Jun, Veiled Master
Humanoid
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Spectre | N |
---|---|
Tags | caster, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Life
1100%
Evasion
+100%
Ailment Threshold
1100%
Resistance
37 37 37 0
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.605 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
MasterNinjaCop
Metadata
MasterNinjaCop
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
70,767
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.605
Experience
22,561
Ailment Threshold
70,767
Chill
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeJun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
Deals 829.8% more Damage
40% more Attack Speed
Can't be Evaded
40% more Attack Speed
Can't be Evaded
FlickerThrust
Attack, Melee, MeleeSingleTarget
Flicker Thrust
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 8 sec
Deals 829.8% more Damage
25% chance to Blind enemies on hit
40% less Attack Speed
Can't be Evaded
flicker thrust number of teleports [5]
is area damage [1]
25% chance to Blind enemies on hit
40% less Attack Speed
Can't be Evaded
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
Triggerable, Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.605 sec
Deals 50% more Attack Damage
Deals 829.8% more Damage
Blind enemies on hit
Can't be Evaded
is area damage [1]
Deals 829.8% more Damage
Blind enemies on hit
Can't be Evaded
is area damage [1]
EmptyActionNinjaCopFlip
Spell
Cast Time: 1.83 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 12 sec
Deals 512.3% more Damage
25% less Attack Speed
Causes +8 Bursts
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
25% less Attack Speed
Causes +8 Bursts
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
Spell
Cast Time: 2.17 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
Spell
Cast Time: 1.2 sec
Cooldown Time: 30 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
Area, Triggerable
Cooldown Time: 10 sec
Base duration is 10 seconds
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1 sec
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "interrogate" on_state_interrogate_1 = "PlayAnimationByName( assassinate_to_relaxed );" define_shared_state = "bargain" on_state_bargain_1 = "PlayAnimationByName( assassinate_to_relaxed );" } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCop"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Jun, Veiled Master
Humanoid
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Spectre | N |
---|---|
Tags | caster, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Life
1100%
Evasion
+100%
Ailment Threshold
1100%
Resistance
37 37 37 0
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.605 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
MasterNinjaCop
Metadata
MasterNinjaCopCatarina
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
70,767
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.605
Experience
22,561
Ailment Threshold
70,767
Chill
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeJun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
Deals 829.8% more Damage
40% more Attack Speed
Can't be Evaded
40% more Attack Speed
Can't be Evaded
FlickerThrust
Attack, Melee, MeleeSingleTarget
Flicker Thrust
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 8 sec
Deals 829.8% more Damage
25% chance to Blind enemies on hit
40% less Attack Speed
Can't be Evaded
flicker thrust number of teleports [5]
is area damage [1]
25% chance to Blind enemies on hit
40% less Attack Speed
Can't be Evaded
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
Triggerable, Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.605 sec
Deals 50% more Attack Damage
Deals 829.8% more Damage
Blind enemies on hit
Can't be Evaded
is area damage [1]
Deals 829.8% more Damage
Blind enemies on hit
Can't be Evaded
is area damage [1]
EmptyActionNinjaCopFlip
Spell
Cast Time: 1.83 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 12 sec
Deals 512.3% more Damage
25% less Attack Speed
Causes +8 Bursts
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
25% less Attack Speed
Causes +8 Bursts
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
Spell
Cast Time: 2.17 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
Spell
Cast Time: 1.2 sec
Cooldown Time: 30 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
Area, Triggerable
Cooldown Time: 10 sec
Base duration is 10 seconds
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1 sec
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCopCatarina"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Jun, Veiled Master
Humanoid
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Spectre | N |
---|---|
Tags | caster, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Life
1100%
Evasion
+100%
Ailment Threshold
1100%
Resistance
37 37 37 0
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.605 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
MasterNinjaCop
Metadata
MasterNinjaCopSafehouse
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
70,767
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.605
Experience
22,561
Ailment Threshold
70,767
Chill
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeJun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
Deals 829.8% more Damage
40% more Attack Speed
Can't be Evaded
40% more Attack Speed
Can't be Evaded
FlickerThrust
Attack, Melee, MeleeSingleTarget
Flicker Thrust
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 8 sec
Deals 829.8% more Damage
25% chance to Blind enemies on hit
40% less Attack Speed
Can't be Evaded
flicker thrust number of teleports [5]
is area damage [1]
25% chance to Blind enemies on hit
40% less Attack Speed
Can't be Evaded
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
Triggerable, Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.605 sec
Deals 50% more Attack Damage
Deals 829.8% more Damage
Blind enemies on hit
Can't be Evaded
is area damage [1]
Deals 829.8% more Damage
Blind enemies on hit
Can't be Evaded
is area damage [1]
EmptyActionNinjaCopFlip
Spell
Cast Time: 1.83 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 12 sec
Deals 512.3% more Damage
25% less Attack Speed
Causes +8 Bursts
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
25% less Attack Speed
Causes +8 Bursts
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
Spell
Cast Time: 2.17 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
Spell
Cast Time: 1.2 sec
Cooldown Time: 30 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
Area, Triggerable
Cooldown Time: 10 sec
Base duration is 10 seconds
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1 sec
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "interrogate" on_state_interrogate_1 = "PlayAnimationByName( assassinate_to_relaxed );" define_shared_state = "bargain" on_state_bargain_1 = "PlayAnimationByName( assassinate_to_relaxed );" } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCopSafehouse"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Jun Topic /14
NPC | Name |
---|---|
Helena | Jun keeps to herself. It's clear that she's not used to trusting strangers. From watching her, I think she is dealing with the loss of her {akhara} by pouring everything she is into her mission. That's admirable, but dangerous. Keep her safe, exile. |
Niko, Master of the Depths | Somethin' about masks just put me on the defensive. Probably has something to do with my less-than-pleasant run-ins with the Templar. But she seems like an alright sort. Not exactly one to mess with, what with those bloody big blades of hers. |
Niko, Master of the Depths | She's hiding her face, but her eyes tell you everything you need to know, don't they. Curious. A thinker. The type of person who looks you in the eye but sees every other movement too. Dangerous. |
Niko, Master of the Depths | The thing about her is... she's so... normal. It's like she's trying to blend in so hard that she sticks out. Suspicious if you ask me... very, very suspicious. Not that I'd tell her that. I've seen what she can do with a knife. |
Niko, Master of the Depths | Ooooh, she's up to something. Nobody with those darty little eyes and massive blades is completely innocent. Dunno what she's hidin', but I'm sure I'll find out soon enough. |
Niko, Master of the Depths | Nice girl, she is. Very nice indeed. Too nice. Whatever it is she's hiding with that little performance, its big, exile. Big and heavy. A boulder-sized secret that threatens to sink our nice little ship. |
Einhar, Beastmaster | She is so mysterious, exile. And I love mysterious! She told me all her friends disappeared, which also happened to Einhar! She thinks her friends are dead, but I don't think my friends are dead. They disappeared after I cracked open a buck's skull while we were eating and plucked out its brain. We weren't even eating venison! I don't even remember where I found the buck! That was a wonderful birthday. |
Alva, Master Explorer | I'm trying to stay on Jun's good side. She's not aggressive or anything - not to me anyway - but I've seen her polishing daggers, staring off into the distance. That's a look I recognise from my days around some less-than-reputable treasure-hunters. A killer's look. She's out for someone's blood. |
Commander Kirac | That one's a bottled up flask of rage, if I've ever seen it. I've known some good men who've suffered the same. When certain things happen to a soldier on the campaign trail, he returns home changed. Civilians will never understand. Let her work through her pain and revenge before we ask her to help us with the Conquerors. |
Cadiro Perandus | She is an enemy of the Perandus family. I do not care to discuss her. |
Disjunction | When God forged the rules of reality, he stated that some forces cannot co-exist. He then made man with an unequivocal desire to disobey. |
Melding of the Flesh | "We awoke to a sudden jungle rupturing the valleys of our home. Grasping limbs coiled around us, into us. We sank into each other, then rose into the living sky. My family screams alongside me still." |
Jungle Valley Map | |
Pile of Inexplicable Junk | My inventions, my babies, deserve to be in better hands! |