Attribute /5
frenzy_charge
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Crucible Weapon /27
Weight | Desc |
---|---|
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
50 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
1000 (T5) | Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge |
Code | virtual maximum frenzy charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | actual current frenzy charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | minimum frenzy charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Skill Gem /9
Skill Gem Quality /4
Item | Stats |
---|---|
Frenzy | +(0–2)% more Attack Damage per Frenzy Charge+(0–2)% more Attack Speed per Frenzy Charge |
Flicker Strike | (0–10)% chance to gain a Frenzy Charge on Hit |
Vaal Flicker Strike | (0–10)% chance to gain a Frenzy Charge on Hit |
Poacher's Mark | Cursed Enemies have a (0–5)% chance to grant a Frenzy Charge when Hit |
Support Gem /3
Support Gem Quality /1
Item | Stats |
---|---|
Ice Bite Support | Supported Skills deal (0–2)% increased Damage per Frenzy Charge |
Item mods /102
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (9–11)% chance to gain a Frenzy Charge on Kill | dagger 1000 claw 1000 bow 1000 default 0 | |
1 | Corrupted | Gain a Frenzy Charge after Spending a total of 200 Mana | rapier 1000 default 0 | |
60 | Corrupted | +1 to Maximum Frenzy Charges | gloves 1000 default 0 | |
The Elder's | 68 | Prefix | (4–6)% chance to gain a Frenzy Charge on Kill | gloves_elder 400 default 0 |
The Elder's | 84 | Prefix | (7–10)% chance to gain a Frenzy Charge on Kill | gloves_elder 400 default 0 |
The Shaper's | 68 | Prefix | (4–6)% chance to gain a Frenzy Charge on Kill | 2h_axe_shaper 400 2h_sword_shaper 400 bow_shaper 400 default 0 |
The Shaper's | 84 | Prefix | (7–10)% chance to gain a Frenzy Charge on Kill | 2h_axe_shaper 400 2h_sword_shaper 400 bow_shaper 400 default 0 |
The Elder's | 80 | Prefix | 8 to 12 Added Cold Damage per Frenzy Charge damage elemental cold | quiver_elder 400 default 0 |
of the Elder | 75 | Suffix | (3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | quiver_elder 400 default 0 |
of Shaping | 84 | Suffix | +1 to Maximum Frenzy Charges | 2h_sword_shaper 1000 2h_axe_shaper 1000 bow_shaper 1000 default 0 |
of Shaping | 68 | Suffix | 5% increased Accuracy Rating per Frenzy Charge (20–25)% chance to gain a Frenzy Charge when you Block attack | sword_shaper 1000 default 0 |
Warlord's | 75 | Prefix | +1 to Maximum Frenzy Charges | gloves_adjudicator 125 default 0 |
Redeemer's | 68 | Prefix | (4–6)% chance to gain a Frenzy Charge on Kill | gloves_eyrie 250 quiver_eyrie 250 sword_eyrie 250 axe_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 bow_eyrie 250 default 0 |
Redeemer's | 80 | Prefix | (7–10)% chance to gain a Frenzy Charge on Kill | gloves_eyrie 250 quiver_eyrie 250 sword_eyrie 250 axe_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 bow_eyrie 250 default 0 |
of Redemption | 80 | Suffix | 10% chance to gain a Frenzy Charge on Hit | body_armour_eyrie 250 default 0 |
of Redemption | 68 | Suffix | +1 to Minimum Frenzy Charges | shield_eyrie 500 default 0 |
of Redemption | 80 | Suffix | +2 to Minimum Frenzy Charges | shield_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | (2–3) to (4–5) Added Cold Damage per Frenzy Charge damage elemental cold | ring_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (3–4) to (6–7) Added Cold Damage per Frenzy Charge damage elemental cold | ring_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | (3–4)% increased Damage per Frenzy Charge damage | amulet_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (5–6)% increased Damage per Frenzy Charge damage | amulet_eyrie 500 default 0 |
of Redemption | 68 | Suffix | (5–7)% increased Damage per Frenzy Charge damage | rune_dagger_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (8–10)% increased Damage per Frenzy Charge damage | rune_dagger_eyrie 500 default 0 |
68 | ScourgeUpside | +1 to Minimum Frenzy Charges | ring 100 default 0 | |
1 | ScourgeUpside | (5–6)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 | |
68 | ScourgeDownside | -1 to Maximum Frenzy Charges | ring 500 default 0 | |
75 | RedImplicit | 4% increased Damage per Frenzy Charge damage | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 4% increased Damage per Frenzy Charge damage | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Frenzy Charge damage | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Frenzy Charge damage | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Frenzy Charge damage | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Frenzy Charge damage | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per Frenzy Charge damage | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Frenzy Charge damage | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Frenzy Charge damage | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Frenzy Charge damage | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Frenzy Charge damage | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Frenzy Charge damage | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Frenzy Charge damage | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Frenzy Charge damage | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Frenzy Charge damage | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | +(43–45) to Accuracy Rating per Frenzy Charge | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(46–48) to Accuracy Rating per Frenzy Charge | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(49–51) to Accuracy Rating per Frenzy Charge | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(52–54) to Accuracy Rating per Frenzy Charge | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(55–57) to Accuracy Rating per Frenzy Charge | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(58–60) to Accuracy Rating per Frenzy Charge | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(52–54) to Accuracy Rating per Frenzy Charge attack | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(55–57) to Accuracy Rating per Frenzy Charge attack | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(58–60) to Accuracy Rating per Frenzy Charge attack | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attack | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attack | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attack | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attack | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(67–69) to Accuracy Rating per Frenzy Charge attack | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(70–72) to Accuracy Rating per Frenzy Charge attack | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 15 seconds | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 14 seconds | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 13 seconds | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 12 seconds | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 11 seconds | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 10 seconds | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 10 seconds | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 9 seconds | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 8 seconds | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 7 seconds | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 6 seconds | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 5 seconds | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 4 seconds | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 3 seconds | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 2 seconds | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
10 | WeaponTree | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 default 0 | |
50 | WeaponTree | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 default 0 | |
80 | WeaponTree | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 default 0 | |
10 | WeaponTree | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 default 0 | |
50 | WeaponTree | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 default 0 | |
80 | WeaponTree | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 default 0 | |
24 | WeaponTree | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy | wand 50 one_hand_weapon 250 default 0 | |
76 | WeaponTree | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy | wand 50 one_hand_weapon 250 default 0 | |
24 | WeaponTree | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy | staff 50 two_hand_weapon 250 default 0 | |
76 | WeaponTree | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy | staff 50 two_hand_weapon 250 default 0 | |
30 | WeaponTree | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill | fishing_rod 0 default 400 | |
30 | WeaponTree | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 300 default 0 | |
70 | WeaponTreeRecombined | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges | two_hand_weapon 500 default 0 | |
50 | WeaponTree | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges | one_hand_weapon 150 shield 150 default 0 | |
50 | WeaponTree | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges | two_hand_weapon 150 default 0 | |
1 | WeaponTree | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge | two_hand_weapon 0 sword 1000 claw 1000 dagger 1000 shield 500 default 0 | |
1 | WeaponTree | Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge | one_hand_weapon 0 sword 1000 claw 1000 dagger 1000 default 0 | |
Haunted | 16 | Prefix | +1 to Maximum Frenzy Charges | necropolis_gloves 250 default 0 |
Enchantment Modifier /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Blood Rage Frenzy On Kill 1 | 66 | Enchantment | Blood Rage grants additional 20% chance to gain a Frenzy Charge on Kill | helmet 100 default 0 |
Enchantment Blood Rage Frenzy On Kill 2 | 75 | Enchantment | Blood Rage grants additional 30% chance to gain a Frenzy Charge on Kill | helmet 100 default 0 |
Enchantment Flicker Strike Damage Per Frenzy Charge 1 | 66 | Enchantment | 6% increased Flicker Strike Damage per Frenzy Charge damage attack | helmet 100 default 0 |
Enchantment Flicker Strike Damage Per Frenzy Charge 2 | 75 | Enchantment | 9% increased Flicker Strike Damage per Frenzy Charge damage attack | helmet 100 default 0 |
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 1 | 66 | Enchantment | 20% Chance on Frenzy to gain an additional Frenzy Charge attack | helmet 100 default 0 |
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 2 | 75 | Enchantment | 30% Chance on Frenzy to gain an additional Frenzy Charge attack | helmet 100 default 0 |
Enchantment Frenzy Damage Per Frenzy Charge 1 | 66 | Enchantment | 6% increased Frenzy Damage per Frenzy Charge damage attack | helmet 100 default 0 |
Enchantment Frenzy Damage Per Frenzy Charge 2 | 75 | Enchantment | 9% increased Frenzy Damage per Frenzy Charge damage attack | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1 | 66 | Enchantment | 20% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2 | 75 | Enchantment | 30% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Monsters mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Vengeful | 1 | Unique | monster grants frenzy charges to allies within distance on death [50] | no_frenzy_charge_on_death 0 default 1000 |
1 | Unique | monster grants frenzy charges to allies within distance on death [50] | ||
of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | default 1000 |
1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | not_dex 0 default 1000 |
1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit map related item drop chance +% final from league [-40] | ||
1 | Unique | monster gain frenzy charge on kin death [1] | ||
1 | Unique | +3 to Maximum Frenzy Charges | ||
1 | Unique | +7 to Maximum Frenzy Charges | ||
Martyr's Touch | 1 | Torment | base monster will be deleted on death [1] monster grants frenzy charges to allies within distance on death [55] damage elemental fire | default 1000 |
Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | default 1000 |
Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
1 | Unique | +3 to Maximum Frenzy Charges +3 to Maximum Power Charges +3 to Maximum Endurance Charges 500% increased Endurance, Frenzy and Power Charge Duration | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
of Frenzy | 24 | Suffix | 100% chance to gain a Frenzy Charge on Hit | default 2000 |
1 | Unique | 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
Fossil mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (15–20)% chance to gain a Frenzy Charge when Hit | abyss_jewel 0 jewel 0 body_armour 2000 default 0 |
of the Underground | 1 | Suffix | (3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | abyss_jewel 0 jewel 0 quiver 2000 default 0 |
Map mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
Delve Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Heist Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Frenzy | 1 | Suffix | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +1 to Minimum Frenzy Charges (3–4)% chance to gain a Frenzy Charge on Kill | ring 1500 amulet 1500 default 0 |
of the Order | 60 | Suffix | (5–6)% increased Damage per Frenzy Charge damage | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (7–8)% increased Damage per Frenzy Charge damage | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (18–20)% increased Global Critical Strike Chance (6–7)% chance to gain a Frenzy Charge on Critical Strike critical | quiver 1500 default 0 |
Crafting Bench /6
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to Minimum Frenzy Charges | 1x Exalted Orb | Ring · Amulet | Betrayal Unveil |
(5–6)% increased Damage per Frenzy Charge | 3x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(3–4)% increased Damage per Frenzy Charge | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x Orb of Alteration | Quiver | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x Orb of Alchemy | Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x Chaos Orb | Quiver | Betrayal Unveil |
Misc mods /23
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Gain (1–3) Frenzy Charge on use | ||
1 | Flask | Unique | Gain Onslaught for 3 seconds per Frenzy Charge consumed on use | ||
1 | Flask | Unique | Consumes Frenzy Charges on use | ||
1 | Jewel | Unique | -1 to Maximum Frenzy Charges | ||
of Frenzy | 1 | Jewel | Suffix | (10–14)% increased Frenzy Charge Duration | not_dex 0 default 0 |
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | +1 to Minimum Frenzy Charges per Grand Spectrum number of stackable unique jewels [1] | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | 10% increased Frenzy Charge Duration | jewel 1 default 0 | |
1 | PrimordialAltar | Unique | (30–50)% reduced Defences per Frenzy Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
of the Raider | 1 | Sentinel | Suffix | Character Gains Frenzy Charges for 15 seconds on deployment | special_sentinel_mod 0 default 30 |
Savage | 75 | SanctumSpecial | Prefix | (6–8)% increased Damage per Frenzy Charge damage | dex_special_relic 600 default 150 |
Zealous | 75 | SanctumSpecial | Prefix | +(55–70) to Accuracy Rating per Frenzy Charge | dex_special_relic 600 default 150 |
of Deepening Fervour | 84 | SanctumSpecial | Suffix | +1 to Maximum Frenzy Charges | dex_special_relic 200 default 50 |
of the Raider | 1 | Charm | Suffix | (3–5)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 1000 default 0 |
of the Raider | 60 | Charm | Suffix | (6–9)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 500 default 0 |
Raider's | 70 | Charm | Prefix | 2% increased Movement Speed per Frenzy Charge | dex_animal_charm 100 default 0 |
Raider's | 45 | Charm | Prefix | (3–5)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 500 default 0 |
Raider's | 72 | Charm | Prefix | (6–8)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 250 default 0 |
46 | Necropolis | NecropolisHaunted | 100% chance to gain a Frenzy Charge on Hit monster necropolis mod value +% [80] | default 400 | |
of Frenzy | 1 | UberMap | Suffix | Monsters have +1 to Maximum Frenzy Charges Monsters gain a Frenzy Charge on Hit 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
of Powerlessness | 1 | UberMap | Suffix | Players cannot gain Endurance Charges Players cannot gain Frenzy Charges Players cannot gain Power Charges 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 6% increased Pack size 84% more Currency found in Area | uber_tier_map 0 default 0 |
of Frenzy | 1 | UberMap | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_suffix 96 default 0 |
Essence /1
Name |
---|
Essence of Horror |
Item /1
Unique /46
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
also grant an equal chance to gain a Frenzy Charge on Kill
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Passive /8
Ascendancy Passive /3
Cluster Jewel Passive /1
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Templar | Keystone | Inner Conviction | 3% more Spell Damage per Power Charge Gain Power Charges instead of Frenzy Charges Your every move is calm and calculated with absolute certainty. Militant Faith: Dominus |
Templar | Notable | Frenzied Faith | +1 to Minimum Frenzy Charges while you have at least 150 Devotion |
Eternal | Notable | Eternal Fervour | 10% chance to gain a Frenzy Charge on Hit |
Eternal | Notable | Eternal Adaptiveness | 8% increased Evasion Rating per Frenzy Charge |
Eternal | Notable | Eternal Bloodlust | 10% increased Damage per Frenzy Charge |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 5% chance to gain a Frenzy Charge on Kill | maraketh_notable_add_frenzy_charge_on_kill |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Redemption | 80 | 10% chance to gain a Frenzy Charge on Hit Group: 3128 | 1% increased Movement Speed per Frenzy Charge 10% chance to gain a Frenzy Charge on Hit |
The Elder's | 68 | (4–6)% chance to gain a Frenzy Charge on Kill Group: 593 | (7–10)% chance to gain a Frenzy Charge on Kill |
The Elder's | 84 | (7–10)% chance to gain a Frenzy Charge on Kill Group: 593 | 50% increased Frenzy Charge Duration (7–10)% chance to gain a Frenzy Charge on Kill |
Warlord's | 75 | +1 to Maximum Frenzy Charges Group: 516 | +1 to Maximum Frenzy Charges 10% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges |
Redeemer's | 68 | (4–6)% chance to gain a Frenzy Charge on Kill Group: 593 | (7–10)% chance to gain a Frenzy Charge on Kill |
Redeemer's | 80 | (7–10)% chance to gain a Frenzy Charge on Kill Group: 593 | 50% increased Frenzy Charge Duration (7–10)% chance to gain a Frenzy Charge on Kill |
Community Wiki
Frenzy Charge
Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.
Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have
4% increased Attack Speed per Frenzy Charge
4% increased Cast Speed per Frenzy Charge
4% more Damage per Frenzy Charge
Effects on monsters
The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges.
15% increased Attack Speed per Frenzy Charge
15% increased Cast Speed per Frenzy Charge
4% more Damage per Frenzy Charge
5% increased Movement Speed per Frenzy Charge
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.