인정한" 과학도로서 자나 같은 사람들을 경멸했었는데. 물론 지금은 그게 다 거짓이었다는 게 드러났지. 자나도 나처럼 과학에 종사하는 여자라는 걸 알았고 그 대의에도 공감하게 됐네. 자나가 마주하는 힘이 삶에 직접적인 영향이 있다고 말하기는 곤란해. 나는 당장 그런 것보다는 진짜 세상인 레이클라스트의 보급이나 정치적인 문제에 더 신경이 쓰이는 게 사실이니까. 그래도 자나가 나름의 방식으로 우리들을 지켜주고 있다는 건 잘 알고 있어. |
지하의 대가 니코 | 자나는 밝아. 그렇게 밝은 사람이 있을 거라고는 생각도 못 했을 정도야. 내가 말 그대로 어둠에 둘러싸여 살기 시작한 뒤에, 밝음에 대해서는 알게 된 게 있거든. 만약에 기계 문제로 내가 난관에 부딪히잖아? 그러면 자나와 얘기하면서 기분을 풀 거야. |
지하의 대가 니코 | 이 세상에 찬양받을만한 사람이 많이 남은 게 아닌데, 자나가 바로 그런 사람이야. 템플러보다 뛰어나고, 굉장한 장치를 만든 데다가, 아직 내 앞에서 아무도 죽이려고 하지 않았거든. 정말이지 보기 드문 보석이라니까. |
지하의 대가 니코 | 영리하고 야망이 있는 데다 친절하기까지 하다니! 자나는 요즘 같은 시대에 보기 드문 유형이지. 하지만... 내게 숨기는 게 있을 거란 생각이 머릿속을 떠나지 않아. 무언가... 중요한 것을 말이야. |
지하의 대가 니코 | 자나에게는 숨기는 게 있어. 굉장히 영리한 여자라서 확신할 수는 없지만... 안절부절못하면서 초조해하는 모습을 본 적이 있거든. 뭐가 그렇게 불안한 거지? 우리에게 숨기는 게 있다면 바로 그 일에 관한 것일걸. 자나는 내가 자기를 마음에 들어 한다는 걸 다행인 줄 알아야 해... |
지하의 대가 니코 | 쉿. 자나에게 들릴라. 자나가 뭘 그렇게 숨기려 하는지 알아냈어. 내가 뭘 생각하는 줄 알아? 그래, 또 다른 광산이야. 남동석이 가득한 비밀 광산. 그걸 혼자 차지하고 있는 거야. 하지만 비밀을 지켜주려고! ...어... 지켜줄 거지? |
야수의 대가 아인하르 | 사랑하는 자나! 자나의 머릿결은 붉고 탄력 있던 포식자의 배 속을 생각나게 해. 그리고 이해하지 못할 말을 많이 하지. 아인하르도 어지간한 곳은 다 가봤는데 그런 아인하르조차 가본 적 없는 장소를 얘기하더라고! 신기한 일이야! 아인하르는 신기한 일이랑 신기한 장소를 사랑해. 자나는 자기 아버지를 본 지가 오래된 것 같던데... 아인하르가 자나의 아버지가 되어줄까 봐. 그래, 그 머리칼처럼 붉은 고기를 먹여주는 거야. "이게 네 머리칼을 붉고 탄력 있게 유지해 줄 거란다!"라고 말하면, 자나는 자기가 먹는 동안 나에게 눈을 감으라고 말하겠지. 정말로 붉고 탄력 있는 고기니까 분명 효과가 있을걸! |
탐험의 대가 알바 | 자나처럼 자기가 만든 물건을 눈이 벌게져서 지키는 사람은 본 적이 없어. 저 관측기로 시간을 거슬러 올라갈 수 있는 것도 아니고... 잠깐, 그게 되는 건가? 도대체 뭐 하는 데 쓰는 물건이지? 그 기계가 연결해주는 곳을 봤었는데, 몇 군데는 정말 끔찍하더라! 거기에 비하면 바알은 아기 고양이나 마찬가지였어. 그런데 자나는... 쟤는 고양이의 탈을 쓴 사자야. |
카디로 페란두스 | 난 자나와도 거래를 하는데, 일단은 그 사실을 비밀로 해달라고 하더군... |
자나의 형상 |