Crafting Bench /741
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| +(15–25) to maximum Life | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16–20)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16–20)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16–20)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15–20) to Strength | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15–20) to Dexterity | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| +(15–20) to Intelligence | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| Remove Crafted Mods | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(21–28)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29–35)% to Fire Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21–28)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29–35)% to Cold Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21–28)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29–35)% to Lightning Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(10–12)% to Fire and Cold Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13–16)% to Fire and Cold Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17–20)% to Fire and Cold Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10–12)% to Cold and Lightning Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13–16)% to Cold and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17–20)% to Cold and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10–12)% to Fire and Lightning Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13–16)% to Fire and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17–20)% to Fire and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(5–8)% to all Elemental Resistances | 6x | Ring · Amulet | Aspirant's Trial |
| +(9–12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x | Ring · Amulet | Aspirant's Trial |
| +(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(21–25) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
| +(26–30) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Courtyard Map |
| +(21–25) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26–30) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Courtyard Map |
| +(21–25) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26–30) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Courtyard Map |
| +(6–9) to all Attributes | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens |
| +(10–13) to all Attributes | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel |
| (10–14)% increased Movement Speed | 3x | Boots | The City of Sarn |
| (15–19)% increased Movement Speed | 2x | Boots | The Chamber of Innocence |
| (20–24)% increased Movement Speed | 4x | Boots | Epilogue |
| +(26–40) to maximum Life | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Beacon |
| +(41–55) to maximum Life | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
| +(56–70) to maximum Life | 4x | Body Armour · Gloves · Boots · Helmet · Shield | Palace Map |
| +(71–85) to maximum Life | 4x | Body Armour | City Square Map |
| (0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x | Ring · Amulet · Gloves · Quiver | Mesa Map |
| (0.6–0.8)% of Physical Attack Damage Leeched as Life | 4x | Amulet | Lava Lake Map |
| (2–2.4)% of Physical Attack Damage Leeched as Life | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Mesa Map |
| (2.6–3)% of Physical Attack Damage Leeched as Life | 4x | One Hand Melee · Two Hand Melee | Lava Lake Map |
| (2–2.4)% of Physical Attack Damage Leeched as Mana | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake Map |
| +(55–64) to maximum Mana | 3x | Two Hand Melee | Default |
| +(65–74) to maximum Mana | 6x | Two Hand Melee | The Beacon |
| +(75–84) to maximum Mana | 2x | Two Hand Melee | The Feeding Trough |
| +(85–94) to maximum Mana | 4x | Two Hand Melee | Palace Map |
| +(35–44) to maximum Mana | 3x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Default |
| +(45–54) to maximum Mana | 6x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Beacon |
| +(55–64) to maximum Mana | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65–74) to maximum Mana | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Palace Map |
| +(25–34) to maximum Mana | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | Default |
| +(35–44) to maximum Mana | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Beacon |
| +(45–54) to maximum Mana | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (20–30)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 |
| (31–40)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Lookout Map |
| (30–45)% increased Mana Regeneration Rate | 6x | Two Hand Melee · Two Hand Ranged | Labyrinth Trial in The Chamber of Sins Level 2 |
| (46–60)% increased Mana Regeneration Rate | 2x | Two Hand Melee · Two Hand Ranged | Lookout Map |
| (40–59)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
| (60–79)% increased Physical Damage | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
| (80–99)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (100–129)% increased Physical Damage | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (37–51)% increased Spell Damage | 4x | Two Hand Melee | The Ancient Pyramid |
| (52–66)% increased Spell Damage | 8x | Two Hand Melee | Shavronne's Tower |
| (67–81)% increased Spell Damage | 4x | Two Hand Melee | The Boiling Lake |
| (82–99)% increased Spell Damage | 1x | Two Hand Melee | Mud Geyser Map |
| (25–34)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Ancient Pyramid |
| (35–44)% increased Spell Damage | 8x | One Hand Melee · One Hand Ranged | Shavronne's Tower |
| (45–54)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (55–66)% increased Spell Damage | 1x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| (11–20)% increased Damage over Time | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
| (21–30)% increased Damage over Time | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Sepulchre Map |
| (15–23)% increased Elemental Damage with Attack Skills | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
| (24–32)% increased Elemental Damage with Attack Skills | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Summit Map |
| (8–10)% increased Attack Speed | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake |
| (11–15)% increased Attack Speed | 2x | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (16–20)% increased Attack Speed | 1x | One Hand Melee · Two Hand Melee | Lighthouse Map |
| (11–13)% increased Attack Speed | 1x | One Hand Ranged · Two Hand Ranged | Lighthouse Map |
| (7–12)% increased Attack Speed | 2x | Gloves · Quiver · Shield | The Dried Lake |
| (15–20)% increased Cast Speed | 6x | Two Hand Melee | The Dried Lake |
| (21–26)% increased Cast Speed | 2x | Two Hand Melee | The Vastiri Desert |
| (27–32)% increased Cast Speed | 1x | Two Hand Melee | Lighthouse Map |
| (10–13)% increased Cast Speed | 6x | One Hand Melee · One Hand Ranged | The Dried Lake |
| (14–17)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (18–21)% increased Cast Speed | 1x | One Hand Melee · One Hand Ranged | Lighthouse Map |
| (37–51)% increased Fire Damage | 4x | Two Hand Melee | The Solaris Temple Level 2 |
| (52–66)% increased Fire Damage | 8x | Two Hand Melee | The Dread Thicket |
| (67–81)% increased Fire Damage | 4x | Two Hand Melee | Desert Map |
| (25–34)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (35–44)% increased Fire Damage | 8x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| (45–54)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | Desert Map |
| (9–12)% increased Fire Damage | 4x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Solaris Temple Level 2 |
| (13–16)% increased Fire Damage | 2x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket |
| (37–51)% increased Cold Damage | 4x | Two Hand Melee | The Crystal Veins |
| (52–66)% increased Cold Damage | 8x | Two Hand Melee | The Causeway |
| (67–81)% increased Cold Damage | 4x | Two Hand Melee | Alleyways Map |
| (25–34)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| (35–44)% increased Cold Damage | 8x | One Hand Melee · One Hand Ranged | The Causeway |
| (45–54)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | Alleyways Map |
| (9–12)% increased Cold Damage | 4x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Crystal Veins |
| (13–16)% increased Cold Damage | 2x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Causeway |
| (37–51)% increased Lightning Damage | 4x | Two Hand Melee | The Lunaris Temple Level 2 |
| (52–66)% increased Lightning Damage | 8x | Two Hand Melee | The Chamber of Sins Level 1 |
| (67–81)% increased Lightning Damage | 4x | Two Hand Melee | Port Map |
| (25–34)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| (35–44)% increased Lightning Damage | 8x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| (45–54)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Port Map |
| (9–12)% increased Lightning Damage | 4x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Lunaris Temple Level 2 |
| (13–16)% increased Lightning Damage | 2x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Chamber of Sins Level 1 |
| (37–51)% increased Chaos Damage | 2x | Two Hand Melee | The Temple of Decay Level 2 |
| (52–66)% increased Chaos Damage | 4x | Two Hand Melee | The Ossuary |
| (67–81)% increased Chaos Damage | 3x | Two Hand Melee | Primordial Pool Map |
| (25–34)% increased Chaos Damage | 2x | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
| (35–44)% increased Chaos Damage | 4x | One Hand Melee · One Hand Ranged | The Ossuary |
| (45–54)% increased Chaos Damage | 3x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (9–12)% increased Chaos Damage | 3x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Temple of Decay Level 2 |
| (13–16)% increased Chaos Damage | 3x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
| +(91–120) to Accuracy Rating | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Reliquary |
| +(121–200) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
| +(201–300) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| +(91–120) to Accuracy Rating | 4x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Reliquary |
| +(121–150) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
| +(151–220) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Atoll Map |
| (9–12)% increased Global Physical Damage | 3x | Shield · Amulet | The Sewers |
| (13–16)% increased Global Physical Damage | 3x | Shield · Amulet | The Ossuary |
| (26–35)% increased Armour | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41–50)% increased Armour | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56–74)% increased Armour | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| +(50–75) to Armour | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100–150) to Armour | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250–320) to Armour | 2x | Body Armour · Shield | Waste Pool Map |
| (26–35)% increased Evasion Rating | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41–50)% increased Evasion Rating | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56–74)% increased Evasion Rating | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| +(50–75) to Evasion Rating | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100–150) to Evasion Rating | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250–320) to Evasion Rating | 2x | Body Armour · Shield | Waste Pool Map |
| (26–35)% increased Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41–50)% increased Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56–74)% increased Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| +(17–22) to maximum Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(35–45) to maximum Energy Shield | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(56–69) to maximum Energy Shield | 2x | Body Armour · Shield | Waste Pool Map |
| (10–12)% increased maximum Energy Shield | 1x | Amulet | Factory Map |
| (13–15)% increased maximum Energy Shield | 2x | Amulet | Pit Map |
| +(21–25) to maximum Energy Shield | 1x | Amulet · Ring | Factory Map |
| +(26–30) to maximum Energy Shield | 2x | Amulet · Ring | Pit Map |
| (26–35)% increased Armour and Evasion | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41–50)% increased Armour and Evasion | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56–74)% increased Armour and Evasion | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| (26–35)% increased Armour and Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41–50)% increased Armour and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56–74)% increased Armour and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| (26–35)% increased Evasion and Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41–50)% increased Evasion and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56–74)% increased Evasion and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map |
| Adds (19–21) to (32–41) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| Adds (38–46) to (73–85) Fire Damage | 2x | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
| Adds (60–72) to (110–128) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | Desert Map |
| Adds (11–12) to (19–23) Fire Damage | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (22–27) to (42–49) Fire Damage | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (35–41) to (63–73) Fire Damage | 4x | One Hand Melee · One Hand Ranged | Desert Map |
| Adds (8–11) to (16–20) Fire Damage to Attacks | 4x | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
| Adds (12–17) to (26–30) Fire Damage to Attacks | 2x | Ring · Amulet | The Dread Thicket |
| Adds (19–21) to (32–41) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | The Crystal Veins |
| Adds (38–46) to (73–85) Cold Damage | 2x | Two Hand Melee · Two Hand Ranged | The Causeway |
| Adds (60–72) to (110–128) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | Alleyways Map |
| Adds (11–12) to (19–23) Cold Damage | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (22–27) to (42–49) Cold Damage | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (35–41) to (63–73) Cold Damage | 4x | One Hand Melee · One Hand Ranged | Alleyways Map |
| Adds (6–8) to (14–18) Cold Damage to Attacks | 4x | Ring · Amulet · Gloves | The Crystal Veins |
| Adds (11–15) to (23–27) Cold Damage to Attacks | 2x | Ring · Amulet | The Causeway |
| Adds (2–5) to (46–64) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Adds (6–9) to (104–139) Lightning Damage | 2x | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
| Adds (10–14) to (162–197) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | Port Map |
| Adds (1–3) to (27–37) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (3–5) to (60–80) Lightning Damage | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (6–8) to (100–113) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Port Map |
| Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
| Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| Adds (9–12) to (18–21) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Sewers |
| Adds (11–15) to (23–27) Physical Damage | 2x | Two Hand Melee · Two Hand Ranged | The Ossuary |
| Adds (18–24) to (36–42) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (6–8) to (13–15) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Sewers |
| Adds (7–11) to (16–19) Physical Damage | 2x | One Hand Melee · One Hand Ranged | The Ossuary |
| Adds (13–17) to (26–30) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (3–5) to (6–8) Physical Damage to Attacks | 4x | Ring · Amulet · Quiver · Gloves | The Sewers |
| Adds (5–7) to (8–10) Physical Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
| Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (16–21) to (31–36) Fire Damage to Spells | 4x | Two Hand Melee | The Solaris Temple Level 2 |
| Adds (28–38) to (57–66) Fire Damage to Spells | 2x | Two Hand Melee | The Dread Thicket |
| Adds (41–55) to (83–96) Fire Damage to Spells | 4x | Two Hand Melee | Desert Map |
| Adds (12–16) to (23–27) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (21–28) to (42–49) Fire Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (31–41) to (61–71) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Desert Map |
| Adds (14–19) to (28–33) Cold Damage to Spells | 4x | Two Hand Melee | The Crystal Veins |
| Adds (26–34) to (52–60) Cold Damage to Spells | 2x | Two Hand Melee | The Causeway |
| Adds (38–50) to (75–88) Cold Damage to Spells | 4x | Two Hand Melee | Alleyways Map |
| Adds (10–13) to (19–22) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (17–23) to (34–40) Cold Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (25–33) to (50–58) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Alleyways Map |
| Adds (1–5) to (59–63) Lightning Damage to Spells | 4x | Two Hand Melee | The Lunaris Temple Level 2 |
| Adds (3–9) to (109–115) Lightning Damage to Spells | 2x | Two Hand Melee | The Chamber of Sins Level 1 |
| Adds (4–13) to (159–168) Lightning Damage to Spells | 4x | Two Hand Melee | Port Map |
| Adds (1–4) to (39–42) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (2–6) to (73–77) Lightning Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (3–9) to (106–112) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Port Map |
| (17–19)% increased Critical Strike Chance | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
| (20–24)% increased Critical Strike Chance | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Grotto Map |
| (25–27)% increased Critical Strike Chance | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
| +(17–19)% to Global Critical Strike Multiplier | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
| +(20–24)% to Global Critical Strike Multiplier | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Grotto Map |
| +(25–28)% to Global Critical Strike Multiplier | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
| (45–75)% increased Spell Critical Strike Chance | 6x | Two Hand Melee | Cemetery Map |
| (76–105)% increased Spell Critical Strike Chance | 3x | Two Hand Melee | Grotto Map |
| (30–49)% increased Spell Critical Strike Chance | 6x | One Hand Melee · One Hand Ranged | Cemetery Map |
| (50–69)% increased Spell Critical Strike Chance | 3x | One Hand Melee · One Hand Ranged | Grotto Map |
| (17–21)% increased Global Critical Strike Chance | 9x | Quiver · Amulet | Cemetery Map |
| (22–27)% increased Global Critical Strike Chance | 1x | Quiver · Amulet | Grotto Map |
| (5–10)% increased Flask Effect Duration | 2x | Belt | Labyrinth Trial in The Bath House |
| (11–15)% increased Flask Effect Duration | 4x | Belt | Residence Map |
| (15–20)% chance to Avoid being Stunned | 1x | Helmet · Gloves | The Ascent |
| (21–25)% chance to Avoid being Stunned | 2x | Helmet · Gloves | Underground Sea Map |
| (16–20)% chance to Avoid Elemental Ailments | 1x | Boots · Shield | The Ascent |
| (21–25)% chance to Avoid Elemental Ailments | 2x | Boots · Shield | Underground Sea Map |
| (24–30)% reduced Effect of Chill and Shock on you | 1x | Boots · Gloves | The Ascent |
| (31–40)% reduced Effect of Chill and Shock on you | 2x | Boots · Gloves | Underground Sea Map |
| (31–40)% increased Chance to Block | 9x | Shield | Lava Chamber Map |
| (41–50)% increased Chance to Block | 3x | Shield | Dark Forest Map |
| (3–4)% Chance to Block Spell Damage | 4x | Shield | Lava Chamber Map |
| (5–6)% Chance to Block Spell Damage | 3x | Shield | Dark Forest Map |
| (5–6)% increased Life Regeneration rate | 2x | Helmet · Gloves · Boots | Flooded Mine Map |
| (7–8)% increased Life Regeneration rate | 4x | Helmet · Gloves · Boots | Cells Map |
| 2% additional Physical Damage Reduction | 2x | Body Armour · Shield | Flooded Mine Map |
| 3% additional Physical Damage Reduction | 4x | Body Armour · Shield | Cells Map |
| +(3–4)% chance to Suppress Spell Damage | 2x | Helmet · Gloves · Boots | Flooded Mine Map |
| +(5–6)% chance to Suppress Spell Damage | 4x | Helmet · Gloves · Boots | Cells Map |
| +(5–7)% chance to Suppress Spell Damage | 2x | Body Armour · Shield | Flooded Mine Map |
| +(8–10)% chance to Suppress Spell Damage | 4x | Body Armour · Shield | Cells Map |
| (9–11)% increased Energy Shield Recharge Rate | 2x | Helmet · Gloves · Boots | Flooded Mine Map |
| (12–14)% increased Energy Shield Recharge Rate | 4x | Helmet · Gloves · Boots | Cells Map |
| (16–20)% faster start of Energy Shield Recharge | 2x | Body Armour · Shield | Flooded Mine Map |
| (21–25)% faster start of Energy Shield Recharge | 4x | Body Armour · Shield | Cells Map |
| 5% reduced Damage taken from Damage Over Time | 2x | Shield | Belfry Map |
| Light Radius is based on Energy Shield instead of Life | 4x | Helmet · Ring | Mausoleum Map |
| Minions have (11–15)% increased maximum Life | 4x | Shield · Ring | The Lunaris Temple Level 2 |
| Minions have (16–20)% increased maximum Life | 2x | Shield | Arsenal Map |
| Minions deal (10–20)% increased Damage | 3x | Gloves | The Lunaris Temple Level 2 |
| Minions have (13–17)% increased Movement Speed | 4x | Ring · Amulet | The Lunaris Temple Level 2 |
| Minions have (18–22)% increased Movement Speed | 2x | Ring · Amulet | Arsenal Map |
| Minions deal (37–51)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (52–66)% increased Damage | 2x | Two Hand Melee · Two Hand Ranged | Arsenal Map |
| Minions deal (67–81)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions deal (25–34)% increased Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (35–44)% increased Damage | 2x | One Hand Melee · One Hand Ranged | Arsenal Map |
| Minions deal (45–54)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| (52–66)% increased Trap Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (67–81)% increased Trap Damage | 4x | Two Hand Melee · Two Hand Ranged | Colosseum Map |
| (35–44)% increased Trap Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45–54)% increased Trap Damage | 4x | One Hand Melee · One Hand Ranged | Colosseum Map |
| (52–66)% increased Mine Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (67–81)% increased Mine Damage | 4x | Two Hand Melee · Two Hand Ranged | Colosseum Map |
| (35–44)% increased Mine Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45–54)% increased Mine Damage | 4x | One Hand Melee · One Hand Ranged | Colosseum Map |
| (17–20)% increased Trap Throwing Speed | 6x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21–23)% increased Trap Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Colosseum Map |
| (9–12)% increased Trap Throwing Speed | 6x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13–15)% increased Trap Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Colosseum Map |
| (17–20)% increased Mine Throwing Speed | 6x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21–23)% increased Mine Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Colosseum Map |
| (9–12)% increased Mine Throwing Speed | 6x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13–15)% increased Mine Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Colosseum Map |
| (3–5)% increased Attack Speed | 2x | Ring | The Dried Lake |
| (6–9)% increased Cast Speed | 6x | Shield · Amulet | The Dried Lake |
| (15–20)% increased Warcry Speed | 6x | Amulet | The Dried Lake |
| Warcries cannot Exert Travel Skills | 1x | Ring · Amulet · Belt | The Chamber of Innocence |
| Used when an adjacent Flask is used | 5x 5x | Flask | Epilogue |
| Reused at the end of this Flask's effect | 5x 5x | Flask | Epilogue |
| Used when Charges reach full | 5x 5x | Flask | Epilogue |
| Used when you Use a Guard Skill | 5x 5x | Flask | Epilogue |
| Used when you Use a Travel Skill | 5x 5x | Flask | Epilogue |
| Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x 5x | Flask | Epilogue |
| Used when you become Frozen | 5x 5x | Flask | Epilogue |
| Used when you become Chilled | 5x 5x | Flask | Epilogue |
| Used when you become Shocked | 5x 5x | Flask | Epilogue |
| Used when you become Ignited | 5x 5x | Flask | Epilogue |
| Used when you start Bleeding | 5x 5x | Flask | Epilogue |
| Used when you become Poisoned | 5x 5x | Flask | Epilogue |
| Used when you Block | 5x 5x | Flask | Epilogue |
| Used when you take a Savage Hit | 5x 5x | Flask | Epilogue |
| Used when you use a Life Flask | 5x 5x | Flask | Epilogue |
| Remove Enchantments | 3x | Flask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver | Default |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x | Shield · Quiver | The Ascent |
| +(31–36)% Chaos Resistance against Damage Over Time | 4x | Belt | Belfry Map |
| +(37–43)% Chaos Resistance against Damage Over Time | 2x | Belt | Belfry Map |
| (41–50)% chance to Avoid Bleeding | 4x | Boots | The Ascent |
| (51–60)% chance to Avoid Bleeding | 2x | Boots | Underground Sea Map |
| (41–50)% reduced Ignite Duration on you | 4x | Ring | The Ascent |
| (51–60)% reduced Ignite Duration on you | 2x | Ring | Underground Sea Map |
| (41–50)% reduced Effect of Chill on you | 4x | Ring | The Ascent |
| (51–60)% reduced Effect of Chill on you | 2x | Ring | Underground Sea Map |
| (41–50)% reduced Effect of Shock on you | 4x | Ring | The Ascent |
| (51–60)% reduced Effect of Shock on you | 2x | Ring | Underground Sea Map |
| (16–20)% reduced Effect of Curses on you | 4x | Ring | The Ascent |
| (21–25)% reduced Effect of Curses on you | 2x | Ring | Underground Sea Map |
| (11–15)% reduced Effect of Freeze on you | 4x | Helmet | The Ascent |
| (16–20)% reduced Effect of Freeze on you | 2x | Helmet | Underground Sea Map |
| Adds (9–11) to (16–21) Fire Damage to Attacks | 4x | Quiver | The Solaris Temple Level 2 |
| Adds (19–23) to (37–42) Fire Damage to Attacks | 2x | Quiver | The Dread Thicket |
| Adds (9–11) to (16–21) Cold Damage to Attacks | 4x | Quiver | The Crystal Veins |
| Adds (19–23) to (37–42) Cold Damage to Attacks | 2x | Quiver | The Causeway |
| Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x | Quiver | The Lunaris Temple Level 2 |
| Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x | Quiver | The Chamber of Sins Level 1 |
| (20–60)% increased Damage with Vaal Skills | 1x | Gloves | The Caverns |
| Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x | Amulet | The Archives |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x | Two Hand Melee | Desert Map |
| (65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x | Two Hand Melee | Desert Map |
| (73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x | Two Hand Melee | Desert Map |
| (36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Desert Map |
| (42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Desert Map |
| (51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x | One Hand Melee · One Hand Ranged | Desert Map |
| (60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x | Two Hand Melee | Alleyways Map |
| (65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x | Two Hand Melee | Alleyways Map |
| (73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x | Two Hand Melee | Alleyways Map |
| (36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Alleyways Map |
| (42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Alleyways Map |
| (51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x | One Hand Melee · One Hand Ranged | Alleyways Map |
| (60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x | Two Hand Melee | Port Map |
| (65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x | Two Hand Melee | Port Map |
| (73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x | Two Hand Melee | Port Map |
| (36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Port Map |
| (42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Port Map |
| (51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x | One Hand Melee · One Hand Ranged | Port Map |
| (53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x | Two Hand Melee | Primordial Pool Map |
| (61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x | Two Hand Melee | Primordial Pool Map |
| (69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x | Two Hand Melee | Primordial Pool Map |
| (35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (60–64)% increased Spell Damage (16–20)% increased Mana Regeneration Rate | 8x | Two Hand Melee | Mud Geyser Map |
| (65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x | Two Hand Melee | Mud Geyser Map |
| (73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x | Two Hand Melee | Mud Geyser Map |
| (36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| (42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| (51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| (53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Mud Geyser Map |
| (59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Mud Geyser Map |
| (67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Mud Geyser Map |
| (38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| (41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| (46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Mud Geyser Map |
| Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| +(25–27)% to Chaos Damage over Time Multiplier | 8x | Two Hand Melee | Cursed Crypt Map |
| +(28–30)% to Chaos Damage over Time Multiplier | 2x | Two Hand Melee | Cursed Crypt Map |
| +(31–35)% to Chaos Damage over Time Multiplier | 4x | Two Hand Melee | Cursed Crypt Map |
| +(14–15)% to Chaos Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Cursed Crypt Map |
| +(16–17)% to Chaos Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Cursed Crypt Map |
| +(18–20)% to Chaos Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Cursed Crypt Map |
| +(25–27)% to Physical Damage over Time Multiplier | 8x | Two Hand Melee | Grave Trough Map |
| +(28–30)% to Physical Damage over Time Multiplier | 2x | Two Hand Melee | Grave Trough Map |
| +(31–35)% to Physical Damage over Time Multiplier | 4x | Two Hand Melee | Grave Trough Map |
| +(14–15)% to Physical Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Grave Trough Map |
| +(16–17)% to Physical Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Grave Trough Map |
| +(18–20)% to Physical Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Grave Trough Map |
| +(25–27)% to Cold Damage over Time Multiplier | 8x | Two Hand Melee | Tower Map |
| +(28–30)% to Cold Damage over Time Multiplier | 2x | Two Hand Melee | Tower Map |
| +(31–35)% to Cold Damage over Time Multiplier | 4x | Two Hand Melee | Tower Map |
| +(14–15)% to Cold Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tower Map |
| +(16–17)% to Cold Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tower Map |
| +(18–20)% to Cold Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tower Map |
| +(25–27)% to Fire Damage over Time Multiplier | 8x | Two Hand Melee | Estuary Map |
| +(28–30)% to Fire Damage over Time Multiplier | 2x | Two Hand Melee | Estuary Map |
| +(31–35)% to Fire Damage over Time Multiplier | 4x | Two Hand Melee | Estuary Map |
| +(14–15)% to Fire Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Estuary Map |
| +(16–17)% to Fire Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Estuary Map |
| +(18–20)% to Fire Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Estuary Map |
| Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Summit Map |
| Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Summit Map |
| Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Summit Map |
| Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Primordial Pool Map |
| Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Primordial Pool Map |
| Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (6–7)% chance to deal Double Damage | 2x | Two Hand Melee · Two Hand Ranged | Ghetto Map |
| (8–10)% chance to deal Double Damage | 8x | Two Hand Melee · Two Hand Ranged | Ghetto Map |
| 3% chance to deal Double Damage | 2x | One Hand Melee · One Hand Ranged · Shield | Ghetto Map |
| (4–5)% chance to deal Double Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Ghetto Map |
| (12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (12–14)% increased Armour +(8–9) to maximum Life | 8x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Armour +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Armour +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (12–14)% increased Evasion Rating +(8–9) to maximum Life | 8x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (12–14)% increased Energy Shield +(8–9) to maximum Life | 8x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Energy Shield +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Energy Shield +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (12–14)% increased Armour +(10–11) to maximum Life | 8x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Armour +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Armour +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (12–14)% increased Energy Shield +(10–11) to maximum Life | 8x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Energy Shield +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Energy Shield +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x | Body Armour | Spider Forest Map |
| (15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x | Body Armour | Spider Forest Map |
| (15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x | Body Armour | Spider Forest Map |
| (15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (12–14)% increased Armour +(13–14) to maximum Life | 8x | Body Armour | Spider Forest Map |
| (15–17)% increased Armour +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Armour +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (12–14)% increased Evasion Rating +(13–14) to maximum Life | 8x | Body Armour | Spider Forest Map |
| (15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (12–14)% increased Energy Shield +(13–14) to maximum Life | 8x | Body Armour | Spider Forest Map |
| (15–17)% increased Energy Shield +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Energy Shield +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x | Body Armour | Spider Forest Map |
| (15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x | Body Armour | Spider Forest Map |
| +(10–15) to Strength and Dexterity | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(16–20) to Strength and Dexterity | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(21–25) to Strength and Dexterity | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(10–15) to Dexterity and Intelligence | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(16–20) to Dexterity and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(21–25) to Dexterity and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(10–15) to Strength and Intelligence | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(16–20) to Strength and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(21–25) to Strength and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +1 to Minimum Endurance Charges | 1x | Ring · Amulet | Museum Map |
| +1 to Minimum Power Charges | 1x | Ring · Amulet | Marshes Map |
| +1 to Minimum Frenzy Charges | 1x | Ring · Amulet | Crimson Township Map |
| +(26–30) to maximum Mana Regenerate 2 Mana per second | 6x | Ring · Amulet | Lookout Map |
| +(31–35) to maximum Mana Regenerate 3 Mana per second | 4x | Ring · Amulet | Lookout Map |
| +(36–40) to maximum Mana Regenerate 4 Mana per second | 4x | Ring · Amulet | Lookout Map |
| +(26–30) to maximum Mana 3% reduced Mana Cost of Skills | 6x | Ring · Amulet | Orchard Map |
| +(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x | Ring · Amulet | Orchard Map |
| +(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x | Ring · Amulet | Orchard Map |
| +(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x | Ring · Amulet | Lookout Map |
| +(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Lookout Map |
| +(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Lookout Map |
| 3% increased Attack and Cast Speed | 8x | Amulet · Quiver | Lighthouse Map |
| 4% increased Attack and Cast Speed | 4x | Amulet · Quiver | Lighthouse Map |
| (5–6)% increased Attack and Cast Speed | 3x | Amulet · Quiver | Lighthouse Map |
| (13–14)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Frozen Cabins Map |
| (15–17)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Frozen Cabins Map |
| (18–20)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Frozen Cabins Map |
| (13–14)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Frozen Cabins Map |
| (15–17)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Frozen Cabins Map |
| (18–20)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Frozen Cabins Map |
| (13–14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Frozen Cabins Map |
| (15–17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Frozen Cabins Map |
| (18–20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Frozen Cabins Map |
| +(105–150) to Armour and Evasion Rating | 8x | Belt · Quiver | Waste Pool Map |
| +(151–213) to Armour and Evasion Rating | 2x | Belt · Quiver | Waste Pool Map |
| +(214–285) to Armour and Evasion Rating | 4x | Belt · Quiver | Waste Pool Map |
| +(105–150) to Armour +(11–15) to maximum Energy Shield | 8x | Belt | Waste Pool Map |
| +(151–213) to Armour +(16–20) to maximum Energy Shield | 2x | Belt | Waste Pool Map |
| +(214–285) to Armour +(21–25) to maximum Energy Shield | 4x | Belt | Waste Pool Map |
| +(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x | Belt · Quiver | Waste Pool Map |
| +(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x | Belt · Quiver | Waste Pool Map |
| +(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x | Belt · Quiver | Waste Pool Map |
| 20% reduced Flask Charges gained Flasks applied to you have (8–10)% increased Effect | 2x | Belt | Residence Map |
| 33% reduced Flask Charges gained Flasks applied to you have (11–14)% increased Effect | 1x | Belt | Residence Map |
| (6–8)% increased Cooldown Recovery Rate | 2x | Belt | Arcade Map |
| (9–12)% increased Cooldown Recovery Rate | 1x | Belt | Arcade Map |
| (5–6)% increased Damage per Endurance Charge | 3x | Two Hand Melee · Two Hand Ranged | Museum Map |
| (3–4)% increased Damage per Endurance Charge | 3x | One Hand Melee · One Hand Ranged | Museum Map |
| (5–6)% increased Damage per Frenzy Charge | 3x | Two Hand Melee · Two Hand Ranged | Marshes Map |
| (3–4)% increased Damage per Frenzy Charge | 3x | One Hand Melee · One Hand Ranged | Marshes Map |
| (5–6)% increased Damage per Power Charge | 3x | Two Hand Melee · Two Hand Ranged | Crimson Township Map |
| (3–4)% increased Damage per Power Charge | 3x | One Hand Melee · One Hand Ranged | Crimson Township Map |
| (20–25)% of Physical Damage Converted to Fire Damage | 4x | Gloves | Mineral Pools Map |
| (20–25)% of Physical Damage Converted to Cold Damage | 4x | Gloves | Mineral Pools Map |
| (20–25)% of Physical Damage Converted to Lightning Damage | 4x | Gloves | Mineral Pools Map |
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x | Helmet | Acid Caverns Map |
| (16–22)% increased Effect of Non-Damaging Ailments | 2x | Boots · Amulet | Overgrown Shrine Map |
| (23–30)% increased Effect of Non-Damaging Ailments | 2x | Boots · Amulet | Overgrown Shrine Map |
| (4–5)% increased Effect of your Curses | 2x | Shield | Canyon Map |
| (6–7)% increased Effect of your Curses | 1x | Shield | Canyon Map |
| (6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x | Body Armour · Helmet | Bramble Valley Map |
| (8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x | Body Armour · Helmet | Bramble Valley Map |
| +(1000–1600) to Armour during Soul Gain Prevention | 2x | Body Armour · Shield | Bramble Valley Map |
| +(1601–2200) to Armour during Soul Gain Prevention | 3x | Body Armour · Shield | Bramble Valley Map |
| +(2201–3000) to Armour during Soul Gain Prevention | 4x | Body Armour · Shield | Bramble Valley Map |
| You have Onslaught during Soul Gain Prevention | 3x | Boots · Gloves | Bramble Valley Map |
| (30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x | Boots · Gloves | Bramble Valley Map |
| (41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x | Boots · Gloves | Bramble Valley Map |
| (51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x | Boots · Gloves | Bramble Valley Map |
| +1 to Level of Socketed AoE Gems (8–10)% increased Area of Effect | 4x | Helmet | Defiled Cathedral Map |
| +1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x | Helmet | Desert Spring Map |
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x | Helmet | Burial Chambers Map |
| +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| +(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Excavation Map |
| +(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Excavation Map |
| +(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Excavation Map |
| (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Excavation Map |
| (8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Excavation Map |
| (10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Excavation Map |
| Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x | Body Armour · Belt | Excavation Map |
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x | Body Armour · Belt | Excavation Map |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Excavation Map |
| (9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x | Quiver | Marshes Map |
| (11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x | Quiver | Marshes Map |
| (13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x | Quiver | Marshes Map |
| (11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x | Gloves · Quiver | Maze Map |
| (13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Maze Map |
| (15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Maze Map |
| (11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x | Gloves · Quiver | Maze Map |
| (13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Maze Map |
| (15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Maze Map |
| +(28–33) to maximum Life Regenerate 2 Mana per second | 6x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(34–40) to maximum Life Regenerate 3 Mana per second | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(41–45) to maximum Life Regenerate 4 Mana per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(28–33) to maximum Mana Regenerate 15 Life per second | 6x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(34–40) to maximum Mana Regenerate 20 Life per second | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(41–45) to maximum Mana Regenerate 25 Life per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| (18–20)% increased Totem Placement speed | 6x | Boots · Amulet | Vaal Pyramid Map |
| (21–25)% increased Totem Placement speed | 3x | Boots · Amulet | Vaal Pyramid Map |
| (26–30)% increased Totem Placement speed | 3x | Boots · Amulet | Vaal Pyramid Map |
| Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x | Belt | Maze Map |
| (16–18)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Waste Pool Map |
| (19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x | Helmet · Boots | Waste Pool Map |
| (23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Waste Pool Map |
| 8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Waste Pool Map |
| (9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x | Helmet · Gloves | Waste Pool Map |
| (11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Waste Pool Map |
| Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x | Ring | Overgrown Shrine Map |
| Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x | Ring | Overgrown Shrine Map |
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x | Ring | Overgrown Shrine Map |
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x | Body Armour | Waste Pool Map |
| Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x | Body Armour | Pit Map |
| Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x | Body Armour | Pit Map |
| Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x | Body Armour | Pit Map |
| (16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x | Two Hand Melee · Two Hand Ranged | Ghetto Map |
| (21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Ghetto Map |
| (26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Ghetto Map |
| (7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x | One Hand Melee · One Hand Ranged · Shield | Ghetto Map |
| (10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Ghetto Map |
| (13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Ghetto Map |
| (22–25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x | Gloves | Lighthouse Map |
| (26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x | Gloves | Lighthouse Map |
| (31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x | Gloves | Lighthouse Map |
| (16–20)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Overgrown Shrine Map |
| (21–25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Overgrown Shrine Map |
| (26–30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Overgrown Shrine Map |
| You are Immune to Ailments while Focused grant focus skill [1] | 3x | Boots | Overgrown Shrine Map |
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x | Amulet | Lava Lake Map |
| +5 to maximum Fortification while Focused grant focus skill [1] | 4x | Body Armour | Waste Pool Map |
| +6 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Waste Pool Map |
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Waste Pool Map |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x | Helmet | The Refinery |
| (11–15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x | Body Armour | Lookout Map |
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x | Gloves | Acid Caverns Map |
| (12–14)% increased Damage | 4x | Ring · Belt | Crimson Temple Map |
| (15–17)% increased Damage | 1x | Ring · Belt | Crimson Temple Map |
| +1 to Level of Socketed Support Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach Map |
| +2 to Level of Socketed Support Gems | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach Map |
| Channelling Skills have -1 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Orchard Map |
| Non-Channelling Skills have -4 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x | Ring · Amulet | Orchard Map |
| (31–36)% increased Damage while Leeching | 3x | Gloves · Amulet | Lava Lake Map |
| (37–43)% increased Damage while Leeching | 1x | Gloves · Amulet | Lava Lake Map |
| +(6–7)% to Quality of Socketed Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Chateau Map |
| +(7–8)% to Quality of Socketed Gems | 1x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Chateau Map |
| Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| Hits can't be Evaded | 3x | One Hand Melee · Two Hand Melee | Temple Map |
| (19–23)% increased Damage during any Flask Effect | 2x | Gloves | Silo Map |
| (24–28)% increased Damage during any Flask Effect | 4x | Gloves | Silo Map |
| (36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x | Helmet | Infested Valley Map |
| (41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x | Helmet | Infested Valley Map |
| Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Glacier Map |
| Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Glacier Map |
| Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Glacier Map |
| Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Glacier Map |
| Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Arid Lake Map |
| Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Arid Lake Map |
| Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Arid Lake Map |
| Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Arid Lake Map |
| Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Arachnid Nest Map |
| Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Arachnid Nest Map |
| Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Arachnid Nest Map |
| Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Arachnid Nest Map |
| Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Villa Map |
| Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Villa Map |
| Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Villa Map |
| Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Villa Map |
| 5% increased Attributes | 2x | Body Armour | Courtyard Map |
| 6% increased Attributes | 4x | Body Armour | Courtyard Map |
| Banner Skills have (12–15)% increased Aura Effect | 2x | Body Armour | Shore Map |
| Banner Skills have (16–20)% increased Aura Effect | 4x | Body Armour | Shore Map |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x | Amulet | Moon Temple Map |
| (10–14)% increased Warcry Buff Effect | 2x | Helmet | Core Map |
| (15–18)% increased Warcry Buff Effect | 4x | Helmet | Core Map |
| 80% chance to Avoid being Frozen | 4x | Boots | Underground Sea Map |
| 100% chance to Avoid being Frozen | 1x | Boots | Underground Sea Map |
| (12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x | Ring | Maze Map |
| (14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x | Ring | Maze Map |
| (11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x | Ring | Ramparts Map |
| (14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x | Ring | Ramparts Map |
| (11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x | Ring | Precinct Map |
| (14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x | Ring | Precinct Map |
| Regenerate 3% of Life per second during Effect | 6x | Flask | Silo Map |
| 50% Chance to Avoid being Stunned during Effect | 6x | Flask | Silo Map |
| (20–30)% increased Rarity of Items found during Effect | 6x | Flask | Silo Map |
| (45–55)% reduced Reflected Damage taken during Effect | 6x | Flask | Silo Map |
| 15% of Damage Taken from Hits is Leeched as Life during Effect | 6x | Flask | Silo Map |
| +(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Lighthouse Map |
| +(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x | One Hand Melee · Two Hand Melee | Lighthouse Map |
| +(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Maze Map |
| +(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Maze Map |
| +(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Atoll Map |
| +(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Atoll Map |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Jungle Valley Map |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x | One Hand Melee · Two Hand Melee | Jungle Valley Map |
| (12–14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Jungle Valley Map |
| (15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Jungle Valley Map |
| (19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Jungle Valley Map |
| (8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Jungle Valley Map |
| (10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Jungle Valley Map |
| (13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Jungle Valley Map |
| +(9–10)% to Fire and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(11–12)% to Fire and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(13–15)% to Fire and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(9–10)% to Lightning and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(11–12)% to Lightning and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(13–15)% to Lightning and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(9–10)% to Cold and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(11–12)% to Cold and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(13–15)% to Cold and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x | Body Armour · Shield | Maelström of Chaos |
| +(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x | Body Armour · Shield | Maelström of Chaos |
| +(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x | Body Armour · Shield | Maelström of Chaos |
| (7–8)% increased Trap Throwing Speed | 6x | Amulet · Belt | Colosseum Map |
| (9–10)% increased Trap Throwing Speed | 3x | Amulet · Belt | Colosseum Map |
| (11–12)% increased Trap Throwing Speed | 4x | Amulet · Belt | Colosseum Map |
| (7–8)% increased Mine Throwing Speed | 6x | Amulet · Helmet | Colosseum Map |
| (9–10)% increased Mine Throwing Speed | 3x | Amulet · Helmet | Colosseum Map |
| (11–12)% increased Mine Throwing Speed | 4x | Amulet · Helmet | Colosseum Map |
| (11–13)% increased Brand Attachment range | 6x | Amulet · Gloves | Dunes Map |
| (14–16)% increased Brand Attachment range | 3x | Amulet · Gloves | Dunes Map |
| (17–20)% increased Brand Attachment range | 4x | Amulet · Gloves | Dunes Map |
| (5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x | Body Armour | Primordial Blocks Map |
| (5–7)% Chance to Block Attack Damage | 4x | Body Armour | Dark Forest Map |
| (6–8)% Chance to Block Spell Damage | 4x | Body Armour | Dark Forest Map |
| (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x | Body Armour | Underground Sea Map |
| (6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x | Gloves | Defiled Cathedral Map |
| (8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x | Gloves | Defiled Cathedral Map |
| (10–12)% increased Area of Effect (14–16)% increased Area Damage | 1x | Gloves | Defiled Cathedral Map |
| (10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x | Gloves | Desert Spring Map |
| (13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x | Gloves | Desert Spring Map |
| (17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x | Gloves | Desert Spring Map |
| (9–10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Burial Chambers Map |
| (11–13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Burial Chambers Map |
| (14–16)% increased Melee Damage +0.1 metres to Melee Strike Range | 1x | Gloves | Burial Chambers Map |
| Focus has (21–25)% increased Cooldown Recovery Rate | 3x | Boots | Arcade Map |
| Reroll the Rarity of a non-Unique item | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod | Default |
Helena Topic /16
| NPC | Name |
|---|---|
| Eramir | I have spoken with Helena, of Dominus and his expedition. It all sounds horribly plausible. Whether we can fully trust what she tells us... time will tell if her torn loyalties are to mend in our favour. |
| Yeena | Helena is healing, I make sure of that. But you want to know if you can trust her? I see her spirit. It was born good and needs work to keep it that way. Much like yours. |
| Greust | The Oriathan girl... she is alive. She wants to stay with us, not to go back to her people. I say we take her traitor's heart to their chief. Ask that the warriors in black leave us be. I sleep less, but know more... thanks to you. Helena gave me this. Use it, or cast it away. I do not care. I have no time for Helena's breed of peace. |
| Greust | I have no use for Helena's kind of peace. |
| Silk | I like this new Oriathan woman. She has new stories, not like Eramir who only speak of that which is dead and dust. Yes, I have many questions for this Helena. |
| Weylam Roth | Arr, that lassie. Pretty on the eyes I reckon, but she's got her knickers pulled up far too high. Bit uptight if ye ask me. |
| Jun, Veiled Master | Helena looked within herself and chose to turn her back on what she was made to believe, even under fear of death. She is a woman worthy of admiration. |
| Niko, Master of the Depths | She's smart enough to know that the blackguards are bad news... Though she did join 'em in the first place. Well, we've all made bad decisions, eh? Couldn't have been easy deciding to leave 'em neither. They're not exactly the most forgiving lot. |
| Niko, Master of the Depths | Helena's a good egg. Her moral compass was a little bent, but Oriath'll do that to ya, as we both know all too well. Got a pretty good brain in her too. Not quite as knowledgeable as me about rocks, but who is, eh? |
| Niko, Master of the Depths | Been thinkin' that maybe I oughta keep an eye on that girl. She seems pretty desperate to stay hidden. Gotta ask yourself why... She says she's worried about blackguards, but who knows how true that really is, eh? |
| Niko, Master of the Depths | She says she's still on the run from the blackguards, but... how do we really know where her loyalties lie? Wish we could crack her head open and see what her brain's doing. She looks like a fighter though. Not really much of a fighter, myself. Just gonna keep an eye on her for now. |
| Niko, Master of the Depths | Helena... Clever, kind, polite... seems too good to be true, if you ask me. You ask me, I think it IS too good to be true. Reckon she's got some sinister plans... Oh, she hasn't done anything... untoward... yet, but why would she blow her cover like that, eh? No, she's biding her time. Well I'm biding mine too. Let's see who lasts longer. Let's just wait and see, eh? |
| Einhar, Beastmaster | The blackguard girl? Einhar hates blackguards... but I loooooove Helena! She is great at finding places to hide. I like to try to find her and then I hide and wait for her to find me! And she never can! Always I win! ...Now that I think about it, I do not think she knows to look for me. Maybe next time I should tell her before I hide. |
| Alva, Master Explorer | What a lovely woman she is. Had a few run-ins with her back in Oriath but I don't think she remembers... probably best, since I was hawking some forged heirlooms at the time, and she's got a knack for spotting forgeries. Now that I'm running an above-board operation - more or less - I'm looking forward to getting to know her. |
| Commander Kirac | Never trusted a Blackguard in my life. Reformed or not. Never have, never will. That bastard Gravicius and his psychotic disciple Cameria... but I suppose I shouldn't blame Helena for that. Just rankles me that he's still got my eye. |
| Commander Kirac | I once swore I'd never trust a Blackguard in my life, reformed or not. I've had to begrudgingly rethink that notion. Helena's been crucial in putting together the pieces of Wraeclast's ominous and ancient history. Everything we face today has its roots in the evils of the past. |
Helena Text Audio /84
Helena Helena /3
| Name | Show Full Descriptions |
|---|---|
| Path of Exile 1 | 1 |
| Path of Exile 2 | 0 |
| Metadata | Metadata/Items/HideoutNPCs/Helena |
Community Wiki
Helena
Helena, is an NPC that can be found in The Forest Encampment in Act 2 and in The Bridge Encampment in Act 7. She is first encountered during the quest Intruders in Black in the The Chamber of Sins Level 2, hiding from Fidelitas, the Mourning, and needs to be saved.
Helena can be invited to the player's Hideout . She can change the tileset of a hideout and assists in finding new hideouts and crafting recipes.
Helena is voiced by New Zealand actress, Romy Hooper.
Mission
Certain areas and end-game maps may contain marked side areas that Helena has identified as potential hideout locations. Clearing these side areas will unlock their tileset as a hideout.
Lore
Helena is an ex-member of the Order of the Templar who, having witnessed Piety's insane ambition and cruelty while in her service, finally decides to turn against her after she is rescued from a horrible death at the hands of Fidelitas - after the rest of her unit had been massacred and Piety escaped, leaving Helena behind.
Once she is rescued and arrives in The Forest Encampment, there is obvious uncertainty as to whether she can be trusted. It is clear, however, that she is utterly disgusted and horrified by what she had seen, and zealously aids in thwarting Piety's plans with any knowledge she can provide. She also appears to be more than a simple soldier, possessing remarkable knowledge and intelligence.
In the dialogue of Act 7, apparently Helena was in love in Greust so that Helena inherit the stuffs of Greust, and she become a vendor NPC instead. This is a plot twist, as in Act 2, Greust once said, "I have no time for Helena's breed of peace." or "I have no use for Helena's kind of peace.", despite the Act 2 dialogues already indicated that they are interacting.
She has other alias, such as Oriathan girl, young Templar scholar, etc.
There is some minor lore breaking that Helena asked you to do the In Memory of Greust side quest, as she feels not safe to travel over there. The quest itself is added in version 3.0.0. However, since version 3.5.0, she teleports to player's location when the player discovered a new crafting bench recipe. However, Helena are not able to be teleported to some locations, such as The Lord's Labyrinth, which the dev has fixed it by treating it as a bug. But the shrine mentioned in the In Memory of Greust is located in The Northern Forest (Act 7), while Helena was still able to teleport to The Causeway, which is a location followed by The Northern Forest and has a crafting bench recipe over there. Or, this may be explained by Helena does not want to do the quest herself.
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