Zana, Mestre Cartógrafa
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
4% de Vida Regenerada por segundo
stance movement speed +% final [-300]
stance movement speed +% final [-300]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | Conjurador, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
12%
Energy Shield From Life
33%
Evasão
+33%
Ailment Threshold
12%
Resistência
Damage
2%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
Zana
Metadata
Zana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,203
Armadura
28,790
Evasão
6,303
Escudo de Energia
243
Damage
9
Dano Mágico
13
Precisão
580
Attack Time
0.9045
Experiência
112,805
Minion Life
2,430
Minion Energy Shield
53
Minion Damage
7
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 14–20
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
Tempo de Conjuração: 1 seg
33% menos Velocidade de Ataque
base is projectile [1]
ZanaRestoreLife
Spell, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Duração base é de 3 segundos
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
ZanaDisruptPortal
Recarga: 3 seg
Duração base é de 15 segundos
ZanaExtendShield
Spell
Tempo de Conjuração: 0.7 seg
ZanaRetreat
Spell
Tempo de Conjuração: 1 seg
DeceleratingProjectileZanaExplode
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 465.5 a 698.2 de Dano Físico
Causa 250% mais Dano
is area damage [1]
ZanaSwordTest
Attack
Base Damage: 14–20
Chance de Crítico: 5%
Attack Time: 1.35 seg
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 1
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
}
InteractionAction
{
}
Actor
{
basic_action = "ChangeToStance1"
}
NPC
{
}
StateMachine
{
define_shared_state = "shaper_half"
define_shared_state = "shaper_quarter"
define_shared_state = "shaper_dead"
}
MinimapIcon
{
icon = "NPC"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = true
fade_arrows = true
}
StateMachine
{
on_state_shaper_half_1 = "PlayTextAudio( ZanaShaperFightHalf , Metadata/NPC/Epilogue/ZanaShaper, 0 );"
on_state_shaper_quarter_1 = "PlayTextAudio( ZanaShaperFightQuarter , Metadata/NPC/Epilogue/ZanaShaper, 0 );"
on_state_shaper_dead_1 =
"
DisableTargetable();
HideNPCMarker();
"
define_state = "enable"
on_state_enable_1 =
"
PlayAnimationByName( idle_sad_01 );
ShowNPCMarker();
EnableTargetable();
"
create_state_shaper_dead_0 =
"
HideNPCMarker();
globals.zana = this;
"
create_state_shaper_dead_1 = "PlayAnimationByName( idle_sad_01 );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/Zana"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
"ZanaRestoreLife",
"ZanaDisruptPortal",
"ZanaExtendShield",
"ZanaRetreat",
"DeceleratingProjectileZanaExplode",
"DeceleratingProjectileZana",
"ZanaSwordTest",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRestoreLife"] = {
name = "ZanaRestoreLife",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"restore_skill_life_regeneration_rate_per_minute_%",
"restore_skill_es_regeneration_rate_per_minute_%",
"base_skill_effect_duration",
},
levels = {
[1] = {600, 600, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaDisruptPortal"] = {
name = "ZanaDisruptPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.63,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaExtendShield"] = {
name = "ZanaExtendShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRetreat"] = {
name = "ZanaRetreat",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
name = "DeceleratingProjectileZanaExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana"] = {
name = "DeceleratingProjectileZana",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"base_is_projectile",
},
levels = {
[1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaSwordTest"] = {
name = "ZanaSwordTest",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
4% de Vida Regenerada por segundo
stance movement speed +% final [-300]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida Velocidade |
Zana, Mestre Cartógrafa
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
Vida
12%
Energy Shield From Life
33%
Evasão
+33%
Ailment Threshold
12%
Resistência
Damage
2%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
}
Positioned
{
team = 1
on_initial_position_set = "SetOrientation( 180 );"
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}
Actor
{
basic_action = "Emerge"
}
Transitionable
{
num_states = 3
on_transition_to_2 = "QueueAnimation( expand_shield_end_01 );"
on_transition_to_3 = "PlayAnimation( idle_to_relaxed_01 );"
}
Animated
{
on_end_expand_shield_start_01 = "PlayAnimation( expand_shield_01 );"
on_end_idle_to_relaxed_01 = "PlayAnimation( idle_relaxed_01 );"
}
MinimapIcon
{
icon = "PartyMember"
}
StateMachine
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "DisableAnimationSounds();"
}
Render
{
has_light = true
preload_buff_visual = "zana_immune_buff"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
on_expand_shield_start_01 = "PlayTextAudio( ZanaElderBossWarning, Metadata/NPC/Epilogue/ZanaShaper );"
on_end_expand_shield_start_01 =
"
AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 2 );
"
on_expand_shield_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 1 );"
}
Transitionable
{
on_transition_to_2 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );"
on_transition_to_3 = "PlayTextAudio( ZanaElderBossComplete, Metadata/NPC/Epilogue/ZanaElder, 1000 );"
create_state_1 = "PlayAnimation( idle_01 );"
create_state_2 =
"
AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );
"
create_state_3 = "PlayAnimation( idle_relaxed_01 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaElder"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
},
modList = {
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Zana, Mestre Cartógrafa
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
Vida
12%
Energy Shield From Life
33%
Evasão
+33%
Ailment Threshold
12%
Resistência
Damage
2%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ZanaElder
Metadata
ZanaUberElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
on_end_glyph_start_01 = "PlayAnimation( glyph_01 );"
}
Positioned
{
team = 1
}
NPC
{
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_emerge_speed_+% = -75
set_base_cannot_be_damaged = 1
}
Actor
{
basic_action = "Emerge"
basic_action = "ShavronnePossess"
basic_action = "ChangeToStance3"
}
MinimapIcon
{
icon = "NPC"
}
Transitionable
{
num_states = 3
on_transition_to_3 = "PlayAnimation( glyph_start_01 );"
on_untransition_to_2 = "PlayAnimation( glyph_end_01 );"
}
InteractionAction
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = true
preload_buff_visual = "zana_immune_buff"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
on_glyph_end_01 = "PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channelEnd );"
on_glyph_start_01 = "StartTimer();"
}
Transitionable
{
//this.Untransitioned = Beam Loop
create_state_3 =
"
AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, );
PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop );
"
//Untransition from Start to Loop
on_untransition_to_1 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );"
//Transition from Loop to Start
on_transition_to_3 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );"
}
Timer
{
time = 0.1
on_finish =
"
AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, );
PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channel );
Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); } );
"
}
Life
{
on_spawned_alive = "AddAttached( Metadata/Monsters/AtlasBosses/ZanaCosmicBackpackHeld.ao, backpack_jntBnd );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaUberElder"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
},
modList = {
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Zana, Mestre Cartógrafa
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | Conjurador, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
400%
Energy Shield From Life
33%
Evasão
+33%
Ailment Threshold
400%
Resistência
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
373,448
Armadura
28,790
Evasão
6,303
Escudo de Energia
8,088
Damage
851
Dano Mágico
1,270
Precisão
580
Attack Time
0.9045
Experiência
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1351–2027
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
Spell, Projectile, Triggerable
Tempo de Conjuração: 1 seg
33% menos Velocidade de Ataque
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 465.5 a 698.2 de Dano Físico
Causa 250% mais Dano
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 913.8 a 1371 de Dano Físico
Causa 250% mais Dano
Mutila ao Acertar
is area damage [1]
ZanaRoseGround
Triggerable, Spell
Tempo de Conjuração: 1.5 seg
Recarga: 10 seg
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
Tempo de Conjuração: 1.17 seg
Duração base é de 8 segundos
EmptyActionZanaMeleeScourge
Spell
Tempo de Conjuração: 1.67 seg
Recarga: 10 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 3655 a 5483 de Dano Físico
Projéteis Perfuram todos Alvos
Causa 250% mais Dano
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
Tempo de Conjuração: 1.5 seg
ZanaRosePodExplode
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1828 a 2741 de Dano Físico
Causa 250% mais Dano
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 1
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}
NPC
{
}
MinimapIcon
{
icon = "NPC"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaGauntlet"] = {
name = "Zana, Master Cartographer",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
"ZanaRoseScourgeProjectile",
"DeceleratingProjectileZanaExplode",
"ZanaRosePodExplode",
"EmptyActionZanaMeleeScourge",
"DeceleratingProjectileZana",
"ZanaRoseGroundHit",
"ZanaRoseGround",
"ZanaRosePod",
"ZanaPlayerBubble",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseScourgeProjectile"] = {
name = "ZanaRoseScourgeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
name = "DeceleratingProjectileZanaExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePodExplode"] = {
name = "ZanaRosePodExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionZanaMeleeScourge"] = {
name = "EmptyActionZanaMeleeScourge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana"] = {
name = "DeceleratingProjectileZana",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"base_is_projectile",
},
levels = {
[1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGroundHit"] = {
name = "ZanaRoseGroundHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGround"] = {
name = "ZanaRoseGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePod"] = {
name = "ZanaRosePod",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaPlayerBubble"] = {
name = "ZanaPlayerBubble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
master damage +% final vs unique monsters [-90]
| Family | MasterDamageFinalVsUniqueMonsters |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Dano |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Zana, Mestre Cartógrafa
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | Conjurador, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
400%
Energy Shield From Life
33%
Evasão
+33%
Ailment Threshold
400%
Resistência
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ZanaGauntlet
Metadata
ZanaSynthesisTip
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
373,448
Armadura
28,790
Evasão
6,303
Escudo de Energia
8,088
Damage
851
Dano Mágico
1,270
Precisão
580
Attack Time
0.9045
Experiência
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1351–2027
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana2
Spell, Projectile, Triggerable
Tempo de Conjuração: 1 seg
Dispara 2 Projéteis adicionais
base is projectile [1]
DeceleratingProjectileZanaExplode
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 465.5 a 698.2 de Dano Físico
Causa 250% mais Dano
is area damage [1]
ZanaRoseGroundHit
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 913.8 a 1371 de Dano Físico
Causa 250% mais Dano
Mutila ao Acertar
is area damage [1]
ZanaRoseGround
Triggerable, Spell
Tempo de Conjuração: 1.5 seg
Recarga: 10 seg
ZanaPlayerBubble
Spell, Area, Buff, AreaSpell
Tempo de Conjuração: 1.17 seg
Duração base é de 8 segundos
EmptyActionZanaMeleeScourge
Spell
Tempo de Conjuração: 1.67 seg
Recarga: 10 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 3655 a 5483 de Dano Físico
Projéteis Perfuram todos Alvos
Causa 250% mais Dano
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
Triggerable, Spell
Tempo de Conjuração: 1.5 seg
ZanaRosePodExplode
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1828 a 2741 de Dano Físico
Causa 250% mais Dano
is area damage [1]
Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
BaseEvents
{
league_category = "Synthesis"
}
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/ZanaSynthesis.ao"
}
StateMachine
{
define_shared_state =
"
appear;
visible;
reveal = 1;
engage;
"
}
Positioned
{
team = 1
}
Stats
{
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}
NPC {}
MinimapIcon
{
icon = "NPC"
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_appear_0 =
"
PlayAnimation( emerge_memory_01 );
PauseAnimation();
DisableTargetable();
"
create_state_visible_0 =
"
DisableRendering();
HideMinimapIcon();
DisableTargetable();
"
on_state_engage_1 = "EnableTargetable();"
create_state_engage_1 = "EnableTargetable();"
on_state_appear_1 =
"
AddEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk );
AddEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon );
Delay( 0.05,
{
EnableRendering();
AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, );
QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal );
} );
ShowMinimapIcon();
"
on_state_appear_2 =
"
QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportalclose );
RemoveEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk );
RemoveEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon );
"
create_state_appear_1 =
"
AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, );
QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal );
ShowMinimapIcon();
"
}
Render
{
has_light = true
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao"
preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ZanaSynthesisTip"] = {
name = "Zana, Master Cartographer",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
"ZanaRoseScourgeProjectile",
"DeceleratingProjectileZanaExplode",
"ZanaRosePodExplode",
"EmptyActionZanaMeleeScourge",
"DeceleratingProjectileZana2",
"ZanaRoseGroundHit",
"ZanaRoseGround",
"ZanaRosePod",
"ZanaPlayerBubble",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseScourgeProjectile"] = {
name = "ZanaRoseScourgeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZanaExplode"] = {
name = "DeceleratingProjectileZanaExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePodExplode"] = {
name = "ZanaRosePodExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionZanaMeleeScourge"] = {
name = "EmptyActionZanaMeleeScourge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileZana2"] = {
name = "DeceleratingProjectileZana2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGroundHit"] = {
name = "ZanaRoseGroundHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRoseGround"] = {
name = "ZanaRoseGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaRosePod"] = {
name = "ZanaRosePod",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZanaPlayerBubble"] = {
name = "ZanaPlayerBubble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
master damage +% final vs unique monsters [-90]
| Family | MasterDamageFinalVsUniqueMonsters |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Dano |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Zana, Mestre Cartógrafa
HumanóideMonstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Zana, Master Cartographer
| Spectre | N |
|---|---|
| Tags | fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, red_blood |
Vida
12%
Energy Shield From Life
33%
Evasão
+33%
Ailment Threshold
12%
Resistência
Damage
2%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
Zana
Metadata
ZanaOrionThroneRoom
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,203
Armadura
28,790
Evasão
6,303
Escudo de Energia
243
Damage
9
Dano Mágico
13
Precisão
580
Attack Time
0.9045
Experiência
112,805
Minion Life
2,430
Minion Energy Shield
53
Minion Damage
7
Ailment Threshold
10,535
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 14–20
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
team = 1
}
Animated
{
animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao"
on_end_heal_start_01 = "PlayAnimation( heal_loop_01 );"
on_end_idle_reaction_01 = "PlayAnimation( idle_01 );"
}
StateMachine
{
define_shared_state =
"
weary;
healing;
run;
react;
"
on_state_weary_1 = "PlayAnimation( idle_01 );"
on_state_healing_1 = "PlayAnimation( heal_start_01 );"
on_state_healing_0 = "PlayAnimation( heal_end_01 );"
on_state_react_1 = "PlayAnimation( idle_reaction_01 );"
}
InteractionAction
{
}
NPC
{
}
Stats
{
set_phase_through_objects = 1
set_suppress_phasing_visual = 1
set_immune_to_auras_from_other_entities = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_base_cannot_be_damaged = 1
}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
create_state_weary_0 = "PlayAnimation( idle_relaxed_01 );"
create_state_weary_1 = "PlayAnimation( idle_01 );"
create_state_healing_1 = "PlayAnimation( heal_loop_01 );"
on_state_healing_1 = "kirac_throne_room.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_heal.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/ZanaOrionThroneRoom"] = {
name = "Zana, Master Cartographer",
life = 0.12,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.02,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 9,
accuracy = 1,
weaponType1 = "Thrusting One Hand Sword",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.phase_through_objects | 1 |
| Stats.suppress_phasing_visual | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.base_cannot_be_damaged | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0, 1 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
| Animated.animated_object | Metadata/Monsters/AtlasBosses/Zana.ao |
| Animated.on_end_heal_start_01 | PlayAnimation( heal_loop_01 ); |
| Animated.on_end_idle_reaction_01 | PlayAnimation( idle_01 ); |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.weary; | |
| StateMachine.healing; | |
| StateMachine.run; | |
| StateMachine.react; | |
| StateMachine.on_state_weary_1 | PlayAnimation( idle_01 ); |
| StateMachine.on_state_healing_1 | PlayAnimation( heal_start_01 ); |
| StateMachine.on_state_healing_0 | PlayAnimation( heal_end_01 ); |
| StateMachine.on_state_react_1 | PlayAnimation( idle_reaction_01 ); |
Zana, Mestre da Cartografia Topic /1
| NPC | Nome |
|---|---|
| Krillson, Mestre Pescador | Zana se ofereceu pra me levar pra todos os cantos de Wraeclast. Eu recusei. Imagina, ficar longe dos meus peixes! |
Zana Topic /13
| NPC | Nome |
|---|---|
| Jun, Mestre Oculta | As regras da minha {akhara} proíbem as mulheres de sequer sentir o toque de um homem. Nada de família, sem espaço para falação ou pontas soltas. Mas ela não faz menção sobre duas mulheres… Quando nossos trabalhos finalmente terminarem, acho que eu gostaria de algo a mais com ela. Talvez até encontremos alguns órfãos para acolher. |
| Helena | Eu ouvi falar da Zana, lá em Oriath. Até senti um certo desprezo por ela e por pessoas como ela, que Dominus queria que a comunidade 'aprovada pela igreja' sentisse. Com tais mentiras desfeitas, agora vejo que ela é uma mulher da ciência como eu, e completamente dedicada à sua causa. As forças que ela enfrenta são ortogonais para as questões dessa vida. Preciso me preocupar sobre os problemas logísticos e políticos do mundo real de Wraeclast primeiro e principalmente, mas reconheço que, do jeito dela, ela está nos protegendo. |
| Niko, Mestre das Profundezas | A Zana é brilhante. Mais brilhante do que todo mundo que conheço, na verdade, e já que eu vivi rodeado pela escuridão, sei uma coisa ou outra sobre brilho. Quando minha cabeça não tá muito legal, é com ela que eu falo. |
| Niko, Mestre das Profundezas | Não restam muitas pessoas dignas de adoração nesse mundo, mas Zana é uma delas. Ela foi mais esperta que os Templários, criou um dispositivo magnífico, e não tentou matar ninguém na minha frente ainda. Uma gema rara com certeza. |
| Niko, Mestre das Profundezas | Esperta e ambiciosa, aquela Zana. E com um bom coração! Difícil achar alguém assim nos dias de hoje. Ainda assim… não consigo deixar de lado o sentimento de que tem algo que ela não tá me contando. Algo… importante. |
| Niko, Mestre das Profundezas | A Zana tá escondendo algo. Ela é bem esperta, então não é tão óbvio, mas eu já a vi… inquieta. E agitada. Qual o motivo da agitação? Algo que ela não falou pra gente, esse é o motivo. Sorte que eu gosto dela. |
| Niko, Mestre das Profundezas | |
| Einhar, Mestre das Bestas | Einhar ama a Zana! O cabelo dela me lembra as entranhas de um Devorador, tudo vermelho e cheio de fibra. Ela fala muita coisa que eu não entendo, e marca uns lugares pra onde eu nunca fui, e eu já fui pra tudo que é lugar! Tão misteriosa! Einhar ama mistério e lugares. Faz tempo que ela não vê o pai dela, então eu tô tentando ser um pai pra ela. Tento dar carne tão vermelha quanto o cabelo dela pra ela. "Isso vai manter ele vermelho e fibroso!" Eu digo, e ela me diz pra fechar os olhos enquanto ela come. Ele tá tão vermelho e fibroso, deve tá funcionando! |
| Alva, Mestre Exploradora | Nunca encontrei ninguém que protegesse tanto suas criações quanto Zana. Até parece que aquele astrolábio dela pode nos enviar de volta ao passado… ou pode? O que aquele troço faz mesmo? Já vi os lugares pra onde ela vai. Alguns deles são assustadores! Eles fazem os Vaal parecerem gatinhos indefesos. Mas não a Zana... ela é uma leoa na pele de uma gata. |
| Cadiro Perandus | Eu também faço negócios com ela, mas ela me pediu para manter esses negócios em sigilo por enquanto... |
| Eagon Caeserius | Não podemos parar. Não está claro se ela tem plena consciência do que está acontecendo. Pode estar confusa. Precisamos explorar mais segmentos e encontrá-la de novo.} |
| Eagon Caeserius | Precisamos continuar. Preciso obter respostas. Precisamos encontrar outra fenda!} |
| Comandante Kirac | Então as pétalas eram coisa da Zana... e ela está em apuros. Certo, sua missão é simples: salvá-la. A Vanguarda Cidadã não abandona ninguém. A gente vai segurar essas entidades sobrenaturais enquanto você vai atrás dela. |
Zana, Mestre Cartógrafa Text Audio /446
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.