Зана, мастер странствий
ГуманоидМонстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Регенерация 4% здоровья в секунду
stance movement speed +% final [-300]
stance movement speed +% final [-300]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | Чародейский, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
12%
Energy Shield From Life
33%
Уклонение
+33%
Ailment Threshold
12%
Сопротивление
Damage
2%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
Zana
Metadata
Zana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,203
Броня
28,790
Уклонение
6,303
Энергетический щит
243
Damage
9
Урон от чар
13
Точность
580
Attack Time
0.9045
Опыт
112,805
Minion Life
2,430
Minion Energy Shield
53
Minion Damage
7
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 14–20
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
Время применения: 1 сек.
Скорость атаки на 33% меньше
base is projectile [1]
ZanaRestoreLife
Spell, Triggerable
Время применения: 1 сек.
Перезарядка: 5 сек.
Базовая длительность - 3 секунд(-ы)
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
ZanaDisruptPortal
Перезарядка: 3 сек.
Базовая длительность - 15 секунд(-ы)
ZanaExtendShield
Spell
Время применения: 0.7 сек.
ZanaRetreat
Spell
Время применения: 1 сек.
DeceleratingProjectileZanaExplode
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 465.5 до 698.2 физического урона
Наносит на 250% больше урона
is area damage [1]
ZanaSwordTest
Attack
Base Damage: 14–20
Шанс критического удара: 5%
Attack Time: 1.35 сек.
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 1
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
}
InteractionAction
{
}
Actor
{
basic_action = "ChangeToStance1"
}
NPC
{
}
StateMachine
{
define_shared_state = "shaper_half"
define_shared_state = "shaper_quarter"
define_shared_state = "shaper_dead"
}
MinimapIcon
{
icon = "NPC"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = true
fade_arrows = true
}
StateMachine
{
on_state_shaper_half_1 = "PlayTextAudio( ZanaShaperFightHalf , Metadata/NPC/Epilogue/ZanaShaper, 0 );"
on_state_shaper_quarter_1 = "PlayTextAudio( ZanaShaperFightQuarter , Metadata/NPC/Epilogue/ZanaShaper, 0 );"
on_state_shaper_dead_1 =
"
DisableTargetable();
HideNPCMarker();
"
define_state = "enable"
on_state_enable_1 =
"
PlayAnimationByName( idle_sad_01 );
ShowNPCMarker();
EnableTargetable();
"
create_state_shaper_dead_0 =
"
HideNPCMarker();
globals.zana = this;
"
create_state_shaper_dead_1 = "PlayAnimationByName( idle_sad_01 );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/Zana"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
"ZanaRestoreLife",
"ZanaDisruptPortal",
"ZanaExtendShield",
"ZanaRetreat",
"DeceleratingProjectileZanaExplode",
"DeceleratingProjectileZana",
"ZanaSwordTest",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRestoreLife"] = {
name = "ZanaRestoreLife",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"restore_skill_life_regeneration_rate_per_minute_%",
"restore_skill_es_regeneration_rate_per_minute_%",
"base_skill_effect_duration",
},
levels = {
[1] = {600, 600, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaDisruptPortal"] = {
name = "ZanaDisruptPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.63,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaExtendShield"] = {
name = "ZanaExtendShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRetreat"] = {
name = "ZanaRetreat",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
name = "DeceleratingProjectileZanaExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana"] = {
name = "DeceleratingProjectileZana",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"base_is_projectile",
},
levels = {
[1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaSwordTest"] = {
name = "ZanaSwordTest",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
Регенерация 4% здоровья в секунду
stance movement speed +% final [-300]
| Family | Stance |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Здоровье Скорость |
Зана, мастер странствий
ГуманоидМонстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
Здоровье
12%
Energy Shield From Life
33%
Уклонение
+33%
Ailment Threshold
12%
Сопротивление
Damage
2%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
}
Positioned
{
team = 1
on_initial_position_set = "SetOrientation( 180 );"
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}
Actor
{
basic_action = "Emerge"
}
Transitionable
{
num_states = 3
on_transition_to_2 = "QueueAnimation( expand_shield_end_01 );"
on_transition_to_3 = "PlayAnimation( idle_to_relaxed_01 );"
}
Animated
{
on_end_expand_shield_start_01 = "PlayAnimation( expand_shield_01 );"
on_end_idle_to_relaxed_01 = "PlayAnimation( idle_relaxed_01 );"
}
MinimapIcon
{
icon = "PartyMember"
}
StateMachine
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "DisableAnimationSounds();"
}
Render
{
has_light = true
preload_buff_visual = "zana_immune_buff"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
on_expand_shield_start_01 = "PlayTextAudio( ZanaElderBossWarning, Metadata/NPC/Epilogue/ZanaShaper );"
on_end_expand_shield_start_01 =
"
AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 2 );
"
on_expand_shield_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 1 );"
}
Transitionable
{
on_transition_to_2 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );"
on_transition_to_3 = "PlayTextAudio( ZanaElderBossComplete, Metadata/NPC/Epilogue/ZanaElder, 1000 );"
create_state_1 = "PlayAnimation( idle_01 );"
create_state_2 =
"
AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );
"
create_state_3 = "PlayAnimation( idle_relaxed_01 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaElder"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
},
modList = {
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Зана, мастер странствий
ГуманоидМонстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
Здоровье
12%
Energy Shield From Life
33%
Уклонение
+33%
Ailment Threshold
12%
Сопротивление
Damage
2%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaUberElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
on_end_glyph_start_01 = "PlayAnimation( glyph_01 );"
}
Positioned
{
team = 1
}
NPC
{
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_emerge_speed_+% = -75
set_base_cannot_be_damaged = 1
}
Actor
{
basic_action = "Emerge"
basic_action = "ShavronnePossess"
basic_action = "ChangeToStance3"
}
MinimapIcon
{
icon = "NPC"
}
Transitionable
{
num_states = 3
on_transition_to_3 = "PlayAnimation( glyph_start_01 );"
on_untransition_to_2 = "PlayAnimation( glyph_end_01 );"
}
InteractionAction
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = true
preload_buff_visual = "zana_immune_buff"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
on_glyph_end_01 = "PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channelEnd );"
on_glyph_start_01 = "StartTimer();"
}
Transitionable
{
//this.Untransitioned = Beam Loop
create_state_3 =
"
AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, );
PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop );
"
//Untransition from Start to Loop
on_untransition_to_1 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );"
//Transition from Loop to Start
on_transition_to_3 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );"
}
Timer
{
time = 0.1
on_finish =
"
AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, );
PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channel );
Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); } );
"
}
Life
{
on_spawned_alive = "AddAttached( Metadata/Monsters/AtlasBosses/ZanaCosmicBackpackHeld.ao, backpack_jntBnd );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaUberElder"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
},
modList = {
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Зана, мастер странствий
ГуманоидМонстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | Чародейский, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
400%
Energy Shield From Life
33%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
373,448
Броня
28,790
Уклонение
6,303
Энергетический щит
8,088
Damage
851
Урон от чар
1,270
Точность
580
Attack Time
0.9045
Опыт
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1351–2027
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
Время применения: 1 сек.
Скорость атаки на 33% меньше
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 465.5 до 698.2 физического урона
Наносит на 250% больше урона
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
Время применения: 1 сек.
Наносит от 913.8 до 1371 физического урона
Наносит на 250% больше урона
Накладывает увечье при нанесении удара
is area damage [1]
ZanaRoseGround
Triggerable, Spell
Время применения: 1.5 сек.
Перезарядка: 10 сек.
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
Время применения: 1.17 сек.
Базовая длительность - 8 секунд(-ы)
EmptyActionZanaMeleeScourge
Spell
Время применения: 1.67 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 3655 до 5483 физического урона
Снаряды пронзают все цели
Наносит на 250% больше урона
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
Время применения: 1.5 сек.
ZanaRosePodExplode
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1828 до 2741 физического урона
Наносит на 250% больше урона
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 1
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}
NPC
{
}
MinimapIcon
{
icon = "NPC"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaGauntlet"] = {
name = "Zana, Master Cartographer",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
"ZanaRoseScourgeProjectile",
"DeceleratingProjectileZanaExplode",
"ZanaRosePodExplode",
"EmptyActionZanaMeleeScourge",
"DeceleratingProjectileZana",
"ZanaRoseGroundHit",
"ZanaRoseGround",
"ZanaRosePod",
"ZanaPlayerBubble",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseScourgeProjectile"] = {
name = "ZanaRoseScourgeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
name = "DeceleratingProjectileZanaExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePodExplode"] = {
name = "ZanaRosePodExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionZanaMeleeScourge"] = {
name = "EmptyActionZanaMeleeScourge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana"] = {
name = "DeceleratingProjectileZana",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"base_is_projectile",
},
levels = {
[1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGroundHit"] = {
name = "ZanaRoseGroundHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGround"] = {
name = "ZanaRoseGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePod"] = {
name = "ZanaRosePod",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaPlayerBubble"] = {
name = "ZanaPlayerBubble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
master damage +% final vs unique monsters [-90]
| Family | MasterDamageFinalVsUniqueMonsters |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Урон |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Зана, мастер странствий
ГуманоидМонстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | Чародейский, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
400%
Energy Shield From Life
33%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaSynthesisTip
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
373,448
Броня
28,790
Уклонение
6,303
Энергетический щит
8,088
Damage
851
Урон от чар
1,270
Точность
580
Attack Time
0.9045
Опыт
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1351–2027
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana2
Spell, Projectile, Triggerable
Время применения: 1 сек.
Выпускает дополнительных снарядов: 2
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 465.5 до 698.2 физического урона
Наносит на 250% больше урона
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
Время применения: 1 сек.
Наносит от 913.8 до 1371 физического урона
Наносит на 250% больше урона
Накладывает увечье при нанесении удара
is area damage [1]
ZanaRoseGround
Triggerable, Spell
Время применения: 1.5 сек.
Перезарядка: 10 сек.
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
Время применения: 1.17 сек.
Базовая длительность - 8 секунд(-ы)
EmptyActionZanaMeleeScourge
Spell
Время применения: 1.67 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 3655 до 5483 физического урона
Снаряды пронзают все цели
Наносит на 250% больше урона
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
Время применения: 1.5 сек.
ZanaRosePodExplode
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1828 до 2741 физического урона
Наносит на 250% больше урона
is area damage [1]
Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
BaseEvents
{
league_category = "Synthesis"
}
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/ZanaSynthesis.ao"
}
StateMachine
{
define_shared_state =
"
appear;
visible;
reveal = 1;
engage;
"
}
Positioned
{
team = 1
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}
NPC {}
MinimapIcon
{
icon = "NPC"
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_appear_0 =
"
PlayAnimation( emerge_memory_01 );
PauseAnimation();
DisableTargetable();
"
create_state_visible_0 =
"
DisableRendering();
HideMinimapIcon();
DisableTargetable();
"
on_state_engage_1 = "EnableTargetable();"
create_state_engage_1 = "EnableTargetable();"
on_state_appear_1 =
"
AddEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk );
AddEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon );
Delay( 0.05,
{
EnableRendering();
AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, );
QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal );
} );
ShowMinimapIcon();
"
on_state_appear_2 =
"
QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportalclose );
RemoveEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk );
RemoveEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon );
"
create_state_appear_1 =
"
AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, );
QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal );
ShowMinimapIcon();
"
}
Render
{
has_light = true
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao"
preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaSynthesisTip"] = {
name = "Zana, Master Cartographer",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
"ZanaRoseScourgeProjectile",
"DeceleratingProjectileZanaExplode",
"ZanaRosePodExplode",
"EmptyActionZanaMeleeScourge",
"DeceleratingProjectileZana2",
"ZanaRoseGroundHit",
"ZanaRoseGround",
"ZanaRosePod",
"ZanaPlayerBubble",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseScourgeProjectile"] = {
name = "ZanaRoseScourgeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
name = "DeceleratingProjectileZanaExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePodExplode"] = {
name = "ZanaRosePodExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionZanaMeleeScourge"] = {
name = "EmptyActionZanaMeleeScourge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana2"] = {
name = "DeceleratingProjectileZana2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGroundHit"] = {
name = "ZanaRoseGroundHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGround"] = {
name = "ZanaRoseGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePod"] = {
name = "ZanaRosePod",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaPlayerBubble"] = {
name = "ZanaPlayerBubble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
master damage +% final vs unique monsters [-90]
| Family | MasterDamageFinalVsUniqueMonsters |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Урон |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Зана, мастер странствий
ГуманоидМонстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, red_blood |
Здоровье
12%
Energy Shield From Life
33%
Уклонение
+33%
Ailment Threshold
12%
Сопротивление
Damage
2%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
Zana
Metadata
ZanaOrionThroneRoom
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,203
Броня
28,790
Уклонение
6,303
Энергетический щит
243
Damage
9
Урон от чар
13
Точность
580
Attack Time
0.9045
Опыт
112,805
Minion Life
2,430
Minion Energy Shield
53
Minion Damage
7
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 14–20
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 1
}
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
on_end_heal_start_01 = "PlayAnimation( heal_loop_01 );"
on_end_idle_reaction_01 = "PlayAnimation( idle_01 );"
}
StateMachine
{
define_shared_state =
"
weary;
healing;
run;
react;
"
on_state_weary_1 = "PlayAnimation( idle_01 );"
on_state_healing_1 = "PlayAnimation( heal_start_01 );"
on_state_healing_0 = "PlayAnimation( heal_end_01 );"
on_state_react_1 = "PlayAnimation( idle_reaction_01 );"
}
InteractionAction
{
}
NPC
{
}
Stats
{
set_phase_through_objects = 1
set_suppress_phasing_visual = 1
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
create_state_weary_0 = "PlayAnimation( idle_relaxed_01 );"
create_state_weary_1 = "PlayAnimation( idle_01 );"
create_state_healing_1 = "PlayAnimation( heal_loop_01 );"
on_state_healing_1 = "kirac_throne_room.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_heal.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/ZanaOrionThroneRoom"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.phase_through_objects | 1 |
| Stats.suppress_phasing_visual | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.base_cannot_be_damaged | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0, 1 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
| Animated.animated_object | Metadata/Monsters/AtlasBosses/Zana.ao |
| Animated.on_end_heal_start_01 | PlayAnimation( heal_loop_01 ); |
| Animated.on_end_idle_reaction_01 | PlayAnimation( idle_01 ); |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.weary; | |
| StateMachine.healing; | |
| StateMachine.run; | |
| StateMachine.react; | |
| StateMachine.on_state_weary_1 | PlayAnimation( idle_01 ); |
| StateMachine.on_state_healing_1 | PlayAnimation( heal_start_01 ); |
| StateMachine.on_state_healing_0 | PlayAnimation( heal_end_01 ); |
| StateMachine.on_state_react_1 | PlayAnimation( idle_reaction_01 ); |
Зана, мастер странствий Topic /1
| NPC | Имя |
|---|---|
| Криллсон, мастер рыбной ловли | Зана соблазняла меня путешествиями в любой уголок Рэкласта. Я отказался. Нельзя просто взять и бросить ненаглядную рыбу. |
Зана Topic /13
| NPC | Имя |
|---|---|
| Джун, Скрытый мастер | Женщинам моей ахара было запрещено даже заигрывать с мужчинами. Никаких семей, никаких романов, никаких случайных детей. Но двум женщинам сойтись никто не запрещал... Когда мы завершим начатое, я попробую наладить жизнь с Заной. Может, мы даже подберём с улицы сирот и создадим семью. |
| Елена | Я слышала о Зане ещё на Ориате. Помню, я даже относилась с пренебрежением к ней и её породе «прикормленных учёных», которых Владыка держал на коротком поводке. Теперь пелена лжи рассеялась. Я вижу, что Зана — такой же поборник науки, как и я. Женщина, всецело посвятившая себя цели. Она имеет дело с силами, которые идут вразрез со всем нашим мироустройством. Я не могу не волноваться за логистические и политические проблемы Рэкласта в первую очередь, но понимаю, что Зана, в своём роде, защищает нас и наш мир. |
| Нико, Мастер глубин | Зана яркая. Ярче всех, кого я могу вспомнить. Я ведь всё время копаюсь в кромешной тьме. Поверь, уж кто-кто, а я понимаю ценность ярких людей. Я говорю с этой женщиной, когда вгрызаюсь в стену шахты своей машинерией. |
| Нико, Мастер глубин | На свете осталось не так уж много стоящих людей, и Зана как раз из таких. Она перехитрила жрецов, собрала потрясающее устройство и пока что не пыталась никого убить у меня на глазах. Поистине редкий самоцвет. |
| Нико, Мастер глубин | Зана умна и трудолюбива. А уж какая добрая! В наши дни такую попробуй найди. Да что там в дни — в эпоху! И всё-таки... Меня не покидает ощущение, что она что-то не договаривает. Что-то… важное. |
| Нико, Мастер глубин | Зана что-то скрывает. Она очень умна и не показывает чувств, но порой её будто что-то... гложет. И беспокоит. Стоит ли из-за этого переживать? Ну, она точно не балует нас откровенностью. Зане повезло, что она мне нравится... |
| Нико, Мастер глубин | Тс-с. Не хочу, чтобы Зана услышала. Мне кажется, что она нашла нечто ценное и не рассказывает остальным. Знаешь, какие у меня догадки?.. В точку... Она нашла другую шахту. Неразведанные залежи азурита. Зана решила приберечь их для себя. Но ведь я никому бы не проболтался! Э-э... Наверное. |
| Эйнар, Мастер зверей | Эйнар любит Зану! Её волосы похожи на внутренности пожирателя, такие же красные и волокнистые. Она часто говорит непонятные мне вещи и отмечает места, в которых я никогда не был. А ведь я был повсюду! Женщина-загадка! Эйнару нравятся загадки и разные места. Она очень долго не видела своего отца, поэтому я стараюсь заменить ей папу. Пробую подкармливать её мясом, красным, как её волосы. Говорю, что с ним её волосы будут ещё краснее и волокнистее, а она просит меня закрывать глаза, когда ест это мясо. Оно такое красное и волокнистое, что должно помогать! |
| Альва, Мастер исследований | Я никогда не встречала настолько рьяную защитницу своих творений. А ведь эта её астролябия даже не отправляет нас назад во времени... Погоди... Или она это может? Что вообще делает эта штука? Я видела кое-какие места, куда попадает Зана... Некоторые, без преувеличения, ужасны. На фоне творящегося там даже ваал кажутся кроткими, будто котята. Хотя про Зану такого не скажешь... Это львица с кошачьей мордашкой. |
| Кадиро Перандус | С ней я также веду дела, но она просила меня пока сохранить эти дела в тайне... |
| Игон Цезерий | Она... знает меня? Но откуда? Я... мягко говоря, озадачен. Мы не должны останавливаться. Не ясно, до конца ли она понимает происходящее. Возможно, она не в себе. Мы должны изучить больше нитей и найти её снова. |
| Игон Цезерий | Я не знаю, с какого конца мне подступиться к тому, о чём она говорила. Это... сильно беспокоит. Сейчас я ближе к своей семье, чем когда-либо, и всё же... чувствую себя невероятно далеко. Мы должны продолжать. Я должен получить ответы. Мы должны найти ещё один разрыв! |
| Командир Кирак | Значит, эти лепестки действительно связаны с Заной... и она в беде. Так. Задача твоя простая. Вызволи её. Гражданский авангард своих не бросает. Мы как умеем постараемся сдержать всяких мистических тварей, пока ты идёшь по следу. |
Зана, мастер странствий Text Audio /446
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.