幻隱大師瓊恩
人形
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Jun, Veiled Master
幽魂 | N |
---|---|
標籤 | 法術, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
1100%
閃避
+100%
異常狀態臨界值
1100%
抗性
37
37
37
0
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
MasterNinjaCop
Metadata
MasterNinjaCop
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
70,767
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
1.605
經驗值
22,561
異常狀態臨界值
70,767
冰緩
224
感電
224
易碎
1,266
焦灼
224
殘喘
618
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeJun
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
造成 829.8% 更多傷害
40% 更多攻擊速度
不能閃避
40% 更多攻擊速度
不能閃避
FlickerThrust
攻擊, 近戰, 近戰單一目標
閃現突擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
冷卻時間: 8 秒
造成 829.8% 更多傷害
擊中時有 25% 機率致盲敵人
40% 更少攻擊速度
不能閃避
flicker thrust number of teleports [5]
is area damage [1]
擊中時有 25% 機率致盲敵人
40% 更少攻擊速度
不能閃避
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
可觸發, 攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
造成 50% 更多攻擊傷害
造成 829.8% 更多傷害
擊中時致盲敵人
不能閃避
is area damage [1]
造成 829.8% 更多傷害
擊中時致盲敵人
不能閃避
is area damage [1]
EmptyActionNinjaCopFlip
法術
施放時間: 1.83 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
冷卻時間: 12 秒
造成 512.3% 更多傷害
25% 更少攻擊速度
爆發 +8
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
25% 更少攻擊速度
爆發 +8
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
法術
施放時間: 2.17 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
法術
施放時間: 1.2 秒
冷卻時間: 30 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
範圍, 可觸發
冷卻時間: 10 秒
+10 秒基礎持續時間
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "interrogate" on_state_interrogate_1 = "PlayAnimationByName( assassinate_to_relaxed );" define_shared_state = "bargain" on_state_bargain_1 = "PlayAnimationByName( assassinate_to_relaxed );" } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCop"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
幻隱大師瓊恩
人形
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Jun, Veiled Master
幽魂 | N |
---|---|
標籤 | 法術, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
1100%
閃避
+100%
異常狀態臨界值
1100%
抗性
37
37
37
0
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
MasterNinjaCop
Metadata
MasterNinjaCopCatarina
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
70,767
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
1.605
經驗值
22,561
異常狀態臨界值
70,767
冰緩
224
感電
224
易碎
1,266
焦灼
224
殘喘
618
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeJun
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
造成 829.8% 更多傷害
40% 更多攻擊速度
不能閃避
40% 更多攻擊速度
不能閃避
FlickerThrust
攻擊, 近戰, 近戰單一目標
閃現突擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
冷卻時間: 8 秒
造成 829.8% 更多傷害
擊中時有 25% 機率致盲敵人
40% 更少攻擊速度
不能閃避
flicker thrust number of teleports [5]
is area damage [1]
擊中時有 25% 機率致盲敵人
40% 更少攻擊速度
不能閃避
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
可觸發, 攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
造成 50% 更多攻擊傷害
造成 829.8% 更多傷害
擊中時致盲敵人
不能閃避
is area damage [1]
造成 829.8% 更多傷害
擊中時致盲敵人
不能閃避
is area damage [1]
EmptyActionNinjaCopFlip
法術
施放時間: 1.83 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
冷卻時間: 12 秒
造成 512.3% 更多傷害
25% 更少攻擊速度
爆發 +8
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
25% 更少攻擊速度
爆發 +8
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
法術
施放時間: 2.17 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
法術
施放時間: 1.2 秒
冷卻時間: 30 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
範圍, 可觸發
冷卻時間: 10 秒
+10 秒基礎持續時間
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCopCatarina"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
幻隱大師瓊恩
人形
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Jun, Veiled Master
幽魂 | N |
---|---|
標籤 | 法術, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
1100%
閃避
+100%
異常狀態臨界值
1100%
抗性
37
37
37
0
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
MasterNinjaCop
Metadata
MasterNinjaCopSafehouse
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
70,767
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
1.605
經驗值
22,561
異常狀態臨界值
70,767
冰緩
224
感電
224
易碎
1,266
焦灼
224
殘喘
618
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeJun
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
造成 829.8% 更多傷害
40% 更多攻擊速度
不能閃避
40% 更多攻擊速度
不能閃避
FlickerThrust
攻擊, 近戰, 近戰單一目標
閃現突擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
冷卻時間: 8 秒
造成 829.8% 更多傷害
擊中時有 25% 機率致盲敵人
40% 更少攻擊速度
不能閃避
flicker thrust number of teleports [5]
is area damage [1]
擊中時有 25% 機率致盲敵人
40% 更少攻擊速度
不能閃避
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
可觸發, 攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
造成 50% 更多攻擊傷害
造成 829.8% 更多傷害
擊中時致盲敵人
不能閃避
is area damage [1]
造成 829.8% 更多傷害
擊中時致盲敵人
不能閃避
is area damage [1]
EmptyActionNinjaCopFlip
法術
施放時間: 1.83 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
冷卻時間: 12 秒
造成 512.3% 更多傷害
25% 更少攻擊速度
爆發 +8
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
25% 更少攻擊速度
爆發 +8
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
法術
施放時間: 2.17 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
法術
施放時間: 1.2 秒
冷卻時間: 30 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
範圍, 可觸發
冷卻時間: 10 秒
+10 秒基礎持續時間
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "interrogate" on_state_interrogate_1 = "PlayAnimationByName( assassinate_to_relaxed );" define_shared_state = "bargain" on_state_bargain_1 = "PlayAnimationByName( assassinate_to_relaxed );" } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCopSafehouse"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
瓊恩 Topic /14
NPC | 名字 |
---|---|
赫蓮娜 | 瓊恩都是孤身一人。很明顯的她不習慣信任陌生人。觀察她以來,她處理失去她安卡拉的方式,就是全心全意的投入到她的任務中。這是值得欽佩的,但也很危險。流亡者,要保護好她的安全。 |
挖掘大師尼科 | 面具這東西真是令我忐忑不安呀。可能是之前遭遇聖堂一夥都沒有甚麼好下場。但她感覺起來又沒像他們那麼差,就是那把鮮血覆蓋的大刀在身,我還是不會和她走的太近的。 |
挖掘大師尼科 | 她隱藏了自己的臉,但眼神卻說明了一切。是個令人好奇的人物,會令人思考的人物。一位看著你的眼神就能夠知道你怎麼打算的人物,真是危險。 |
挖掘大師尼科 | 她最特殊的地方…就是她…看起來特別的…正常。就好比她死命的再裝正常讓她顯得特別突兀。非常的可疑呢…非常非常可疑。但我也不會和她說就是了,我看過她揮舞那把大刀。 |
挖掘大師尼科 | 哦哦,看來她計畫著想幹些甚麼呢。那樣的眼神還帶著巨大的刀子的人不可能會是單純的。雖然我不知道她在隱藏些甚麼,但我想我們很快就會知道了。 |
挖掘大師尼科 | 他真是個好女孩。真的相當不錯。太好了。無論她用怎樣的演技來隱藏它,流亡者,它相當大。又大又沉重。一塊巨石大小的秘密對我們精緻的小船造成沉船的危機。 |
野獸大師埃哈 | 流亡者,她太神秘了。而我愛神秘的東西!她告訴我她所有的朋友都消失了,埃哈也發生一樣的情況!她覺得她的朋友都死了,但我的朋友應該還沒。在我們吸這隻公羊的腦髓並撬開打碎牠的頭骨後,她的朋友就消失了。我們甚至還沒吃鹿肉!我不記得我在哪找到那隻公羊!那真是個美好的生日。 |
探險大師艾瓦 | 我正努力保持瓊恩好的一面。她沒有咄咄逼人或其他事 -- 都不是針對我 -- 但我看到她拋光匕首,注視著遠方。這是我在壞名聲尋寶獵人的日子裡認出來的。一個殺手的樣子。她渴望著某人的血。 |
指揮官基拉克 | 如果我曾經看過,那就是一瓶憤怒的藥劑。我認識一些遭受過同樣痛苦的好人。當一名士兵在活動中發生特定事件時時,他回到家中會改變。平民永遠不會理解。在我們要求她幫助我們處理征服者前,讓她度過她的痛苦和復仇。 |
卡迪羅.普蘭德斯 | 她是普蘭德斯家族的敵人。我懶得討論她。 |
分裂析取 | 當神創造了現世的規則 祂規定了某些力量無法共存 然而他又賦予人們與生俱來 反抗規則的本性 |
血肉融合 | "我們醒來時突然發現一片叢林沖破了我們家的山谷。 抓緊的四肢盤繞在我們周圍,進入我們。我們彼此沉淪, 然後升到了生命的天空。 我的家人仍然在我身邊尖叫。" |
劇毒林谷 | |
一堆奇妙的垃圾 | 我的發明,我的孩子,最好掌握在手中! |
幻隱大師瓊恩 Text Audio /296
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.