Crafting Bench /320
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(15–25) to maximum Life | 1x Orb of Alteration | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(15–20) to Strength | 1x Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
Remove Crafted Mods | 1x Orb of Scouring | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(5–8)% to all Elemental Resistances | 6x Orb of Alteration | Ring · Amulet | Aspirant's Trial |
+(9–12)% to all Elemental Resistances | 1x Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial |
+(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x Orb of Alteration | Ring · Amulet | Aspirant's Trial |
+(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel |
(10–14)% increased Movement Speed | 3x Orb of Augmentation | Boots | The City of Sarn |
(15–19)% increased Movement Speed | 2x Chaos Orb | Boots | The Chamber of Innocence |
(20–24)% increased Movement Speed | 4x Chaos Orb | Boots | Epilogue |
+(26–40) to maximum Life | 6x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Beacon |
+(41–55) to maximum Life | 2x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
+(56–70) to maximum Life | 4x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield | Fungal Hollow Map |
+(71–85) to maximum Life | 4x Chaos Orb | Body Armour | Racecourse Map |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Ring · Amulet · Gloves · Quiver | Cells Map |
(0.6–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Amulet | Basilica Map |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cells Map |
(0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | One Hand Melee · Two Hand Melee | Basilica Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Basilica Map |
+(55–64) to maximum Mana | 3x Orb of Augmentation | Two Hand Melee | Default |
+(65–74) to maximum Mana | 6x Orb of Augmentation | Two Hand Melee | The Beacon |
+(75–84) to maximum Mana | 2x Chaos Orb | Two Hand Melee | The Feeding Trough |
+(85–94) to maximum Mana | 4x Chaos Orb | Two Hand Melee | Fungal Hollow Map |
+(35–44) to maximum Mana | 3x Orb of Augmentation | One Hand Melee · One Hand Ranged · Two Hand Ranged | Default |
+(45–54) to maximum Mana | 6x Orb of Augmentation | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Beacon |
+(55–64) to maximum Mana | 2x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
+(65–74) to maximum Mana | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Fungal Hollow Map |
+(25–34) to maximum Mana | 3x Orb of Augmentation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | Default |
+(35–44) to maximum Mana | 6x Orb of Augmentation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Beacon |
+(45–54) to maximum Mana | 2x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Shield | Estuary Map |
(40–59)% increased Physical Damage | 4x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
(60–79)% increased Physical Damage | 8x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
(80–99)% increased Physical Damage | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
(100–129)% increased Physical Damage | 1x Exalted Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Port Map |
(37–51)% increased Spell Damage | 4x Orb of Alteration | Two Hand Melee | The Ancient Pyramid |
(52–66)% increased Spell Damage | 8x Orb of Alteration | Two Hand Melee | Shavronne's Tower |
(67–81)% increased Spell Damage | 4x Chaos Orb | Two Hand Melee | The Boiling Lake |
(82–99)% increased Spell Damage | 1x Exalted Orb | Two Hand Melee | Museum Map |
(25–34)% increased Spell Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Ancient Pyramid |
(35–44)% increased Spell Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | Shavronne's Tower |
(45–54)% increased Spell Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | The Boiling Lake |
(55–66)% increased Spell Damage | 1x Exalted Orb | One Hand Melee · One Hand Ranged | Museum Map |
(11–20)% increased Damage over Time | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Shore Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Marshes Map |
(8–10)% increased Attack Speed | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake |
(11–15)% increased Attack Speed | 2x Chaos Orb | One Hand Melee · Two Hand Melee | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x Exalted Orb | One Hand Melee · Two Hand Melee | Glacier Map |
(11–13)% increased Attack Speed | 1x Exalted Orb | One Hand Ranged · Two Hand Ranged | Glacier Map |
(7–12)% increased Attack Speed | 2x Chaos Orb | Gloves · Quiver · Shield | The Dried Lake |
(15–20)% increased Cast Speed | 6x Orb of Alteration | Two Hand Melee | The Dried Lake |
(21–26)% increased Cast Speed | 2x Chaos Orb | Two Hand Melee | The Vastiri Desert |
(27–32)% increased Cast Speed | 1x Exalted Orb | Two Hand Melee | Glacier Map |
(10–13)% increased Cast Speed | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | The Dried Lake |
(14–17)% increased Cast Speed | 2x Chaos Orb | One Hand Melee · One Hand Ranged | The Vastiri Desert |
(18–21)% increased Cast Speed | 1x Exalted Orb | One Hand Melee · One Hand Ranged | Glacier Map |
(37–51)% increased Fire Damage | 4x Orb of Alteration | Two Hand Melee | The Solaris Temple Level 2 |
(52–66)% increased Fire Damage | 8x Orb of Alteration | Two Hand Melee | The Dread Thicket |
(67–81)% increased Fire Damage | 4x Chaos Orb | Two Hand Melee | Silo Map |
(25–34)% increased Fire Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Dread Thicket |
(45–54)% increased Fire Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Silo Map |
(9–12)% increased Fire Damage | 4x Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket |
(37–51)% increased Cold Damage | 4x Orb of Alteration | Two Hand Melee | The Crystal Veins |
(52–66)% increased Cold Damage | 8x Orb of Alteration | Two Hand Melee | The Causeway |
(67–81)% increased Cold Damage | 4x Chaos Orb | Two Hand Melee | Cold River Map |
(25–34)% increased Cold Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Crystal Veins |
(35–44)% increased Cold Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Causeway |
(45–54)% increased Cold Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Cold River Map |
(9–12)% increased Cold Damage | 4x Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Crystal Veins |
(13–16)% increased Cold Damage | 2x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Causeway |
(37–51)% increased Lightning Damage | 4x Orb of Alteration | Two Hand Melee | The Lunaris Temple Level 2 |
(52–66)% increased Lightning Damage | 8x Orb of Alteration | Two Hand Melee | The Chamber of Sins Level 1 |
(67–81)% increased Lightning Damage | 4x Chaos Orb | Two Hand Melee | Desert Map |
(25–34)% increased Lightning Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
(35–44)% increased Lightning Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
(45–54)% increased Lightning Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map |
(9–12)% increased Lightning Damage | 4x Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Chamber of Sins Level 1 |
(37–51)% increased Chaos Damage | 2x Orb of Chance | Two Hand Melee | The Temple of Decay Level 2 |
(52–66)% increased Chaos Damage | 4x Orb of Chance | Two Hand Melee | The Ossuary |
(67–81)% increased Chaos Damage | 3x Regal Orb | Two Hand Melee | Sulphur Vents Map |
(25–34)% increased Chaos Damage | 2x Orb of Chance | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x Orb of Chance | One Hand Melee · One Hand Ranged | The Ossuary |
(45–54)% increased Chaos Damage | 3x Regal Orb | One Hand Melee · One Hand Ranged | Sulphur Vents Map |
(9–12)% increased Chaos Damage | 3x Orb of Chance | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Reliquary |
+(121–200) to Accuracy Rating | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Courtyard Map |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Reliquary |
+(121–150) to Accuracy Rating | 2x Orb of Alchemy | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
+(151–220) to Accuracy Rating | 2x Chaos Orb | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Courtyard Map |
(9–12)% increased Global Physical Damage | 3x Orb of Chance | Shield · Amulet | The Sewers |
(13–16)% increased Global Physical Damage | 3x Orb of Alchemy | Shield · Amulet | The Ossuary |
(26–35)% increased Armour | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(50–75) to Armour | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Armour | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Armour | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(26–35)% increased Evasion Rating | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion Rating | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion Rating | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(50–75) to Evasion Rating | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Evasion Rating | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Evasion Rating | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(26–35)% increased Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(17–22) to maximum Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(35–45) to maximum Energy Shield | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(56–69) to maximum Energy Shield | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(10–12)% increased maximum Energy Shield | 1x Chaos Orb | Amulet | Moon Temple Map |
(13–15)% increased maximum Energy Shield | 2x Chaos Orb | Amulet | Ramparts Map |
+(21–25) to maximum Energy Shield | 1x Orb of Alchemy | Amulet · Ring | Moon Temple Map |
+(26–30) to maximum Energy Shield | 2x Chaos Orb | Amulet · Ring | Ramparts Map |
(26–35)% increased Armour and Evasion | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Evasion | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Armour and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Evasion and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
Adds (19–21) to (32–41) Fire Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
Adds (38–46) to (73–85) Fire Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
Adds (60–72) to (110–128) Fire Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Silo Map |
Adds (11–12) to (19–23) Fire Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Silo Map |
Adds (8–11) to (16–20) Fire Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
Adds (12–17) to (26–30) Fire Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Dread Thicket |
Adds (19–21) to (32–41) Cold Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Crystal Veins |
Adds (38–46) to (73–85) Cold Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Causeway |
Adds (60–72) to (110–128) Cold Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Cold River Map |
Adds (11–12) to (19–23) Cold Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Crystal Veins |
Adds (22–27) to (42–49) Cold Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Causeway |
Adds (35–41) to (63–73) Cold Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Cold River Map |
Adds (6–8) to (14–18) Cold Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Crystal Veins |
Adds (11–15) to (23–27) Cold Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Causeway |
Adds (2–5) to (46–64) Lightning Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
Adds (6–9) to (104–139) Lightning Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
Adds (10–14) to (162–197) Lightning Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Desert Map |
Adds (1–3) to (27–37) Lightning Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Adds (3–5) to (60–80) Lightning Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
Adds (6–8) to (100–113) Lightning Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Chamber of Sins Level 1 |
Adds (9–12) to (18–21) Physical Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Sewers |
Adds (11–15) to (23–27) Physical Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Ossuary |
Adds (18–24) to (36–42) Physical Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | The Quarry |
Adds (6–8) to (13–15) Physical Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | The Quarry |
Adds (3–5) to (6–8) Physical Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Sewers |
Adds (5–7) to (8–10) Physical Damage to Attacks | 2x Chaos Orb | Ring · Amulet · Quiver | The Ossuary |
Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x Chaos Orb | Ring · Amulet · Quiver | The Ossuary |
Adds (16–21) to (31–36) Fire Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | The Solaris Temple Level 2 |
Adds (28–38) to (57–66) Fire Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | The Dread Thicket |
Adds (41–55) to (83–96) Fire Damage to Spells | 4x Chaos Orb | Two Hand Melee | Silo Map |
Adds (12–16) to (23–27) Fire Damage to Spells | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
Adds (21–28) to (42–49) Fire Damage to Spells | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (31–41) to (61–71) Fire Damage to Spells | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Silo Map |
Adds (14–19) to (28–33) Cold Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | The Crystal Veins |
Adds (26–34) to (52–60) Cold Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | The Causeway |
Adds (38–50) to (75–88) Cold Damage to Spells | 4x Chaos Orb | Two Hand Melee | Cold River Map |
Adds (10–13) to (19–22) Cold Damage to Spells | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Crystal Veins |
Adds (17–23) to (34–40) Cold Damage to Spells | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Causeway |
Adds (25–33) to (50–58) Cold Damage to Spells | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Cold River Map |
Adds (1–5) to (59–63) Lightning Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | The Lunaris Temple Level 2 |
Adds (3–9) to (109–115) Lightning Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | The Chamber of Sins Level 1 |
Adds (4–13) to (159–168) Lightning Damage to Spells | 4x Chaos Orb | Two Hand Melee | Desert Map |
Adds (1–4) to (39–42) Lightning Damage to Spells | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Adds (2–6) to (73–77) Lightning Damage to Spells | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
Adds (3–9) to (106–112) Lightning Damage to Spells | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map |
(17–19)% increased Critical Strike Chance | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Jungle Valley Map |
(25–27)% increased Critical Strike Chance | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Jungle Valley Map |
+(25–28)% to Global Critical Strike Multiplier | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
(45–75)% increased Spell Critical Strike Chance | 6x Orb of Alteration | Two Hand Melee | Cemetery Map |
(76–105)% increased Spell Critical Strike Chance | 3x Chaos Orb | Two Hand Melee | Jungle Valley Map |
(30–49)% increased Spell Critical Strike Chance | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Cemetery Map |
(50–69)% increased Spell Critical Strike Chance | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Jungle Valley Map |
(17–21)% increased Global Critical Strike Chance | 9x Orb of Alteration | Quiver · Amulet | Cemetery Map |
(22–27)% increased Global Critical Strike Chance | 1x Chaos Orb | Quiver · Amulet | Jungle Valley Map |
(5–10)% increased Flask Effect Duration | 2x Glassblower's Bauble | Belt | Labyrinth Trial in The Bath House |
(11–15)% increased Flask Effect Duration | 4x Glassblower's Bauble | Belt | Lair Map |
(15–20)% chance to Avoid being Stunned | 1x Regal Orb | Helmet · Gloves | The Ascent |
(21–25)% chance to Avoid being Stunned | 2x Regal Orb | Helmet · Gloves | Malformation Map |
(16–20)% chance to Avoid Elemental Ailments | 1x Chaos Orb | Boots · Shield | The Ascent |
(21–25)% chance to Avoid Elemental Ailments | 2x Chaos Orb | Boots · Shield | Malformation Map |
(24–30)% reduced Effect of Chill and Shock on you | 1x Chaos Orb | Boots · Gloves | The Ascent |
(31–40)% reduced Effect of Chill and Shock on you | 2x Chaos Orb | Boots · Gloves | Malformation Map |
(31–40)% increased Chance to Block | 9x Orb of Alteration | Shield | Atoll Map |
(41–50)% increased Chance to Block | 3x Chaos Orb | Shield | Haunted Mansion Map |
(3–4)% Chance to Block Spell Damage | 4x Orb of Chance | Shield | Atoll Map |
(5–6)% Chance to Block Spell Damage | 3x Regal Orb | Shield | Haunted Mansion Map |
(5–6)% increased Life Regeneration rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
(7–8)% increased Life Regeneration rate | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
2% additional Physical Damage Reduction | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
3% additional Physical Damage Reduction | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
+(3–4)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
+(5–6)% chance to Suppress Spell Damage | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
+(5–7)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
+(8–10)% chance to Suppress Spell Damage | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
(9–11)% increased Energy Shield Recharge Rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
(12–14)% increased Energy Shield Recharge Rate | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
(21–25)% faster start of Energy Shield Recharge | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
5% reduced Damage taken from Damage Over Time | 2x Regal Orb | Shield | Crimson Township Map |
Item drops on Death if Equipped by an Animated Guardian | 1x Chaos Orb | Body Armour | Dig Map |
Light Radius is based on Energy Shield instead of Life | 4x Chaos Orb | Helmet · Ring | Dig Map |
Minions have (11–15)% increased maximum Life | 4x Orb of Augmentation | Shield · Ring | The Lunaris Temple Level 2 |
Minions have (16–20)% increased maximum Life | 2x Orb of Alchemy | Shield | Promenade Map |
Minions deal (10–20)% increased Damage | 3x Chaos Orb | Gloves | The Lunaris Temple Level 2 |
Minions have (13–17)% increased Movement Speed | 4x Orb of Augmentation | Ring · Amulet | The Lunaris Temple Level 2 |
Minions have (18–22)% increased Movement Speed | 2x Orb of Alchemy | Ring · Amulet | Promenade Map |
Minions deal (37–51)% increased Damage | 4x Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
Minions deal (52–66)% increased Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Promenade Map |
Minions deal (67–81)% increased Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions deal (25–34)% increased Damage | 4x Orb of Augmentation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Minions deal (35–44)% increased Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Promenade Map |
Minions deal (45–54)% increased Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Arcade Map |
(52–66)% increased Trap Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(67–81)% increased Trap Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Fields Map |
(35–44)% increased Trap Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(45–54)% increased Trap Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Fields Map |
(52–66)% increased Mine Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(67–81)% increased Mine Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Fields Map |
(35–44)% increased Mine Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(45–54)% increased Mine Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Fields Map |
(17–20)% increased Trap Throwing Speed | 6x Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(21–23)% increased Trap Throwing Speed | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Fields Map |
(9–12)% increased Trap Throwing Speed | 6x Orb of Augmentation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(13–15)% increased Trap Throwing Speed | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Fields Map |
(17–20)% increased Mine Throwing Speed | 6x Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(21–23)% increased Mine Throwing Speed | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Fields Map |
(9–12)% increased Mine Throwing Speed | 6x Orb of Augmentation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(13–15)% increased Mine Throwing Speed | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Fields Map |
(3–5)% increased Attack Speed | 2x Orb of Alchemy | Ring | The Dried Lake |
(6–9)% increased Cast Speed | 6x Orb of Alteration | Shield · Amulet | The Dried Lake |
(15–20)% increased Warcry Speed | 6x Orb of Alteration | Amulet | The Dried Lake |
Warcries cannot Exert Travel Skills | 1x Orb of Alchemy | Ring · Amulet · Belt | The Chamber of Innocence |
Used when an adjacent Flask is used | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Reused at the end of this Flask's effect | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when Charges reach full | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you Use a Guard Skill | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you Use a Travel Skill | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Frozen | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Chilled | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Shocked | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Ignited | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you start Bleeding | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Poisoned | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you Block | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you take a Savage Hit | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you use a Life Flask | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Remove Enchantments | 3x Orb of Scouring | Flask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver | Default |
Moving while Bleeding doesn't cause you to take extra Damage | 2x Chaos Orb | Shield · Quiver | The Ascent |
+(31–36)% Chaos Resistance against Damage Over Time | 4x Orb of Alteration | Belt | Crimson Township Map |
+(37–43)% Chaos Resistance against Damage Over Time | 2x Chaos Orb | Belt | Crimson Township Map |
(41–50)% chance to Avoid Bleeding | 4x Orb of Alteration | Boots | The Ascent |
(51–60)% chance to Avoid Bleeding | 2x Chaos Orb | Boots | Malformation Map |
(41–50)% reduced Ignite Duration on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Ignite Duration on you | 2x Chaos Orb | Ring | Malformation Map |
(41–50)% reduced Effect of Chill on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Effect of Chill on you | 2x Chaos Orb | Ring | Malformation Map |
(41–50)% reduced Effect of Shock on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Effect of Shock on you | 2x Chaos Orb | Ring | Malformation Map |
(16–20)% reduced Effect of Curses on you | 4x Orb of Alteration | Ring | The Ascent |
(21–25)% reduced Effect of Curses on you | 2x Chaos Orb | Ring | Malformation Map |
(11–15)% reduced Effect of Freeze on you | 4x Orb of Alteration | Helmet | The Ascent |
(16–20)% reduced Effect of Freeze on you | 2x Chaos Orb | Helmet | Malformation Map |
Adds (9–11) to (16–21) Fire Damage to Attacks | 4x Orb of Transmutation | Quiver | The Solaris Temple Level 2 |
Adds (19–23) to (37–42) Fire Damage to Attacks | 2x Orb of Alchemy | Quiver | The Dread Thicket |
Adds (9–11) to (16–21) Cold Damage to Attacks | 4x Orb of Transmutation | Quiver | The Crystal Veins |
Adds (19–23) to (37–42) Cold Damage to Attacks | 2x Orb of Alchemy | Quiver | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x Orb of Transmutation | Quiver | The Lunaris Temple Level 2 |
Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x Orb of Alchemy | Quiver | The Chamber of Sins Level 1 |
(20–60)% increased Damage with Vaal Skills | 1x Vaal Orb | Gloves | The Caverns |
Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x Orb of Alchemy | Amulet | The Archives |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
Helena Topic /16
NPC | Name |
---|---|
Eramir | I have spoken with Helena, of Dominus and his expedition. It all sounds horribly plausible. Whether we can fully trust what she tells us... time will tell if her torn loyalties are to mend in our favour. |
Yeena | Helena is healing, I make sure of that. But you want to know if you can trust her? I see her spirit. It was born good and needs work to keep it that way. Much like yours. |
Greust | The Oriathan girl... she is alive. She wants to stay with us, not to go back to her people. I say we take her traitor's heart to their chief. Ask that the warriors in black leave us be. I sleep less, but know more... thanks to you. Helena gave me this. Use it, or cast it away. I do not care. I have no time for Helena's breed of peace. |
Greust | I have no use for Helena's kind of peace. |
Silk | I like this new Oriathan woman. She has new stories, not like Eramir who only speak of that which is dead and dust. Yes, I have many questions for this Helena. |
Weylam Roth | Arr, that lassie. Pretty on the eyes I reckon, but she's got her knickers pulled up far too high. Bit uptight if ye ask me. |
Jun, Veiled Master | Helena looked within herself and chose to turn her back on what she was made to believe, even under fear of death. She is a woman worthy of admiration. |
Niko, Master of the Depths | She's smart enough to know that the blackguards are bad news... Though she did join 'em in the first place. Well, we've all made bad decisions, eh? Couldn't have been easy deciding to leave 'em neither. They're not exactly the most forgiving lot. |
Niko, Master of the Depths | Helena's a good egg. Her moral compass was a little bent, but Oriath'll do that to ya, as we both know all too well. Got a pretty good brain in her too. Not quite as knowledgeable as me about rocks, but who is, eh? |
Niko, Master of the Depths | Been thinkin' that maybe I oughta keep an eye on that girl. She seems pretty desperate to stay hidden. Gotta ask yourself why... She says she's worried about blackguards, but who knows how true that really is, eh? |
Niko, Master of the Depths | She says she's still on the run from the blackguards, but... how do we really know where her loyalties lie? Wish we could crack her head open and see what her brain's doing. She looks like a fighter though. Not really much of a fighter, myself. Just gonna keep an eye on her for now. |
Niko, Master of the Depths | Helena... Clever, kind, polite... seems too good to be true, if you ask me. You ask me, I think it IS too good to be true. Reckon she's got some sinister plans... Oh, she hasn't done anything... untoward... yet, but why would she blow her cover like that, eh? No, she's biding her time. Well I'm biding mine too. Let's see who lasts longer. Let's just wait and see, eh? |
Einhar, Beastmaster | The blackguard girl? Einhar hates blackguards... but I loooooove Helena! She is great at finding places to hide. I like to try to find her and then I hide and wait for her to find me! And she never can! Always I win! ...Now that I think about it, I do not think she knows to look for me. Maybe next time I should tell her before I hide. |
Alva, Master Explorer | What a lovely woman she is. Had a few run-ins with her back in Oriath but I don't think she remembers... probably best, since I was hawking some forged heirlooms at the time, and she's got a knack for spotting forgeries. Now that I'm running an above-board operation - more or less - I'm looking forward to getting to know her. |
Commander Kirac | Never trusted a Blackguard in my life. Reformed or not. Never have, never will. That bastard Gravicius and his psychotic disciple Cameria... but I suppose I shouldn't blame Helena for that. Just rankles me that he's still got my eye. |
Commander Kirac | I once swore I'd never trust a Blackguard in my life, reformed or not. I've had to begrudgingly rethink that notion. Helena's been crucial in putting together the pieces of Wraeclast's ominous and ancient history. Everything we face today has its roots in the evils of the past. |
Helena Text Audio /84
Community Wiki
Helena
Helena, is an NPC that can be found in The Forest Encampment in Act 2 and in The Bridge Encampment in Act 7. She is first encountered during the quest Intruders in Black in the The Chamber of Sins Level 2, hiding from Fidelitas, the Mourning, and needs to be saved.
Helena can be invited to the player's hideout. She can change the tileset of a hideout and assists in finding new hideouts and crafting recipes.
Helena is voiced by New Zealand actress, Romy Hooper.
Mission
Certain areas and end-game maps may contain marked side areas that Helena has identified as potential hideout locations. Clearing these side areas will unlock their tileset as a hideout.
Lore
Helena is an ex-member of the Order of the Templar who, having witnessed Piety's insane ambition and cruelty while in her service, finally decides to turn against her after she is rescued from a horrible death at the hands of Fidelitas - after the rest of her unit had been massacred and Piety escaped, leaving Helena behind.
Once she is rescued and arrives in The Forest Encampment, there is obvious uncertainty as to whether she can be trusted. It is clear, however, that she is utterly disgusted and horrified by what she had seen, and zealously aids in thwarting Piety's plans with any knowledge she can provide. She also appears to be more than a simple soldier, possessing remarkable knowledge and intelligence.
In the dialogue of Act 7, apparently Helena was in love in Greust so that Helena inherit the stuffs of Greust, and she become a vendor NPC instead. This is a plot twist, as in Act 2, Greust once said, "I have no time for Helena's breed of peace." or "I have no use for Helena's kind of peace.", despite the Act 2 dialogues already indicated that they are interacting.
She has other alias, such as Oriathan girl, young Templar scholar, etc.
There is some minor lore breaking that Helena asked you to do the In Memory of Greust side quest, as she feels not safe to travel over there. The quest itself is added in version 3.0.0. However, since version 3.5.0, she teleports to player's location when the player discovered a new crafting bench recipe. However, Helena are not able to be teleported to some locations, such as The Lord's Labyrinth, which the dev has fixed it by treating it as a bug. But the shrine mentioned in the In Memory of Greust is located in The Northern Forest (Act 7), while Helena was still able to teleport to The Causeway, which is a location followed by The Northern Forest and has a crafting bench recipe over there. Or, this may be explained by Helena does not want to do the quest herself.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.