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Crafting Bench /741
ModRequireItemClassesUnlock
+(15—25) to maximum Life1x CurrencyRerollMagicOrb of AlterationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16—20)% to Fire Resistance1x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16—20)% to Cold Resistance1x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16—20)% to Lightning Resistance1x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15—20) to Strength1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15—20) to Dexterity1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
+(15—20) to Intelligence1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
Remove Crafted Mods1x CurrencyConvertToNormalOrb of ScouringOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(21—28)% to Fire Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29—35)% to Fire Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21—28)% to Cold Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29—35)% to Cold Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21—28)% to Lightning Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29—35)% to Lightning Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(10—12)% to Fire and Cold Resistances6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13—16)% to Fire and Cold Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17—20)% to Fire and Cold Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10—12)% to Cold and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13—16)% to Cold and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17—20)% to Cold and Lightning Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10—12)% to Fire and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13—16)% to Fire and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17—20)% to Fire and Lightning Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(5—8)% to all Elemental Resistances6x CurrencyRerollMagicOrb of AlterationRing · AmuletAspirant's Trial
+(9—12)% to all Elemental Resistances1x CurrencyRerollRareChaos OrbRing · AmuletEternal Aspirant's Trial
+(4—6)% to all Elemental Resistances
Minions have +(5—8)% to all Elemental Resistances
6x CurrencyRerollMagicOrb of AlterationRing · AmuletAspirant's Trial
+(7—9)% to all Elemental Resistances
Minions have +(9—12)% to all Elemental Resistances
1x CurrencyRerollRareChaos OrbRing · AmuletEternal Aspirant's Trial
+(21—25) to Strength2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(26—30) to Strength2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverTropical Island Map
+(21—25) to Dexterity2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26—30) to Dexterity2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverTropical Island Map
+(21—25) to Intelligence2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26—30) to Intelligence2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverTropical Island Map
+(6—9) to all Attributes3x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
+(10—13) to all Attributes6x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
(10—14)% increased Movement Speed3x CurrencyAddModToMagicOrb of AugmentationBootsThe City of Sarn
(15—19)% increased Movement Speed2x CurrencyRerollRareChaos OrbBootsThe Chamber of Innocence
(20—24)% increased Movement Speed4x CurrencyRerollRareChaos OrbBootsEpilogue
+(26—40) to maximum Life6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Beacon
+(41—55) to maximum Life2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56—70) to maximum Life4x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldSulphur Vents Map
+(71—85) to maximum Life4x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins Map
(0.3—0.5)% of Physical Attack Damage Leeched as Life3x CurrencyUpgradeRandomlyOrb of ChanceRing · Amulet · Gloves · QuiverCourthouse Map
(0.6—0.8)% of Physical Attack Damage Leeched as Life4x CurrencyUpgradeRandomlyOrb of ChanceAmuletLava Lake Map
(2—2.4)% of Physical Attack Damage Leeched as Life3x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCourthouse Map
(2.6—3)% of Physical Attack Damage Leeched as Life4x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand MeleeLava Lake Map
(2—2.4)% of Physical Attack Damage Leeched as Mana1x CurrencyUpgradeMagicToRareRegal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLava Lake Map
+(55—64) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationTwo Hand MeleeDefault
+(65—74) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationTwo Hand MeleeThe Beacon
+(75—84) to maximum Mana2x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Feeding Trough
+(85—94) to maximum Mana4x CurrencyRerollRareChaos OrbTwo Hand MeleeSulphur Vents Map
+(35—44) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedDefault
+(45—54) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedThe Beacon
+(55—64) to maximum Mana2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
+(65—74) to maximum Mana4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedSulphur Vents Map
+(25—34) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltDefault
+(35—44) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Beacon
+(45—54) to maximum Mana2x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
(20—30)% increased Mana Regeneration Rate6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
(31—40)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldRacecourse Map
(30—45)% increased Mana Regeneration Rate6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedLabyrinth Trial in The Chamber of Sins Level 2
(46—60)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedRacecourse Map
(40—59)% increased Physical Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
(60—79)% increased Physical Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
(80—99)% increased Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
(100—129)% increased Physical Damage4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(37—51)% increased Spell Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Ancient Pyramid
(52—66)% increased Spell Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeShavronne's Tower
(67—81)% increased Spell Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Boiling Lake
(82—99)% increased Spell Damage4x CurrencyAddModToRareExalted OrbTwo Hand MeleeFlooded Mine Map
(25—34)% increased Spell Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Ancient Pyramid
(35—44)% increased Spell Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedShavronne's Tower
(45—54)% increased Spell Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
(55—66)% increased Spell Damage4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(11—20)% increased Damage over Time6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLabyrinth Trial in The Crypt
(21—30)% increased Damage over Time2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedStrand Map
(15—23)% increased Elemental Damage with Attack Skills6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
(24—32)% increased Elemental Damage with Attack Skills4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltLava Chamber Map
(8—10)% increased Attack Speed6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dried Lake
(11—15)% increased Attack Speed2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
(16—20)% increased Attack Speed4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeMoon Temple Map
(11—13)% increased Attack Speed4x CurrencyAddModToRareExalted OrbOne Hand Ranged · Two Hand RangedMoon Temple Map
(7—12)% increased Attack Speed2x CurrencyRerollRareChaos OrbGloves · Quiver · ShieldThe Dried Lake
(15—20)% increased Cast Speed6x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Dried Lake
(21—26)% increased Cast Speed2x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Vastiri Desert
(27—32)% increased Cast Speed4x CurrencyAddModToRareExalted OrbTwo Hand MeleeMoon Temple Map
(10—13)% increased Cast Speed6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Dried Lake
(14—17)% increased Cast Speed2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
(18—21)% increased Cast Speed4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand RangedMoon Temple Map
(37—51)% increased Fire Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
(52—66)% increased Fire Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Dread Thicket
(67—81)% increased Fire Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeArsenal Map
(25—34)% increased Fire Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(35—44)% increased Fire Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
(45—54)% increased Fire Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
(9—12)% increased Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Solaris Temple Level 2
(13—16)% increased Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
(37—51)% increased Cold Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Crystal Veins
(52—66)% increased Cold Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Causeway
(67—81)% increased Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleePrimordial Pool Map
(25—34)% increased Cold Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
(35—44)% increased Cold Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Causeway
(45—54)% increased Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
(9—12)% increased Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Crystal Veins
(13—16)% increased Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
(37—51)% increased Lightning Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
(52—66)% increased Lightning Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
(67—81)% increased Lightning Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeBramble Valley Map
(25—34)% increased Lightning Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
(35—44)% increased Lightning Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(45—54)% increased Lightning Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
(9—12)% increased Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Lunaris Temple Level 2
(13—16)% increased Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
(37—51)% increased Chaos Damage2x CurrencyUpgradeRandomlyOrb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
(52—66)% increased Chaos Damage4x CurrencyUpgradeRandomlyOrb of ChanceTwo Hand MeleeThe Ossuary
(67—81)% increased Chaos Damage3x CurrencyUpgradeMagicToRareRegal OrbTwo Hand MeleeCemetery Map
(25—34)% increased Chaos Damage2x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
(35—44)% increased Chaos Damage4x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
(45—54)% increased Chaos Damage3x CurrencyUpgradeMagicToRareRegal OrbOne Hand Melee · One Hand RangedCemetery Map
(9—12)% increased Chaos Damage3x CurrencyUpgradeRandomlyOrb of ChanceRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Temple of Decay Level 2
(13—16)% increased Chaos Damage3x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
+(91—120) to Accuracy Rating4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
+(121—200) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(201—300) to Accuracy Rating2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDefiled Cathedral Map
+(91—120) to Accuracy Rating4x CurrencyUpgradeToMagicOrb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
+(121—150) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
+(151—220) to Accuracy Rating2x CurrencyRerollRareChaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldDefiled Cathedral Map
(9—12)% increased Global Physical Damage3x CurrencyUpgradeRandomlyOrb of ChanceShield · AmuletThe Sewers
(13—16)% increased Global Physical Damage3x CurrencyUpgradeToRareOrb of AlchemyShield · AmuletThe Ossuary
(26—35)% increased Armour4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Armour2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
+(50—75) to Armour4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100—150) to Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250—320) to Armour2x CurrencyRerollRareChaos OrbBody Armour · ShieldGrave Trough Map
(26—35)% increased Evasion Rating4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
+(50—75) to Evasion Rating4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100—150) to Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250—320) to Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour · ShieldGrave Trough Map
(26—35)% increased Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
+(17—22) to maximum Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(35—45) to maximum Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(56—69) to maximum Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · ShieldGrave Trough Map
(10—12)% increased maximum Energy Shield1x CurrencyRerollRareChaos OrbAmuletTerrace Map
(13—15)% increased maximum Energy Shield2x CurrencyRerollRareChaos OrbAmuletFields Map
+(21—25) to maximum Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyAmulet · RingTerrace Map
+(26—30) to maximum Energy Shield2x CurrencyRerollRareChaos OrbAmulet · RingFields Map
(26—35)% increased Armour and Evasion4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Armour and Evasion1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Armour and Evasion2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
(26—35)% increased Armour and Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Armour and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Armour and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
(26—35)% increased Evasion and Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Evasion and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Evasion and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
Adds (19—21) to (32—41) Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
Adds (38—46) to (73—85) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (60—72) to (110—128) Fire Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedArsenal Map
Adds (11—12) to (19—23) Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (22—27) to (42—49) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (35—41) to (63—73) Fire Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
Adds (8—11) to (16—20) Fire Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
Adds (12—17) to (26—30) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Dread Thicket
Adds (19—21) to (32—41) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
Adds (38—46) to (73—85) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (60—72) to (110—128) Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedPrimordial Pool Map
Adds (11—12) to (19—23) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (22—27) to (42—49) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (35—41) to (63—73) Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
Adds (6—8) to (14—18) Cold Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · GlovesThe Crystal Veins
Adds (11—15) to (23—27) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Causeway
Adds (2—5) to (46—64) Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Adds (6—9) to (104—139) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (10—14) to (162—197) Lightning Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedBramble Valley Map
Adds (1—3) to (27—37) Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (3—5) to (60—80) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (6—8) to (100—113) Lightning Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
Adds (1—4) to (32—36) Lightning Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
Adds (1—5) to (41—48) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (9—12) to (18—21) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
Adds (11—15) to (23—27) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (18—24) to (36—42) Physical Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
Adds (6—8) to (13—15) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
Adds (7—11) to (16—19) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (13—17) to (26—30) Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Quarry
Adds (3—5) to (6—8) Physical Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
Adds (5—7) to (8—10) Physical Damage to Attacks2x CurrencyRerollRareChaos OrbRing · Amulet · QuiverThe Ossuary
Adds (6—8) to (14—18) Chaos Damage to Attacks6x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
Adds (11—15) to (23—27) Chaos Damage to Attacks2x CurrencyRerollRareChaos OrbRing · Amulet · QuiverThe Ossuary
Adds (16—21) to (31—36) Fire Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeThe Solaris Temple Level 2
Adds (28—38) to (57—66) Fire Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (41—55) to (83—96) Fire Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeArsenal Map
Adds (12—16) to (23—27) Fire Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (21—28) to (42—49) Fire Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (31—41) to (61—71) Fire Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
Adds (14—19) to (28—33) Cold Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeThe Crystal Veins
Adds (26—34) to (52—60) Cold Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Causeway
Adds (38—50) to (75—88) Cold Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleePrimordial Pool Map
Adds (10—13) to (19—22) Cold Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (17—23) to (34—40) Cold Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (25—33) to (50—58) Cold Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
Adds (1—5) to (59—63) Lightning Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeThe Lunaris Temple Level 2
Adds (3—9) to (109—115) Lightning Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (4—13) to (159—168) Lightning Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeBramble Valley Map
Adds (1—4) to (39—42) Lightning Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (2—6) to (73—77) Lightning Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (3—9) to (106—112) Lightning Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
(17—19)% increased Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(20—24)% increased Critical Strike Chance2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedWharf Map
(25—27)% increased Critical Strike Chance4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFactory Map
+(17—19)% to Global Critical Strike Multiplier6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
+(20—24)% to Global Critical Strike Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedWharf Map
+(25—28)% to Global Critical Strike Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFactory Map
(45—75)% increased Spell Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeOrchard Map
(76—105)% increased Spell Critical Strike Chance3x CurrencyRerollRareChaos OrbTwo Hand MeleeWharf Map
(30—49)% increased Spell Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedOrchard Map
(50—69)% increased Spell Critical Strike Chance3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedWharf Map
(17—21)% increased Global Critical Strike Chance9x CurrencyRerollMagicOrb of AlterationQuiver · AmuletOrchard Map
(22—27)% increased Global Critical Strike Chance1x CurrencyRerollRareChaos OrbQuiver · AmuletWharf Map
(5—10)% increased Flask Effect Duration2x CurrencyFlaskQualityGlassblower's BaubleBeltLabyrinth Trial in The Bath House
(11—15)% increased Flask Effect Duration4x CurrencyFlaskQualityGlassblower's BaubleBeltCore Map
(15—20)% chance to Avoid being Stunned1x CurrencyUpgradeMagicToRareRegal OrbHelmet · GlovesThe Ascent
(21—25)% chance to Avoid being Stunned2x CurrencyUpgradeMagicToRareRegal OrbHelmet · GlovesForking River Map
(16—20)% chance to Avoid Elemental Ailments1x CurrencyRerollRareChaos OrbBoots · ShieldThe Ascent
(21—25)% chance to Avoid Elemental Ailments2x CurrencyRerollRareChaos OrbBoots · ShieldForking River Map
(24—30)% reduced Effect of Chill and Shock on you1x CurrencyRerollRareChaos OrbBoots · GlovesThe Ascent
(31—40)% reduced Effect of Chill and Shock on you2x CurrencyRerollRareChaos OrbBoots · GlovesForking River Map
(31—40)% increased Chance to Block9x CurrencyRerollMagicOrb of AlterationShieldRelic Chambers Map
(41—50)% increased Chance to Block3x CurrencyRerollRareChaos OrbShieldChateau Map
(3—4)% Chance to Block Spell Damage4x CurrencyUpgradeRandomlyOrb of ChanceShieldRelic Chambers Map
(5—6)% Chance to Block Spell Damage3x CurrencyUpgradeMagicToRareRegal OrbShieldChateau Map
(5—6)% increased Life Regeneration rate2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsPort Map
(7—8)% increased Life Regeneration rate4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsBeach Map
2% additional Physical Damage Reduction2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldPort Map
3% additional Physical Damage Reduction4x CurrencyRerollRareChaos OrbBody Armour · ShieldBeach Map
+(3—4)% chance to Suppress Spell Damage2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsPort Map
+(5—6)% chance to Suppress Spell Damage4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsBeach Map
+(5—7)% chance to Suppress Spell Damage2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldPort Map
+(8—10)% chance to Suppress Spell Damage4x CurrencyRerollRareChaos OrbBody Armour · ShieldBeach Map
(9—11)% increased Energy Shield Recharge Rate2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsPort Map
(12—14)% increased Energy Shield Recharge Rate4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsBeach Map
(16—20)% faster start of Energy Shield Recharge2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldPort Map
(21—25)% faster start of Energy Shield Recharge4x CurrencyRerollRareChaos OrbBody Armour · ShieldBeach Map
5% reduced Damage taken from Damage Over Time2x CurrencyUpgradeMagicToRareRegal OrbShieldCrimson Temple Map
Light Radius is based on Energy Shield instead of Life4x CurrencyRerollRareChaos OrbHelmet · RingResidence Map
Minions have (11—15)% increased maximum Life4x CurrencyAddModToMagicOrb of AugmentationShield · RingThe Lunaris Temple Level 2
Minions have (16—20)% increased maximum Life2x CurrencyUpgradeToRareOrb of AlchemyShieldCoves Map
Minions deal (10—20)% increased Damage3x CurrencyRerollRareChaos OrbGlovesThe Lunaris Temple Level 2
Minions have (13—17)% increased Movement Speed4x CurrencyAddModToMagicOrb of AugmentationRing · AmuletThe Lunaris Temple Level 2
Minions have (18—22)% increased Movement Speed2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletCoves Map
Minions deal (37—51)% increased Damage4x CurrencyAddModToMagicOrb of AugmentationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Minions deal (52—66)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedCoves Map
Minions deal (67—81)% increased Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions deal (25—34)% increased Damage4x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Minions deal (35—44)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCoves Map
Minions deal (45—54)% increased Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedHaunted Mansion Map
(52—66)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67—81)% increased Trap Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCastle Ruins Map
(35—44)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45—54)% increased Trap Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCastle Ruins Map
(52—66)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67—81)% increased Mine Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCastle Ruins Map
(35—44)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45—54)% increased Mine Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCastle Ruins Map
(17—20)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21—23)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedCastle Ruins Map
(9—12)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13—15)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCastle Ruins Map
(17—20)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21—23)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedCastle Ruins Map
(9—12)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13—15)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCastle Ruins Map
(3—5)% increased Attack Speed2x CurrencyUpgradeToRareOrb of AlchemyRingThe Dried Lake
(6—9)% increased Cast Speed6x CurrencyRerollMagicOrb of AlterationShield · AmuletThe Dried Lake
(15—20)% increased Warcry Speed6x CurrencyRerollMagicOrb of AlterationAmuletThe Dried Lake
Warcries cannot Exert Travel Skills1x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Used when an adjacent Flask is used5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Reused at the end of this Flask's effect5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when Charges reach full5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Use a Guard Skill5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Use a Travel Skill5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Hit a Rare or Unique Enemy, if not already in effect5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Frozen5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Chilled5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Shocked5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Ignited5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you start Bleeding5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Poisoned5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Block5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you take a Savage Hit5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you use a Life Flask5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Remove Enchantments3x CurrencyConvertToNormalOrb of ScouringFlask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · QuiverDefault
Moving while Bleeding doesn't cause you to take extra Damage2x CurrencyRerollRareChaos OrbShield · QuiverThe Ascent
+(31—36)% Chaos Resistance against Damage Over Time4x CurrencyRerollMagicOrb of AlterationBeltCrimson Temple Map
+(37—43)% Chaos Resistance against Damage Over Time2x CurrencyRerollRareChaos OrbBeltCrimson Temple Map
(41—50)% chance to Avoid Bleeding4x CurrencyRerollMagicOrb of AlterationBootsThe Ascent
(51—60)% chance to Avoid Bleeding2x CurrencyRerollRareChaos OrbBootsForking River Map
(41—50)% reduced Ignite Duration on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(51—60)% reduced Ignite Duration on you2x CurrencyRerollRareChaos OrbRingForking River Map
(41—50)% reduced Effect of Chill on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(51—60)% reduced Effect of Chill on you2x CurrencyRerollRareChaos OrbRingForking River Map
(41—50)% reduced Effect of Shock on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(51—60)% reduced Effect of Shock on you2x CurrencyRerollRareChaos OrbRingForking River Map
(16—20)% reduced Effect of Curses on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(21—25)% reduced Effect of Curses on you2x CurrencyRerollRareChaos OrbRingForking River Map
(11—15)% reduced Effect of Freeze on you4x CurrencyRerollMagicOrb of AlterationHelmetThe Ascent
(16—20)% reduced Effect of Freeze on you2x CurrencyRerollRareChaos OrbHelmetForking River Map
Adds (9—11) to (16—21) Fire Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Solaris Temple Level 2
Adds (19—23) to (37—42) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Dread Thicket
Adds (9—11) to (16—21) Cold Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Crystal Veins
Adds (19—23) to (37—42) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Causeway
Adds (1—4) to (32—36) Lightning Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Lunaris Temple Level 2
Adds (3—6) to (52—70) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Chamber of Sins Level 1
(20—60)% increased Damage with Vaal Skills1x CurrencyVaalVaal OrbGlovesThe Caverns
Regenerate (12—20) Life per second
Regenerate (1.8—3) Mana per second
1x CurrencyUpgradeToRareOrb of AlchemyAmuletThe Archives
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
(81—85)% increased Physical Damage
(13—15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(86—94)% increased Physical Damage
(16—17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(95—105)% increased Physical Damage
(18—20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(81—85)% increased Physical Damage
(13—15)% chance to cause Bleeding on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(86—94)% increased Physical Damage
(16—17)% chance to cause Bleeding on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(95—105)% increased Physical Damage
(18—20)% chance to cause Bleeding on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(81—85)% increased Physical Damage
(13—15)% chance to Blind Enemies on hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(86—94)% increased Physical Damage
(16—17)% chance to Blind Enemies on hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(95—105)% increased Physical Damage
(18—20)% chance to Blind Enemies on hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(81—85)% increased Physical Damage
(13—15)% chance to Poison on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(86—94)% increased Physical Damage
(16—17)% chance to Poison on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(95—105)% increased Physical Damage
(18—20)% chance to Poison on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(60—64)% increased Fire Damage
(21—24)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeArsenal Map
(65—72)% increased Fire Damage
(25—28)% chance to Ignite
3x CurrencyRerollRareChaos OrbTwo Hand MeleeArsenal Map
(73—80)% increased Fire Damage
(29—34)% chance to Ignite
8x CurrencyRerollRareChaos OrbTwo Hand MeleeArsenal Map
(36—41)% increased Fire Damage
(13—15)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedArsenal Map
(42—50)% increased Fire Damage
(16—17)% chance to Ignite
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
(51—60)% increased Fire Damage
(18—20)% chance to Ignite
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
(60—64)% increased Cold Damage
(21—24)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleePrimordial Pool Map
(65—72)% increased Cold Damage
(25—28)% chance to Freeze
3x CurrencyRerollRareChaos OrbTwo Hand MeleePrimordial Pool Map
(73—80)% increased Cold Damage
(29—34)% chance to Freeze
8x CurrencyRerollRareChaos OrbTwo Hand MeleePrimordial Pool Map
(36—41)% increased Cold Damage
(13—15)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedPrimordial Pool Map
(42—50)% increased Cold Damage
(16—17)% chance to Freeze
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
(51—60)% increased Cold Damage
(18—20)% chance to Freeze
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
(60—64)% increased Lightning Damage
(21—24)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeBramble Valley Map
(65—72)% increased Lightning Damage
(25—28)% chance to Shock
3x CurrencyRerollRareChaos OrbTwo Hand MeleeBramble Valley Map
(73—80)% increased Lightning Damage
(29—34)% chance to Shock
8x CurrencyRerollRareChaos OrbTwo Hand MeleeBramble Valley Map
(36—41)% increased Lightning Damage
(13—15)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedBramble Valley Map
(42—50)% increased Lightning Damage
(16—17)% chance to Shock
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
(51—60)% increased Lightning Damage
(18—20)% chance to Shock
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
(53—60)% increased Chaos Damage
Chaos Skills have (15—17)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeCemetery Map
(61—68)% increased Chaos Damage
Chaos Skills have (18—20)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbTwo Hand MeleeCemetery Map
(69—75)% increased Chaos Damage
Chaos Skills have (21—23)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbTwo Hand MeleeCemetery Map
(35—39)% increased Chaos Damage
Chaos Skills have (7—8)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCemetery Map
(40—45)% increased Chaos Damage
Chaos Skills have (9—10)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCemetery Map
(46—50)% increased Chaos Damage
Chaos Skills have (11—12)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCemetery Map
(60—64)% increased Spell Damage
(16—20)% increased Mana Regeneration Rate
8x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeFlooded Mine Map
(65—72)% increased Spell Damage
(21—25)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbTwo Hand MeleeFlooded Mine Map
(73—80)% increased Spell Damage
(26—30)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbTwo Hand MeleeFlooded Mine Map
(36—41)% increased Spell Damage
(7—9)% increased Mana Regeneration Rate
8x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedFlooded Mine Map
(42—50)% increased Spell Damage
(10—12)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(51—60)% increased Spell Damage
(13—15)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(53—58)% increased Spell Damage
Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbTwo Hand MeleeFlooded Mine Map
(59—66)% increased Spell Damage
Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbTwo Hand MeleeFlooded Mine Map
(67—75)% increased Spell Damage
Gain (7—8)% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyAddModToRareExalted OrbTwo Hand MeleeFlooded Mine Map
(38—40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(41—45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(46—50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand RangedFlooded Mine Map
Minions have (26—32)% increased maximum Life
Minions deal (26—32)% increased Damage
8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (33—38)% increased maximum Life
Minions deal (33—38)% increased Damage
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (39—45)% increased maximum Life
Minions deal (39—45)% increased Damage
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (16—19)% increased maximum Life
Minions deal (16—19)% increased Damage
8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (20—24)% increased maximum Life
Minions deal (20—24)% increased Damage
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (25—28)% increased maximum Life
Minions deal (25—28)% increased Damage
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (19—21)% increased Attack Speed
Minions have (19—21)% increased Cast Speed
8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (22—24)% increased Attack Speed
Minions have (22—24)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (25—28)% increased Attack Speed
Minions have (25—28)% increased Cast Speed
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (10—11)% increased Attack Speed
Minions have (10—11)% increased Cast Speed
8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (12—13)% increased Attack Speed
Minions have (12—13)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (14—15)% increased Attack Speed
Minions have (14—15)% increased Cast Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedHaunted Mansion Map
+(25—27)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeMesa Map
+(28—30)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeMesa Map
+(31—35)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeMesa Map
+(14—15)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedMesa Map
+(16—17)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedMesa Map
+(18—20)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedMesa Map
+(25—27)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeOvergrown Shrine Map
+(28—30)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeOvergrown Shrine Map
+(31—35)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeOvergrown Shrine Map
+(14—15)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
+(16—17)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
+(18—20)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
+(25—27)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeCourtyard Map
+(28—30)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeCourtyard Map
+(31—35)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeCourtyard Map
+(14—15)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(16—17)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(18—20)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(25—27)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeIceberg Map
+(28—30)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeIceberg Map
+(31—35)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeIceberg Map
+(14—15)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedIceberg Map
+(16—17)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedIceberg Map
+(18—20)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedIceberg Map
Attacks with this Weapon Penetrate (6—7)% Elemental Resistances4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedLava Chamber Map
Attacks with this Weapon Penetrate (8—10)% Elemental Resistances4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedLava Chamber Map
Attacks with this Weapon Penetrate (11—13)% Elemental Resistances4x CurrencyAddModToRareExalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedLava Chamber Map
Attacks with this Weapon Penetrate (6—7)% Chaos Resistance8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCemetery Map
Attacks with this Weapon Penetrate (8—10)% Chaos Resistance4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCemetery Map
Attacks with this Weapon Penetrate (11—13)% Chaos Resistance4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCemetery Map
(6—7)% chance to deal Double Damage2x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedMaze Map
(8—10)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedMaze Map
3% chance to deal Double Damage2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldMaze Map
(4—5)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldMaze Map
(12—14)% increased Armour and Evasion
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Armour and Evasion
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Armour and Evasion
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Armour and Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Armour and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Armour and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Evasion and Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Evasion and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Evasion and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Armour
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Armour
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Armour
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Evasion Rating
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Evasion Rating
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Evasion Rating
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Armour, Evasion and Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Armour, Evasion and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Armour, Evasion and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Armour and Evasion
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Armour and Evasion
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Armour and Evasion
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Armour and Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Armour and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Armour and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Evasion and Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Evasion and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Evasion and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Armour
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Armour
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Armour
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Evasion Rating
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Evasion Rating
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Evasion Rating
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Armour, Evasion and Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Armour, Evasion and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Armour, Evasion and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Armour and Evasion
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Armour and Evasion
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Armour and Evasion
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Armour and Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Armour and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Armour and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Evasion and Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Evasion and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Evasion and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Armour
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Armour
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Armour
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Evasion Rating
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Evasion Rating
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Evasion Rating
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Armour, Evasion and Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Armour, Evasion and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Armour, Evasion and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
+(10—15) to Strength and Dexterity6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(16—20) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(21—25) to Strength and Dexterity4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(10—15) to Dexterity and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(16—20) to Dexterity and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(21—25) to Dexterity and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(10—15) to Strength and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(16—20) to Strength and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(21—25) to Strength and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+1 to Minimum Endurance Charges4x CurrencyAddModToRareExalted OrbRing · AmuletCage Map
+1 to Minimum Power Charges4x CurrencyAddModToRareExalted OrbRing · AmuletGraveyard Map
+1 to Minimum Frenzy Charges4x CurrencyAddModToRareExalted OrbRing · AmuletAshen Wood Map
+(26—30) to maximum Mana
Regenerate 2 Mana per second
6x CurrencyAddModToMagicOrb of AugmentationRing · AmuletRacecourse Map
+(31—35) to maximum Mana
Regenerate 3 Mana per second
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletRacecourse Map
+(36—40) to maximum Mana
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbRing · AmuletRacecourse Map
+(26—30) to maximum Mana
3% reduced Mana Cost of Skills
6x CurrencyAddModToMagicOrb of AugmentationRing · AmuletWasteland Map
+(31—35) to maximum Mana
4% reduced Mana Cost of Skills
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletWasteland Map
+(36—40) to maximum Mana
5% reduced Mana Cost of Skills
4x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
+(26—30) to maximum Mana
4% of Damage taken Recouped as Mana
6x CurrencyAddModToMagicOrb of AugmentationRing · AmuletRacecourse Map
+(31—35) to maximum Mana
5% of Damage taken Recouped as Mana
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletRacecourse Map
+(36—40) to maximum Mana
6% of Damage taken Recouped as Mana
4x CurrencyRerollRareChaos OrbRing · AmuletRacecourse Map
3% increased Attack and Cast Speed8x CurrencyRerollMagicOrb of AlterationAmulet · QuiverMoon Temple Map
4% increased Attack and Cast Speed4x CurrencyUpgradeToRareOrb of AlchemyAmulet · QuiverMoon Temple Map
(5—6)% increased Attack and Cast Speed3x CurrencyRerollRareChaos OrbAmulet · QuiverMoon Temple Map
(13—14)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyUpgradeRandomlyOrb of ChanceBootsFrozen Cabins Map
(15—17)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyUpgradeToRareOrb of AlchemyBootsFrozen Cabins Map
(18—20)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyRerollRareChaos OrbBootsFrozen Cabins Map
(13—14)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyUpgradeRandomlyOrb of ChanceBootsFrozen Cabins Map
(15—17)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyUpgradeToRareOrb of AlchemyBootsFrozen Cabins Map
(18—20)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyRerollRareChaos OrbBootsFrozen Cabins Map
(13—14)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyUpgradeRandomlyOrb of ChanceBootsFrozen Cabins Map
(15—17)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyUpgradeToRareOrb of AlchemyBootsFrozen Cabins Map
(18—20)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyRerollRareChaos OrbBootsFrozen Cabins Map
+(105—150) to Armour and Evasion Rating8x CurrencyRerollMagicOrb of AlterationBelt · QuiverGrave Trough Map
+(151—213) to Armour and Evasion Rating2x CurrencyUpgradeToRareOrb of AlchemyBelt · QuiverGrave Trough Map
+(214—285) to Armour and Evasion Rating4x CurrencyRerollRareChaos OrbBelt · QuiverGrave Trough Map
+(105—150) to Armour
+(11—15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBeltGrave Trough Map
+(151—213) to Armour
+(16—20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBeltGrave Trough Map
+(214—285) to Armour
+(21—25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBeltGrave Trough Map
+(105—150) to Evasion Rating
+(11—15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBelt · QuiverGrave Trough Map
+(151—213) to Evasion Rating
+(16—20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBelt · QuiverGrave Trough Map
+(214—285) to Evasion Rating
+(21—25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBelt · QuiverGrave Trough Map
20% reduced Flask Charges gained
Flasks applied to you have (8—10)% increased Effect
2x CurrencyRerollRareChaos OrbBeltCore Map
33% reduced Flask Charges gained
Flasks applied to you have (11—14)% increased Effect
4x CurrencyAddModToRareExalted OrbBeltCore Map
(6—8)% increased Cooldown Recovery Rate2x CurrencyRerollRareChaos OrbBeltReef Map
(9—12)% increased Cooldown Recovery Rate4x CurrencyAddModToRareExalted OrbBeltReef Map
(5—6)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCage Map
(3—4)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCage Map
(5—6)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedGraveyard Map
(3—4)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedGraveyard Map
(5—6)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedAshen Wood Map
(3—4)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedAshen Wood Map
(20—25)% of Physical Damage Converted to Fire Damage4x CurrencyRerollRareChaos OrbGlovesLair Map
(20—25)% of Physical Damage Converted to Cold Damage4x CurrencyRerollRareChaos OrbGlovesLair Map
(20—25)% of Physical Damage Converted to Lightning Damage4x CurrencyRerollRareChaos OrbGlovesLair Map
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x CurrencyRerollRareChaos OrbHelmetHaunted Mansion Map
(16—22)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeRandomlyOrb of ChanceBoots · AmuletAtoll Map
(23—30)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeMagicToRareRegal OrbBoots · AmuletAtoll Map
(4—5)% increased Effect of your Curses2x CurrencyRerollRareChaos OrbShieldNecropolis Map
(6—7)% increased Effect of your Curses4x CurrencyAddModToRareExalted OrbShieldNecropolis Map
(6—7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour · HelmetBelfry Map
(8—9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour · HelmetBelfry Map
+(1000—1600) to Armour during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour · ShieldBelfry Map
+(1601—2200) to Armour during Soul Gain Prevention3x CurrencyVaalVaal OrbBody Armour · ShieldBelfry Map
+(2201—3000) to Armour during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour · ShieldBelfry Map
You have Onslaught during Soul Gain Prevention3x CurrencyVaalVaal OrbBoots · GlovesBelfry Map
(30—40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x CurrencyVaalVaal OrbBoots · GlovesBelfry Map
(41—50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x CurrencyVaalVaal OrbBoots · GlovesBelfry Map
(51—60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x CurrencyVaalVaal OrbBoots · GlovesBelfry Map
+1 to Level of Socketed AoE Gems
(8—10)% increased Area of Effect
4x CurrencyRerollRareChaos OrbHelmetMausoleum Map
+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
4x CurrencyRerollRareChaos OrbHelmetGardens Map
+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
4x CurrencyRerollRareChaos OrbHelmetPit Map
+(25—31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedShrine Map
+(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedShrine Map
+(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedShrine Map
+(17—21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedShrine Map
+(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedShrine Map
+(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedShrine Map
(14—16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedShrine Map
(17—19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedShrine Map
(20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedShrine Map
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedShrine Map
(8—9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedShrine Map
(10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedShrine Map
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationBody Armour · BeltShrine Map
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · BeltShrine Map
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbBody Armour · BeltShrine Map
(9—10)% increased Global Critical Strike Chance
3% chance to gain a Frenzy Charge on Critical Strike
6x CurrencyRerollMagicOrb of AlterationQuiverGraveyard Map
(11—12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x CurrencyUpgradeToRareOrb of AlchemyQuiverGraveyard Map
(13—14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x CurrencyRerollRareChaos OrbQuiverGraveyard Map
(11—12)% increased Global Critical Strike Chance
(14—16)% increased Elemental Damage if you've dealt a Critical Strike Recently
6x CurrencyRerollMagicOrb of AlterationGloves · QuiverFactory Map
(13—14)% increased Global Critical Strike Chance
(17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x CurrencyUpgradeToRareOrb of AlchemyGloves · QuiverFactory Map
(15—16)% increased Global Critical Strike Chance
(20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently
4x CurrencyRerollRareChaos OrbGloves · QuiverFactory Map
(11—12)% increased Global Critical Strike Chance
Adds (10—11) to (14—16) Chaos Damage if you've dealt a Critical Strike Recently
6x CurrencyRerollMagicOrb of AlterationGloves · QuiverFactory Map
(13—14)% increased Global Critical Strike Chance
Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently
2x CurrencyUpgradeToRareOrb of AlchemyGloves · QuiverFactory Map
(15—16)% increased Global Critical Strike Chance
Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently
4x CurrencyRerollRareChaos OrbGloves · QuiverFactory Map
+(28—33) to maximum Life
Regenerate 2 Mana per second
6x CurrencyRerollMagicOrb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
+(34—40) to maximum Life
Regenerate 3 Mana per second
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
+(41—45) to maximum Life
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
Regenerate 15 Life per second
+(28—33) to maximum Mana
6x CurrencyRerollMagicOrb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
Regenerate 20 Life per second
+(34—40) to maximum Mana
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
Regenerate 25 Life per second
+(41—45) to maximum Mana
4x CurrencyRerollRareChaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
(18—20)% increased Totem Placement speed6x CurrencyAddModToMagicOrb of AugmentationBoots · AmuletLookout Map
(21—25)% increased Totem Placement speed3x CurrencyUpgradeToRareOrb of AlchemyBoots · AmuletLookout Map
(26—30)% increased Totem Placement speed3x CurrencyRerollRareChaos OrbBoots · AmuletLookout Map
Adds (6—7) to (9—10) Fire Damage
Adds (6—7) to (9—10) Cold Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield · Ring · Quiver · AmuletMineral Pools Map
Adds (8—9) to (11—13) Fire Damage
Adds (8—9) to (11—13) Cold Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletMineral Pools Map
Adds (10—12) to (14—16) Fire Damage
Adds (10—12) to (14—16) Cold Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletMineral Pools Map
Adds (6—7) to (9—10) Fire Damage
Adds 1 to (14—16) Lightning Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield · Ring · Quiver · AmuletMineral Pools Map
Adds (8—9) to (11—13) Fire Damage
Adds 1 to (17—20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletMineral Pools Map
Adds (10—12) to (14—16) Fire Damage
Adds 1 to (21—24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletMineral Pools Map
Adds (6—7) to (9—10) Cold Damage
Adds 1 to (14—16) Lightning Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield · Ring · Quiver · AmuletMineral Pools Map
Adds (8—9) to (11—13) Cold Damage
Adds 1 to (17—20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletMineral Pools Map
Adds (10—12) to (14—16) Cold Damage
Adds 1 to (21—24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletMineral Pools Map
Your Critical Strike Chance is Lucky while Focused
grant focus skill [1]
9x CurrencyRerollMagicOrb of AlterationBeltFactory Map
(16—18)% increased Evasion Rating while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmet · BootsGrave Trough Map
(19—22)% increased Evasion Rating while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · BootsGrave Trough Map
(23—25)% increased Evasion Rating while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmet · BootsGrave Trough Map
8% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmet · GlovesGrave Trough Map
(9—10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · GlovesGrave Trough Map
(11—12)% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmet · GlovesGrave Trough Map
Shock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationRingAtoll Map
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyRingAtoll Map
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x CurrencyRerollRareChaos OrbRingAtoll Map
1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourGrave Trough Map
Recover (23—25)% of Mana and Energy Shield when you Focus
grant focus skill [1]
6x CurrencyRerollMagicOrb of AlterationBody ArmourFields Map
Recover (26—28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourFields Map
Recover (29—31)% of Mana and Energy Shield when you Focus
grant focus skill [1]
4x CurrencyRerollRareChaos OrbBody ArmourFields Map
(16—20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedMaze Map
(21—25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedMaze Map
(26—30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedMaze Map
(7—9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · ShieldMaze Map
(10—12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · ShieldMaze Map
(13—15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldMaze Map
(22—25)% increased Attack and Cast Speed while Focused
grant focus skill [1]
6x CurrencyRerollMagicOrb of AlterationGlovesMoon Temple Map
(26—30)% increased Attack and Cast Speed while Focused
grant focus skill [1]
3x CurrencyUpgradeToRareOrb of AlchemyGlovesMoon Temple Map
(31—36)% increased Attack and Cast Speed while Focused
grant focus skill [1]
2x CurrencyRerollRareChaos OrbGlovesMoon Temple Map
(16—20)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmetAtoll Map
(21—25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyUpgradeToRareOrb of AlchemyHelmetAtoll Map
(26—30)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmetAtoll Map
You are Immune to Ailments while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBootsAtoll Map
You have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbAmuletLava Lake Map
+5 to maximum Fortification while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationBody ArmourGrave Trough Map
+6 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourGrave Trough Map
+7 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyRerollRareChaos OrbBody ArmourGrave Trough Map
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
3x CurrencyRerollRareChaos OrbHelmetThe Refinery
(11—15)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourRacecourse Map
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
3x CurrencyRerollRareChaos OrbGlovesHaunted Mansion Map
(12—14)% increased Damage4x CurrencyRerollRareChaos OrbRing · BeltJungle Valley Map
(15—17)% increased Damage4x CurrencyAddModToRareExalted OrbRing · BeltJungle Valley Map
+1 to Level of Socketed Support Gems8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldPalace Map
+2 to Level of Socketed Support Gems4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldPalace Map
Channelling Skills have -1 to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletWasteland Map
Channelling Skills have -2 to Total Mana Cost2x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
Channelling Skills have -3 to Total Mana Cost4x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
Non-Channelling Skills have -4 to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletWasteland Map
Non-Channelling Skills have -5 to Total Mana Cost2x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
Non-Channelling Skills have (-7—-6) to Total Mana Cost4x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
(31—36)% increased Damage while Leeching3x CurrencyRerollRareChaos OrbGloves · AmuletLava Lake Map
(37—43)% increased Damage while Leeching4x CurrencyAddModToRareExalted OrbGloves · AmuletLava Lake Map
+(6—7)% to Quality of Socketed Gems8x CurrencyGemQualityGemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArid Lake Map
+(7—8)% to Quality of Socketed Gems4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArid Lake Map
Adds (11—13) to (16—17) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedAtoll Map
Adds (14—16) to (18—20) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedAtoll Map
Adds (7—8) to (10—11) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedAtoll Map
Adds (9—11) to (12—14) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedAtoll Map
Hits can't be Evaded4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeFoundry Map
(19—23)% increased Damage during any Flask Effect2x CurrencyUpgradeToRareOrb of AlchemyGlovesArachnid Tomb Map
(24—28)% increased Damage during any Flask Effect4x CurrencyRerollRareChaos OrbGlovesArachnid Tomb Map
(36—40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x CurrencyUpgradeRandomlyOrb of ChanceHelmetArcade Map
(41—45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x CurrencyUpgradeMagicToRareRegal OrbHelmetArcade Map
Gain (11—13)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPark Map
Gain (14—16)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPark Map
Gain (5—6)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPark Map
Gain (7—8)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPark Map
Gain (11—13)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPlaza Map
Gain (14—16)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPlaza Map
Gain (5—6)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPlaza Map
Gain (7—8)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPlaza Map
Gain (11—13)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedArena Map
Gain (14—16)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedArena Map
Gain (5—6)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldArena Map
Gain (7—8)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldArena Map
Gain (11—13)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedTower Map
Gain (14—16)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedTower Map
Gain (5—6)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldTower Map
Gain (7—8)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldTower Map
5% increased Attributes2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourTropical Island Map
6% increased Attributes4x CurrencyRerollRareChaos OrbBody ArmourTropical Island Map
Banner Skills have (12—15)% increased Aura Effect2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnderground Sea Map
Banner Skills have (16—20)% increased Aura Effect4x CurrencyRerollRareChaos OrbBody ArmourUnderground Sea Map
Trigger Level 10 Summon Spectral Wolf on Kill3x CurrencyRerollRareChaos OrbAmuletPromenade Map
(10—14)% increased Warcry Buff Effect2x CurrencyUpgradeToRareOrb of AlchemyHelmetVolcano Map
(15—18)% increased Warcry Buff Effect4x CurrencyRerollRareChaos OrbHelmetVolcano Map
80% chance to Avoid being Frozen4x CurrencyRerollRareChaos OrbBootsForking River Map
100% chance to Avoid being Frozen4x CurrencyAddModToRareExalted OrbBootsForking River Map
(12—13)% increased Global Critical Strike Chance
+(18—20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x CurrencyUpgradeToRareOrb of AlchemyRingFactory Map
(14—16)% increased Global Critical Strike Chance
+(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
4x CurrencyRerollRareChaos OrbRingFactory Map
(11—13)% increased Global Physical Damage
(11—13)% increased Chaos Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingDry Sea Map
(14—16)% increased Global Physical Damage
(14—16)% increased Chaos Damage
4x CurrencyRerollRareChaos OrbRingDry Sea Map
(11—13)% increased Fire Damage
(11—13)% increased Lightning Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingMineral Pools Map
(14—16)% increased Fire Damage
(14—16)% increased Lightning Damage
4x CurrencyRerollRareChaos OrbRingMineral Pools Map
Regenerate 3% of Life per second during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
50% Chance to Avoid being Stunned during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
(20—30)% increased Rarity of Items found during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
(45—55)% of Damage from your Hits cannot be Reflected during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
15% of Damage Taken from Hits is Leeched as Life during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
+(15—19) to Dexterity and Intelligence
(8—10)% increased Attack Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMoon Temple Map
+(20—24) to Dexterity and Intelligence
(13—16)% increased Attack Speed
4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeMoon Temple Map
+(15—19) to Strength and Intelligence
(15—20)% increased Critical Strike Chance
2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedFactory Map
+(20—24) to Strength and Intelligence
(21—25)% increased Critical Strike Chance
4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedFactory Map
+(15—19) to Strength and Dexterity
+(161—200) to Accuracy Rating
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDefiled Cathedral Map
+(20—24) to Strength and Dexterity
+(201—250) to Accuracy Rating
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDefiled Cathedral Map
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8—10)% increased Attack Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedSummit Map
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13—16)% increased Attack Speed
4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeSummit Map
(12—14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedSummit Map
(15—18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedSummit Map
(19—24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedSummit Map
(8—9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedSummit Map
(10—12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedSummit Map
(13—16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedSummit Map
+(9—10)% to Fire and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(11—12)% to Fire and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(13—15)% to Fire and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(9—10)% to Lightning and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(11—12)% to Lightning and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(13—15)% to Lightning and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(9—10)% to Cold and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(11—12)% to Cold and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(13—15)% to Cold and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(10—15) to Strength
(21—25)% chance to Avoid being Ignited
8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16—20) to Strength
(21—25)% chance to Avoid being Ignited
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21—25) to Strength
(21—25)% chance to Avoid being Ignited
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
+(10—15) to Dexterity
(21—25)% chance to Avoid being Frozen
8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16—20) to Dexterity
(21—25)% chance to Avoid being Frozen
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21—25) to Dexterity
(21—25)% chance to Avoid being Frozen
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
+(10—15) to Intelligence
(21—25)% chance to Avoid being Shocked
8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16—20) to Intelligence
(21—25)% chance to Avoid being Shocked
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21—25) to Intelligence
(21—25)% chance to Avoid being Shocked
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
(7—8)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationAmulet · BeltCastle Ruins Map
(9—10)% increased Trap Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet · BeltCastle Ruins Map
(11—12)% increased Trap Throwing Speed4x CurrencyRerollRareChaos OrbAmulet · BeltCastle Ruins Map
(7—8)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationAmulet · HelmetCastle Ruins Map
(9—10)% increased Mine Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet · HelmetCastle Ruins Map
(11—12)% increased Mine Throwing Speed4x CurrencyRerollRareChaos OrbAmulet · HelmetCastle Ruins Map
(11—13)% increased Brand Attachment range6x CurrencyAddModToMagicOrb of AugmentationAmulet · GlovesFungal Hollow Map
(14—16)% increased Brand Attachment range3x CurrencyUpgradeToRareOrb of AlchemyAmulet · GlovesFungal Hollow Map
(17—20)% increased Brand Attachment range4x CurrencyRerollRareChaos OrbAmulet · GlovesFungal Hollow Map
(5—8)% increased maximum Life
(5—8)% increased maximum Mana
6x CurrencyRerollRareChaos OrbBody ArmourCity Square Map
(5—7)% Chance to Block Attack Damage4x CurrencyRerollRareChaos OrbBody ArmourChateau Map
(6—8)% Chance to Block Spell Damage4x CurrencyRerollRareChaos OrbBody ArmourChateau Map
(20—25)% chance to Avoid Elemental Ailments
(20—25)% chance to Avoid being Stunned
6x CurrencyUpgradeToRareOrb of AlchemyBody ArmourForking River Map
(6—7)% increased Area of Effect
(9—10)% increased Area Damage
3x CurrencyUpgradeToRareOrb of AlchemyGlovesMausoleum Map
(8—9)% increased Area of Effect
(11—13)% increased Area Damage
3x CurrencyRerollRareChaos OrbGlovesMausoleum Map
(10—12)% increased Area of Effect
(14—16)% increased Area Damage
4x CurrencyAddModToRareExalted OrbGlovesMausoleum Map
(10—12)% increased Projectile Speed
(9—10)% increased Projectile Damage
3x CurrencyUpgradeToRareOrb of AlchemyGlovesGardens Map
(13—16)% increased Projectile Speed
(11—13)% increased Projectile Damage
3x CurrencyRerollRareChaos OrbGlovesGardens Map
(17—20)% increased Projectile Speed
(14—16)% increased Projectile Damage
4x CurrencyAddModToRareExalted OrbGlovesGardens Map
(9—10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x CurrencyUpgradeToRareOrb of AlchemyGlovesPit Map
(11—13)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x CurrencyRerollRareChaos OrbGlovesPit Map
(14—16)% increased Melee Damage
+0.1 metres to Melee Strike Range
4x CurrencyAddModToRareExalted OrbGlovesPit Map
Focus has (21—25)% increased Cooldown Recovery Rate3x CurrencyRerollRareChaos OrbBootsReef Map
Reroll the Rarity of a non-Unique item1x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing RodDefault
Helena Topic /16
NPCName
EramirI have spoken with Helena, of Dominus and his expedition. It all sounds horribly plausible. Whether we can fully trust what she tells us... time will tell if her torn loyalties are to mend in our favour.
YeenaHelena is healing, I make sure of that. But you want to know if you can trust her? I see her spirit. It was born good and needs work to keep it that way. Much like yours.
GreustThe Oriathan girl... she is alive. She wants to stay with us, not to go back to her people. I say we take her traitor's heart to their chief. Ask that the warriors in black leave us be.

I sleep less, but know more... thanks to you. Helena gave me this. Use it, or cast it away. I do not care. I have no time for Helena's breed of peace.
GreustI have no use for Helena's kind of peace.
SilkI like this new Oriathan woman. She has new stories, not like Eramir who only speak of that which is dead and dust. Yes, I have many questions for this Helena.
Weylam RothArr, that lassie. Pretty on the eyes I reckon, but she's got her knickers pulled up far too high. Bit uptight if ye ask me.
Jun, Veiled MasterHelena looked within herself and chose to turn her back on what she was made to believe, even under fear of death. She is a woman worthy of admiration.
Niko, Master of the DepthsShe's smart enough to know that the blackguards are bad news... Though she did join 'em in the first place. Well, we've all made bad decisions, eh? Couldn't have been easy deciding to leave 'em neither. They're not exactly the most forgiving lot.
Niko, Master of the DepthsHelena's a good egg. Her moral compass was a little bent, but Oriath'll do that to ya, as we both know all too well. Got a pretty good brain in her too. Not quite as knowledgeable as me about rocks, but who is, eh?
Niko, Master of the DepthsBeen thinkin' that maybe I oughta keep an eye on that girl. She seems pretty desperate to stay hidden. Gotta ask yourself why... She says she's worried about blackguards, but who knows how true that really is, eh?
Niko, Master of the DepthsShe says she's still on the run from the blackguards, but... how do we really know where her loyalties lie? Wish we could crack her head open and see what her brain's doing. She looks like a fighter though. Not really much of a fighter, myself. Just gonna keep an eye on her for now.
Niko, Master of the DepthsHelena... Clever, kind, polite... seems too good to be true, if you ask me. You ask me, I think it IS too good to be true. Reckon she's got some sinister plans... Oh, she hasn't done anything... untoward... yet, but why would she blow her cover like that, eh? No, she's biding her time. Well I'm biding mine too. Let's see who lasts longer. Let's just wait and see, eh?
Einhar, BeastmasterThe blackguard girl? Einhar hates blackguards... but I loooooove Helena! She is great at finding places to hide. I like to try to find her and then I hide and wait for her to find me! And she never can! Always I win! ...Now that I think about it, I do not think she knows to look for me. Maybe next time I should tell her before I hide.
Alva, Master ExplorerWhat a lovely woman she is. Had a few run-ins with her back in Oriath but I don't think she remembers... probably best, since I was hawking some forged heirlooms at the time, and she's got a knack for spotting forgeries. Now that I'm running an above-board operation - more or less - I'm looking forward to getting to know her.
Commander KiracNever trusted a Blackguard in my life. Reformed or not. Never have, never will. That bastard Gravicius and his psychotic disciple Cameria... but I suppose I shouldn't blame Helena for that. Just rankles me that he's still got my eye.
Commander KiracI once swore I'd never trust a Blackguard in my life, reformed or not. I've had to begrudgingly rethink that notion. Helena's been crucial in putting together the pieces of Wraeclast's ominous and ancient history. Everything we face today has its roots in the evils of the past.
Helena Text Audio /84
Name
Have you the Baleful Gem? No? That troubles me. Were Piety to obtain it... it doesn't bear thinking about. I'm positive that the gem is in the Chamber of Sins, somewhere.

Can you find the strength to return to that putrid place, saviour?
The Baleful Gem
That thing... it slaughtered everyone. Help me!
HelenaSinsHelp
Piety was after a creation of Maligaro's called the 'Baleful Gem'. It's nearby, and it's something that heartless bitch must never get her hands on.

Please, find it and meet me at that Azmeri village by the river. My days with the Ebony Legion are done!
Rescued
Piety was after a creation of Maligaro's called the 'Baleful Gem'. It's nearby, and it's something that heartless bitch must never get her hands on.

You have it already? Thank Innocence. Alright, take it to the Azmeri village by the river. I'll meet you there, for my days with the Ebony Legion are done!
Rescued
I gave the Ebony Legion my faith and my loyalty and it offered me nothing but fear and death in return. Thank you, for freeing me from both.

I have nothing to give you but my gratitude and my knowledge. I know you have no use for the former, so let's hope the latter makes up for it
Rescued
I thought Dominus was a leader of vision, of purpose. The man who would resurrect the Eternal Empire. In truth, Dominus is only after power... the black, thaumaturgical power locked within the Virtue Gems. He wishes to create a new empire, one in his own image. I drank every night to try and wipe that image from my mind. It's still there.
Dominus
Our expedition made camp in the western forest while Piety took a few men through the pass to Axiom Prison. She was after the research notes of one Shavronne of Umbra, a witch who devoted herself to the study of transfiguration during the latter days of the Eternal Empire.

Piety returned alone and disturbingly happy with her findings. I've learned that when Piety is happy, misery is soon to follow for everyone else.
Prisoner's Gate
Piety led us into that wretched place in the hopes of finding a device named simply 'The Spike'. Fashioned by Inquisitor Maligaro, it was said to enable the injection of 'Calibric Extantia' into living flesh. Calibric Extantia being the corrupt energies locked within virtue gems.

We couldn't find the Spike, yet we met its most successful application.
Maligaro's Spike
Maligaro had an assistant, a man named Raulo. If Maligaro's records spoke truly, Raulo offered himself freely as a test subject. With the Spike, Maligaro injected Raulo with a high dose of calibric extantia, thus gifting the poor man with both endless life and horrific deformity.

In honour of his sacrifice to Maligaro's work, the Inquisitor gave Raulo a new name. Fidelitas.
Fidelitas
According to his notes, the Baleful Gem was a byproduct of Maligaro's attempts to enhance the already formidable qualities of virtue gems. It was an abject failure yet Maligaro wasn't one to waste his atrocities.

By combining the Baleful Gem with the venom extracted from one of his arachnid subjects, he brewed something called 'Black Elixir'. He proudly proclaimed it to be 'the most potent poison in existence' until it was stolen by a man named Victario.

It was rather entertaining to read Maligaro's intentions for Victario once he caught the man. Twisted... yet I can't fault the Inquisitor's creativity.
The Baleful Gem
Piety would've concurred with Eramir's theory about that north-western ruin. The Vaal were a powerful civilization predating even the Eternal Empire and Piety very much wanted to see what toys the Vaal might have left for her to play with behind those stone doors. Yet we couldn't budge them, not with that giant of a tree holding them fast in her roots.

You now carry a cure to that problem, or rather, a useful illness. Use the Spike to inject the Baleful Gem's calibric extantia into the roots. One day soon, Piety will find her way into that ruin. You need to get there first.
Lorrata
There's one bright spot in this darkness you've released. At least it was you who did it. And you can undo it, I know it. Had it been Piety, we'd likely never see the sun again.
The Darkness
A man-crafted mountain of four sheer sides... that's a pyramid. Vaal architecture.

I've covered a lot of the countryside with Piety and seen nothing like that. Still, history is in the habit of burying its dead. Perhaps you could try looking down instead of up.
Yeena's Vision
Thank you for returning our reality to us. I think we've all had a glimpse of what could happen if Piety tries to harness the power of the Vaal for her own ends.
The Light
Turn your back for the barest moment and Wraeclast bites you in the proverbial. I imagine that's how you're feeling upon visiting us this time. It's how I feel about now.
Greetings
My poor Greust. A kind man. A strong man. And now... I begged him not to meddle with that relic. It washed ashore after the earthquake and Greust simply had to know whether it was a danger to us... to me.

The unholy thing within that device... it possessed Greust. Turned him into a monstrosity. We fled the village, and as I turned back... I saw... he was killing them, the stragglers, killing them all! Even the children!

My Greust is dead. That thing that has stolen his body... please, destroy it.
Greust
My poor Greust... a good man blinded by bravery and hope. I guess that's why I loved him. He truly believed that if he stood against Alira that courage would triumph. Even he should have seen it to be hopeless when they descended upon the village, enslaved us all. They cut his head clean from his body... stuck it on a pike, paraded it before us.

Then it was as if the very rocks cried out against this cruelty. The earth shook and that blasphemous relic emerged from the water. Whatever was inside, it transformed Alira, turned her into... well, I suppose she simply became what she had been in her heart all along.
HelenaOnAliraQuest
My poor Greust... a good man blinded by bravery and hope. I guess that's why I loved him. He truly believed that if he stood against Kraityn that courage would triumph. Even he should have seen it to be hopeless when they descended upon the village, enslaved us all. They cut his head clean from his body... stuck it on a pike, paraded it before us.

Then it was as if the very rocks cried out against this cruelty. The earth shook and that blasphemous relic emerged from the water. Whatever was inside, it transformed Kraityn, turned him into... well, I suppose he simply became what he had been in his heart all along.
HelenaOnKraitynQuest
My poor Greust... a good man blinded by bravery and hope. I guess that's why I loved him. He truly believed that if he stood against Oak that courage would triumph. Even he should have seen it to be hopeless when they descended upon the village, enslaved us all. They cut his head clean from his body... stuck it on a pike, paraded it before us.

Then it was as if the very rocks cried out against this cruelty. The earth shook and that blasphemous relic emerged from the water. Whatever was inside, it transformed Oak, turned him into... well, I suppose he simply became what he had been in his heart all along.
HelenaOnOakQuest
I'm aware that you and Greust had something of a commercial relationship prior to his... accident. As is the Azmeri custom, Greust's few possessions have now passed to me. I'm by no means the warrior he was, yet I know my blades and bows well enough.

At least it's something I can do to honour his memory, and to keep my mind off things.
Trading
Don't get me wrong, I've witnessed many unsettling things in my lifetime, but a spectral corsair living next door to me? We reside in dark times indeed when the living need share their quarters with the dead.
Weylam
I didn't think it possible for Silk to grow any more peculiar, but then I've been wrong about so many things since coming to Wraeclast that I shouldn't have been at all surprised.

Still, it's interesting that his behaviour of late has mirrored that of certain Templar zealots I had the dubious pleasure of meeting back in Theopolis. Like them, Silk appeared obsessed with finding answers to this reality in some ethereal realm of divinity.

For my part, I prefer to keep faith in this world. The answers that come from 'beyond' are seldom the ones we want.
Silk
I'm afraid that the Inquisitor's spirit has indeed returned to the Chamber of Sins, yet while you won't encounter Maligaro by wandering his halls, I do perhaps know how you can find him.

Whilst investigating the Fellshrine, I learned of the existence of a map, forged by Maligaro from his own viscera. This map allowed him to transfer his spirit into another form of existence, an existential safe house to which he could retreat should death ever attempt to take him. Understanding the map's purpose, Voll tried to destroy it, to no avail, so he locked it away deep within the ruins of Phrecia Cathedral.

Find that map and place it upon the Reverie Device in Maligaro's old laboratory. And when you step over that threshold, expect the very worst.
Maligaro
I imagine it was no easy feat, removing that abomination from its tomb. The horrors that must still lurk beneath the Fellshrine...

Well, I suppose you'll be meeting abominations aplenty where you're going next. Place that map upon Maligaro's Reverie Device and remember... hope for the worst. At least then you'll be partially prepared for what's to come.
Maligaro's Map
One less twisted intellect perverting our world. There is still much to be done, but at least we can rest easier in the knowledge that Maligaro and his foul creations will trouble Wraeclast no longer.

Here. I know that you and Greust didn't see eye to eye, but I'm sure he would have wanted to recognise this deed. It's the act of a warrior, after all.
Maligaro
When I was part of Piety's expedition into the Chamber of Sins, I stumbled upon a secret passage. It appears to have been constructed by the Inquisitor for the purpose of conveying his creations from his laboratory, via an ancient cave system, to the surrounding countryside without detection. These caves seem to feed out into what was once farmland near our former village.

It may prove a useful route for you, although the passage was locked when I last stood before it. Let us hope that the key remains somewhere nearby.
The Den
Yes... I thank you. Though I loved him, I know Greust was lost to me the very moment he touched that Vaal abomination. I will weep over his passing for many more nights to come, but I am... happy that you avenged his honour, and freed him from his torment.
Greust
I'm a woman of science, not vengeance, yet in this case I'm willing to make an exception. I will continue to weep for Greust until time takes the pain from my heart. Your actions won't speed that process yet I know, wherever he is now, my gentle warrior would appreciate the honour you've restored to him.
HelenaOnBanditDead
There's an Azmeri shrine, tucked away in the Northern Forest. Greust took me there, told me it was a memorial to those who had gone before him, a place where their spirits could rest. When he passed, he wanted his remains to be laid to rest with the bones of his people. His body... I find it difficult to even think about it... but I doubt it will ever be recovered. Yet there might still be a way. He gave me his necklace, the fangs he earned when he rose from boyhood to manhood, handed it to me for safekeeping only moments before, before Ralakesh... it's almost as if he knew what was to come.

Please, could you deliver this necklace to the shrine for me? Put Greust's spirit to rest? I would do it myself, but the journey to the Northern Forest is not what it was. These lands have changed, and not for the better.
Greust's Necklace
I feel I have failed my poor Greust, not being able to return his bones to the resting place of his people. Still, we have done all we could, considering the circumstances. Greust was a practical man at heart. He would understand.

You deserve our thanks. Here are some of Greust's most treasured possessions. I'm sure he would have wanted you to have one.
Greust's Necklace
The Blackguards will never stop pursuing someone they consider a traitor. I'm a danger to everyone around me, and not long for this world if I can't find a place to hide. Based on what the Azmeri have told me of this region, the Dread Thicket is rumoured to be a terribly dangerous and wild place. The Blackguards will never search there. Let's travel separately to avoid detection, and I'll meet you there.
Secret Hideout
The Blackguards will never stop pursuing someone they consider a traitor. I'm a danger to everyone around me, and not long for this world if I can't find a place to hide. This seems like a good area to build a hideout, but it's filled with monsters. Can you clear it of everything dangerous?
Clear the Hideout
This seems like a good area to build a hideout, but it's filled with monsters. Can you clear it of everything dangerous?
Clear the Hideout
Curious... with the death of the last monster here, the very air itself feels different. I wouldn't use the word 'purified,' but you've definitely negated the pall over this place. I'll stay here for now and make sure nothing dangerous re-emerges.
Congratulations
Welcome to our new hideout, exile. I'll start getting it set up.
Create Hideout
I retrieved the Transmutia Device from the Chamber of Sins, and I believe I can rig it to imbue equipment with magical modifications. This may involve minor meddling with dark forces we don't understand, but we'll have to take that risk. Wraeclast is a dangerous place, and we'll never get anywhere by playing it safe.

As long as we treat the process scientifically and approach it methodically, we should be able to craft equipment to our needs.
Crafting
Alright, I've taken the liberty of performing a few tests. There are a few magical modifications the Transmutia Device can make that are safe every time. Try enhancing a piece of equipment now. Let's see if my results hold.
Crafting Bench
While you're out there, try to remain vigilant for other possible locations for hideouts. The Blackguards never give up, and they may eventually stray close to this place. I want to have a backup location ready to go in the event we need to make a quick exit.
Other Hideouts
I believe I've found another location that could make a good hideout. Once you rid the area of its current residents, we can move in. Can you take care of it with that particular skillset of yours?
HelenaOutsideOtherHideouts
He's well-intentioned. That's the foremost thing I can say about him. I've never seen any trace of hostility in his actions, but his words sometimes stray from the path he set for them, and his laughter can be a little too gleeful. I fear that Voltaxic Sulphite exposure is poisoning his mind.

But despite that, he may be the most qualified person on Wraeclast when it comes to the mysteries under the earth - and under the earth is exactly where thousands of years of history have sunk over time.
Niko
With that book on Vaal blood thaumaturgy, Alva has accessed a power scholars have only dreamed of for centuries. Travelling back in time sounds both insane and absurd, yet I've seen her incursions myself.

It is both a curse and a blessing that she chooses to employ those incursions solely for personal gain. Yes, we could do so much more with the power to visit the past, but her focused interests also keep the timeline stable. I can't imagine what would happen to us here and now if, for example, we tried to go back and assassinate Malachai to prevent the Cataclysm.

Would we cease to exist? Or would we simply create a second Wraeclast, one in which the Cataclysm never happened? One could go insane thinking about it...
Alva
When I first met him, I underestimated Einhar. Coming from the poorest of Ezomytes, themselves already a battered people in this region of the world, Einhar struck me as someone who could contribute brawn to our cause, but not much else.

How wrong I was. If anyone can decipher the dark design afflicting the creatures of Wraeclast, it's him. I've been looking for the source of all this, an equation or overall pattern, but he's unknowingly taken an empirical approach. By learning about and understanding every single corrupted animal - and the energies their blood contains - he's done more to advance our understanding of the problem than I could ever have done myself.

One day, he may even solve the symptoms of Corruption without ever understanding the root cause. Make no mistake, exile, that's... impressive. A humanistic brute force approach to a cosmic problem.
Einhar
I heard of Zana, back in Oriath. I even experienced some of the contempt for her and people like her that Dominus wanted the "church-approved" scientific community to feel. With those lies broken, now I see that she is a woman of science like me, and utterly dedicated to her cause.

The forces she faces are orthogonal to the concerns of this life. I must worry about the real-world logistical and political concerns of Wraeclast first and foremost, but I recognize that she is protecting us in her own way.
Zana
I find Navali's state of existence curious. She is present, sapient, and capable of self-directed action. In a land where the dead continually rise as mindless monsters intent on nothing but destruction, Navali stands as a stark outlier. I suspect that she is trustworthy only because of some Karui essence that still remains from her life before, carrying with it honor, duty, and respect. Were it Piety or Dominus returning in such a form, the consequences would be unthinkable.
HelenaOnNavali
Jun keeps to herself. It's clear that she's not used to trusting strangers. From watching her, I think she is dealing with the loss of her {akhara} by pouring everything she is into her mission. That's admirable, but dangerous. Keep her safe, exile.
Jun
The Order of the Djinn is real? You have no idea how much that means to me as an archaeologist. I was in an apprentice position, yes, but my colleagues still refused to listen to a degree I found absurd. I was convinced that there was a pattern behind the absence of artefacts of myth. My conviction reached a certainty so strong that, if a colleague told me about an expedition they had in mind, and if the sought after artefact was one of sufficient mythological renown, I would bet a month's pay that it would not be found at its supposed resting place.

I never lost those bets, and now I know I was right, even though I didn't know the name of my theorized secret organisation of relic keepers until now. The Order of the Djinn found and sequestered all of those powerful artefacts long ago, and good they did. Power like that in the hands of men like Dominus would be catastrophic.
Order of the Djinn
While asleep, while dreaming, I felt I was on the verge of a brilliant revelation. In one hand, I held one of Navali's little purple orbs, and in the other, I had cut my palm for one of Alva's blood thaumaturgy incursions. In my dream, I was a scale, balancing these two forces.

No, they were one and the same, and I was caught inside their eternal vortex.

And with me in that vortex, above, was the shouting, screaming, clawing, and cawing web of life as taught to me by Einhar. Below me, quiet, magmatic, frozen, and grasping, were all the nightmares beneath the earth that Niko has revealed with his delving.

I thought I was the center of a strange balancing act, but no, exile, it was not me. For I was dreaming; Zana was there, ahead, forging the dream, the unreal. Where she was ahead, I now saw that I was behind, creating the physical, the real. I was not the center. You were.

Do you understand this dream, exile? Even if it means nothing, it's still reflective of the truth. Each of us carries one end of an impossible axis, and you unite all these forces.

And together we face the storm.
Helena's Dream
Perhaps it's just paranoia, but I fear those loyal to the High Templar may still be after me. Could you spare some space for me in your hideout?
HelenaInviteToHideout
Farewell for now, exile.
HelenaDismissFromHideout
Many of the Blackguard are still alive and scattered across Wraeclast, but the organisation has had its back broken after what happened in Oriath. I wouldn't want to run into a random knot of them, especially as they start to get hungry and desperate, but I believe their concerted search for us has ended. That'll give us some breathing room to face new problems.
Oriath
Malachai himself gave this Transmutia Device to Maligaro. It makes me incredibly uncomfortable to think about the horrors that it helped bring into being.

But I must remind myself that science is not responsible for what happened in the Chamber of Sins. Science provides tools for mankind to manipulate the world. It is up to each of us to choose to do good or evil with the power so provided.

Maligaro was the evil responsible, and Malachai before him. Together, you and I are going to start using this Device to undo the damage they did.
Transmutia Device
I was no wonder child back in Oriath, but I prided myself on what junior accomplishments I managed to put together within the strict set of allowed sciences. Archaeology was my specialty, and Dominus and his ilk had an uncommon fascination with artefacts from the past. And I... I was told I was crucial. That I was important, because I could tell whether an artefact was truly Vaal simply by running my hand along faded stone patterns.

I may have had a head slightly too big for my shoulders. When the Ebony Legion made available an archaeologist position on their expedition to Wraeclast and nobody volunteered, I thought my colleagues were all simply afraid of continental dangers.

No. They knew better. None were allowed to speak it openly, but they knew. I didn't find out what kind of society I was truly a part of until I saw Piety's aspirations. I studied the Vaal. I knew all about their downfall, or at least our Templar-twisted perception of it. Piety's ocean of slaughter... the Vaal called their hubris the Apex of Sacrifice. The Eternal Empire called theirs the Purity Rebellion. We call ours the Temple of Lunaris.

And I know nothing, exile. Nothing at all.

Save that we are doomed to repeat the mistakes of the past unless we learn the hard way.
Education
We are all in your debt for what you've done. Oriath stands today only because of your heroism. For my part, I will continue to help you whatever way I can.
HelenaPostKitava
I could hardly hope for better results. Do note the device needs special reagents to perform, so not all uses will be so easy.
Crafting Bench
Exile... Exile, wake up!
HelenaWakeUp
Commander Kirac has requested your presence in the War Room.
Commander Kirac
It's through the tunnel.
HelenaThroughTheTunnel
It's hard to believe it's been a full year since you slew Kitava. This place is almost starting to feel like home. I left behind a piece of my heart in Oriath, even though I know we can never return there. Too many terrible things took place on that island. I think I agree with the popular sentiment that it was somehow cursed.
Kitava's Defeat
When I really think on it, Oriath's suffering was almost entirely the fault of its people. Not the common folk, mind you. The ones with the power. The Templars fostered a society in which monsters like Dominus and Piety could not only rise to power, but then wield that power to harm all of Wraeclast. Enslaving the Karui directly led to the cult of Kitava unleashing mayhem, and of course the tyranny of Innocence stemmed from the blind zealous faith they gave him. Then, there was the whole business with Sirus...
Oriath's Curse
That was the final nail in the coffin for Oriath. We might have been able to rebuild things after Kitava's rampage, if not for the surprise attack by Sirus. Kirac was a lesser officer in the Vanguard then, and had to work with exiles and radicals in strange exotic realms to try to control the situation... but Sirus was far too dangerous to be contained. I'm not sure even you could have stopped him, had you been there. I don't know exactly how they won the day, because Kirac never talks about it, but I do know a great many people died.
Sirus
We are the people's response to the madness of Wraeclast. We've had enough of corruption, gods, and would-be dictators. The last year or so, the Citizen Vanguard has embarked upon a celestial war in secret in a realm called the Atlas, and we've lost many valiant men in battle. We need all the soldiers we can get, so it's time for you to put your strength and wits to good use.
The Citizen Vanguard
Serving under Kirac in the Citizen Vanguard this past year has certainly been rewarding. This is a nobler cause by far than aiding the Blackguards. I don't know if Piety's atrocities can ever truly be made right, but I will keep trying until the day I die.
New Role
History, as I was taught it in Oriath, seems very skewed now. There were a great many events that were hidden from the public eye, and the use of map devices throughout the ages was one of those secrets. We know Maligaro experimented with one. There was also a map device in the possession of the Templars, though they did not know what they had. As far as we know, map devices can open portals to almost anywhere, even locations not of this world. We generally use it to enter the Atlas, although some of the exiles we worked with traveled to the domains of the Breach Lords. Those exiles were never heard from again, of course, but the portals worked.
The Map Device
Where do I begin? That woman has had a very uncommon life. When she was a child, her father was tasked by High Templar Venarius to work on what would end up becoming a map device. Both her father and the High Templar would eventually disappear into the portals of that device, leaving her to grow up an orphan. That experience left her very focussed on learning the secrets of the map device, as you can imagine. It was her work that enabled all of this. The Vanguard's foothold on the Atlas. The efforts against the mad Elderslayers. She even did some initial work with the exile The Maven first fancied as a plaything. But when Sirus died... she quit. She walked off into the Atlas, and we haven't seen her since.
Zana Caeserius
I don't know much about High Templar Venarius, unfortunately. The history I study is generally older than that. However, as an Oriathan, I've heard the same decades-old rumors as everyone else. It was an awful thing they did to his mother... if it's true.
Venarius
I'm less studied on The Elder than I should be, but from what I understand, it was an otherworldly entity that preyed on humanity for thousands of years. It served a force called Decay. Not too long ago, the Elderslayers defeated The Elder with the help of Zana Caeserius, but that seems to have simply led to another problem. The Elder's absence means the Atlas is a prize trophy left undefended against a cosmos full of hungry horrors.
The Elder
While it may seem like control of the Atlas is constantly under contention, the first war of ownership was actually not too long ago. It's hard to say whether The Elder created it or simply found it in ancient times, but the realm served as a haven from which humanity could be preyed upon for thousands of years. Twenty years ago, a man named Valdo Caeserius, Zana's father, was trapped in the Atlas by the actions of High Templar Venarius. Zana's father learned some measure of power over the Atlas, and became what we call The Shaper. He waged war against The Elder for as long as he could, until his daughter led the Elderslayers to a final triumphant victory. Unfortunately, Valdo was too far gone by then.
The First War
They are probably better referred to as the Elderslayers now, but for a time, the Vanguard battled Baran, Veritania, Drox, and Al-Hezmin for control of the Atlas. The leader of the Elderslayers, Sirus, was far more powerful than the rest. Before they all went mad, he sacrificed himself to help seal The Elder, and they thought him dead... until he somehow returned, full of pain and ennui. He alone managed to escape the Atlas, and he took out his despair on Oriath, during our rebuilding efforts. As you can see, that triggered the evacuation, and we haven't returned.
The Conquerors
I can't help but feel a sense of hope that the people we have gathered are part of something greater. We're all utterly different, but something has brought us together here and now. Alva, with her blood thaumaturgy. Tane, with his dark science. Einhar, with his natural wisdom. Niko, with his machinery skills. Jun, with her combat prowess. Kirac's leadership, and your strength, make me confident that we can handle whatever the future brings.
These People

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Helena
Category: Utility
Helena Helena /5
NameShow Full Descriptions
CategoryHideout Item
Hideout Doodad CategoryUtility
Path of Exile 11
Path of Exile 20
MetadataMetadata/Items/HideoutNPCs/Helena

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Helena

Helena, is an NPC that can be found in The Forest Encampment in Act 2 and in The Bridge Encampment in Act 7. She is first encountered during the quest Intruders in Black in the The Chamber of Sins Level 2, hiding from Fidelitas, the Mourning, and needs to be saved.

Helena can be invited to the player's Hideout. She can change the tileset of a hideout and assists in finding new hideouts and crafting recipes.

Helena is voiced by New Zealand actress, Romy Hooper.

Mission

Certain areas and end-game maps may contain marked side areas that Helena has identified as potential hideout locations. Clearing these side areas will unlock their tileset as a hideout.

Lore

Helena is an ex-member of the Order of the Templar who, having witnessed Piety's insane ambition and cruelty while in her service, finally decides to turn against her after she is rescued from a horrible death at the hands of Fidelitas - after the rest of her unit had been massacred and Piety escaped, leaving Helena behind.

Once she is rescued and arrives in The Forest Encampment, there is obvious uncertainty as to whether she can be trusted. It is clear, however, that she is utterly disgusted and horrified by what she had seen, and zealously aids in thwarting Piety's plans with any knowledge she can provide. She also appears to be more than a simple soldier, possessing remarkable knowledge and intelligence.

In the dialogue of Act 7, apparently Helena was in love in Greust so that Helena inherit the stuffs of Greust, and she become a vendor NPC instead. This is a plot twist, as in Act 2, Greust once said, "I have no time for Helena's breed of peace." or "I have no use for Helena's kind of peace.", despite the Act 2 dialogues already indicated that they are interacting.

She has other alias, such as Oriathan girl, young Templar scholar, etc.

There is some minor lore breaking that Helena asked you to do the In Memory of Greust side quest, as she feels not safe to travel over there. The quest itself is added in version 3.0.0. However, since version 3.5.0, she teleports to player's location when the player discovered a new crafting bench recipe. However, Helena are not able to be teleported to some locations, such as The Lord's Labyrinth, which the dev has fixed it by treating it as a bug. But the shrine mentioned in the In Memory of Greust is located in The Northern Forest (Act 7), while Helena was still able to teleport to The Causeway, which is a location followed by The Northern Forest and has a crafting bench recipe over there. Or, this may be explained by Helena does not want to do the quest herself.


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