Jun, Meisterin der Verhüllung
Humanoid
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Jun, Veiled Master
Spectre | N |
---|---|
Tags | Zauberer, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Leben
1100%
Ausweichen
+100%
Ailment Threshold
1100%
Widerstand
37 37 37 0
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
MasterNinjaCop
Metadata
MasterNinjaCop
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
70,767
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.605
Erfahrung
22,561
Ailment Threshold
70,767
Chill
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeJun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 829.8% mehr Schaden
40% mehr Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
40% mehr Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
FlickerThrust
Attack, Melee, MeleeSingleTarget
Flicker Thrust
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 8 Sek.
Verursacht 829.8% mehr Schaden
25% Chance, Gegner bei Treffer zu blenden
40% weniger Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
flicker thrust number of teleports [5]
is area damage [1]
25% Chance, Gegner bei Treffer zu blenden
40% weniger Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
Triggerable, Attack
Base Damage: 427–641
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.605 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 829.8% mehr Schaden
Blendet Gegner bei Treffer
Kann nicht ausgewichen werden
is area damage [1]
Verursacht 829.8% mehr Schaden
Blendet Gegner bei Treffer
Kann nicht ausgewichen werden
is area damage [1]
EmptyActionNinjaCopFlip
Spell
Zauberzeit: 1.83 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 12 Sek.
Verursacht 512.3% mehr Schaden
25% weniger Angriffsgeschwindigkeit
Erzeugt +8 Explosionen
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
25% weniger Angriffsgeschwindigkeit
Erzeugt +8 Explosionen
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
Spell
Zauberzeit: 2.17 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
Spell
Zauberzeit: 1.2 Sek.
Abklingzeit: 30 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
Area, Triggerable
Abklingzeit: 10 Sek.
Basisdauer beträgt 10 Sekunden
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "interrogate" on_state_interrogate_1 = "PlayAnimationByName( assassinate_to_relaxed );" define_shared_state = "bargain" on_state_bargain_1 = "PlayAnimationByName( assassinate_to_relaxed );" } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCop"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Jun, Meisterin der Verhüllung
Humanoid
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Jun, Veiled Master
Spectre | N |
---|---|
Tags | Zauberer, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Leben
1100%
Ausweichen
+100%
Ailment Threshold
1100%
Widerstand
37 37 37 0
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
MasterNinjaCop
Metadata
MasterNinjaCopCatarina
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
70,767
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.605
Erfahrung
22,561
Ailment Threshold
70,767
Chill
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeJun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 829.8% mehr Schaden
40% mehr Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
40% mehr Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
FlickerThrust
Attack, Melee, MeleeSingleTarget
Flicker Thrust
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 8 Sek.
Verursacht 829.8% mehr Schaden
25% Chance, Gegner bei Treffer zu blenden
40% weniger Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
flicker thrust number of teleports [5]
is area damage [1]
25% Chance, Gegner bei Treffer zu blenden
40% weniger Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
Triggerable, Attack
Base Damage: 427–641
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.605 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 829.8% mehr Schaden
Blendet Gegner bei Treffer
Kann nicht ausgewichen werden
is area damage [1]
Verursacht 829.8% mehr Schaden
Blendet Gegner bei Treffer
Kann nicht ausgewichen werden
is area damage [1]
EmptyActionNinjaCopFlip
Spell
Zauberzeit: 1.83 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 12 Sek.
Verursacht 512.3% mehr Schaden
25% weniger Angriffsgeschwindigkeit
Erzeugt +8 Explosionen
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
25% weniger Angriffsgeschwindigkeit
Erzeugt +8 Explosionen
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
Spell
Zauberzeit: 2.17 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
Spell
Zauberzeit: 1.2 Sek.
Abklingzeit: 30 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
Area, Triggerable
Abklingzeit: 10 Sek.
Basisdauer beträgt 10 Sekunden
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCopCatarina"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Jun, Meisterin der Verhüllung
Humanoid
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Jun, Veiled Master
Spectre | N |
---|---|
Tags | Zauberer, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Leben
1100%
Ausweichen
+100%
Ailment Threshold
1100%
Widerstand
37 37 37 0
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
MasterNinjaCop
Metadata
MasterNinjaCopSafehouse
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
70,767
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.605
Erfahrung
22,561
Ailment Threshold
70,767
Chill
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeJun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 829.8% mehr Schaden
40% mehr Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
40% mehr Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
FlickerThrust
Attack, Melee, MeleeSingleTarget
Flicker Thrust
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 8 Sek.
Verursacht 829.8% mehr Schaden
25% Chance, Gegner bei Treffer zu blenden
40% weniger Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
flicker thrust number of teleports [5]
is area damage [1]
25% Chance, Gegner bei Treffer zu blenden
40% weniger Angriffsgeschwindigkeit
Kann nicht ausgewichen werden
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
Triggerable, Attack
Base Damage: 427–641
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.605 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 829.8% mehr Schaden
Blendet Gegner bei Treffer
Kann nicht ausgewichen werden
is area damage [1]
Verursacht 829.8% mehr Schaden
Blendet Gegner bei Treffer
Kann nicht ausgewichen werden
is area damage [1]
EmptyActionNinjaCopFlip
Spell
Zauberzeit: 1.83 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 12 Sek.
Verursacht 512.3% mehr Schaden
25% weniger Angriffsgeschwindigkeit
Erzeugt +8 Explosionen
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
25% weniger Angriffsgeschwindigkeit
Erzeugt +8 Explosionen
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
Spell
Zauberzeit: 2.17 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
Spell
Zauberzeit: 1.2 Sek.
Abklingzeit: 30 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
Area, Triggerable
Abklingzeit: 10 Sek.
Basisdauer beträgt 10 Sekunden
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "interrogate" on_state_interrogate_1 = "PlayAnimationByName( assassinate_to_relaxed );" define_shared_state = "bargain" on_state_bargain_1 = "PlayAnimationByName( assassinate_to_relaxed );" } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCopSafehouse"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Jun Topic /43
NPC | Name |
---|---|
Helena | Ich denke, dass sie noch immer nicht den Verlust ihres {Akharas} verschmerzt hat und sie deshalb ihr gesamtes Herzblut in diese Mission steckt. Das ist bewundernswert, doch zugleich auch gefährlich. Beschützt sie, Verbannter.} Ich denke, dass sie noch immer nicht den Verlust ihres {Akharas} verschmerzt hat und sie deshalb ihr gesamtes Herzblut in diese Mission steckt. Das ist bewundernswert, doch zugleich auch gefährlich. Beschützt sie, Verbannte.} |
Niko, Meister der Tiefen | Wenn ich 'ne Maske sehe, gehe ich direkt mal auf Abstand. Hat wohl mit meinen eher unangenehmen Begegnungen mit den Templern zu tun. Aber sie scheint ganz in Ordnung zu sein. Bei dem riesigen Schwert, das sie da mit sich rumträgt, sollte man sich wohl besser nicht mit ihr anlegen. |
Niko, Meister der Tiefen | Sie versteckt zwar ihr Gesicht, aber ihre Augen verraten dir genug. Neugierig. Eine Denkerin. Selbst wenn sie dir in die Augen schaut, weiß sie genau, was um sie herum hervorgeht. Gefährlich. |
Niko, Meister der Tiefen | Sie ... sie wirkt so normal, das macht sie verdächtig. Je mehr sie versucht, sich zu verstellen, desto mehr sticht sie hervor. Ziemlich verdächtig, wenn du mich fragst. Ziemlich verdächtig. Das würd' ich ihr natürlich nicht ins Gesicht sagen. Ich weiß ja, wozu sie mit einem Messer fähig ist. |
Niko, Meister der Tiefen | Ooooh, sie hat irgendwas vor. Jemand mit solchen zielgerichteten Augen und einer riesigen Klinge führt etwas im Schilde. Ich weiß nicht, was sie verbirgt, aber das finde ich schon noch früh genug heraus. |
Niko, Meister der Tiefen | |
Einhar, Meister der Bestien | |
Alva, Meisterentdeckerin | Ich versuche, auf Juns wohlgesonnener Seite zu stehen. Sie ist in keiner Weise aggressiv – zumindest mir gegenüber nicht – aber ich sah, mit welchem Ausdruck sie ihre Dolche polierte und dabei in die Ferne starrte. Diesen Blick kenne ich aus meiner Zeit mit den weniger angesehen Schatzjägern. Jemand wird dafür mit seinem Leben zahlen müssen. |
Kommandant Kirac | Sie hat ihren Zorn tief in sich hineingefressen, das kann ich sehen. Ich habe einige gute Männer gekannt, denen es ebenso ergangen ist. Wenn einem Soldaten während eines Feldzugs gewisse Dinge zustoßen, dann kommt er verändert nach Hause zurück. Zivilisten werden das nie verstehen. Lasst sie ihren Schmerz und ihre Rache verarbeiten, bevor wir sie wegen der Eroberer um Hilfe bitten. |
Cadiro Perandus | Sie ist ein Feind der Perandus-Familie. Ich will nicht über sie reden. |
Trennung | Als Gott die Realität erschuf, befand er, einige Kräfte könnten unmöglich nebeneinander existieren. Und so erschuf er Männer, die das eindeutige Verlangen verspürten, nicht zu gehorchen. |
Loris Laterne | In seinem Licht führte Lori ihre jungen Schützlinge in Sicherheit und verband ihre Wunden. Ihr Schwertarm war eisern, doch ihr Herz weich und gefeit gegen Hass. |
Winterbeute | Als Junge lernte Rigwald, wie man jagt. Durch den ersten Schnee des Winters, wenn Tiere sich satt gefressen und nur ihren Winterschlaf im Sinn haben. |
Himmelwärts | Die Schnellen sterben jung, die Genialen werden verrückt und die Mächtigen stehen alleine da in der Einöde ihrer eigenen Kreation. |
Daressos Leidenschaft | Es macht keinen Unterschied, wie gut der junge Schwertkämpfer übt. Jede Form und Finesse sind vergessen, wenn das erste Blut den Boden berührt. |
Volls Vision | Die Gottesfürchtigen dürsten nach Tugend, wie junge Welpen nach Aufmerksamkeit. |
Arena der Schwerter | Bei Nacht, als ein junger Daresso sein Bett mit einem Weib teilte, an dessen Namen er sich nicht mehr erinnern konnte, weilten seine Gedanken an dem Ort, den er sein Eigen nannte: Die große Arena. |
Der erste Schnee | Cadiro sah dem jungen Chitus beim Spielen im gefrorenen Gras zu – heiter, vergnügt und nichtsahnend, welche Verantwortung ihm, dem Sprössling Perandus', einst auferlegt würde. |
Schlund der Eroberung | Die junge Napuatzi wurde in die Gruben geworfen, ein Opfer wider Willen, doch das Angebot ihres Blutes wurde abgelehnt. Sie entstieg der Grube lebendig und neu geboren. Als eine Anführerin. Eine Eroberin. Eine Viper. |
Verschmelzung des Fleisches | "Wir erwachten, als ein plötzlicher Dschungel die Täler unserer Heimat entzweite. Greifende Ranken windeten sich um uns, in uns. Wir sackten zusammen auf den Boden und erhoben uns dann in den lebendigen Himmel. Die Schreie meiner Familie höre ich bis heute." |
Der Schlichter | Den Tag des jüngsten Gerichts werden nur die Bußfertigen bestehen. |
Hexenbann | In einer dunklen Neumondnacht hat die Hex einen Jungen fortgebracht. Keine Wirkung hatten die Flüche geraunt, die Hexe war gar sehr erstaunt, und hat ihn draufhin zu Eintopf gemacht. |
Verdorbener Pakt | Beidat machte vielen Bewohnern falsche Versprechungen und verwandelte nur einen in seinen Jünger, der ganz Wraeclast verschlingen konnte. |
Eiserne Jungfrau | |
Eiserne Jungfrau (Ahnen-Kriegshäuptling) | |
Jünger-Portraitrahmen | |
'Eifriger Jünger'-Portraitrahmen | |
'Getreuer Jünger'-Portraitrahmen | |
Dschungel-Falltürspinne-Portaleffekt | |
Sack des Schrottsammlers | |
Eisbärjunges | |
Drachenjunges | |
'Dschungeltal'-Karte | |
Gerümpel | |
Goldene Eiserne Jungfrau | |
Ein Haufen unerklärlicher Schrott | Meine Erfindungen, meine Kinder verdienen es, in besseren Händen zu sein! |
Jun | |
Der verzogene Prinz | Ein Junge, der in der Kindheit alles hatte, lernt nichts zu schätzen. |
Beistand der Sündlosen | Gesegnet ist das Blut des getreuen Jüngers. Die Erde ist durch seinen Schritt geweiht. Die Verdammungswürdigen sind gereinigt durch seine Berührung. |
Eingefangene Seele von Sebbert, Spitze des Halbmonds | Einst badete Lunaris ihr Kind unter einem Mondhimmel in den Fluten des Ozeans. Obwohl das Wasser einen eiskalten Tod versprach, war der Junge bereits krank und konnte nicht gesund werden, bis er verstummte, rein und reglos war ... |
Schlüssel der Hingabe | Der wahre Jünger gibt alles, was er hat, Gott. |
Schlüssel der Stärke | Der wahre Jünger bringt Ketzern die Erleuchtung. |
Waffenkammer | Je jünger der Rekrut, desto gefährlicher sein Hochmut. |