Abyss Jewels Unique /4
+(10–20) to Strength
40% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 200%
+20% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +100%
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
+(10–20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
Abyss Jewels Item /4
Abyss Jewels Synthesis Implicit Corrupted /1
Item ClassesMods
Abyss Jewels
  • +2% to all Elemental Resistances if Corrupted
  • Abyss Jewels Synthesis Implicit
    910resource life+# to maximum Life
    1410resource life attack#% of Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% to Global Critical Strike Multiplier
    +#% to Global Critical Strike Multiplier
    #% increased Physical Damage with Attack Skills
    #% increased Physical Damage with Spell Skills
    13910resource mana+# to maximum Mana
    +#% to Critical Strike Multiplier with Maces or Sceptres
    +#% to Critical Strike Multiplier with Axes
    +#% to Critical Strike Multiplier with Swords
    +#% to Critical Strike Multiplier with Bows
    +#% to Critical Strike Multiplier with Claws
    +#% to Critical Strike Multiplier with Daggers
    +#% to Critical Strike Multiplier with Wands
    +#% to Critical Strike Multiplier with Staves
    #% chance to Avoid being Stunned
    #% reduced Elemental Ailment Duration on you
    #% chance to Avoid being Frozen
    #% increased Chill Duration on Enemies
    #% chance to Avoid being Shocked
    #% of Physical Damage Converted to Fire Damage
    #% increased Chaos Damage with Attack Skills
    #% increased Chaos Damage with Spell Skills
    #% increased Elemental Damage
    #% increased Physical Damage with Maces or Sceptres
    #% increased Physical Damage with Axes
    #% increased Physical Damage with Swords
    #% increased Physical Damage with Bows
    #% increased Physical Damage with Claws
    #% increased Physical Damage with Daggers
    #% increased Physical Damage with Wands
    #% increased Physical Damage with Staves
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    #% increased Accuracy Rating with Maces or Sceptres
    #% increased Accuracy Rating with Axes
    #% increased Accuracy Rating with Swords
    #% increased Accuracy Rating with Bows
    #% increased Accuracy Rating with Claws
    #% increased Accuracy Rating with Daggers
    #% increased Accuracy Rating with Wands
    #% increased Accuracy Rating with Staves
    Minions deal #% increased Damage
    Minions have #% increased maximum Life
    Minions have #% to all Elemental Resistances
    Minions have +#% to all Elemental Resistances
    #% increased Attack Speed with Maces or Sceptres
    #% increased Attack Speed with Axes
    #% increased Attack Speed with Swords
    #% increased Attack Speed with Bows
    #% increased Attack Speed with Claws
    #% increased Attack Speed with Daggers
    #% increased Attack Speed with Wands
    #% increased Attack Speed with Staves
    #% increased Attack and Cast Speed
    #% increased Movement Speed while Phasing
    7210resource mana#% increased Mana Regeneration Rate
    Regenerate # Mana per second while wielding a Staff
    Regenerate # Mana per Second while Dual Wielding
    Regenerate # Mana per Second while holding a Shield
    +#% to Fire Resistance
    +#% to Cold Resistance
    +#% to Lightning Resistance
    #% increased Critical Strike Chance for Spells while wielding a Staff
    #% increased Critical Strike Chance for Spells while Dual Wielding
    #% increased Critical Strike Chance for Spells while holding a Shield
    +#% to Critical Strike Multiplier for Spells while wielding a Staff
    +#% to Critical Strike Multiplier for Spells while Dual Wielding
    +#% to Critical Strike Multiplier for Spells while holding a Shield
    #% increased Stun and Block Recovery
    #% increased Damage with Ailments
    #% increased Spell Damage while wielding a Staff
    #% increased Spell Damage while Dual Wielding
    #% increased Spell Damage while holding a Shield
    +# to Accuracy Rating
    Regenerate #% of Energy Shield per second
    #% increased Cast Speed while wielding a Staff
    #% increased Cast Speed while Dual Wielding
    #% increased Cast Speed while holding a Shield
    #% increased Attack and Cast Speed during Onslaught
    #% increased Physical Damage while you have Unholy Might
    5210#% chance to Ignore Stuns while Casting
    #% increased Effect of Cold Ailments
    #% increased Effect of Shock
    #% chance to Avoid being Poisoned
    #% chance to Avoid Bleeding
    +# to maximum Energy Shield
    Minions have #% increased Movement Speed
    Minions have #% increased Attack Speed
    Minions have #% increased Cast Speed
    #% increased Minion Accuracy Rating
    #% increased Attack Speed
    #% increased Cast Speed
    #% chance to Taunt Enemies on Hit with Attacks
    #% chance to Blind Enemies on Hit with Attacks
    #% chance to Hinder Enemies on Hit with Spells
    # Physical Damage taken from Attack Hits
    910elemental fire ailment#% chance to Avoid being Ignited
    #% increased Damage
    #% increased Movement Speed
    2210elemental lightning ailment#% increased Shock Duration on Enemies
    #% increased Fire Damage
    #% increased Fire Damage with Attack Skills
    #% increased Fire Damage with Spell Skills
    #% increased Cold Damage
    #% increased Cold Damage with Attack Skills
    #% increased Cold Damage with Spell Skills
    #% increased Lightning Damage
    #% increased Lightning Damage with Attack Skills
    #% increased Lightning Damage with Spell Skills
    610damage#% increased Damage over Time
    1810defences#% increased Armour
    #% increased Evasion Rating
    # Life gained when you Block
    # Mana gained when you Block
    01Total
    Unique /16
    Has 1 Abyssal Socket
    Triggers Level 20 Death Walk when Equipped
    (40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
    (24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
    (16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Has 1 Abyssal Socket
    Has 1 Abyssal Socket
    (50–100)% increased Effect of Socketed Abyss Jewels
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Has 1 Abyssal Socket
    Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
    +(10–15)% to all Elemental Resistances
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    Gain a Spirit Charge on Kill
    Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Has 1 Abyssal Socket
    (5–10)% increased Attack Speed
    [2 random Abyss Jewel-dependent modifiers]
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    +(20–25) to maximum Mana
    Has 1 Abyssal Socket
    20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
    (160–180)% increased Evasion and Energy Shield
    3% increased Maximum Life per Abyss Jewel affecting you
    3% increased Maximum Mana per Abyss Jewel affecting you
    Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Has 2 Abyssal Sockets
    Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
    +(10–15)% to all Elemental Resistances
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    Gain a Spirit Charge on Kill
    Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    +(20–25) to maximum Mana
    Has 2 Abyssal Sockets
    20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
    (160–180)% increased Evasion and Energy Shield
    3% increased Maximum Life per Abyss Jewel affecting you
    3% increased Maximum Mana per Abyss Jewel affecting you
    Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Has 2 Abyssal Sockets
    Triggers Level 20 Death Walk when Equipped
    (40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
    (24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
    (16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Has 2 Abyssal Sockets
    (5–10)% increased Attack Speed
    [2 random Abyss Jewel-dependent modifiers]
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Has 2 Abyssal Sockets
    (6–10)% increased Cast Speed
    (4–6)% increased maximum Life
    With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
    With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
    Has 1 Abyssal Socket
    (6–10)% increased Cast Speed
    (4–6)% increased maximum Life
    With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
    With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
    Has 1 Abyssal Socket
    (6–8)% increased maximum Life
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    Gain a Spirit Charge every second
    You lose all Spirit Charges when taking a Savage Hit
    Recover (2–3)% of Life when you lose a Spirit Charge
    Recover (2–3)% of Energy Shield when you lose a Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (A Hit that removes at least 15% of Maximum Life is a Savage Hit)
    Has 2 Abyssal Sockets
    (6–8)% increased maximum Life
    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
    Gain a Spirit Charge every second
    You lose all Spirit Charges when taking a Savage Hit
    Recover (2–3)% of Life when you lose a Spirit Charge
    Recover (2–3)% of Energy Shield when you lose a Spirit Charge
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    (A Hit that removes at least 15% of Maximum Life is a Savage Hit)
    +(20–25) to maximum Mana
    Has 6 Abyssal Sockets
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    +(20–25) to maximum Mana
    Has 3 Abyssal Sockets
    20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
    (160–180)% increased Evasion and Energy Shield
    3% increased Maximum Life per Abyss Jewel affecting you
    3% increased Maximum Mana per Abyss Jewel affecting you
    Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Has 4 Abyssal Sockets
    (120–150)% increased Energy Shield
    +(1–2) to Level of all Minion Skill Gems
    +1 to maximum number of Spectres per Socketed Ghastly Eye Jewel
    You cannot have Non-Spectre Minions
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Passive /1
    Mastery: Abyss
    Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers

    Community Wiki

    Edit

    Abyss Jewel

    Abyss Jewels are a class of jewels that can be found by completing an Abyss. They can drop from Abyssal Troves and Abyssal bosses[citation needed] in Abyssal Depths.

    By default there is 10% chance to spawn an Abyss encounter in map, which most of them the reward type is Abyssal Trove. Abyssal Trove drops Abyss Jewel and other non-Abyss items.

    Mechanics

    Abyss Jewels are functionally identical to jewels, but with a few differences. On top of socketing in the jewel socket in the passive skill tree, Abyss Jewels can be socketed to Abyssal Sockets on equipment. Also, unlike regular jewels, Abyssal Jewel modifiers are item level dependent, so some modifiers and modifier tiers require a minimum item level to roll. They can have up to 4 explicit modifiers, 2 prefixes, 2 suffixes.

    Harvesting Vivid Parasite Grain can reveal a random one time use crafting recipe, one of them is adding implicit modifier to the Abyss jewel.

    Unlike other item, the jewel cannot be fractured by the player by harvesting Wild Thornfruit.

    In Heist there is a chance to drop Abyss Jewel with fractured mod.

    Other drop sources

    There are additional ways to drop this type of jewels:

    • Unspeakable Shrine Abyss node in Delve
    • It That Fled's Fortification Safehouse reward chest
    • Abyssal Incubator
    • Legion encounter with Abyss reward type
    • Blight encounter with Abyss reward type
    • Metamorph encounter with Abyss reward type
    • Delirium encounter such as wild Delirium spawned in map by random, or by using Simulacrum and have a wave that reward Abyss items or using Abyssal Delirium Orb on map item
    • Abyss reward chest in Heist and Grand Heist

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.