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Vaal Orb
Stackable Currency
Stack Size: 1 / 10
Corrupts an item, modifying it unpredictably
Right click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
Vaal Orb CurrencyCorrupt /10

Vaal Orb CurrencyCorrupt /10

NameShow Full Descriptions
ReferenceCommunity Wiki
DropLevel 12
BaseType Vaal Orb
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/CurrencyCorrupt
SoundAudio/Sound Effects/ItemSounds/orb_use.ogg
Tagscurrency
IconArt/2DItems/Currency/CurrencyVaal
MTX Tab Stacks5000
Vendor recipe

Vendor recipe

製造材料 Recipe /1

製造材料 Recipe /1

OfferYour OfferNote
CurrencyVaalVaal Orb
7x vaal skill gems
1x Sacrifice vaal fragment
Crafting Bench /25 ⍟

Crafting Bench /25 ⍟

IDModRequireItemClassesUnlock
Jun(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour, HelmetUnveil
Jun(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour, HelmetUnveil
Jun+(1000–1600) to Armour during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour, ShieldUnveil
Jun+(1601–2200) to Armour during Soul Gain Prevention3x CurrencyVaalVaal OrbBody Armour, ShieldUnveil
Jun+(2201–3000) to Armour during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour, ShieldUnveil
JunYou have Onslaught during Soul Gain Prevention3x CurrencyVaalVaal OrbBoots, GlovesUnveil
Jun(30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x CurrencyVaalVaal OrbBoots, GlovesUnveil
Jun(41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x CurrencyVaalVaal OrbBoots, GlovesUnveil
Jun(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x CurrencyVaalVaal OrbBoots, GlovesUnveil
JunGain (11–13)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (5–6)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (11–13)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (5–6)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (11–13)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (5–6)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (11–13)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (5–6)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
Corrupted Area /55 ⍟

Corrupted Area /55 ⍟

NameBossAreaEntrance Type
Strange SinkholeMother of the Hive
Arid Lake Map
The Coast
The Tidal Island
The Mud Flats
The Fetid Pool
The Flooded Depths
The Ship Graveyard Cave
The Cavern of Wrath
The Cavern of Anger
The Twilight Strand
The Karui Fortress
Floor
Concealed CavityThe All-seeing Eye
Flooded Mine Map
The Coast
The Tidal Island
The Submerged Passage
Floor
Wall
Sunken ShinglePerquil the Lucky
Beach Map
The Mud Flats
The Ship Graveyard
The Beacon
The Brine King's Reef
Coast
Clouded RidgeKonu, Maker of Wind
Lighthouse Map
The Ledge
Ledge
Forgotten OublietteConiraya, Shadow of Malice
Dungeon Map
The Lower Prison
The Upper Prison
Shavronne's Tower
Floor
Remote GulchSheaq, Maker of Floods
Arid Lake Map
Strand Map
Canyon Map
The Coast
The Climb
Prisoner's Gate
The Ship Graveyard
The Beacon
Wall
Narrow RavineKamaq, Soilmaker
The Western Forest
The Wetlands
Wall
Mystical ClearingSimi, the Nature Touched
The Riverways
Wall
Covered-up HollowCintiq, the Inescapable
Graveyard Map
Fungal Hollow Map
Grotto Map
The Den
The Fellshrine Ruins
The Sarn Ramparts
Floor
Hidden PatchThornrunner
Peninsula Map
The Old Fields
The Crossroads
The Broken Bridge
The Ashen Fields
The Imperial Fields
Wall
Entombed AlcoveShrapnelbearer
Bramble Valley Map
The Crypt Level 1
The Crypt Level 2
Sarcophagus
Secret LaboratoryAtziri's Pride
The Chamber of Sins Level 1
The Chamber of Sins Level 2
Maligaro's Sanctum
Wall
Secluded CopseKutec, Vaal Fleshsmith
Spider Lair Map
Barrows Map
The Southern Forest
The Northern Forest
The Weaver's Chambers
The Dread Thicket
The Riverways
The Beacon
Wall
Forbidden ChamberHaviri, Vaal Metalsmith
Burial Chambers Map
Maze Map
Ancient City Map
Bramble Valley Map
The Vaal Ruins
The Caverns
The Ancient Pyramid
The Vaal City
Wall
Quarantined QuartersThe Sunburst Queen
The Slums
Wall
Disused FurnaceCurator Miem
Cells Map
The Crematorium
Wall
Blind AlleyM'gaska, the Living Pyre
The Quay
The Grain Gate
Wall
Entombed ChamberOssecati, Boneshaper
The Catacombs
Sarcophagus
Sacred ChambersShadow of Vengeance
Ivory Temple Map
The Solaris Temple Level 1
The Solaris Temple Level 2
Wall
Stagnant CanalWiraqucha, Ancient Guardian
The Docks
The Harbour Bridge
Floor
Walled-off DuctsCava, Artist of Pain
Toxic Sewer Map
The Sewers
The Toxic Conduits
Doedre's Cesspool
Wall
Neglected CellarRima, Deep Temptress
Arcade Map
The City of Sarn
The Marketplace
The Battlefront
The Ebony Barracks
The Lunaris Concourse
The Grain Gate
The Imperial Fields
The Solaris Concourse
Floor
Arcane ChambersBeheader Ataguchu
The Lunaris Temple Level 1
The Lunaris Temple Level 2
Wall
Inner GroundsInti of the Blood Moon
Ivory Temple Map
The Imperial Gardens
Wall
Sealed CorridorsWiraq, the Impaler
The Sceptre of God
The Upper Sceptre of God
Wall
Restricted GalleryCh'aska, Maker of Rain
The Library
The Archives
The High Gardens
Floor
Forgotten ConduitTorrent of Fear
Dungeon Map
Channel Map
The Aqueduct
The Blood Aqueduct
The Refinery
Ancient CatacombCommander of Flesh
Desert Map
The Dried Lake
Haunted MineshaftCalxipher
Excavation Map
The Mines Level 1
The Mines Level 2
The Crystal Veins
The Tunnel
The Quarry
Abandoned DamQuetzerxi
Leyline Map
The Dried Lake
Desolate TrackQuetzerxi
Glacier Map
The Ascent
The Descent
Reclaimed BarracksHuitepa the Blind
Pen Map
Cage Map
The Control Blocks
Sealed BasementGuraq, Daylight's Blade
Haunted Mansion Map
Oriath Square
The Ruined Square
The Ravaged Square
The Canals
The Feeding Trough
Secluded CanalXuatl, Cutting Wind
Alleyways Map
City Square Map
Oriath Square
The Ruined Square
The Ravaged Square
The Canals
The Feeding Trough
Forbidden ArchivesExartze, the Woven Stone
Courthouse Map
Haunted Mansion Map
The Templar Courts
Cremated ArchivesExartze, the Woven Stone
The Torched Courts
Twisted InquisitoriumAnacuacotli, Death's Worship
The Chamber of Innocence
The Desecrated Chambers
Deathly ChambersHarbinger of Disorder
Mausoleum Map
The Ossuary
Restricted CollectionIorphia, Dream Eater
Relic Chambers Map
The Reliquary
Side ChapelDaluatti, Stoneraiser
Lookout Map
The Cathedral Rooftop
Radiant PoolsPerquil the Lucky
Stagnation Map
The Mud Flats
The Karui Fortress
Clouded LedgeSimi, the Nature Touched
The Ridge
Sealed RepositoryInti of the Blood Moon
The Crypt
Flooded ComplexM'gaska, the Living Pyre
The Causeway
Forbidden ShrineShrapnelbearer
The Temple of Decay Level 1
The Temple of Decay Level 2
Evacuated QuarterCurator Miem
Port Map
The Grand Promenade
Concealed CaldariumCava, Artist of Pain
Port Map
Chateau Map
Conservatory Map
The Bath House
Moonlit ChambersBeheader Ataguchu
The Lunaris Temple Level 1
The Lunaris Temple Level 2
Shifting SandsWiraq, the Impaler
The Vastiri Desert
The Oasis
Forgotten GulchCurator Miem
The Foothills
Desolate IsleWiraqucha, Ancient Guardian
Sulphur Vents Map
The Boiling Lake
Dusty BluffQuetzerxi
The Oasis
Isolated SoundTorrent of Fear
Iceberg Map
Frozen Cabins Map
Suffocating FissureM'gaska, the Living Pyre
Volcano Map
Crater Map
Frozen SpringsBeheader Ataguchu
Cold River Map
Forbidden Woods Map
Vaal Orb Corrupted Implicit /370

Vaal Orb Corrupted Implicit /370

Abyss Jewels Amulets Belts Blueprints Body Armours Boots Bows Claws Contracts Critical Utility Flasks Daggers Fishing Rods Gloves Helmets Hybrid Flasks Jewels Life Flasks Mana Flasks Maps One Hand Axes One Hand Maces One Hand Swords Quivers Rings Rune Daggers Sceptres Shields Staves Thrusting One Hand Swords Trinkets Two Hand Axes Two Hand Maces Two Hand Swords Utility Flasks Wands Warstaves
Item LevelModTag
1+(35–60) Armour while stationaryBoots(1000)
31+(61–138) Armour while stationaryBoots(1000)
75+(139–322) Armour while stationaryBoots(500)
1Adds (3–4) to (7–8) Cold Damage to Spells and AttacksRings(1000)
31Adds (6–9) to (13–16) Cold Damage to Spells and AttacksRings(1000)
81Adds (12–16) to (24–28) Cold Damage to Spells and AttacksRings(250)
1(6–8) to (13–15) Added Cold Damage with Bow AttacksQuivers(1000)
31(14–18) to (27–32) Added Cold Damage with Bow AttacksQuivers(1000)
75(21–25) to (39–44) Added Cold Damage with Bow AttacksQuivers(500)
1+(35–60) to Global Evasion Rating while movingBoots(1000)
31+(61–138) to Global Evasion Rating while movingBoots(1000)
75+(139–322) to Global Evasion Rating while movingBoots(500)
1Adds (3–5) to (7–8) Fire Damage to Spells and AttacksRings(1000)
31Adds (7–10) to (15–18) Fire Damage to Spells and AttacksRings(1000)
82Adds (13–18) to (28–33) Fire Damage to Spells and AttacksRings(250)
1(8–10) to (15–18) Added Fire Damage with Bow AttacksQuivers(1000)
31(17–22) to (33–39) Added Fire Damage with Bow AttacksQuivers(1000)
75(21–28) to (42–49) Added Fire Damage with Bow AttacksQuivers(500)
1Adds 1 to (14–15) Lightning Damage to Spells and AttacksRings(1000)
31Adds (1–2) to (27–28) Lightning Damage to Spells and AttacksRings(1000)
83Adds (1–5) to (50–52) Lightning Damage to Spells and AttacksRings(250)
1(1–2) to (27–28) Added Lightning Damage with Bow AttacksQuivers(1000)
31(2–5) to (58–61) Added Lightning Damage with Bow AttacksQuivers(1000)
75(2–6) to (72–76) Added Lightning Damage with Bow AttacksQuivers(500)
1(8–10)% increased Area of EffectBelts(1000)
75Bow Attacks fire an additional ArrowBows(200) Quivers(200)
80Arrows Chain +1 timesQuivers(200)
60+(20–25)% to Critical Strike Multiplier during any Flask EffectBelts(1000)
60You can apply an additional CurseAmulets(500)
1(3–5)% additional Physical Damage Reduction while stationaryBody Armours(1000)
1Skills fire an additional ProjectileThrusting One Hand Swords(1000)
56Grants Level 21 Anger SkillRings(500)
1(8–10)% increased Attack SpeedAmulets(1000)
1Cannot be BlindedHelmets(1000)
1(4–5)% Chance to Block Attack DamageAmulets(1000)
1You can catch Corrupted FishFishing Rods(1000)
85Bleeding cannot be inflicted on youRings(100)
60Cannot be IgnitedRings(500)
60Cannot be PoisonedRings(500)
1(10–20)% increased Cast SpeedFishing Rods(1000)
120% chance to cause Bleeding on Hit
(30–40)% increased Attack Damage against Bleeding Enemies
One Hand Axes(1000) Two Hand Axes(1000)
1(4–6)% chance to Dodge Attack HitsBoots(1000)
1(5–7)% chance to gain an Endurance Charge when you Stun an EnemyOne Hand Maces(1000) Staves(1000) Two Hand Maces(1000) Sceptres(1000) Warstaves(1000)
1(10–15)% chance to Fortify on Melee hitOne Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000)
1(9–11)% chance to gain a Frenzy Charge on KillClaws(1000) Daggers(1000) Bows(1000) Rune Daggers(1000)
1(10–15)% chance to gain Onslaught for 4 seconds on KillOne Hand Swords(1000) Thrusting One Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000)
1(5–7)% chance to gain a Power Charge on Critical StrikeClaws(1000) Daggers(1000) Wands(1000) Staves(1000) Sceptres(1000) Rune Daggers(1000) Warstaves(1000)
1(10–15)% chance to gain Unholy Might for 3 seconds on KillDaggers(1000) Wands(1000) Rune Daggers(1000)
1(4–6)% chance to Dodge Spell HitsBoots(1000)
56Grants Level 21 Clarity SkillAmulets(1000)
500.5% of Cold Damage Leeched as LifeAmulets(1000) Quivers(1000) Helmets(1000)
56Grants Level 23 Conductivity SkillRings(500)
33Corrupted Blood cannot be inflicted on youJewels(1000)
30Curse Enemies with Despair on Hit, with (40–48)% increased EffectGloves(1000)
30Curse Enemies with Elemental Weakness on Hit, with (40–48)% increased EffectGloves(1000)
30Curse Enemies with Enfeeble on Hit, with (40–48)% increased EffectGloves(1000)
30Curse Enemies with Temporal Chains on Hit, with (40–48)% increased EffectGloves(1000)
30Curse Enemies with Vulnerability on Hit, with (40–48)% increased EffectGloves(1000)
56Grants Level 23 Despair SkillRings(500)
56Grants Level 23 Determination SkillShields(333)
56Grants Level 23 Discipline SkillShields(333)
60(6–10)% chance to Dodge Attack Hits while movingBoots(1000)
60(6–10)% chance to Dodge Spell Hits while movingBoots(1000)
1+(8–10)% Chance to Block Attack Damage while Dual WieldingClaws(1000)
1Damage Penetrates (8–10)% Elemental ResistancesWands(1000) Thrusting One Hand Swords(1000)
500.5% of Fire Damage Leeched as LifeAmulets(1000) Quivers(1000) Helmets(1000)
1(5–10)% increased Quantity of Fish CaughtFishing Rods(1000)
1(5–10)% increased Rarity of Fish CaughtFishing Rods(1000)
56Grants Level 23 Flammability SkillRings(500)
56Grants Level 23 Frostbite SkillRings(500)
1Gain a Frenzy Charge after Spending a total of 200 ManaThrusting One Hand Swords(1000)
1+1 to Level of Socketed GemsGloves(1000) Boots(1000) Body Armours(1000) Shields(1000)
1+(25–30)% to Global Critical Strike MultiplierClaws(1000) Daggers(1000) Rune Daggers(1000)
56Grants Level 23 Grace SkillShields(333)
56Grants Level 21 Haste SkillBoots(500)
56Grants Level 21 Hatred SkillRings(500)
56Grants Level 23 Malevolence SkillAmulets(1000)
56Grants Level 23 Zealotry SkillRings(500)
56Grants Level 21 Pride SkillRings(500)
40You cannot be HinderedJewels(1000)
1(5–7)% increased Effect of Non-Damaging AilmentsJewels(1000)
1(15–20)% increased Area of EffectWands(1000) One Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Sceptres(1000)
1(25–30)% increased Area of EffectStaves(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000) Warstaves(1000)
1(4–5)% increased Area of EffectJewels(1000)
60Attacks have +(0.5–0.8)% to Critical Strike ChanceGloves(1000)
1(8–10)% increased Attack SpeedRings(500) Gloves(1000)
60(8–12)% increased Attack Speed during any Flask EffectBelts(1000)
40(30–40)% increased Burning DamageHelmets(1000)
1(8–10)% increased Cast SpeedRings(500) Gloves(1000)
60(8–12)% increased Cast Speed during any Flask EffectBelts(1000)
40(25–30)% increased Effect of Cold AilmentsHelmets(1000)
1(8–10)% increased Global Critical Strike ChanceJewels(1000)
1(35–40)% increased Critical Strike Chance during any Flask EffectBelts(1000)
1(40–50)% increased DamageBody Armours(1000)
1(4–5)% increased DamageJewels(1000)
1(50–60)% increased Damage over TimeDaggers(1000) Rune Daggers(1000)
1(12–15)% increased Skill Effect DurationBelts(1000)
1(8–10)% increased maximum Energy ShieldBelts(1000)
1(15–25)% increased Global Physical DamageRings(500)
1(6–8)% increased maximum LifeBelts(1000)
1Regenerate (1.6–2)% of Life per secondHelmets(1000)
60(8–12)% increased Movement Speed during any Flask EffectBelts(1000)
40Projectiles deal (20–25)% increased Damage for each time they have ChainedQuivers(1000)
40Projectiles deal (8–10)% increased Damage for each Enemy PiercedQuivers(1000)
40(25–30)% increased Effect of ShockHelmets(1000)
60+(0.5–0.8)% to Spell Critical Strike ChanceGloves(1000)
1+2 to Level of Socketed Cold GemsHelmets(1000)
1+2 to Level of Socketed Fire GemsHelmets(1000)
1+2 to Level of Socketed Lightning GemsHelmets(1000)
500.5% of Lightning Damage Leeched as LifeAmulets(1000) Quivers(1000) Helmets(1000)
1Adds (1–2) to (3–5) Chaos DamageDaggers(1000) Rune Daggers(1000)
31Adds (6–8) to (11–13) Chaos DamageDaggers(1000) Rune Daggers(1000)
84Adds (8–11) to (19–23) Chaos DamageDaggers(250) Rune Daggers(250)
1Adds (6–8) to (13–15) Cold DamageClaws(1000) Daggers(1000) Wands(1000) Sceptres(1000) Rune Daggers(1000)
31Adds (14–18) to (27–32) Cold DamageClaws(1000) Daggers(1000) Wands(1000) Sceptres(1000) Rune Daggers(1000)
84Adds (17–23) to (24–40) Cold DamageClaws(250) Daggers(250) Wands(250) Sceptres(250) Rune Daggers(250)
1Adds (9–13) to (20–23) Cold DamageBows(1000) Staves(1000) Warstaves(1000)
31Adds (22–27) to (36–44) Cold DamageBows(1000) Staves(1000) Warstaves(1000)
84Adds (26–32) to (45–55) Cold DamageBows(250) Staves(250) Warstaves(250)
1Adds (8–10) to (15–18) Fire DamageClaws(1000) Daggers(1000) Wands(1000) Sceptres(1000) Rune Daggers(1000)
31Adds (17–22) to (33–39) Fire DamageClaws(1000) Daggers(1000) Wands(1000) Sceptres(1000) Rune Daggers(1000)
84Adds (21–28) to (40–48) Fire DamageClaws(250) Daggers(250) Wands(250) Sceptres(250) Rune Daggers(250)
1Adds (12–17) to (23–27) Fire DamageBows(1000) Staves(1000) Warstaves(1000)
31Adds (27–31) to (39–50) Fire DamageBows(1000) Staves(1000) Warstaves(1000)
84Adds (31–39) to (52–61) Fire DamageBows(250) Staves(250) Warstaves(250)
1Adds (1–2) to (27–28) Lightning DamageClaws(1000) Daggers(1000) Wands(1000) Sceptres(1000) Rune Daggers(1000)
31Adds (2–5) to (58–61) Lightning DamageClaws(1000) Daggers(1000) Wands(1000) Sceptres(1000) Rune Daggers(1000)
84Adds (2–6) to (72–76) Lightning DamageClaws(250) Daggers(250) Wands(250) Sceptres(250) Rune Daggers(250)
1Adds (2–3) to (35–39) Lightning DamageBows(1000) Staves(1000) Warstaves(1000)
31Adds (3–7) to (73–84) Lightning DamageBows(1000) Staves(1000) Warstaves(1000)
84Adds (5–9) to (103–107) Lightning DamageBows(250) Staves(250) Warstaves(250)
1Adds 1 to 2 Physical DamageOne Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000)
31Adds (3–4) to (5–7) Physical DamageOne Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000)
84Adds (5–7) to (10–12) Physical DamageOne Hand Swords(250) One Hand Axes(250) One Hand Maces(250)
1Adds 1 to (2–3) Physical DamageBows(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000)
31Adds (4–5) to (6–8) Physical DamageBows(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000)
84Adds (8–9) to (11–13) Physical DamageBows(250) Two Hand Swords(250) Two Hand Axes(250) Two Hand Maces(250)
1+(4–5)% Chance to BlockShields(1000)
1(3–5)% increased Attack SpeedBows(1000)
1(5–7)% increased Attack SpeedClaws(1000) Daggers(1000) One Hand Swords(1000) Thrusting One Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Sceptres(1000) Rune Daggers(1000)
70(5–7)% increased Attack SpeedStaves(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000) Warstaves(1000)
1(3–5)% increased Attack SpeedWands(1000)
1(12–15)% increased Cast SpeedStaves(1000) Sceptres(1000) Warstaves(1000)
1(14–18)% increased Critical Strike ChanceClaws(1000) Wands(1000) Thrusting One Hand Swords(1000)
1(14–18)% increased Critical Strike ChanceBows(1000) Staves(1000) Warstaves(1000)
1(14–18)% increased Critical Strike ChanceDaggers(1000) Sceptres(1000) Rune Daggers(1000)
1(10–15)% increased Physical DamageBows(1000)
85(16–20)% increased Physical DamageBows(100)
1(10–15)% increased Physical DamageOne Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000)
85(16–20)% increased Physical DamageOne Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000)
1(50–60)% increased Spell DamageDaggers(1000) Rune Daggers(1000)
1+(1–2) to Weapon RangeTwo Hand Axes(1000)
40You cannot be MaimedJewels(1000)
40+(4–6) Mana gained for each Enemy hit by your AttacksRings(500)
60+1 to Maximum Endurance ChargesBoots(1000)
60+1 to Maximum Frenzy ChargesGloves(1000)
60+1 to Maximum Power ChargesHelmets(1000)
60+1% to maximum Chance to Block Attack DamageShields(1000)
80+1% to all maximum ResistancesAmulets(1000) Body Armours(1000)
1Minions deal (4–5)% increased DamageJewels(1000)
1(8–10)% increased Movement SpeedAmulets(500) Boots(500)
1(4–5)% Chance to Block Spell DamageAmulets(1000) Shields(1000)
1Gain (8–12)% of Physical Damage as Extra Cold DamageQuivers(1000)
1Gain (8–12)% of Physical Damage as Extra Fire DamageQuivers(1000)
1Gain (8–12)% of Physical Damage as Extra Lightning DamageQuivers(1000)
60(6–8)% of Physical Damage from Hits taken as Cold DamageShields(1000)
60(6–8)% of Physical Damage from Hits taken as Fire DamageShields(1000)
60(6–8)% of Physical Damage from Hits taken as Lightning DamageShields(1000)
60(6–8)% of Physical Damage from Hits taken as Chaos DamageShields(1000)
1Point BlankQuivers(1000)
56Grants Level 23 Purity of Fire SkillAmulets(1000)
56Grants Level 23 Purity of Ice SkillAmulets(1000)
56Grants Level 23 Purity of Lightning SkillAmulets(1000)
56Grants Level 21 Purity of Elements SkillAmulets(1000)
45(4–6)% reduced Chaos Damage takenBody Armours(1000)
45(4–6)% reduced Cold Damage takenBody Armours(1000)
20(4–6)% reduced Area Damage taken from HitsShields(1000)
20(4–6)% reduced Damage taken from ProjectilesShields(1000)
45(4–6)% reduced Fire Damage takenBody Armours(1000)
45(4–6)% reduced Lightning Damage takenBody Armours(1000)
20You take 50% reduced Extra Damage from Critical StrikesBody Armours(1000)
20You take (20–30)% reduced Extra Damage from Critical StrikesShields(1000)
11% reduced Reservation of SkillsJewels(1000)
60Regenerate 100 Life per second while movingBoots(1000)
40Resolute TechniqueOne Hand Swords(1000) Thrusting One Hand Swords(1000) Two Hand Swords(1000)
60You cannot be Cursed with SilenceJewels(1000)
1Socketed Skill Gems get a 90% Cost & Reservation MultiplierHelmets(1000)
1Socketed Gems are supported by Level 10 Additional AccuracyTwo Hand Swords(1000)
1Socketed Gems are supported by Level 10 BlindBows(1000)
1Socketed Gems are Supported by Level 1 LifetapTwo Hand Axes(1000)
1Socketed Gems are supported by Level 10 Faster ProjectilesBows(1000)
1Socketed Gems are Supported by Level 10 FortifyTwo Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000)
1Socketed Gems are Supported by Level 10 Life Gain On HitTwo Hand Axes(1000)
1Socketed Gems are Supported by Level 10 OnslaughtBows(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000)
1Socketed Gems are Supported by Level 10 InspirationTwo Hand Axes(1000) Two Hand Maces(1000)
1(20–24)% increased Elemental Damage with Attack SkillsAmulets(1000)
45Grants Level 21 Wrath SkillRings(500)
20+2 to Level of Socketed Duration GemsGloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20+2 to Level of Socketed AoE GemsGloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20+2 to Level of Socketed Aura GemsGloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20+2 to Level of Socketed Curse GemsGloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20+2 to Level of Socketed Trap or Mine GemsGloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20+2 to Level of Socketed Warcry GemsGloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20+2 to Level of Socketed Projectile GemsGloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
1(4–6)% increased maximum LifeGloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
1(4–6)% increased maximum Energy ShieldGloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
60(20–30)% increased Rarity of Items foundAmulets(1000) Rings(1000) Belts(1000)
84(3–5)% increased Quantity of Items foundAmulets(200) Rings(200) Belts(200)
45Wrath has (15–20)% increased Aura EffectAmulets(1000) Rings(1000) Belts(1000)
45Anger has (15–20)% increased Aura EffectAmulets(1000) Rings(1000) Belts(1000)
45Hatred has (15–20)% increased Aura EffectAmulets(1000) Rings(1000) Belts(1000)
45Determination has (15–20)% increased Aura EffectAmulets(1000) Rings(1000) Belts(1000)
45Discipline has (15–20)% increased Aura EffectAmulets(1000) Rings(1000) Belts(1000)
45Grace has (15–20)% increased Aura EffectAmulets(1000) Rings(1000) Belts(1000)
45Malevolence has (15–20)% increased Aura EffectAmulets(1000) Rings(1000) Belts(1000)
45Zealotry has (15–20)% increased Aura EffectAmulets(1000) Rings(1000) Belts(1000)
45Pride has (15–20)% increased Aura EffectAmulets(1000) Rings(1000) Belts(1000)
1(4–6)% increased Dexterity
(4–6)% increased Intelligence
Amulets(1000) Rings(1000) Belts(1000)
1(4–6)% increased Strength
(4–6)% increased Dexterity
Amulets(1000) Rings(1000) Belts(1000)
1(4–6)% increased Strength
(4–6)% increased Intelligence
Amulets(1000) Rings(1000) Belts(1000)
1+(14–16)% to all Elemental ResistancesAmulets(1000) Rings(1000) Belts(1000)
1Damage Penetrates 1% Fire ResistanceJewels(1000)
1Damage Penetrates 1% Cold ResistanceJewels(1000)
1Damage Penetrates 1% Lightning ResistanceJewels(1000)
1Damage Penetrates 1% Elemental ResistancesJewels(1000)
1Overwhelm 2% Physical Damage ReductionJewels(1000)
33Corrupted Blood cannot be inflicted on youAbyss Jewels(1000)
40You cannot be HinderedAbyss Jewels(1000)
1(5–7)% increased Effect of Non-Damaging AilmentsAbyss Jewels(1000)
1(4–5)% increased Area of EffectAbyss Jewels(1000)
1(8–10)% increased Global Critical Strike ChanceAbyss Jewels(1000)
1(4–5)% increased DamageAbyss Jewels(1000)
40You cannot be MaimedAbyss Jewels(1000)
1Minions deal (4–5)% increased DamageAbyss Jewels(1000)
11% reduced Reservation of SkillsAbyss Jewels(1000)
60You cannot be Cursed with SilenceAbyss Jewels(1000)
1Damage Penetrates 1% Fire ResistanceAbyss Jewels(1000)
1Damage Penetrates 1% Cold ResistanceAbyss Jewels(1000)
1Damage Penetrates 1% Lightning ResistanceAbyss Jewels(1000)
1Damage Penetrates 1% Elemental ResistancesAbyss Jewels(1000)
1Overwhelm 2% Physical Damage ReductionAbyss Jewels(1000)
14% increased Rarity of Items found in AreasLife Flasks(1000) Mana Flasks(1000) Hybrid Flasks(1000) Amulets(1000) Rings(1000) Claws(1000) Daggers(1000) Wands(1000) One Hand Swords(1000) Thrusting One Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Bows(1000) Staves(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000) Quivers(1000) Belts(1000) Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000) Sceptres(1000) Utility Flasks(1000) Critical Utility Flasks(1000) Maps(1000) Fishing Rods(1000) Rune Daggers(1000) Warstaves(1000) Contracts(1000) Blueprints(1000) Trinkets(1000)
12% increased Quantity of Items found in AreasLife Flasks(1000) Mana Flasks(1000) Hybrid Flasks(1000) Amulets(1000) Rings(1000) Claws(1000) Daggers(1000) Wands(1000) One Hand Swords(1000) Thrusting One Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Bows(1000) Staves(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000) Quivers(1000) Belts(1000) Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000) Sceptres(1000) Utility Flasks(1000) Critical Utility Flasks(1000) Maps(1000) Fishing Rods(1000) Rune Daggers(1000) Warstaves(1000) Contracts(1000) Blueprints(1000) Trinkets(1000)
11% increased Pack sizeLife Flasks(1000) Mana Flasks(1000) Hybrid Flasks(1000) Amulets(1000) Rings(1000) Claws(1000) Daggers(1000) Wands(1000) One Hand Swords(1000) Thrusting One Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Bows(1000) Staves(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000) Quivers(1000) Belts(1000) Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000) Sceptres(1000) Utility Flasks(1000) Critical Utility Flasks(1000) Maps(1000) Fishing Rods(1000) Rune Daggers(1000) Warstaves(1000) Contracts(1000) Blueprints(1000) Trinkets(1000)

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Vaal Orb

Vaal Orbs are a currency item that will corrupt an item, causing unpredictable and possibly powerful results. Once an item is corrupted, its stats no longer be modified by any other currency. This includes restoring imprints from an CurrencyImprintOrbEternal Orb. Although, you can still craft sockets and links at a Crafting Bench by using a Vaal Orb in addition to the requirements.

Obtaining

Vaal Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes. Vaal Orbs have an increased drop rate in Vaal side areas. Vaal Orbs can be farmed by placing a sacrifice fragment in the map device, and completing the Vaal side areas.

Effects of Vaal Orbs

Vaal Orbs always entail a risk: they can greatly improve an item but they can also change it for the worse. Only one of the effects listed for each type of item below may happen.

Equipment

  • No effect (other than adding the corrupted property).
  • Change one or more sockets to white sockets. This has a 1/4 chance of occurring, with a 1/10 chance for each additional socket (1/40 for two, up to 1/400000 for 6 white sockets).
    • This event can most likely even occur when the equipment has no sockets and will have the identical phenotype to "no effect". The assumption comes from the Altar of Corruption where the white socket achievement could be obtained from jewellery.
  • Reroll the item into a rare item with randomized sockets, links and six random affixes. If this result is chosen, there is a one in thirty-six chance the item will have the maximum number of sockets and links. "Also, it's not a 1/36 chance to 6-link, it's 1/144 chance to 6-link (because 75% of the time it picks another option)". An item with "prefixes cannot be changed" or "suffixes cannot be changed" will retain those mods, similar to using a chaos orb.
  • Change the implicit to a special Vaal Implicit, or adds a Vaal implicit if the item has no implicit by default.
  • Transforms certain unique items into a different unique item. It is not known how this outcome affects the chances of the other outcomes. At equal weighting the chance for transformation would be in the below cases at 20%.

Maps

  • No effect (other than adding the corrupted property).
  • Reroll the item with random affixes. Rare maps will have 4-6 affixes.
    • When a map is rerolled this way, it has about a 50% chance to have its map tier increased by one and consequently its map base changed to a suitable map (picked from the same atlas quadrant).
      • When a tier 15 map gains a tier, it has about a 50% chance to become a level 83 Vaal Temple Map (i.e. about 1/16 chance in total).
      • When a Shaped or Elder Map gains a tier, it will become a Shaped or Elder (respectively) Map base of one tier higher, even if that map isn't unlocked on the player's Atlas.
  • Reroll the map into a rare item with exactly eight random affixes, retaining the map base.
  • Unidentify the item, retaining its affixes and quantity bonus. Unidentified magic or rare maps receive a 30% bonus quantity.

In addition to these effects, all bosses of corrupted maps have a chance to drop Sacrifice Vaal Fragments or Vaal Skill Gems.

Gems

  • No effect (other than adding the corrupted property).
  • Add or subtract one level. Max level gems can exceed their normal maximum this way. A corrupted gem at the normal maximum will not continue to gain experience.
  • Add or subtract 1-20 quality. Gems can have up to 23% quality this way.
  • Change the gem to its corresponding Vaal Gem.

Jewels

  • No effect (other than adding the corrupted property).
  • Add a special Vaal implicit mod.
  • Turn it into a rare jewel with the same base item.
  • Turn it into a Vaal-exclusive unique jewel with the same base item.

Strongboxes

When using Vaal Orbs on a Strongbox some or all of the items within the Strongbox will become corrupted. Note that unidentified items cannot be corrupted.

Flasks

Flasks cannot be corrupted.


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