Trickster Ascendancy /0
Trickster
Ascendancy: Trickster
Character: Shadow
Trickster Attr /5
NameShow Full Descriptions
IDAscendancyTricksterStart
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDTrickster
PassiveSkillsHash55236
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Trickster
Ascendancy: Ascendant
Character: Scion
Radius: 60
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
2% more Damage for each different type of Mastery you have Allocated
2% of Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Nearby Enemy Monsters' Action Speed is at most 90% of base value
(You can only take one of the three Shadow Ascendancy passives)
Trickster Attr /7
One Step Ahead
Radius: 60
Your Action Speed is at most 90%.
NameShow Full Descriptions
IDAscendancyAscendant47
IconArt/2DArt/SkillIcons/passives/Ascendants/Trickster.png
AscendancyIDAscendant
PassiveSkillsHash6778
Aura Radius60
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
1% more Damage for each different type of Mastery you have Allocated
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Nearby Enemy Monsters' Action Speed is at most 90% of base value

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Trickster (Ascendant passive)

Trickster is an Ascendancy passive skill for the Ascendant based on the Trickster Ascendancy class.

This skill grants a chance to generate both a power charge and a frenzy charge on kill, a chance to deal extra chaos damage based on non-chaos damage on hit, increased recovery rate of life, and stun immunity if you were not hit in the past 4 seconds. Additionally, it grants increased recovery if you killed an enemy that was affected by your damage over time in the past 4 seconds.


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