製圖大師札娜
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
每秒回復 4% 生命
stance movement speed +% final [-300]
stance movement speed +% final [-300]
Zana, Master Cartographer
幽魂 | N |
---|---|
標籤 | 法術, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
12%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
12%
抗性
40
40
40
25
傷害
2%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
Zana
Metadata
Zana
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,722
護甲
28,790
閃避
4,739
能量護盾
0
傷害
9
法術傷害
13
命中
0
攻擊間隔
0.9045
經驗值
112,805
異常狀態臨界值
10,535
冰緩
33
感電
33
易碎
188
焦灼
33
殘喘
92
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 14–20
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
法術, 投射物, 可觸發
施放時間: 1 秒
33% 更少攻擊速度
base is projectile [1]
base is projectile [1]
ZanaRestoreLife
法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
+3 秒基礎持續時間
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
restore skill es regeneration rate per minute % [600]
restore skill life regeneration rate per minute % [600]
ZanaDisruptPortal
冷卻時間: 3 秒
+15 秒基礎持續時間
ZanaExtendShield
法術
施放時間: 0.7 秒
ZanaRetreat
法術
施放時間: 1 秒
DeceleratingProjectileZanaExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 465.5 至 698.2 物理傷害
造成 250% 更多傷害
is area damage [1]
造成 250% 更多傷害
is area damage [1]
ZanaSwordTest
攻擊
基本傷害: 14–20
暴擊率: 5%
攻擊間隔: 1.35 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 } InteractionAction { } Actor { basic_action = "ChangeToStance1" } NPC { } StateMachine { define_shared_state = "shaper_half" define_shared_state = "shaper_quarter" define_shared_state = "shaper_dead" } MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true fade_arrows = true } StateMachine { on_state_shaper_half_1 = "PlayTextAudio( ZanaShaperFightHalf , Metadata/NPC/Epilogue/ZanaShaper, 0 );" on_state_shaper_quarter_1 = "PlayTextAudio( ZanaShaperFightQuarter , Metadata/NPC/Epilogue/ZanaShaper, 0 );" on_state_shaper_dead_1 = " DisableTargetable(); HideNPCMarker(); " define_state = "enable" on_state_enable_1 = " PlayAnimationByName( idle_sad_01 ); ShowNPCMarker(); EnableTargetable(); " create_state_shaper_dead_0 = " HideNPCMarker(); globals.zana = this; " create_state_shaper_dead_1 = "PlayAnimationByName( idle_sad_01 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/Zana"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRestoreLife", "ZanaDisruptPortal", "ZanaExtendShield", "ZanaRetreat", "DeceleratingProjectileZanaExplode", "DeceleratingProjectileZana", "ZanaSwordTest", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRestoreLife"] = { name = "ZanaRestoreLife", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "restore_skill_es_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {600, 600, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaDisruptPortal"] = { name = "ZanaDisruptPortal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.63, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {15000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaExtendShield"] = { name = "ZanaExtendShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRetreat"] = { name = "ZanaRetreat", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana"] = { name = "DeceleratingProjectileZana", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaSwordTest"] = { name = "ZanaSwordTest", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
每秒回復 4% 生命
stance movement speed +% final [-300]
Id | ZanaLifeRegeneration |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life speed |
製圖大師札娜
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
幽魂 | N |
---|---|
標籤 | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
生命
12%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
12%
抗性
40
40
40
25
傷害
2%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ZanaElder
Metadata
ZanaElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" } Positioned { team = 1 on_initial_position_set = "SetOrientation( 180 );" } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "QueueAnimation( expand_shield_end_01 );" on_transition_to_3 = "PlayAnimation( idle_to_relaxed_01 );" } Animated { on_end_expand_shield_start_01 = "PlayAnimation( expand_shield_01 );" on_end_idle_to_relaxed_01 = "PlayAnimation( idle_relaxed_01 );" } MinimapIcon { icon = "PartyMember" } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "DisableAnimationSounds();" } Render { has_light = true preload_buff_visual = "zana_immune_buff" } Animated { preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" on_expand_shield_start_01 = "PlayTextAudio( ZanaElderBossWarning, Metadata/NPC/Epilogue/ZanaShaper );" on_end_expand_shield_start_01 = " AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao,); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 2 ); " on_expand_shield_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 1 );" } Transitionable { on_transition_to_2 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 );" on_transition_to_3 = "PlayTextAudio( ZanaElderBossComplete, Metadata/NPC/Epilogue/ZanaElder, 1000 );" create_state_1 = "PlayAnimation( idle_01 );" create_state_2 = " AddAttached( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/Masters/StrDexInt/ZanaSuperShield.ao, 0 ); " create_state_3 = "PlayAnimation( idle_relaxed_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaElder"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
製圖大師札娜
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
幽魂 | N |
---|---|
標籤 | has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, immobile, light_armour, medium_height, non_attacking, not_str, puncturing_weapon, red_blood |
生命
12%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
12%
抗性
40
40
40
25
傷害
2%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ZanaElder
Metadata
ZanaUberElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" on_end_glyph_start_01 = "PlayAnimation( glyph_01 );" } Positioned { team = 1 } NPC { } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_emerge_speed_+% = -75 set_base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" basic_action = "ShavronnePossess" basic_action = "ChangeToStance3" } MinimapIcon { icon = "NPC" } Transitionable { num_states = 3 on_transition_to_3 = "PlayAnimation( glyph_start_01 );" on_untransition_to_2 = "PlayAnimation( glyph_end_01 );" } InteractionAction { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true preload_buff_visual = "zana_immune_buff" } Animated { preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" on_glyph_end_01 = "PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channelEnd );" on_glyph_start_01 = "StartTimer();" } Transitionable { //this.Untransitioned = Beam Loop create_state_3 = " AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao,); PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); " //Untransition from Start to Loop on_untransition_to_1 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );" //Transition from Loop to Start on_transition_to_3 = "DetachAllOfType( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao );" } Timer { time = 0.1 on_finish = " AddAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, ); PlayAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, channel ); Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Environment/AoW/Elder/zanaChannel/rig.ao, Channelloop ); } ); " } Life { on_spawned_alive = "AddAttached( Metadata/Monsters/AtlasBosses/ZanaCosmicBackpackHeld.ao, backpack_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaUberElder"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
製圖大師札娜
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
幽魂 | N |
---|---|
標籤 | 法術, fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
400%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ZanaGauntlet
Metadata
ZanaGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
0.9045
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana
法術, 投射物, 可觸發
施放時間: 1 秒
33% 更少攻擊速度
base is projectile [1]
base is projectile [1]
DeceleratingProjectileZanaExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 465.5 至 698.2 物理傷害
造成 250% 更多傷害
is area damage [1]
造成 250% 更多傷害
is area damage [1]
ZanaRoseGroundHit
法術, 可觸發
施放時間: 1 秒
造成 913.8 至 1371 物理傷害
造成 250% 更多傷害
擊中時癱瘓
is area damage [1]
造成 250% 更多傷害
擊中時癱瘓
is area damage [1]
ZanaRoseGround
可觸發, 法術
施放時間: 1.5 秒
冷卻時間: 10 秒
ZanaPlayerBubble
法術, 範圍, 增益, 範圍法術
施放時間: 1.17 秒
+8 秒基礎持續時間
EmptyActionZanaMeleeScourge
法術
施放時間: 1.67 秒
冷卻時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 3655 至 5483 物理傷害
投射物穿透全部目標
造成 250% 更多傷害
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
投射物穿透全部目標
造成 250% 更多傷害
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
可觸發, 法術
施放時間: 1.5 秒
ZanaRosePodExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1828 至 2741 物理傷害
造成 250% 更多傷害
is area damage [1]
造成 250% 更多傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } NPC { } MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaGauntlet"] = { name = "Zana, Master Cartographer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRoseScourgeProjectile", "DeceleratingProjectileZanaExplode", "ZanaRosePodExplode", "EmptyActionZanaMeleeScourge", "DeceleratingProjectileZana", "ZanaRoseGroundHit", "ZanaRoseGround", "ZanaRosePod", "ZanaPlayerBubble", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseScourgeProjectile"] = { name = "ZanaRoseScourgeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePodExplode"] = { name = "ZanaRosePodExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionZanaMeleeScourge"] = { name = "EmptyActionZanaMeleeScourge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana"] = { name = "DeceleratingProjectileZana", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGroundHit"] = { name = "ZanaRoseGroundHit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGround"] = { name = "ZanaRoseGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePod"] = { name = "ZanaRosePod", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaPlayerBubble"] = { name = "ZanaPlayerBubble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
製圖大師札娜
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
master damage +% final vs unique monsters [-90]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Zana, Master Cartographer
幽魂 | N |
---|---|
標籤 | 法術, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
400%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ZanaGauntlet
Metadata
ZanaSynthesisTip
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
0.9045
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DeceleratingProjectileZana2
法術, 投射物, 可觸發
施放時間: 1 秒
發射 2 個額外投射物
base is projectile [1]
base is projectile [1]
DeceleratingProjectileZanaExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 465.5 至 698.2 物理傷害
造成 250% 更多傷害
is area damage [1]
造成 250% 更多傷害
is area damage [1]
ZanaRoseGroundHit
法術, 可觸發
施放時間: 1 秒
造成 913.8 至 1371 物理傷害
造成 250% 更多傷害
擊中時癱瘓
is area damage [1]
造成 250% 更多傷害
擊中時癱瘓
is area damage [1]
ZanaRoseGround
可觸發, 法術
施放時間: 1.5 秒
冷卻時間: 10 秒
ZanaPlayerBubble
法術, 範圍, 增益, 範圍法術
施放時間: 1.17 秒
+8 秒基礎持續時間
EmptyActionZanaMeleeScourge
法術
施放時間: 1.67 秒
冷卻時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ZanaRoseScourgeProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 3655 至 5483 物理傷害
投射物穿透全部目標
造成 250% 更多傷害
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
投射物穿透全部目標
造成 250% 更多傷害
base is projectile [1]
monster projectile variation [80]
projectile uses contact position [1]
ZanaRosePod
可觸發, 法術
施放時間: 1.5 秒
ZanaRosePodExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1828 至 2741 物理傷害
造成 250% 更多傷害
is area damage [1]
造成 250% 更多傷害
is area damage [1]
Object Type
version 2 abstract extends "Metadata/Monsters/Monster" BaseEvents { league_category = "Synthesis" } Animated { animated_object = "Metadata/Monsters/AtlasBosses/ZanaSynthesis.ao" } StateMachine { define_shared_state = " appear; visible; reveal = 1; engage; " } Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 } NPC {} MinimapIcon { icon = "NPC" } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_appear_0 = " PlayAnimation( emerge_memory_01 ); PauseAnimation(); DisableTargetable(); " create_state_visible_0 = " DisableRendering(); HideMinimapIcon(); DisableTargetable(); " on_state_engage_1 = "EnableTargetable();" create_state_engage_1 = "EnableTargetable();" on_state_appear_1 = " AddEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk ); AddEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon ); Delay( 0.05, { EnableRendering(); AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao,); QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal ); } ); ShowMinimapIcon(); " on_state_appear_2 = " QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportalclose ); RemoveEffectPack( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk ); RemoveEffectPackAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortalFade.epk, R_Weapon ); " create_state_appear_1 = " AddAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, ); QueueAnimationAttached( Metadata/Effects/misc/Synthesis_Zana_Portal/ZanaPortal.ao, townportal ); ShowMinimapIcon(); " } Render { has_light = true } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/ZanaPlayer/spectral_throw_impact.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/StrDexInt/ZanaTeleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ZanaSynthesisTip"] = { name = "Zana, Master Cartographer", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", "ZanaRoseScourgeProjectile", "DeceleratingProjectileZanaExplode", "ZanaRosePodExplode", "EmptyActionZanaMeleeScourge", "DeceleratingProjectileZana2", "ZanaRoseGroundHit", "ZanaRoseGround", "ZanaRosePod", "ZanaPlayerBubble", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseScourgeProjectile"] = { name = "ZanaRoseScourgeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 80, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZanaExplode"] = { name = "DeceleratingProjectileZanaExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePodExplode"] = { name = "ZanaRosePodExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionZanaMeleeScourge"] = { name = "EmptyActionZanaMeleeScourge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileZana2"] = { name = "DeceleratingProjectileZana2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGroundHit"] = { name = "ZanaRoseGroundHit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 100, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRoseGround"] = { name = "ZanaRoseGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaRosePod"] = { name = "ZanaRosePod", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZanaPlayerBubble"] = { name = "ZanaPlayerBubble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
製圖大師.札娜
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Zana, Master Cartographer
幽魂 | N |
---|---|
標籤 | fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, red_blood |
生命
12%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
12%
抗性
40
40
40
25
傷害
2%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
Zana
Metadata
ZanaOrionThroneRoom
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,722
護甲
28,790
閃避
4,739
能量護盾
0
傷害
9
法術傷害
13
命中
0
攻擊間隔
0.9045
經驗值
112,805
異常狀態臨界值
10,535
冰緩
33
感電
33
易碎
188
焦灼
33
殘喘
92
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 14–20
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Animated { animated_object = "Metadata/Monsters/AtlasBosses/Zana.ao" on_end_heal_start_01 = "PlayAnimation( heal_loop_01 );" on_end_idle_reaction_01 = "PlayAnimation( idle_01 );" } StateMachine { define_shared_state = " weary; healing; run; react; " on_state_weary_1 = "PlayAnimation( idle_01 );" on_state_healing_1 = "PlayAnimation( heal_start_01 );" on_state_healing_0 = "PlayAnimation( heal_end_01 );" on_state_react_1 = "PlayAnimation( idle_reaction_01 );" } InteractionAction { } NPC { } Stats { set_phase_through_objects = 1 set_suppress_phasing_visual = 1 set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_base_cannot_be_damaged = 1 }
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { create_state_weary_0 = "PlayAnimation( idle_relaxed_01 );" create_state_weary_1 = "PlayAnimation( idle_01 );" create_state_healing_1 = "PlayAnimation( heal_loop_01 );" on_state_healing_1 = "kirac_throne_room.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_heal.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Masters/ZanaOrionThroneRoom"] = { name = "Zana, Master Cartographer", life = 0.12, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.02, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
製圖大師札娜 Topic /1
NPC | 名字 |
---|---|
釣魚大師克里爾森 | 札娜曾邀請我一起踏遍瓦爾克拉斯的每個角落。我拒絕了。我怕我會太想念我的魚。 |
札娜 Topic /10
NPC | 名字 |
---|---|
幻隱大師瓊恩 | 我的安卡拉的規則禁止男人碰觸到女人。不行有家庭、要有嚴謹的嘴、嚴謹的目的。但他沒有提到兩個女人…最後當我們的工作結束後,我想我會想要與她有更強的羈絆。或許我們自己可以找個孤兒來收養。 |
赫蓮娜 | 我聽說札娜回到奧瑞亞了。我甚至曾對她和與她相似的人感到鄙視,那種神主想要「教會認可」的科學界體會。但隨著謊言被戳破,現在在我眼裡她就跟我一樣是個有科學精神的女人,並且完全奉獻給她的成就。 她所面對的力量正是此生中所擔心的巨變。我首先主要先擔心瓦爾克拉斯的現實的支援和政治問題,但我發現她正以自己的方式在保護我們。 |
挖掘大師尼科 | 札娜很聰明。比我想的到的人都還聰明,但因為我生活的地方非常的黑暗,對於聰明我也只略知一二而以。當我的機械撞到牆後,她是我唯一會講話的人。 |
挖掘大師尼科 | 在這個世界上沒有多少值得稱讚的人,但札娜是其中一個。她戰勝了聖宗、建造了偉大的裝置,而且在我面前還沒殺過人。確實是罕見的珠寶。 |
挖掘大師尼科 | 聰明和野心勃勃,這就是札娜。並且有著善良的心!在這世道和年紀是相當難得的。但…我還是無法擺脫有種她有是隱瞞我的感覺。重要的…事。 |
挖掘大師尼科 | 札娜藏著什麼東西。她非常聰明,所以看不太出來,但我看過她…坐立不安。和煩躁。有什麼事好擔心呢?就是她沒有告訴過我們的事。她很幸運有我喜歡她… |
挖掘大師尼科 | 噓。不想讓她聽見。我覺得她發現了不想讓我們大家知道的事。知道我覺得是什麼嗎?…沒錯。流亡者...另一個礦坑。另一個碧藍秘密儲存點。她想要自己獨佔它。但我會幫她保守秘密的!…阿…應該是我們。 |
野獸大師埃哈 | 埃哈愛札娜!她的頭髮讓我想起吞噬獸的體內,紅紅細長的。她說了許多我不明白的事,即使我已經到過任何地方,她還是可以標記出我從未去過的地方!太奇妙了!埃哈喜歡神秘和定位。她已經很久沒看過她爸爸了,所以我試著當她的爸爸。我試著用跟她頭髮一樣紅的肉來餵養她。我這樣說:「這可以讓頭髮保持紅紅細長的!」,她跟我說她在吃的時後閉上我的眼睛。她仍是紅紅細長的,吃了真有用! |
探險大師艾瓦 | 我從未見過任何人像札娜那樣保護他們的創作。不像她星盤那種東西可以將我們送回到過去...等等,可以嗎?總之,那個東西可以做什麼呢?我曾看過它將她帶到某處。有些地方真的很可怕!他們讓V瓦爾看起來像小貓一樣溫順。雖然不是札娜...她是批著貓皮的獅子。 |
卡迪羅.普蘭德斯 | 我也和她做生意,但她要求我暫時保密交易內容… |
製圖大師札娜 Text Audio /442
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.