Skill Gem Quality /5

Skill Gem Quality /5

ItemTypeStatsWeight
FrenzyPhantasmal (0–5)% increased Damage with Ailments per Frenzy Charge50
Blood RageAnomalous Buff grants (0–2)% chance to gain a Frenzy Charge when you Hit a Unique Enemy5
Flicker StrikeSuperior (0–5)% chance to gain a Frenzy Charge on Hit50
Raise SpectrePhantasmal Minions are Created with maximum Frenzy Charges20
Poacher's MarkSuperior Cursed Enemies have a (0–5)% chance to grant a Frenzy Charge when Hit50
Support Gem Quality /6

Support Gem Quality /6

ItemTypeStatsWeight
Ice Bite SupportAnomalous Supported Skills deal (0–2)% increased Damage per Frenzy Charge100
Ice Bite SupportDivergent Supported Skills have (0–20)% chance to gain a Frenzy Charge on Killing a Frozen Enemy100
Charged Traps SupportAnomalous Supported Skills have (0–10)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Supported Skills have (0–10)% chance to gain a Power Charge when your Trap is triggered by an Enemy
100
Swift Assembly SupportDivergent Supported Skills have (0–2)% increased Mine Throwing Speed per Frenzy Charge
Supported Skills have (0–2)% increased Trap Throwing Speed per Frenzy Charge
20
Charged Mines SupportAnomalous (0–10)% chance to gain a Frenzy Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
(0–10)% chance to gain a Power Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
100
Charged Mines SupportDivergent Supported Skills have (0–4)% increased Projectile Speed per Frenzy Charge when used by a Mine20
Item mods /35

Item mods /35

NameLevelPre/SufDescriptionWeight
20Corrupted+1 to Maximum Frenzy Chargesboots 0
amulet 0
default 0
1Corrupted(9–11)% chance to gain a Frenzy Charge on Killdagger 1000
claw 1000
bow 1000
default 0
1CorruptedGain a Frenzy Charge after Spending a total of 200 Manarapier 1000
default 0
60Corrupted+1 to Maximum Frenzy Chargesgloves 1000
default 0
Eldritch68Prefix(4–6)% chance to gain a Frenzy Charge on Killgloves_elder 400
default 0
Eldritch84Prefix(7–10)% chance to gain a Frenzy Charge on Killgloves_elder 400
default 0
The Shaper's68Prefix(4–6)% chance to gain a Frenzy Charge on Kill2h_axe_shaper 400
2h_sword_shaper 400
bow_shaper 400
default 0
The Shaper's84Prefix(7–10)% chance to gain a Frenzy Charge on Kill2h_axe_shaper 400
2h_sword_shaper 400
bow_shaper 400
default 0
Eldritch80Prefix8 to 12 Added Cold Damage per Frenzy Charge elemental_damage damage elemental coldquiver_elder 400
default 0
of the Elder75Suffix(3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemyquiver_elder 400
default 0
of Shaping84Suffix+1 to Maximum Frenzy Charges2h_sword_shaper 1000
2h_axe_shaper 1000
bow_shaper 1000
default 0
of Shaping68Suffix5% increased Accuracy Rating per Frenzy Charge
(20–25)% chance to gain a Frenzy Charge when you Block
attack
sword_shaper 1000
default 0
1Unique+3 to Melee Strike Range while at Maximum Frenzy Charges attack2h_sword_elder 0
default 0
Warlord's75Prefix+1 to Maximum Frenzy Chargesgloves_adjudicator 125
default 0
Redeemer's68Prefix(4–6)% chance to gain a Frenzy Charge on Killgloves_eyrie 250
quiver_eyrie 250
sword_eyrie 250
axe_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
bow_eyrie 250
default 0
Redeemer's80Prefix(7–10)% chance to gain a Frenzy Charge on Killgloves_eyrie 250
quiver_eyrie 250
sword_eyrie 250
axe_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
bow_eyrie 250
default 0
of Redemption80Suffix10% chance to gain a Frenzy Charge on Hitbody_armour_eyrie 250
default 0
of Redemption68Suffix+1 to Minimum Frenzy Chargesshield_eyrie 500
default 0
of Redemption80Suffix+2 to Minimum Frenzy Chargesshield_eyrie 500
default 0
Redeemer's75Prefix(2–3) to (4–5) Added Cold Damage per Frenzy Charge elemental_damage damage elemental coldring_eyrie 500
default 0
Redeemer's80Prefix(3–4) to (6–7) Added Cold Damage per Frenzy Charge elemental_damage damage elemental coldring_eyrie 500
default 0
Redeemer's68Prefix(3–4)% increased Damage per Frenzy Charge damageamulet_eyrie 500
default 0
Redeemer's80Prefix(5–6)% increased Damage per Frenzy Charge damageamulet_eyrie 500
default 0
of Redemption68Suffix(5–7)% increased Damage per Frenzy Charge damagerune_dagger_eyrie 500
default 0
of Redemption73Suffix(8–10)% increased Damage per Frenzy Charge damagerune_dagger_eyrie 500
default 0
of Elevated Redemption90Suffix1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
speed
body_armour_eyrie 0
default 0
Elevated Eldritch94Prefix50% increased Frenzy Charge Duration
(7–10)% chance to gain a Frenzy Charge on Kill
gloves_elder 0
default 0
Elevated Warlord's85Prefix+1 to Maximum Frenzy Charges
10% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
gloves_adjudicator 0
default 0
Elevated Redeemer's90Prefix50% increased Frenzy Charge Duration
(7–10)% chance to gain a Frenzy Charge on Kill
gloves_eyrie 0
quiver_eyrie 0
sword_eyrie 0
axe_eyrie 0
claw_eyrie 0
dagger_eyrie 0
rune_dagger_eyrie 0
2h_sword_eyrie 0
2h_axe_eyrie 0
bow_eyrie 0
default 0
68ScourgeUpside+1 to Minimum Frenzy Chargesring 100
default 0
1ScourgeUpside(5–6)% chance to gain a Frenzy Charge on Killring 200
default 0
45ScourgeUpside(7–8)% chance to gain a Frenzy Charge on Killring 200
default 0
68ScourgeUpside(9–10)% chance to gain a Frenzy Charge on Killring 200
default 0
68ScourgeUpside(11–12)% chance to gain a Frenzy Charge on Killring 200
default 0
68ScourgeDownside-1 to Maximum Frenzy Chargesring 500
default 0
Enchantment Modifier /10

Enchantment Modifier /10

NameLevelPre/SufDescriptionWeight
Enchantment Blood Rage Frenzy On Kill 166EnchantmentBlood Rage grants additional 20% chance to gain a Frenzy Charge on Killhelmet 100
default 0
Enchantment Blood Rage Frenzy On Kill 275EnchantmentBlood Rage grants additional 30% chance to gain a Frenzy Charge on Killhelmet 100
default 0
Enchantment Flicker Strike Damage Per Frenzy Charge 166Enchantment6% increased Flicker Strike Damage per Frenzy Charge damage attackhelmet 100
default 0
Enchantment Flicker Strike Damage Per Frenzy Charge 275Enchantment9% increased Flicker Strike Damage per Frenzy Charge damage attackhelmet 100
default 0
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 166Enchantment20% Chance on Frenzy to gain an additional Frenzy Charge attackhelmet 100
default 0
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 275Enchantment30% Chance on Frenzy to gain an additional Frenzy Charge attackhelmet 100
default 0
Enchantment Frenzy Damage Per Frenzy Charge 166Enchantment6% increased Frenzy Damage per Frenzy Charge damage attackhelmet 100
default 0
Enchantment Frenzy Damage Per Frenzy Charge 275Enchantment9% increased Frenzy Damage per Frenzy Charge damage attackhelmet 100
default 0
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 166Enchantment20% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100
default 0
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 275Enchantment30% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100
default 0
Monsters mods /1

Monsters mods /1

NameLevelPre/SufDescriptionWeight
of Frenzy1SuffixGains Frenzy Chargesnot_dex 0
default 1000
Fossil mods /2

Fossil mods /2

NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(15–20)% chance to gain a Frenzy Charge when Hitabyss_jewel 0
jewel 0
body_armour 2000
default 0
of the Underground1Suffix(3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemyabyss_jewel 0
jewel 0
quiver 2000
default 0
Map mods /8

Map mods /8

NameLevelPre/SufDescriptionWeight
of Frenzy1SuffixMonsters gain (1–3) Frenzy Charge every 20 seconds
15% increased Quantity of Items found in this Area
secret_area 0
old_map 0
default 0
of Frenzy1SuffixMonsters gain 1 Frenzy Charge every 20 seconds
10% increased Quantity of Items found in this Area
secret_area 0
default 0
of Frenzy1SuffixMonsters gain 1 Frenzy Charge every 20 seconds
14% increased Quantity of Items found in this Area
7% increased Rarity of Items found in this Area
low_tier_map 0
default 0
of Frenzy1SuffixMonsters gain 2 Frenzy Charges every 20 seconds
14% increased Quantity of Items found in this Area
7% increased Rarity of Items found in this Area
mid_tier_map 0
default 0
of Frenzy1SuffixMonsters gain 3 Frenzy Charges every 20 seconds
14% increased Quantity of Items found in this Area
7% increased Rarity of Items found in this Area
top_tier_map 0
default 0
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
default 800
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 800
default 0
of Frenzy1SuffixMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 800
default 0
Delve Area mods /2

Delve Area mods /2

NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
Heist Area mods /2

Heist Area mods /2

NameLevelPre/SufDescriptionWeight
of Frenzy1SuffixMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Veiled mods /4

Veiled mods /4

NameLevelPre/SufDescriptionWeight
of the Order60Suffix+1 to Minimum Frenzy Charges
(3–4)% chance to gain a Frenzy Charge on Kill
ring 1500
amulet 1500
default 0
of the Order60Suffix(5–6)% increased Damage per Frenzy Charge damageone_hand_weapon 1000
default 0
of the Order60Suffix(7–8)% increased Damage per Frenzy Charge damagetwo_hand_weapon 1000
default 0
of the Order60Suffix(18–20)% increased Global Critical Strike Chance
(6–7)% chance to gain a Frenzy Charge on Critical Strike
critical
quiver 1500
default 0
Crafting Bench /6

Crafting Bench /6

IDModRequireItemClassesUnlock
Jun+1 to Minimum Frenzy Charges1x CurrencyModValuesDivine OrbRing, AmuletUnveil
Jun(5–6)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(3–4)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(9–10)% increased Global Critical Strike Chance
3% chance to gain a Frenzy Charge on Critical Strike
6x CurrencyRerollMagicOrb of AlterationQuiverUnveil
Jun(11–12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x CurrencyUpgradeToRareOrb of AlchemyQuiverUnveil
Jun(13–14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x CurrencyRerollRareChaos OrbQuiverUnveil
Misc mods /2

Misc mods /2

NameLevelDomainPre/SufDescriptionWeight
of Frenzy1JewelSuffix(10–14)% increased Frenzy Charge Durationnot_dex 0
default 0
1JewelUnique10% increased Frenzy Charge Durationjewel 1
default 0
Essence /1

Essence /1

Item /1

Item /1

IconName
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Frenzy Charge on Kill
local stat monsters pick up item [1]
Corrupted
Unique /39

Unique /39

NameShow Full Descriptions
TurquoiseAmuletUniqueVictario's Acuity Turquoise Amulet
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
DeathsoathDeath's Oath Astral Plate
+(8–12)% to all Elemental Resistances
Grants Level 20 Death Aura Skill
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
StrInt3AUniqueVoll's Protector Holy Chainmail
(100–150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
GoreFrenzyThe Blood Dance Sharkskin Boots
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
DarkrayVectorsDarkray Vectors Dragonscale Boots
(40–70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
RecallingtheWretchedShackles of the Wretched Chain Gloves
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
frenzyglovesSnakebite Assassin's Mitts
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
yFlask4Doedre's Elixir Greater Mana Flask
(250–300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
OrosSacrificeOro's Sacrifice Infernal Sword
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
TwoHandSwordUnique2Terminus Est Tiger Sword
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
HyaonsFuryHyaon's Fury Legion Sword
40% increased Global Accuracy Rating
Adds 1 to (550–650) Lightning Damage
(7–10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15–20)% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
sound on kill wolf call [1]
OneHandSword1Blood of Summer Rusted Sword
40% increased Global Accuracy Rating
Adds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
GreenCorrupt6Pacifism Viridian Jewel
-1 to Maximum Frenzy Charges
Corrupted
TheRestlessWardThe Restless Ward Carnal Armour
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
1% increased Movement Speed per Frenzy Charge
Regenerate (20–30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge Duration
SurgeBindersSurgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
ColdSnapModifierWinter's Bounty Cobalt Jewel
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
RotgutRotgut Quicksilver Flask
50% chance to gain a Flask Charge when you deal a Critical Strike
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
DaressosDaresso's Passion Estoc
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
VictarosCharityVictario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
TouchOfAnguishTouch of Anguish Imperial Claw
+46 Life gained for each Enemy hit by Attacks
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
TrapperArmourTinkerskin Sadist Garb
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
TheWardensBandThe Warden's Brand Iron Ring
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
TulbornUpgradedTulfall Tornado Wand
(35–39)% increased Spell Damage
(10–15)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
TheInfinitePursuitThe Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TheGreenDreamThe Green Dream Viridian Jewel
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
TheGreenDreamUpgradeThe Green Nightmare Viridian Jewel
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 50% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
AhnsMightAhn's Might Midnight Blade
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
Amulet15Maligaro's Cruelty Turquoise Amulet
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
MalachaisMarkMalachai's Mark Murder Mitts
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
+(15–25) Life gained on Kill
+(15–25) Energy Shield gained on Kill
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill)
(Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill)
(Malachai's Power gives 20% chance to grant a Power Charge on Kill)
ElderBowHopeshredder Ranger Bow
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
SinvictasMettleSinvicta's Mettle Ezomyte Axe
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
AssassinUniqueBadge of the Brotherhood Turquoise Amulet
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
UnbridledRageUsurper's Penance Eternal Burgonet
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(They will deal the same total damage over a shorter duration)
TheRestlessWardReplica Restless Ward Carnal Armour
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
VictarosCharityReplica Victario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
TulbornUpgradedReplica Tulfall Tornado Wand
(35–39)% increased Spell Damage
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
GoblinEdgeGoblinedge Ambusher
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
AltChargeDexOlesya's Delight Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
OnatzliSceptreYaomac's Accord Vaal Sceptre
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(When you use a Vaal Skill, other Vaal skills gain 50% of the consumed Souls. Deal 30% less Damage with Non-Vaal Skills)
Passive /7

Passive /7

CategoryNameShow Full Descriptions
NotableFervour
chargedex
+1 to Maximum Frenzy Charges
NotableFrenetic
chargedex
+1 to Maximum Frenzy Charges
NotableSavagery
chargedex
+1 to Maximum Frenzy Charges
NotableBrutal Blade
cruelblade
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
NotableSwagger
swagger
+5% Chance to Block Attack Damage while Dual Wielding
25% chance to gain a Frenzy Charge when you Block
NotableMaster Sapper
mastersapper
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
NotableDisciple of the Slaughter
FrenzyChargeNotable
+1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill
8% increased Damage per Frenzy Charge
Ascendancy Passive /5

Ascendancy Passive /5

CategoryNameShow Full Descriptions
NotableWay of the Poacher
AvatarOfFrenzy
20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges
NotableAvatar of the Slaughter
WayOfThePoacher
10% increased Evasion Rating per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Attack Damage per Frenzy Charge
NotableMasterful Form
Charges
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
NotableOutmatch and Outlast
GLADOutmatchOutlast
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
NotableSwift Killer
UncontrolledVigour
+1 to Maximum Frenzy Charges and Maximum Power Charges
15% chance to gain a Frenzy Charge and a Power Charge on Kill
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
Gain a Power or Frenzy Charge each second while Channelling
Cluster Jewel Passive /1

Cluster Jewel Passive /1

CategoryNameShow Full Descriptions
NotableInsatiable Killer
DualWieldingDamage
Attack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Timeless Jewel Passive /5

Timeless Jewel Passive /5

FactionCategoryNameShow Full Descriptions
TemplarKeystoneInner Conviction
InnerConviction
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus
TemplarNotableFrenzied Faith
DevotionNotable
+1 to Minimum Frenzy Charges while you have at least 150 Devotion
EternalNotableEternal Fervour
EternalEmpireOffensiveNotable
10% chance to gain a Frenzy Charge on Hit
EternalNotableEternal Adaptiveness
EternalEmpireDefensiveNotable
8% increased Evasion Rating per Frenzy Charge
EternalNotableEternal Bloodlust
EternalEmpireOffensiveNotable
10% increased Damage per Frenzy Charge
Timeless Jewel Passive Additions /1

Timeless Jewel Passive Additions /1

FactionCategoryShow Full Descriptions
MarakethNotable
5% chance to gain a Frenzy Charge on Kill
Frenzy Charges
Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have
current_frenzy_charges

frenzy_charge

IsBuffDefinition1
BuffMergeModesID4
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codevirtual maximum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Frenzy Charges

Frenzy Charges

Codecurrent frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete

Codeminimum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete

Community Wiki

Wiki Edit

Frenzy Charge

Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.

Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have

  • 4% increased Attack Speed per Frenzy Charge

  • 4% increased Cast Speed per Frenzy Charge

  • 4% more Damage per Frenzy Charge

Effects on monsters and minions

The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges.

  • 15% increased Attack Speed per Frenzy Charge

  • 15% increased Cast Speed per Frenzy Charge

  • 4% more Damage per Frenzy Charge

  • 5% increased Movement Speed per Frenzy Charge


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.