Attribute /5
frenzy_charge
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Crucible Weapon /27
Weight | Desc |
---|---|
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
50 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
1000 (T5) | Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge |
Code | virtual maximum frenzy charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | actual current frenzy charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | minimum frenzy charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Skill Gem /9
Skill Gem Quality /4
Item | Stats |
---|---|
Frenzy | +(0–2)% more Attack Damage per Frenzy Charge +(0–2)% more Attack Speed per Frenzy Charge |
Flicker Strike | (0–10)% chance to gain a Frenzy Charge on Hit |
Vaal Flicker Strike | (0–10)% chance to gain a Frenzy Charge on Hit |
Poacher's Mark | Cursed Enemies have a (0–5)% chance to grant a Frenzy Charge when Hit |
Support Gem /3
Support Gem Quality /1
Item | Stats |
---|---|
Ice Bite Support | Supported Skills deal (0–2)% increased Damage per Frenzy Charge |
Item mods /102
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (9–11)% chance to gain a Frenzy Charge on Kill | dagger 1000 claw 1000 bow 1000 default 0 | |
1 | Corrupted | Gain a Frenzy Charge after Spending a total of 200 Mana | rapier 1000 default 0 | |
60 | Corrupted | +1 to Maximum Frenzy Charges | gloves 1000 default 0 | |
The Elder's | 68 | Prefix | (4–6)% chance to gain a Frenzy Charge on Kill | gloves_elder 400 default 0 |
The Elder's | 84 | Prefix | (7–10)% chance to gain a Frenzy Charge on Kill | gloves_elder 400 default 0 |
The Shaper's | 68 | Prefix | (4–6)% chance to gain a Frenzy Charge on Kill | 2h_axe_shaper 400 2h_sword_shaper 400 bow_shaper 400 default 0 |
The Shaper's | 84 | Prefix | (7–10)% chance to gain a Frenzy Charge on Kill | 2h_axe_shaper 400 2h_sword_shaper 400 bow_shaper 400 default 0 |
The Elder's | 80 | Prefix | 8 to 12 Added Cold Damage per Frenzy Charge damage elemental cold | quiver_elder 400 default 0 |
of the Elder | 75 | Suffix | (3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | quiver_elder 400 default 0 |
of Shaping | 84 | Suffix | +1 to Maximum Frenzy Charges | 2h_sword_shaper 1000 2h_axe_shaper 1000 bow_shaper 1000 default 0 |
of Shaping | 68 | Suffix | 5% increased Accuracy Rating per Frenzy Charge (20–25)% chance to gain a Frenzy Charge when you Block attack | sword_shaper 1000 default 0 |
Warlord's | 75 | Prefix | +1 to Maximum Frenzy Charges | gloves_adjudicator 125 default 0 |
Redeemer's | 68 | Prefix | (4–6)% chance to gain a Frenzy Charge on Kill | gloves_eyrie 250 quiver_eyrie 250 sword_eyrie 250 axe_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 bow_eyrie 250 default 0 |
Redeemer's | 80 | Prefix | (7–10)% chance to gain a Frenzy Charge on Kill | gloves_eyrie 250 quiver_eyrie 250 sword_eyrie 250 axe_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 bow_eyrie 250 default 0 |
of Redemption | 80 | Suffix | 10% chance to gain a Frenzy Charge on Hit | body_armour_eyrie 250 default 0 |
of Redemption | 68 | Suffix | +1 to Minimum Frenzy Charges | shield_eyrie 500 default 0 |
of Redemption | 80 | Suffix | +2 to Minimum Frenzy Charges | shield_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | (2–3) to (4–5) Added Cold Damage per Frenzy Charge damage elemental cold | ring_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (3–4) to (6–7) Added Cold Damage per Frenzy Charge damage elemental cold | ring_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | (3–4)% increased Damage per Frenzy Charge damage | amulet_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (5–6)% increased Damage per Frenzy Charge damage | amulet_eyrie 500 default 0 |
of Redemption | 68 | Suffix | (5–7)% increased Damage per Frenzy Charge damage | rune_dagger_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (8–10)% increased Damage per Frenzy Charge damage | rune_dagger_eyrie 500 default 0 |
68 | ScourgeUpside | +1 to Minimum Frenzy Charges | ring 100 default 0 | |
1 | ScourgeUpside | (5–6)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 | |
68 | ScourgeDownside | -1 to Maximum Frenzy Charges | ring 500 default 0 | |
75 | RedImplicit | 4% increased Damage per Frenzy Charge damage | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 4% increased Damage per Frenzy Charge damage | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Frenzy Charge damage | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Frenzy Charge damage | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Frenzy Charge damage | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Frenzy Charge damage | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per Frenzy Charge damage | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Frenzy Charge damage | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Frenzy Charge damage | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Frenzy Charge damage | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Frenzy Charge damage | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Frenzy Charge damage | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Frenzy Charge damage | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Frenzy Charge damage | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Frenzy Charge damage | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | +(43–45) to Accuracy Rating per Frenzy Charge | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(46–48) to Accuracy Rating per Frenzy Charge | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(49–51) to Accuracy Rating per Frenzy Charge | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(52–54) to Accuracy Rating per Frenzy Charge | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(55–57) to Accuracy Rating per Frenzy Charge | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | +(58–60) to Accuracy Rating per Frenzy Charge | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(52–54) to Accuracy Rating per Frenzy Charge attack | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(55–57) to Accuracy Rating per Frenzy Charge attack | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(58–60) to Accuracy Rating per Frenzy Charge attack | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attack | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attack | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attack | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attack | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(67–69) to Accuracy Rating per Frenzy Charge attack | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(70–72) to Accuracy Rating per Frenzy Charge attack | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 15 seconds | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 14 seconds | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 13 seconds | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 12 seconds | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 11 seconds | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Frenzy Charge every 10 seconds | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 10 seconds | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 9 seconds | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 8 seconds | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 7 seconds | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 6 seconds | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 5 seconds | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 4 seconds | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 3 seconds | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 2 seconds | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
10 | WeaponTree | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 default 0 | |
50 | WeaponTree | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 default 0 | |
80 | WeaponTree | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 default 0 | |
10 | WeaponTree | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 default 0 | |
50 | WeaponTree | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 default 0 | |
80 | WeaponTree | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 default 0 | |
24 | WeaponTree | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy | wand 50 one_hand_weapon 250 default 0 | |
76 | WeaponTree | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy | wand 50 one_hand_weapon 250 default 0 | |
24 | WeaponTree | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy | staff 50 two_hand_weapon 250 default 0 | |
76 | WeaponTree | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy | staff 50 two_hand_weapon 250 default 0 | |
30 | WeaponTree | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill | fishing_rod 0 default 400 | |
30 | WeaponTree | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 300 default 0 | |
70 | WeaponTreeRecombined | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges | two_hand_weapon 500 default 0 | |
50 | WeaponTree | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges | one_hand_weapon 150 shield 150 default 0 | |
50 | WeaponTree | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges | two_hand_weapon 150 default 0 | |
1 | WeaponTree | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge | two_hand_weapon 0 sword 1000 claw 1000 dagger 1000 shield 500 default 0 | |
1 | WeaponTree | Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge | one_hand_weapon 0 sword 1000 claw 1000 dagger 1000 default 0 | |
Haunted | 16 | Prefix | +1 to Maximum Frenzy Charges | necropolis_gloves 250 default 0 |
Enchantment Modifier /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Blood Rage Frenzy On Kill 1 | 66 | Enchantment | Blood Rage grants additional 20% chance to gain a Frenzy Charge on Kill | helmet 100 default 0 |
Enchantment Blood Rage Frenzy On Kill 2 | 75 | Enchantment | Blood Rage grants additional 30% chance to gain a Frenzy Charge on Kill | helmet 100 default 0 |
Enchantment Flicker Strike Damage Per Frenzy Charge 1 | 66 | Enchantment | 6% increased Flicker Strike Damage per Frenzy Charge damage attack | helmet 100 default 0 |
Enchantment Flicker Strike Damage Per Frenzy Charge 2 | 75 | Enchantment | 9% increased Flicker Strike Damage per Frenzy Charge damage attack | helmet 100 default 0 |
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 1 | 66 | Enchantment | 20% Chance on Frenzy to gain an additional Frenzy Charge attack | helmet 100 default 0 |
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 2 | 75 | Enchantment | 30% Chance on Frenzy to gain an additional Frenzy Charge attack | helmet 100 default 0 |
Enchantment Frenzy Damage Per Frenzy Charge 1 | 66 | Enchantment | 6% increased Frenzy Damage per Frenzy Charge damage attack | helmet 100 default 0 |
Enchantment Frenzy Damage Per Frenzy Charge 2 | 75 | Enchantment | 9% increased Frenzy Damage per Frenzy Charge damage attack | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1 | 66 | Enchantment | 20% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2 | 75 | Enchantment | 30% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Monsters mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Vengeful | 1 | Unique | monster grants frenzy charges to allies within distance on death [50] | no_frenzy_charge_on_death 0 default 1000 |
1 | Unique | monster grants frenzy charges to allies within distance on death [50] | ||
of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | default 1000 |
1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | not_dex 0 default 1000 |
1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit map related item drop chance +% final from league [-40] | ||
1 | Unique | monster gain frenzy charge on kin death [1] | ||
1 | Unique | +3 to Maximum Frenzy Charges | ||
1 | Unique | +7 to Maximum Frenzy Charges | ||
Martyr's Touch | 1 | Torment | base monster will be deleted on death [1] monster grants frenzy charges to allies within distance on death [55] damage elemental fire | default 1000 |
Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | default 1000 |
Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
1 | Unique | +3 to Maximum Frenzy Charges +3 to Maximum Power Charges +3 to Maximum Endurance Charges 500% increased Endurance, Frenzy and Power Charge Duration | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
of Frenzy | 24 | Suffix | 100% chance to gain a Frenzy Charge on Hit | default 2000 |
1 | Unique | 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
Fossil mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (15–20)% chance to gain a Frenzy Charge when Hit | abyss_jewel 0 jewel 0 body_armour 2000 default 0 |
of the Underground | 1 | Suffix | (3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | abyss_jewel 0 jewel 0 quiver 2000 default 0 |
Map mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Frenzy | 1 | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
Delve Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Heist Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Frenzy | 1 | Suffix | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +1 to Minimum Frenzy Charges (3–4)% chance to gain a Frenzy Charge on Kill | ring 1500 amulet 1500 default 0 |
of the Order | 60 | Suffix | (5–6)% increased Damage per Frenzy Charge damage | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (7–8)% increased Damage per Frenzy Charge damage | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (18–20)% increased Global Critical Strike Chance (6–7)% chance to gain a Frenzy Charge on Critical Strike critical | quiver 1500 default 0 |
Crafting Bench /6
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to Minimum Frenzy Charges | 1x Exalted Orb | Ring · Amulet | Betrayal Unveil |
(5–6)% increased Damage per Frenzy Charge | 3x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(3–4)% increased Damage per Frenzy Charge | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x Orb of Alteration | Quiver | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x Orb of Alchemy | Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x Chaos Orb | Quiver | Betrayal Unveil |
Misc mods /23
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Gain (1–3) Frenzy Charge on use | ||
1 | Flask | Unique | Gain Onslaught for 3 seconds per Frenzy Charge consumed on use | ||
1 | Flask | Unique | Consumes Frenzy Charges on use | ||
1 | Jewel | Unique | -1 to Maximum Frenzy Charges | ||
of Frenzy | 1 | Jewel | Suffix | (10–14)% increased Frenzy Charge Duration | not_dex 0 default 0 |
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | +1 to Minimum Frenzy Charges per Grand Spectrum number of stackable unique jewels [1] | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | 10% increased Frenzy Charge Duration | jewel 1 default 0 | |
1 | PrimordialAltar | Unique | (30–50)% reduced Defences per Frenzy Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
of the Raider | 1 | Sentinel | Suffix | Character Gains Frenzy Charges for 15 seconds on deployment | special_sentinel_mod 0 default 30 |
Savage | 75 | SanctumSpecial | Prefix | (6–8)% increased Damage per Frenzy Charge damage | dex_special_relic 600 default 150 |
Zealous | 75 | SanctumSpecial | Prefix | +(55–70) to Accuracy Rating per Frenzy Charge | dex_special_relic 600 default 150 |
of Deepening Fervour | 84 | SanctumSpecial | Suffix | +1 to Maximum Frenzy Charges | dex_special_relic 200 default 50 |
of the Raider | 1 | Charm | Suffix | (3–5)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 1000 default 0 |
of the Raider | 60 | Charm | Suffix | (6–9)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 500 default 0 |
Raider's | 70 | Charm | Prefix | 2% increased Movement Speed per Frenzy Charge | dex_animal_charm 100 default 0 |
Raider's | 45 | Charm | Prefix | (3–5)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 500 default 0 |
Raider's | 72 | Charm | Prefix | (6–8)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 250 default 0 |
46 | Necropolis | NecropolisHaunted | 100% chance to gain a Frenzy Charge on Hit monster necropolis mod value +% [80] | default 400 | |
of Frenzy | 1 | UberMap | Suffix | Monsters have +1 to Maximum Frenzy Charges Monsters gain a Frenzy Charge on Hit 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
of Powerlessness | 1 | UberMap | Suffix | Players cannot gain Endurance Charges Players cannot gain Frenzy Charges Players cannot gain Power Charges 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 6% increased Pack size 84% more Currency found in Area | uber_tier_map 0 default 0 |
of Frenzy | 1 | UberMap | Suffix | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_suffix 96 default 0 |
Essence /1
Item /1
local stat monsters pick up item [1]
Unique /46
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
(40–60)% increased Stun and Block Recovery
You grant (4–6) Frenzy Charges to allies on Death
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
(7–10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15–20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
sound on kill wolf call [1]
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
+(60–100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
+(60–80) to maximum Life
Gain (15–25) Energy Shield per Enemy Hit with Attacks
Gain (15–25) Life per Enemy Hit with Attacks
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
(Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
(Malachai's Power gives 10% chance to grant a Power Charge on Hit)
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(They will deal the same total damage over a shorter duration)
(Close Range is up to 2 metres)
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Frenzy Charges
-2 to Maximum Endurance Charges
Regenerate (100–140) Life per second per Endurance Charge
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
number of stackable unique jewels [1]
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
Passive /8
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% chance to gain a Frenzy Charge when you Block
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
8% chance to gain a Frenzy Charge on Kill
8% increased Damage per Frenzy Charge
Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner
Ascendancy Passive /3
Cluster Jewel Passive /1
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Templar | Keystone | Inner Conviction | 3% more Spell Damage per Power Charge Gain Power Charges instead of Frenzy Charges Your every move is calm and calculated with absolute certainty. Militant Faith: Dominus |
Templar | Notable | Frenzied Faith | +1 to Minimum Frenzy Charges while you have at least 150 Devotion |
Eternal | Notable | Eternal Fervour | 10% chance to gain a Frenzy Charge on Hit |
Eternal | Notable | Eternal Adaptiveness | 8% increased Evasion Rating per Frenzy Charge |
Eternal | Notable | Eternal Bloodlust | 10% increased Damage per Frenzy Charge |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 5% chance to gain a Frenzy Charge on Kill | maraketh_notable_add_frenzy_charge_on_kill |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Redemption | 80 | 10% chance to gain a Frenzy Charge on Hit Group: 3128 | 1% increased Movement Speed per Frenzy Charge 10% chance to gain a Frenzy Charge on Hit |
The Elder's | 68 | (4–6)% chance to gain a Frenzy Charge on Kill Group: 593 | (7–10)% chance to gain a Frenzy Charge on Kill |
The Elder's | 84 | (7–10)% chance to gain a Frenzy Charge on Kill Group: 593 | 50% increased Frenzy Charge Duration (7–10)% chance to gain a Frenzy Charge on Kill |
Warlord's | 75 | +1 to Maximum Frenzy Charges Group: 516 | +1 to Maximum Frenzy Charges 10% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges |
Redeemer's | 68 | (4–6)% chance to gain a Frenzy Charge on Kill Group: 593 | (7–10)% chance to gain a Frenzy Charge on Kill |
Redeemer's | 80 | (7–10)% chance to gain a Frenzy Charge on Kill Group: 593 | 50% increased Frenzy Charge Duration (7–10)% chance to gain a Frenzy Charge on Kill |
Community Wiki
Frenzy Charge
Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.
Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have
4% increased Attack Speed per Frenzy Charge
4% increased Cast Speed per Frenzy Charge
4% more Damage per Frenzy Charge
Effects on monsters
The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges.
15% increased Attack Speed per Frenzy Charge
15% increased Cast Speed per Frenzy Charge
4% more Damage per Frenzy Charge
5% increased Movement Speed per Frenzy Charge
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.