Abyss Jewels Unique /4 ⍟

Abyss Jewels Unique /4 ⍟

NameShow Full Descriptions
MurderousEyeUniqueTecrod's Gaze Murderous Eye Jewel
+(10–20) to Strength
20% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 100%
+10% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +50%
SearchingEyeUniqueUlaman's Gaze Searching Eye Jewel
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
HypnoticEyeUniqueKurgal's Gaze Hypnotic Eye Jewel
+(10–20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
GhastlyEyeUniqueAmanamu's Gaze Ghastly Eye Jewel
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
Abyss Jewels Item /4 ⍟

Abyss Jewels Item /4 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Abyss Jewels
  • +2% to all Elemental Resistances if Corrupted
  • Item Synthesis Mods AbyssJewel /313 ⍟

    Item Synthesis Mods AbyssJewel /313 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 130
  • +(3–4) to maximum Life
  • +# to maximum Life131 ~ 500
  • +(5–6) to maximum Life
  • Regenerate # Life per second~ 1620
  • +(3–4) to maximum Life
  • Regenerate # Life per second1621 ~ 5000
  • Regenerate 0.2% of Life per second
  • Regenerate #% of Life per second while moving~ 100
  • +(3–4) to maximum Life
  • Regenerate #% of Life per second while moving101 ~ 500
  • Regenerate 0.2% of Life per second
  • Regenerate #% of Life per second~ 48
  • +(3–4) to maximum Life
  • Regenerate #% of Life per second49 ~ 100
  • Regenerate 0.2% of Life per second
  • #% of Attack Damage Leeched as Life~ 80
  • +(3–4) to maximum Life
  • #% of Attack Damage Leeched as Life81 ~ 150
  • 0.2% of Attack Damage Leeched as Life
  • +# to maximum Mana~ 130
  • +(2–3) to maximum Mana
  • +# to maximum Mana131 ~ 500
  • +(4–5) to maximum Mana
  • Regenerate # Mana per second~ 420
  • +(2–3) to maximum Mana
  • Regenerate # Mana per second421 ~ 1000
  • (5–7)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving~ 60
  • +(2–3) to maximum Mana
  • #% increased Mana Regeneration Rate while moving61 ~ 100
  • (5–7)% increased Mana Regeneration Rate
  • #% of Damage taken Recouped as Mana~ 7
  • +(2–3) to maximum Mana
  • #% of Damage taken Recouped as Mana8 ~ 20
  • (5–7)% increased Mana Regeneration Rate
  • +#% to Fire Resistance~ 35
  • +(2–3)% to Fire Resistance
  • +#% to Fire Resistance36 ~ 100
  • +(4–5)% to Fire Resistance
  • +#% to Cold Resistance~ 35
  • +(2–3)% to Cold Resistance
  • +#% to Cold Resistance36 ~ 100
  • +(4–5)% to Cold Resistance
  • +#% to Lightning Resistance~ 35
  • +(2–3)% to Lightning Resistance
  • +#% to Lightning Resistance36 ~ 100
  • +(4–5)% to Lightning Resistance
  • +#% to Chaos Resistance~ 100
  • +(2–3)% to Chaos Resistance
  • +#% to Fire and Cold Resistances~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +#% to Fire and Cold Resistances35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 34
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances35 ~ 100
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to all Elemental Resistances~ 28
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to all Elemental Resistances29 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • #% chance to Avoid interruption from Stuns while Casting~ 55
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid interruption from Stuns while Casting56 ~ 100
  • (16–20)% chance to Avoid interruption from Stuns while Casting
  • #% chance to Avoid being Stunned~ 25
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid being Stunned26 ~ 100
  • (8–10)% chance to Avoid being Stunned
  • +# to Strength~ 42
  • +(2–3) to Strength
  • +# to Strength43 ~ 100
  • +(4–5) to Strength
  • +# to Dexterity~ 42
  • +(2–3) to Dexterity
  • +# to Dexterity43 ~ 100
  • +(4–5) to Dexterity
  • +# to Intelligence~ 42
  • +(2–3) to Intelligence
  • +# to Intelligence43 ~ 100
  • +(4–5) to Intelligence
  • +# to Strength and Dexterity~ 27
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +# to Strength and Dexterity28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +# to Strength and Intelligence~ 27
  • +(2–3) to Strength
  • +(2–3) to Intelligence
  • +# to Strength and Intelligence28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Intelligence
  • +# to Dexterity and Intelligence~ 27
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to Dexterity and Intelligence28 ~ 100
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to all Attributes~ 20
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to all Attributes21 ~ 50
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to Armour~ 450
  • (3–4)% increased Armour
  • +# to Armour451 ~ 1000
  • (5–6)% increased Armour
  • #% increased Armour if you haven't Killed Recently~ 80
  • (3–4)% increased Armour
  • #% increased Armour if you haven't Killed Recently81 ~ 150
  • (5–6)% increased Armour
  • +# to Evasion Rating~ 450
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating451 ~ 1000
  • (5–6)% increased Evasion Rating
  • #% increased Evasion Rating while moving~ 100
  • (3–4)% increased Evasion Rating
  • #% increased Evasion Rating while moving101 ~ 500
  • (5–6)% increased Evasion Rating
  • +# to maximum Energy Shield~ 135
  • +(3–4) to maximum Energy Shield
  • +# to maximum Energy Shield136 ~ 500
  • +(5–6) to maximum Energy Shield
  • Regenerate # Energy Shield per second~ 30
  • +(3–4) to maximum Energy Shield
  • Regenerate # Energy Shield per second31 ~ 100
  • Regenerate 0.2% of Energy Shield per second
  • #% increased Movement Speed if you haven't taken Damage Recently~ 10
  • 1% increased Movement Speed
  • #% increased Movement Speed if you haven't taken Damage Recently11 ~ 20
  • 2% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently~ 10
  • 1% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently11 ~ 20
  • 2% increased Movement Speed
  • #% increased Attack Speed~ 10
  • 1% increased Attack Speed
  • #% increased Attack Speed11 ~ 50
  • 2% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently~ 20
  • 1% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently21 ~ 50
  • 2% increased Attack Speed
  • #% increased Cast Speed~ 10
  • 1% increased Cast Speed
  • #% increased Cast Speed11 ~ 50
  • 2% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently~ 18
  • 1% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently19 ~ 50
  • 2% increased Cast Speed
  • +# to Accuracy Rating~ 600
  • +(21–35) to Accuracy Rating
  • +# to Accuracy Rating601 ~ 2000
  • +(36–50) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently~ 70
  • +(21–35) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently71 ~ 150
  • +(36–50) to Accuracy Rating
  • #% increased Damage if you've Killed Recently~ 50
  • 2% increased Damage
  • #% increased Damage if you've Killed Recently51 ~ 100
  • (3–4)% increased Damage
  • Adds to # Physical Damage to Spells~ 45
  • (3–4)% increased Physical Damage with Spell Skills
  • Adds to # Physical Damage to Spells46 ~ 100
  • (5–6)% increased Physical Damage with Spell Skills
  • to # Added Spell Physical Damage while holding a Shield~ 60
  • (3–4)% increased Spell Damage while holding a Shield
  • to # Added Spell Physical Damage while holding a Shield61 ~ 200
  • (5–6)% increased Spell Damage while holding a Shield
  • to # Added Spell Physical Damage while wielding a Two Handed Weapon~ 60
  • (3–4)% increased Spell Damage while wielding a Staff
  • to # Added Spell Physical Damage while wielding a Two Handed Weapon61 ~ 200
  • (5–6)% increased Spell Damage while wielding a Staff
  • to # Added Spell Physical Damage while Dual Wielding~ 60
  • (3–4)% increased Spell Damage while Dual Wielding
  • to # Added Spell Physical Damage while Dual Wielding61 ~ 200
  • (5–6)% increased Spell Damage while Dual Wielding
  • Adds to # Physical Damage to Attacks~ 16
  • (3–4)% increased Physical Damage with Attack Skills
  • Adds to # Physical Damage to Attacks17 ~ 100
  • (5–6)% increased Physical Damage with Attack Skills
  • to # Added Physical Damage with Dagger Attacks~ 27
  • (3–4)% increased Physical Damage with Daggers
  • to # Added Physical Damage with Dagger Attacks28 ~ 100
  • (3–4)% increased Physical Damage with Daggers
  • to # Added Physical Damage with Claw Attacks~ 27
  • (3–4)% increased Physical Damage with Claws
  • to # Added Physical Damage with Claw Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Claws
  • to # Added Physical Damage with Sword Attacks~ 27
  • (3–4)% increased Physical Damage with Swords
  • to # Added Physical Damage with Sword Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Swords
  • to # Added Physical Damage with Axe Attacks~ 27
  • (3–4)% increased Physical Damage with Axes
  • to # Added Physical Damage with Axe Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Axes
  • to # Added Physical Damage with Mace or Sceptre Attacks~ 27
  • (3–4)% increased Physical Damage with Maces or Sceptres
  • to # Added Physical Damage with Mace or Sceptre Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Maces or Sceptres
  • to # Added Physical Damage with Staff Attacks~ 27
  • (3–4)% increased Physical Damage with Staves
  • to # Added Physical Damage with Staff Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Staves
  • to # Added Physical Damage with Wand Attacks~ 27
  • (3–4)% increased Physical Damage with Wands
  • to # Added Physical Damage with Wand Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Wands
  • to # Added Physical Damage with Bow Attacks~ 27
  • (3–4)% increased Physical Damage with Bows
  • to # Added Physical Damage with Bow Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Bows
  • Adds to # Fire Damage to Spells~ 70
  • (3–4)% increased Fire Damage with Spell Skills
  • Adds to # Fire Damage to Spells71 ~ 200
  • (5–6)% increased Fire Damage with Spell Skills
  • to # Added Spell Fire Damage while holding a Shield~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
  • to # Added Spell Fire Damage while holding a Shield81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
  • to # Added Spell Fire Damage while wielding a Two Handed Weapon~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
  • to # Added Spell Fire Damage while wielding a Two Handed Weapon81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
  • to # Added Spell Fire Damage while Dual Wielding~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
  • to # Added Spell Fire Damage while Dual Wielding81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
  • Adds to # Fire Damage to Attacks~ 100
  • (3–4)% increased Fire Damage with Attack Skills
  • Adds to # Fire Damage to Attacks101 ~ 200
  • (5–6)% increased Fire Damage with Attack Skills
  • to # Added Fire Damage with Dagger Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Daggers
  • to # Added Fire Damage with Dagger Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Daggers
  • to # Added Fire Damage with Claw Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Claws
  • to # Added Fire Damage with Claw Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Claws
  • to # Added Fire Damage with Sword Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Swords
  • to # Added Fire Damage with Sword Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Swords
  • to # Added Fire Damage with Axe Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Axes
  • to # Added Fire Damage with Axe Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Axes
  • to # Added Fire Damage with Mace or Sceptre Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Maces or Sceptres
  • to # Added Fire Damage with Mace or Sceptre Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Maces or Sceptres
  • to # Added Fire Damage with Staff Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Staves
  • to # Added Fire Damage with Staff Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Staves
  • to # Added Fire Damage with Wand Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Wands
  • to # Added Fire Damage with Wand Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Wands
  • to # Added Fire Damage with Bow Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Bows
  • to # Added Fire Damage with Bow Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Bows
  • Adds to # Cold Damage to Spells~ 70
  • (3–4)% increased Cold Damage with Spell Skills
  • Adds to # Cold Damage to Spells71 ~ 200
  • (5–6)% increased Cold Damage with Spell Skills
  • to # Added Spell Cold Damage while holding a Shield~ 80
  • Regenerate (0.5–0.7) Mana per Second while holding a Shield
  • to # Added Spell Cold Damage while holding a Shield81 ~ 200
  • Regenerate (0.8–1) Mana per Second while holding a Shield
  • to # Added Spell Cold Damage while wielding a Two Handed Weapon~ 80
  • Regenerate (0.5–0.7) Mana per second while wielding a Staff
  • to # Added Spell Cold Damage while wielding a Two Handed Weapon81 ~ 200
  • Regenerate (0.8–1) Mana per second while wielding a Staff
  • to # Added Spell Cold Damage while Dual Wielding~ 80
  • Regenerate (0.5–0.7) Mana per Second while Dual Wielding
  • to # Added Spell Cold Damage while Dual Wielding81 ~ 200
  • Regenerate (0.8–1) Mana per Second while Dual Wielding
  • Adds to # Cold Damage to Attacks~ 95
  • (3–4)% increased Cold Damage with Attack Skills
  • Adds to # Cold Damage to Attacks96 ~ 200
  • (5–6)% increased Cold Damage with Attack Skills
  • to # Added Cold Damage with Dagger Attacks~ 102
  • (2–3)% increased Accuracy Rating with Daggers
  • to # Added Cold Damage with Dagger Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Daggers
  • to # Added Cold Damage with Claw Attacks~ 102
  • (2–3)% increased Accuracy Rating with Claws
  • to # Added Cold Damage with Claw Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Claws
  • to # Added Cold Damage with Sword Attacks~ 102
  • (2–3)% increased Accuracy Rating with Swords
  • to # Added Cold Damage with Sword Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Swords
  • to # Added Cold Damage with Axe Attacks~ 102
  • (2–3)% increased Accuracy Rating with Axes
  • to # Added Cold Damage with Axe Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Axes
  • to # Added Cold Damage with Mace or Sceptre Attacks~ 102
  • (2–3)% increased Accuracy Rating with Maces or Sceptres
  • to # Added Cold Damage with Mace or Sceptre Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Maces or Sceptres
  • to # Added Cold Damage with Staff Attacks~ 102
  • (2–3)% increased Accuracy Rating with Staves
  • to # Added Cold Damage with Staff Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Staves
  • to # Added Cold Damage with Wand Attacks~ 102
  • (2–3)% increased Accuracy Rating with Wands
  • to # Added Cold Damage with Wand Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Wands
  • to # Added Cold Damage with Bow Attacks~ 102
  • (2–3)% increased Accuracy Rating with Bows
  • to # Added Cold Damage with Bow Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Bows
  • Adds to # Lightning Damage to Spells~ 100
  • (3–4)% increased Lightning Damage with Spell Skills
  • Adds to # Lightning Damage to Spells101 ~ 300
  • (5–6)% increased Lightning Damage with Spell Skills
  • to # Added Spell Lightning Damage while holding a Shield~ 130
  • (1–2)% increased Cast Speed while holding a Shield
  • to # Added Spell Lightning Damage while holding a Shield131 ~ 200
  • 3% increased Cast Speed while holding a Shield
  • to # Added Spell Lightning Damage while wielding a Two Handed Weapon~ 130
  • (1–2)% increased Cast Speed while wielding a Staff
  • to # Added Spell Lightning Damage while wielding a Two Handed Weapon131 ~ 200
  • 3% increased Cast Speed while wielding a Staff
  • to # Added Spell Lightning Damage while Dual Wielding~ 130
  • (1–2)% increased Cast Speed while Dual Wielding
  • to # Added Spell Lightning Damage while Dual Wielding131 ~ 200
  • 3% increased Cast Speed while Dual Wielding
  • Adds to # Lightning Damage to Attacks~ 160
  • (3–4)% increased Lightning Damage with Attack Skills
  • Adds to # Lightning Damage to Attacks161 ~ 300
  • (5–6)% increased Lightning Damage with Attack Skills
  • to # Added Lightning Damage with Dagger Attacks~ 183
  • (1–2)% increased Attack Speed with Daggers
  • to # Added Lightning Damage with Dagger Attacks184 ~ 500
  • 3% increased Attack Speed with Daggers
  • to # Added Lightning Damage with Claw Attacks~ 183
  • (1–2)% increased Attack Speed with Claws
  • to # Added Lightning Damage with Claw Attacks184 ~ 500
  • 3% increased Attack Speed with Claws
  • to # Added Lightning Damage with Sword Attacks~ 183
  • (1–2)% increased Attack Speed with Swords
  • to # Added Lightning Damage with Sword Attacks184 ~ 500
  • 3% increased Attack Speed with Swords
  • to # Added Lightning Damage with Axe Attacks~ 183
  • (1–2)% increased Attack Speed with Axes
  • to # Added Lightning Damage with Axe Attacks184 ~ 500
  • 3% increased Attack Speed with Axes
  • to # Added Lightning Damage with Mace or Sceptre Attacks~ 183
  • (1–2)% increased Attack Speed with Maces or Sceptres
  • to # Added Lightning Damage with Mace or Sceptre Attacks184 ~ 500
  • 3% increased Attack Speed with Maces or Sceptres
  • to # Added Lightning Damage with Staff Attacks~ 183
  • (1–2)% increased Attack Speed with Staves
  • to # Added Lightning Damage with Staff Attacks184 ~ 500
  • 3% increased Attack Speed with Staves
  • to # Added Lightning Damage with Wand Attacks~ 183
  • (1–2)% increased Attack Speed with Wands
  • to # Added Lightning Damage with Wand Attacks184 ~ 500
  • 3% increased Attack Speed with Wands
  • to # Added Lightning Damage with Bow Attacks~ 183
  • (1–2)% increased Attack Speed with Bows
  • to # Added Lightning Damage with Bow Attacks184 ~ 500
  • 3% increased Attack Speed with Bows
  • Adds to # Chaos Damage to Spells~ 45
  • (3–4)% increased Chaos Damage with Spell Skills
  • Adds to # Chaos Damage to Spells46 ~ 100
  • (5–6)% increased Chaos Damage with Spell Skills
  • to # Added Spell Chaos Damage while holding a Shield~ 60
  • (2–3)% increased Critical Strike Chance for Spells while holding a Shield
  • to # Added Spell Chaos Damage while holding a Shield61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while holding a Shield
  • to # Added Spell Chaos Damage while wielding a Two Handed Weapon~ 60
  • (2–3)% increased Critical Strike Chance for Spells while wielding a Staff
  • to # Added Spell Chaos Damage while wielding a Two Handed Weapon61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while wielding a Staff
  • to # Added Spell Chaos Damage while Dual Wielding~ 60
  • (2–3)% increased Critical Strike Chance for Spells while Dual Wielding
  • to # Added Spell Chaos Damage while Dual Wielding61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while Dual Wielding
  • Adds to # Chaos Damage to Attacks~ 16
  • (3–4)% increased Chaos Damage with Attack Skills
  • Adds to # Chaos Damage to Attacks17 ~ 100
  • (5–6)% increased Chaos Damage with Attack Skills
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently~ 10
  • (2–3)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently11 ~ 50
  • (4–5)% increased Fire Damage
  • 3% of Physical Damage Converted to Fire Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently~ 4
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently5 ~ 10
  • (4–5)% increased Elemental Damage
  • #% increased Damage over Time while Dual Wielding~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while Dual Wielding36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Global Critical Strike Chance~ 30
  • 2% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance31 ~ 100
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently~ 80
  • 2% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently81 ~ 200
  • (3–4)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier~ 30
  • +2% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier31 ~ 100
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently~ 36
  • +2% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently37 ~ 100
  • +(3–4)% to Global Critical Strike Multiplier
  • #% chance to Avoid being Ignited~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Ignited25 ~ 50
  • (8–10)% chance to Avoid being Ignited
  • #% chance to Avoid being Frozen~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Frozen25 ~ 50
  • (8–10)% chance to Avoid being Frozen
  • #% increased Effect of Chill~ 26
  • (2–3)% increased Chill Duration on Enemies
  • #% increased Effect of Chill27 ~ 50
  • (4–5)% increased Chill Duration on Enemies
  • (2–3)% increased Effect of Cold Ailments
  • #% chance to Avoid being Shocked~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Shocked25 ~ 50
  • (8–10)% chance to Avoid being Shocked
  • #% increased Effect of Shock~ 26
  • (2–3)% increased Shock Duration on Enemies
  • #% increased Effect of Shock27 ~ 50
  • (4–5)% increased Shock Duration on Enemies
  • (2–3)% increased Effect of Shock
  • #% chance to Avoid Bleeding~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Bleeding25 ~ 50
  • (8–10)% chance to Avoid Bleeding
  • #% chance to Avoid being Poisoned~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Poisoned25 ~ 50
  • (8–10)% chance to Avoid being Poisoned
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently~ 4
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently5 ~ 10
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently~ 4
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently5 ~ 10
  • +(3–5) Mana gained when you Block
  • [#]~ 4
  • (3–4)% increased Evasion Rating
  • [#]5 ~ 10
  • (5–7)% chance to Avoid Elemental Ailments
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently~ 4
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently5 ~ 10
  • (-10–-8) Physical Damage taken from Attack Hits
  • #% chance to Taunt Enemies on Hit with Attacks~ 20
  • (1–2)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Taunt Enemies on Hit with Attacks21 ~ 50
  • (3–4)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks~ 15
  • (1–2)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks16 ~ 50
  • (3–4)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed~ 20
  • (1–2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed21 ~ 50
  • (3–4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • Minions have #% chance to Taunt on Hit with Attacks~ 20
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Taunt on Hit with Attacks21 ~ 50
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks~ 15
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks16 ~ 50
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed~ 20
  • Minions have +3% to all Elemental Resistances
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed21 ~ 50
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal to # additional Fire Damage~ 55
  • Minions deal (2–3)% increased Damage
  • Minions deal to # additional Fire Damage56 ~ 100
  • Minions deal (4–5)% increased Damage
  • Minions deal to # additional Cold Damage~ 55
  • Minions have (2–3)% increased maximum Life
  • Minions deal to # additional Cold Damage56 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions deal to # additional Lightning Damage~ 85
  • 2% increased Minion Accuracy Rating
  • Minions deal to # additional Lightning Damage86 ~ 150
  • (3–4)% increased Minion Accuracy Rating
  • Minions deal to # additional Physical Damage~ 55
  • Minions have (1–2)% increased Movement Speed
  • Minions deal to # additional Physical Damage56 ~ 100
  • Minions have 3% increased Movement Speed
  • Minions deal to # additional Chaos Damage~ 55
  • Minions have +3% to all Elemental Resistances
  • Minions deal to # additional Chaos Damage56 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal #% increased Damage if you've used a Minion Skill Recently~ 45
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage if you've used a Minion Skill Recently46 ~ 100
  • Minions deal (4–5)% increased Damage
  • Minions Leech #% of Damage as Life~ 120
  • Minions deal (2–3)% increased Damage
  • Minions Leech #% of Damage as Life121 ~ 500
  • Minions deal (4–5)% increased Damage
  • Minions have #% increased Movement Speed~ 24
  • Minions have (1–2)% increased Movement Speed
  • Minions have #% increased Movement Speed25 ~ 100
  • Minions have 3% increased Movement Speed
  • Minions have #% increased Attack Speed~ 15
  • Minions have (1–2)% increased Attack Speed
  • Minions have #% increased Attack Speed16 ~ 50
  • Minions have 3% increased Attack Speed
  • Minions have #% increased Cast Speed~ 15
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Cast Speed16 ~ 50
  • Minions have 3% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently~ 21
  • Minions have (1–2)% increased Attack Speed
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently22 ~ 50
  • Minions have 3% increased Attack Speed
  • Minions have 3% increased Cast Speed
  • Minions have +#% to all Elemental Resistances~ 25
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to all Elemental Resistances26 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance~ 27
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance28 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have #% increased maximum Life~ 30
  • Minions have (2–3)% increased maximum Life
  • Minions have #% increased maximum Life31 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate # Life per second~ 30
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate # Life per second31 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate #% of Life per second~ 120
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate #% of Life per second121 ~ 500
  • Minions have (4–5)% increased maximum Life
  • #% chance to gain Onslaught for 4 seconds on Kill~ 20
  • (2–3)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Onslaught for 4 seconds on Kill21 ~ 50
  • (4–5)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Phasing for 4 seconds on Kill~ 20
  • 2% increased Movement Speed while Phasing
  • #% chance to gain Phasing for 4 seconds on Kill21 ~ 50
  • 3% increased Movement Speed while Phasing
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill~ 12
  • (6–8)% increased Physical Damage while you have Unholy Might
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill13 ~ 50
  • (9–10)% increased Physical Damage while you have Unholy Might
  • +# to Armour if you've Hit an Enemy Recently~ 800
  • (3–4)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently801 ~ 2000
  • (5–6)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently~ 800
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently801 ~ 2000
  • (5–6)% increased Evasion Rating
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently~ 48
  • +(3–4) to maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently49 ~ 100
  • +(5–6) to maximum Energy Shield
  • #% increased Global Defences~ 16
  • (3–4)% increased Armour
  • (3–4)% increased Evasion Rating
  • +(3–4) to maximum Energy Shield
  • #% increased Global Defences17 ~ 50
  • (5–6)% increased Armour
  • (5–6)% increased Evasion Rating
  • +(5–6) to maximum Energy Shield
  • #% chance to gain Onslaught when you use a Flask~ 26
  • 1% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask27 ~ 50
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • Damage Penetrates #% Fire Resistance~ 2
  • (2–3)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance3 ~ 5
  • (4–5)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance~ 2
  • (2–3)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance3 ~ 5
  • (4–5)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance~ 2
  • (2–3)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance3 ~ 5
  • (4–5)% increased Lightning Damage
  • Damage Penetrates #% Elemental Resistances~ 2
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances3 ~ 5
  • (4–5)% increased Elemental Damage
  • #% increased Physical Damage taken over time~ -4
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% increased Physical Damage taken over time-5 ~ -10
  • (-10–-8) Physical Damage taken from Attack Hits
  • #% increased Damage with Ailments~ 50
  • (2–3)% increased Damage with Ailments
  • #% increased Damage with Ailments51 ~ 100
  • (4–5)% increased Damage with Ailments
  • #% increased Damage against Abyssal Monsters~ 100
  • 2% increased Damage
  • #% increased Damage against Abyssal Monsters101 ~ 200
  • (3–4)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters~ 100
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters101 ~ 200
  • Minions deal (4–5)% increased Damage
  • #% additional Physical Damage Reduction against Abyssal Monsters~ 15
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction against Abyssal Monsters16 ~ 50
  • (-10–-8) Physical Damage taken from Attack Hits
  • Harvest Seed /1

    Harvest Seed /1

    Name
    Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel
    Unique /14

    Unique /14

    NameShow Full Descriptions
    AbyssBootsBubonic Trail Murder Boots
    Has 1 Abyssal Socket
    Triggers Level 20 Death Walk when Equipped
    (4–6)% increased maximum Life
    30% increased Movement Speed
    10% increased Damage for each type of Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    DarknessEnthronedDarkness Enthroned Stygian Vise
    Has 1 Abyssal Socket
    Has 1 Abyssal Socket
    75% increased Effect of Socketed Abyss Jewels
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    AbyssHelmetLightpoacher Great Crown
    Has 1 Abyssal Socket
    Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
    +(10–15)% to all Elemental Resistances
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    (15–20)% chance to gain a Spirit Charge on Kill
    Recover (4–5)% of Life when you lose a Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    AbyssGlovesTombfist Steelscale Gauntlets
    Has 1 Abyssal Socket
    (4–6)% increased maximum Life
    With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
    With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (Intimidated enemies take 10% increased Attack Damage)
    (Maimed enemies have 30% reduced Movement Speed)
    AbyssBodyShroud of the Lightless Carnal Armour
    +(20–25) to maximum Mana
    Has 1 Abyssal Socket
    Socketed Gems are Supported by Level 25 Elemental Penetration
    20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
    (160–180)% increased Evasion and Energy Shield
    (6–10)% increased maximum Life
    (9–15)% increased maximum Mana
    1% increased Maximum Life per Abyss Jewel affecting you
    1% increased Maximum Mana per Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    AbyssHelmetLightpoacher Great Crown
    Has 2 Abyssal Sockets
    Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
    +(10–15)% to all Elemental Resistances
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    (15–20)% chance to gain a Spirit Charge on Kill
    Recover (4–5)% of Life when you lose a Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    AbyssBodyShroud of the Lightless Carnal Armour
    +(20–25) to maximum Mana
    Has 2 Abyssal Sockets
    Socketed Gems are Supported by Level 25 Elemental Penetration
    20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
    (160–180)% increased Evasion and Energy Shield
    (6–10)% increased maximum Life
    (9–15)% increased maximum Mana
    1% increased Maximum Life per Abyss Jewel affecting you
    1% increased Maximum Mana per Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    AbyssBootsBubonic Trail Murder Boots
    Has 2 Abyssal Sockets
    Triggers Level 20 Death Walk when Equipped
    (4–6)% increased maximum Life
    30% increased Movement Speed
    10% increased Damage for each type of Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    AbyssGlovesTombfist Steelscale Gauntlets
    Has 2 Abyssal Sockets
    (4–6)% increased maximum Life
    With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
    With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (Intimidated enemies take 10% increased Attack Damage)
    (Maimed enemies have 30% reduced Movement Speed)
    CommandofthePitCommand of the Pit Riveted Gloves
    Has 2 Abyssal Sockets
    (6–10)% increased Cast Speed
    (4–6)% increased maximum Life
    With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
    With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
    CommandofthePitCommand of the Pit Riveted Gloves
    Has 1 Abyssal Socket
    (6–10)% increased Cast Speed
    (4–6)% increased maximum Life
    With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
    With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
    HaleNegatorHale Negator Mind Cage
    Has 1 Abyssal Socket
    (6–8)% increased maximum Life
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    Gain a Spirit Charge every second
    You lose all Spirit Charges when taking a Savage Hit
    Recover (2–3)% of Life when you lose a Spirit Charge
    Recover (2–3)% of Energy Shield when you lose a Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (A Hit that removes at least 15% of Maximum Life is a Savage Hit)
    HaleNegatorHale Negator Mind Cage
    Has 2 Abyssal Sockets
    (6–8)% increased maximum Life
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    Gain a Spirit Charge every second
    You lose all Spirit Charges when taking a Savage Hit
    Recover (2–3)% of Life when you lose a Spirit Charge
    Recover (2–3)% of Energy Shield when you lose a Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (A Hit that removes at least 15% of Maximum Life is a Savage Hit)
    AbyssBodyReplica Shroud of the Lightless Carnal Armour
    +(20–25) to maximum Mana
    Has 6 Abyssal Sockets
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)

    Community Wiki

    Wiki Edit

    Abyss Jewel

    Abyss Jewels are a class of jewels that can be found by completing an Abyss. They can drop from Abyssal Troves and Abyssal bosses[citation needed] in Abyssal Depths.

    By default there is 10% chance to spawn an Abyss encounter in map, which most of them the reward type is Abyssal Trove. Abyssal Trove drops Abyss Jewel and other non-Abyss items.

    Mechanics

    Abyss Jewels are functionally identical to jewels, but with a few differences. On top of socketing in the jewel socket in the passive skill tree, Abyss Jewels can be socketed to Abyssal Sockets on equipment. Also, unlike regular jewels, Abyssal Jewel modifiers are item level dependent, so some modifiers and modifier tiers require a minimum item level to roll. They can have up to 4 explicit modifiers, 2 prefixes, 2 suffixes.

    Harvesting [[Vivid Parasite Grain]] can reveal a random one time use crafting recipe, one of them is adding implicit modifier to the Abyss jewel.

    Unlike other item, the jewel cannot be fractured by the player by harvesting [[Wild Thornfruit]].

    In Heist there is a chance to drop Abyss Jewel with fractured mod.

    Other drop sources

    There are additional ways to drop this type of jewels:

    • [[Unspeakable Shrine]] Abyss node in Delve
    • It That Fled's Fortification Safehouse reward chest
    • IncubationAbyssAbyssal Incubator
    • Legion encounter with Abyss reward type
    • Blight encounter with Abyss reward type
    • Metamorph encounter with Abyss reward type
    • Delirium encounter such as wild Delirium spawned in map by random, or by using DeliriumFragmentSimulacrum and have a wave that reward Abyss items or using DeliriumOrbAbyssAbyssal Delirium Orb on map item
    • Abyss reward chest in Heist and Grand Heist

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.